Final Fantasy VII: FAQ/Walkthrough by Absolute Steve Version ULTI- MATE, Last Updated 2007-07-07 View/Download Original File Hosted by GameFAQs Return to Final Fantasy VII (PS) FAQs & Guides Liked this FAQ? Click to recommend it to other GameFAQs users. . ...... ..:ivc:..i:..,i ..... ..i;;:. .,,i;i . .i. .:v;i. tIUnYi .,iv17i. :77v.. BbMU;. ..,.i:,iYcY;..SAv, ::SWz, .i;i;..i.ii.. .ici .7@MQn: ..i;ci. . .,. 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Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || SEVENTH HEAVEN || || THE ULTIMATE UNOFFICIAL STRATEGY GUIDE || || FOR FF VII || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO MORE INFO: WWW.SHILLATIME.ORG Me and Paul are currently working on SEVENTH HEAVEN, which is bound to become the most complete guide for Final Fantasy VII ever. It will include a completely remastered and rewritten edition of this text guide, tons of extremely awe- inspiring and awesome artwork from the best artists all over the world, maps, and a minimalistic no-nonsense white cover to do Final Fantasy VII the justice it deserves. This project is an incredible effort for me and the designer, and thousands of hours are being poured into this book. We're asking for your help, your support. Pre-orders can be made by visiting: http://seventhheaven.myshopify.com/ =================================== The first 77 entries get the option of a signed book (not mandatory). We would like to ask everybody to promote this project as broadly as possible. Thank you everybody, Steve Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || Foreword: Introduction to the FAQ || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Note: The PSN version of FF7 is the same as the original Playstation Version, there are no changes at all as far as I know; not in the dialog either. It's been over ten years, and Final Fantasy VII is Oo=-*=-*=-*=-*=-*=-*=-*oO standing at spot SEVEN in the GameFAQs top 100. || İ Absolute Steve || It's one of the signatures of a legendary game that || Version: Ultimate || will never be forgotten. Welcome to my guide of FFVII.|| faq@shillatime.org || || www.shillatime.org || Honorable mention goes to shadow666. Oo=-*=-*=-*=-*=-*=-*=-*oO This is my dreamproject - for one of the best games ever created. While FFVII is fiction, please take care of our planet and help save it. This strategy guide is dedicated to my little brother. I'm sure you'll hear from him as he plans to write guides in the future as well. I wish you pleasure reading this guide and playing the game. - Absolute Steve Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || Donation (Experimental) || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Please take a minute to read this and step out of the Guide for a second. You can greatly support me and others, perhaps even for free. I sincerely hope you will find this Guide useful. If you found it to be handy and useful, consider the possibility of sending a donation. I'm a student and.. you can probably figure the rest. I will continue to work on Game Guides, although your help is greatly appreciated. You also automatically help supporting the free online gaming community. Thank you very much. For more info regarding donations, visit my website: shillatime.org o Supporting can be done by two means: o Donate by Paypal, Donation Account: faq@shillatime.org ------------------ If you can't donate (through PayPal, or at all), then maybe: o Buy something at Amazon (OR.. have your parents/friend/relative buy something that they would buy online *anyway*) and use the following Amazon Search Box: ===================================== http://www.shillatime.org/amazon.html ===================================== o If something is bought through that search machine, a small referrer fee (4%) will be given to me, so if you were going to buy something anyway, remember you can support me. This does *not* cost you anything extra, by the way. To any and every supporter, thank you, - Stephan Huijboom (Absolute Steve). Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || Table of Contents || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Use Ctrl+F to find what you're looking for, and copy/paste the brackets {}. I) Walkthrough: {WAL} ===================== {0} Default Controls and general tips {1} The Reactor #1 raid {2} Sector 7: At the hideout {3} The second raid: Reactor #5 {4} Aeris the flower girl {5} Cross dressing at Wall Market {6} Sewers, Train Graveyard, and Pillar Assault {7} Back in the slums {8} Raiding Shinra HQ! {9} Flashback at Kalm Town {10} Chocobo Ranch, the Marshes, and the Mythril Mines {11} Junon {12} To sunny places! {13} Mount Corel {14} The Gold Saucer and Corel Prison {15} Optional: Fun with the Buggy {16} Gongaga Village {17} Cosmo Canyon & Cave of the Gi {18} Nibelheim & Shinra Mansion {19} Mount Nibel {20} Rocket Town {21} Optional things with the Tiny Bronco {OPT-2} Wutai {OPT-3} The Wutai Pagoda {22} The Keystone and the Date {23} The Temple of the Ancients {24} Bone Village, The Sleeping Forest & City of the Ancients {25} Coral Valley Cave & Icicle Inn {26} The Great Glacier {27} Gaea's Cliffs {28} Whirlwind Maze {29} Escape from Junon {30} Flying High: Optional things with the Highwind {31} Mideel {32} The Huge Materia: Corel and Fort Condor {33} Cloud at Mideel + More optional things {34} The Underwater Reactor {35} The Gelnika and other optional things {36} A Space Odyssey 1997 {37} The Key to the Ancients + Diamond Weapon {38} Stopping Midgar's Cannon! {39} The Northern Crater {40} Doing the last optional things {41} The Final Fights of this Fantasy II) Characters and Storyline [Contains SPOILERS!] {C} ===================================================== {C1} Playable Characters {C1.1} Cloud Strife {C1.2} Barret Wallace {C1.3} Tifa Lockheart {C1.4} Aeris Gainsborough {C1.5} RedXIII (Nanaki) {C1.6} Cait Sith {C1.7} Cid Highwind {C1.8} Yuffie Kisaragi {C1.9} Vincent Valentine III) Minigames: {M} =================== {M1} Gold Saucer {M1.1} Wonder Square {M1.2} Speed Square {M1.3} Battle Square {M1.4} Chocobo Square {M1.5} Round, Event, Ghost, Station Square, & GP Dude {M1.6} The Gold Saucer Date Scene & Date Mechanics {M2} Chocobo Breeding {M2.1} Quick Guide to breed a Gold Chocobo {M2.2} Chocobo Breeding Mechanics {M3} Fort Condor {M4} Bone Village {M5} Storyline Minigames {M5.1} Gym Squats in Wall Market {M5.2} Mayor Domino's Password {M5.3} G-Bike {M5.4} Tifa's Piano {M5.5} CPR on Priscilla {M5.6} Jumping with Mr. Dolphin {M5.7} Parading {M5.8} The Send-off for Rufus {M5.9} Snowboarding in real life {M5.10} Submarine battle IV) Optional Quests & Areas: {OPT} =================================== {OPT-1} Getting Yuffie {OPT-2} Wutai (see Walkthrough) {OPT-3} The Wutai Pagoda (see Walkthrough) {OPT-4} Wutai Da-chao Fire Cave {OPT-5} Getting Vincent/Shinra Mansion {OPT-6} Ancient Forest {OPT-7} Minor optional quests {OPT-7.1} Lucretia's Cave {OPT-7.2} The backroom {OPT-7.3} Treasure at Rocket Town {OPT-7.4} Chocobo Sage {OPT-7.5} Cactus Island {OPT-7.6} Villa Costa Del Sol {OPT-7.7} The Sunken Gelnika (see Walkthrough) {OPT-7.8} Revisiting Midgar Slums {OPT-7.9} Cave with Sleeping Man {OPT-7.10} The Weapon Seller {OPT-7.11} The Turtle's Paradise Flyers {OPT-7.12} Hidden Scene in Shinra Mansion {OPT-7.13} Creating Master Materia from Huge Materia {OPT-7.14} The Old beat-up key in Mideel {OPT-7.15} The Kalm Traveller {OPT-7.16} The 4 Secret Materia Caves V) The optional WEAPONs: {WEA} ================================= {WEA-1} Ultimate Weapon {WEA-2} Emerald Weapon {WEA-3} Ruby Weapon VI) Ultimate Weapons & (Ultimate) L4 Limit Break Manuals: {ULT} ================================================================= {ULT-1} Ultimate Weapon & L4 Limit Break List {ULT-2} Ultimate Weapons at Max Power VII) General Useful Information: {INF} ======================================= {INF-1.1} Character Stats Information {INF-1.2} Character's Min/Max Natural Stats {INF-2} Battle Types & Front/Backrow {INF-3} Gaining Experience {INF-4} Elemental Information {INF-5} Status Effects {INF-6} Limit Breaks {INF-7} Useful Wins, Steals & Morphs {INF-8} Shopping List {INF-9} Overflow VIII) Lists: Equipment, Materia & Spells: {LIS} ================================================ {LIS-1} Items {LIS-2} Key Items {LIS-3} Weapons {LIS-4} Armor {LIS-5} Accessories {LIS-6} Materia & Spells/Commands {LIS-6.1} Magic Green Materia & Magic Spells {LIS-6.2} Summon Red Materia & Summon Spells {LIS-6.3} Support Blue Materia {LIS-6.4} Independent Purple Materia {LIS-6.5} Command Yellow Materia {LIS-6.6} Enemy Skills {LIS-7} Materia Combinations {LIS-8} Reflection IX) The Perfection Challenge {PER} ================================== {PER-1} Introduction {PER-2} Stat Maxing {PER-3} Item Maxing {PER-4} Un-mastered Materia Maxing {PER-5} 100% Treasure {PER-6} Lost Forever Items and things to watch {PER-7} Max Natural HP/MP X) Enemy Encyclopedia {ENC} ============================== {ENC-1} Explanations {ENC-2} Enemy Encyclopedia {ENC-3} World Map Encounters {ENC-4} Chocobo Encounters {ENC-5} Field Map Encounters XI) Appendix: ================ {AP-1} Music Guide: FFVII's Official Soundtrack {AP-2} One-Winged Angel Lyrics & Translation {AP-3} Memory Card Slot Pictures {AP-4} Tricks {AP-5} 'Best of' {AP-5.1} The Best Team {AP-5.2} The Best Armor and Accessory {AP-6} Interesting facts: Did you know that..? {AP-7} Bradygames Guide Error: List & Appendix XII) I need help: Wanted List ================================ XIII) Version History ======================= XIV) Credits =============== XV) Copyright ================= Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || I) Walkthrough {WAL} || Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=-*=-*oO || {0} Default Controls and general tips || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO This section goes over the basics of FFVII, and adds in a few useful tips, shortcuts in the menu, and other things to take note of. Besides reading the game manual, FFVII offers beginners the opportunity to learn about the game in the Beginners Hall, which is located in the Sector 7 Slums and upper Junon. Field Controls (In towns, etc): ------------------------------- D-pad = Moving around X = (Hold + D-pad) to run Square = Nothing O = 'Ok button', talking, grabbing treasure Triangle = Open menu L1 = (Hold + D-pad) to move diagonally R1 = (Hold + D-pad) to move diagonally L2/R2 = Nothing Start = Nothing Select = Displays exits (red), ladders (green) and a cursor above Cloud L1+R1+L2+R2+Start+Select = Soft Reset Battle Controls: ---------------- D-pad = Moving in the menu X = Cancel button Square = (Hold to) hide menu(to see HP/MP stats) O = Select command Triangle = Switch to other available character (no turn loss) L1+R1 = (Hold to) escape from battle L1 = Scroll through menu quickly R1 = Scroll through menu quickly L2 = Toggles display of available 'Targets' R2 = Nothing Start = Pause Select = Displays extra bar with additional help info (including enemy names) Useful Menu Controls: --------------------- Triangle = Unequip Materia/Accessory L1/R1 = Swap between characters in submenus o In Materia Menu: Move cursor to Arrange and select Arrange for arranging Materia by sort/color, Exchange allows moving materia from/to any character o You can select weapon or armor to swap all the materia in that piece of equipment to an other character's weapon or armor. o In Status Menu: Press O multiple times for Elemental/Status Ailments info o In PHS Menu: Press O on character twice to view additional info o In Config Menu: Many options available, ATB at Wait is useful for starters, that will allow you to scroll through menus without being attacked. Memory will put the cursor where you left it the previous time in battle. WARNING: CHANGING THE CONTROLS FROM THE DEFAULT IN CUSTOM CONTROLS WILL CAUSE PROBLEMS WITH FOR EXAMPLE: CHOCOBO BREEDING, CLIMBING SOME LADDERS, AND SEVERAL MINIGAMES! General Tips: ------------- o Save often and keep multiple files. You can never have enough save files. o Keep a stock of Potions, Hi-Potions, X-Potions and Phoenix Downs. o Organize your inventory. Organizing by 'Type' will group all similar items together, allowing for faster and effective usage during battle. o Explore and talk to everyone multiple times; You'll often get a piece of interesting information out of them, or better yet, a great item. o Double growth equipment can be a better choice than a stronger piece of equipment, as your Materia will gain better magic at a much faster rate. o Long range characters (Barret, Yuffie and Vincent) should be placed in the back row with the 'Order' option in your menu, as they'll take less damage this way. There are only a few weapons for long range characters that are not long ranged. o Many enemies have their own unique weakness. Humans can often be poisoned and mechanical enemies are weak against lightning. Airborne creatures are almost always weak against wind, but avoid any earth-based attacks. o Focus on a single enemy until it dies. This is a better method than to damage all enemies just a little. Remember they'll all attack back at some point. o Once you can get Hypers, it may be useful to give them to your characters which gives them the status 'Fury'. Under this status, your Limit Break will fill up TWICE as fast (the limit bar will be red). The only downside is that your characters will miss more often, but this is still a great way to learn new limit breaks! o Alternatively, you can put your characters in Sadness by giving them Tranquilizers. This will halve the speed of the limit bar (colors it blue), but the plus side is that your characters will receive ~30% less damage! Take note of: ------------- o Equipment will more than often increase stats without giving the player any indications that it does so. Many weapons don't just increase Strength but greatly boost your Magic as well. Some armor also boosts stats. o Equipment comes with Single and Linked slots. Linked slots are only useful if you pair one Support Materia with an other Materia, such as Elemental - Fire, or Ice - All. o Weapons and armor can have different growth rates. If a piece of equipment has a Normal Growth rate, the Materia attached will gain AP at a regular rate. If the piece of equipment has Double or even Triple Growth, then the Materia in that weapon grow two to three times as fast. o On the flipside, some weapons or armor have no Growth at all. This is obvious when the piece of equipment has no slots, but it is more difficult to notice if it *does* have slots. The game still notes No Growth by 'NOTHING', but you can also take a close look at the equipment's slots. If it has a darker hole in the middle then the equipment has no Growth. If it has a lighter hole in the center then it'll have Normal, Double or Triple growth. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You will occasionally see these notes sprinkled through the walkthrough, and you'll no doubt will wonder why someone would go through all that trouble for little to no reward at all. These notes are intended for those who are attempting to maximize their save game by getting the maximum amount of every item, the best possible stats for every character, getting all treasure - in other words, they completely tear the game apart during their playthrough. It's a tough challenge and only recommended if you've played through the game several times already. Obviously these notes are highly optional and not required during a regular playthrough. You'll find that the walkthrough is perfectly crafted to find everything else without needing the information in these Perfect Game Notes. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {1} The Reactor #1 raid || CHECKLIST Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO || Treasure:| Potion (x2), Phoenix Down, Potion, Restore Materia, || || | Assault Gun (Boss Reward), Potion. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO After the epic introduction you can control our spikey-haired main character. Before anything, search the body of the first knocked-down guard twice to find two Potions. Note: You can actually grab these two Potions from either guard, or two from one of the guards. It doesn't matter, since two is all you'll get. We're assuming you know the controls, which can also be found in the instruction manual. First-timers would do well to press the select button, which places cursors all over the screen. These tell you which way to go, and where you are. Cloud, our main character, gets a big scary finger hanging over his spikey hair and exits are marked with red triangles. Climbable objects such as ladders are indicated by green arrows. If you are a first-timer, I suggest you read section {0} that covers the controls and some basic hints. Run down the station tracks and two guards initiate a fight. Your regular attack will easily do them in, so don't waste your MP on these .. MP's. Talk to your teammates in the next screen and you'll get to rename Cloud (if you feel like it). You'll never be able to change a character's name after selecting it, so choose very wisely or simply stick with the default names. You'll also get to name Barret now. After the dialog, head north to follow your team members. You'll likely run into random encounters at this point, so swipe them off your back as you head into the reactor. Once inside the reactor, talk to Barret who joins your ranks. Tip: Head into the Menu and select 'Order'. You'll want to select Barret twice, which will put him in the back row. Since Barret has a gun-arm, he'll be to hit enemies for the same damage, while only receiving half the damage from physical attacks. Speak with Biggs and Jessie, who'll gladly open the doors for you. A Phoenix Down can be looted from a box in the southern room, after which you'll have to talk to Jessie once more to open the elevator doors. Press the button and exit the elevator again after the dialog between Barret and Cloud. Follow Jessie downstairs and go through the door. Walk to Jessie for a quick tutorial on how to climb ladders (which are marked with green triangles, if you used the SELECT button before). The blue potion lying around is.. well, it's a Potion. Climb down the second ladder, walk over some pipes, and make your way to a final ladder. It is recommended to save your game at the Save Point, which looks like a rotating quotation mark. Generally, Save Points appear before bosses or other moments when 'something' is going to happen. Head down to the next screen, grab the green marble (now formally known as a Restore Materia) and fiddle with the valve. Looks like it's time for your first boss fight. .------------------------------------------------------------------------------. |Name: Guard Scorpion (Level: 12) |Weakness: Lightning | |HP: 800 |Nullifies: Poison, Gravity | |Exp: 100 |-----------------------------------| |AP: 10 |Status Effects Weaknesses: | |Gil: 100 |Slow, Stop | |Drops: Assault Gun(100%) '-----------------------------------| |Attacks: Search Scope [1 Enemy, Selects target for next attack] | | Rifle [1 Enemy, Phys Atk, 41 Base Damage] | | Scorpion's Tail [1 Enemy, Phys Atk, 71.75 Base Damage] | | Tail Laser [All Enemies, Phys Atk, 123 Base Damage] | |------------------------------------------------------------------------------| |Strategy: Guard Scorpion is a mechanical enemy, making it very vulnerable | |--------- against lightning-based attacked. Therefore, have Cloud use Bolt | |continuously throughout the battle, while Barret keeps firing regularly by | |using physical attacks. | | | |The Guard Scorpion follows a set pattern. It will first use it's Search Scope | |'attack', which is nothing more than a scan for its next target. After this it| |will attack regularly, perform another Search Scope, attack regularly again, | |and then raise its tail. It will wait two turns (during which it will counter | |with a powerful Tail Laser attack if attacked), after which it lowers its tail| |again. The pattern now repeats. | | | |Unleash your Limit Breaks when they come up and keep pounding the boss with | |Bolt and physical attacks until it breaks down. | '------------------------------------------------------------------------------' After the battle you'll have 10 minutes to escape from the Reactor 'cause it's going to blow! Go into the menu and equip Barret with the Assault Gun, which is better than his initial Gatling Gun. Note: The timer does NOT stop when the menu is brought up. The only time it'll stop is when you pause the game during a battle. Backtrack your way to the screen where you left Jessie. She's sitting in a crouched position on the lower part of the screen. Walk over and free her foot that got stuck between the metal bars. Simply return to the elevator after this, ride it up, talk to Jessie and Biggs to open the doors and get the hell out of the Reactor #01! Midgar Sector 1: ---------------- Make your way up the stairs after the scenes. You'll come across the flower girl that we saw in the intro. You can give different responses, and they will affect a certain scene later in the game. If you wish to follow a guide that deals with the different outcomes, check out section {M1.6}. Don't let the electricity freak you out in the next screen. Do something more productive instead by picking up the Potion near the exit below, then continue down south. Shinra Guards will attack you, but you're given a choice: Fight or Run. Be quick with deciding, or the game will pick the option that you left the cursor on when the guards reach you. After the dialog, follow Jessie and jump over the crates. In the train cabin, talk to Jessie once again and she'll show you how the trains operate in Midgar. Have a chat with Barret afterwards. When you depart, walk up to Barret for a rather quick debriefing. After this, you're finally given a first bit-sized snack of freedom in the game. You can talk to the train man and you can - which is even more interesting - exit the screen on the right to fight monsters in the train graveyard. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NOTE: Again we feel we must mention - for those who skip all introductory paragraphs - that these Perfect Game Notes do NOT have to be done in order to complete the game. This Guide can be followed perfectly to ensure that you don't miss anything, without having to do the instructions in these perfect game notes. They are only for perfectionists, and they are implemented in the walkthrough to ease them in this tough challenge. Please don't feel distracted by these notes if you're not interested in this challenge and simply use the Guide regularly. [Boring talk ends now.] As for the actual note: Head to the train graveyard to the right so you can save up money to buy 99 Iron Bangles. This can take a very long time, however there *is* a way to slightly speed it up. Mono Drives (the small floating robots) sometimes drop an Ether. You can sell this for a whopping of 750 gil! Just pray they drop it, because it's a rather rare drop. It's not recommended to sell any other items you own because they aren't as profitable. You need to save 15840 gil to buy 99 Iron Bangles.. but you'll also get 1500 gil from Barret, and you can also find an Ether as a treasure. You may also want to set the Battle Speed to the maximum in the menu. This will cut off a few more minutes per hour. Still, expect this to take a while. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you feel like you've had enough fun in the Train Graveyard, follow the rest of your team to the hideout. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {2} Sector 7: At the hideout || CHECKLIST Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO || Treasure:| 1500 Gil, All Materia, Ether. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO In the next screen, head left like everyone else to proceed with the story. Otherwise, take a moment and talk to the guy in the upperleft corner of the area to take a look at The Pillar, a large structure that keeps the plate safely above the slums. Sure is a good thing it's such a solid structure, right? The hideout is located in a bar called Seventh Heaven. Even through there are several houses it should be pretty clear which one the hideout is. Talk to Barret and head inside - we'll go over the other houses later. Inside the hideout you get to meet (and name) your childhood friend Tifa. Attempt to go outside after having a little chat with her and Marlene (Barret's adopted daughter), and Barret will storm inside. Talk to Tifa, then head down. After a series of scenes you'll receive your salary from Barret: 1500 Gil! Cloud gets a good night of rest, waking up fresh to depart on a new mission. Go up and talk to Tifa and Barret. You can choose to take a Materia Tutorial (by having Cloud explain this to Barret). If you're not familiar with the Materia system we suggest you follow this tutorial. Exit the Seventh Heaven and go inside the building on the lower right. There's a weapon shop here that sells Iron Bangles - a better piece of equipment than the Bronze Bangle. Buy 3 of them and equip them on all your party members. The shop doesn't offer much of interest other than the Iron Bangles; You already have an Assault Gun for Barret and the Grenade is a fairly weak battle item that causes mild damage. Should you need an Inn (if you've been training at the train graveyard), talk to the kid and offer him the minimum of 10 Gil. He'll then allow you to use his room all the way upstairs for power-naps. When you head up to the second floor, enter a room known as 'The Beginner's Hall'. This place can teach you a lot of basic information on the game, and if you aren't familiar with the subjects it might do you good to glance over them. Talk to the dog for general information and to the man to get a list of things you can choose from. Pick up the blue All Materia on the right, as well as the Ether in the chest that drops down. You can also talk to the guys on the crates to learn everything related to battles. The third floor only houses the boy's room (Inn), so pay a visit to the building on the lower left instead, which is the local Item/Materia store. You don't have the Fire Materia yet, so it would make an excellent addition to your arsenal. The other Materia are copies of those you already own, so it's best not to spend any gil on them right now. As for items, an extra Phoenix Down never killed anyone and it doesn't hurt to buy two Antidotes either. If you're got any Ethers left we suggest you sell the majority of your stock as they sell for a whopping of 750 Gil. Needless to say, this is a lot of money at this stage of the game. We suggest you pair the Lightning Materia with newly acquired All Materia in Cloud's equipment, and give Tifa and Barret your remaining Materia. You've now explored all places of interest except the house to the north. This is the home of a fellow named Johnny, who used to be a childhood friend of Tifa and Cloud. When you're ready, hop on the train to initiate the next bombing mission! Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {3} The second raid: Reactor #5 || CHECKLIST Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO || Treasure:| Phoenix Down, Hi-Potion, Ether, Potion, Tent, Ether, || || | Titan Bangle (Boss Reward). || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Once inside the train, talk to Tifa. What the...! The alarm goes off! You're only given 15 seconds to rush to the next cabin, but you still might want to talk to the guy sitting on the right in the back during the alarm. He'll give you a Phoenix Down out of appreciation. When you make it to the second cabin, another timer starts counting down. If you manage to speak with the man on the lower left you'll be rewarded with a Hi-potion if you tell him 'Yeah'. The third cabin has a nasty surprise for you: As you rush through it, a pickpocket will steal an item from you (usually a Potion or Phoenix Down). Quickly run back and speak with him, telling him 'That's Right' - the bottom option - to get the stolen item back. Head for the exit and leave the train in the last cabin. Note: If the team gets caught by failing to make it to the next cabin within the time limit, nothing serious happens. You'll find that it's a much longer walk through the winding tunnels until you reach the reactor. You are now in a winding tunnel. The reactor is located to the north, but it's possible to go down five screens (when you didn't get caught) to find a guarded door where you can battle Special Combatants that endlessly spawn. It's not an excellent training spot, and if you feel the need, training is best done through random encounters in the winding tunnel. 'Hey you! Slow Down!': The Grashstrike enemy (The green bug-like creatures that often use an attack called Silk - which slows the affected character) will sometimes drop an interesting item called Spider Web. This item casts Slow on all enemies, which is interesting to know because Slow works on many bosses. If you feel like it, try and get a few of these as you won't be able to cast Slow for a really long time. The chance this item is dropped is about 4.7% per Grashstrike. Since they tend to come in large groups, the chance per battle is higher. When you reach the green laser beams, crawl through the ventilation shaft on the left side of the tunnel. Barret is kind of big, so the shaft freaks him out. Keep in mind that it's not possible to ever head back to the tunnels once you crawl down the shaft. Grab the Ether and climb down two ladders. In this enormously looking area, simply climb the long ladder nearby your left. Note that Wedge is on the lookout in this area as well - say 'hi' if you like - he's located on the left of the long ladder. Crawl through another shaft to get to an area with Jessie. Have a quick chat and grab the slightly concealed Potion on the left. You can ignore the ladder to the right, which only leads back to the large area. The one on the left brings you to a catwalk with Biggs, a Tent and a Save Point. As you climb through the hole you're finally inside Reactor #05. Things should look awfully familiar from this point onward. Head to the core of the reactor just like you did in the previous and plant the bomb. Backtrack to the elevator and ride it up. The chest in the next area holds an Ether (or in other words, 750 Gil). The device on the upper left opens the door, but all three buttons must be pressed at the same time. Barret and Tifa will always push the buttons simultaneously, and you need to do the same. Timing is everything! It might be a good idea to make use of the Save Point after opening the door, because it's about time for another boss battle - this time with Boss Music! Guitars! .------------------------------------------------------------------------------. |Name: Air Buster (Level: 15) |Weakness: Lightning | |HP: 1200 |Halves: Fire | |Exp: 180 |Nullifies: Earth, Gravity | |AP: 16 |-----------------------------------| |Gil: 150 |Status Effect Weaknesses: | |Drops: Titan Bangle(100%) |Slow, Stop | | '-----------------------------------| |Attacks: Big Bomber [1 Enemy, Phys Atk, 109.375 Base Damage] | | Energy Ball [1 Enemy, Phys Atk, 65.625 Base Damage] | | Rear Gun [1 Enemy, Phys Atk, 43.75 Base Damage] | | Bodyblow [1 Enemy, Phys Atk, 87.5 Base Damage] | |------------------------------------------------------------------------------| |Strategy: This is the only boss battle with a side attack formation. Cloud is | |on one side of Air Buster while Barret and Tifa are on the opposite side. This| |formation gives you a big advantage over Air Buster, who takes 5x the regular | |damage when attacked in the back. Time your Limit Breaks well and they can do | |enormous amounts of damage. | | | |Air Buster knows two executive programs, Program 1 & 2 Operation. In P1 it | |will have access to it's Big Bomber attack, although it can only use this | |attack 4 times. In P2 it will switch to it's less fearsome Energy Ball attack.| | | |As you might be aware of, you can skip a character's turn with the Triangle | |button. Since Air Buster is a mechanical enemy, Bolt deals solid damage. Try | |to keep everyone's HP above 150 just in case the Big Bomber attack is used, | |which can easily deal over 100 damage. | '------------------------------------------------------------------------------' It looks like the team is in trouble! We'd best hope Cloud gets a soft landing.. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {4} Aeris the flower girl || CHECKLIST Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO || Treasure:| (5 gil - Don't pick it up!), Ether, Cover Materia, Potion, || ||----------| Phoenix Down. || || Other: | Turtles Paradise Flyer No. 1. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Talk to the flower girl and input her name - Aeris. Looks like Cloud fell right through the church roof! The couple chats for a bit and Cloud agrees to be Aeris' bodyguard in return for a date. At the same time, Reno from the Turks steps inside the church with the intention to kidnap Aeris. Make a run for it! Note: Aeris is placed in the back row by default, which effectively halves all her physical attacks. You can place her in the front row and give her the newly acquired Titan Bangle you received from Air Buster's battle spoils to compensate the loss of defense slightly. You might also want to slap the Restore Materia in one of her slots, if you know what I mean. As you make your way upstairs, Aeris falls down and is chased by the Shinra Soldiers. Cloud can tell her to fight, run, or to hold on. This last option allows you push one of the barrels upstairs to dispose of the Shinra soldiers. All you need to do is push the barrels in the right order: The leftmost first, the upper barrel second, and the rightmost barrel last. Don't wait too long with pushing a barrel or Aeris is forced into battle. With her and Cloud rejoined, exit the church by the hole through the roof. You'll find yourself in the Sector 5 Slums with a Save Point nearby. Be aware of the random encounters in this area, as there are enemies here called Vice which can steal your equipment. Make sure you kill these thugs as quickly as possible. The road to Sector 6 (accessed through a hole in the wall on the very left) is blocked for now, so head up to visit the shopping center of the Sector 5 Slums. The nearby tube contains a sick guy that really 'are sick fo sho', and he's got the number #2 tattood on his arm. It's almost as if someone has been using this guy to experiment on, wouldn't you think? The big house in the middle houses two shops: The Materia shop is located on the left, but it doesn't sell anything new. The Item shop is on the right, which doesn't sell much worthwhile either. Should you need any Potions, Phoenix Downs, Antidotes or Tents, this is your haven. Then there's the door on the far right. Enter and head upstairs. Read the flyer on the wall, which is the 'Turtles Paradise Flyer No. 1'. These flyers are part of a sidequest that you can activate much later on in the game. Talk to the snoring kid and check the locker. Open the hidden drawer, but do NOT take the 5 Gil. If you don't take this now, you'll get a much better reward later. Lastly, the bus on the upper right part of the screen represents the local weapon store. If you can afford it, buy 3 Titan Bangles and exit the area on the right. Check the beautiful garden before entering Aeris' house in order to collect an Ether and the Cover Materia. Feel free to make use of the Save Point as well. Tip: The Cover Materia will have the equipped character protect other members from physical attacks. It works best to equip the Cover Materia on someone placed in the back row (who takes half the damage of physical attacks). Therefore, long range characters such as Barret are ideally given the Cover Materia since they're usually in the back row. After meeting Elmyra, head upstairs to rest. Since Sector 6 is such a dangerous area it is probably better to leave Aeris out of your problems and go by yourself, right? When Cloud wakes up, grab the Potion and Phoenix down near the bed and WALK near the ledge of the stairs to go down. If you only run for an instant, Aeris will discover that you're awake and she won't let you leave. Once downstairs, exit the area and backtrack to the hole in the wall that used to be blocked....only to meet up with Aeris anyhow. Make your way through Sector 6 until you reach a playground. Cloud and Aeris spot Tifa on the back of a Chocobo cart and set out to search for her. The cart was headed for Wall Market, so Tifa is likely to be around there .. somewhere. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {5} Crossdressing at Wall Market || CHECKLIST Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO || Treasure: | Ether, Phoenix Down, Hyper. || ||-----------| || || Key Items:| (Cotton/Satin/Silk Dress), (Blonde Wig/Dyed Wig/Wig), || || | (Disinfectant/Deodorant/Digestive), || || | (Sexy Cologne/Flower Cologne/Cologne), || || | (Diamond Tiara/Ruby Tiara/Glass Tiara), || || | (Bikini Briefs/Lingerie), Pharmacy Coupon, Member's Card. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Wall Market is quite a big stressful town, so it's a good thing the reggae beat keeps us at ease. Where could Tifa be at? Inquire at the Honey Bee Inn located on the lower right of the area to learn that Tifa is likely to be in a place called Don Corneo's mansion. It sounds like Tifa's been dragged into some sort of bordel business, which of course can never be good. At least, not for Tifa anyway! Head to the far north end of Wall Market and enter Don Corneo's mansion. Apparently the Don has a strict policy that only girls are allowed to enter. Aeris is about to rush in on her own before Cloud wisely stops her. She can't go in all by herself! So .. just how can Cloud enter the mansion alongside Aeris..? There's only one option .. Cloud has to dress up like a girl! Note: You can buy Mythril Armlets from the Weapon Store, which is a better piece of defense than what you currently have as equipment. Exit the mansion and head back to the first area of Wall Market. Enter the dress shop on the immediate left and talk to the person behind the counter. It appears that the owner of the dress shop can be found at the bar (up north). Inside the bar, talk to the guy sitting nearby the entrance. Depending on your choice, he'll make you a different kind of dress. Soft + Shimmers = Silk Dress (Best Dress) Soft + Shiny = Satin Dress Clean = Cotton Dress Note: Don Corneo can choose Tifa, Aeris or Cloud as his bride for the night. Depending on how Cloud looks you can influence his decision. Initially, Tifa is always chosen as bride, but by getting better dress items it is possible to have Aeris or Cloud get picked by the Don. Looks like Cloud will also need a wig to mess up that spiky hair of his. Head back to the dress store to confirm this and head straight to the gym afterwards, which is located at the northern part of Wall Market. Speak with Big Bro and you'll roll into a squat challenge. The controls are explained to you in game: Make sure you don't tap too fast nor too slow, and make sure you only tap the next button when Cloud has stopped moving or he'll scratch his head, thus wasting precious time. Your opponent usually has 17 squats, so try and beat that figure. Depending on how you do, you're rewarded with a wig: Winning will get you: Blonde Wig. (Best Wig) A Tie will get you: Dyed Wig. Losing will get you: Wig. You'll actually have obtained all mandatory dress items at this point. However, do you really think the Don will find Cloud an attractive woman? There's most certainly room for improvement, don't you think? Either skip the next few paragraphs if you want to continue with the story, or follow them anyway to witness a couple of hilarious scenes and obtain more Key Items. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It's not possible to get all Key Items in Wall Market. For a Perfect Game, it makes sense to go for the best possible combination: Silk Dress, Blonde Wig, Sexy Cologne and Diamond Tiara. Also get the Member's Card and the Bikini Briefs (see mechanics for an explanation why it is technically the best). Have Cloud put on some make-up just to make him a picture perfect. Remember that the Phoenix Down (located in the room of the Don's Lackeys, which is only accessed initially when Cloud is *not* chosen) can be gotten later on when you revisit Don Corneo's mansion. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After getting the Wig it's time to get a cologne of some sorts. Head to the bar and talk to the woman in the toilet. Looks like she could use some medicine. Head over to the restaurant (left of the Save Point) and order a menu; Either the Korean B.B.Q. Plate, Sushi Plate, or Today's Special. They all cost 70 gil. Be sure to answer with "It was alright", or you won't get the Key Item 'Pharmacy Coupon' that you'll want. Head over to the Item Shop. You can select Disinfectant, Deodorant, or Digestive here for the Coupon. Choose Digestive and give it to the woman on the toilet in the bar. Depending on what you gave her, she'll give you this in return: Digestive = Sexy Cologne (Best Cologne) Deodorant = Flower Cologne Disinfectant = Cologne How do you think Cloud looks right now - pretty good for a she-male? We need something to top it off.. a Tiara! Head over to the Materia Shop, which is north from the Save Point. The owner is interested in what the vending machine at the Inn has for sale. Agree to help him out and stay at the Inn near the south entrance (this costs 10 Gil). In the middle of the night, Cloud'll have the option to buy something from the vending machine for either 50, 100 or 200 Gil. The more expensive the better. Head back to the Materia Shop owner and show him what you got. 200 gil = Diamond Tiara (Best Tiara) 100 gil = Ruby Tiara 50 gil = Glass Tiara That's more like it! But .. Cloud may look like a prom queen but he's still missing underwear and make up. Hmm, just how to fix that? Head all the way south and talk to the guy on the lower right. He'll give you his 'Member's Card' for the Honeybee Inn, no questions asked. We might as well sneak in the Honeybee Inn to see if Cloud can acquire some undies somehow. Inside the Honeybee Inn, talk to the girl and choose a room. The Lover's Room (upper right) and the Queen's Room (lower right) are both occupied, but you can take a peek through the keyhole to view a scene. Move your view through the keyhole slightly.. what the ... Okay, nevermind! Let's move on! The &$#% Room (Upper Left) will acquire you Lingerie, and the Group Room (Lower Left) lets you walk away with Bikini Briefs. We're not about to spoil the adventures of Cloud and Mukki for you (or any wierd scene whatsoever), so choose your pick, sit back and relax .. Enjoy the show.... I'm getting carried away now.... After either room/scene, head to the upper room and have the left girl put some make-up on Cloud (see below for the effects). He looks gorgeous now, doesn't he? The following mechanics summarize who is chosen: -------------------------------------------------------------------------------- Attraction Values: ------------------ .-----------.----------------------------------------------------------. |Type: |Key Items (and Attraction Value): | |===========|==================|====================|==================| |Dress: |Cotton Dress (+1)|Satin Dress (+3)|Silk Dress (+5)| |Wig: |Wig (+1)|Dyed Wig (+3)|Blond Wig (+5)| |Cologne: |Cologne (+1)|Flower Cologne (+3)|Sexy Cologne (+5)| |Tiara: |Glass Tiara (+1)|Ruby Tiara (+3)|Diamond Tiara (+5)| |Underwear*:|Lingerie (+0)|Mystery Panties*(+0)|Bikini Briefs (+0)| |Makeup**: |97/256 Chance (+1)|96/256 Chance (+3)|63/256 Chance (+5)| '-----------'------------------'--------------------'------------------' * Note: Underwear is glitched and therefore does not count towards the total Attraction Value. The Mystery Panties item was dummied out of the game. **Note: The Attraction Bonus from Makeup is only given once, and the chances in the table above summarize which bonus is given. You can never check which bonus you have gotten, but you are given an indication by the sound the game plays when makeup is applied. A +1 bonus gives a single 'tink' sound effect. A +3 bonus gives a healing sound effect. A +5 bonus gives a wind sound effect (may be difficult to hear). Don Corneo's Choice: -------------------- .-----------------------.--------------------. |Total Attraction Value:|Don Corneo's Choice:| |=======================|====================| | 11 or less | Tifa | | 12 - 18 | Aeris | | 19 or more | Cloud | '-----------------------'--------------------' -------------------------------------------------------------------------------- Make sure you stop by the dress shop to change Cloud's identity and head over to the Don's mansion. Head upstairs and make your way down the basement on the left where you'll find Tifa. Don't miss the Ether lying around in the basement. Now, depending on who's chosen, you'll either find yourself in a room with horny lackeys of the Don, or in Don's bedroom with a horny Corneo. We'd say both are equally disgusting. If you're with the lackeys, just talk to all of them and grab the Phoenix Down. Cloud will reveal he's a guy and kick some lackey butt. Head through the middle door in the main hall and slip into Corneo's bedroom. In Don's bedroom, be sure to get the well hidden Hyper behind the bed. If Cloud got chosen, you'll be able to get the Phoenix Down from the other room some other time. After the team gets the information they needed from the Don (by effectively threatening his precious pair), Corneo plays his trump card and the team falls down the sewers regardless of their answer. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {6} Sewers, Train Graveyard, and Pillar Assault || CHECKLIST Oo*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=-*oO || Treasure:| Potion, Phoenix Down(Boss Reward), Steal Materia, Hi-Potion, || || | Hi-Potion, Echo Screen, Potion, Potion, Potion, Ether, || || | Hi-Potion, Ether(Boss Reward). || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Grab the Potion before talking to Aeris and Tifa and head into the menu to equip Tifa with better equipment. Be sure to give one of your characters the Fire Materia. Moments after both girls get up, Corneo's sewer pet Aps shows up with the intention to return the team to the planet. .------------------------------------------------------------------------------. |Name: Aps (Level: 18) |Weakness: Fire | |HP: 1800 |Nullifies: Gravity | |Exp: 240 |-----------------------------------| |AP: 22 |Status Effect Weaknesses: | |Gil: 250 |Sleep, Poison, Slow, Stop, | |Drops: Phoenix Down(100%) |Paralysed, Darkness | | '-----------------------------------| |Attacks: Sewer Tsunami 1 [All Targets, Phys Atk, 77.5 Base Damage, Comes from | | front, Aps will take between 180-192 damage himself]| | Sewer Tsunami 2 [All Targets, Phys Atk, 77.5 Base Damage, Comes from | | back, Aps will take between 45-48 damage himself] | | Lick [1 Enemy, Phys Atk, 15.5 Base Damage] | | Tail Attack [1 Enemy, Phys Atk, 77.5 Base Damage] | |------------------------------------------------------------------------------| |Strategy: Aps may look like a tough boss, but he actually has a fair amount of| |weaknesses you can exploit. Aps is particularly vulnerable to Fire, so have | |one of your characters cast this at all times to maintain a steady rate of | |damage. Ice and Bolt are still likely to inflict more damage than regular | |physical attacks, making them decent alternatives. | | | |Aps is weak against the Paralysed status. If Aeris happens to already have | |learned her Seal Evil Limit Break, don't hesitate to use this and gain a few | |free turns as Aps is sealed in a paralysing state. Similarly, Cloud's Limit | |Break Cross-slash can also Paralyse Aps. | | | |Perhaps one of the wierdest bosses in the game, Aps actually damages himself | |with his most powerful attack Sewer Tsunami. This attack can come from either | |side, dealing front/back damage to Aps and the party. When the attack hits | |the party from the back it helps a great deal to use Aeris' Healing Wind Limit| |Break when it becomes available. Using Cure and a few Potions is an | |alternative option. | | | |Technically it's possible to poison Aps by throwing a Deadly Waste item at him| |if you've gotten this earlier in the game (as a dropped item from a random | |battle in the Reactor #05), but you might as well want to save it for later. | '------------------------------------------------------------------------------' After beating Aps, make your way through the sewers by climbing the ladders up and down, and make sure you grab and equip the yellow orb: The Steal Materia. The character with the highest Level has the best chance to steal items (even though this only makes a marginal difference at this point). Jump down the hole, head over to the other side and climb the ladder up to the train graveyard. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Depending on what type of perfect game you're doing, you might be here for a while to steal 99 Ghost Hand's from Ghosts. If you're planning on doing the W-Item trick later in the game (which allows you to duplicate items), you'll only need one copy. Note: It is still possible to get Ghost Hands in the Battle Square of the Gold Saucer, but ONLY before you get the airship. After that moment, the Ghosts will permanently disappear from the Battle Square and Ghost Hands can no longer be acquired. Get some now and save yourself the stress! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Train Graveyard houses many items, and we're not just talking about treasure that you find in the field. The random encounters can turn out to be quite rewarding as well: You can steal Ethers from Deenglows (the flying, pink-winged, oversized dragonflies) and as you know by now, Ethers sell for 750 Gil a piece. You might want to stock up on Ethers and never kill a Deenglow before stealing from them. Then there's the Ghost enemy from which you can steal a Ghost Hand. This is an item that drains MP out of your opponent and gives it to you. While it's not particularly useful, it is a fairly rare item and you might as well steal a few while you're here anyway. The last item of interest is the Graviball, which can be won from Deenglows. It casts Demi, a spell that deals 1/4th of an enemy's HP if they're not immune to Gravity based spells. Make *sure* you get a few of these, as they can help a lot with getting a very powerful skill early in the game. Note: You can only win an item from enemies if you didn't successfully steal from them. In this case, if you steal Ethers, you won't win a Graviball. There's a Save Point here, so that allows the usage of a Tent. Head inside the first train and walk out of it - check the barrel to find an Hi-Potion. Now head back and climb over the train by climbing the ladder. Grab another Hi-Potion and inspect the barrel on the upper left side of the screen to find an Echo Screen. Enter the train on the right and grab the Potion inside, after which you can exit the train on the lower right side. Climb the nearby ladder and make your way to the next screen - grab one final Potion before exiting the area. Tip: In this area, keep your eyes out for a creature named Eligor. It appears alone and looks like a cybernetic centaur. It's definitely stronger than the regular enemies and you can steal the Striking Staff from it, a GREAT weapon for Aeris at this point of the game. This staff has at least 16 more attack power than the weapon she currently has equipped, so we suggest you take your time to steal this weapon from Eligor. This will usually take a hefty amount of attempts, but the reward is sweet. The chance of encountering Eligor is roughly 23.4% in this section of the train graveyard. It cannot be encounterd in the southern section. Snatch the Potion on the left and loot the left-most barrel to find an Ether. Hop into the brownish train on the right to move the other train out of the way. Finish the job by also hopping in the upper train. You can now climb the ladder and grab the Hi-Potion. Walk over the train you moved and exit the place by the left. When the team reaches the pillar, it doesn't take them long to realize something is horribly wrong. AVALANCHE is fighting Shinra in the pillar! Tifa asks Aeris to look after Marlene while she joins Cloud to help Barret. Feel free to use the Save Point and prepare for a fairly long climb with random encounters along the way. When you reach Barret, access the menu to tweak in some last modifications before the next boss battle starts. Give Barret a Materia with which he can attack, such as Fire, and give him a Mythril Armlet if you have any spares left. Reno from the Turks makes his entry and isn't about to let you fiddle with the explosives he just activated. .------------------------------------------------------------------------------. |Name: Reno (Level: 17) |Halves: Lightning | |HP: 1000 |Nullifies: Gravity | |Exp: 290 |-----------------------------------| |AP: 22 |Status Effect Weaknesses: | |Gil: 500 |Sleep, Poison, Stop, Slow, | |Drops: Ether(100%) |Darkness | |Steal: --- '-----------------------------------| |Attacks: Short Staff [1 Enemy, Phys Atk, 61.25 Base Damage] | | Pyramid [1 Enemy, Causes 100% Imprisoned] | | Electro-mag Rod [1 Enemy, Phys Atk, 73.5 Base Damage, | | Can inflict Paralysed] | |------------------------------------------------------------------------------| |Strategy: Reno doesn't have much HP, but he knows an attack called Pyramid | |which favors him in battle. This unique attack imprisons a character in a | |pyramid, during which this character cannot act. The only remedy is to hit the| |imprisoned character with a physical attack to destroy the pyramid. | | | |Besides his Pyramid attack, Reno uses his Short Staff and Electro-mag Rod | |attacks on the team. Both are weak attacks and pose little threat if you keep | |your HP above 150. Pummel Reno with Fire, Ice and physical attacks until he | |bails - a wise decision, considering the pillar is about the explode! | '------------------------------------------------------------------------------' The team barely manages to escape Sector 7 with sheer luck, and eventually the team finds themselves back in Sector 6. Tifa manages to calm Barret down by telling him that Marlene is probably safe. Best to double check at Aeris' place! Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {7} Back in the slums || CHECKLIST Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO || Treasure:| Sense Materia, Turbo Ether, (Ether). || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Cloud quickly departs, but Barret and Tifa join him shortly after. Head back to the playground and pick up the yellow Sense Materia. This allows you to check on enemy statistics in battle - something this guide will help you with as well. Backtrack to Aeris' House by making your way through the slums of Sector 6. When you get to Sector 5, attempt to steal a Speed Drink from the Vice enemies. This item puts a character in Haste status - it's a fairly decent addition to have this early on. Remember the house with the sleeping kid in which you checked the drawers for 5 Gil? In this rightmost house the kid will offer you a Turbo Ether if you didn't steal his 5 Gil earlier. Not too shabby! When you arrive at Aeris' house the team finds that Marlene is safe and sound with Elmyra. Unfortunately, Aeris was captured by Shinra. There's no other way but to infiltrate the Shinra Building and free Aeris. Head upstairs and talk to Barret to progress the game. Should you have the need to rest, use the bed on the left before departing for Wall Market. Not much has changed at Wall Market besides a few minor things. You can no longer access the Honeybee Inn after causing all that commotion, but you'll find that the Materia Shop has re-opened. Go to the weapon shop and talk to the guy on the left. Looks like he found and fixed three Batteries which he is selling for 100 Gil a piece. You need these to progress, so go ahead and make the purchase. If you hadn't gotten the Phoenix Down in the lackey room at Corneo's Mansion, do so now. You can also squeeze some information out of Kotch who is tied up in the basement. Lastly, if you had forgotten the Hyper behind Corneo's bed, go get it now. When you're done exploring, head outside and go right of the mansion to climb a rope that fell down after Sector 7 was destroyed. The team can use this to reach upper Midgar and reach the Shinra Building. Climb all the way up until you get to a socket in which you need to fit the first battery. The battery doesn't last very long, but the propeller now functions as a bridge, allowing you to continue. The second socket powers a barricade that creates another bridge. Before you swing over to the other side with the swinging bar, climb up to find an optional battery socket. Using the battery reveals and Ether, but you might want to read the note below. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The last battery is a unique item whereas the Ether is a replaceable item with little value later in the game. Your choice reflects a dilemma of some sorts with on the one hand a perfect game that features 'getting all treasure' and on the other hand 'making your inventory as complete as possible'. Arguably one can reason that you *could've* gotten the Ether but instead chose the battery because of its uniqueness. This means you can choose to ignore the Ether and instead keep the rare battery. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ One of the last obstacles is a swinging bar - time your jump well to cling on to swing over the gap. Climb all the way to the top and the team reaches the the Shinra Building. Time for a battle pose! Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {8} Raiding Shinra HQ! || CHECKLIST Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO || Treasure: | Elixir, [Elemental Materia, or Elixir, or Ether, or Potion], || || | Star Pendant, Four Slots, All Materia, Phoenix Down, Ether, || || | Poison Materia, Enemy Skill Materia, Potion (x4), || || | Talisman(Boss Reward), Protect Vest(Boss Reward), || || | Guard Source(Boss Reward), Star Pendant(Boss Reward). || ||-----------| || || Other: | Turtle's Paradise Flyer No. 2. || ||-----------| || || Key Items:| Keycard 60, Keycard 62, A Coupon, B Coupon, C Coupon, || || | Keycard 65, Keycard 66, Midgar Parts (x5), Keycard 68. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Barret is in for some action, but Tifa prefers a more sneaky route. You're given the choice of entering through the front entrance or by sneaking around the back and take the stairs. If you take the stairs, walk around the building and skip ahead to the paragraph of the 59th floor. Note: If you take the stairs you'll get no random encounters along the way, and the fifth set of stairs features an Elixir. If you thought you could just grab this treasure by going in through the front entrance, and backtrack to the stairs then you'll still have to travel through five screens of stairs - there's no quick way of obtaining it. As you bust in, dispatch the group of Grenade Combatants and head to the back of the first floor. Here, check the news bulletin in the right corner and read the Turtle's Paradise Flyer No. 2. This is the rarest of the flyers, and you only get two chances in the entire game to read it, this being the first. The second floor features a shop and two closed treasure chests (which can only be opened during a later visit), so you might as well hop on the elevator. The elevator has it's own unique battle mechanics .-------.-----------------. and you always start out on floor 6. When Cloud |Chance:|## Floors Higher:| presses one of the buttons, the elevator will advance|=======|=================| between 7 - 15 floors randomly. The chances for this | 12.5% | 7 | are laid out in the table on the right. | 12.5% | 8 | | 12.5% | 9 | You'll usually have to fight through around 4-5 | 12.5% | 10 | battles. Which enemies you get to fight is linked to | 12.5% | 11 | the floor you land on (see the table below for | 12.5% | 12 | details on this). On the floors 29, 38, 47 and 56 | 12.5% | 13 | you'll always run into a Shinra employee named Hito. | 6.25% | 14 | (His name isn't actually shown in-game, but it just | 6.25% | 15 | happens to be his official name). '-------'-----------------' .--.--------------------. .--.--------------------. .--.--------------------. |F:|Encounter/Event: | |F:|Encounter/Event: | |F:|Encounter/Event: | |==|====================| |==|====================| |==|====================| |13|2x Grenade Combatant| |28|1x Mighty Grunt | |46|2x Sword Dance | |14|3x Grenade Combatant| |29|Meeting with Hito | |47|Meeting with Hito | |15|1x Mighty Grunt | |30|1x Hammer Blaster | |48|1x Moth Slasher | |16|2x Mighty Grunt | |31|1x Sword Dance | |49|1x Sword Dance | |17|2x Grenade Combatant| |32|2x Sword Dance | |50|1x Hammer Blaster | |18|3x Grenade Combatant| |33|1x Moth Slasher | |51|1x Sword Dance | |19|1x Mighty Grunt | |34|1x Hammer Blaster | |52|1x Moth Slasher | |20|2x Mighty Grunt | |35|1x Sword Dance | |53|1x Hammer Blaster | |21|3x Grenade Combatant| |36|2x Sword Dance | |54|2x Sword Dance | |22|2x Mighty Grunt | |37|1x Moth Slasher | |55|2x Sword Dance | |23|2x Grenade Combatant| |38|Meeting with Hito | |56|Meeting with Hito | |24|2x Mighty Grunt | |39|1x Hammer Blaster | |57|1x Hammer Blaster | |25|1x Mighty Grunt | |40|2x Sword Dance | |58|1x Moth Slasher | |26|2x Grenade Combatant| |41|1x Moth Slasher | |59|Final Stop | |27|3x Grenade Combatant| |42|1x Sword Dance | '--'--------------------' '--'--------------------' '--'--------------------' When you reach the 59th floor, approach the Shinra guards and dispatch the three Mighty Grunts. Cloud will pick up the Keycard 60, which grants access all the way up to floor 60. It is now possible to use this elevator whenever you like. The 60th floor is basically a security center. Head into the room on the left and prepare to cross the room to reach the stairwell on the right. To do so, Cloud must hide behind the golden statues and make a run to the next whenever the guards look away. Move Barret and Tifa with the circle button when Cloud reaches the middle, and after he makes it to the stairs. Be warned that the second part is slightly trickier because the guards run instead of walk. If you get caught you'll have to try again. On the 61st floor, talk to one of the guys walking around the lower part of the screen and answer with "....." and guess what? You'll get the Keycard 62, no questions asked! There's nothing else to do on this floor other than talking to the rest of the NPC's. Head up to the 62nd floor. This is the library and also the floor where 'Mayor' Domino has an office. He's in the room on the left, so pay him a visit. Looks like the mayor loathes Shinra as much as the team does, so he offers them his keycard if they guess the password correctly. He'll even throw in an extra prize if you get it right on the first try. Now.. Guessing the password to get the keycard isn't difficult, but getting the best prize (a unique Elemental Materia), that's a little harder. Getting this Materia is also crucial to optionally acquiring a powerful spell later on. There are various ways to guess the correct password, and Domino's assistant Hart hands out hints for a price. You can pay him 500, 1000, 2000, 5000, and even 15000 gil for hints, but we urge you not to do this as we've assembled the three best methods for guessing the password. Method 1 is the longest method, but if you like puzzles then it's arguably the most fun. Methods 2 and 3 are tricks to guess the password instantly. Method 1 -------- Lower Left: Urban Dev. Research Library There are 4 different sections in .-------------------------------------------. the library. The lower left is the|Midgar City map: Sectors 5-8 | 'Urban Dev. Research Library'. In |Reactor Construction Chart | this section, the following files |Problems with Plate construction in Midgar | are the ones that this section |New plans for Urban Planning | normally has to have: |An illustrated guide to City Planning | |Midgar City Map: Sectors 0-4 | '-------------------------------------------' Lower Right: Scientific Research Library The lower right section is the .-----------------------------------------------. 'Scientific Research Library', |Final evolutionary stages in land dwelling life| and the following files are the|Report on high Mako levels in living beings | ones that the section should |The Ancients in History | normally have: |Mako energy and the rise in life forms | |File on Dr. Gast, Biologist | |Data on experimental animals living near Midgar| '-----------------------------------------------' Upper Left: Peace Preservation/Weapon Dev. Research Library The upper left section is the .-----------------------------------------. 'Peace Preservation/Weapon Dev. |Materia production and its military uses | Research Library' and the |Heidegger's Shinra peace keeping law | following files are the ones |Breakdown of SOLDIER members by class | that the section should normally |Plan for new land weapons | have: |Economic report: anti-Shinra activities | |Ranks and extended use of Mako weaponry | '-----------------------------------------' Upper Right: Space Dev. Research Library Last, the upper right section is .---------------------------------------------. the 'Space Dev. Research Library'|Modern history of Midgar space program vol. 1| and the following files are the |Modern history of Midgar space program vol. 2| ones that the section should |Diminishing Mako energy and Planet movements | normally have: |Results of the failed space mission "YA-79" | |Economic report: Space Dev Program | |Shinra rocket space travel | '---------------------------------------------' You'll notice that there is one file in each section that doesn't belong there. Use the tables to figure out the correct placements of files. When a file doesn't belong in a certain section, check the number in front of it. This number indicates which letter of the file is used in the password. For example, with the file 'Shinra rocket space travel' with the number 15, the letter A is used in the password. Spaces don't count, only letters and characters do. Check all four the sections, and you'll get four letters. These letters should form one of the words the Mayor lets you pick out of: BEST, KING, ORBS, BOMB, MAKO, HOJO. The answer is *never* ORBS or HOJO. Method 2 -------- This method makes your life a lot easier. Walk to the upper right room, also known as the 'Space Dev. Research Library', which has a blue floor and green shelves. Check the file on the LEFT of the MIDDLE shelf and consult the table below for the password. .------------------------------------------.------------------. |If the file is this: |Then password is: | |------------------------------------------|------------------| |2 Economic report: Space Dev Program | BEST | |1 Results of failed space mission "YA-79" | KING | |1 Breakdown of SOLDIER members by class | BOMB | |10 New plans for urban planning | MAKO | '------------------------------------------'------------------' Method 3 -------- An alternative trick to solve the puzzle is (once you've entered the 62nd floor) to head down to the bottom floor with the elevator, go outside and save your game. Head back up to the 62nd floor and try all passwords until you get the right one. Memorize the password, load up your save game and voila! The password stays the same if you use this method. .------------------------------------------------. |Your reward varies on how good you do: | |================================================| |Get it right on your 1st try: Elemental Materia| |Get it right on your 2nd try: Elixir | |Get it right on your 3rd try: Ether | |Get it right on your 4th try: Potion | |Get it right on your 5th+ try: Nothing | '------------------------------------------------' With the Keycard 65, head up to the 63rd floor. This is an optional floor, but you can collect three treasures if you take the time to solve a puzzle. Walk to the computer in the lower right room to grant you access to open up three doors in total on this floor. To get all items you must open up the right combination of doors. Walk all the way up around the right and go left. The door that blocks the hall to the left is the first one you should open up. Continue left, ignoring the first door below, but open the *second* door below. Grab the 'A Coupon' from the room to the left and enter the air duct. Crawl to the end on the top of the screen, and grab the 'B Coupon' from the room you land in. Now just walk out the room, turn left, open the door and grab the 'C Coupon' from the room. Crawl back in the air duct and exit by the right. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Don't exchange the Coupons for the items. While the items can be acquired through other means later in the game, the Coupons are one of a kind and will be lost forever to you. While you could regard this as another dilemma, similar to when you had to choose between the Battery and the Ether, the same principle applies here. Are you going for a complete inventory, or do you want to grab all the treasure in the game (which no one will ever be able to check). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The computer can change the coupons you found for the following items: A Coupon = Star Pendant B Coupon = Four Slots C Coupon = 'All' Materia The Four Slots has - well, it's got 4 slots but has a poor defense rating so we advise not to use it. The Star Pendant is your first accessory and it protects against Poison. You might as well equip it on Cloud. The 64th floor is a recreational area with a fitness room, relaxation room and everything along those lines. There's a vending machine in the upper left corner of the fitness room which sells a 'Shinra Gym Special Drink' for 250 gil. Pay up and choose to bang on the machine. An employee will stop Cloud's bashing, but you can revisit this area later to claim a reward. Search the locker room to find a Phoenix Down, an Ether and someone's Ultimate Weapon - but since Cloud doesn't see any use in holding on to a megaphone, it can't be obtained at this point. The 65th floor has random encounters again, although the encounter rate is fairly low. The idea of the puzzle is to complete the scale model of Midgar with the Midgar Parts scatterred over the area in boxes. The lower chest in the upper left room holds the first parts. Place them in the model counterclockwise, starting with the bottom right. Where you place the parts matters for which chest opens. If you place them like this, the chests will open in the order this guide describes. Every time that you place the parts in the model, another chest opens up. - The second Midgar Parts are found in the lower chest in the lower left room. - The third Midgar Parts are in the remaining chest in the upper left room. - The fourth Midgar Parts are in the remaining chest in the lower left room. - The last Midgar Parts are in the upper right room. After placing the parts, the chest near the stairs opens up and you can take the Keycard 66 from it. The 66th floor is the conference floor where Shinra plans their evil schemes. Could it be a coincidence that this is based at the 66th floor (a rather evil number, we think)? Go to the restroom on the upper left of the screen and enter one of the toilets. After flushing like a gentleman, climb inside the shaft to eavesdrop on the conference. When the meeting is over, follow Professor Hojo to the next floor. Tip: The 67th floor has random encounters, and you can get yourself some good equipment by stealing from Moth Slashers (the robotic enemy on a spinning wheel), and SOLDIER:3rd. The Moth Slashers hold a Carbon Bangle, a great armor with 27 defense and 3 slots (two of which are paired slots), while you can steal a Hardedge from any SOLDIER:3rd - a great weapon for Cloud which is twice as good as the Buster Sword. You may find the encounter rate fairly low once again, but it's definitely worth the effort. When you're all done stealing, visit the laboratory on the left to view a scene. Grab the Poison Materia from the chest, prepare your characters for an upcoming battle and use the Save Point. Cloud could make good use of the Star Pendant while Barret is best set up with the Poison - Elemental combination placed in his armor on *linked slots*. This will protect them from poison attacks. It also helps to give Cloud the Fire - All, and Barret the Ice - All combination. When you're all set, ride the lift up to the 68th floor and rescue Aeris from the dreadful Hojo and his test samples! If you set Barret up for the fight, send Tifa to look after Aeris. .------------------------------------------------------------------------------. |Name: Sample: H0512 (Level: 19) |Halves: Lightning | |HP: 1000 |Nullifies: Gravity | |MP: 120 |Absorb: Poison | |Exp: 300 |-----------------------------------| |AP: 30 |Status Effect Weaknesses: | |Gil: 250 |Sleep, Stop, Slow, Darkness, | |Drops: Talisman(100%) |Paralysed | |Steal: --- '-----------------------------------| |Attacks: Keyclaw [1 Enemy, Phys Atk, 63 Base Damage] | | Shady Breath [All Enemies, Cost=4MP, Can inflict Poison] | | Reanimagic [All Allies, Mag Atk, Cost=40MP, | | Revives all dead OPT-Samples] | |------------------------------------------------------------------------------| |Strategy: This boss has the advantage of often being in the back row because | |of his little OPT-samples. Only Barret deals full damage with physical attacks| |when attacking the boss, so magic should be your primary offensive arsenal. | | | |Never use Poison in this battle since H0512 absorbs it - instead use Fire and | |Ice to damage the boss and it's henchmen. Cloud's Limit Break Cross-slash can | |paralyse H0512 for a few turns, while Barret and Red XIII deal solid damage | |with their initial Limit Breaks. | | | |If Barret already has his Mindblow Limit Break, this can deplete the boss' MP | |instantly, restricting it to only it's Keyclaw attack. Alternatively, the boss| |can only revive it's henchmen up to a maximum of three times before it runs | |out of MP. Keep your HP high at all times and take good care of your poisoned | |characters. The boss has only 1000 HP, so a few powerful Limit Breaks should | |easily do it in. If you kill the main boss, the henchmen die along. If you do | |dispatch them separately, you're rewarded with additional Tranquilizers as | |battle spoils. | '------------------------------------------------------------------------------' After the battle, form a party and grab the Enemy Skill Materia from the sample cage. Head up the small steps and get the two Potions. Out of fear, the employee is quick to offer his Keycard 68 to you. Head to the right and snatch two more Potions along the way. Now head downstairs until you reach the 66th floor's elevator. Rude and Tseng (from the Turks) catch you off guard and the team is taken in captivity. After meeting President Shinra, the team is locked up in the prison cells on the 67th floor. Talk to Tifa, then approach the door and think of your other team members. Tip: If you want to date Tifa, talk to her many times and keep answering with "Leave it to me.". Otherwise, if you'd rather date someone else, instead pick the other option "Kinda hard." What's this? After getting some sleep, the cell door of Cloud's room has been left wide open, and the guard in the hallway has been killed. What's going on? After assembling a party, follow Red XIII into the lift and from here on, follow the trail of blood up to the 70th floor. That's one big sword sticking out of the president's back, if you know what I mean. This can only mean one thing: Sephiroth is still alive! The president's son Rufus is quick to arrive and replace his old man, so you'd better head outside and pay your respects. The team splits up and Cloud stays behind to deal with Rufus. You can now choose to remove Cloud and Tifa's Materia - do this. You'll want to give Aeris the Lightning Materia and Red XIII at least one other magic materia. Head towards the elevator and a double boss battle starts. .------------------------------------------------------------------------------. |Name: Hundred Gunner (Level: 18) |Note: Long-range enemy | |HP: 1600 |Weakness: Lightning | |MP: 0 |Halves: Gravity | |Exp: --- |-----------------------------------| |AP: --- |Status Effect Weaknesses: | |Gil: --- |Slow | |Drops: --- | | |Steal: --- '-----------------------------------| |Attacks: Aux Artillery [1 Enemy, Phys Atk, 110 Base Damage] | | Hidden Artillery [1 Enemy, Phys Atk, 137.5 Base Damage] | | Main Artillery [All Enemies, Phys Atk, 123.75 Base Damage] | | Wave Artillery [All Enemies, Phys Atk, 185.625 Base Damage] | |------------------------------------------------------------------------------| |Name: Heli Gunner (Level: 19) |Note: Long-range enemy | |HP: 1000 |Weakness: Lightning, Wind | |MP: 0 |Nullifies: Earth | |Exp: 250 |-----------------------------------| |AP: 25 |Status Effect Weaknesses: | |Gil: 200 |Slow | |Drops: Mythril Armlet(100%) | | |Steal: --- '-----------------------------------| |Attacks: AB Cannon [1 Enemy, Phys Atk, 119 Base Damage, Can inflict Sleep] | | C Cannon [1 Enemy, Phys Atk, 119 Base Damage, Can inflict Poison] | | Firing Line [All Enemies, Phys Atk, 141.3125 Base Damage, | | Can inflict Poison, Sleep] | | Spinning Bodyblow [1 Enemy, Phys Atk, 148.75 Base Damage] | | Flying Drill [1 Enemy, Phy Atk, 178.5 Base Damage] | |------------------------------------------------------------------------------| |Strategy: This is the hardest boss fight so far since you'll be facing two | |opponents in this battle, one after the other. The battle starts with Hundred | |Gunner destroying the elevator glass. | | | |Hundred Gunner has access to a few powerful attacks which can all inflict over| |100 damage, of which two that hit the entire party. Aeris' Healing Wind can | |effectively counter these stronger attacks when things get rough. | | | |Barret is the only character capable of using physical attacks in this fight, | |so have Red XIII and Aeris focus on deliviring magical blows to the enemy. | |When Hundred Gunner breaks down it is immediately replaced by Heli Gunner. | | | |This machine uses physical attacks which can inflict Poison and Sleep, but | |that's the only big difference between Heli and Hundred Gunner. Keep pounding | |Heli Gunner with Bolt and Limit Breaks to defeat it quickly; It's only got | |1000 HP. | '------------------------------------------------------------------------------' The game flashes back to Cloud, who's about to battle Rufus, the new president of Shinra Inc. Remove the materia of the others and give Cloud the Poison Materia. The rest of his setup doesn't matter much. .------------------------------------------------------------------------------. |Name: Rufus (Level: 21) |Nullifies: Gravity | |HP: 500 |-----------------------------------| |MP: 0 |Status Effect Weaknesses: | |Exp: 240 |Sleep, Poison, Slow, Paralysed | |AP: 35 | | |Gil: 400 | | |Drops: Protect Vest(100%) | | |Steal: --- '-----------------------------------| |Attacks: Shotgun [1 Enemy, Phys Atk, 57 Base Damage] | |------------------------------------------------------------------------------| |Name: Dark Nation (Level: 15) |Status Effect Weaknesses: | |HP: 140 |Only Immune to Confusion | |MP: 80 | | |Exp: 70 | | |AP: 7 | | |Gil: 250 | | |Drops: Guard Source(100%) | | |Steal: --- '-----------------------------------| |Attacks: Bite [1 Enemy, Phys Atk, 63 Base Damage] | | Barrier [1 Ally, Mag Atk, Cost=16MP, Inflicts 100% Barrier] | | MBarrier [1 Ally, Mag Atk, Cost=24MP, Inflicts 100% MBarrier] | | Bolt [1 Enemy, Mag Atk, Cost=4MP, 90 Base Damage] | |------------------------------------------------------------------------------| |Strategy: Focus on Rufus' pet dog Dark Nation first, as it will otherwise cast| |protective magic on Rufus (namely Barrier and MBarrier). A Limit Break will | |dispatch the beast right away, but Bio is a good start. | | | |With Dark Nation out of the way, the battle becomes a breeze. Poison Rufus and| |pummel him with physical attacks. Cloud's Cross-slash can even Paralyse Rufus,| |but it'll hardly be necessary. Rufus bails in the heat of the battle by | |clinging on to the helicopter. | '------------------------------------------------------------------------------' After the battle with Rufus, head downstairs and save your game. When Cloud meets up with Tifa, walk Aeris towards the entrance and the team will make their escape. You'll be given the option to form and regroup your party first. Since the next boss attacks you from the back, make sure that everyone except Barret is in the back row (this will be inversed in that boss battle). Give Cloud the Lightning Materia and place an Elemental - Fire combo in his armor. Have one other character equipped with a Restore - All setup. Lastly, be sure to equip the accessories Protect Vest and Talisman since they increase defense. A mini game now commences. You can use square and circle to attack left and right respectively. Slash the persuading bikers who are mainly after the car with your the team. The orange bikers are easy targets and you tend to wonder why Shinra ever hired them. The red bikers probably ponder this as well and they are a much higher threat. They'll try to lure you away from the truck so that other bikers can reach and damage the car. Be cautious when you spot a red biker and try to defeat as many of them as you can. At the end of the track, another mechanical Shinra creation attacks your team by using its spinning motor ball. Let's chop that ball off, shall we? .------------------------------------------------------------------------------. |Name: Motor Ball (Level: 19) |Weakness: Lightning | |HP: 2600 |Halves: Fire | |MP: 120 |Nullifies: Gravity, Poison | |Exp: 440 |-----------------------------------| |AP: 45 |Status Effect Weaknesses: | |Gil: 350 |Slow | |Drops: Star Pendant(100%) | | |Steal: --- '-----------------------------------| |Attacks: {Highway Back Attack} [All Enemies, Phys Atk, 70 Base Damage] | | Deadly Wheel [1/All Enemies, Phys Atk, 70 Base Damage] | | Twin Burner [1/All Enemies, Mag Atk, Cost=16MP, Fire Element, | | 135 Base Damage] | | Rolling Fire [All Enemies, Mag Atk, Cost=24MP, Fire Element, | | 216 Base Damage] | | Arm Attack [1 Enemy, Phys Atk, 87.5 Base Damage] | |------------------------------------------------------------------------------| |Strategy: Motor Ball ambushes you and deals about 70 damage to the party. If | |you changed the rows of your party then there's no need to swap them manually,| |otherwise you might want to consider this. | | | |Keep your party's HP above 250 and attack the boss with Bolt and Ice; You'll | |want to avoid Fire-based spells since Motor Ball halves this element. The boss| |likes to play with fire itself, so if you have someone with the elemental | |protection in their armor, this definitely cuts down on the damage. | | | |While it's possible to slow the boss with a Spider Web item, or even speed up | |your characters with Speed Drinks, this shouldn't be necessary unless you're | |rather underleveled. | '------------------------------------------------------------------------------' The team leaves Midgar to chase Sephiroth. Make sure to place your characters in the correct order again after the boss battle, and form a party. As you set foot on the World Map, the game suddenly gets a whole lot less linear. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {9} Flashback at Kalm Town || CHECKLIST Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO || Treasure:| Megalixir, Ether, Ether, Peacemaker, Guard Source, Ether. || ||----------| || || Other: | Orthopedic Underwear (no real item). || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO You can save your game whenever you like when on the World Map, and you can thus use Tents anywhere as well. Tip: Before you head over to Kalm, which is located slightly northeast of Midgar, take your time to find some Custom Sweepers in the dirt area. These mechanical enemies use an attack called 'Matra Magic', which you can acquire by learning it on the Enemy Skill Materia. The character who is equipped with this Materia needs to be hit by, *and* survive the attack. The battle must then be won to permanently acquire that skill. You can also steal Atomic Scissors from Custom Sweepers, a much better weapon for Barret at this point. Note however that this is one of Barret's few *non*- long range weapons. The Prowlers in this area can steal your items in a similar fashion the Vice could in the Sector 5 Slums. Be extremely careful around these thiefs and always prioritize dispatching them as the first of the bunch. In turn you can steal Ethers from Prowlers and Kalm Fangs. As you know by now, Ethers sell for 750 Gil a piece. A visit to Kalm is mandatory; If you attempt to rush onward you'll get stopped by the time you get to the Mythril Mines. At Kalm, follow the team inside the Inn and go upstairs, where a long flashback unfolds. Speak with Sephiroth, explore the town of Nibelheim and stop by Cloud's and Tifa's houses (on the upper right of town). In Tifa's house, enter her room upstairs .. and check the drawer to find Orthopedic Underwear. You know it's true! Make sure you play on her piano as well and tell Tifa that you jammed on it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You must play the piano and say 'Yeah, I jammed on it'. Only by choosing this option can you a unique Elemental Materia from the piano on Disc 2. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you're done exploring, head inside the Inn and talk with Sephiroth upstairs. After getting some rest, go outside and proceed to explore Mount Nibel with Tifa as guide. As you follow the linear path of the caves, let Sephiroth do the fighting; He'll dispatch entire groups of enemies in mere seconds. You'll reach the reactor eventually and more scenes follow. As the story continues, Cloud finds himself in the Shinra Mansion. Go upstairs, enter the right part of the mansion and speak with the Shinra soldier on guard. There's a secret entrance in this room which leads to the basement. After the scenes in the basement, Sephiroth goes badass and does horrible things to the town and it's people. The flashback's conclusion unfolds in the reactor, but was that all there is to the story? Back in Kalm, head back upstairs when you're given the chance and inspect the cabinet left of the stairs five times to acquire the Megalixir. Downstairs you're given the 'PHS', a mobile cellphone that adds the PHS option to your menu. This allows you to freely change your party on the World Map and any Save Points. Trivia: In case you were wondering just what PHS stands for: It's Party Hensei System, and Hensei means editing. A funny thing about the abbreviation of PHS is that it also stands for Personal Handiphone System in Japan, or simply a cellphone! Head out of the Inn and explore the next house on the left. An Ether is hidden behind the door under the stairs, and there are no other treasures in this house. The house in the middle contains an Ether upstairs, which is found in the cabinet. Note: The locked treasure chest here cannot be opened. There have been valid rumors that it was part of a sidequest involving dummied-out Key Items 'Letter to a Daughter' and 'Letter to a Wife'. The reward for this quest was probably the Golem Materia. In the last house, climb the spiral stairs and grab the Peacemaker from the chest - this is a weapon for a future character. While taking a peek through the small window doesn't do anything, it's still neat to know of the possibility. Go downstairs and head up the other stairs. Check the cabinet left of the girl to find a Guard Source. Back at the townsquare, enter the single house on the right and check the door below the stairs to find another Ether - it's like a drug to these townspeople! With the town explored, consider making a stop at one of the stores located on the northern side of the village. The Item Shop on the left doesn't sell much of interest, but the Materia Store sells two Materia you don't have yet: Earth and Heal. While you could purchase a better glove for Tifa at the Weapon Store, you will soon be able to steal an even more powerful glove for free. As you set foot on the worldmap and travel east, remember that the Matra Magic enemy skill can wipe out most groups of enemies early in the game. Make good use of it before the spell becomes obsolete! Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO || {10} Chocobo Ranch, the Marshes, and the Mythril Mines || CHECKLIST Oo*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*oO || Treasure: | Choco/Mog Materia, Chocobo Lure Materia, Long Range Materia, || ||------------| Ether, Tent, Mind Source, Elixir, Hi-Potion. || || Fort Condor| || || Treasure: | Magic Comb. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO You'll soon reach *the* Chocobo Ranch, which is hard to miss in the vast eastern grasslands. As you first enter, speak with the Chocobo and 'Wark' hello. All Chocobos perform a little dance for you and spit out your very first summon Materia: Choco/Mog. Note: The Choco/Mog Materia is your first Summon Materia, and it's a fairly odd one as well because it is two attacks combined in one: There's the 'DeathBlow!!' attack which is very common; This is a non-elemental attack that has a chance of inflicting Stop on enemies. Secondly, and much rarer with only a rough chance of 5.86% of appearing is the 'Fat-Chocobo'. This non-elemental attack is slightly more powerful, but doesn't inflict any statuses. Tip: If you pair the Choco/Mog Materia with the Elemental Materia in someone's weapon, this will grant the Wind Element to all their physical attacks. Many enemies are vulnerable to Wind, and as such you'll deal twice as much damage to them with the character you equipped this combo on. Always keep an eye out for flying or airborne enemies as these are usually susceptible to Wind. As such, it's best to equip this combination on a character who uses Long Range weapons by default, as flying enemies could otherwise be out of reach for characters without the Long Range ability. Enter the house and talk to the man named Choco Bill. He can tell you just how dangerous the Marshes are (as we're about to find out) and informs you that he saw a man in a black cape travelling right through it. The bedroom can be used to rest at a medium price of 100 Gil. Inside the stables you'll find Choco Billy - now this guy knows almost everything there is to know about catching and raising Chocobos. Since he's in a good mood, he'll sell you the Chocobo Lure for a mere 2000 Gil. It's a two-of-a- kind Materia, so take the offer and equip it on one of your characters. You've probably noted the Chocobo tracks on the worldmap, well, if you've got the Chocobo Lure Materia equipped you can actually encounter Chocobos in battle. Before you catch a Chocobo to travel over the Marshes, consider doing a few optional things first that can really boost your team's power. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you get the L4 Suicide skill now it will save you a lot of trouble later. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Optional: Getting 3 extra Enemy Skills] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you don't want to follow these optional notes, skip ahead to catching a Chocobo and crossing the Marshes with it, and proceed to the Mythril Mines. L4 Suicide: ----------- This enemy skill can be gotten from the small mole-like critters named Mu. They can be fairly uncommon to encounter, and they don't use the attack all that often either, but it's still not *too* hard to get this skill. Make sure not all of your characters' levels are divisible by four (Level 12, 16, 20, etc.), or the attack will cause critical damage [31/32 of HP] and 100% Mini to everyone. Chocobuckle: ------------ With the above skill in your possession it is possible to also acquire the skill Chocobuckle, but this one is a lot harder to get. In order for a Chocobo to use this skill, it needs to lose 31/32nd of its Max HP and the attack may not fully deplete its HP. Furthermore, the Chocobo must've eaten either a Sylkis or Mimett Greens to unlock the possibility of using the skill at all. So, just exactly how to deal with this? Buy at least one Mimett Greens from Choco Billy back at the stables and save your game. Get into a battle with a Chocobo and sense it to check if it's Level 16. If not, try and get another battle with a Chocobo until it is. Then, use the Mimett Green on it (which unlocks the possibility for the Chocobo to use Chocobuckle), and quickly cast the L4 Suicide skill; The Chocobo will counter with Chocobuckle. Beta: ----- This last enemy skill can be gotten from no other than the Midgar Zolom, the oversized serpent roaming the Marshes. The beast has 4000 HP, its bites inflict several hundred damage and Beta usually inflicts well over a 1000 points of damage. How in the world are we going to learn that skill right now? It takes a little preparation in order to acquire Beta, and there are two different possibilities. The first requires fighting several battles most likely while the second should always work. Strategy 1: Get Aeris into your party and give her an Enemy Skill Materia with ----------- Matra Magic. You'll want to learn her 3-1 Limit Break, Planet Protector, which puts your party into the peerless status for a short while. This is the same thing as invulnerability. In the Mythril Mines you'll often come across enemy groups of 4-5 in one battle. Have Aeris wipe them out with Matra Magic. After approx 30 battles or so, she should learn Planet Protector. Save your game before attempting anything! During the battle with the Midgar Zolom, keep track of his HP and don't make it fall below 1500. Use Graviballs (or Poison) to severely chop its HP down. When it draws close to 1500 HP, use Planet Protector with Aeris, and pummel the snake a little more. It will then cast Beta (which it casts when it drops below 1500 HP) and with the peerless status you will survive. Cast Beta right back at it to end the battle victoriously. Strategy 2: You MUST have the Elemental Materia in order to proceed with this ----------- strategy. After unequipping all materia and accessories, check in the status screen which character has the highest HP and Spirit, and give that character the Talisman accessory and your best armor (which should be the Carbon Bangle). Also place the Elemental-Fire combination in the linked slots of that character's ARMOR. Make sure you've given them the Enemy Skill Materia as well. Don't equip any other Materia on this character as it'll only lower their HP. One of your other characters will need the Poison Materia and Choco/Mog, and hand the Restore Materia to your last member. Carbon Bangles will help you increase their defense, and all characters should be placed in the back row. Get into a random encounter and fill up all three character's Limit Break Bars. Give your characters Tranquilizers to place them under the Sadness status. While this halves their Limit Break Bar Speed (which doesn't matter much as you just filled these up), this status also reduces the damage taken from many attacks by approx 30.86%. Save your game after this preparation. In short: ========= 1. Fire-Elemental linked in the armor of the character with Enemy Skill. 2. Talisman on character with Enemy Skill. 3. Poison materia on a second character. 4. All characters in back row. 5. All characters in Sadness status. 6. All characters Limit Break Bar full. During the fight, immediately throw any Graviballs at the Zolom. The first does a whopping of 1000 damage, the second 750. Make sure you poison the snake after this and keep track of its HP. It's a good time to use your Limit Breaks when the poison sticks, and it'll cut down another good portion of life. When its HP drops below 1500 it will counter with Beta (so when it drops under 1500 due to poison damage, it won't use Beta). Just make sure you don't attack the Zolom with the character that comes equipped with the Enemy Skill Materia once the snake drops near 2000 HP, or it might knock them out of battle. A surefire way to win the fight and learn Beta is to wait until the poisoned snake has about 400 HP left (just wait your turns and let the poison do the talking). When you attack it at this time it will use Beta and immediately die due to double poison damage. This is a rather advanced strategy that may require several attempts. Be warned. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Crossing the Marshes can be done by three means. You can catch a Chocobo, you can try to outrun the Zolom by foot, or you can battle the Zolom. Catching a Chocobo: ------------------- Keep walking near the chocobo tracks with a Chocobo Lure Materia equipped and you'll soon get in a battle with a Chocobo. Feed it one of the greens (Curiel Greens work best for now as they keep the Chocobo occupied for 5 turns). Kill the remaining enemies and you'll have caught the Chocobo. Note: You can also get to the other side of the Marshes by just walking in, save your game and load your progress. Everytime you start the game up the Zolom will spawn elsewhere instead of nearby, allowing you to take a few more steps. We suggest you keep a separate file in case things go horribly wrong, however.. It is also worhtwhile to note that you can outrun the Zolom when it heads to the far western corner. Experiment a little with this. A frightening view awaits the team at the entrance of the Mythril Mines. One of the mighty Zoloms was ruthlessly shishkebabbed by Sephiroth! Such power cannot be human.. Mythril Mine: ------------- The Mythril Mine is a rather small area consisting of only four screens. Head right and climb the vines on the left to reach a cliff with the Long Range Materia. This is a very useful Materia as it grants the same ability that long range weapons give: You can hit anything for full damage regardless of front or back row. It is best given to a character who does not have the long range ability already (Barret does), so Cloud would be a candidate. Make sure to place him in the back row to benefit from the effects. An Ether and Tent can be acquired from the stone steps. If you're interested in learning another enemy skill, have one of the Ark Dragons hit the properly equipped character with their Flame Thrower skill. Back in the initial mines, keep an eye out for enemies called Madouge (they swing a ball above their head). You can steal a Grand Glove from them, which is by far the best weapon for Tifa at this time. Make your way through the cave and grab the Mind Source from a chest on the lower right of the area. The team encounters the Turks at the exit of the mines. Elena - apparently a newcomer amongst the Turks - spoils the direction in which Sephiroth is headed. At least we know he's going to Junon now! Explore the northern cave to find an Elixir and a Hi-Potion, then exit the area. Back on the World Map it is up to you whether you head straight for Junon or do an optional and well-rewarding side quest at Fort Condor. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From now on you can expect to see Fort Condor Battle Notes throughout the guide to ensure you won't miss any of them. Losing a battle means losing a treasure at the very last of battles due to the nature of the mechanics behind the prizes given out at Fort Condor. While it's possible to obtain an obscure Vagyrisk Claw by battling Cmd. Grand Horn during one of the first three battles at Fort Condor (which requires to lose a fight), this isn't recommended as you can obtain these items through an other method. Losing a Fort Condor battle means you lose a prize. The prize for the first battle at Fort Condor is a Magic Comb. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fort Condor is hard to miss, just look for a huge condor on top of a blue reactor. Tell the guard that you're here to help, climb up and inquire about the situation with the old man at the table. Agree to help them and you're free to make use of their resources. The shops don't sell anything new, so instead visit the battlefield overview on the upper left side of Fort Condor. Talk to the guy in command of the battlefield and he'll tell you how the mini game works. You also have the option to donate funds, but this isn't necessary. Tell him your ready to start the battle. You can win any Fort Condor battle very easily and very quickly by placing just one unit (as low as possible on the screen) before starting the battle. As soon as the battle starts, move the battle speed up to the maximum by pressing R1 and place a soldier below the other one. Try to place it as low as possible; There's essentially a red laser line that will mark your territory as you attempt to place units too low. Repeat this until you can practically place all your units next to the enemies and secure the bottom area. When all enemies are defeated before getting help of reinforcements, the battle will be won. The prize for this first battle is a Magic Comb, a weapon for Red XIII with Double Materia growth. Any Materia placed in weapons with double growth will level up twice as fast since they get double the AP gained from battles. When you're done in Fort Condor, head back to the World Map and travel west. You can either proceed to Junon now or take the time to meet a potential party member named Yuffie. She comes with the all-new Throw Materia as added bonus! Meeting Yuffie: --------------- You can meet Yuffie in any forest on .--------------------------------------. the World Map, so this is the very first| Junon Area: 32/256 (= 12.5%)| opportunity to meet her. The forests | Gongaga Area: 64/256 (= 25.0%)| around Junon are also those with the | Nibel Area: 64/256 (= 25.0%)| lowest chance of meeting Yuffie (12.5%),| Rocket Town Area: 255/256 (= ~100%)| so it might take a while to run into | Woodlands Area: 128/256 (= 50.0%)| her. | Mideel Area: 128/256 (= 50.0%)| |Goblin/Round Island: 128/256 (= 50.0%)| '--------------------------------------' Tip: Before attempting to get Yuffie on your team, consult the date mechanics if you want to date her later! Defeat the Mystery Ninja and you'll get to an open .----------------------. field. Unless you want to solve this on your own (in |Correct Answers: | which case you should lay this guide aside now), make |----------------------| sure you *never* take your eyes off Yuffie. This means |"Not Interested" | you can *not* enter the menu or use the save point. To |"......petrified" | get her to join, give her the following answers: |"Wait a second!" | |"......That's right" | You'll get to name her as you leave. Note that if you |"......Let's hurry on"| fail and Yuffie bails on you, she'll steal a random '----------------------' amount of Gil from you as well! Yuffie comes equipped with the Throw Materia that allows you to throw weapons at enemies (and later on, you'll unlock the Coin command as well, which allows Gil to be thrown). Further note that Yuffie also uses long ranged weapons, giving her an advantage over other characters; Make sure to place her in the back row. If you decide to use her, take your time to steal a Boomerang from the Formula enemy (the purple birds). This is a great weapon for Yuffie. Junon: ------ Now head eastwards until you reach the coast. Junon might be tricky to see from this angle, but the with the size of the cannon attached to this city it shouldn't take *too* long to find either. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {11} Junon || CHECKLIST Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO || Treasure: | Shiva Materia, Power Wrist(Boss Reward), || || | (Grenade or 6 Potions or 6 Ethers or 5000 gil), Enemy Skill || || | Materia, Luck Source, Mind Source, 1/35 soldier, Guard Source,|| || | Power Source, Speed Source, 1/35 soldier, || ||------------| (Silver glasses or HP Plus Materia or Force Stealer). || || Fort Condor| || || Treasure: | Peace Ring, 3 Ethers. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO There's not much to do in the harbor of Junon, and the weapon shop only sells junk. Before you head to the beach, be sure to equip your party well for an upcoming fight and give Cloud the Long Range Materia. It helps to also give him the combo Elemental - Choco/Mog in his *weapon*. This adds wind damage to his sword, allowing to deal twice the damage to the upcoming boss. After meeting a girl named Priscilla on the beach, a big monster appears. .------------------------------------------------------------------------------. |Name: Bottomswell (Level: 23) |Note: Long-range enemy | |HP: 2500 |Halves: Gravity | |MP: 100 |Weakness: Wind | |Exp: 550 |Halves: Gravity | |AP: 52 |Nullifies: Earth | |Gil: 1000 |-----------------------------------| |Drops: Power Wrist(100%) |Status Effect Weaknesses: | |Steal: --- |Sleep, Poison, Slow, Darkness | | '-----------------------------------| |Attacks: {Bodyblow} [1 Enemy, Phys Atk, 255 Base Damage] | | Big Wave [All Enemies, Phys Atk, Water Element, 191.25 Base Dmg.] | | {Waterball} [1 Enemy, Mag Atk, Inflicts 100% Imprisoned] | | Moonstrike [1 Enemy, Phys Atk, 127.5 Base Damage] | | Tail Attack [1 Enemy, Phys Atk, 127.5 Base Damage] | |------------------------------------------------------------------------------| |Strategy: Bottomswell can be a decent challenge if you come unprepared. Surely| |you remember the Pyramid attack from Reno? Bottomswell has a similar attack | |that imprisons your character, except there are two differences here. First of| |all, 'Waterpolo' (as these balls are called) will gradually drain the affected| |character from their HP like a reversed Regen would do. Secondly, the orb is | |destroyed by magic, not physical attacks. There's actually a third minor | |difference as well: You'll have the select the actual Waterpolo orb and *not* | |the character. Only targetting the orb itself with magic will destroy it. | | | |With that cleared up, the rest of the fight shouldn't be all that hard. If you| |set one character up with the Elemental - Choco/Mog combo in their weapon, | |then they'll be able to hit for twice as much damage. Graviballs also deal | |decent damage when used at the start of the fight. Of course, if you want to | |completely slaughter Bottomswell, a few castings of Beta make short work of | |the creature. | | | |Note: Bottomswell actually has three forms through it will dynamically cycle. | | Since the forms are difficult to distinguish from each other, we make no| | further mention of them other than in the attack notes. | '------------------------------------------------------------------------------' With Bottomswell sunk to the bottom of the .. beach, the team still needs to revive Priscilla while they can. Red XIII would make an excellent candidate, but Cloud is instead asked to perform the CPR. This minigame is extremely easy if you know what you're doing. Essentially, Cloud's lungs can fill op to 10 'breaths' per inhale. Cloud will fail to perform CPR if you don't press Square to exhale as the bar reaches the maximum. Priscilla requires 41 'breaths' to come back to consciousness, so you can have Cloud breathe up to the 9th breath for five times in order to revive Priscilla. Back in the village, talk to the woman in front of the house who offers the team a place to stay for the night. When Cloud awakens, a mysterious voice tells him to ask Tifa about Nibelheim five years ago. Follow Tifa outside. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The second Fort Condor battle has an *extremely* short time span, and if you wish to do it you must do so right now. Don't go to Priscilla but head straight to Fort Condor with just Cloud as a party member. This makes random encounters a bit more difficult, so remember to save a few times. The prize for this Fort Condor battle is a Peace Ring (unless, of course, you missed the first battle, in which case you receive the previous prize - a Magic Comb). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In Junon, head over to your party and go upstairs. Priscilla will come outside and hand Cloud a pendant with the Shiva Materia as a gift for rescuing her. Head to the beach and talk to Priscilla, who'll give you a whistle to call Mr. Dolphin whenever you like. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Yes; Right after you get the whistle, just head back to Fort Condor once again and do the third battle. The time span for this battle is once again rather small. The prize for this battle is 'three Tincture, which are actually three Ethers. Tinctures are from FF VI ... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you get in the water, Barret takes the PHS from you. To get to the top, *don't move at all*. Simply blow the whistle twice and Mr. Dolphin jumps you right to the top. Cloud climbs up the airport and sees the Highwind for the first time. Make your way to the barracks and you'll quickly be halted by an officer. Guess you'll have no choice but to play along and follow the instructions to march in Rufus' welcoming parade. Follow your captain to an alley and the parading minigame will start. Many people have a hard time scoring over 50%, but it's actually very simple. When you gain control of Cloud, it's best to just run immediately downwards, straight through the line of soldiers and take the empty spot. Walk to the left while staying in line and mash the circle button to make the ratings shoot up. Here are the possible prizes: ----------------------------- <29% = Grenade 30%-39% = 6 Potions 40%-49% = 6 Ethers 50%+ = 5000 Gil ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you're going for a perfect game, it's fair enough to include the best prizes you can possibly get. In this case, go for the 5000 Gil. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the parade you're given another instruction for a send-off later on. Cloud is best at winning, so the victory stance becomes the finishing move. You're now given some free time to explore Junon. There are various shops and treasure to be found, so take your time for a thorough exploration. The first shop you'll come across is the Materia store, which sells two new types of the shiny orbs: Seal and Revive. If you've got the money to spare (which shouldn't be a problem if you've been selling Ethers) we suggest you buy one of each. Down the alley is a weapon shop that sells decent weapons, although you probably already have all of the weapons if you've been following our stealing notes. You can find Rude of the Turks chilling in the bar, and other than a casual item store which sells Hi-Potions, there are no other shops of interest on this side of Junon. The last door in this area leads to a housing area. Before you head up the stairs, check out the rather concealed soldier standing near the stairs. He'll lead you to the Beginner's Hall, and the ghosts of the people stayed behind in case you needed to know anything else about the game. In all seriousness, this is a place to ask anything basic regarding the game. Make sure you grab the Enemy Skill Materia before leaving. Head upstairs and search the second floor for a 1/35th Soldier, Mind Source and Luck Source. For your information, the 1/35th Soldiers are nothing but a collector's item, and there is no reward whatsoever for getting 12, 35, 99, or whatever other random amount of them - they're simply collectibles. Head up the third floor and collect the Power Source and Guard Source. Now that you've explored this side of Junon, head down and follow the path to the other major sector of Junon (and if you're quick, you'll see a group of people running to the very end of this area.. Did some of them look .. familliar?). The first door in this area leads to another bar with the Turks. The second one leads to an Inn, Materia shop and accessory shop on the 1st, 2nd and 3rd floors respectively. Only the accessory shop sells things of interest: Silver Glasses protect against Darkness and Headband protects from Sleep. If you can spare the money, buy one of each. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Be sure to get at least one Headband. It will make your life easier soon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The third door leads to several rooms. The first room houses a Speed Source and you can find a 1/35 Soldier on the 2nd floor. There's one last weapon store in this area, but for the time being it doesn't sell any new equipment due to a wrong order of the store owner (come back here on Disc 2). Head for the far end and you'll get to the docking area of cargo vessels. It is also here where the send-off for Rufus begins. The commander gives you the orders, and you follow them by correctly pressing the button (and staying in line with the other two soldiers). You get 10 points for every correct move, except turning. You must still face the same direction as the others in order to get points at all, however. Lastly, your victory pose nets you 30 points. Note: The captain's commands are completely random. You get the following prizes for these results: 0-50 Points = Silver Glasses 60-90 Points = HP Plus Materia 100+ Points = Force Stealer The Force Stealer is a sword for Cloud with double growth and 3 slots. By the way, you can make Cloud move in mysterious ways when the send-off is over. He'll do things like scratching his back with his gun, shrug, or touch his hip with his hands and pose. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For a perfect game, aim for the best prize available - the Force Stealer. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It is up to you which of the two you prefer: A HP Plus Materia nets you an early HP bonus, but the Force Stealer is a good sword with double growth. In any case, quickly hop on the boat before it departs! Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {12} To sunny places! || CHECKLIST Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO || Treasure:| Ether, All Materia, Wind Slash, White Cape(Boss Reward), || || | Ifrit Materia, Fire Ring, Motor Drive, Power Source. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO On the cargo boat, grab the Ether from the chest on your nearby left. The character blocking the blue orb (which is an All Materia) is actually Yuffie who suffers from heavy motion sickness. You can give her a tranquilizer, but she won't move until later. Go upstairs and talk with everyone, especially Tifa on the lookout. On the deck you can also get your HP/MP restored (tell him you're tired), or sell you a few basic items. Talk to the sailor with .. Huh?! With a tail? That must be Red XIII! Head down and speak with Aeris, who's located on the upper left and dressed as a Shinra soldier. When she asks where Barret is, head back up on the deck and head to the front. That's where he is, our little big sailor boy! After the alarm sounds, head back to the previous screen and form a party. You'll randomly encounter Shinra enemies in the cargo room now. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section requires a lot of time and is quite possibly one of the most time consuming things of the challenge. You must steal 99 Shinra Beta's from Marines, and yes, that takes a LOT of time. There are some things that speed it up though: Use L4 Suicide on the Marines at the start of each battle and they'll be inflicted with the Small status, only dealing 1 damage for the remainder of the battle. Needless to say, this saves you a lot of healing time. Equip a Headband on your stealing character (the one with the highest level), and Silver Glasses on the other(s). Headband will protect against Sleep so you can keep stealing with that character, and Silver Glasses protect against Darkness so you can dispatch the Marines of whom you've already stolen. The Shinra Beta is furthermore a decent piece of equipment which you may want to equip on your characters. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Make sure you grab the All Materia that Yuffie was blocking earlier on and head through the door on the left. First, climb up the ladder and walk over to the right to get the Wind Slash from the chest - a good weapon for Yuffie with double growth which we suggest to use. After properly equipping your team, approach the Shinra officer and watch Sephiroth appear..who leaves Jenova*BIRTH behind for the team to play with. .------------------------------------------------------------------------------. |Name: Jenova*BIRTH (Level: 23) |Nullifies: Gravity, Poison | |HP: 4000 |-----------------------------------| |MP: 110 |Status Effect Weaknesses: | |Exp: 680 |Slow, Darkness | |AP: 64 | | |Gil: 800 | | |Drops: White Cape(100%) | | |Steal: --- '-----------------------------------| |Attacks: Laser [1 Enemy, Phys Atk, 201 Base Damage] | | Tail Laser [All Enemies, Phys Atk, 201 Base Damage] | | W-Laser [1 Enemy, Phys Atk, 201 Base Damage] | | Gas [1 Enemy, Phys Atk, 201 Base Damage] | | Stop [1 Enemy, Mag Atk, Cost=34MP, Can inflict Stop] | |------------------------------------------------------------------------------| |Strategy: Jenova BIRTH has no weaknesses to exploit, other than possibly Slow | |(with a Spider Web item). Use your Summons, Limits, and Enemy Skills whenever | |possible. Flame Thrower deals a fair amount of damage, as does Fire and Ice. | |Stay away from Poison spells and - if you're using Red XIII - take advantage | |of Red's Lunatic High Limit Break if he's learnt it; This puts everyone in | |Haste and greatly increases Red's evasion. | | | |Jenova*BIRTH will use its Tail Laser rather often, sometimes even multiple | |times in a row. Be quick to counter with a few Hi-Potions or Cure, and Aeris' | |Healing Wind is always helpful in tricky scenarios. If you don't feel like | |losing, a few casts of Beta will mop the floor with Jenova*BIRTH. | '------------------------------------------------------------------------------' After the fight, immediately grab the Ifrit Materia and leave the boat. The Cargo Boat arrives at Costa del Sol and sun puts the team in the mood to celebrate vacation - or at least a short break. Depending on who's in your current party, various little events happen all over Costa del Sol. If Aeris and Tifa are not in your party, they'll head of to tan on the beach. If Red XIII's not in your party you can kick the soccer ball at him on the town square! Barret can be found posing in his sailor suit in the bathroom of the Inn and Yuffie will replace the Materia shop owner if they're not in your party. If Tifa is in your party and you visit Johnny's new home then you'll get an extra scene. Lastly, you can find Hojo at the beach - try to squeeze some info out of him. As for treasure, you can enter the villa connected to the bridge and visit the basement to find a Fire Ring, Power Source and Motor Drive here. In case you're looking for a residence, this villa is actually for sale since President Shinra's unfortunate demise. The bargain price? 300000 Gil! You can buy armor from a guy in the left corner of the Costal del Sol bar. The Platinum Bangle may seem to have a poor defense rating, but it's the first (and one of two) armor in the game with double Materia growth. We leave the choice of purchase up to you. After exploring the town, continue your journey on the World Map and head west/ northwest. Go over the mountain trail and the bridge until you reach Mount Corel. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {13} Mount Corel || CHECKLIST Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO || Treasure:| Wizard Staff, Star Pendant, W Machine Gun, Turbo Ether, || || | Transform Materia, Phoenix Down(x10), Power Source, Mind Source,|| || | Tent, Ether. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Tip: In this entire area, Matra Magic can dispatch most large groups of enemies, making it an excellent place to learn new Limit Breaks. Follow the mountain trail and speak with the old man, who'll tell you he saw a man in a black cape passing through not too long ago. Continue over the trail, head past the Corel Reactor and make your way over the train tracks. Use the Save Point in the next screen and carefully proceed over the tracks. There are a few weak spots in the tracks, but if you want to grab some treasure, don't press circle and let Cloud fall down. At this time - while falling down - hold the left directional button and tap circle as fast as you can. If done correctly, Cloud will be able to acquire the Wizard Staff as he climbs back up. At the end of the upper tracks, grab the W Machine Gun from the chest and be on your way. You'll find that you have two more opportunities to collect treasure far below the tracks; The item on the right is a Star Pendant. The other two items in this area are a Turbo Ether and the Transform Materia. Follow the upper tracks first, and flip the switch in the cabin at the very end of the road to lower the bridge. If you walk past the cabin, you'll hear birds chirping from above; Climb the wall to reach a hidden Cockatolis nest. Cloud now faces the ethical decision whether to take the treasure (10 Phoenix Downs) or not. If you do take the treasure, you'll have to fight the mother Cockatolis. The little ones are not harmed whatsoever. Head back and cross the bridge. Follow the left tracks leading to the water and enter a hidden cave under the tracks, which is now the home of an unemployed miner. Grab the Tent, Mind Source and Power Source from around here. As you continue over the enormous bridge, try and steal a few Right Arms from Bombs. This is an *extremely powerful* battle item at this point of the game, and usually inflicts around 1500 damage to all enemies. It can definitely help you tackle a few optional challenges along the road. After your stealing adventures, finally enter the destroyed town of North Corel. Looks like Barret has a history with this town; A man punches him right in the face while he does nothing to prevent it. What's going on? The shops in North Corel sell little of interest. You can find a very well hidden Ether in the home on the right: You need to wait until the woman in that house walks to the right. Then, stand next to her and wait for her to pass you. You can now access the pot in the corner, which holds the Ether. This is one of the most obscure treasures in FF7. When you're ready, exit to the Ropeway by the lower left path of the area (with a sign pointing towards the Gold Saucer). Barret gives a brief overview of what happened many years ago in North Corel, and the team heads off to the Gold Saucer afterwards. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {14} The Gold Saucer and Corel Prison || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO || Treasure:| Silver Armlet(Boss Reward), Ramuh Materia. || ||----------| || || Other: | Turtle's Paradise Flyer No. 3. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Trivia: The Ropeway changes direction in this one-time only cutscene. Its propellers are placed upwards when leaving/departing, but they're facing the other way in the longer scene. This is a small goof up. There are a few things you should know about the Gold Saucer. First of all, the major currency of the Gold Saucer is GP (Gold Points). While you can use Gil to access some attractions, several places require GP to buy and/or access things. For example, in order to use the Save Point just outside the entrance, you must pay up 5 GP in order to make use of it. Note: Later on in the game you can buy GP from a mysterious man who will randomly appear from behind the small house behind the Save Point. He will *never* show up before you get the airship, however, and even then he only appears with about a 1 out of 8 chance. We mention this just in case you were wondering why he wouldn't show up right now - it is because he can't. Talk to the lady near the entrance and choose between a one time pass (3000 gil) and a lifetime pass (30000 gil). Go with the first; You can get the lifetime pass later on. After Barret's departure, choose a party member to hang out with and have some fun! (You can also continue with the game, but don't be a party pooper and follow us instead!) There's nothing to do at the Event or Round Square at this time, so skip those. At the Ghost Square you can enter the Ghost Hotel and read Turtle's Paradise Flyer No. 3 (only three more to go). You can also shop at the item shop, which has more items than any shop you've seen before. At the Chocobo Square you can bet on Chocobos in competing races. It's not very worthwhile to spend a lot of money betting right now, as you can join in the Chocobo race yourself later - for free. The most variety can be found at Wonder Square. Upon entering you'll meet Cait Sith, a small little robotic cat riding a giant furry moogle. He initially comes equipped with the Manipulate Materia, which is a very useful addition to your arsenal. He's eager to join the party, so it can't be helped. Go upstairs and you'll be at the heart of the actual Wonder Square. Many mini games can be attempted here, and each has its own mechanics or details. For more information regarding each mini game, check the Gold Saucer section. If you're looking to make some big GP during your very first visit, there are little options. Complete Mog's House (feed Mog 5 Kupo Nuts and 3 Kupo Nuts respectively) and talk to the man who was looking over your shoulder to receive a one-time only 30 GP. You also receive 10 GP for everytime you finish the G-bike and score over 10000 points (with a Speed Source thrown in as a one-time only prize). If you get adept at the Super Dunk mini game, this will be your major GP income: You can get up to 300 GP per game! This is enough to purchase a lifetime Gold Ticket for the Gold Saucer. The lady sells this, along with several other pricy items. Don't ever buy the ??? item - this is a Carob Nut and there are much easier methods of acquiring one when you need it. Visit the Speed Square with at least 10 GP in the pocket and give it a shot. You'll shoot targets whilst riding in a fast rollercoaster - check the Gold Saucer section for all the details you'd possibly like. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You don't have to do this right away, but make sure you get the Umbrella before you get the airship (or simpler said, try to get it on Disc 1). You'll need to score 5000+ points in order to win the Umbrella. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Set foot in the Battle Square to proceed with the story. The team finds all employees shot, and a barely alive girl manages to brabble '..man with a gun arm..', this doesn't sound good! Dio - the owner of the Gold Saucer - finds the team amongst the dead bodies and assumes they are guilty. Next thing you know it you're in the Corel Prison, a place where no one gets in or out. Corel Prison: ------------- There are random encounters in the Corel Prison; Be wary of Bandits - they steal items from you like Vice and Prowlers did earlier in the game. If you want more information, inquire with Mr. Coates in the truck. You can use the driver seat to rest. The house on the lower right is a bar and item store. Barret can be found in the house above it. After Barret clears the story up for the team, form a party with Barret in it. If you're not planning on using Cait Sith as a member, remove his Silver Armlet and Manipulate Materia and give them to Barret or Cloud. Make sure to give Barret a long range weapon and place him in the back row if he isn't already. The northern area of the prison has an empty tube with an empty chest and a skeleton of a hound in it. The skeleton resembles an enemy called Test Zero, which could be encountered in this tube in the first Japanese Version, and was originally used to test the game's battle system. Similarly, the programmers also used this area with Pyramid enemies. Lastly, although this isn't actually visible in-game, one of the programmers left behind a drawing of a red man. Unfortunately there is absolutely nothing to be done here other than visiting the place for fun. When you reach the desert border, head immediately right to get to a junkyard. This is a good opportunity to encounter Death Claws and learn the enemy skill Laser. This is essentially a Demi 2 spell against all enemies, with a cheaper MP cost (and earlier in the game too). It halves an enemy's HP unless they're immune to Gravity. If you don't learn this skill now, take note that the next opportunity to learn it won't be until Disc 3. You can manipulate Death Claws to make the learning process easier. Tip: You can learn Matra Magic on the 2nd Enemy Skill from Bullmotors here. Note: If you enter the desert itself you can still return south when you're in the first screen. If you proceed through several screens, reaching the Corel Prison by foot becomes extremely hard. Your best bet is to switch between screens until you run into a Chocobo Cart who offers you a ride to the Corel Prison. Visiting the desert can have some benefits, however. You can actually encounter two unique enemies in the desert - which is reason enough to at least give that a try. You'll know when you encounter a Land Worm - a creature that was obviously inspired by the film 'Tremors'. There's not much to these enormous beasts, but you *can* steal a Turbo Ether from it, which - although it doesn't sell well - is a fine item by itself. You can also encounter Cactuars, although the chance for encountering them is very low: 6.25%. If you *do* however encounter one, you should know that these little cactus enemies are extremely shy and will escape from battle rather quickly. They are furthermore immune to all elements and status effects, and they *furthermore* dodge 7/8th of all physical attacks! So, are you wondering how to beat these little suckers then? Well, your arsenal is far from complete so your options are limited. Attacking with Matra Magic or Choco/Mog *should* solve your problems, since they're both non-elemental magical attacks which won't be dodged. If you've escaped 200+ times by now (which we deem highly unlikely), then Chocobuckle will also instantly kill the creatures, who only have 200 HP. When you beat a Cactuar you'll be rewarded with a whopping of 10000 Gil. Trivia: Cactuars will never use their 1000 Needles attack, although they technically have it in their arsenal. Their twin brothers Cactuers (which you can encounter much later in the game) *do* use that attack. Make your way through the scrapyard and the team reaches Dyne, an old friend of Barret. Looks like Dyne has completely lost it as he intends to destroy every single thing on the planet. .------------------------------------------------------------------------------. |Name: Dyne (Level: 23) |Nullifies: Gravity | |HP: 1200 |-----------------------------------| |MP: 20 |Status Effect Weaknesses: | |Exp: 600 |Sleep, Poison, Stop, Slow, | |AP: 55 |Paralyse, Darkness | |Gil: 750 | | |Drops: Silver Armlet(100%) | | |Steal: --- '-----------------------------------| |Attacks: Needle Gun [1 Enemy, Phys Atk, 165 Base Damage] | | S-Mine [1 Enemy, Phys Atk, 171.875 Base Damage] | | Molotov Cocktail [1 Enemy, Phys Atk, 178.75 Base Damage] | |------------------------------------------------------------------------------| |Strategy: You'll fight with Barret alone, so make sure to keep Barret's HP | |above 350 at all times to be safe. Start the fight by poisoning Dyne and | |pound away with magic and physical attacks. Limit Breaks inflict a solid | |amount of damage, and if you really want to destroy Dyne, a few castings of | |Beta can easily arrange this. | '------------------------------------------------------------------------------' Dyne can't stand living in this world anymore, and he'd rather join his wife Eleanor in the afterlife. There's nothing Barret can do about this. With the pendant that Dyne leaves behind, set foot in Mr. Coates truck and you'll be given the opportunity to participate in the Chocobo Races. If you manage to win the race, the team will be free to leave the prison. After the battle and the scenes you'll be riding the elevator to the Chocobo Races. Esther can explain how the race works and what the controls are, which could prove helpful if it's your first time ever to participate. Tip: You can regain your Chocobo's stamina by holding R1+R2 the whole race. Note: In the jockey room, *make sure you get the RAMUH MATERIA*. This is lying in the right corner of the room. If you don't get it now, you'll never be able to get it (which has consequences for Master Materia much later on as well). When the race starts, press and hold R1+R2, then press and hold square to make your Chocobo go faster. When you near the finish line, which is around the space area with stars, hold down circle for a final dash. If you win the race then that's great - you're free to go! If you lose you'll be given another opportunity to win the race. In either case, once you've won, Dio will apologize in a written letter and gives you a buggy that can cross deserts and shallow rivers. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {15} Optional: Fun with the Buggy || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO || Treasure: | Bolt Ring, Sprint Shoes. || ||------------| || || Key Items: | Mythril. || ||------------| || || Fort Condor| || || Treasure: | Megalixir. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Quick To-Do List: ================= o Enemy Skill: Aqualung o Enemy Skill: Big Guard o Battle Square Prizes o Enemy Skill: White Wind o [Fort Condor Battle #4] o Sleeping Man: Bolt Ring o Enemy Skills for 2nd Materia o Superb training area Enemy Skill: Aqualung ===================== First of all, drive around in the desert on the worldmap to encounter a Harpy. This creature can cast the Enemy Skill Aqualung, which is the first (and one of the few) water based attack(s) you can get. It inflicts a great deal of damage at this point of the game - around 1000 HP - so make sure you're fully healed. Enemy Skill: Big Guard ====================== Drive south and cross the river. Head for one of the southern beaches and get into an encounter with Beachplugs. To learn the skill Big Guard, manipulate one of the Beachplugs and have them cast it on your party. Big Guard is by far one of the best Enemy Skills as it casts Barrier, MBarrier and Haste on your entire party. Tip: There's no one home at the stand-alone house in the area around here, but remember it for later. Battle Square Prizes ==================== Note: You might want to get the other Enemy Skills first before attempting the fairly tough Battle Square battles. If you head back to the Gold Saucer, do so by entering North Corel and go up with the ropeway. With the Battle Square reopened it is now possible to win several awesome prizes including the Championship Belt, which is an expensive yet powerful accessory that increases Strength and Vitality +30. Before you fight in any of the battles, talk to the lady at the base of the stairs outside the Battle Square and she'll tell you that she only likes fighters that aren't all talk. If you speak with her again after beating all 8 sequential battles during a round in the Battle Square, she'll give you the Sprint Shoes accessory, which puts a character automatically in Haste. Enemy Skill: White Wind ======================= Now drive all the way north/northeast, past the Gold Saucer, and across the river. Drive with the Buggy INTO Costa Del Sol, and head to the cargo boat. Speak with the sailor near the boat and offer him 100 Gil to sail back to the eastern continent. This allows you to do several optional things there. Tip: When you reach Junon you can call a free heli-taxi by speaking with the sailor in the white uniform in the middle of the street. The taxi can take you to the next part of Junon or out of town. This saves you a few minutes compared to walking all the way to the World Map. Back on the World Map, keep your eyes open for a Zemzelett (a big white bird). When you encounter one, manipulate it and have it cast White Wind on you. This skill heals the entire party for as much as the caster's current HP. For example, if Cloud has 900 HP when he casts it, the spell will heal the party for 900 HP. The spell furthermore removes many bad status effects. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now is a good time to do the 4th battle. The reward is a Megalixir. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sleeping Man: Mythril & Bolt Ring ================================= There is also a cave behind a river to the west/northwest of the Mythril Mines which you might've noticed earlier. Now you can reach it by using the buggy to cross the shallow part of the river. In the cave is a sleeping man who will tell you either how many times you've fought battles, how many times you have escaped, or that large materia needs high level materia.. What use is this to us? If the last two digits of the amount of battles you're fought in total are the same, the man will wake up and give you an item. If the numbers are odd (11,33,55,etc) you will get the Key Item 'Mythril', which will be useful later. If the last two numbers are even (00,22,44,etc) you'll get a Bolt Ring, which is an accessory that nullifies all Bolt attacks. Enemy Skills for 2nd Materia ============================ If you wish to get Flame Thrower, Beta, L4 Suicide and Chocobuckle for the second Enemy Skill Materia, backtrack through the Mythril Mines. Equip the person who needs to learn Beta with the Fire Ring and you shouldn't have too much trouble with learning it. If you want to learn Matra Magic on your 2nd Enemy Skill you'll have to backtrack to the stony plains around Midgar. After getting these Enemy Skills you're mostly done with all optional things at this time. Go back to Junon and drive into town with your Buggy. If you're looking for a shortcut to quickly get to Costa del Sol, head to the beach and blow the whistle to call Mr. Dolphin. The game will now give you the option to automatically board the cargo boat. This option stays available as long as you still have the buggy, and becomes unavailable when you get the airship. Tip: If you're looking for a great training area, don't board the cargo boat just yet and read the next paragraph. Superb training area ==================== If you want to do some serious training, pay the Shinra Soldier 10 gil and ride the elevator up. In upper Junon, make your way to the long gray alley at the end of the streets in which a group of soldiers are being drilled. You can turn the alarm on by flipping the switch at the red alarm light on the wall. When you've done so, tough enemies can be encountered in this alley which normally only become available much later in the game. A quick overview of these enemies: Slalom: 1600 HP, 30 MP, 700 EXP, 70 AP, 1500 Gil, Steal: Smoke Bomb. Death Machine: 2500 HP, 150 MP 900 EXP, 80 AP, 1200 Gil, Steal: W Machine Gun. Tips: The Slalom halves Water, so instead of using Aqualung you might want to resort to castings of Beta. As for the Smoke Bomb you can steal from them, consider grabbing a few of these as they can help you win the Battle Square more easily (as they allow you to escape and keep your BP). Lastly, the W Machine Gun is a Double Materia Growth weapon for Barret which can be stolen from Death Machines. You can easily train your Materia to high levels here, especially in Double Growth weapons, plus the Exp and Gil are great as well. Just make sure you fully heal after every single battle and wipe out groups of Slalom quickly with several castings of Beta. If you plan on levelling for a while, be noted that if you master an 'All' Materia in a Double Growth weapon, you can sell it for 1.4 MILLION Gil, and it'll take about 150 battles. Worth it? That's up to you to decide. Whenever you're ready, head back to the western continent. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {16} Gongaga Village || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO || Treasure:| Fairy Tale(Boss Reward), X-Potion(Boss Reward), Titan Materia, || || | X-Potion, White M-phone, Deathblow Materia. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO From the Gold Saucer, drive south over the river and - although this is completely optional - head for the destroyed town surrounded by forest. As soon as you enter you'll run into Reno and Rude of the Turks. .------------------------------------------------------------------------------. |Name: Reno (Level: 22) |Nullifies: Gravity | |HP: 2000 |-----------------------------------| |MP: 80 |Status Effect Weaknesses: | |Exp: 660 |Sleep, Poison, Stop, Slow, | |AP: 60 |Paralyse, Darkness | |Gil: 1500 | | |Drops: Fairy Tale(100%) | | |Steal: --- '-----------------------------------| |Attacks: Short Staff [1 Enemy, Phys Atk, 73.75 Base Damage] | | Turk Light [1 Enemy, 256.5 Base Damage] | | Electropod [1 Enemy, Phys Atk, Lightning Element, 177 Base Damage] | |------------------------------------------------------------------------------| |Name: Rude (Level: 23) |Nullifies: Gravity | |HP: 2000 |-----------------------------------| |MP: 135 |Status Effect Weaknesses: | |Exp: 720 |Sleep, Poison, Stop, Slow, | |AP: 70 |Paralyse, Darkness | |Gil: 2000 | | |Drops: X-Potion(100%) | | |Steal: --- '-----------------------------------| |Attacks: Shoulder Attack [1 Enemy, Phys Atk, 204 Base Damage] | | Fire [1 Enemy, Mag Atk, Cost=4MP, 174 Base Damage] | | Cure [1 Enemy, Mag Atk, Cost=5MP, 458 Base Healing] | |------------------------------------------------------------------------------| |Strategy: Despite the fact you're facing two Turks at once, this fight isn't | |all that difficult. A good opening move would be the defensive Big Guard, | |followed by Poison to both Turks. Finish the fight with Summons and hard | |hitting Enemy Skills such as Aqualung or Beta and they'll retreat in no time. | | | |You may want to defeat Reno and Rude quickly after each other. If either one | |of them is defeated while the other still has HP left, the remaining Turk will| |escape one turn after their retreated/defeated comrade has left the battle. | |This causes them to leave no battle spoils. Therefore it's best to defeat both| |of them at once. | | | |Trivia: If Tifa's in your party you'll notice that Rude will attack her less | |often than he attacks other party members. In fact, he'll only attack Tifa if | |all other party members are KO'd, and even then there's a 1/3rd chance that he| |won't attack Tifa during his turn. Rude has a little crush on her, you see.. | '------------------------------------------------------------------------------' After the fight, follow the path leading up. Proceed to the far end of the destroyed reactor and Scarlet and Tseng suddenly enter the scene. Check the spot that Scarlet inspected to reach out for the Titan Summon Materia. Not what you call junky Materia, right? Backtrack to the jungle and head down the other path. Enter the town of Gongaga by going north. If Aeris and/or Tifa are in your party, an extra scene will occur when you enter the house on the lower right. The other house on the right is an item shop, while the house on the lower left is an accessory shop which also sells Materia. You don't have Mystify and Time yet, so you might want to consider buying them. You can also climb the pole to visit the weapon store, which doesn't sell much good. The Inn is located on the upper left of town, and 80 Gil is the price to rest up. Grab the X-Potion from the chest here, then explore the house on the upper right in which you can find the White M-Phone (for Cait Sith). When you return to the jungle, exit the area by taking the left path. Make sure you grab the yellow Deathblow Materia on your way out. Deathblow deals a critical blow - and critical attacks deal twice the amount of damage - but only if the attack hits. The Deathblow command also reduces your accuracy by 1/3rd, so only use it with weapons that have a high accuracy. Back on the World Map, drive southwest through the forests and cross the river. While crossing forests, take your time to learn the Frog Song Enemy Skill from Touch Me's (frog enemies). This is a pretty decent skill that inflicts Sleep and Frog on your opponent It's possible to learn yet another enemy skill from Touch Me's (the frogs) in the forests. You can learn Frog Song from them, a decent skill that casts Sleep and Frog on your opponent at the expense of only 5 MP. It may prove useful soon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Park the buggy far away from the town in the canyon (Cosmo Canyon). If you don't do this then the buggy will break down and this means you cannot do the next Fort Condor Battle shortly, which would be a shame. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Drive to the large canyon, and enter Cosmo Canyon, home of Red XIII. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {17} Cosmo Canyon & Cave of the Gi || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO || Treasure: | Elixir, Added Effect Materia, Black M-phone, Ether, X-Potion, || || | Fairy Ring, Turbo Ether, Gravity Materia, Seraph Comb(Story), || || | Wizer Staff(Boss Reward). || ||------------| || || Other: | Turtle's Paradise Flayer No. 4 & No. 5. || ||------------| || || Fort Condor| || || Treasure: | 5x Hi-Potion, 5x Hi-Potion. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO When you arrive in Cosmo Canyon, answer truthfully that you aren't familiar around this place. Nanaki - the *real* name of Red XIII - gives the green light and the party is now allowed inside. Explore the Inn first, which you can enter by the door on the right. Read the Turtle's Paradise Flyer No. 5 upstairs and look for an Elixir in the bedroom corner to the lower left. Back outside, ignore the item shop accessible from the ladder and follow the steps on the left like Nanaki did. Inside, read the Turtle's Paradise Flyer No. 4 next to the weapon shop and feel free to upgrade your main party's equipment. Make your way up to the next floor and look around the Materia shop that sells HP and MP Plus Materia. These can dramatically increase your HP and MP, so they're definitely worth buying. Climb the ladder and head inside the observatory where you'll meet Bugenhagen, Nanaki's 110-year-old grandfather, who uses a green floating machine to get around places. After the acquaintance, head down and go inside the kitchen to find Cait Sith. You can talk to him (or any other party member) to form a team. When you've made your choice, go back to Bugenhagen and listen well to his teachings. It appears the Planet is in pain somehow. Return to the campfire outside and speak to everyone, lastly to Red XIII. Form a party and follow Bugenhagen to the hall with a large steel door. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now's the time to do the 5th battle at Fort Condor. You can only travel back to the eastern continent if you didn't let the buggy break down. Otherwise, this battle can never be fought. The prize for your long trip is 5 Hi-Potions, even though the game tells you the prize is five "Potion". This is a mis-translation. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Talk to Bugenhagen and climb down the ropes until you reach the cave of the Gi. The undead roam this cave, many of which cast Death-Sentence, an Enemy Skill that brings a timer of 60 seconds above the inflicted target, dealing Death as it runs out. Try and learn it on your Enemy Skill Materia. While on the subject of Enemy Skills, take note that Frog Song works wonders around here. Continue right until you get to an area with several smaller caves, which all house a wierd looking rock. Breaking this open results in a battle, with the exception of the third cave you walk across - it's on your left side as you pass by. Breaking that rock opens up a secret entrance that leads to the next part of the cave. In the next area, head left and carefully *walk* over the golden substance on the floor. If you run over the golden goo, Cloud will slip and slam into the wall from which spikes are erected, inflicting actaul damage to your HP. Head down, backtrack to the previous screen and collect the Added Effect Materia from the upper path. This Materia works in a similar way the Elemental Materia works, except that you can now pair status effects into your weapon or armor. Proceed north and head down the stairs to collect the Black M-phone in a chest to the south. Lastly, grab the Ether from a chest to the north before heading inside the next area. You'll get to an intersection with five tunnels. Things are much simpler than they seem: The middle tunnel is a dead end, and the two outermost tunnels are connected. This leaves one tunnel on the left and right, with the one on the right being optional. It leads to a chest with an X-Potion (which will prove extremely useful soon), but you'll have to battle a tough creature called Stinger as you destroy its web. Fortunately there's an easy solution to Stingers. While their Sting Bomb attack deals enormous amounts of damage, casting Frog Song on these semi-boss enemies will render them completely harmless! Otherwise, Poison is a decent alternative. Follow the last path and explore the lower left of the screen: Walk through the cave and move Cloud to the right in order to reach a chest with a Fairy Ring inside. Head to the far north of this area and cross through the wall on your left to reach another chest with a Turbo Ether. Prepare yourself for a boss fight. Equip the Fire Ring on someone and place the Fire-Elemental Materia combination in someone's *armor*. Approach the demon face and it'll come to life. .------------------------------------------------------------------------------. |Name: Gi Nattak (Level: 29) |Weakness: Holy, Restorative | |HP: 5500 |Nullifies: Earth, Gravity, Water | |MP: 200 |-----------------------------------| |Exp: 1400 |Status Effect Weaknesses: | |AP: 150 |Slow, Darkness | |Gil: 3000 | | |Drops: Wizer Staff(100%) | | |Steal: --- '-----------------------------------| |Attacks: Spear Attack [1 Enemy, Phys Atk, 566.5625 Base Damage] | | Drain [1 Enemy, Mag Atk, Cost=1MP, 121.5 Base Damage/Healing] | | Aspil [1 Enemy, Mag Atk, Cost=1MP, Absorbs MP, | | 40.5 Base MP Damage/Healing] | | DeBarrier [1 Enemy, Mag Atk, Cost=12MP, Cures Barrier, MBarrier, | | Reflect, Shield] | |------------------------------------------------------------------------------| |Name: Soul Fire (x2) (Level: 21) |Weakness: Holy, Wind | |HP: 1300 |Nullifies: Earth, Poison, | |MP: 220 |Gravity, Water | |Exp: 200 |Absorb: Fire | |AP: 10 |-----------------------------------| |Gil: 100 |Status Effect Weaknesses: | |Drops: Phoenix Down |Stop, Slow, Darkness | |Steal: --- '-----------------------------------| |Attacks: Take Over [Soul Fire will be inside a character, casting Fire2] | | Fire2 [1 Enemy, Mag Atk, Cost=22MP, 277.5 Base Damage] | |------------------------------------------------------------------------------| |Strategy: Gi Nattak is a powerful boss, but equipment that protects against | |Fire will make this fight a whole lot easier. The Soul Fires can move inside | |your characters, continuously dealing Fire damage while in this state. You do | |not lose control of your characters, however. | | | |Since Gi Nattak is an undead enemy, this places you in an advantageous | |situation. Throwing an X-Potion at Gi Nattak will instantly kill the boss. | |Phoenix Downs can also instantly kill it, but only have a 1/4 chance to work. | |Healing items such as Hi-Potions inflict damage to the boss, as does the | |Enemy Skill White Wind (which also inflicts Slow and Darkness on the boss). | |With all these options you shouldn't have any problems with Gi Nattak. | '------------------------------------------------------------------------------' Grab the Gravity Materia after battle and exit to the north. Red XIII now learns the truth behind his father Seto. Enjoy the incredible scenes and continue your journey afterwards. You'll find that the buggy has been repaired if it broke down earlier. Note: Red XIII receives the Seraph Comb after these events. This is a *very* powerful weapon with 68 Atk, making Red XIII a wise choice as a party member. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After finishing the Cave of the Gi, return to Fort Condor to do another battle. Again the reward is 5 Hi-Potions, even though the game says five "Potion". ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {18} Nibelheim & Shinra Mansion || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO || Treasure: | Luck Source, Elixir, Turbo Ether, Platinum Fist, 1 Gil, || || | Luck Source, Silver M-phone, Twin Viper, Enemy Launcher, || || | Magic Source, Destruct Materia, Odin Materia, Cosmo Memory || || | (Boss Reward). || ||-----------| || || Key Items:| Key to the Basement. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now is essentially your first chance to steal Vagyrisk Claws from Bagrisks. Vagyrisk Claws are an elusive item, as can be the Bagrisks themselves. These green, serpent-like creatures are only found on dirt/rocky areas on the World Map in this area, but are not found in the dirt areas around the actual canyon, thus excluding all places with an amber glow. Head west from Cosmo Canyon all the way until you reach a small area of dirt that does qualify, and look around for Bagrisks. Stealing a Vagyrisk Claw from a Bagrisk isn't an easy task, however. As a matter of fact, your chances will never be any higher than 4.23% chance of stealing a Vagyrisk Claw, and this is with a Character at Lvl 11. You'll usually steal Softs from Bagrisks instead. Note that Level 77 is the very last level you can steal a Vagyrisk Claw from Bagrisks. Level 78 and higher will not allow it, and for those planning ahead, equipping the Steal Glove will nullify your chances no matter what your levels. Your goal is to steal 99 of them! Obviously, using the W-Item trick as described will help you achieve this more easily. In that case, stealing one Vagyrisk Claw is sufficient enough. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cross the northern river and enter Nibelheim, Cloud and Tifa's hometown. Huh!? Wasn't this place burned down five years ago by Sephiroth? Something fishy is going on.. Let's do some exploring. Enter the first house on the left. The inn keeper is telling a story that is rather inconsistent with the one Cloud told the team, so which one is true? Talk to the man in a black cape in the back and you'll receive a Luck Source. Head into the house next to the inn and speak with the black caped figure near the fireplace to get an Elixir. Back outside, going clockwise, head inside Cloud's house for a short scene. In Tifa's house, the black caped figure in the back will give you a Turbo Ether. The one upstairs nets you a Platinum Fist. While you're here, play the piano and try to recall the tune from the flashback. Here's how it goes: X, Square, Triangle, R1+Triangle, R1+Square, X, Square, Triangle, R1+X, O, X, Square, X and press start to end. If you do this several times you'll randomly receive Tifa's secret savings of 1 gil. The very last house has two black caped kids living upstairs, and one of them gives you a Luck Source. The Shinra Mansion (Optional) {OPT-5}: -------------------------------------- Head inside the Shinra Mansion and give someone a Peace Ring to protect them against Confusion. Dorky Faces use an attack which causes Confusion, and they aren't wary of using it often. As for the Jersey enemy, try and learn the great Enemy Skill ???? from them. They will never use this attack after being attacked once, so don't do anything during battle until you've learnt the skill. The ???? Enemy Skill is another oddball. It does damage based on how much damage you incurred: Max HP - Current HP = Damage. In other words, if your Max HP is 1000 and you only have 1 HP left, then ???? will inflict 999 damage. It is considered a physical attack, and it can be extremely powerful and helpful when you're about to get your ass kicked. There are quite a few things for you to do in the Shinra Mansion. Let's start with finding the regular treasure. From the main hall, head into the room on the right and grab the Silver M-phone in the next screen. Back at the main hall, enter through the northern door and collect the Twin Viper from a chest. Go upstairs and find an Enemy Launcher in a chest on the left section of the mansion. The upper room contains a safe, but we'll get to that in a moment. Continue to explore the right section of the mansion and grab a Magic Source from the chest before heading to the basement by the secret entrance. Enter the library in the basement where you'll meet Sephiroth once again. He's quick to leave the team behind, but also throws the Destruct Materia at you. You can either depart for Mount Nibel at this time, or you can do several highly rewarding optional things. So, you want to know how to open up that safe in the left section of the mansion? There are several hints scattered all over the place which reveal the numbers of the safe. The small room next to the entrance hints at this. Hint 1 leads to the back of the lid, of the chest where you found the Enemy Launcher in, nearby the safe. It says: (1) 'Right 36'. Hint 2 leads to the floor near the piano. The piano is found in the area north from the main hall, in the room to the left. It says: (2) 'Left 10'. Hint 3 leads upstairs, to the right part. It tells you to take a specific amount of steps - instead, just look around the entrance of the room with the chest that held the Magic Source and tap the circle button. You should find the next clue around there. It reads: (3) 'Right 59'. Hint 4 is actually not a visible option, but you can select it, and it just says the number right away: (4) 'Right 97'. Now you have the combination of the safe: (1)Right 36, (2)Left 10, (3)Right 59, (4)Right 97. Now is a good time to save your game and heal up. When you're ready, go to the safe and unlock it. You only have 20 seconds to do this, so you've got to be fast. It is important to note that you CANNOT go past ANY of the numbers at any time or your attempt will fail. It might take you a couple of tries, but when you get it right the safe opens and it's time for a boss fight. .------------------------------------------------------------------------------. |Name: Lost Number (Level: 35) |Nullifies: Gravity | |HP: 7000 |-----------------------------------| |MP: 300 |Status Effect Weaknesses: | |Exp: 2000 |Poison, Stop, Slow, Paralysed, | |AP: 80 |Darkness | |Gil: 2000 | | |Drops: Cosmo Memory(100%) | | |Steal: --- '-----------------------------------| |Attacks: 1st Form: | | Punch [1 Enemy, Phys Atk, 341 Base Damage] | | Bolt2 [1 Enemy, Mag Atk, Cost=22MP, Lightning, 525 Base Damage] | | | | Magical Form: | | Tentacle [1 Enemy, Phys Atk, 852.5 Base Damage] | | Aspil [1 Enemy, Mag Atk, Cost=1MP, 40.5 Base Damage/Healing] | | Bolt [1 Enemy, Mag Atk, Lightning,, 270 Base Damage] | | Bolt2 [1 Enemy, Mag Atk, Cost=22MP, Lightning, 675 Base Damage] | | Quake [1 Enemy, Mag Atk, Cost=6MP, Earth, 371.25 Base Damage] | | Quake2 [1 Enemy, Mag Atk, Cost=28MP, 810 Base Damage] | | Bio [1 Enemy, Mag Atk, 337.5 Base Damage, Can inflict Poison] | | Bio2 [1 Enemy, Mag Atk, 708.75 Base Damage, Can inflict Poison] | | | | Physical Form: | | Punch [1 Enemy, Phys Atk, 905 Base Damage] | | Lost Blow [1 Enemy, Phys Atk, 2828.125 Base Damage] | |------------------------------------------------------------------------------| |Strategy: This is by FAR the strongest boss you've encountered so far, so | |you're in for a challenge. The most important event of the battle is Lost | |Number's transformation, which occurs when the demonic creature loses half | |of its HP (3500 HP). It will either change into its red magical counterpart | |(if the last attack you hit it with was magical), or change into its purple | |physical half (when your last attack was phsyical). | | | |Both forms are tough, but the physical form is considerably tougher and can | |easily deal 2500 damage with its blows. It is highly recommended that you use | |magical attacks until the creature changes into its magical form, and then | |finish it off with physical attacks and Limit Breaks you'll have built up. | | | |Immediately cast Big Guard and try to keep this up during the battle. It helps| |to inflict several status effects on Lost Number, with which Cross-slash, | |Seal Evil and Choco-Mog can help you. While the creature is frozen it can | |not transform, so you might find that beneficial. As usual, Beta and Aqualung | |inflict solid amounts of damage, and White Wind allows you to heal your entire| |party quickly. | '------------------------------------------------------------------------------' Lost Number drops Cosmo Memory, Red XIII's ultimate Level 4 Limit Break. This can most likely not be learnt yet as all other six Limit Breaks need to be learned first. The Odin Materia also pops out of the safe, together with the Key to the Basement. Head down the basement and unlock the previously locked door. Open the coffin and have a chat with former Turk Vincent, who appears to have been slumbering inside this chamber for decades. Make sure you ask him who is he is and you'll get to name him. He will join you when you finally depart. Tip: Like Barret and Yuffie, Vincent is a long range character. To benefit from this the most, place Vincent in the back row. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {19} Mount Nibel || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO || Treasure:| Rune Blade, Plus Barrette, Powersoul, All Materia, Elixir, || || | Elemental Materia, Sniper CR, Counter Attack Materia, || || | Jem Ring(Boss Reward). || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Mount Nibel is a large complex of dangerous passageways through high, eerie mountains. The first path is rather straightforward and only the Rune Blade can be picked up from the first small mountain at the intersection. When you've nearly reached the bridge, climb the mountain on your right and collect the Plus Barrette. These collected weapons are both Double Growth weapons. Continue over the bridge until you get to a new area with five pipes. They are all numbered, the rightmost pipe is #1 and the leftmost pipe is #5. Before sliding down any of the pipes, walk down regularly first and have Cloud lower one of the ladders. This is crucial if you're planning to backtrack later. In either case, sliding down pipe #2 allows you to collect the Powersoul, and sliding down #4 leads to an 'All' Materia. Ignore the big blue scorpion for now and exit the screen south. Jump of the ledge and enter the cave down below. If you encounter a Dragon in this area, take your time to steal a Gold Armlet from it. With 46 Defense and 4 slots (2x2 linked) it is the best armor at this point in the game. Dragons also use the Flame Thrower Enemy Skill, in case you hadn't learnt it yet on all of your Enemy Skill Materia. Make your way to the end of the cave and grab the Elixir from the chest, which can be reached by backtracking through a cave on the left side of the area. In the next screen, simply collect the Elemental Materia and continue to the next cave. Grab the Sniper CR from a chest here; This is an excellent weapon to pair with the Deathblow Materia as it has a 255% accuracy by default. Continue to the reactor and walk past it until you reach the boss area once again. Save your game and prepare for the upcoming boss battle. Give someone the Bolt Ring, and someone else the Elemental-Lighting Materia combo in their armor. If you use Vincent, never use his Limit Break as it'll heal the Materia Keeper. Lastly, and this is fairly important, give your characters your two Enemy Skill Materia in order to learn the skill Trine. .------------------------------------------------------------------------------. |Name: Materia Keeper (Level: 38) |Absorb: Fire | |HP: 8400 |Nullifies: Gravity | |MP: 300 |-----------------------------------| |Exp: 3000 |Status Effect Weaknesses: | |AP: 200 |Poison, Stop, Slow, Paralysed, | |Gil: 2400 |Darkness | |Drops: Jem Ring(100%) | | |Steal: --- '-----------------------------------| |Attacks: Keyclaw [1 Enemy, Phys Atk, 514 Base Damage] | | Big Horn [1 Enemy, Phys Atk, 514 Base Damage] | | Hell Combo [1 Enemy, Phys Atk, 889.5 Base Damage] | | Trine [All Enemies, Mag Atk, Cost=20MP, Lightning Element, | | 637.5 Base Damage]; | | Cure2 [1 Ally, Mag Atk, 1070 Base Healing] | |------------------------------------------------------------------------------| |Strategy: The Materia Keeper has a solid amount of HP and its Trine attack | |deals around 600 damage to unprotected members. Its other attacks generally | |inflict between 500 and 900 damage, so all the more reason to keep Big Guard | |up during the fight. | | | |Poison the Materia Keeper at the start of the fight and attempt to Stop it | |temporarily with the Choco-Mog Summon. Use any paralysing Limit Breaks if you | |have access to them and resort to hard hitting spells and attacks afterwards. | | | |Aqualung always deals a decent amount of damage, but stay away from Fire-based| |attacks, including Beta. The boss absorbs Fire, so those won't do you any | |good. Once you've learned Trine, using it against the boss isn't a bad idea. | | | |When the Materia Keeper gets low on HP it will attempt to postpone its | |inevitable death by casting Cure 2 on itself. This is a sign that the boss | |will fall after a few more blows. If you ever get low on HP yourself, resort | |to either White Wind or Cure. | '------------------------------------------------------------------------------' Grab the Counter Materia it was keeping and exit Mount Nibel. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {20} Rocket Town || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO || Treasure: | Power Source, Yoshiyuki, Drill Arm, Edincoat (Boss Reward). || ||------------| || || Fort Condor| || || Treasure: | Superball. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Back on the World Map, head west around the mountains and continue north until you reach Rocket Town. The first two houses are the weapon shop (left) and the inn (right). The Weapon store also sells accessories and Gold Armlets. The house on the very left of the town contains nothing in particular, and the house with the old man standing in front of it is the Item shop. Talk to the old man several times and look at the rocket with him to receive the Yoshiyuki, a sword for Cloud with only 2 slots. It powers up when party members are KO'd. If one character is KO'd it deals 2x damage and if two characters are KO'd it deals x3 damage. You'll soon be able to make good use out of this sword. The Item shop also sells the Barrier, Exit and Time Materia. We don't recommend buying the Barrier Materia as you already have the Big Guard Enemy Skill. The Exit Materia can be useful as it allows you to escape battles more easily. Go back outside and enter the house to the far right. Check the back to find a Power Source inside a chest. Explore the remaining house on the upper right of town and collect the Drill Arm from the chest. Enter the backyard and the team finds a perfectly working plane there. A woman named Shera spoils the fun and tells the team to speak with the captain if they intend to borrow it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Before doing anything else, exit Rocket Town once you've checked out the Tiny Bronco in the backyard. It's a *long* trip back, but the reward is decent. You'll receive the 'Super Ball' which is actually the Superball, a weapon with high attack power and no slots for Yuffie. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The captain is busy in his rocket. Speak with him and head back to Cid's house. It looks like Shinra has arrived as well! Shera will call Cloud back inside as this might be the only chance to steal the Tiny Bronco. Palmer already got his eyes on the Tiny Bronco, so you're in for a little fight. .------------------------------------------------------------------------------. |Name: Palmer (Level: 38) |Nullifies: Gravity | |HP: 6000 |-----------------------------------| |MP: 240 |Status Effect Weaknesses: | |Exp: 1800 |Poison, Stop, Slow, Paralysed, | |AP: 98 |Darkness | |Gil: 5000 | | |Drops: Edincoat(100%) | | |Steal: --- '-----------------------------------| |Attacks: Mako Gun [1 Enemy, Mag Atk, Cost=22MP, | | either Ice, Lightning, Fire Element, 472.5 Base Damage] | |------------------------------------------------------------------------------| |Strategy: Palmer's a breeze compared to the last few bosses you've fought. | |He only attacks with his Mako Gun, which inflicts around 450 damage. Start off| |with Big Guard and summon Choco-Mog to Stop Palmer. Paralyzing or poisoning | |him works equally well, but in the end it's just a matter of spanking Palmer | |with powerful attacks until he makes his unfortunate escape. | '------------------------------------------------------------------------------' The Tiny Bronco suddenly takes off! After a very short flight it appears the plane can only be used as a boat in shallow water. Cid joins the party, which makes your party complete if you got Vincent and Yuffie. With the Tiny Bronco you can reach a lot more places on the World Map than you could before. The next section goes over the possibilities. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {21} Optional things with the Tiny Bronco || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO=-*=-*=-*=-*=-oO || Treasure: | Kjata Materia, Mythril, Great Gospel. || ||------------| || || Fort Condor| || || Treasure: | 3x Turbo Ethers. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Wutai: ------ You'll initially be very close to the Wutai continent. If you want to do this sidequest right away, skip ahead to the Wutai section. Bone Village & Kjata Materia: ----------------------------- It's possible for you to go to Bone Village with the Tiny Bronco. You'll get here quite soon too, actually, but you can get some useful items that you might want a bit sooner. Bone Village is located on the north continent. If you bring up the large map you shouldn't have a problem finding it. You'll just have to sail all the way around either the western or eastern continent to reach the beach where you can get off. In Bone Village, talk to the digging man near the entrance. He has some useful information regarding where you'll want to go. The foreman sitting near the small building sells things. His best piece of equipemtn is arguably the Rune Bangle, which is the best Double Growth armor in the game. While the Diamond Bangles he sells are better in terms of defense, the choice is up to you. You can actually enter the sleeping forest already, even though you can't actually cross it completely. In the screen with the top view, carefully look for a red orb appearing and vanishing along the sides of the forest. You'll have tp be quick and lucky to grab it: It's the Kjata Summon Materia. Note: The Kjata Summon is powerful, but it has a big disadvantage from its multi elemental properties. It deals Fire, Ice and Lightning damage, so if an enemy absorbs, nullify or halves any of these, the spell will inflict much less damage that it should. Unfortunately, the Materia doesn't grant any elements when paired with the Elemental Materia. The Weapon Dealer & Great Gospel: --------------------------------- Back on the World Map, return to the Gold Saucer area and enter the single house nearby Gongaga. Travel by the river running through the western continent to reach it faster. The weapon dealer living here knows a great deal about the Keystone you're looking for, but he sold it to Dio, the owner of the Gold Saucer. The weapon dealer is also looking for a material called Mythril. If you already have this in your posession you can skip the following paragraphs. Remember the sleeping man in the cave on the eastern continent? If not, we'll refresh your memory: There is a cave beyond a river near the Mythril Mines on the eastern continent that can currently only be reached by using the buggy to cross it. You can't access it with the Tiny Bronco. In the cave you'll find a sleeping man who will tell you either how many times you've fought battles, how many times you have escaped, or that large Materia needs high level Materia.. What use is this to us? If the last two digits of the number you have fought are the same, the man will wake up and give you an item. If the numbers are odd (11,33,55,etc) you will get the Key Item 'Mythril', which the weapon dealer requires. If the last two numbers are even (00,22,44,etc) you'll get a Bolt Ring, an accessory that nullifies all Lightning attacks. Get the Mythril and go back to the weapon seller's house. Give it to him and he'll let you open up either the small box upstairs, or the large box downstairs. The large box holds a Gold Armlet, the small one contains Great Gospel, Aeris' final Limit Break. Needless to say you should go for the small box. Furthermore, now is the very best time to teach Aeris this Limit Break, which requires here to learn all other Limit Breaks as well. It grants the peerless status to all party members for a short period of time, and Aeris is the only character that can ever cast this status. Southeastern Isles: ------------------- You can also explore a new continent on the south easy. It's an excellent training area, especially the beaches with Sea Worms, from which you can steal Dragon Scales, a powerful battle item. Speaking of which, it is an excellent idea to backtrack to the long bridge on Mount Corel and steal several Right Arms from Bombs here. This will come in handy soon. Omnislash: ---------- Now is the first time you can purchase Omnislash, Cloud's final Limit Break, from the Battle Square at the Gold Saucer. It costs a whopping of 51200 BP at this time, so make sure you have plenty of GP before entering the arena. It is important to note that checking the Keystone in Dio's showroom will advance the story automatically. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This Fort Condor battle is available as soon as you get the Tiny Bronco. The reward is three Turbo Ethers. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {OPT-2} Wutai || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO || Treasure:| Magic Shuriken, Hairpin, MP Absorb Materia, Swift Bolt, Elixir, || ||----------| Dragoon Lance, Peace Ring(Boss Reward), HP Absorb Materia. || || Other: | Turtle's Paradise Flyer No. 6, Turtle's Paradise Contest Sign. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Note: The Wutai Sidequest can be done on Disc 1 & 2. After you parachute into ----- Midgar on Disc 2, this quest becomes unavailable. The Wutai Pagoda quest can always be done, even on Disc 3. Tip: Before you attempt this optional quest, which you are likely going to do ---- after you've just gotten the Tiny Bronco, make sure you got a decent supply of Hi-Potions, Ethers and Tents. You'll soon enough find out why. Head over to the large stretched continent to the west. Get off the Tiny Bronco by the southern part on the beach. Head for the large bridge and you will be interrupted by Yuffie.. After a short scene you'll be forced to fight an Attack Squad. They're not as easy as they should be.. not in the least place because.. your Materia is missing! Yuffie stole your materia and there's no going back. Tip: Now that your Materia's gone you can change your equipment to balance ---- things somewhat. Give Cloud the Yoshiyuki, which is very powerful when allies get KO'd (x2 power for one KO, x3 power for two KO). Give Red XIII the Seraph Comb. For all other characters, give them the weapon with the highest attack rating. If you already did the Temple of the Ancients, then give them the non-slots weapon, which is ideal for this part. The Gigas Armlet boosts Strength +30. If you have any Champion Belts, those also raise Strength (and Vitality) +30. Lastly, Power Wrists raise Strength +10. Cross the two bridges and then enter the valley. You'll have to cross one last bridge after which you can continue straight north until you reach Wutai. You'll spot Yuffie right away. Chase her over the two small bridges and read the sign on the building with the large pot next to it. This is the Turtle Paradise flyer contest, and you should probably have read most of the flyers by now. Enter the pub and you'll run into the Turks.. who are on vacation and rather not spoil their holiday. Head northwest to enter a different part of town. The house on the right has a bedroom in which you can sleep for free, and you can also spot a secret entrance on the left of this room which leads to a chest with a Magic Shuriken. Head over to the right part of the house and explore another secret entrance that leads to a chest with a Hairpin. Talk to the man in the room several times, and it turns out to be Yuffie's father! Don't bother following Yuffie into the room - it's a dead end. Head back to the first part of town and enter the house next to the Save Point. Here, grab the MP Absorb Materia from the chest, which is immediately stolen from you by Yuffie! Where could she be this time? Explore the house near the town entrance and talk to the people inside. Hmm, something's fishy here. Check the screen on the left and chase Yuffie outside. Next, inspect the suspiciously wiggly pot at the pub. Looks like you've finally nailed her! Follow Yuffie back to her house and check the 6th flyer for the Turtle Paradise contest. Flip either one of the levers and you'll discover that Yuffie cannot be trusted under any circumstances. Free your members and head for the area with the pagoda once more. Here, check the large bell on the left and ring it to reveal a secret door. What's going on? As you exit the place, collect the Swift Bolt and Elixir from the chests. The Don is quick to escape, leaving the team behind to battle an Attack Squad. Back outside, inquire with Reno to get a clue where to go next. Travel to the Save Point and put Barret in your party. Go north to explore the Da-Chao statues. Follow Reno and Rude, head up at the intersection and walk around the head of the statue to the next screen. Here, talk to Rude and enter the cave to find the Dragoon Lance, a great weapon for Cid. Remember this cave for later, and go back outside. You may want to build up your Limit Breaks, and it is highly recommended to set Barret's Limit Break at Level 1 and fill it up. When you're all ready, head south to find Corneo. He's not about to give up without a fight and summons his pet Rapps. .------------------------------------------------------------------------------. |Name: Rapps (Level: 39) | | |HP: 6000 |Status Effect Weaknesses: | |MP: 300 |Stop, Slow, Darkness | |Exp: 3200 | | |AP: 33 | | |Gil: 20000 | | |Drops: Peace Ring(100%) | | |Steal: --- '-----------------------------------| |Attacks: Aero3 [1 Enemy, Mag Atk, Cost=50MP, 1762.5 Base Damage] | | Wing Cut [1 Enemy, Phys Atk, 526 Base Damage] | | Scorpion's Tail [1 Enemy, Phys Atk, Can inflict Poison, | | 526 Base Damage] | |------------------------------------------------------------------------------| |Strategy: This is a tough boss with no real weakness. The main difficulty of | |this fight lies in the fact you have no Materia available. If you filled up | |Barret's Limit Break beforehand, immediately select Mindblow to deplete Rapps'| |MP - this prevents it from casting its powerful Aero3 spell. That spell | |usually inflicts around 1700 points of damage, so it's important to move that | |out of the way. | | | |If Cloud has the Yoshiyuki equipped he'll deal good damage, especially if any | |other party members are KO'd. Right Arms or S-mines deal great damage, as do | |Dragon Scales or any other battle items you might have in your inventory. | | | |Keep your party alive and well with Hi-Potions and X-Potions, and damage Rapps| |with Limit Breaks. If you don't have Mindblow - which is a fairly rough | |scenario to say the least, play extremely defensively. Immediately revive any | |falled allies and heal everyone with Hi-Potions. Rapps can only use Aero3 up | |to six times as it costs 50 MP per casting, and the creature has 300 MP. | '------------------------------------------------------------------------------' After you beat Rapps, the Turks are quick to save the day and deal with Corneo. Since they agreed on a truce, the team is left alone for now. Yuffie will finally give you all your Materia back, although your setup is completely messed up when she does. She'll also give you the MP Absorb Materia back. New Enemy Skills: ----------------- Back on the World Map it's a good time to learn several useful Enemy Skills. Magic Hammer can be learned from Razor Weed, found on the green plains, and you can learn Death Force from Adamantaimai, the turtles on the beach. Magic Hammer drains 100 MP from the target, giving it back to the caster at the expense of only 3 MP, while Death Force grants immunity to sudden death spells for the remainder of a battle or until the character is KO'd. You can also steal Adaman Bangles from Adamantaimai, an armor with an extremely high defense rating of 93, but with only two slots. Loose ends in Wutai: -------------------- Head back to Wutai and enter the cat house next to Yuffie's. You'll now find that the stairs are no longer blocked by one of many kittens, and you can grab the HP Absorb Materia from a chest. Give the local weapon store a visit too. They're much more willing to sell weapons now that might be a bit better than what you're currently using. Also stop by the Turtle Paradise Pub. If you've read all six Flyers thoughout the world, AND the contest sign outside the pub, talk to the owner behind the counter and he'll give you your reward: a Power Source, Guard Source, Speed Source, Magic Source, Luck Source, and a Megalixir. Not bad at all! Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {OPT-3} The Wutai Pagoda || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO || Treasure:| X-Potion(Boss Reward), Turbo Ether(Boss Reward), || || | Ice Ring(Boss Reward), Elixir(Boss Reward), || || | All Creation(Boss Reward), Leviathan Materia. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Note: The Wutai Pagoda quest can always be done, even on Disc 3. You obviously ----- must have recruited Yuffie, however. Have Yuffie in your party and go to the Wutai Pagoda. Here she must face several opponents in order to climb the Pagoda and attain the power of the Water God. In other words, it's time for a series of boss fights. Equip the Choco-Mog- Elemental Materia combo in Yuffie's weapon for the first fight. .------------------------------------------------------------------------------. |Name: Gorki (Level: 30) |Nullifies: Earth, Gravity | |HP: 3000 |Weakness: Wind | |MP: 150 |-----------------------------------| |Exp: 1500 |Status Effect Weaknesses: | |AP: 50 |Poison, Stop, Slow, Paralysed, | |Gil: 0 |Darkness | |Drops: X-Potion(100%) | | |Steal: --- '-----------------------------------| |Attacks: Barrier [1 Ally, Mag Atk, Cost=16MP, Inflicts 100% Barrier] | | Regen [1 Ally, Mag Atk, Cost=30MP, Inflicts 100% Regen] | | Reflect [1 Enemy, Mag Atk, Cost=30MP, Inflicts 100% Reflect] | | Demi2 [1 Enemy, Mag Atk, Cost=33MP, Gravity Element, | | Damage=Target's HP/2] | | Dive Kick [1 Enemy, Mag Atk, Damage = MaxHP/4] | |------------------------------------------------------------------------------| |Strategy: Being the first guardian of the pagoda, Gorki is a fairly tough | |opponent to start with. Immediately cast Haste or Big Guard and start to | |deplete his HP with Magic Hammer, preventing him from casting protective magic| |on himself. | | | |His damaging attacks are fractions of your HP, and especially his Dive Kick is| |an attack to watch out for. Quickly dispatch Gorki with physical attacks - | |especially if you placed the Choco-Mog-Elemental combination in your weapon, | |and pummel him with Beta and Aqualung. | '------------------------------------------------------------------------------' And up to the second floor we go. Here you'll face Shake. .------------------------------------------------------------------------------. |Name: Shake (Level: 32) |Nullifies: Gravity | |HP: 4000 |-----------------------------------| |MP: 180 |Status Effect Weaknesses: | |Exp: 2200 |Poison, Stop, Slow, Paralysed, | |AP: 50 |Darkness | |Gil: 0 | | |Drops: Turbo Ether(100%) | | |Steal: --- '-----------------------------------| |Attacks: Beak [1 Enemy, Phys Atk, 284 Base Damage] | | Rage Bomber [1 Enemy, Phys Atk, 710 Base Damage, Can inflict Fury, | | Used as Counter Attack] | |------------------------------------------------------------------------------| |Strategy: This is an easy fight. Start with Big Guard as usual, then pummel | |Shake with powerful magic while keeping your HP up. Rage Bomber is an annoying| |counter attack after which you'll want to heal. | '------------------------------------------------------------------------------' You'll face Checkov on the third floor - don't forget to heal up and equip Yuffie with the Jem Ring, which prevents Paralyse. .------------------------------------------------------------------------------. |Name: Checkov (Level: 34) |Nullifies: Gravity | |HP: 5000 |-----------------------------------| |MP: 210 |Status Effect Weaknesses: | |Exp: 1500 |Poison, Stop, Slow, Paralysed, | |AP: 50 |Darkness | |Gil: 0 | | |Drops: Ice Ring(100%) | | |Steal: --- '-----------------------------------| |Attacks: Absorb [1 Enemy, Phys Atk, 296 Base Damage] | | Stare Down [1 Enemy, Mag Atk, Cost=5MP, Causes 100% Paralysed] | |------------------------------------------------------------------------------| |Strategy: The Jem Ring takes care of Stare Down, so all you need to do is | |deplete Checkov's HP. Big Guard allows you to finish this battle faster, and | |inflicting Poison on him speeds things up even more. | '------------------------------------------------------------------------------' The fourth floor is home of Staniv, who is probably surprised to see someone making it this far. .------------------------------------------------------------------------------. |Name: Staniv (Level: 36) |Nullifies: Gravity | |HP: 6000 |-----------------------------------| |MP: 240 |Status Effect Weaknesses: | |Exp: 3600 |Poison, Stop, Slow, Paralysed, | |AP: 50 |Darkness | |Gil: 0 | | |Drops: Elixir(100%) | | |Steal: --- '-----------------------------------| |Attacks: Ironball [1 Enemy, Phys Atk, 385 Base Damage] | | Iron Attack [1 Enemy, Phys Atk, 770 Base Damage, | | Used as Counter Attack] | | War Cry [1 Enemy, Mag Atk, Cost=4MP, Causes 100% Sadness] | |------------------------------------------------------------------------------| |Strategy: Staniv is a weak boss to say the least. Open with Big Guard and | |finish him off while keeping an eye on your HP. | '------------------------------------------------------------------------------' The last boss is Godo, Yuffie's father. He'll start the battle right away, so read the note below first and come prepared. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You might want to wait with beating Godo until you've got all 4 Enemy Skill Materia. That way, you can learn the skill Trine on the remaining ones that don't have it yet. Without Godo, the maximum amount of Enemy Skill Materia you can complete is three, and the fourth can never obtain Trine from any other enemy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .------------------------------------------------------------------------------. |Name: Godo (Level: 41) |Normal: Gravity | |HP: 10000 |-----------------------------------| |MP: 1000 |Status Effect Weaknesses: | |Exp: 5000 |Poison, Stop, Slow, Darkness | |AP: 60 | | |Gil: 40000 | | |Drops: All Creation(100%) | | |Steal: --- '-----------------------------------| |Attacks: Beast Sword [1 Enemy, Phys Atk, 337 Base Damage] | | Drain [1 Enemy, Mag Atk, 193.5 Base Damage] | | Cure2 [1 Ally/Enemy, Mag Atk, Cost=24MP, 1286 Base Healing, | | Used as Counter Attack when under 40% of Max HP, | | Used on Yuffie when she us under 20% of Max HP] | | Trine [All Enemies, Mag Atk, Cost=20MP, Lightning Element, | | 1096.5 Base Damage] | | Sleepel [1 Enemy, Mag Atk, Cost=8MP, Can inflict Sleep] | | Mini [1 Enemy, Mag Atk, Cost=10MP, Can inflict Small] | | Bio2 [1 Enemy, Mag Atk, Cost=36MP, Poison Element, | | Can inflict Poison]; | | Demi3; [1 Enemy, Mag Atk, Cost=48MP, Gravity Element, | | Damage = HP * 3/4] | |------------------------------------------------------------------------------| |Strategy: Godo has *one* major weakness, which is Gravity. A few castings of | |the Enemy Skill Laser, or alternatively Demi/Demi2 will considerably hurt him.| |A few powerful spells along with Poison make this a rather easy fight, as long| |as you keep Big Guard and your HP up. | '------------------------------------------------------------------------------' For beating Godo you receive All Creation, Yuffie's final Limit Break, and the Leviathan Materia. For now, that's all there is to do in Wutai. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {22} The Keystone and the Date || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO || Treasure: | Protect Vest, Choco Feather, Elixir. || ||------------| || || Fort Condor| || || Treasure: | 3x Turbo Ether. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO When you've done enough optional things for your liking, head for the Gold Saucer. Do you remember how to enter the Gold Saucer? Its entrance is located at North Corel's ropeway and there is no possible way to enter it by the desert. Head to the Battle Square and go inside Dio's Showroom on the right. Looks like you've found the Keystone. Just when Cloud is about the slip that little orb into his pockets, Dio steps in the room and flexes his muscles. He'll let you have the Keystone if you perform for him in the arena. You have no option but to agree. It is possible to receive additionaly prizes for doing well, however, so do your very best. Tip: Your best bet for winning all 8 rounds is to place Cloud in the back row, give him a Counter Attack Materia, your best armor and weapon, his Limit Break filled up, an Enemy Skill Materia and a stock of healing items and powerful battle items such as Right Arm (steal from Bombs on the long bridge at North Corel), Dragon Scales (steal from Sea Worms on the south- western continent's beach), and Bird Wing (from Tonadu's on the beaches near Bone Village). Your best armor is likely an Adaman Bangle at this point in the game. With this setup it'll still be tricky, but you've at least maximized your chances. No matter how abyssmal your performance was, Dio gives Cloud the Keystone. If you managed to win all eight battles, he'll throw in a Protect Vest and a Choco Feather as added bonus. With the Keystone in hand, attempt to exit the Gold Saucer. It looks like there is some sort of defect with the ropeway and the team has no choice but to stay the night. During the night, Cloud is visited by either Aeris, Tifa, Yuffie or Barret. You had the chance of affecting the outcome: The date mechanics have their own section in case you're interested in them. [Check section {M1.6}] Tip: The date consists out of a play at Event Square (unless you're with Barret, then this is skipped altogether) and a scene in the ropeway of the Round Square. It's extremely fun to mess up during the play, but we recommend saving beforehand and trying different outcomes. After the date you'll spot a rather suspcious Cait Sith. Hey.. What's that he's holding!? Quickly chase Cait through the Battle Square, Speed Square, Wonder Square and lastly Chocobo Square. There's nothing to be done after this stab in the back, but at least you now know who the spy was.. Make sure to check the cabinet in Cloud's room to find an Elixir, then form a party with Cloud, Aeris and someone else and be on your way to the Temple of the Ancients. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now that you've gotten the Keystone, a new battle is unlocked at Fort Condor. The prize is once again three Turbo Ethers. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {23} The Temple of the Ancients || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO || Treasure: | Trident, Mind Source, Silver Rifle, Turbo Ether, Rocket Punch,|| || | Luck Plus Materia, Morph Materia, Nail Bat, Princess Guard, || || | Ribbon, Trumpet Shell, Megalixir, Bahamut Materia, Work Glove,|| || | Dragon Armlet(Boss Reward), Gigas Armlet(Boss Reward). || || Fort Condor| || || Treasure: | 5x X-Potion. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO The Temple of the Ancients is located on the continent south of Junon, and essentially looks like a pyramid surrounded by forest. The team finds an injured but not deadly-wounded Tseng inside the temple, who hands Cloud the Keystone. Take note that once you enter the temple there's no way out anymore until the story progresses. You'll find yourself in a large labyrinth which looks like a hassle. Fortunately it's much easier than it looks on first impression. Start exploring. Ignore the first stairs, they lead nowhere. Instead, walk further and take the stairs down. Here climb the vines down, and walk to the right underneath the large stairs. Inside the chest you can grab a Trident. From the chest, ignore the stairs on the upper part of the screen, and head right. Climb the large vines. You can try entering the doorway, but it's sealed, so walk further. The strange person is who you'll want to follow. Walk the stairs. First climb the large vines, and grab the Mind Source that is on your way. Then enter the doorway the person also went though. After the scene he can sell you some basic items, heal you, and even save your game. The chest on the right holds a Silver Rifle. Go back outside, and climb the vines back down. Go down underneath the door- way and grab the Turbo Ether. Now walk down the large stairs, and follow the path until you can climb the little vines down. The chest there holds a Rocket Punch. Follow the path and climb the vines up. Walk underneath the hallway in front of cloud, then walk right, down the stairs, and climb the large vines to reach the 'Lucky Plus' Materia, which is the Luck Plus Materia. Go back and follow the path where the other ancient went. You'll now be in a room with large rolling boulders that have the shape of a 'U'. This requires precise timing so that Cloud will come under the open part of the boulders, then run quickly a bit further so you Cloud can be under the next open part of the boulder. Quickly run up to the purple pool when you've reached the end of it. Here, make SURE you grab the Morph Materia, as this is the only time you can get it. After the scene that the pool shows you, walk further to the next screen. You'll now be in the fabulous Clock Room. You can move the hands of the clock so you can get across the many rooms here. I suggest you move them manually so you can get to all rooms. You can't control the hand of the seconds, but if you're walking over that one can push you off. If you do this you'll get into a battle, but you can also get the Nail Bat from the chest. When you exit the room, you'll be at the previously sealed door. From there, head to the Clock Room again. There are many treasures to be found, and although optional, I suggest you get them. Move the hands of the clock so you can get to all rooms. Here's what they all lead to: I = Enemy Encounter (Toxic Frog X2, Jemnezmy) II = Dead End III = Enemy Encounter (8 Eye X2) IIII = Princess Guard V = Ribbon VI = Puzzle with doorways VII = Trumpet Shell VIII = Megalixir IX = Dead End X = Rolling Boulder Room XI = Dead End XII = Temple Exit To proceed with the game you'll need to go to VI. Equip someone (Cloud) with the Ribbon, which is one of the best accessories in the game. In the next screen you'll have to solve a puzzle of some sorts. (1)(9) ..-------------------------- (2)(4)|(3)(6)|(4)(1)|(5)(8)| ..-------------------------- (6)(5)|(7)(2)|(8)(7)|(9)(3)| ---------------------------- This is a lame attempt at an ASCII map, I know, but it can do the trick. There are 9 doorways, and I've numbered them 1-9. The first number represents the door's number. The second number resembles where you came from. So if you go through door 7, you'll come out of door 8 (hence the second number at door 8 is number 7). You can also jump down where the dots are, or basically the left side of the screen. To get back up, you'll have to take a door. Now check which door the person you're following took and walk into the door you expect him to come out from. In this particular come out of. The chest on the lower left holds a Work Glove. After opening the door, say open sesame and go through. After the scene you'll have to fight Red Dragon.. .------------------------------------------------------------------------------. |Name: Red Dragon (Level: 39) |Nullifies: Gravity | |HP: 6800 |Absorb: Fire | |MP: 300 |-----------------------------------| |Exp: 3500 |Status Effect Weaknesses: | |AP: 200 |Poison, Slow, Paralysed, | |Gil: 1000 |Darkness | |Drops: Dragon Armlet(100%) | | |Steal: --- | | |Morph: --- '-----------------------------------| |Attacks: Dragon Fang [1 Enemy, Phys Atk, 1387.5 Base Damage] | | Tail Attack [1 Enemy, Phys Atk, 693.75 Base Damage] | | Red Dragon Breath [1 Enemy, Mag Atk, 930 Base Damage] | |------------------------------------------------------------------------------| |Strategy: This boss isn't the hardest in the game, but can still pack a punch.| |Start the battle with Big Guard and keep this up. Poisoning him can help, as | |can slowing him or paralysing him. Stay away from Fire, so no Kjata either (if| |you even have it yet). Aqualung does decent damage so repeat that along with | |Odin. Stay healed and you should be able to beat him fairly quickly due to his| |low HP. | '------------------------------------------------------------------------------' Give Cloud the Dragon Armlet, and pick up the Bahamut Materia that the Red Dragon dropped (or perhaps transformed into). Walk to the right and inspect the floating temple. During the scene, agree with Cait Sith. Exit the area, and heal up at the ancient on the left. I also suggest saving your game, and giving someone the Bahamut Materia (preferably the one with the highest Magic, probably Aeris). Now go back to the clock room. You can only go to room XII now. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Before you go into room XII, give her an armor and weapon that's not unique. That means no Princess Guard, Umbrella, etcetera. You can give her Materia though, along with an Accessory. You know why this all is needed. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In room XII, you can't just exit through the door, oh no. It's time for one big, badass boss battle. In fact, one of the hardest bosses lies around the corner. Walk over to the door, and the battle with Demon's Gate begins.. .------------------------------------------------------------------------------. |Name: Demons Gate (Level: 45) |Halves: Earth | |HP: 10000 |Nullifies: Gravity, Poison | |MP: 240 |-----------------------------------| |Exp: 3800 |Status Effect Weaknesses: | |AP: 400 |Poison, Slow, Darkness | |Gil: 4000 | | |Drops: Gigas Armlet(100%) | | |Steal: --- | | |Morph: --- '-----------------------------------| |Attacks: Falling Rocks [1 Enemy, Phys Atk, 1762.5 Base Damage | | Cave-in [All Enemies, Phys Atk, 1410 Base Damage] | | Petrif-Eye [1 Enemy, Mag Atk, Cost=12MP, Causes 100% Slow-numb] | | Demon Rush [All Enemies, Phys Atk, 2215 Base Damage] | |------------------------------------------------------------------------------| |Strategy: Start the battle with Big Guard, immediately followed by a casting | |of your newly acquired Bahamut.. Ah, such power. Unfortunately, that is the | |only magical attack that can inflict serious damage as it's the only one | |available with the armor 'piercing' ability. All other summons, magic, enemy | |skills, or magic items will do very little damage because of his grand Magic | |Defense. Limit Breaks like Climhazard and Meteorain do wonders in this battle,| |but you can't solely trust on those. Be SURE to keep your HP and defense up | |with Big Guard and White Wind. The only way to seriously damage Demons Gate is| |to use items like Right Arm and S-mine (physical damage items), or.. to Throw | |weapons using the Throw command! Yes, this can inflict 1000 damage per/ | |throwing, so if you have any weapons that are NOT unique and that can be | |bought easily, throw them at him for good damage. If you keep this up you | |should be able to beat him. His Petrif-Eye attack is perhaps his weakest | |attack, as you can cure this with a simple Soft or White Wind casting. | '------------------------------------------------------------------------------' After the battle a whole bunch of scenes will occur. Pay attention to the story, until you find yourself awakening in Gongaga. Exit the town, and find the Tiny Bronco on the beach south of Gongaga. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Yep, after the Temple of the Ancients, it's time to do yet another battle here. While the game says you don't get anything (gives a tiny blank text box), you receive 5 X-Potions for winning this 10th battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO CHECK || {24} Bone Village, The Sleeping Forest & City of the Ancients || LIST Oo*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*oO || Treasure: | Kjata Materia(unless you already got it), Water Ring, || || | Magic Source, Aurora Armlet, Guard Source, Elixir, || ||-------------| Enemy Skill Materia, Comet Materia, Wizard Bracelet (Boss). || || Key Items: | Lunar Harp. || || ------------| || || Bone Village| (At this time): Lunar Harp, Mop, Buntline, Megalixir, || || Treasure | Elixir(infinite), Turbo Ether(infinite), Ether(infinite), || ||-------------| Potion(infinite). || || Fort Condor | || || Treasure: | 5x X-Potion, 5x X-Potion. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Head to Bone Village, which is located on the northern continent. You can get off at the beach nearby. You may have been here before, but now is the first time you can actually dig for items. It's a mini-game of some sorts, and a pretty uncovered one so far. I will cover every aspect of it, but not in the walkthrough. There's a special section for it. Anyway, you will want to get the Lunar Harp first, as you need it to proceed with the story. Talk to the man sitting in the doorway, as he's in charge. The basic principles of digging are easy. There are several spots that hold treasure, however you don't know where those spots are. In order to find out where the spots are, you place 1 up to a max of 5 diggers with the square button. Then you ignite the bombs, after which the diggers will all face the direction where (one of) the spot(s) is. Where their line of view crosses, that's where the spot is. The Lunar Harp is located on the upper level, slightly right of the smoke coming out of the building. You can basically skip the whole 'placing diggers' part and just mark that you want to dig there. The next morning you can grab the Lunar Harp from the chest near the entrance. There are several other treasures to be gotten in Bone Village, including 1 Mop, 1 Buntline, 1 Megalixir, and infinite Elixirs, Turbo Ethers, Ethers and Potions. Later, the Key Item 'Key to Sector Five' can also be dug up, but not right now. If you're interested in digging all these treasures up, refer to the special Bone Village section. I will, however, explain a trick here on how to get infinite Elixirs (for free) fairly easy now. To stock up on Elixirs, just talk to the leader and skip placing diggers and igniting bombs, until you have to mark the spot. Now, do you see the F-16 aircraft? The nose of it lies on the ground. Position Cloud so his head touches the top of the aircraft's nose. This is the place you want to dig for many Elixirs. Mark it, and check the chest afterwards. Nothing in it? Don't worry.. there won't be an Elixir in it every single time. Your chances of getting an Elixir are about 1 out of 7 tries. I find it fairly decent, especially seeing how an Elixir is a rare item, and getting so many of them now already isn't done very often. Don't forget to skip placing diggers, as you don't need them to find the spot. Enjoy yourself.. when you're done, enter the Sleeping Forest. Walk to the next screen, which has a view from the top. The Lunar Harp is automatically used, and you can go further north. Note: If you haven't gotten the Kjata Materia yet, do so now. The red orb will quickly disappear all the time, so be quick grabbing it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Yeah, right after you wake the Sleeping Forest with the Lunar Harp, this battle is available. Again, while the game says you don't get anything (gives a tiny blank text box), you receive 5 X-Potions for winning this 11th battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head north to the next screen. Walk under the tree trunk to the chest, that holds a Water Ring. Then go back and walk through the tree trunk to the other side. Note: In this area you can find Boundfats. From this enemy you can steal, win, or morph Dazers, an item that inflicts the status 'Paralysed'. This is the only item that does this, so it has it's uses on many times..Grab some if you want. In the next screen enjoy the view and walk to the end. You'll be on the world map in the corral valley between the Sleeping Forest and the Forgotten Capital, also known as City of the Ancients. Enter. You'll come at an intersection right away. Head left to find a house with a save point and a chest that holds a Magic Source. Then head out, and walk further to a next screen. Walk downstairs here to find a chest with an Aurora Armlet inside. This is a great armor for this time in the game. Head back to the intersection and head right. Enter the first house to find a Guard Source. In the second house you can find an Elixir in the chest, and an Enemy Skill Materia behind the upper bed. Take the advise and get some sleep. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This battle is available after the nap. It's still possible to just exit the City, so don't worry. Again, while the game says you don't get anything (gives a tiny blank text box), you receive 5 X-Potions for winning this 12th battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you wake up, go back to the intersection and walk all the way north. Enter the building, and grab the Comet Materia at the very top. Proceed down the blue shining stairs in the middle. Mr. Fish is no longer there. Walk down the large crystal stairs, and save your game if you wish. Also, equip someone with the Water Ring. Walk up to the stone steps.. Then walk to Aeris..talk to her until a scene occurs and you will have to fight Jenova-LIFE. .------------------------------------------------------------------------------. |Name: Jenova-LIFE (Level: 50) |Weakness: Earth | |HP: 10000 |Nullifies: Gravity | |MP: 300 |Absorb: Water | |Exp: 4000 |-----------------------------------| |AP: 350 |Status Effect Weaknesses: | |Gil: 1500 |Slow, Paralysed, Darkness | |Drops: Wizard Bracelet(100%) | | |Steal: --- | | |Morph: --- '-----------------------------------| |Attacks: Blue Light [1 Enemy, Mag Atk, Cost=8MP, Water Element, 472.5 Base | |Damage]; Blue Flame [1 Enemy, Mag Atk, Cost=12MP, Water Element, 540 Base | |Damage]; Aqualung [All Enemies, Mag Atk, Cost=34MP, Water Element, 1755 Base| |Damage]; Reflect [1 Ally, Mag Atk, Cost=30MP, Causes 100% Reflect]; | |------------------------------------------------------------------------------| |Strategy: If you equipped the Water Ring you can't lose, since all her | |offensive attacks are water based. Cast powerful summons like Bahamut, Odin | |and Kjata, and continue with Beta. Stay away from Aqualung, it'll heal her. | |Keep Big Guard up as usual, and heal with White Wind or whatever you want.. In| |fact, you can also cast Magic Hammer on her 3 times(before she casts Reflect | |though!) and she won't have any MP for her attacks. If she did cast Reflect, | |DeSpell it first. | '------------------------------------------------------------------------------' After the sad scenes you'll have reached the end of Disc 1. If you have been playing from the first Reactor till here, I'd say..Get a freaking break! Yeah, there are always people who try stuff like that, right..? After changing the disc, you're supposed to head north. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {25} Coral Valley Cave & Icicle Inn || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO || Treasure: | Viper Halberd, Bolt Armlet, HypnoCrown, Megalixir, Magic Plus || || | Materia, Power Source, Hero Drink, Vaccine, X-Potion, || ||------------| Turbo Ether. || || Key Items: | Glacier Map, Snowboard. || ||------------| || || Fort Condor| || || Treasure: | 3x Elixir. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This battle is best done right now, since the further you continue with the story, the harder it gets to return to Fort Condor. The reward for this 13th battle are three Elixirs. It's also shown in-game that way. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ While it is often said that you can't get certain items anymore on Disc 2, this isn't entirely true. It's true however that the further you go, the less likely you're to return to the world/tiny bronco, so that you will eventually get past a long series of events. And after those events you won't be able to get the items anymore. So, it's a good time now to get whatever you needed to. A quick list of things: o Umbrella (Speed Square Gold Saucer), only can get 1, won at 5000+ points. o 99 Mythril Clips (bought in Junon) o 99 Four Slots (bought in Costa Del Sol-bar) o 99 Shotguns (bought in Rocket Town) Yes, that'll cost quite some money.. in fact, it'll cost about.. 514800 gil. Whoa! You can almost buy TWO villa's for that money, I hear you thinking. True, but the villa won't go anywhere.. and these items will. Where to get the money? Head to the beach of Mideel, the southeast continent, and start to Master your 'All' Materia's. Put them in double growth weapons. One 'All' sells for 1.4 million, so you won't need to worry about money after that. The buggy will also disappear, as will the Tiny Bronco, but the Tiny Bronco doesn't have any special location it can go to.. The buggy does: The Corel Prison. There are two enemies here: The Land Worm and the Cactuar. The Land Worms can be morphed into a Fire Fang. The Cactuar is very rare, so if you want a chance to see/ beat it, do so now. It also only appears there. It's got a twin brother somewhere else, but those are named Cactuer (note the 'e'). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you're not doing a Perfect Game you must be thinking along the lines of what the hell you could all do/go for in this game. And you're right, it's insane. Oh well. Head north like Sephiroth did. Here, walk around the shell by going to the left, then around it to reach the chest with a Viper Halberd in it. Then proceed up the steps, which Cloud will automatically take. Walk to the top of the spiral shell and enter the cave on the left. In this section, more treasures reside. Climb up the second crack first, and choose either right/left, then climb up further to get the Bolt Armlet from the chest. Now climb down, head right, climb down the other crack, and grab the HypnoCrown from the chest. This is a unique accessory that increases your chances of manipulating an enemy, given it's possible in the first place. Climb up more to grab the Megalixir in the chest on the upper right. Head left from here to climb up another crack. Climb down the ladder on the left to reach the Magic Plus Materia. Give this to someone, it's useful. Now climb the ladder up and exit the screen on the right. Well, guess what, that's already the end of the cave. Grab the Power Source from the very obvious placed chest and exit to the world map. Lots of snow around here, eh? Walk all the way west, then north a bit to reach Icicle Inn. Here, check out the house on the nearby left. This is the weapon shop, who sells rather decent weapons. Go in the house on the very right with the snowman. In here, you can grab the Key Item 'Glacier Map', and also a Hero Drink and Vaccine(two rather rare and useful items). Now go to the Inn, also located on the right, and head upstairs. Grab the X-Potion in the left corner, slightly visible through the window. Also head in the house on the upper left. You can watch video's here that will explain more about the story, or you can just grab the Turbo Ether when you go downstairs. Go back outside, and talk to the man up north. When you do, Elena and more Shinra Soldiers will show up. After a scene, avoid her 'grand punch' and head to the house in the middle with the dog. Talk to the kid here and he'll lend you his snowboard. The fact that you'll never bring it back doesn't matter. When you're all set, head north and talk to the man again who can teach you how to snowboard. It's pretty basic controls, nothing hard. Proceed with the mini- game. In this mini-game, you'll come across two intersections. Depending on which side you take, you'll land on a different location. Also see below. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {26} The Great Glacier || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO || Treasure:| Mind Source, Potion, Safety Bit, Elixir, Added Cut Materia, || || | All Materia, Alexander Materia. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || Picture Map: http://www.shillatime.org/finalfantasy7/greatglacier.html || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO ASCII-MAP: .-------------------------------. Cabin & Gaea's Cliff |Legend: | (when you pass out) |-------------------------------| ._||_. |v means you can only go that | |Snow| |direction, and if you go the | (11)----|(12)|---------- |other direction from (10) | / | |Feld| \ |you'll end up on the path | / | '----' (13)-(13a) |with the Added Cut Materia, | / \ |________ | |this is in the second screen | / \ \ v |going upper-right from (10). | (6+6a)----(7)--------\ (8)^ v |-------------------------------| | (9) | . v |6a is the cave holding an | | (4a/b) / \ | ^ / |Elixir which you can get | | | / --(10) |infinite of by walking away | (2)------(3)-----(4) / |when it says 'found Elixir'. | | | \ / |-------------------------------| | | | / |4a is an ice-jumping puzzle. | |-------(1)--------(5)--(5a)--(5b) |4b is a cave with Safety Bit. | | | |-------------------------------| world map world map |5a/b leads to the world map. | |-------------------------------| Snowboarding intersections lead here: |13a is where the Alexander | Left+Right = Area (1) |Materia can be found, BUT you | Left+Left = Area (3) |must go to area 8 first to | Right+Right = Area (5) |touch the hot spring. | Right+Left = Area (9) '-------------------------------' Alright, well, you're probably going to need this ASCII-map, because the Great Glacier can be confusing at times. However, once you've been here for a bit, you'll see that it's in fact quite easy to navigate. First, some notes about the Great Glacier: -You can't walk around forever. Cloud and the team are walking in blizzards with temperatures well below zero. After a while, Cloud passes out. When this happens, you'll be rescued and taken to Mr Holzoffs Cabin, all the way north. From here, you can easily continue the story, but if you want to go back for more items, you'll have to follow the map. For passing out, time in random battle doesn't count, nor does time in the menu. -The numbers on the map are areas that have something 'special' to them; A single tree, a hot spring, etc. When you go from area to area, you will notice that you're walking up, down, right, left, and it doesn't seem to make sense. And it doesn't most of the time. Just see these icy passages as passages, and nothing more. They tend to mess up your feeling for direction, so try to ignore it as much as possible. Here's a brief description of every area. The numbers of the map are kept true to the Bradygames guide, which I slightly used to compile the map, but that as a side note. The areas: (1) Entrance of the Great Glacier, it has a sign saying 'Ice Gate'. (2) It has a single sad tree, and a small rock-bridge that leads you across. (3) Has many trees, and also holds a well hidden Mind Source at the top, somewhere in the middle. (4) The upper part consists of ice with a worthless Potion. The lower half shows some pine trees. Going northwest leads to 4a, where you can do a small puzzle. This is the solution, borrowed from Alex' FAQ. All proper credits go to him. The cave holds a Safety Bit as treasure. The number 1 means you need to jump in that direction first, followed later by 2. To the Cave: Back out again: End Start o--o o o o o o--o o o | 1 | | o--o2-o o o o o--o--o o | | o o o o o o o o--o o 2 | o--o--o o o o o o--o o | 1 | | o--o o o o o o o--o o Start End (5) Many large rocky walls, both left and right. The cave is 5a/b which lead to the world map. (6) White, crystal looking area with view from above. The cave in the middle holds an Elixir. When the game says 'Received Elixir!', don't press circle, instead just walk out of the cave. When you go back inside, you can grab it again for an infinite stock (if you want to). (7) A tree serves as a bridge here. (8) This is the place with the hot spring being on the left. The steam coming off indicates it's indeed warm there. Hmm.. warm. I'd take a bath there right away! (9) Only a single pine tree stands here. (10) The screen with an intersection of four paths in total. The upper right path leads to screen 8, and never to screen 13. If you go south from screen 13 you will come out of here, though. The path on the upper left also leads to area 8. To find the Added Cut Materia, take the upper right path, and check the second screen well. The Materia lies on the right side. On the map, it's the section of the dot. (11) Looks like a mountain trail, snowy. There is a Moai Stone Face hidden near the rocks on the upper left side of the screen. (12) This is the Snow Field (feld, field, at least it fits in). The wind changes here, so you have to place landmarks while walking to indicate what direction you were coming from. In the middle of this field is a cave with an All Materia. Yeah, I know. Crappy. (13) This can only be accessed from the snow field if you head east from there. In the cave you can find 'Snow', and battle her if you touched the hot spring at area 8 first. Your reward will be the Alexander Materia. And yes, you can do this even on disc 3 if you wanted. The same holds true for all other Great Glacier items. Tip: Make sure you steal a Circlet from Snow (or any Snow enemy). It's a GREAT accessory that increases your Magic and Spirit(Mdefense) by +30! When you've grabbed the items you want, go to Mr Holzoffs House (by collapsing, for example). Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {27} Gaea's Cliffs || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO || Treasure:| Ribbon, Javelin, Fire Armlet, 'Last Elixir'(= Megalixir), || || | Speed Source, Elixir, Enhance Sword, Dragon Fang(Boss Reward). || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO From the Cabin, head north. Here, climb up. When you reach a cliff, tap square repeatedly to get Cloud's body temperature around 37-38 degrees. Just climb up all the way until you get inside the cave. Also note that this is a 1-time only area. Any treasure you miss here cannot be gotten again, ever. Same holds true for the enemy skill Trine. The Stilva enemy (looks like a red version of the Materia Keeper boss) has Trine, but also Magic Breath, an other enemy skill which is VERY powerful. Equip protective gear versus ice, or fire, or lightning and you should be safe from the attack. Still, very useful to learn. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In Gaea's Cliff, you must morph Stilva's or Evilheads into 99 Holy Torches. Or, if you plan to use the W-Item trick later on, just 1. Good luck! Also note that it is possible to get Holy Torches from the Battle Square Stilva later on, but that will take much more time if you're not planning on using the W-item trick. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In the icy cave, head north to the next area. Here, go left, then south to the previous area, except you're on the upper level now. Head right over the ice bridge, and walk further to the right through the wall, to reach a secret room holding a Ribbon. Give it to someone, as it's good. Head north and grab the Javelin from the chest on the right. Then proceed through the doorway on the left. In this next screen, walk through the tunnel to reach a boulder. Kick it and it'll remove an obstacle. Backtrack to that area and go through the tunnel that was previously blocked. Head to the exit on the right, and from the next screen also head to the exit on the right to get outside. You'll have to climb up like before, except this time around there are dead ends. The first time given a choice go up, the second time head right. The rest is rather straightforward. You can also encounter Marlboro's on any outside area in Gaea's Cliffs. They usually just attack with Frozen Beam, but they also rarely use Bad Breath, an enemy skill that causes many bad status effects. Learn it, as it's useful! May take some time though .. also equip your Ribbon(s). In the next cave, save your game at the save point if you wish, then go to the right. Here outside, walk around the right to a ledge inside with many icicles. First, grab the Fire Armlet from the chest on the right. Every time you walk to an icicle you have to battle it along with 4 bats. A single casting of Beta does the trick. Don't jump down just yet, first beat them all so they all come down. Grab the 'Last Elixir' from the chest on the left and exit/re-enter the area so you can jump down (it's faster than walking back). Now you can grab the Speed Source from the chest on the left. Don't forget to grab the Elixir in the lower right corner of the room, in a chest. Also, more importantly, you can get across to continue your journey. Back outside, grab the 'Enhance Sword' from the chest, and continue the path until you get to climb up more (yay). Just choose to go up all the time and you'll reach the next cave. Here, touch the pool near the save point to get fully healed. This is a very nice training spot if you want to gain levels. You can also encounter Blue Dragons here, which are rather strong, but always drop a Dragon Armlet, a decent piece of equipment. Before you head to the next hallway, equip your party with the Aurora Armlet/Fire Ring, Fire Armlet, and the remaining person with Dragon Armlet and a Fire Ring or Ice Ring. When you're almost at the end of the next hallway, you'll get attacked by a Schizo! Meaning, a big, badass two headed dragon.. yipes! .------------------------------------------------------------------------------. |Name: Schizo Left (Level: 43) |Absorb: Ice | |HP: 18000 |-----------------------------------| |MP: 350 |Status Effect Weaknesses: | |Exp: 2200 |Darkness | |AP: 120 | | |Gil: 1500 | | |Drops: Dragon Fang(100%) | | |Steal: --- | | |Morph: --- '-----------------------------------| |Attacks: Left Breath [1 Enemy, Mag Atk, Cost=10MP, Ice Element, | | 1089.375 Base Damage] | | Double Breath [1 Enemy, Mag Atk, Cost=10MP, Fire/Ice Element, | | 1711.875 Base Damage] | | Tremor [All Enemies, Mag Atk, Cost=8MP, Earth Element, | | 778.125 Base Damage, Counter Attack every 6th hit] | | Final Attack Breath [All Enemies, Mag Atk, Lightning Element, | | 1400.625 Base Damage] | |------------------------------------------------------------------------------| |Name: Schizo Right (Level: 43) |Absorb: Fire | |HP: 18000 |-----------------------------------| |MP: 350 |Status Effect Weaknesses: | |Exp: 2200 |Darkness | |AP: 120 | | |Gil: 1500 | | |Drops: --- | | |Steal: Protect Ring | | |Morph: --- '-----------------------------------| |Attacks: Right Breath [1 Enemy, Mag Atk, Cost=10MP, Fire Element, 1089.375 | | Base Damage] | | Double Breath [1 Enemy, Mag Atk, Cost=10MP, Fire/Ice Element, | | 1711.875 Base Damage] | | Tremor [All Enemies, Mag Atk, Cost=8MP, Earth Element, | | 747 Base Damage, Used as Counter Attack every 5th hit] | | Final Attack Breath [All Enemies, Mag Atk, Lightning Element, | | 1400.625 Base Damage;] | |------------------------------------------------------------------------------| |Strategy: First of all, I suggest stealing the Protect Ring from Schizo | |(Right). It's a great accessory. Start the battle with Big Guard. Schizo is a | |rather tough boss, but if you come well equipped (with protection from Ice, | |Fire, Lighting and Earth) it shouldn't be so hard. Alexander does high damage,| |as does Bahamut, Odin, Aqualung, and Comet. Pound away, keep your defenses up,| |your HP high, and hope nothing goes wrong. Be prepared for his Final Attacks | |when a head dies, as they inflict 1000+ damage to everyone. On a side note, I | |found it useful to press Select during the battle to have the extra info menu | |come up, so I knew which side was right/left. | | | |Alternatively, you could just keep on casting Magic Hammer on both heads until| |they run out of MP/Skill Power. The only attack left will be their Final | |Attack. Cheap, but effective. | '------------------------------------------------------------------------------' You could head back to heal up/save, or just continue ahead. On the next screen, just climb your way up to the Crater. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {28} Whirlwind Maze || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO || Treasure:|Neo Bahamut Materia, Hi-Potion, Ether, Kaiser Knuckle, || || | Reflect Ring(Boss Reward), MP Turbo Materia, Poison Ring. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Get used to walking up/down on this screen. You need to steal 98 Gigas Armlet's from Gigas (purple giants) here. The only bright side is that you have gotten one already from Demons Gate. It's possible to encounter Gigas in the battle square too, but that is WAY slower than here. You also MUST win Earth Mallets from him. 99 if you don't use the W-item trick, and otherwise just one. I really, really wish you luck. I know from experience this takes a long while. If you're also doing a no-escape game you'll also have to cope with the Grenades. To prevent getting highly damage give someone the Protect Ring, and put everyone in the back. You can also use Defend to cut the damage down. Note: If you're also following the Max Natural HP/MP challenge, things get rough here. In fact, you may get stuck here a very long time. Also, if you go further, Tifa will join up, so if you don't want this, don't go ahead just yet. I suggest you keep two characters dead all the time to prevent them from getting exp. More tips are in the special section for this. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Walk down the crater. You can steal a Gigas Armlet from the purple giants if you want to. It may seem crappy, but it does increase your STR by 30 points! In the next screen, Tifa will join you if she isn't already in your party. Continue to the left. In the next screen, also continue walking to the left and pick up the Red Orb.. the Neo Bahamut Materia, and give it to someone. You can also save your game here. Walk further left to see a small scene. In the next area, inspect the two cloaked people to find a Hi-Potion and an Ether. As Cloud says, you can't walk through the whirlwind when the wind blows strong. You have to wait for it to calm down. If you fail you'll have to fight a Wind Wing enemy. Proceed further. In the next screen, just follow the path, picking up the Kaiser Knuckle from the chest along the way. There are, by the way, many interesting enemies around here. Funny looking, rare, and only available here. Be sure to give them a good look. Dragon Riders and Killbins can be morphed into Mind Sources, if you have the patience for that. Proceed to the next screen up north. Here, you'll have to get past the whirlwind again, but to make things more difficult, there is an extra flow that will always kick you out. Proceed to the next area north, but before you do equip Fire protective gear. .------------------------------------------------------------------------------. |Name: Jenova-DEATH (Level: 55) |Nullifies: Gravity | |HP: 25000 |-----------------------------------| |MP: 800 |Status Effect Weaknesses: | |Exp: 5000 |Slow, Paralysed, Darkness | |AP: 400 | | |Gil: 5000 | | |Drops: Reflect Ring(100%) | | |Steal: --- | | |Morph: --- '-----------------------------------| |Attacks: Red Light [1 Enemy, Mag Atk, Cost=8MP, Fire, 843.75 Base Damage] | | Tropic Wind [1 Enemy, Mag Atk, Cost=12MP, Fire, 750 Base Damage] | | Silence [1 Enemy, Mag Atk, Cost=24MP, Can inflict Silence] | |------------------------------------------------------------------------------| |Strategy: The previous Jenova fight was all about water, this one's all about | |fire, making it perhaps even easier than the last one. If you came with Fire | |protective gear, this fight's a breeze. Her Silence means little harm. If you | |didn't protect yourself, you could also be cheap and drain her MP with Magic | |Hammer. | '------------------------------------------------------------------------------' After the battle, choose either Red XIII or Barret to give the Black Materia to, then talk to Tifa to continue. Don't forget to grab the MP Turbo Materia that Jenova Death left behind. Grab the Poison Ring from the chest when you continue to the north. In the next screen, things get even trickier to get past the whirlwind. Now you must also dodge and time the lightning that strikes down in a certain rythm. When you get to the far north, it's time for a large amount of scenes and you can sit back most of the time. Sometimes walk a bit, talk a bit. Enjoy the great FMV's. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {29} Escape from Junon || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO || Treasure:| --- || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO After many scenes, you'll wake up having boobs! Oh wait.. you're controlling Tifa now. Talk to Barret, and after the scene, you've switched to Barret. Just follow the soldier, you can't do anything else except use the Save Point in the next screen. When you get to the gas room, you'll get a scene first. Afterwards, fight the Attack Squad with Barret and Cait. After that, check out the door and more scene's will happen. After a while you'll be able to control Barret again. Team up with Cait and go out the room. From here, head right, and outside. At the end, talk to Yuffie (in reporter disguise). In the next screen, head up the elevator (you can still walk during the sequence, saving you from encounters). After the scene, you'll have control of Tifa. Don't worry, though. The gas probably smells awful, but it won't do you any harm (or Tifa can hold her breath insanely long). You can take as long as you'd like. And at least the guard dropped that key. To get Tifa out, first grab the key. How to do that? With her feet, arms, and head! There are two combo's that will get you out. 1) Press: X, X, Triangle, X + Triangle, Triangle + Circle, Circle... or: 2) Press: X, X, Triangle, X + Triangle, Square + Triangle, Square. Go to the orange light in the corner, and push the button to stop the gas. Try and open the door, and a cutscene will start. Now all you have to do is climb down with Tifa (note that even if you are really slow, the soldiers never catch you), and then run to the end of the cannon. Here you'll get into a little slapping game with Scarlet, after which you'll get another scene.. and not just a scene, you get the friggin Highwind too! Check the inside, walk down, and head in the cockpit. Here, talk to Red XIII Barret, and Cid. Then talk to the trainee pilot. After that, go to the Operation Room and talk to the crew member to form a party, or Save/Heal. Go back to the Cockpit and talk to the Pilot to take off. Yahoooray! Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO CHECK- || {30} Flying High: Optional things with the Highwind || LIST Oo*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*oO || Treasure:| Elemental Materia, Fullcure Materia, Elixir, Magic Source, || || | Fourth Bracelet, Guard Source, Enemy Skill Materia, || || | Quadra Magic Materia, Chocobo Lure Materia. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Since you've got the Highwind now, I really suggest you go do some fun stuff now.. I mean, why wouldn't you? You've got FREEDOM! The Highwind can fly around the whole world, but can only land on green, grassy areas. That means no dirt, no forest, and no desert. You can go to many places, just not everything.. yet! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is the last optional battle to do here.. they'll say you've missed 5 battles but that's due to sleepyhead Tifa who slept for 7 days. The prize for this last optional 14th battle is again 3 Elixirs, if you did everything else. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ First of all, many shops have re-stocked their shops with different or new items. Many shops at Fort Condor, Junon, and Costa Del Sol sell different things than they did on disc 1. Also, if you've got the 300000 gil, you may as well buy the villa in Costa Del Sol and turn it into 'Villa Cloud'. This will likely require you to sell a Mastered All Materia for 1.4 million gold. Now fly over to Nibelheim and head to Tifa's Piano. Inspect the Piano. If you chose to play the piano in the flashback and you said you 'jammed on it', then you'll now receive the Elemental Materia. That's all there is to do in Nibelheim now. Now head to Cosmo Canyon. Enter the Item Shop on the far right, and go behind the back. This was blocked off at first. Now you can grab the Fullcure Materia, along with the Elixir and Magic Source. Fly your boobs over to Rocket Town now. Note how the music changed from the 'Wall Market theme' into this music now. Anyway, that's not what you came for. Head into the weapon store and grab a Fourth Bracelet from the chest in the other room. This is a rather good armor, although the Magic Defense from armor is NEVER used from any armor. So ignore that.. your Mdef will always be based on just your Spirit Stat. It's still a good armor for now. Now go to the Item Shop (with the Old Man outside) and grab a Guard Source from the room behind. Both shops have changed what they sell somewhat, by the way. Now fly over to the northern continent. From the exit of the Corral Valley Cave check out the house on the northwest from here, which is surrounded by mountains. Lucky for you it's possible to land here. Talk to the Green(!) Chocobo there who'll give you an Enemy Skill Materia, which should be the fourth and last one. You can also talk to the guy who is the 'Chocobo Sage'. This guy has the worst memory ever (although he certainly does remember to keep his prices SKY HIGH for greens/nuts!). If you come back after having fought between 3 and 6 battles, he'll be able to tell you another chunk of info. This is useful for later on, if you're interested in Chocobo Breeding. From Cosmo Canyon, fly to the south from there, and you should be able to locate an island called Cactus Island. You can land on the grass, and fight Cactuers in the desert. The reason to come here is that they can be morphed into a Tetra Elemental, an accessory that absorbs Fire, Ice, Earth and Lightning. The Cactuers pack a punch with their 1000 Needles attack that always does 1000 damage, and their normal 'Mystery Kick' that can do around 750 damage. They are also very hard to hit, in fact you only have 1/8th chance you can hit them normally with physical attacks. Fortunately, there are ways to morph them easily. The Cactuers are level 40, so if you cast the Enemy Skill Level 4 Suicide on them they'll instantly have very low HP. You can now do two things: You can manipulate them, making them an easy target for morphing, or you can paralyse them using the item Dazers (gotten from Boundfat enemies in the Corral Valley, just north from the Sleeping Forest). Either way works just fine. I suggest you get 3 of them, for whenever you want one for any party member. Now fly pretty much to the other side of the world map, to the islands on the northeast of the eastern continent. In the forests here you can encounter Goblin enemies. You can learn the enemy skill Goblin Punch from them (which costs no MP to cast, and does alot of damage if your Lvl and the enemies' Lvl are close to each other). You can also get the Zeio Nut from them, which may be of good use to you later during chocobo breeding. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now is also a good time to go to Wutai and defeat Godo. Make SURE you've got all Enemy Skill Materia's that DON'T HAVE Trine equipped on Yuffie, to make sure you learn Trine from him. It's your last chance to learn it.. now all 4 Enemy Skill Materia should have Trine! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There's another optional thing to do, and it involves exploiting a glitch of some sorts. I never have any problem with doing this, but if you do, just skip the next paragraph. Fly with the Highwind to the east of the Chocobo Ranch and spot the Cave. Follow the dirt path from the cave until you see a cliff that leads to a grass area. This is the spot you need to be at. The trick is to fly/land the highwind near the cliff so that when you land, you'll actually be on the dirt area leading to the Cave that's normally still unreachable. To do this, face the Highwind south, and use Square + Directional buttons to move it around. When nearby the ledge, press X to land, and also hold the Up/Left buttons along with L1. If done correctly, you'll be next to the ledge on the dirt area. It's kinda tricky, but give it a few tries and I'm sure you'll be able to pull it off. Here's a video that shows how it's done (on Youtube). Note, this video is not mine, nor do I take credit for it. All credits go out to the original poster of the video. Go here: http://youtube.com/watch?v=vhDDj_b1hek You can go to the Chocobo Ranch and grab the Chocobo Lure Materia if you walk a bit to the right of the fence. You can even start catching Chocobo's now, but I won't go in-depth here. If you want more info, head to the chocobo section. While you're here, make sure to buy at least one Mimett Greens for soon. This is all you can do for now. The Gold Saucer's closed off, so there's not much else to do than to continue with the story. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {31} Mideel || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO || Treasure:| Contain Materia, Curse Ring, Elixir. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Mideel's a quiet little town, but it does hold several secrets. Let's start exploring. First of all, you'll want to check out the shops on the right. They sell rather decent equipment/items, plus you'll come across a crazy costumer who wants to buy everything from the shops. Be SURE to talk to her in every shop. Also talk to the baby white chocobo, and give it your Mimett Greens. Then tickle it behind the ears and you'll receive the Contain Materia. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Make sure to talk to the crazy woman in every shop. This is crucial for later, when she'll have the items the shops used to have. You definitely want to be able to buy from her, or you may not be able to get 99 of the items. And of course, if you're missing these shops, it's another factor holding you from a perfect file anyway. Also get the Curse Ring. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In the weapon shop, be sure to inspect the door. Apparently you can't open it, but you must inspect it anyway before you can do the rest of this mini-quest. Now walk over the wooden bridge to the left. There's not much inside the Accessory shop, but there's an item to be found near the man. Nearby on the left you'll hear a screeched sound. Inspect it and you'll get the 'Beat-Up Useless Old Key'. Now head to the weapon shop and try the key on the door in the back. Tell the truth to the owner and you'll receive the Curse Ring! The Curse Ring is a good accessory that increases your stats like this: Str +35, Mag +25, Dex +15, Vit +15, Spirit + 15, Luck + 10. However, at the start of the battle you'll automatically get Death Sentenced, meaning the equipped character dies within 60 seconds. You can easily counter this by casting 'Death Force' on the character. Now talk to the dog and a scene will happen.. looks like you've found Cloud.. alive and..! Well, not really kicking. After more scenes, Cid's chosen as new leader. Go to the Operation Room to form your party, then take off with the Highwind. Just go back to Mideel, and head into the house with the two men nearby. Here you can grab an Elixir from the bed. It doesn't really matter what you say, and both responses are funny (Cid's the man!). Now exit the town. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {32} The Huge Materia: Corel and Fort Condor || CHECKLIST Oo*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*oO || Treasure: | Ultima Materia, Catastophe, Phoenix Materia, || || | Imperial Guard(Boss Reward). || ||-----------| || || Key Items:| Huge Materia #1, Huge Materia #2. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Head over to North Corel, and walk all the way back to the Reactor. Here you'll have to fight against the Attack Squad. After that, you'll come after the train and you have to alternate between the levers using the Up + Triangle buttons. When you've caught up, you'll be on the train. You'll get a fixed encounter on every wagon of the train. On the 1st you'll fight a Gas Ducter.. just use something short and powerful on it, like Trine or Magic Breath. Same for the 2nd wagon, except there are 2 Gas Ducters now. On the 3rd wagon, you'll encounter a unique enemy, so I'll give it a little section: -------------. Wolfmeister | -------------' Info: This guy looks pretty tough, but he isn't too hard. He's weak to water, so the quickest way to beat him is to keep using Laser, and then Aqualung on him.. He has 10000 HP. On the 4th wagon, you'll encounter another unique enemy: -----------. Eagle Gun | -----------' Info: FIRST OF ALL, STEAL the unique armor 'Warrior Bangle' from him. Then kill it off with Laser and then Magic Breath. It's got 17000 HP, so this could take the longest of all battles.. The last enemy you'll have to fight is a single Attack Squad guy. After this, you must stop the train. There are several ways to do this, but this'll do the trick (press the buttons simultaneously): Up+Triangle, Down+X, Down+X. At North Corel, depending on how good you did, the following happens: 1) If you stopped the train, you'll receive the Huge Materia, and get the Ultima Materia for free. 2) If you jumped onto the other train, but never got it to stop, you won't get the Huge Materia, and you have to pay a whopping of 50000 gil for the Ultima Materia. 3) If you didn't get on the other train you won't get the Huge Materia, nor the ultima Materia. You suck ass if you get this option! Of course, you should just get the first option..I'd restart if you didn't. After having slept at the Inn, go outside and into the building on the left. Talk to the woman with the green hat and she'll give you Barret's final Limit Break.. Catastrophe! You're done here now.. so fly over to Fort Condor. Here, just climb all the way up and talk to the person in charge of the battles. This is the FINAL battle at Fort Condor. There is a better strategy than just winning the battle this time, though. If you let the enemy reach the shack, you'll have to fight a very weak boss called CMD. Grand Horn. If you beat him, he'll drop an Imperial Guard, a very good (and rare) armor. Besides, it'll count as just winning the regular battle, so you'll also get the Huge Materia. After winning, go outside and grab the Phoenix Materia. Note: If you happen to lose the 'boss battle', it won't be game over.. instead, you'll never be able to enter Fort Condor again. Again.. you really suck ass if you get that. Now head back to Mideel to check on Cloud and Tifa. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {33} Cloud at Mideel + More optional things || CHECKLIST Oo*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*oO || Treasure: | Premium Heart, Sneak Glove, Final Heaven. || ||-----------| || || Key Items:| Key to Sector 5. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Walk to the clinic and talk to Tifa. After this, Ultimate Weapon attacks Mideel so it's time for a boss fight.. .------------------------------------------------------------------------------. |Name: Ultimate Weapon (Level: 61) |Nullifies: Gravity | |HP: 100000 |-----------------------------------| |MP: 400 |Status Effect Weaknesses: | |Exp: 0 |Slow, Darkness | |AP: 0 | | |Gil: 0 | | |Drops: --- | | |Steal: Curse Ring | | |Morph: --- '-----------------------------------| |Attacks: Quake2 [All Enemies, Mag Atk, Cost=28MP, Earth, 2079 Base Damage]| | Claw [1 Enemy, Phys Atk, 2100 Base Damage] | | Ultima Beam [All Enemies, Mag Atk, Cost=40MP, Hidden Element, | | 2079 Base Damage]; | |------------------------------------------------------------------------------| |Strategy: Start the battle with stealing the rare Curse Ring. There are only | |two of these in the game, and this is the second. Then quickly cast Big Guard | |and do whatever you want. Ultimate Weapon can't be defeated, and flees after | |several turns. You can however deplete his HP more for later. If you want to | |defend yourself from Ultima Beam, you could put an Elemental Materia, paired | |with ANY Materia that has no element (like independent materia) in your armor.| '------------------------------------------------------------------------------' After the battle, a large amount of scenes will take place. Eventually you'll be running around with Tifa in some memories. First head up to 'Nibelheim', then left to the well, then right to Tifa's room, and then up again. After all this, and then some more scenes, you'll have Cloud and Tifa back in your party, alive and kicking ass again! Mideel's destroyed, and the shops won't have much left to offer you.. however the crazy costumer on the right part of the area has the items the shops used to have .. if you talked to her in the corresponding shops, that is. If you talked to her in just the weapon shop, then that's all you're gonna be able to buy. There are a few more optional things you can do at this point. First of all, head to Bone Village. Here, ask for a search (doesn't matter what, except no Lunar Harp.. duh). Now just skip placing diggers and planting bombs, and walk to the upper level. Here, stand near the ledge, in the middle between the smoke and the campfire. Mark the spot, and the next morning grab the Key Item 'Key to Sector 5'. Now that you have that, why not visit Midgar again? The guy outside seems to have lost his key.. ah.. well it's yours now! Enter Midgar. If you go inside the church you can witness a glitch of Aeris. Head to Wall Market and go to the store that says 'Item'. In here, try and use the machine to receive the Premium Heart, Tifa's Ultimate Weapon. A funny scene will happen if you have Cid and Tifa in your party. Now head to the weapon store up north. Talk to the guy who sold you the batteries and he'll offer you a new bargain *cough sucker cough*. He'll sell you the Sneak Glove for a whopping 129000 gil. It's a great item though, as it increases your stealing chances by alot.. so you can't get around it if you want to have it. When you get this, exit Midgar again. Or you can go on a massacre and waste all the weak enemies around here that used to bother you before.. heheh.. Head to Nibelheim with Tifa in your party, and go to Tifa's piano. Here, play the tune like before: X, [], Triangle, R1+Triangle, R1+[], X, [], Triangle, R1+X, O, X, [], X, and press start to end. You'll receive Tifa's Final Limit Break, Final Heaven. The Gold Saucer also re-opened, which means you can do Chocobo Races now, and also breed Chocobo's. Again, I won't go in-depth here. More info is at the special section. With Chocobo breeding, you can get to the 4 special materia caves, which hold the Quadra Magic, Mime, HP<->MP, and famous Knights of the Round Materia. Just thought I'd mention that. Also see section {OPT-7.16}. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {34} The Underwater Reactor || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO || Treasure: | Battle Trumpet, Scimitar. || ||-----------| || || Key Items:| Leviathan Scales. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Well, back to the story again. Head over to Junon and give the soldier guarding the elevator on the left 10 gil (The guy's really underpaid, I guess.. geez!). Ride the elevator up, and go to the main street. Cloud will mention that the large cannon is missing. Walk all the way out of the street until you get to a grey passing corridor. Walk to the end of it (it would've been fun to wipe out the whole squadron with a spell like Beta though..) and enter the elevator. In the elevator you'll have to fight 2 Submarine Crews, nothing serious. Walk out and fight 2 more. You can't get past the dog now. Walk down a couple of halls and save your game at the save point if you want to. Ride the elevator down, and walk down another hall. You'll now be in the underwater reactor halls so walk to the end of them and ride the elevator down by pushing the button on the left. Here in the reactor you'll see some activities on the background. Walk all the way to the left, and save your game. Exit the hall to another with more shinra marines. You can steal a Shinra Alpha armor from the beige ones, a decent piece of armor. Now walk through the last hallway, and you'll face Carry Armor when you reach the subs.. .------------------------------------------------------------------------------. |Name: Carry Armor (Level: 45) |Weakness: Lightning | |HP: 24000 [10000 for each arm] |Nullifies: Gravity, Poison | |MP: 200 [100 for each arm] |-----------------------------------| |Exp: 2800 [1400, 1500 for the arms] |Status Effect Weaknesses: | |AP: 240 [95, 90 for the arms] |--- | |Gil: 4000 [--- for the arms] | | |Drops: God's Hand | | |Steal: --- | | |Morph: --- '-----------------------------------| |Attacks: Lapis Laser [All Enemies, Mag Atk, Cost=10MP, 1875 Base Damage] | | Damage Attack [1 Enemy, Mag Atk, 562.5 Base Damage, | | 100% Counter Attack]; | | Arm Grab [100% Imprisons Character] | | Arm Punch [1 Enemy, Phys Atk, 624 Base Damage] | |------------------------------------------------------------------------------| |Strategy: Carry Armor is often regarded as being one of the hardest bosses in | |the game.. Due to him grabbing your characters which will be flagged dead, and| |his Lapis Laser that deals 1500 damage to everyone, I can understand. If you | |use Magic Hammer on him twice though, this battle is over before it's actually| |begun. If you don't want to be cheap, have Big Guard up, and attack with your | |best summons, Magic Breath, and Bolt3, and heal with White Wind. | '------------------------------------------------------------------------------' After the battle, grab the Battle Trumpet from the chest on the left, then approach the other submarine. Here, grab the Scimitar from the chest, and MAKE SURE you grab the Leviathan Scales from the chest more on the left. If you miss this Key Item, you'll regret it, same as the Scimitar. This is the first of the two TRIPLE materia growth weapons. It's for Cid. Now enter the sub, battling the marines while passing though. Once you're on the bridge, you'll come across your parading/posing buddies.. which I always take hostage. They'll be thankful, although it doesn't get you anything. Doing the battle does nothing in particular either. Now check the manual, then start the mission. For the mini game, all you really need to know is that Square fires your torpedo's, with Triangle you can speed up, and with X you can slow down. You start behind the red sub, so quickly align yourself behind it, and fire a crap load of torpedos in it. After a few salvos it'll be toast. If you manage to lose sight of the red sub, you'll have to deal with yellow subs as well. Try using R1 for an overview to find the red sub quickly again. After the game you'll have a new vehicle, the Gray Shinra Sub! Note: It's also possible to get the Red Submarine. In order to do this, lose the battle (wait a freaking 10 minutes), then go back to Junon and go through the door where the dog used to be. This whole thing means you can never get the Huge Materia, though, so I advise you not to. Go back to Junon again, and ride the elevator up. Check out the airport on the right, and exit Junon again.. looks like you were a little too late. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO ||{35} The Gelnika and other optional things|| CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO || Treasure:| Heaven's Cloud, Megalixir, Escort Guard, Double Cut Materia, || || | Conformer, Megalixir, Spirit Lance, Hades Materia, Outsider, || || | Highwind, Death Penalty, Chaos, Oritsuru, Steal as Well Materia.|| ||----------| || ||Key Items:| Key to the Ancients, Huge Materia #3. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Now that you have the submarine, you can do some more optional things. I highly recommend doing these things as they are VERY rewarding. WARNING: The big green creature roaming around in the sea is Emerald Weapon, one of the optional powerhouse bosses in the game. I suggest you leave him alone, seeing how he can kill you within seconds. {OPT-7.7} Let's start off with the Gelnika. Get in the sub, but don't submerge just yet. Sail to the south of Costa Del Sol, near the Gold Saucer. Submerge here, and you will notice a sunken airplane. Note: If you see a large green creature nearby, quickly emerge/submerge again as it'll most likely kill you off. Enter the plane by just approaching it. In the first hallway is a save point, and a chest with Heaven's Cloud. USE this save point, as you'll find that not only the enemies in the plane are very tough, but also because sometimes when you exit, Emerald Weapon (the green creature) will be sitting in front of the Gelnika, forcing you into battle. So just save. Go in the door up. Here, walk across the bridge on the left, and grab the Mega- lixir from the chest on the right. Walk back, and go to the right now. Grab the Escort Guard from the chest. Now go downstairs, and check the upper right corner for the Double Cut Materia. It should be slightly hidden behind the chest holding the Megalixir. Now go to the upper left corner and check around for a chest holding the Conformer, Yuffies Ultimate Weapon. This weapon is perfect for this area, so I suggest giving it to her. Exit the room, and go to the left from the main hall. Here you'll meet up with Reno and Rude, who aren't just about to let you have the treasure in the Gelnika's Cargo Room. Make sure you steal their items, Tough Ring and Ziedrich. They're good/rare! .------------------------------------------------------------------------------. |Name: Turks:Reno (Level: 42) |Nullifies: Gravity | |HP: 15000 |-----------------------------------| |MP: 230 |Status Effect Weaknesses: | |Exp: 5000 |Poison, Slow, Stop, Paralysed, | |AP: 300 |Darkness | |Gil: 4000 | | |Drops: --- | | |Steal: Tough Ring | | |Morph: --- '-----------------------------------| |Attacks: Short Staff [1 Enemy, Phys Atk, 780 Base Damage] | | Neo Turk Light [1 Enemy, Mag Atk, Causes 100% Confusion] | | Electropod 2 [1 Enemy, Phys Atk, Lightning Element, 2652 Base Damage]| |------------------------------------------------------------------------------| |Name: Turks:Rude (Level: 49) |Nullifies: Gravity | |HP: 20000 |-----------------------------------| |MP: 280 |Status Effect Weaknesses: | |Exp: 5500 |Poison, Slow, Stop, Paralysed, | |AP: 360 |Darkness | |Gil: 5000 | | |Drops: Elixir(100%) | | |Steal: Ziedrich | | |Morph: --- '-----------------------------------| |Attacks: Shoulder Attack [1 Enemy, Phys Atk, 2346 Base Damage] | | Bolt2 [1 Enemy, Mag Atk, Cost=22MP, Lightning, 930 Base Damage] | | Fire2 [1 Enemy, Mag Atk; Cost=22MP, Fire, 930 Base Damage] | | Ice2 [1 Enemy, Mag Atk, Cost=22MP, Ice Element, 930 Base Damage] | | Cure2 [1 Ally, Mag Atk, Cost=24MP, 1514 Base Healing] | |------------------------------------------------------------------------------| |Strategy: Start the battle by stealing both the Tough Ring and the Ziedrich | |from Reno and Rude, then use Big Guard. If you gave Yuffie the Conformer with | |Double Cut she'll deal fairly good damage with it. If you equip Ribbons before| |you start the battle, you won't get confused by the Neo Turk Light. Pound away| |with spells like Magic Breath, Aqualung and good summons. If you want to, you | |can poison them both, but it may not help much. You can also cast Magic Hammer| |3 times on Rude to have him run out of MP if you want to be cheap. | | | |Interesting to note, Rude will still not attack Tifa. He will only attack her | |if she's the last standing, and even then he'll attack her only 2 out 3 times.| |Rude will never use attack magic on Tifa. | '------------------------------------------------------------------------------' After the fight, head north into the Cargo Room. Grab the Megalixir from the first chest, then walk all the way to the end of the right to grab the chest with the Spirit Lance. Go downstairs, and grab the Hades summon materia from nearby the wrecked helicopter on the right. Look for the red orb. Now walk to the lower part of the screen to grab the Outsider from the chest on the left, and Highwind, Cid's Final Limit Break, from the chest on the right. That's all there is to be found in the Gelnika.. as far as treasure goes. This place holds many powerful enemies that can be morphed into Sources that can increase your stats. You can get all the 6 different Sources here. The best way to do this is to give Yuffie the Conformer and the Morph materia, since her ultimate weapon isn't decreased in power when using morph. In the hallway where the turks are you'll find groups of Bad Rap and Poodler, in the Cargo Room you can find Serpents, and Unknown 1/2/3. In the other room near the entrance, you can find a mix of Unknowns. More info about stat maxing is available in a special section. Save your game and exit the Gelnika. Emerge with the sub, and sail a bit north of Costa Del Sol, until you get to a desert with a river nearby. Submerge, and go through the tunnel. When you get to the end, emerge again and get off the sub. Go to the waterfall and enter the secret cave, also known as Lucretia's Cave. Do this with Vincent in your party. A scene will occur. You can't fight battles outside the lake here, but when you've fought 10 battles anywhere, you can come back here with Vincent to receive the Death Penalty and Chaos, which are Vincent's Ultimate Weapon and Final Limit break respectively. Submerge again and take your sub close to Bone Village, where you should see another tunnel around there somewhere. Check it out and grab the Key Item 'Key to the Ancients'. This isn't optional. There is one more thing to do in the sub. Head to Junon and submerge. From here just go south/southwest to reach the downed Red submarine. You'll receive the 3rd Huge Materia from it. Now go back to Junon and hop back in the Highwind. Fly over to Wutai and go straight to the Da-chao statues. Remember the cave with the intense flames? Well, with the Leviathan Scales you can pass through the cave, grabbing the Oritsuru from the chest, and the Steal as Well Materia from the other flames. That's about it for now. Especially the Gelnika will be a place where you may want to return later, though.. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {36} A Space Odyssey 1997 || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO || Treasure: | Venus Gospel. || ||-----------| || || Key Items:| Huge Materia #4. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Head over to Rocket Town now. If you didn't get the Fourth Bracelet from the Weapon Shop, and the Guard Source from the Item shop earlier, do so now. Head to the Rocket, and as you do, Cid will join your party if he isn't already in it. Beat the several attack squads and climb up. Here you'll meet Rude again, plus an attack squad. Make sure you steal his Ziedrich, a great and rare armor! .------------------------------------------------------------------------------. |Name: Turks:Rude (Level: 42) |Nullifies: Gravity | |HP: 9000 |-----------------------------------| |MP: 240 |Status Effect Weaknesses: | |Exp: 3400 |Poison, Slow, Stop, Paralysed, | |AP: 80 |Darkness | |Gil: 3000 | | |Drops: Hi-Potion(100%) | | |Steal: Ziedrich | | |Morph: --- '-----------------------------------| |Attacks: Bolt2 [1 Enemy, Mag Atk, Cost=22MP, Lightning, 540 Dmg] | | Cure2 [1 Ally, Mag Atk, Cost=24MP, 1202 Base Healing] | | MBarrier [1 Ally, Mag Atk, Cost=24MP, Causes 100% MBarrier] | | Shoulder Attack [1 Enemy, Phys Atk, 882 Base Damage] | | Grand Spark [1 Enemy, Mag Atk, 648 Base Damage] | |------------------------------------------------------------------------------| |Strategy: Kill off the Attack Squad first, then make sure you steal the | |Ziedrich from Rude! After this, use Big Guard to cut down the damage from his | |Grand Spark attack. Use strong attacks to finish him off. This should be a | |breeze for you. | '------------------------------------------------------------------------------' When you get inside, beat the grunt, then go inside. Here, a few scenes will happen.. and FAT-ASS Palmer launches the rocket! What the hell.. did he just awaken from his crash with the truck or what? Anyway.. you'll now have to go to the right and climb up to the Huge Materia. You'll have to imput a code in order to unlock the materia.. This code is O, Square, X, X. Cid will also give hints if you try to unlock it on your own. Now go back to the cockpit, and from there all the way down until a scene happens. After that, follow Shera, and you'll get to see another flashy scene followed by some more. When you gain back control, head back to Rocket Town again and talk to the Old Man three times. He'll give you the Venus Gospel, Cid's Ultimate Weapon (now if he just gave that straight away..oh man!). Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {37} The Key to the Ancients + Diamond Weapon|| CHECKLIST Oo*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*oO || Treasure: | Bahamut Zero Materia. || ||-----------| || || Key Items:| Key to the Ancient (if not gotten already). || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO First of all, you need to the Key to the Ancients (if you haven't gotten it already from the last optional section). To get this, submerge and take your sub close to Bone Village, where you should see another tunnel around there somewhere. Check it out and grab the Key Item 'Key to the Ancients'. If you've done everything right, you should now have all 4 of the Huge Materia. However, if you failed one or more of the missions, you will not have them all. Below is a small chart to see which you get when you fail some missions: Fail Nothing: You will have 4: Yellow, Green, Red, Blue. Fail 1 Mission: You will have 3: Yellow, Green, Red. Fail 2 Missions: You will have 2: Yellow, Green. Fail 3 Missions: You will have 1: Yellow. Fail 4 Missions: You will have 0. As you can see, it does not matter which you failed. It does not matter if you fail to get the one at Fort Condor, or the one from the Rocket. In either case, the Blue Huge Materia will be lost to you. If you've only missed the Blue Huge Materia, you can no longer get a 'perfect' game. You can, however, still dig up Bahamut ZERO from Bone Village, if that's all you're interested in. Refer to section {M4} for this. Now head to Cosmo Canyon and talk to Bugenhagen. You'll bring the Huge Materia upstairs. Check out the Blue Materia in particular, and you'll receive the Bahamut ZERO Materia, if you have the other two Bahamut Materia, that is. Now fly the Highwind to Bone Village and walk your way to the Forgotten Capital. At the intersection, go left, and walk all the way till the end. Here, Bugenhagen uses his green butt to fly over to a crystal. You'll have to walk around the place to reach it yourself. As you approach, more scenes will happen. When you try to leave, you'll also get another scene. Now backtrack to the Highwind.. as soon as you try to enter, Diamond Weapon rises from the sea.. Looks like you've got something to deal with. Fly over near Midgar and wait for it to come near. When you're all prepared, approach it for a boss fight. You're going to get A LOT OF AP and Exp from this fight, so make sure you've got some good growth armor/weapons so you can take advantage of this even more. .------------------------------------------------------------------------------. |Name: Diamond Weapon (Level: 49) |Weakness: Lightning | |HP: 30000 |Halves: Fire | |MP: 30000 |Nullifies: Gravity | |Exp: 35000 |-----------------------------------| |AP: 3500 |Status Effect Weaknesses: | |Gil: 25000 |Slow, Darkness | |Drops: --- | | |Steal: Rising Sun | | |Morph: --- '-----------------------------------| |Attacks: Diamond Fire [1 Enemy, Mag Atk, Fire Element, 891 Base Damage] | | Foot Stamp [1 Enemy, Mag Atk, 1188 Base Damage] | | Diamond Flash [All Enemies, Mag Atk, Damage = HP * 7/8, | | Causes 100% Silence, Only used after Countdown]; | |------------------------------------------------------------------------------| |Strategy: Physical attacks do 0 damage to Diamond Weapon, so don't bother. | |Start the battle by stealing the Rising Sun, a unique weapon for Yuffie. Then | |get your defense going, as usual, like Big Guard. Pound away with Bolt3, | |Comet, Summons and Magic Breath. This will do him in after a while, even | |though he's got 30000 HP. You can slow him to make the battle even easier. | '------------------------------------------------------------------------------' After the battle, a few very nice FMV's will show, after which you can control the Highwind again. From this point onward, you can battle Ultimate Weapon, who will be hovering in the crater near Junon. If you wish to do this now, you can check out the special section for it. You may find difficulties doing that now, though, because Ultimate Weapon sometimes tends to go to the Northern Crater and Midgar, and you're going to both too.. for the story, that is. Fly near the Northern Crater and you'll get another scene. Once you fly over Midgar now, you'll have to do that mission. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {38} Stopping Midgar's Cannon! || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO || Treasure:| Elixir, Megalixir, Aegis Armlet, Elixir, Starlight Phone, || || | Max Ray, Power Source, Guard Source, Mind Source, Magic Source, || || | W-Item Materia, Behemoth Horn, Pile Bunker, Master Fist, || || | Grow Lance, Mind Source, Speed Source, HP Shout, Elixir, || || | Mystile, Missing Score. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Once you're all set, fly over Midgar. During the parachute scene you can actually make salto's with Cloud.. When you're down go to the next screen, and go down the ladder. Once down, go to the upper right first to reach a chest with an Elixir on the left side of the intersection, and a chest with a Megalixir on the right side. Go back to the start, and walk down the long stairs and climb down the ladder to the next screen. Here, make sure to go left first, and climb up the ridiculously long ladder to find the Aegis Armlet in a chest. Go back, and head right after you've got the previously three mentioned items. The floor will break and you won't be able to go back. Head left, go up the ladder, and follow the path until you have to walk through a tube. In the next screen, grab an Elixir from the chest right, and the Starlight Phone from the chest on the left. Before you head up the stairs, climb down and enter the tube. Follow the path and climb yet another long ladder to reach the Max Ray. Backtrack and walk up the stairs. Save your game if you wish, then crawl through the tube, to the next area. Try to head up a little, and you'll be confronted with the Turks. If you did the Wutai sidequest where Yuffie stole your materia, you'll be given the choice whether to fight them or not. I suggest you fight them, since all three of them have a rare/good item you can steal from them! Make sure to equip your Ribbons, or something else that protects from Confusion. .------------------------------------------------------------------------------. |Name: Turks:Reno (Level: 50) |Nullifies: Gravity | |HP: 25000 |Absorbs: Lightning | |MP: 200 |-----------------------------------| |Exp: 4500 |Status Effect Weaknesses: | |AP: 450 |Poison, Slow, Darkness | |Gil: 3000 | | |Drops: Elixir | | |Steal: Tough Ring | | |Morph: --- '-----------------------------------| |Attacks: Short Staff [1 Enemy, Phys Atk, 905 Base Damage] | | Turk Light [1 Enemy, Mag Atk, 697.5 Base Damage] | | Electropod [1 Enemy, Phys Atk, Lightning Element, 2172 Base Damage] | |------------------------------------------------------------------------------| |Name: Turks:Rude (Level: 51) |Nullifies: Gravity | |HP: 28000 |Absorbs: Fire | |MP: 250 |-----------------------------------| |Exp: 5500 |Status Effect Weaknesses: | |AP: 600 |Poison, Slow, Darkness | |Gil: 5000 | | |Drops: Elixir | | |Steal: Ziedrich | | |Morph: --- '-----------------------------------| |Attacks: Shoulder Attack [1 Enemy, Phys Atk, 2955 Base Damage] | | Grand Spark [1 Enemy, Mag Atk, 1206 Base Damage] | |------------------------------------------------------------------------------| |Name: Turks:Elena (Level: 53) |Nullifies: Gravity | |HP: 30000 |Absorbs: Ice | |MP: 100 |-----------------------------------| |Exp: 6400 |Status Effect Weaknesses: | |AP: 800 |Poison, Slow, Darkness | |Gil: 7000 | | |Drops: --- | | |Steal: Minerva Band | | |Morph: --- '-----------------------------------| |Attacks: Kick [1 Enemy, Phys Atk, 1427.5 Base Damage] | | Bewildered [1 Enemy, Mag Atk, Can cause Confusion] | | Throw1 [1 Enemy, Phys Atk, 1142 Base Damage] | | Throw2 [1 Enemy, Phys Atk, 856.5 Base Damage] | |------------------------------------------------------------------------------| |Strategy: The reason to do this fight is to steal the Tough Ring, Ziedrich, | |and Minerva Band, all rare and useful items. The battle can be tricky, since | |there's now three of them. Start off with Big Guard and pound away with good | |summons and physical attacks (if you have good weapons equipped). Stay away | |from Lightning, Ice, and Fire attacks (including but not limited to Magic | |Breath and Kjata) as it'll heal them. If you keep your HP and defenses up, you| |should be able to pull this off. You may want to finish them off all three at | |once with a powerful summon, or else you'll only get the rewards for the ones | |with depleted HP. | '------------------------------------------------------------------------------' Your goal is to head up, however there are some very good treasures to be found if you walk down. It's quite a walk, but also quite worth the effort. Check for chests holding a Power Source, Guard Source, Mind Source and Magic Source. The W-Item Materia is found at the very end of the tunnels. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Make sure you steal 99 Graviballs from Shadow Makers in the tunnels. Of course, with the W-Item Materia, life's alot easier. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ With the W-Item Materia, you can duplicate any item that can be USED IN BATTLE. This excludes a lot of things, like equipment. It works like this: Say you want to duplicate a Megalixir, of which you only have 1 left. Select the W-Item Command, then select the Megalixir and use it. Then move your cursor to any other item the you can use, and press O. After this, press X. You'll now have 2 Megalixirs. Press O,X,O,X..etc to get more duplicates. And yes, you only need to have 1 of an item and you can duplicate it. Now backtrack to the screen where you fought the Turks (it has a ladder on the left), and head north. This screen has an intersection, and you can go left or right. The Shinra Building's to the right, and it has alot of great (and ONE time ONLY) treasure, so that's what I'm going to describe. When you head right, you'll get to another intersection. The right side is just a dead-end, so head left and you'll be at Shinra HQ. If you take your time to walk the stairs (AGAIN, maybe?) you can find the Behemoth Horn, a good and unique weapon for Red XIII. Go though the main entrance afterwards (take the elevator down), and read the Turtle's Paradise Flyer No.2 if you didn't before, as this will be your LAST chance to read it. Walk the stairs up to the second floor and enter the item shop behind the green doors. You can now grab the Pile Bunker and the Master Fist from the two chests. Ride the glass elevator on the first floor, on the right of the entrance, to the 63rd floor. Here, you can grab the Grow Lance from one of the rooms. Head to the 64th floor, and check out the vending machine in the upper left corner of the fitness room. If you banged on it during your first visit here, you'll receive a Mind Source and Speed Source from it. Also grab the HP Shout from the last row of lockers, which is Cait Sith's Ultimate Weapon. You can only get this NOW, so make SURE you get it. You're done in Shinra Building now, so head back to the intersection and go left this time to continue with the story. Climb up, and as you try to proceed you'll get interrupted by Heidegger and Scarlet their new weapon. Pleh... .------------------------------------------------------------------------------. |Name: Proud Clod (Level: 53) |Nullifies: Gravity | |HP: 60000 |-----------------------------------| |MP: 320 | | |Exp: 7000 | | |AP: 1000 | | |Gil: 10000 |Status Effect Weaknesses: | |Drops: Ragnarok |--- | |Steal: --- | | |Morph: --- '-----------------------------------| |Attacks: Big Hand Clash [1 Enemy, Phys Atk, 774 Base Damage] | | Wrist Laser [1 Enemy, Phys Atk, 774 Base Damage] | | Knee Fire [1 Enemy, Phys Atk, 774 Base Damage] | | Knee Blend [1 Enemy, Phys Atk, 774 Base Damage] | | W Machine Gun [1 Enemy, Phys Atk, 1354.5 Base Damage] | | Beam Cannon [All Enemies, Mag Atk, Cost=32MP, 1297.5 Base Damage] | | Materia-jammer [1 Enemy, Mag Atk, Cost=16MP, Causes 100% Reflect] | |------------------------------------------------------------------------------| |Name: Jamar Armor (Level: 62) |Nullifies: Gravity | |HP: 20000 |-----------------------------------| |MP: 300 |Status Effect Weaknesses: | |Exp: 8000 |Darkness | |AP: 1500 | | |Gil: 10000 | | |Drops: --- | | |Steal: --- | | |Morph: --- '-----------------------------------| |Attacks: --- | |------------------------------------------------------------------------------| |Strategy: Being huge doesn't make it strong. This fight is rather easy. As you| |can see, beating the Jamar Armor gives you alot of extra rewards, so I suggest| |you do so for that reason. Physical attacks with good (ultimate) weapons are | |the way to go in this battle. It works better than most magic. Especially | |Double Cut will be useful. His Materia-jammer attack only puts reflect on one | |character, just be careful with healing. | '------------------------------------------------------------------------------' Just head north afterwards. In the next screen, grab the Elixir and the Mystile from the chest. This is the best armor in the game, as it gives you sky high evasive stats which no other armor can really compare with. Save your game at the save point if you wish, and put Barret in your party (if only for a while). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Steal 99 of the 8inch Cannon item, from Grosspanzer. It can be found anywhere on the screen with the save point. Of course, the W-Item Materia can come to the rescue depending on what challenge you're doing.. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Be sure to put Barret in your party before you continue and go upstairs. His Ultimate Weapon, the Missing Score will be in a chest, but the chest will ONLY be available if you have Barret in your party. It's a 100% one-time-only chance. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Go up the stairs, and on the next screen some more. Grab the Missing Score from the chest on the stairs (the chest is ONLY available if Barret is in your party) then continue up, or go back to put Barret out of your party if you want to. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In this area, steal 99 Shinra Alpha's from SOLDIER:1st. You can increase your steal rates with the Sneak Glove if you've gotten it earlier.. it'll help you some. Heh.. don't you just love making a perfect file? Don't forget turning the battle speed to the max. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Follow the stairs up, and you'll finally find Hojo.. who isn't just about to give up without a fight. Time to put an end to the life of this miserable idiot who did too many bad things. .------------------------------------------------------------------------------. |Name: Hojo (Level: 50) |Nullifies: Gravity | |HP: 13000 |-----------------------------------| |MP: 250 |Status Effect Weaknesses: | |Exp: 0 |Darkness | |AP: 0 | | |Gil: 0 | | |Drops: --- | | |Steal: --- | | |Morph: --- '-----------------------------------| |Attacks: Capsule [Revives Bad Rap Sample & Poodler Sample] | |------------------------------------------------------------------------------| |Name: Helletic Hojo (Level: 55) |Nullifies: Gravity | |HP: 26000 (Left Arm=24000/Right Arm=5000) |-----------------------------------| |MP: 200 (Left Arm=400/Right Arm=300) |Status Effect Weaknesses: | |Exp: 0 |Darkness | |AP: 0 | | |Gil: 0 | | |Drops: --- | | |Steal: --- | | |Morph: --- '-----------------------------------| |Attacks: Pile Banger [1 Enemy, Phys Atk, 1962.6 Base Damage, Only used when | | Right Arm is alive] | | Bio Gas [1 Enemy, Mag Atk, Cost=15MP, 690 Base Damage, | | Causes 100% Poison] | | Confu [1 Enemy, Mag Atk, Cost=18MP, Can inflict Confusion] | | Sleepel [1 Enemy, Mag Atk, Cost=8MP, Can inflict Sleep] | | Silence [1 Enemy, Mag Atk, Cost=24MP, Can inflict Silence] | |------------------------------------------------------------------------------| |Name: Lifeform-Hojo N (Level: 58) |Nullifies: Gravity | |HP: 30000 |-----------------------------------| |MP: 100 |Status Effect Weaknesses: | |Exp: 25000 |Stop, Darkness | |AP: 2500 | | |Gil: 6000 | | |Drops: Power Source | | |Steal: --- | | |Morph: --- '-----------------------------------| |Attacks: Absorb [1 Enemy, Mag Atk, Cost=2MP, 555 Base Damage] | | Silence [1 Enemy, Mag Atk, Cost=24MP, Can inflict Silence, | | Used as 100% Counter Attack versus magic attacks] | | Slow [1 Enemy, Mag Atk, Cost=20MP, Causes 100% Slow] | | Combo [1 Enemy, 4 Phys Atk, 257.5 + 618 + 360.5 + 824 Base Damage, | | Can inflict Poison, Darkness & Sleep] | |------------------------------------------------------------------------------| |Strategy: This fight can be fairly tough. Make sure to equip your characters | |with Ribbons and other status protective equipment. The first Hojo is a joke. | |Kill him and his creations will go with him. The second form is tougher. The | |Arms will always revive rather quickly, so it's no use killing them off. Your | |best bet is to use powerful magic and enemy skills.. You may want to save your| |summons for the third phase. Cast Big Guard for defense and heal with White | |Wind so you'll also wipe away any status effects should you get them. The | |third battle is the hardest. His combo hits hard so you'll want to keep Big | |Guard going. Any magical attack is countered by Silence, though Ribbons will | |prevent this. Use your best summons now. You can also Stop him, something that| |both Choco-Mog can inflict as well as just the spell itself. Keep your HP's up| |and do your best in beating him.. after all, you're already 2/3 now. Hojo | |gives a big-ass AP reward, and you get to keep his monthly salary of 6k too. | '------------------------------------------------------------------------------' And that's the end of Disc 2 already. Yeah, Disc 1 sure was longer, wasn't it? Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {39} The Northern Crater || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO || Treasure:| Save Crystal, Guard Source, Guard Source, Mind Source, || || | Magic Source, Elixir, Power Source, HP Absorb Materia, || || | Power Source, Mind Source, Megalixir, Hero Drink, Guard Source, || || | Power Source, Remedy, Elixir, X-Potion, Turbo Ether, Vaccine, || || | Magic Counter Materia, X-Potion, Turbo Ether, Mega All Materia, || || | Speed Source, Mystile, Elixir, Tetra Elemental, Speed Source, || || | Megalixir, Megalixir, Magic Source, Remedy, Shield Materia, || || | Imperial Guard, Vaccine, Hero Drink, (Command) Counter Materia, || || | W-Magic Materia, Luck Source. || ||----------| || || | Best Combination Duplicates of Items: Mystile, Shield Materia, || || | Vaccine, (Command) Counter Materia, Imperial Guard. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Right now, you can go either through the Northern Crater, picking up many valuable treasure (and go back out the crater afterwards, which is possible), or you can do many optional things now. If you wish to do the optional things, refer to section {40}. Climb down the ladder and walk down the rocky steps. Select that you want to go and Cloud will walk down the crater. Note: I advise you to equip at least one character with the Safety Bit accessory, as many creatures can cast death spells, some of which can kill all your characters if you're unlucky. Ribbons DON'T protect against Death. You'll now be in the crater. If you want to go back out for any reason, you can just enter the first cave doorway and then climb up. Grab the Save Crystal from the chest nearby. This item allows you to create a Save Point anywhere in the Crater. There is only ONE of this item, and there are no Save Points in the Crater other than the one you create. Choose your point very, very carefully. I will also give tips on where to place the Save Point, and where NOT to place it. Note: There's something called the 'Not-getting-the-Save-Crystal' glitch. This occurs if you open the chest with the Save Crystal while the animation of rocks falling down happens simultaneously. Then the text of 'Received Save Crystal!' will appear, but you can also still move around. If you exit the crater through the cave doorway, you will not get the Save Crystal in your inventory. Once you 'confirm' the text box, you receive the Save Crystal, but if you exit the screen (with the text box still displayed on your screen) then you never will. This glitch doesn't happen too often, fortunately. Walk down the spiral path, and grab a Guard Source from the second chest. You can also learn the Dragon Force enemy skill from Dark Dragons. When you get to the next screen, you can choose to go down on the left or right side. First go down by the right side, and grab a Guard Source from the chest. Jump down, and go back on the right to grab a Mind Source from the lonely chest. Now go back up by the left side, and grab the Magic Source from the first chest. Climb up more to grab an Elixir from the next chest you pass by. The chest on the upper left holds a Power Source, and if you walk to the right from this ledge you can also grab the shiny HP Absorb Materia. Go down again by the right side, and proceed to the next screen.. can you feel the excitement? ;) The next area looks like a little maze, but is fairly easy to navigate. Jump off the small ledge. Note: From here, you can actually go left or right again; left leads to more treasure, right leads to the next areas, eventually. Go right first, and Cloud will drop down. Grab a Mind Source from the chest on your left. Now stand on the right end of the ledge, facing left, and jump up. Walk to the other side, and enter the cave. Grab the Megalixir from the chest, and go back out of the cave. Now walk a bit to the left and you'll drop down to a lower level. The chest on the right can be gotten from here, and it holds a Hero Drink. Enter the cave again. Walk up, and grab the Guard Source from the chest. The other chest can be accessed by going through the tunnel of which the entrance can be found a bit under the chest. It holds a Power Source. Exit the cave by the top, and walk right again to drop down. This time, drop down more, and enter the cave. Walk through the 'connecting' path, and drop down more, staying on the right side of the screen. When you're all the way below, close to the exit, take your time and consider whether this is a good spot for the Save Point. I think it is. It's at about the middle of the crater, which makes it useful for getting anywhere: The world map, and the rest of the crater. Now go down the next screen.. Whatever you do, DON'T put the Save Point in this screen. There have been many people that did, and who weren't able to climb back up at all. So just don't do it and save yourself the screwed up game you'll get. Climb down and meet up with your party members. NOTE!: Depending on who you send down which path, you can get additional items of some very useful and rare equipment. I highly suggest you follow the directions written in this walkthrough. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You MUST follow the directions in order to get the very special duplicates of: Mystile, Imperial Guard, Shield Materia and (Command) Counter Materia. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - The first question that's asked is about Cloud. Send him, and everyone else to the left, EXCEPT TIFA. Send TIFA to the RIGHT. - Head down(left) with Cloud. Here, you'll get to another intersection. Again, the first question is about Cloud. Send Cloud down, send Barret up, send Red XIII up, send Yuffie up, send Cait Sith down, send Vincent down, and send Cid up. Now take Cloud down through the down path. You may (or may not) have a crappy party right now, so be extra careful. It could be wise to equip Vincent and Cait Sith with the Ziedrich, if you didn't use them often before. This armor will cut down most damage in half, plus it's basically very good on defenses. You could also give them an additional Tough Ring. Walk down the steps, and grab a Remedy from the chest on the left. Head to the right section and walk to the chest holding an Elixir. Head down more, and grab an X-Potion from the chest on your way, a bit on the left side. Exit down to the next area. Here, walk the path until you can to jump down (twice). If you jump off from the left, just make sure you grab the chests. The chest nearby holds a Turbo Ether. From here, head to the right and grab a Vaccine from the chest on your way. Walk to the left from here, past/behind the other path. In the 'Mako flow' you can grab the Magic Counter Materia, which is located on the nearly very left. In the next screen, jump down to grab the X-Potion from the chest. Follow the fairly linear path down until you get to the second chest, which holds a Turbo Ether. From here, go to the left. Cloud will jump quickly to the next platform so quickly tap circle and you'll receive the Mega All Materia. This may require several more attempts. The chest on the left holds a Speed Source. Jump down below, and exit the screen. In the next screen, you'll be at the bottom of the crater. Here, DON'T go anywhere except back where you just came from again. Backtrack all the way you came, until you are at the screen where your party members met up with each other at first, and where I advised you not to place the save point. Head to the right path now (which you sent Tifa to). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It's wise to equip one character (for example Cloud) with all 4 Enemy Skill Materia during this part. You could encounter a Dragon Zombie, which uses the Enemy Skill 'Pandora's Box' as a Final Attack. However, once it uses this Final Attack, any other Dragon Zombies will never perform this attack again due to a certain variable. I won't get technical here, but if you have all Enemy Skill Materias on (say) Cloud, all the Materia will get the skill at once. After that you'll never have to worry about missing any enemy skill again as all others can still be gotten (unless you already missed Trine from Godo..). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Walk down the spiral path and climb down at the end. Grab the Mystile armor from the chest (hooray!), and the Elixir on the ground. Walk down the last spiral to the next screen (which looks the same to me, oh well). The chest on the right holds a Tetra Elemental (of which you can get infinite through Cactuer morphing anyways). The other chest, on the left, holds a Speed Source. Go up more, and walk to the very left part of the screen to find a chest with a Megalixir. The other chest also holds a Megalixir, so be happily confused (or not) and exit the screen up north. You'll be walking on a large skeleton of some sorts. There are no items here, so just walk down until you reach the next screen again, which is the bottom of the crater (again). Here, DON'T do anything again except exit back through the path you fist went through, which is also the exit closest by to you. Backtrack all the way until the screen where the 'Left Path' splits into an upper and lower path, and take the upper path now. You'll now be in a swampy area. Get used to it, as you may spend alot more time here, because it's well known to be the best training area for Exp/AP. First walk the lower/right path to reach the chest holding a Magic Source, then take the upper/left path and Cloud will go through the swamp. From here, grab the Remedy from the other chest and exit the screen by the north. Note: The Magic Pot enemies in this area can only be damaged if you feed them an Elixir first. It's worth it beating them. If you encounter 3 jumping balls, try and morph them, but definitely defeat them. They give alot of AP. Here, take the left/upper path first and walk your way to the green materia, which is the Shield Materia. From that spot, walk more down to the left and Cloud will go through the swamp again, reaching the chest with an Imperial Guard. (Note: going south from this chest will lead to the right side of the screen). The other chest on the upper left holds a Vaccine. Now walk all the way to the right of the screen to grab a Hero Drink from the chest. All that's left now is to exit the screen by the right. In the next room, grab the Counter Materia from the bright light. (Note: This is not the same as the 'Counter attack' Materia. This Counter Materia is a support materia which will counter with any paired command (yellow) materia. Also grab the W-Magic Materia, which is slightly difficult to spot, but is to the north of the bright light. Look for a little orb (as usual, duh). Exit the screen by the left. You'll be back in the bottom of the crater. You can now finally grab the Luck Source from the chest here. Then move to the left and your party members will meet you here. Talk to them and if you followed all above instructions, you should get the following: Tifa: 'Mythril' (this is a typo = Mystile) Cid: Imperial Guard Barret: Vaccine Red XIII: Shield Materia Yuffie: (Command) Counter First of all, castrate Barret since he decided to pick up a junky Vaccine instead of the W-Magic Materia, then decide whether you want to go ahead (and castrate Sephiroth too), or climb back out of the crater to do a whopping load of awesome stuff. I suggest you do the latter. I wouldn't put the save game here personally, because you can't really get around the crater easily from here. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {40} Doing the last optional things || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO || Treasure:| Limited Moon, Omnislash, W-Summon, Ultimate Weapon, || || | Final Attack Materia, Ribbon. || ||----------| || || | (Other treasures are listed under their own sections) || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO There's alot of stuff to do, so here's a small list of things you can do, provided you haven't already done it before (for example, in sections {30}, {33} or {35}). o You can breed chocobos and race with them. Lots of goodies can be gotten this way. Refer to sections {M1.4} & {M2}. o You can get Red XIII's Ultimate Weapon Limited Moon from Bugenhagen. You can also check out the backroom from the Item Shop (if you haven't already). o You can beat Ultimate Weapon (if you haven't already). o You can visit the Ancient Forest (after beating Ultimate Weapon OR Chocobo Breeding). o You can check a hidden scene at the Shinra Mansion, in the library (if you haven't already). o You can beat Emerald Weapon and (after Ultimate Weapon + one random battle) also Ruby Weapon. Along with this, you can complete the Kalm Traveller Quest. o You can do the special battle in the Gold Saucer Battle Square, but only if you have gotten AND learned Omnislash, gotten Ultimate Weapon, and also gotten W-Summon from the prize list there. If you win the special battle, you'll receive the Final Attack Materia. If you win it 10 times, you'll receive a Ribbon. o There's more, but you'll probably have done most of it already. Read the other subsections for more information. Everything is explained there. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {41} The Final Fights of this Fantasy || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO || Treasure:| --- || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Try to have at least 3 Ribbons before you proceed. Morph Master Tonberry in 1, or if you want to go out of the crater, Ho-Chu (battle #2 Special Battle in the Battle Square). When you're absolutely sure you want to finish the game, move on. Go on, do it. Hop to the center of the crater and kick Jenova's and Sephiroth's butts. You'll have to step from stone to stone, often facing Dragon Zombie and Iron Man Both are enemies far stronger than average, but the Dragon Zombie is undead and can easily be disposed of with White Wind or other healing items. Aqualung works well on Iron Man. The exact mechanics of encounters while jumping from platform to platform are as follows: -------------------------------------------------------------------------------- Every time you hop to a new platform, you have a 76/256 (29.69%) chance of being attacked. If you are attacked, the enemy will be one of the following: 1x Allemagne: 26/256 (10.2%) chance 1x Iron Man: 128/256 (50.0%) chance 1x Dragon Zombie: 102/256 (39.8%) chance The first screen has 5 jumps and the second screen has 8 jumps. -------------------------------------------------------------------------------- These battles occur only when you jump to a new platform. There are 5 jumps on the first screen and 8 jumps on the second screen. When you get to the center, you'll have to fight Jenova Synthesis. .------------------------------------------------------------------------------. |Name: Jenova*SYNTHESIS (Level 61) |Nullifies: Earth, Gravity | |HP: 60000 (10000 & 8000 for the Arms) |Absorbs: Poison | |MP: 600 |-----------------------------------| |Exp: 60000 |Status Effect Weaknesses: | |AP: 500 |Darkness | |Gil: 0 | | |Drops: --- | | |Steal: --- | | |Morph: --- '-----------------------------------| |Attacks: Absorb [1 Enemy, Mag Atk, 1357.5 Base Damage, Can inflict Sadness]; | |Repeating Slap [1 Enemy, Phys Atk, 2325 Base Damage, Can inflict Fury]; Bio2 | |[1/All Enemies, Mag Atk, Cost=36MP, Poison Element, 1425.375 Base Damage, Can | |inflict Poison]; Cure3 [1 Ally, Mag Atk, 3946 Base Healing]; Stop [1 Enemy, | |Mag Atk, Cost=34MP, Can inflict Stop]; Ultima [All Enemies, Mag Atk, | |Cost=130MP, 7126.875 Base Damage, Used only after countdown]; Right Hand | |Revived Revives Right Arm]; Left Hand Revived [Revives Left Arm] | |------------------------------------------------------------------------------| |Strategy: This is a surprisingly easy battle, so take your time to enjoy the | |music that's playing. Her attacks are pathetic with the exception of Ultima, | |which comes only after a countdown of 5. Pummel her with your strongest magic | |and summons, or strong physical attacks. If you use Knights of the Round on | |her, Sephiroth will get a large boost in HP.. It's all up to you. If she | |manages to cast Ultima, you're not rewarded with any experience. | '------------------------------------------------------------------------------' After the battle, you'll get to the real bottom of the crater, where Sephiroth resides. You're given time to better equip your party members. I suggest that you give your main party the best you've got, even if you're divided into more parties (don't use the others). Mystile as armor is great, and Ribbon as accessory is pretty much a must-have. Ziedrich as armor also works if you're out of Mystiles. Give your characters the best materia you have and you should be fine. Let's bring this on, Sephy boy! .------------------------------------------------------------------------------. |Name: Bizarro*Sephiroth (Level 61) |Nullifies: Gravity | |HP: 60000 |-----------------------------------| |MP: 400 |Status Effect Weaknesses: | |Exp: 0 |Darkness | |AP: 0 | | |Gil: 0 | | |Drops: --- | | |Steal: --- | | |Morph: --- '-----------------------------------| |Attacks: Sephiroth Shock [1 Enemy, Phys Atk, 2131.25]; Aurora Fence [All | |Enemies, Mag Atk, 1252 Base Healing, Removes all status effects]; Bolt3 [1 | |Enemy, Mag Atk, Cost=52MP, Lightning Element, 4920 Base Damage]; Quake3 [1 | |Enemy, Mag Atk, Cost=68MP, Earth Element, 5381.25 Base Damage]; Stigma [All | |Enemies, Mag Atk, 2152.5 Base Damage, Causes 100% Poison & Slow]; Heartless | |Angel [1 Enemy, Phys Atk, Damage = (Target's HP-1)]; Ice3 [1 Enemy, Mag Atk, | |Cost=52MP, Ice Element, 4920 Base Damage]; Fire3 [1 Enemy, Mag Atk, Fire | |Element, 4920 Base Damage]; Demi3 [1 Enemy, Mag Atk, Cost=48MP, Gravity | |Element, Damage = HP * 3/4]; Bizarro Enegy [1 Ally, Mag Atk, 6744 Base | |Healing] | |------------------------------------------------------------------------------| |Main Body's Max HP = 40000 + 5000 * No. of Characters at L99 | | + 60000 if Knights of Round was used on Jenova*SYNTHESIS | |Head's Max HP = 2000 + 250 * No. of Characters at L99 | |Core's Max HP = 10000 + 1250 * No. of Characters at L99 | |Right Mgc's Max HP = 4000 + 500 * No. of Characters at L99 | |Left Mgc's Max HP = 4000 + 500 * No. of Characters at L99 | |---------- | |Strategy: For the HP values of the other parts, you can check the above, but | |it may or may not interest you. Either way, this fight is more difficult than | |the last. To win the battle, you must beat the Main Body. It may be useful to | |have the Targets available in this battle [SELECT]. However, the Core will | |heal the Main Body for about 7k, and finally, the Core is Immune from damage | |when the Right and Left arms (called Magics) are alive. So, here's what you | |do: Kill off the Left and Right Arms, then throw everything on the Core by | |using your strongest multi-hitting attacks, then just aim for the Main Body | |with your strongest attacks. Keep your defense up, heal (with White Wind, this| |also cures status effects should you have them) and this battle is over! If | |you're facing him with more parties, you can switch whenever a part dies, but | |you really don't need to bother. | '------------------------------------------------------------------------------' Right after this battle, you get to face .. .------------------------------------------------------------------------------. |Name: Safer Sephiroth (Level 87) |Nullifies: Earth, Gravity | |HP: 80000 |-----------------------------------| |MP: 680 (cannot be depleted) |Status Effect Weaknesses: | |Exp: 0 |Slow, Darkness | |AP: 0 | | |Gil: 0 | | |Drops: --- | | |Steal: --- | | |Morph: --- '-----------------------------------| |Attacks: (Base Damages are for Safer Sephiroth at Maximum Power) | | | |Wing Slash [1 Enemy, Phys Atk, 10389 Base Damage, Causes 100% Paralysed & | |Darkness]; Deen [All Enemies, Mag Atk, 2128.125 Base Damage]; Wall [1 Ally, | |Mag Atk, Cost=58MP, Causes 100% Barrier + MBarrier]; Pale Horse [1 Enemy, Mag | |Atk, 2979.375 Base Damage, Causes 100% Sadness, Frog, Small]; Shadow Flare [1 | |Enemy, Mag Atk, Cost=100MP, 10640.625 Base Damage]; DeSpell [1/All Enemies, | |Mag Atk, Cost=20MP, Despells]; Heartless Angel [1 Enemy, Phys Atk, Damage = | |(Target's HP-1)]; Break [1 Enemy, Mag Atk, Cost=86MP, Earth Element, 8512.5 | |Base Damage, Can inflict Petrify]; Super Nova [All Enemies, Mag Atk, | |Damage = Target's HP * 15/16, Can inflict Confusion, Silence, Slow] | |------------------------------------------------------------------------------| | +30,000 Max HP, 2 Att, 20 Def, 5 MAt, 16 MDf per character at L99 | | +80,000 Max HP if you cast Knights of Round on Jenova*SYNTHESIS | | | | At maximum power, Safer*Sephiroth will have: | | 400,000 Max HP, 246 Att, 260 Def, 140 MAt, 308 MDf | |--------- | |Strategy: Again, Safer Sephiroth also gains some stats as can be seen above. | |He will start the battle with Wall. You will start the battle with a De-spell,| |followed by a Big Guard, followed by casting Slow and Darkness (use Ink) on | |him. Many of his attacks cause various bad status effects, but if you have | |Ribbons equipped at least that is out of the way. His ultimate attack, Super | |Nova, is powerful though can't kill you (it works like Demi, except with | |15/16 of your HP). A Megalixir should counter this. When he casts DeSpell, you| |can cast Big Guard again if you want. Pummel him with your strongest spells, | |summons, physical attacks. Throw weapons at him, use up all your gil with Coin| |it's all allowed, since you won't have any other use for it. You could also | |cast Knights of the Round and put him straight to the grave. | '------------------------------------------------------------------------------' After this fight, one more fight will occur, but you can't lose. I, for one, really like that battle, but it's not like you didn't notice by my name... ;) ENJOY THE ENDING, FOLKS! You've EARNED it! Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || II) Characters and Storyline [Contains SPOILERS!] {C} || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Again, I feel I must WARN you. This section contains SPOILERS! This section describes the stories of the characters in Final Fantasy 7. You can see this as a Character Bios and Story Analysis both. Due to the fact that the story is listed by character, this hopefully makes it easy to understand. As for the stats and the % that are in the tables, you may wonder how this was derived from the game. Without going in the mechanics with too much specifics, it suffices to say that I took the min/max marges for the stats, calculated the average of the stat when looking at all 9 characters, and then checked how much the characters differed from that average. Real simple, real effective. The indications (Low, High, Average) are different for HP/MP, and stats. For example, +5% is what I consider Very High for HP/MP, but only +10% will qualify as Very High for stats. This is done to give a better, quick reflection. This only resembles natural stat growth. Stat maxing is a whole league apart. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {C1} Playable Characters || Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO || {C1.1} Cloud Strife || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Character Data: Cloud's Last Name: --------------------------. ------------------ Job: Mercenary | I always found that the main FF7 characters had a (ex-member of SOLDIER) | last name that suited their character, or major Age: 21 | events they had gone through. 'Strife' just may Weapon: Sword | refer to 'strife': Cloud is pretty much in conflict Height: 173 cm (5'7") | with himself and his identity. The truth is some- Birthdate: August 19 | where in his mind, but first he must solve this Birthplace: Nibelheim | conflict. Bloodtype: AB | --------------------------' In-battle/Stat-wise: Summary: -----------------------------. -------- HP: High (+3.1%) | Cloud is an extremely balanced character, and he MP: High (+3.5%) | is in fact outstanding on all aspects when it Strength: Very High (+13.5%)| comes down to stats. Since Cloud is almost Vitality: High (+8.5%) | always in your party, this is a good thing. You Magic: Very High (+10.1%)| can use him as a fighter or magic user both. Spirit: Above Avg (+4%) | Dexterity: Below Avg (-3.4%) | Cloud is best put in the front row, to ensure Luck: Average (+0%) | solid physical attack power. His defense along -----------------------------' with his HP is good enough to take a few blows. Storyline: ---------- Cloud Strife is the main character of Final Fantasy VII. Cloud was born in Nibelheim, where he grew up with Tifa. He grew up rather isolated from the other children in Nibelheim, including Tifa. Cloud felt himself better than them, although he did longe for friendship. When Tifa and the other children tried to climb Mt. Nibel, Cloud was the only one to come for her. He also makes the promise to Tifa that he will come for her when he is strong and when he is the number one SOLDIER in Shinra, just like Sephiroth. Cloud never made it in SOLDIER. Instead, he became a normal Shinra guard. An important assignment is the one where he must investigate a problem at the Nibelheim Mako Reactor. At first, the player of the game is told that it was Cloud who accompanied Sephiroth. Later in the game, Cloud's role appears to have been much less prominent, when is revealed that it was actually Zack and Sephiroth who were the leading roles during the Nibelheim incident. Cloud was one of the normal Shinra guards, so he did see everything that happened. Upon reaching the reactor, Sephiroth finds out about Hojo's failed experiments, which were about infusing SOLDIERS with Mako and Jenova Cells. Sephiroth goes on a rampage and burns Nibelheim, killing both Cloud and Tifa's parents. Tifa's father is killed in the reactor, after which Tifa gets wounded by Sephiroth. By then, Zack is also already wounded by Sephiroth, and it looks like all hope is lost. But then Cloud comes for her, and in a fight with Sephiroth he somehow manages to survive Sephiroth's stab, and he throws Sephiroth into bottoms of the reactor, essentially the Lifestream. After this, both wounded Cloud and Zack were brought to the Shinra Mansion, and Professor Hojo from Shinra started horrible experiments on them, putting them in the Mako tubes. Fortunately, Zack finds himself strong enough (after a long time) to escape from the tube, and he frees Cloud. They set off to Midgar, on the run for Shinra. Close to Midgar, Zack dies by an overwhelming power of Shinra grunts. Cloud is left for dead. Cloud manages to get himself to Midgar, grabbing Zack's Buster Sword. Tifa finds him, and the story of FFVII begins. It turns out that Cloud suffers from a mixture of amnesia and mind control. Because Cloud has had enormous amounts of Mako infused cells, along with Jenova Cells, Sephiroth can control Cloud sometimes. The voices inside Cloud's head are in fact no one else than the real Cloud, who remembers how everything went in the past. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {C1.2} Barret Wallace || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Character Data: Barret's Last Name: --------------------------------. ------------------- Job: Leader of AVALANCHE | 'Wallace' always reminded me of the Scottish Age: 35 | leader of the resistance, William Wallace, Weapon: Gun-Arm | who opposed the British and fought for the Height: 197 cm (6'4") | freedom of Scotland. In terms of FF7, the Birthdate: December 15 | only resemblance I see is the most obvious: Birthplace: Corel Village | Barret also leads a resistance group named Bloodtype: O | AVALANCHE, which opposes Shinra. --------------------------------' In-battle/Stat-wise: Summary: --------------------------------. -------- HP: Very High (+8.5%) | Barret is your common, everyday physical MP: Very Low (-8.9%) | fighter: Slow, very strong at physical Strength: Very High (+11.4%) | attacks, very high physical defense, and low Vitality: Very High (+15.5%) | magic stats. Magic: Very Low (-9.4%) | Spirit: Low (-7.8%) | Many of Barret's weapons (all his guns) are Dexterity: Very Low (-16.7%) | Long-Range. Make sure to put him in the Luck: Below Average (-7.8%)| backrow: He'll do full damage, and take half --------------------------------' the damage from physical attacks. Storyline: ---------- Barret grew up in the coal mining village Corel. Everything was at peace, until one day Shinra company wanted to build a mako reactor. Barret was one of the people negotiating about it, and he didn't see the cons of the project.. yet. His best friend Dyne on the other hand, was all against it. When the reactor was built, anti-Shinra terrorists (also known as AVALANCHE) attacked the reactor. Shinra's countermeasure was to burn Corel to the ground, killing many innocents. Barret and Dyne saw the village burn from a distance, and on their return they were attacked by Scarlet and Shinra troops. In the process, both Barret and Dyne lost their arm. Dyne fell from a cliff and Barret thought he was dead. Barret later replaced his lost arm with a prosthetic gun arm. He also adopted Marlene, the daughter of Dyne, who was still alive. Barret becomes the leader of the second incarnation of AVALANCHE, swearing revenge on Shinra. During the game, Barret's character changes somewhat when he realizes that he doesn't get his family back with revenge. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {C1.3} Tifa Lockheart || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Character Data: Tifa's Last Name: --------------------------. ----------------- Job: Bar Hostess | I always thought that 'Lockheart' was pointing (and AVALANCHE member) | subtle to the fact Tifa had been locking some Age: 20 | secrets about Cloud, deep away in her heart. Weapon: Glove | Secrets, such as she loves him, such as she doesn't Height: 167 cm (5'4") | tell anyone how the incident in Nibelheim really Birthdate: May 3 | went (although she is confused about it at first). Birthplace: Nibelheim | Bloodtype: B | --------------------------' In-battle/Stat-wise: Summary: ------------------------------. -------- HP: Below Avg (-2.1%) | Tifa at first sight seems a rather mediocre MP: Below Avg (-2.7) | character when it comes down to stats. She is Strength: High (+6.25%) | obviously a speedy powerhouse, while she does Vitality: Below Avg (-4.4%) | not fall into either the catagory of magician Magic: Below Avg (-4.9%) | or fighter. Spirit: Average (+0%) | Dexterity: Very High (+11.4%) | Tifa is probably best put in the front row; Luck: Above Avg (+3.9%) | Seeing how Strength is her main talent, you ------------------------------' wouldn't want to cut that power in half. Storyline: ---------- Tifa grew up in Nibelheim as Cloud's neighbor. Because of circumstances, they never really got close. When Tifa's mom died when Tifa was 8 years old, Tifa went looking for her through Mount Nibel, believing her spirit passed though. Cloud was the only one who came for her, but it results in both of them falling down a bridge. Tifa went into a coma for week. Cloud got the blame for the accident by Tifa's father, and their relationship remained distant. When Cloud was 14 he asked Tifa to come to the well one night, He told Tifa about his plans of becoming a SOLDIER. Tifa was surprised and disappointed both and she asked him to promise that he would come for her if she ever was in trouble. After Cloud left, Tifa started to wonder about Cloud, even though they never really were close. She began reading newspapers looking for a story about Cloud. When Tifa was 15, she was the guide for a group of Shinra SOLDIERs who were sent to inspect the reactor in Mount Nibelheim, where an incident had happened. This group consisted of Sephiroth, Zack, and two Shinra grunts. Tifa didn't know that Cloud was in fact one of these grunts. Cloud, in shame, did not reveal his identity to her. Sephiroth discovers several disturbing things about his past, and he burns Nibelheim to the ground. He also kills Tifa's father in the reactor. Tifa also rushes to the reactor, but gets seriously injured by Sephiroth. Cloud then comes to the rescue, laying her on a safer spot, after which he confronts Sephiroth. He gets stabbed, though with all his strength he slams him in the depths of the reactor (the lifestream). Tifa is then rescued by her martial arts teacher Zangan, who brings her to Midgar where he leaves her with a doctor. In Midgar, Tifa recovers from her injury and sets up the bar '7th Heaven'. She meets Barret here, who she joins AVALANCHE with so she can get revenge on Shinra. Shortly before the game begins, Tifa finds a rather sick and confused Cloud at the train station. It's the first time she has seen him in 7 years, although Cloud tells her it's only been 5 (Cloud remembers the whole Nibelheim incident vaguely, while Tifa doesn't know he had been there). Tifa quickly found out there were many things Cloud couldn't have known, so she offered him the job at AVALANCHE just to get more time to figure out the mysteries behind Cloud, and also, of course, to look after him. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {C1.4} Aeris Gainsborough || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Character Data: Aeris' Last Name: ----------------------------. ----------------- Job: Flower Merchant | Thomas Gainsborough was is a famous painter from Age: 22 | the 18th century. However, I can't see a clear Weapon: Rod | connection with Aeris here, other than a few too Height: 163 cm (5'3") | far-fetched theories. Birthdate: February 7 | Birthplace: Unknown | Bloodtype: O | ----------------------------' In-battle/Stat-wise: Summary: ------------------------------. -------- HP: Low (-4.4%) | Aeris is a magic user, deep from the heart. MP: Very High (+14.2%) | Her MP and Magic stats are high, and her HP and Strength: Very Low (-14.2%) | physical strength and defense lack. She is Vitality: Low (-6.8%) | somewhat slower than the rest. She is a great Magic: Very High (+11.2%) | healer, and her Limit Breaks are all of a Spirit: High (+6.7%) | supporting kind. Dexterity: Very Low (-10.1%) | Luck: Above Avg (+3.9%) | Aeris is best put in the back-row. She should ------------------------------' using magic, which hits for full damage. Storyline: ---------- Aeris is a flowergirl in the Midgar Slums. She lives with her adoptive mother, Elmyra Gainsborough. Her real mother, Ifalna, was the last surviving Ancient of the planet. She left her daughter the White Materia, which Aeris doesn't know how to use for a long time. Her father is Professor Gast, who found Ifalna in Icicle Inn. Hojo had Professor Gast shot and Elmyra and Aeris taken to the Shinra HQ. It was seven years later they escaped, but they didn't get far. At the train station of sector 5, where Elmyra was waiting for her man to return from the war with Wutai. Instead she found Aeris and her wounded mother. Five years before the start of the game, Aeris meets Zack and they fall in love with each other. It is unknown how long they've dated, but it was a quite serious relationship. In Midgar, Aeris is often pursued by the Turks. One day, Cloud crashed down the roof of the church, and helps Aeris escape. This gets the two involved in the adventure you know as Final Fantasy 7. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {C1.5} Red XIII (Nanaki) || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Character Data: RedXIII's Name: --------------------------. --------------- Job: Beast | The name 'RedXIII' is actually only a codename that Age: 48 (15 or 16) | was given to him by Professor Hojo. RedXIII's real Weapon: Head-dress | name is Nanaki, although the official FF7 name Height: 120 cm (3'9") | in-game stays RedXIII initially. There's no last Birthdate: Unknown | name here, so there's also no theory here. And I'm Birthplace: Cosmo Canyon | sure you know how Hojo came to 'Red' and 'XIII'... Bloodtype: Unknown | --------------------------' In-battle/Stat-wise: Summary: ------------------------------. -------- HP: High (+3.4%) | RedXIII is a very speedy, balanced character. MP: Average (-1%) | He's the fastest character, and all his other Strength: Average (+0%) | stats are all around the average. Vitality: Above Avg (+3.8%) | Magic: Below Avg (-2.7%) | I suggest putting RedXIII in the front row, so Spirit: Average (+0%) | he can also deal good damage with physical Dexterity: Very High (+22.8%) | attacks. Luck: Below Avg (-3.9%) | ------------------------------' Storyline: ---------- RedXIII is a powerful beast with the ability to speak. His real name is Nanaki, and RedXIII is just the name Hojo gave him. Hojo attempted to mate RedXIII with Aeris, seeing how 'both are endangered species'. RedXIII is the oldest member of the party with his 48 years old, but he is only an adolescent because he ages very slowly. His species can become over 500 years old, in fact RedXIII lives at least 548 years.. :) RedXIII believed that his father, Seto, was a coward when his tribe was at war with the Gi Tribe. At Cosmo Canyon, RedXIII discovers that Seto didn't ran away but actually fought with his life to protect his family, until the spears turned him to stone. Bugenhagen is an important figure in RedXIII's life. He even refers to him as his grandfather. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {C1.6} Cait Sith || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Character Data: Cait Sith's Name: --------------------------. ----------------- Job: Toysaurus | Seeing how Cait Sith is only a toy, under control Age: Unknown | by Reeve, that already explains enough. Cait kind Weapon: Megaphone | of resembles 'cat', and Sith the traitorous act(s). Height: 100 cm (3'2") | Birthdate: Unknown | Birthplace: Unknown | Bloodtype: N/A | --------------------------' In-battle/Stat-wise: Summary: ------------------------------. -------- HP: Average (-0.1%) | Cait Sith is actually an avid magic user. His MP: Average (-1%) | physical stats lack somewhat, and his magic Strength: Average (+6.4%) | stats make up for that. Vitality: Low (-9.1%) | Magic: Above Avg (+2.8%) | Cait Sith is probably best put in the back row. Spirit: Above Avg (+4%) | He has rather low physical defense, so putting Dexterity: Very Low (-10.1%) | him there is an excellent countermeasure. If Luck: Below Avg (-3.9%) | you use Cait Sith as a Magic user, then this ------------------------------' doesn't even affect his power. Storyline: ---------- Cait Sith rides/sits on a large moogle. Cait Sith is actually 'only' a toy cat, which is under the control of Reeve, one of the top Shinra characters. Cait Sith joins the party in the Gold Saucer. He 'sacrifices' himself at the Temple of the Ancients, but a new version quickly shows up. He's basically the 'black sheep' of the party, seeing how he betrays the party on several occasions. In the end he proves to be a useful and powerful ally. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {C1.7} Cid Highwind || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Character Data: Cid's Last Name: --------------------------. ---------------- Job: Pilot | This is an easy one. Highwind refers not only to Age: 32 | the Airship (and that is likely the other way Weapon: Spear | around), but to Cid's ambitions to someday fly to Height: 178 cm (5'8") | the ends of the universe. To fly high, so to speak. Birthdate: February 22 | His final Limit Break is also called Highwind, due Birthplace: Unknown | to the airship being involved. Bloodtype: B | --------------------------' In-battle/Stat-wise: Summary: ----------------------------. -------- HP: Average (+0%) | Cid is belongs to the Dragoon class, sort of. Not MP: Low (-5.8%) | only his limit breaks suggest this, but his stats Strength: Above Avg (+1.7%)| seem to lean more to the physical side. Cid does Vitality: High (+9.7%) | have a high Spirit stat, so his defense is good Magic: Low (-8.3%) | versus magic. Magic isn't Cid's strongest point, Spirit: High (+6.8%) | and he's a tad slower than the rest. Dexterity: Low (-5.1%) | Luck: Low (-7.8%) | Cid is best put in the front row to ensure solid ----------------------------' physical damage. Storyline: ---------- Cid dreamt of flying to outer space since his childhood. He had an opportunity when the Shinra Space Program was initiated, however Cid had to cancel the launch because of Shera, who was repairing a malfunctioning tank. Cid always held this grudge against Shera, while Shera actually loves Cid very much. She has devoted her life to him, pretty much. Cid is the single most swearing character in FF7, even more so than Barret. Cid looks and acts tough, smoking a cig after each battle. But is heart is in the right place. He has a passion for flying and he's also the captain of the Highwind. He also becomes the party leader for a while during Cloud's absence. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {C1.8} Yuffie Kisaragi || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Character Data: Yuffie's Last Name: -----------------------------------. ------------------- Job: Materia Hunter, Ninja | 'Kisaragi' means 'wear more clothes' in Age: 16 | Kanji. Admittedly, Yuffie doesn't wear all Weapon: Knife, Boomerang, | that much clothing for her age (or she Origami (for throwing) | does wear some, it just happens to be Height: 160 cm (5'2") | revealing, and her pants are unbuttoned..) Birthdate: November 20 | Birthplace: Wutai | Bloodtype: A | -----------------------------------' In-battle/Stat-wise: Summary: -----------------------------. -------- HP: Below Avg (-2.5%) | Yuffie is a very balanced character. She may be MP: Below Avg (-3.8%) | a bit below average on the main stats, but it's Strength: Below Avg (-1.7%) | never a really low spike. She is on the other Vitality: Below Avg (-4.4%) | hand a very quick little ninja which makes up Magic: Below Avg (-1.6%) | for the rather average stats. She also seems to Spirit: Below Avg (+3.5%) | have good luck on her side. Remember, however, Dexterity: Very High (+21.3%)| that Luck only results in more critical hits and Luck: Very High (+11.8%)| better evasion; NOT better stealing. -----------------------------' Yuffie is a long-range character, put her in the back row. Storyline: ---------- Yuffie is a ninja, and a so called materia hunter. She can easily be described as a thief. Her hometown is Wutai, which was at war with Shinra before the game started. Her father Godo is the leader of Wutai. Yuffie can be encountered in forest on the worldmap. She can actually steal money from you if you do something wrong in the dialog.. but she can join you. Yuffie also suffers from motion sickness. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {C1.9} Vincent Valentine || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Character Data: Vincent's Last Name: -----------------------. -------------------- Job: Unemployed | His last name clearly refers to a very important Age: 27 | event in his life. Vincent's story in FF7 pretty much Weapon: Gun | revolves his love for Lucretia, which ended up with Height: 184 cm | Vincent getting shot and experimented on by Hojo. Birthdate: October 13 | Birthplace: Unknown | Bloodtype: A | -----------------------' In-battle/Stat-wise: Summary: ------------------------------. -------- HP: Very Low (-5.2%) | Besides HP, MP, and Strength, Vincent is the MP: High (+4.6%) | same as Cait Sith. Vincent is a magic user, Strength: Very Low (-11%) | only second to Aeris. Vitality: Low (-9.1%) | Magic: Above Avg (+2.8%) | Vincent should always be in the backrow no Spirit: Above Avg (+4%) | matter your (good..) strategy. All his weapons Dexterity: Very Low (-10.1%) | are long-range, plus Vincent's a magic user. Luck: Below Avg (-3.9%) | ------------------------------' Storyline: ---------- Vincent was a Turk, working for Shinra 30 years before the start of the game. He was assigned to the Jenova Project. During this time, it was that he fell in love with a scientist named Lucretia. His love was not returned, and Lucretia got into a relationship with Hojo. After she got pregnant (of Sephiroth), Hojo used their child to experiment on. Vincent wanted to put an end to this but got shot by Hojo, after which he was experimented on by, who else, Hojo. When Vincent awoke, he felt like he had to pay for his sin, and he locked himself in a coffin. His body doesn't age. Therefore, Vincent's real age is in fact 57 during FF7. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || III) Minigames: {M} || Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO || {M1} Gold Saucer || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {M1.1} Wonder Square || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Wonder Square is packed with mini games: There are *nine* of them crammed in just two screens. Remember that you can exchange GP for prizes at the lady in the first screen. See the table for the prizes: GP prize exchange list: .----------------------.---------.-----------------------------. |Items: |GP Cost: |Notes: | |----------------------|---------|-----------------------------| |Potion | 1 | | |Ether | 20 | | |X-Potion | 80 | | |Turbo Ether | 100 | | |Gold Ticket | 300 | | |???? = Carob Nut | 500 | | |???? = Gil Up Materia | 1000 | Only 1 available (Disc 2/3) | |???? = EXP Up Materia | 2000 | Only 1 available (Disc 2/3) | '----------------------'---------'-----------------------------' The first screen contains three games: Arm Wrestler, Super Dunk and the Wonder Catchers. -------------. Arm Wrestler | Cost: 100 gil -------------' There are 2 opponents you can choose from. The goal here is to tap circle as fast as possible to beat your opponent. Sumo Wrestler = Easy, Reward = 1 GP Wrestler = Medium, Reward = 2 GP -------------. Super Dunk | Cost: 200 gil -------------' This basketball game requires you to throw the basketball in the basket by timing Cloud's strength carefully. You build up strength by holding the circle button down and releasing it at the right time. The trick here is to hold circle about a second - in other words until the exact moment that Cloud stops moving. This is best spotted as seeing the ball touch Cloud's spiky hair. Release the button at the very time and Cloud scores a point. The possibilities are as follows: ----------------------- Miss (too little power) Hit (direct hit) Hit (goes against the board, then hits) Miss (too much power) For every score you get 1 GP. After every 10 throws you'll be asked if you want to play Double Chance. If you hit during Double Chance you'll effectively double your GP, but if you miss you walk away with only 1 GP. The game plays according to the following scheme: 10 hits --> Double Chance (20GP) --> 10 hits --> Double Chance(60GP) --> 10 hits --> Double Chance (140GP) --> 10 hits --> Double Chance (300GP). The maximum amount of GP you can thus win is 300 GP. Super Dunk makes for an *excellent* method of racking up high amounts of GP early in the game (44 hits = 300 GP!). -----------------. Wonder Catcher | Cost: 100 gil -----------------' On the upper left of the first screen you can try your luck on a Wonder Catcher. There's only one catcher that isn't occupied (and which you can use), but you can play from either the left or right side for 100 gil. The prizes you can win and the chances to win them are as follows: .------------------.----------------------. |Left Side Prizes: |Right Side Prizes: | |------------------|----------------------| |Potion (100/256)|Potion (100/256)| |Nothing (75/256)|Nothing (75/256)| |1 GP (50/256)|1 GP (50/256)| |3 GP (23/256)|3 GP (20/256)| |Ether* (5/256)|Phoenix Down* (8/256)| |Megalixir (2/256)|Elixir (2/256)| |80 GP (1/256)|100 GP (1/256)| '------------------'----------------------' *Note:The game says you receive an Ether on the Left Catcher, but you actually ----- receive a Phoenix Down. Same for the right side when the game says you receive a Phoenix Down. You'll actually receive an Ether. This is a small glitch, since the game has these prizes switched. The in-game text is wrong. ---------. G-Bike | Cost: 200 gil ---------' This is the motorcycle chase minigame you played during the escape from Shinra Building. The goal is slightly different this time. You should still try and protect the car from the bikers while at the same time down as many bikers you possibly can. There are two types of bikers: Orange and red colored bikers, which have somewhat different AI's. While the orange bikers dive in the action and try to deal as much damage to the car as possible, the red bikers try to distract and drive you away from the car. It's important to quickly dispatch bikers as they come on screen to ensure a maximum score. Go for a domino effect when a group of bikers draws closer to you and the car. You score 500 points per dispatched biker. When the car is hit you lose 25 points. .-----------------.---------------------------------------. |Score in points: |Prize: | |-----------------|---------------------------------------| |Less than 10000 |2 GP | |10000+ points |10 GP (+Speed Source, only first time) | '-----------------'---------------------------------------' ----------------. Crystal Fortune | Cost: 50 gil ----------------' This is a fortune telling machine that can give you a glimpse at the future for a mere 50 gil.. and it's a lot better than Cait Sith! Here are the possible outcomes: .-----------------------------.----------------------------------------. |When? : |Fortune's Future Prediction: | |-----------------------------|----------------------------------------| |First Visit |Use caution in relationships | |After getting Buggy |Your lucky color is red. | |After Cosmo Canyon |You may meet someone new. | |After Nibelheim |You have ties with those that fly. | |After Tiny Bronco |What you are looking for is near. | |After obtaining Keystone |Use caution in relationships. | |After the date |What you search for is in the Southeast | |After Temple of the Ancients |Beware of the north | |After Forgotten Capital |A great turning point is near. | |After getting Highwind |Never give up. | '-----------------------------'----------------------------------------' --------------. Mog's House | Cost: 100 gil --------------' It's not terribly difficult to guess where this game is located. It's basically the tale of a Mog who meets his true love. In order to advance the story you need to feed Mog the right amount of Kupo Nuts. You can tell when he's had enough when he makes a squeaking sound that is different from the sound he makes before that. In other words, feed Mog 5 Kupo Nuts the first time and 3 Kupo Nuts the second time to finish this game. After beating Mog's House, talk to the man who watched over your shoulder and he'll give you 30 GP - this is only given once. Additional plays of Mog House are therefore hard to justify, unless you wholeheartedly love the game. No, no, we don't frown on that. Really! --------------. 3-D Battler | Cost: 200 gil --------------' Imagine Rock, Paper, Scissors mixed with a virtual boxing game to get the 3-D Battler as a final result. Add in this mix an extremely unfair AI and you'll understand why this isn't anyone's favorite game to play. The whole game is purely based on luck, and chance determines whether you can beat an opponent or not. See the table below for the different kind of attacks: .----------------------.----------------------------------------------------. |X = Lower punch; | Beats Middle; Loses to High; Ties with Lower Punch | |[] = Middle Punch; | Beats High; Loses to Low; Ties with Middle Punch | |Triangle = High Punch;| Beats Low; Loses to Middle; Ties with High Punch | '----------------------'----------------------------------------------------' Your chances of winning the battle decrease each round: .------.--------------.------------------.----------------.----------. |Round:|Enemy: |Chance of beating:|Added Up Chance:|Prize Won:| |------|--------------|------------------|----------------|----------| | 1 |Girl in pink | ~90% | ~90% | --- | | 2 |Fat Wrestler | ~70% | ~63% | 3 GP | | 3 |Afro Discoman | ~15% | ~9.45% | 30 GP | | 4 |Red Spaceman | ~10% | ~0.945% | 300 GP | | 5 |Invisible One | Cannot beat | 0% | --- | '------'--------------'------------------'----------------'----------' If you beat the Fat Wrestler (the 2nd opponent) and lose from the Afro Discoman (3rd opponent) you'll receive 3 GP. The chance of beating is an indication of how much chance you have to beat that specific opponent, while the added up chance gives you an indication how small the chances are to make it to that round *and* win that round. The 5th opponent is actually invisible and can *not* be beaten. If you make it this far - which is quite exceptional in the first place - you will always lose and receive the prize for beating the 4th target, which is still a hefty amount of 300 GP. Note: The 4th opponent has a peculiar mechanic in place. You have a 1/3rd chance of delivering a blow to the Red Spaceman, while there's a 2/3rd chance that he hits you instead. You'll never get a draw in this fight. Similarly, against the 5th invisible opponent you have a 2/3rd chance of getting a draw, and a 1/3rd chance of getting hit yourself. This is why the invisible target cannot be beaten. --------------. Snowboarding | Cost: 200 gil --------------' Controls: .------------------------------------------------. |Left/Right = Left/Right | |X = Jump | |Down or Square = Brake | |L1 or R1 = Edge (take turns alot faster) | |Start = Pause/Options, also skips intro| '------------------------------------------------' The snowboarding minigame will become available when the Gold Saucer reopens on Disc 2. The game costs 200 Gil, but you can try as many times as you'd like for this money. There are 3 available courses; Beginner(A), Advanced(B), Crazy(C). Depending on how well you perform, you receive a prize. Prizes can only be won once. Prizes per course: Rankings: .-----------.-----------.-----------------------. .-----------------------. |Course: |Score: |Prizes: (Only won once)| | BAD - (0-29 Points) | |-----------|-----------|-----------------------| | AWFUL - (30-69 Points)| |Beginner(A)|89+ Points |30GP + Safety Bit | | GOOD - (70-99 Points)| |Advanced(B)|89+ Points |100GP + 'All' Materia | | COOL - (100 Points) | |Crazy(C) |89+ Points |300GP + Crystal Bangle | '-----------------------' '-----------'-----------'-----------------------' Note: In the PC Version, AWFUL and BAD are swapped. Total Points Calculation: ------------------------- The total amount of points is based on your time, technique and balloons you grabbed during the course. Three different balloon types exist: Red = 1 point, Blue = 3 points, Green = 5 points. You'll find that the more points a balloon is worth, the more difficult it is to get. Scoring Points & Deductions: ---------------------------- You can score 30 points on Technique, 30 on Time, and 40 points on Balloon, for a total of 100 points. If you bump into something, you get a deduction of a point on Technique (sometimes when you bump into something twice, this only counts as 1 point deduction). If you miss a balloon you'll miss out on points, and the faster you complete the course, the better your score on Time is. For every TWO seconds you are slower than the 'Course Time' you get ONE point deduction. The 'Course Times' to get all 30 points are like this for the courses: .----------.----------.----------. |Course A: |Course B: |Course C: | |01'30"000 |01'45"000 |02'00"000 | '----------'----------'----------' So for example, if you clock a time of 1'31"999 on Course A you would get 30 points, since it hasn't been exactly 2 seconds delay yet. At 1'32"000 you get 29 points, because you are 2 seconds slower than the 'Course Time'. Time Attack: ------------ Once you score a GOOD (70+) ranking on each course, you unlock the Time Attack mode which you can then enter by grabbing the Yellow Balloon at the start of a track. During Time Attack, extra options appear under the pause menu. You can change the floor texture from snow to checkered, and you can choose how the Mog Ghost looks like, a snowboarding or sleighing Mog. When you score a GOOD Ranking (on Time Attack), a Silver Balloon is unlocked at the start of the individual course which grants a Speed Up, allowing you to break all records. Your Ghost will stay on file as long as you don't exit the Snowboarding minigame. It worth mentioning that the times for the 8 rankings on Time Attack vary for different versions of the game: European (PAL) Version: .---------.----------------------.----------------------.----------------------. |Ranking: |Course A: |Course B: |Course C: | |---------|----------------------|----------------------|----------------------| |FAIL |01'45"000 - Any Higher|02'15"000 - Any Higher|02'30"000 - Any Higher| |POOR |01'30"000 - 01'44"999 |02'00"000 - 02'14"999 |02'10"000 - 02'29"999 | |AVERAGE |01'18"000 - 01'29"999 |01'45"000 - 01'59"999 |01'54"000 - 02'09"999 | |GOOD |01'12"000 - 01'17"999 |01'31"000 - 01'44"999 |01'42"000 - 01'53"999 | |VERY GOOD|01'07"000 - 01'11"999 |01'29"000 - 01'30"999 |01'36"000 - 01'41"999 | |EXCELLENT|01'05"000 - 01'06"999 |01'27"000 - 01'28"999 |01'30"000 - 01'35"999 | |SUPER |01'02"000 - 01'04"999 |01'19"000 - 01'26"999 |01'24"000 - 01'29"999 | |FREAK |Even Less - 01'01"999 |Even Less - 01'18"999 |Even Less - 01'23"999 | '---------'----------------------'----------------------'----------------------' American (NTSC) Version: .---------.----------------------.----------------------.----------------------. |Ranking: |Course A: |Course B: |Course C: | |---------|----------------------|----------------------|----------------------| |FAIL |01'30"000 - Any Higher|02'00"000 - Any Higher|02'10"000 - Any Higher| |POOR |01'16"000 - 01'29"999 |01'40"000 - 01'59"999 |01'50"000 - 02'09"999 | |AVERAGE |01'05"000 - 01'15"999 |01'20"000 - 01'39"999 |01'35"000 - 01'49"999 | |GOOD |01'00"000 - 01'04"999 |01'16"000 - 01'19"999 |01'25"000 - 01'34"999 | |VERY GOOD|00'56"000 - 00'59"999 |01'13"000 - 01'15"999 |01'20"000 - 01'24"999 | |EXCELLENT|00'54"000 - 00'55"999 |01'10"000 - 01'12"999 |01'15"000 - 01'19"999 | |SUPER |00'52"000 - 00'53"999 |01'06"000 - 01'09"999 |01'10"000 - 01'14"999 | |FREAK |Even Less - 00'51"999 |Even Less - 01'05"999 |Even Less - 01'09"999 | '---------'----------------------'----------------------'----------------------' Note: It is assumed that the JP Version has the same times as the NTSC Version. PC Version: .---------.----------------------.----------------------.----------------------. |Ranking: |Course A: |Course B: |Course C: | |---------|----------------------|----------------------|----------------------| |FAIL |01'30"000 - Any Higher|02'00"000 - Any Higher|02'10"000 - Any Higher| |POOR |01'15"000 - 01'29"999 |01'40"000 - 01'59"999 |01'50"000 - 02'09"999 | |AVERAGE |01'05"000 - 01'14"999 |01'20"000 - 01'39"999 |01'35"000 - 01'49"999 | |GOOD |01'00"000 - 01'04"999 |01'15"000 - 01'19"999 |01'25"000 - 01'34"999 | |VERY GOOD|00'55"000 - 00'59"999 |01'12"000 - 01'14"999 |01'21"000 - 01'24"999 | |EXCELLENT|00'54"000 - 00'54"999 |01'10"000 - 01'11"999 |01'17"000 - 01'20"999 | |SUPER |00'53"000 - 00'53"999 |01'08"000 - 01'09"999 |01'15"000 - 01'16"999 | |FREAK |Even Less - 00'52"999 |Even Less - 01'07"999 |Even Less - 01'14"999 | '---------'----------------------'----------------------'----------------------' Secret #1: Once you've attained a SUPER Ranking on Course A (on Time Attack) ---------- you'll unlock the Cactuar Ghost which you can select from options, under Ghost (the ? ? ? option, only available during Time Attack). It's basically a change from the Ghost Mog to a running Cactuar! Secret #2: If you have Tifa or Cid in your party, either will randomly ask if ---------- they may snowboard in Cloud's place! Both Tifa and Cid were the team leader at some point in the game. ------------------. Torpedo Attack: | Cost: 200 gil ------------------' Controls: .-------------------------------------------------. |Up = Descend | |Down = Ascend | |Left/Right = Left or right | |Square = Launch Torpedo | |X = Decrease Speed | |Triangle = Increase Speed | |R1 = Sonar (locate other subs from above)| |R2 = Change view | |Select = Quit | '-------------------------------------------------' This minigame becomes available after the submarine chase during the main storyline on Disc 2. You can choose from five levels that are increasingly difficult. The goal is to destroy all enemy submarines. As you attempt harder difficulties you'll find that enemy subs take more hits and that the levels contain more mines. It's easiest to use your sonar, locate any nearby enemy subs, get behind them and fire your torpedoes all at once after locking on. See the table for the levels, prizes and amount of targets: .-----------------------------.---------------------------.---------------. |Levels: |Prizes: |Amount Targets:| |-----------------------------|---------------------------|---------------| |Undersea Mako Reactor Battle |20GP + Ink(once) | 7 | |Level 1 |20GP + T/S Bomb(once) | 10 | |Level 2 |20GP + Dragon Fang(once) | 8 | |Level 3 |20GP + Dragon Scales(once) | 12 | |Level 4 |20GP + Cauldron(once) | 10 | '-----------------------------'---------------------------'---------------' Note: Prizes can only be won once, when you complete a level for the first time. The score you net doesn't influence the prize you get. The faster you beat a level, the higher your score will be, and the less damage you take the more points you get. Higher difficulties will initially net you more points than lower difficulties. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {M1.2} Speed Square || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO The Speed Square is a minigame on its own. It's essentially a rollercoaster with a built-in laser gun to shoot targets during the course and acquire points. It is highly recommended to play through the minigame several times and memorize where all targets are located at before attempting to achieve a highscore (or simply scoring above 5000+ points to get a good prize). Refer to the following table for all targets, which are listed in order of appearance: .--------------------.----------.-------.--------------------------------------. |Targets: |Points: |Amount:|Notes: | |--------------------|----------|-------|--------------------------------------| |Ghost | 40 | 10 | | |Cactus | 30 | 5 | | |Large Cactus | 50 | 1 | | |Blue Plane | 50 | 9 |The one after the Large UFO = 60 pts | |Gray Jet | 50 | 11 |The one after the Large UFO = 60 pts | |Yellow Boulder | 200 | 1 | | |Yellow Submarine | 60 | 3 | | |Red Wheel of Boat | 285 | 1 |285 is the max. you can score from it | |Yellow Star | 40 | 10 | | |Icicle | 40 | 10 | | |Ice Crystal | 70 | 6 | | |Huge Icicle Shards | 50 | 7 |Hard to confirm the amount | |Balloon (any color) | 30 | 19 | | |Large Balloon | 70 | 1 | | |Tiny UFO | 60 | 9 | | |Pink Rocket | 50 | 8 | | |Zeppelin Propellor* |4960-25000| 1 |PC Version ONLY! | |Lava Rock | 70 | 7 | | |Tiny Chopper | 40 | 8 |The one after the Large UFO = 50 pts | |Flashy Tiny UFO | 80 | 3 |Appears right before the Large UFO | |Large UFO | 1000 | 1 | | |Tiny Chopper | 50 | 1 |Appears after the Large UFO | |Blue Plane | 60 | 1 |Appears after the Large UFO | |Gray Jet | 60 | 1 |Appears after the Large UFO | |Secret Headlight | 200 | 1 |2nd last on the left side of the rail | '--------------------'----------'-------'--------------------------------------' Note: The Large Cactus is the one dropping down with a boulder. This is also the last Cactus target. o The Yellow Boulder can be shot on two occasions. The first is when you're in the canyon, and this is often by pure luck. The boulder is located at the canyon top. The second occasion - still in the canyon - is when you are turning around and a single blue plane pops up. Just before that happens, check the very top of the canyon and shoot the boulder. We suggest shooting it during this second chance as you don't have any other targets to hit during that time. o The red wheel of the boat appears after the yellow submarine targets. The longer you shoot this wheel, the more points you'll net. Hold down your laser while keeping it aimed at the wheel until it fades off the screen, and the counter will keep rolling for a short while. Note: The red wheel could net you infinite points in the JP version of the game. This was fixed in all other versions, and it will only give you a few hundred points at most. o The zeppelin's propeller is a target apart. The elusive target may sound like a false rumor to many as it's NOT an actual target in several versions of the game. It *can* however be shot in the PC version of the game. It appears to give fixed amounts of points, and we've seen proof of it giving 4960 points. The propeller can NOT be shot in the PAL or NTCS PS versions of the game. o The secret headlight is the 2nd last headlight that appears on the left side of the tracks before the coaster ends. You just have to try and find its location until you can consistently score the 200 extra points. ------------------------------------------------------------------------------- Depending on how good you do, prizes are handed out. You need 3000+ points to receive a prize, but only 5000+ points will net you a useful prize. Check the table below for the possible prizes: .---------.---------------------------------------------------------------. |Points: |Prizes: | |---------|---------------------------------------------------------------| |3000-4999|Masamune Blade (50%), Super Sweeper (25%), 1/35 Soldier (25%) | | 5000+ |Umbrella (Disc 1), Flayer (Disc 2-3) [Both are given only ONCE]| '---------'---------------------------------------------------------------' After receiving the prize for scoring 5000+ points you'll get the regular prizes again. The Flayer is given only after you receive the airship. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {M1.3} Battle Square || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO The Battle Square is an arena in which you battle opponents for eight consecutive rounds. You are given the choice to quit after winning a round, but it's not possible to stop during a battle itself. You are never actually killed in the Battle Square. It's not possible to learn Enemy Skills from the Battle Square either, and any Limit Breaks you use will be reset to their initial level after all rounds. You *do* however lose any items you use, but you also get to keep anything you steal or morph. Every time you win a round, slots roll and you'll have to select a handicap out of one to three slots. It is only during the 7th and 8th rounds that you'll actually get decent amounts of points from the handicaps given, so we highly recommend you to choose the least worse handicaps in the earlier rounds. Please note that you will lose all your Battle Points (BP) as soon as you leave the Battle Square. Spend whatever you've built up at the prize machines inside. It's perhaps even more important to bring enough GP so you are able to fight enough rounds to rack up BP for the better prizes. --------------. Prize Lists | --------------' You can exchange your Battle Points at the prize machines near the exit. What these machines offer varies from time to time. Check the table to see which items you can get from them: .-------------------------.-------------------------.-------------------------. |After Getting Buggy: |After Tiny Bronco: |After getting Highwind: | |-------------------.-----|-------------------.-----|-------------------.-----| |Item: |Cost:|Item: |Cost:|Item: |Cost:| |-------------------|-----|-------------------|-----|-------------------|-----| |Potion | 80|Phoenix Down | 100|Remedy | 100| |Phoenix Down | 160|Remedy | 200|Enemy Lure Materia | 250| |Shrapnel | 320|Mimett Greens | 400|Right Arm | 500| |Ether | 640|Enemy Lure Materia | 800|Pre-Emptive Materia| 1000| |Mimett Greens | 1280|Bird Wing | 1600|Reagan Greens | 2000| |Fury Ring | 2560|S-Mine | 3200|Speed Plus Materia | 4000| |Enemy Lure Materia | 5120|Pre-Emptive Materia| 6400|Stardust | 8000| |Pre-Emptive Materia|10240|Speed Plus Materia |12800|Champion Belt |16000| |Speed Plus Materia |20480|Champion Belt |25600|Omnislash |32000| |Champion Belt |40960|Omnislash |51200|W-Summon |64000| '-------------------------'-------------------------'-------------------------' Note: The other prizes directly received after battle are listed under battles. The location of the exchange machines is simple: They're near the exit. ------------. Handicaps | ------------' During the battle, you will get the opportunity to choose if you want to keep fighting, or end the battle (which brings you back to the battle square with most likely little battle points). If you continue, and you should if you want to get some decent battle points, you will have to select an icon on a spinning slot machine. This is called the handicap which you will get at the start of the next battle. Since you agreed to continue, you'll have to live with it. Depending on what the handicap is, and in which round you get it, you get BP. Also see the chart below (thanks go out to SternDesSuedens & AA). 10 points are always given as a starting number. .---------.---------.---------.---------.---------.---------.---------.--------. |Handicap | Round 2 | Round 3 | Round 4 | Round 5 | Round 6 | Round 7 | Round 8| |---------|---------|---------|---------|---------|---------|---------|--------| |Down 5 L | 5 | 8 | 13 | | | | | |Down 10 L| | 16 | 28 | 53 | 118 | 308 | 968 | |1/2 HP&MP| | | 43 | 94 | 244 | 775 | 3134 | |1/2 HP | 13 | 22 | 40 | 84 | 204 | 591 | | |1/2 MP | 12 | 20 | 36 | 73 | 173 | 485 | | |0 MP | 11 | | | 70 | 171 | 502 | 1855 | |Lucky 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | |Cure | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |Frog | 6 | 10 | 19 | 44 | 130 | 520 | 3069 | |Mini | 5 | 8 | 16 | 36 | 108 | 453 | 2940 | |No Item | 13 | 23 | 91 | 118 | 355 | 1368 | 7201 | |Poison | 4 | 6 | | 16 | 33 | 82 | | |x30 Time | | 15 | 26 | 54 | 130 | 379 | 1401 | |1/2 Spd | 5 | 7 | | 19 | | | | |No Weapon| 15 | 27 | 57 | 140 | | 1602 | 8246 | |No Armor | | 17 | 33 | | | 654 | | |Accessory| 10 | 18 | 35 | 84 | 248 | 953 | | |No Red | 10 | 18 | 37 | 90 | | | | |No Yellow| 5 | 8 | 17 | 41 | | | | |No Blue | | | 37 | 91 | 281 | | | |No Green | 15 | 28 | | 145 | 445 | 1775 | 9425 | |No Purple| 11 | 20 | | 99 | 311 | 1196 | 6645 | |No Mat. | | | 59 | | 463 | 1866 | 10000 | '---------'---------'---------'---------'---------'---------'---------'--------' As you can see, you're pretty much not getting.. shit until the 7th and 8th battles. Therefore it's best to choose the least bad handicaps in the battles 2-6 so you have more chance to even getting to the 7th & 8th battles. A good way to choose what handicap you'll get is to manipulate the spinning slot machine by tapping square quickly, which basically slows the slots down. There are always three handicaps on a slot (sometimes it's 3 the same though). If the slots are, for example, a Frog, 5 Lvl Down, and Green Materia, and you want the 5 Lvl Down handicap, tap square like I described previously, and press circle the moment the Frog picture passes the middle of the slot. It will spin to the next icon and halt there, because it takes a bit to press the button and for the game to confirm. Don't forget, practice makes perfect. Here's a table of what each handicap does: .---------------------.---------------------------------------------------. |Picture: |What the handicap does: | |---------------------|---------------------------------------------------| |Lv down (small arrow)|Character goes 5 lvls down | |Lv down (large arrow)|Character goes 10 lvls down | |HP/MP |Max HP and Max MP halved | |HP |Max HP halved | |MP |Max MP halved | |0 MP |Your current MP is reduced to 0 | |Lucky 7 |No handicap is given | |Cure |Character is fully cured | |Frog |Toad spell is casted on character | |Mini Cloud |Mini spell is casted on character | |Item Bag |Item Command is sealed | |Poison |Poison spell is casted on character | |x30 Time |Total Game Time (Hours) * 30 = Damage done | |Shoe |Character's speed is halved | |Sword |Weapon is broken | |Armor |Armor is broken (includes elemental resistance) | |Accessory |Accessory is broken | |Red Materia |Summon Materia is broken | |Yellow Materia |Command Materia is broken | |Blue Materia |Support Materia is broken | |Green Materia |Magic Materia is broken | |Purple Materia |Independent Materia is broken | |All Materia |All Materia is broken | '---------------------'---------------------------------------------------' If things get really rough, you CAN use a Smoke Bomb item to escape, and STILL receive all the BP, including the handicap for that battle! Same thing works for the Exit Materia. -------------------. Battle Specifics | -------------------' The regular battles: Cost = 10 GP, Prizes = Tissue + BP (see above). After beating a battle fully, talk to the woman near the stairs of the exits, and she'll give you Sprint Shoes, once. Anyone can participate in the regular battles. Note: When you battle for the Keystone, you will face the creatures from after the Tiny Bronco part. If you win all 8 battles, Dio'll give you a Protect Vest and a Choco Feather. The enemies you face depend on several things. First of all, where you are in the game, there are three points as listed below which affect which creatures you can encounter. Then there's either the A or B group, which is determined at the start when you enter. Per battle is then determined which creature group you will face. The last group in the 8th battle is the same for A & B. !NOTE!: All creatures in the Battle Square Arena are stronger versions of their normal selves. HP is doubled (200%), and Attack and Magic Attack are both 125% compared to 100% being normal. ------- After getting the Buggy - Until you get the Tiny Bronco: Group A Battles: .--------------.---------------------.------------------------. |1st Battle: |2nd Battle: |3rd Battle: | |2x Mono Drive |3x Blugu |2x Cripshay, 1x Deenglow| |2x Grunt |2x Hedgehog Pie |3x Ghost | |3x Grunt |2x Whole Eater |2x Ghost, 1x Deenglow | |1x Guard Hound|2x Sahagin, 1x Ceasar|1x Eligor | |---------------------------.-------------.-------------------------. |4th Battle: |5th Battle: |6th Battle: | |2x Sword Dance |1x Devil Ride|2x Madouge | |1x Moth Slasher |3x Kalm Fang |3x Castanets | |2x Brain Pod |3x Levrikon |3x Crawler, 1x Ark Dragon| |1x Vagrid Police, 1x Zenene|2x Elfadunk |5x Crawler | |---------------.-------------------.-------------------------------' |7th Battle: |8th Battle: (A & B)| |2x Nerosuferoth|1x Hell Rider VR2 | |1x Zemzelett |1x Grangalan | |5x Capparwire |2x Bagnadrana | |4x Beachplug |1x Harpy | '---------------'-------------------' After getting the Buggy - Until you get the Tiny Bronco: Group B Battles: .--------------.-------------------------------.-----------------. |1st Battle: |2nd Battle: |3rd Battle: | |2x Guard Hound|3x Hedgehog Pie |2x Deenglow | |1x Grashtrike |1x Whole Eater, 2x Hedgehog Pie|3x Deenglow | |2x Chuse Tank |3x Ceasar |2x Aero Combatant| |3x Grashtrike |1x Sweeper |1x Eligor | |---------------.-----------------------.-------------------------------------. |4th Battle: |5th Battle: |6th Battle: | |1x Sword Dance |2x Custom Sweeper |2x Madouge, 3x Crawler | |3x Sword Dance |1x Levrikon,2x Mu |4x Castanets | |2x Moth Slasher|1x Levrikon,2x Elfadunk|2x Castanets,1x Ark Dragon,1x Crawler| |1x Brain Pod |2x Levrikon |4x Scrutin Eye | |------------------------------.-------------------.--------------------------' |7th Battle: |8th Battle: (A & B)| |2x Nerosuferoth, 1x Formula |1x Hell Rider VR2 | |2x Formula |1x Grangalan | |1x Zemzelett |2x Bagnadrana | |1x Nerosuferoth, 2x Capparwire|1x Harpy | '------------------------------'-------------------' ------- After getting the Tiny Bronco - Until Gold Saucer is closed due to meteor: Group A Battles: .------------.--------------.--------------------------. |1st Battle: |2nd Battle: |3rd Battle: | |1x Bullmotor|1x Grand Horn |1x Kimara Bug | |2x Bullmotor|2x Gagighandi |1x Flower Prong | |2x Spencer |2x Grand Horn |1x Heavy Tank | |4x Flapbeat |1x Crown Lance|1x Gagighandi, 2x Touch Me| |-----------------.--------------.------------------------------. |4th Battle: |5th Battle: |6th Battle: | |3x Bagrisk |3x Skeeskee |2x Bahba Velamyu | |1x Griffin |4x Heg |6x Battery Cap | |1x Golem |3x Sneaky Step|3x Nibel Wolf | |2x Desert Sahagin|2x Gi Spector |2x Nibel Wolf, 1x Velcher Task| |-----------------------------.-------------------.-------------' |7th Battle: |8th Battle: (A & B)| |4x Black Bat |1x Ghirofelgo | |1x Sonic Speed, 2x Kyuvilduns|1x Ying, 1x Yang | |3x Twin Brain |1x Zuu | |2x Screamer, 1x Twin Brain |1x Dragon | '-----------------------------'-------------------' After getting the Tiny Bronco - Until Gold Saucer is closed due to meteor: Group B Battles: .-----------------------.----------------------------------------------. |1st Battle: |2nd Battle: | |2x Joker |3x Gagighandi | |1x Flapbeat |2x Gagighandi | |2x Flapbeat |3x Needle Kiss | |3x Spencer, 1x Flapbeat|1x Needle Kiss, 1x Search Crown, 1x Bagnadrana| |---------------.-----------------------.----------------------.-------' |3rd Battle: |4th Battle: |5th Battle: | |1x Touch Me |1x Griffin |2x Heg, 1x Sneaky Step| |2x Kimara Bug |2x Desert Sahagin |5x Heg | |1x Flower Prong|2x Skeeskee, 1x Griffin|1x Sneaky Step, 3x Heg| |1x Heavy Tank |2x Crown Lance |3x Gi Spector | |-------------------------.--------------.---------------------' |6th Battle: |7th Battle: |8th Battle: (A & B)| |4x Battery Cap, 1x Valron|3x Black Bat |1x Ghirofelgo | |2x Velcher Task |3x Kyuvilduns |1x Ying, 1x Yang | |3x Valron |3x Sonic Speed|1x Zuu | |2x Bahba Velamyu*** |5x Kyuvilduns |1x Dragon | '-------------------------'--------------'-------------------' ***Switch to Group A for the 7th/8th battles if this is selected ------- After the Gold Saucer reopens (late disc 2/disc 3) Group A Battles: .-----------------------------.---------------.--------------------------. |1st Battle: |2nd Battle: |3rd Battle: | |3x Razor Weed |1x Adamantaimai|1x Doorbull | |2x Jayjujayme, 1x Bizarre Bug|2x Under Lizard|3x Ancient Dragon | |2x Foulander |1x Tonadu |3x Toxic Frog, 1x Jemnezmy| |3x Foulander |2x Kelzmelzer |2x 8 eye | |--------------------------.---------------.-----------------------------' |4th Battle: |5th Battle: |6th Battle: | |1x Vlakorados |3x Shred |1x Stilva | |2x Trickplay |2x Lessaloploth|1x Cuahl, 2x Headbomber | |1x Boundfat, 3x Malldancer|1x Magnade |2x Gremlin, 1x Sculpture| |1x Acrophies |3x Jumping |1x Ironite, 2x Wind Wing| |---------------.-------------------.-------------------------------' |7th Battle: |8th Battle: (A & B)| |1x Malboro |1x Serpent | |1x Blue Dragon |1x Sea Worm | |1x Gigas |1x Ho-chu | |1x Dragon Rider|1x Ghost Ship | '---------------'-------------------' After the Gold Saucer re-opens (late disc 2/disc 3): Group B Battles: .------------------------.-----------------------------. |1st Battle: |2nd Battle: | |2x Garuda |2x Bizarre Bug, 1x Tail Vault| |2x Jayjujayme, 1x Garuda|1x Under Lizard | |3x Garuda |1x Tonadu | |2x Dual Horn |5x Slaps | |--------------------------.-------------------------.------------------------. |3rd Battle: |4th Battle: |5th Battle: | |1x Doorbull |1x Trickplay, 2x Boundfat|2x Frozen Nail | |2x Ancient Dragon |2x Jumping |2x Shred, 1x Frozen Nail| |2x Toxic Frog, 1x Jemnezmy|2x Ice Golem |1x Lessaloploth | |2x 8 eye |1x Hippogriff |1x Snow, 1x Lessaloploth| |----------------------------.------------.-------------------.---------------' |6th Battle: |7th Battle: |8th Battle: (A & B)| |3x Headbomber |3x Gremlin |1x Serpent | |2x Headbomber, 1x Zolokalter|2x Wind Wing|1x Sea Worm | |3x Evilhead |2x Ironite |1x Ho-chu | |2x Cuahl |1x Tonberry |1x Ghost Ship | '----------------------------'------------'-------------------' Note: Tonberry is a unique enemy, originally planned to be in the Whirlwind Maze, though left out. -------------------. The special battle:| -------------------' Cost: 10 GP ----- Prizes: ------- - Final Attack Materia (first time, only ONCE) - Ribbon (after 10 wins) - Gambler, Masamune Blade, Combat Dairy, Autograph Requirements to participate: ---------------------------- - Learned Omnislash. - Have W-Summon. - Have Ultima Weapon. - Only Cloud can participate. The opponents in the special battle are always the same. The second battle features a unique opponent that was planned inside the Ancient Forest but was left out: Ho-Chu. You can morph it into a Ribbon accessory, which is the easiest way to obtain this accessory as Ho-Chu only has 8000 HP. .---------.---------.---------.---------. |Battle 1:|Battle 2:|Battle 3:|Battle 4:| |Sea Worm |Ho-Chu |Unknown3 |Serpent | |-----------.-------.-----------------.----------. |Battle 5: |Battle 6:|Battle 7: |Battle 8: | |Wolfmeister|Behemoth |Maximum Kimaira|Proud Clod| '-----------'---------'---------------'----------' ---------------. Hints & Tricks | ---------------' This is a very brief summary of the tricks and hints discussed in this section. 1) The Slots Trick: =================== A good way to choose what handicap you'll get is to manipulate the spinning slot machine by tapping square quickly, which basically slows the slots down. There are always three handicaps on a slot (sometimes it's 3 the same though). If the slots are, for example, a Frog, 5 Lvl Down, and Green Materia, and you want the 5 Lvl Down handicap, tap square like I described previously, and press circle the moment the Frog picture passes the middle of the slot. It will spin to the next icon and halt there, because it takes a bit to press the button and for the game to confirm. Don't forget, practice makes perfect. 2) The Escape Trick: ==================== If things get really rough, you CAN use a Smoke Bomb item to escape, and STILL receive all the BP, including the handicap for that battle! Same thing works for the Exit Materia. As for the hints, I will tell you how you can effectively beat the battles. 1) After getting the Buggy: =========================== The creatures start out very weak, and the later ones are not much stronger. There are some real killer battles though, and the 5x Capparwire is definitely the crown of the king here. Make sure you have a spell like Beta ready, and keep your Big Guard up, especially AFTER battle 5-6. It's wise to steal a bunch of 'Right Arms' from Bombs (north corel bridge), since it's an attack item that causes heavy damage (around 1000 damage). Use the slot trick in your favor. Have some ethers so you can keep healing with White Wind, and attacking with Beta or Aqualung. 2) After getting the Tiny Bronco: ================================= You'll probably want the Protect Vest and Choco Feather that Dio can give you if you win the battle, so prepare yourself. Buy a Diamond Bangle from Bone Village and equip it. Also put an Added Effect Materia linked to Destruct in your weapon (or pair it with Time). Alternatively you can pair the Added Effect with Time in your armor to defend from Slow and Stop (effective against Kimara Bugs). Also equip your best accessory, and have a bunch of 'Right Arms'. Have some ethers so you can keep healing with White Wind, and attacking with Beta or Aqualung. 3) After the Temple of the Ancients: ==================================== Equip the Ribbon, and follow the previous strategy. 4) After getting the Highwind: ============================== You shouldn't have too much trouble with the regular battles now at all. Equip your best armor (Ziedrich or Mystile work great), and Ribbon as accessory. 5) For the Special Battle: ========================== Have Ribbon and Mystile.. use your best attacks. Morph the creatures from battles 2, 3, 4. The rest shouldn't be too hard either. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {M1.4} Chocobo Square || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO After having caught a Chocobo (and fed it several greens) you can go attempt the Chocobo Races (Disc 2, after Gold Saucer re-opens). On Disc 1 you can only bet on chocobo's, and only from the C & B Classes (with not too good items). In every individual race, three items are randomly selected. The better the item is, the rarer it is, and the less it appears on the squares.. The common item has 7 out of the 15 squares (~46.6%), the uncommon item 5 out of 15 squares (~33.3%), and the rare item only 3 out of 15 (20%). In the S-Class, items of 300+ GP are always rare. These are the prize lists for the chocobo races. When you win an item, you can either take the item or exchange it for GP. The GP values are listed behind the won item: .-----------------.------------------.------------------.------------------. |C Class: |B Class: |A Class: |S Class: | |--------------.--|--------------.---|--------------.---|--------------.---| |Prizes: |GP|Prizes: | GP|Prize | GP|Prize | GP| |--------------|--|--------------|---|--------------|---|--------------|---| |Potion | 5|Phoenix Down | 10|Phoenix Down | 10|Phoenix Down | 10| |Phoenix Down |10|Hyper | 10|Hi-Potion | 15|Hero Drink | 15| |Hyper |10|Tranquilizer | 10|Hero Drink | 15|Bolt Plume | 20| |Tranquilizer |10|Hi-Potion | 15|Bolt Plume | 20|Ice Crystal | 50| |Hi-Potion |15|Hero Drink | 15|Antarctic Wind| 20|Fire Veil | 50| |Antarctic Wind|20|Bolt Plume | 20|Fire Fang | 20|Swift Bolt | 50| |Bolt Plume |20|Antarctic Wind| 20|Ether | 30|Turbo Ether |150| |Fire Fang |20|Fire Fang | 20|Ice Crystal | 50|Elixir |200| |Ether |30|Ether | 30|Fire Veil | 50|Megalixir |300| '-----------------|Ice Crystal | 50|Swift Bolt | 50|Precious Watch|300| |Turbo Ether |150|Elixir |200|Counter Attack|300| |Elixir |200|Counter Attack|300|Sneak Attack |300| |Enemy Away |300|Sneak Attack |300|Enemy Away |300| '------------------|Enemy Away |300|Chocobracelet |400| |Cat's Bell |500|Magic Counter |500| |Sprint Shoes |500|Cat's Bell |500| Controls: '------------------|Sprint Shoes |500| ========= '------------------' D-pad = Left or right with Chocobo X = Slow down Chocobo's (average) Speed Square = Speed up Chocobo's (average) speed O = (Hold to) Dash (drains stamina quickly) R1+R2 = (Hold to) Refill Stamina START = Pause SELECT = Toggle between Auto and Manual control You can choose between the Long & Short Course. I suggest going for the Short Course, because there's NO difference in prize, and the Long Course just takes longer to complete. Green Chocobo's have the advantage of running normally through the Space section at the end of the Short Course. Blue Chocobo's have the advantage of running unaffected through the water section in the Long Course, and Black & Gold Chocobo's run through either unaffected. Yellow (normal) chocobo's are slowed down by both parts (normal are also all other colored racers, but obviously not Joe/TEIOH). Joe is the name of the jockey, TEIOH is his black chocobo. He's always a decent challenge due to his black chocobo's ability to run though all the obstacles like normal. But that's not all, because his chocobo will ALWAYS have stats based on your chocobo. His speed will always be +10% higher than yours, and his stamina will always be +25% higher than yours. This always make him the better racer, but only technically speaking. Read below for a surefire strategy to beat him. The regular chocobo racers aren't much of a challenge, but Joe can be sometimes. A surefire way to beat him, at least on the short course, is to start off and speed up your (black or gold) chocobo with square, and refill your stamina with R1+R2. You should stay ahead of Joe for a long period, and when your stamina is starting to run out (at 1/6th or less or so), you should already be near the end, so dash for it with circle. If your stamina runs out faster than expected, hit X a few times to slow down slightly. Be sure to have a tiny bit of stamina left for the last part. If you win 10 times in a row on the S-rank class, Esther will be impressed and give you the following set of prizes ONCE: Sprint Shoes, Precious Watch, Cat's Bell, Chocobracelet, Counter Attack Materia Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {M1.5} Round, Event, Ghost, Station Squares || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO The Round Square is where the Gondola is. This is the second part of the famous date scenes, but it's also possible to take any character on the Gondola by just getting on during the late Disc2/3 for 10 GP. You'll get to see a couple of FMV's you've not seen before, including a close up to the Golden Dio. The Event Square is where the first part of the date scene happens. There is NOTHING else here, which is somewhat disappointing. Ghost Square is basically an Inn, but it also holds the 3rd Turtle Paradise Flyer, and a shop that sells crappy items. In Cloud's room, after getting the Keystone, you can grab a hidden Elixir from the cabinet. That's everything there though. The Station Square is where you can go back with the Ropeway to North Corel and the World Map. However, there is also a secret GP-dude who sells GP for gil. He appears ONLY AFTER GETTING THE HIGHWIND, and you have about 15% chance of seeing him, or in other words every 1 out of 7 times or so. You can just walk in the Gold Saucer and out to see if he's there. Where exactly is he hiding? He's north from the save point, hiding a bit behind the house. A screenshot can be found here (thanks to shadow666): http://www.shillatime.org/gpdude.jpg The GP-Dude sells 1 GP for 100 gil, up to a max of 100 GP for 10000 gil. Fair enough. This is the max GP each time you see him; Then he will vanish from the screen. You will need to walk in and out again to make him re-appear. This can be done infinitely. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {M1.6} The Gold Saucer Date Scene & Date Mechanics || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO The Gold Saucer Date can be done with Aeris, Tifa, Yuffie, and also Barret. The dating scenes can be watched here. I did not record these video's myself, all credits go out to the recorder: Aeris: http://www.youtube.com/watch?v=l6fvjZrYYwU Tifa: http://www.youtube.com/watch?v=Skm5p3r-JcA Yuffie: http://www.youtube.com/watch?v=_1MO-R5mPC0 Barret: http://www.youtube.com/watch?v=D30JDkDHWZk The Date Mechanics are actually quite simple, but that's only due to Terence, who has established the mechanics behind the date scene a long time ago. All you have to do is pay attention during the storyline, and make the correct choices for your character, so that the one you want to date, gets the most affection points. Midgar ------ Talking to Aeris the first time, no matter what you say (believe it or not), has no effect. Buy the flower, unless you want to date Aeris or Yuffie. Talk to Jessie twice on the train home from the first mission: "Thanks anyway" -- "Looking forward to it" (-3 Tifa) When you enter Seventh Heaven, and you have a flower: "Give it to Tifa" (+5 Tifa) "Give it to Marlene" (+5 Barret) If you talk to Tifa while she's behind the bar: "I don't feel like it" -- "Give me something hard" (+5 Tifa) When Tifa accuses you of leaving your childhood friend: "How can you say that!" (+5 Tifa) "...Sorry" -- When Tifa asks how you slept: "Next to you, who wouldn't?" (+5 Tifa) "Barret's snoring kept me up..." (+5 Barret) Giving Barret a Materia tutorial has no effect. Getting to the last car of the train without getting caught by the Security Lockdown: (+5 Tifa, +5 Barret) When Barret asks if you're alright: "(Be strong)" (+2 Barret) "(I don't know if I can hold on)" (-3 Barret, +1 Tifa) The conversation with Aeris after you awaken has no affect at all. Treat her anyway you feel like. When Aeris is fleeing the guards, if you: Push a wrong barrel (-3 Aeris) Ask her to fight them (-1 Aeris) Ask her to run -- Ask her to run and she has to fight (-1 Aeris) Push the right barrel (+1 Aeris) When Aeris asks if Tifa is your girlfriend: "No way!" (+1 Aeris) "Yeah, that's right" (-5 Aeris) After you get through Sector 6 to the playground: "Take her home." -- "Go on to Sector 7." (+1 Aeris) If Tifa is chosen as the Don's date: "You all right?" (+3 Aeris) "We gotta help Tifa!" (-2 Aeris) If Aeris is chosen as the Don's date: "You all right?" (-2 Tifa) "We've gotta help Aeris!!" (+3 Tifa) (Yes, it *is* that way around. Don't ask me why....) If Cloud is chosen as the Don's date: "Yes, his name's Barret..." (+5 Barret) (No other choice matters, not even almost kissing the Don) When everyone lands in the sewer: Talk to Aeris first: (+3 Aeris) Talk to Tifa first: (+3 Tifa) When Marlene tells you about Aeris: "I don't know" (-3 Aeris, +3 Tifa) "Let's hope so" (+3 Aeris, -3 Tifa) When you first meet Red XIII: "Tifa, I'm countin' on you!" (-2 Tifa) "Barret, take care of her!" (+2 Barret) If any of the following are in your party after you agree to split up: Barret (+2 Barret) Tifa (+2 Tifa) Aeris (+2 Aeris) When Tifa asks if you can break out: "(Leave it to me)" (+1 Tifa) (as many times as you like!) "(Kinda hard)" (-1 Tifa) (as many times as you like!) When you get the option to think about Barret, Red XIII or Aeris: Whomever you think about first: (+3 Barret or Aeris) or -- Whomever you think about second: (+1 Barret or Aeris) or -- Whomever you think about third: -- When you choose your party after escaping Midgar: If Barret's in it: (+1 Barret) If Aeris is in it: (+1 Aeris) If Tifa is in it: (+1 Tifa) Kalm ---- When Barret leaves, and tells you to get a move on: "Wait a sec" -- "Beautiful, just beautiful!" (+3 Barret) "Is that all?" (-1 Barret) "Right" (+1 Barret) Talking to a woman in Kalm, who says Mako energy is convenient: "Yeah, maybe" (-2 Barret) if Barret is in party (-1 Aeris) if Aeris is in party (-1 Tifa) if Tifa is in party "You're full of it" (+2 Barret) if Barret is in party (+1 Aeris) if Aeris is in party (+1 Tifa) if Tifa is in party Talking to a girl upstairs, who thinks the old life is better: "Yeah, maybe" (+2 Barret) if Barret is in party (+1 Aeris) if Aeris is in party (+1 Tifa) if Tifa is in party "No way" (-2 Barret) if Barret is in party (-1 Aeris) if Aeris is in party (-1 Tifa) if Tifa is in party Fort Condor ----------- When you first talk to the old guy in Fort Condor: "I guess so" (+5 Barret, +3 Aeris, +3 Tifa, +2 Yuffie) "Not interested" (-5 Barret, -3 Aeris, -3 Tifa, -1 Yuffie) After the old guy tells you about his problem: "All right" (+5 Barret, +3 Aeris, +3 Tifa, +2 Yuffie) "Not interested" (-5 Barret, -3 Aeris, -3 Tifa, -1 Yuffie) Meeting Yuffie -------------- (You can fail this as many times as you like, and you'll still get the points every time you meet Yuffie until you get her in your party!) "All right" -- "Not interested" (+2 Yuffie) "Petrified..." (+2 Yuffie) "You're gonna lose again" -- "Go ahead" -- "Wait a second!" (+2 Yuffie) "That's right" (+2 Yuffie) "You kiddin'?" -- "What's your name?" -- "Let's hurry" (+2 Yuffie) The Cargo Ship -------------- On the Cargo Ship, if Yuffie asks you for Tranquilizers: "Here, use this" (+4 Yuffie) "Nope" (-2 Yuffie) When Aeris asks you about the Airship: "I'll take you someday" (+2 Aeris) "I dunno..." (-2 Aeris) When Tifa asks you about war: "Yeah..." (+2 Tifa) "I don't know" (-2 Tifa) Costa Del Sol ------------- Nothing affects the date scene's outcome here. Mt Corel -------- Stealing the Phoenix Downs from the Cokatolis nest does nothing to alter 'Affection' values. Neither does finding it but leaving it alone, for that matter. Gold Saucer ----------- Depending on who you choose first to accompany you in the Gold Saucer: Aeris: (+3 Aeris) Tifa: (+3 Tifa) Yuffie: (+3 Yuffie) Red XIII: -- Depending on who you choose first to accompany Barret to see Dyne: Do *NOT* choose Aeris if you don't want her, since she gets a very large boost. Aeris: (+10 Aeris) Tifa: (+3 Tifa) Yuffie: (+2 Yuffie) Red XIII: -- Gongaga ------- If, after either Aeris or Tifa (or both) meets Zack's parents then: Ignoring Aeris (-3 Aeris) Talking to Aeris -- "Poor guy" (+1 Aeris) "(...jealous...envious...)" (+2 Aeris) Ignoring Tifa (-3 Tifa) Talking to Tifa (+1 Tifa) (doesn't matter what you say to her) Wutai ----- After Yuffie gives back all your Materia in Wutai: (+10 Yuffie) Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {M2} Chocobo Breeding || Oo*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=-*=-*oO ||{M2.1} Quick Guide to breed a Gold Chocobo || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=oO At any time after getting the Highwind, you can start breeding chocobo's. This is easiest when the Gold Saucer re-opens, so you can also race with them. Make sure you've got some money you can spend. You can sell some mastered materia (All Materia sells for 1.4 Million Gold), or use the W-Item materia trick to duplicate and sell items. You could also train on the beach of Mideel and get up to 10k gold with the Gil-plus materia. Talk to Choco Bill and rent 6 stables (just rent them all to make things easy). Also grab the Chocobo Lure Materia from the lower right near the fence. You should also have bought one on disc 1 before the Midgar Zolom though..make sure to equip it one someone. First of all, you'll need to catch a Chocobo. There are many places you can catch Chocobo's, but there are only three places of interest for us, if we want to breed to colored Chocobo's. These places are like this: Gold Saucer Area: You can catch a Good Chocobo here (Appears with 2 Spencers) Mideel Area: You can catch a Great Chocobo here (Appears with 1 or 2 Spirals) Icicle Area: You can catch a Wonderful Chocobo here (Appears with 1 or 2 Jumpings) The chance you'll get the right encounter for a Good Chocobo when you get into a Chocobo battle at the Gold Saucer area, is about 15.7%. The chance you'll get the right encounter for a Great Chocobo when you get into a Chocobo battle at the Mideel area, is about 43.9%. The chance you'll get the right encounter for a Wonderful Chocobo when you get into a Chocobo battle at the Icicle area, is about 19.5%. Press the Select button to see which enemies come along with it if you don't recognize the names of the enemies it's supposed to appear with. Also buy yourself a bunch of Reagan Greens (at the Chocobo Sage). The Chocobo Sage lives in the house surrounded by mountains east of Icicle Inn, and nearby the cave exit of the Coral Valley Cave. Reagan Greens have the special property when used in battle on a Chocobo, that the Chocobo is kept busy for several turns, and it also heavily reduces the chance that the Chocobo will run away. Of course, that still doesn't mean you can attack the Chocobo! It means you can kill the other enemies without trouble scaring the Chocobo away. Now catch a great male/female, and a good male/female. Dismount and send them to your stables. You'll now need some nuts to breed the chocobo's. You need to get 3 Carob Nuts, you can steal these from Vlakorados (looks like a dinosaur) which appears on the grass area near Bone Village. It's got alot of HP (33333). You also need a Zeio Nut. This can be stolen from Goblins, on Goblin Island. This is located northeast of the eastern(midgar) continent. Goblins appear in the forests. Now buy a bunch of Sylkis Greens from the Chocobo Sage and feed your chocobo's these greens. The more the better. Now start racing with all four chocobo's, and make sure they ALL have at LEAST won 2 times in the chocobo races. Using the Carob Nuts to breed: Breed the Good Male with the Great Female, and breed the Great Male with the Good Female. Before you do this, save your game. You should get a Green and a Blue Chocobo of opposite genders, so reset the game if it's not the opposite gender. Note: if it stays the same gender each time even after resetting, go fly around in the Highwind, enter and exit some towns, then save your game again, and try again a couple of times. After getting the Green and Blue Chocobo's, feed them a bunch of Sylkis Greens to up their stats, and race them until they have a minimum of 9 combined wins, simply said. After this, fight between 3 - 18 battles (this is so that newborn chocobo's can breed again), and save your game. Breed them with the Carob Nut and you will get a Black Chocobo. Now go catch a Wonderful Chocobo of the opposite sex of the Black, which can be caught near Icicle Inn (appears with 1 or 2 Jumpings). Now feed them some Sylkis Greens again, and race them until they have a minimum of 12 wins combined. Fight between 3 - 18 battles again so you can mate the chocobo's, and use the Zeio Nut. You will get a Gold Chocobo. Be SURE to select the Black Chocobo as the first Chocobo; Due to a bug you cannot get a Gold Chocobo if you select the Wonderful Chocobo first. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {M2.2} Chocobo Breeding Mechanics || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Catching Chocobos: ================== When attempting to catch a Chocobo, you should know that it matters which enemies accompany the Chocobo in the battle. The Chocobo's Level means nothing to the rating. The rating is solely based on the battle, and which enemies accompany the Chocobo. You can only catch Chocobo's on the World Map at Chocobo Tracks, and you MUST have a Chocobo Lure Materia equipped. A Level 1 Chocobo Lure Materia gives a 'Lure Rating' of 8. L2 gives a rating of 12, and a L3&L4 give a rating of 16. The maximum rating you can get by stacking Chocobo Lure materia is 32. You can get this with two L3 or higher Chocobo Lure Materia. With a rating of 32, you will get 100% Chocobo encounters on Chocobo Tracks. To compare, a rating of 16 would give you 100% around the Chocobo Ranch & Junon, and only 50% everywhere else. A rating of only 8 would give you 75% around the Ranch, 50% around Junon, and only 25% everywhere else. A table can help illustrate this further: .-------------.-------.---------------.---------------.-----------------------. |Chocobo Lure |Rating:|Chance Chocobo |Chance Chocobo |Chance Chocobo | |Materia Lvl: | |battle Ranch: |battle Junon: |battle everywhere else:| |-------------|-------|---------------|---------------|-----------------------| |Level 1 | 8 | 75% | 50% | 25% | |Level 3&4 | 16 | 100% | 100% | 50% | |2x Lvl 3 or 4| 32 | 100% | 100% | 100% | '-------------'-------'---------------'---------------'-----------------------' You can use Greens to keep the Chocobo busy for several turns, and to reduce the chance that it runs away due to being scared. The default chance that a Chocobo will run away is 50%. Here's what the Greens will do: Gyshal Greens: Keeps a Chocobo occupied for 2 turns. Krakka Greens: Reduces the Chocobo's chance to run to 33.3%. Tantal Greens: Keeps a Chocobo occupied for 3 turns. Pahsana Greens: Reduces the Chocobo's chance to run to 20%. Curiel Greens: Keeps a Chocobo occupied for 5 turns. Mimett Greens: Keeps a Chocobo busy for 1 turn, and allows use of Chocobuckle. Reagan Greens: Keeps a Chocobo busy for 8 turns and reduces the Chocobo's chance to run to 12.5%. Sylkis Greens: Keeps a Chocobo occupied for 1 turn, and allows use of Chocobuckle. In other words, Reagan Greens are the best Greens for catching Chocobos. You might as well use Curiel Greens, which will occupy the Chocobo for 5 turns. When you've caught a Chocobo, the gender isn't directly assigned to the Chocobo. This will happen when you move the Chocobo from the outside fence to the stables inside. You can save your game before you do this and reload until you get the desired result. When you've caught and/or fed a Chocobo and you're viewing them, you can press the L1 and R1 buttons to rotate the chocobo. Just a little nifty thing. The Stats: =========== Every Chocobo has several stats, some visible to the player, most invisible. This makes it difficult to tell how high most stats are. There are, fortunately some ways to uncover how high certain stats are. Some stats are more easily maxed out than others, and when maxed you will know the stat's number. Dash: The Chocobo's current sprinting speed (when holding circle) (Max = MDash) MDash: The maximum Dash that the Chocobo will ever get (Max MDash = 6000) Run: The Chocobo's normal running speed (Max = MRun = 6000) MRun: The maximum Run that the Chocobo will ever get (Max = 6000) ----------- Stam: The Chocobo's (technical) Stamina. (Max = 9999) Accel: The Chocobo's Acceleration (Max = 100) Co-Op: The Chocobo's Co-operation (how well it obeys Manual Control) (Max = 100) Int: The Chocobo's Intelligence (how well it races on Auto Control) (Max = 100) ----------- Races Won: The amount of races a Chocobo has won Gender: The Chocobo's gender, either male/female Color: The Chocobo's Color, either Yellow/Green/Blue/Black/Gold Rating: The Chocobo's rating, from Wonderful to Terrible The Stats you can see: ----------------------- Speed = [Dash/34] (Max = 6000/34 = 176) Stamina = [Stam/10] (Max = 9999/10 = 999) thus.. Dash = approx..[34*Speed] (Max = 6000) When fresh caught, you can get one out of 8 types of Chocobo's. The stats the Chocobo will have vary greatly depending on what type you've caught. Below is a chart with the ranges in which the types vary in their stats. Only the most important stats are listed in the table: MSpeed is the range of the max speed the caught Chocobo will/can ever attain. Speed is the range of the current speed the caught Chocobo will/can have. .-----------.--------.--------.----------.--------.-------.--------. |Rating: | MSpeed:| Speed:| Stamina: | Accel: | Int: | Co-Op: | |-----------|--------|--------|----------|--------|-------|--------| |Wonderful: | 99-121 | 50-97 | 337-463 | 60-70 | 50-60 | 0 | |Great: | 85-110 | 42-88 | 287-393 | 60-70 | 50-60 | 0 | |Good: | 79-101 | 39-81 | 247-363 | 50-60 | 30-40 | 0 | |So-so: | 67-92 | 33-74 | 247-343 | 50-60 | 30-40 | 0 | |Average: | 55-86 | 17-70 | 167-263 | 30-50 | 0-20 | 0 | |Poor: | 49-71 | 15-58 | 87-213 | 30-50 | 0-20 | 0 | |Bad: | 40-63 | 12-51 | 67-143 | 20-50 | 0-20 | 0 | |Terrible: | 34-57 | 10-46 | 37-113 | 20-50 | 0-20 | 0 | '-----------'--------'--------'----------'--------'-------'--------' Note: Accel & Int are always multiples of 10 .. (50..60..70, etc). ----- For example, it's possible that your Chocobo is a Great type, and it can have a minimum of 85 MSpeed. In this case, the Chocobo will NEVER be able to get higher speed than that. It's very likely the Chocobo comes with a rather low current speed as well (with 42 being the lowest). Usually, due to the mechanics behind all this, Chocobo's will get stats around the middle of the stat ranges presented in the table. You can make fairly good Chocobo's out of caught Chocobos, but they can never reach the highest of stats because that always requires breeding. Feeding them with Greens still helps a lot. Speaking of Greens, that's the next section: Feeding Greens/Raising Stats: ============================== Each Green has unique properties to raise a Chocobo's stats. Each Green only raises a specific comnination of stats, which requires you to feed several different Greens to Chocobo's. Gysahl Greens: -------------- Dash + [0-3] (Legend: Somewhere between 0 and 3, only round numbers) Run + [0-2] Stam + [0-3] Co-Op + [1] Krakka Greens: -------------- Int + [1-2] Co-Op + [1] Tantal Greens: -------------- Dash + [1-4] Run + [1-4] Stam + [1-2] Int + [1] Co-Op + [1] Pahsana Greens: --------------- Int + [1-8] Co-Op + 25%[1], 75%[2] (25% chance the increase is 1, 75% chance the increase is 2 points) Curiel Greens: -------------- Dash + [0-3] Run + [0-3] Stam + [3-10] Co-Op + [2] Mimett Greens: -------------- Dash + [1-16] Run + [0-3] Stam + [3-10] Accel + 75%[0], 25%[1] Co-Op + [2] Reagan Greens: -------------- Dash = [Speed * 34] x = [Dash/20], y = [between 0 & 10] Dash + 50%[x+y], 50%[x-y], minimum = 0 x = [Run/20], y = [between 0 & 10] Run + 50%[x+y], 50%[x-y], minimum = 0 x = [Stam/100], y = [between 0 & 10] Stam + 50%[x+y], 50%[x-y], minimum = 0 Co-Op + [3] Sylkis Greens: -------------- Dash = [Speed * 34] x = [Dash/10], y = [between 0 & 10] Dash + 50%[x+y], 50%[x-y], minimum = 0 x = [Run/10], y = [between 0 & 10] Run + 50%[x+y], 50%[x-y], minimum = 0 x = [Stam/50], y = [between 0 & 10] Stam + 50%[x+y], 50%[x-y], minimum = 0 Int + [1-4] Co-Op + [4] If you look closely, you'll see that Sylkis Greens are 2 times better than Reagan Greens. Sylkis Greens are also the best Greens to raise Dash, Run, Stam, and Co-Op with. Pahsana are the best to raise Int. The only Greens that cause an increase in Accel are Mimett Greens, and there's only a 25% chance for an increase. Then again, most Chocobo's will only need about 30 points increase for Accel. Feeding the Chocobo with tons of Greens can certainly improve the Chocobo's stats, but only to the maximum of the Chocobo's potential (MRun, MDash, and 999 for Stamina, and 100 for Accel, Int, Co-Op). You can only attain higher MRun and MDash on your Chocobo's by breeding Chocobo's. Lucky you, as that's what the next section covers: Breeding Chocobo's/The Nuts: ============================= Many of the Nuts are actually utterly useless. Pepio Nut actually makes your Chocobo worse than it's parents.. Luchile Nut cannot increase the Chocobo stats either. Saraha, Lasan, Pram, and Porov Nut can increase your Chocobo's stats, but the chances are small, and the increase is much better with some other Nuts. Plus the afore mentioned Nuts also have a chance to decrease your born Chocobo's stats to below the parent's average. In short, you're NUTS if you use any of the above Nuts. ^_^" The Carob Nut is essential to breed your first Blue and Green Chocobo's. If you are just interested in breeding the ultimate breed however, you'll just want to use Zeio Nuts, which are the best Nuts in the game when it comes to stats. Therefore, this is the only Nut I will present the stats for. Really, don't worry about the other crap. When the game says a Chocobo isn't ready to breed again, then simply waiting doesn't do the trick. You must fight some battles before they can breed again: Note: Mating Chocobo's always gives 50% chance on either gender. ----- Newborn Chocobo: Can breed after 3 to 18 battles. Parent Chocobo: Can breed again after 3 to 10 battles. Zeio Nut: --------- Max Dash = 55/256 chance -> Baby's MDash set to highest of Parent's MDash, and increased by 1/10th. Max MDash is 6000. 201/256 chance -> Baby's MDash set to average of Parent's MDash. Dash = Average of Parent's Dash. Max Run = 80/256 chance -> Baby's MRun set to highest of Parent's MRun, and increased by 1/8th. Max MRun is 6000. 15/256 chance -> Baby's MRun set to highest of Parent's MRun, and decreased by 1/20th. 161/256 chance -> Baby's MRun set to average of Paren't MDash. Run = Average of Parent's Run. Stamina = 175/256 chance -> Baby's Stamina set to highest of Parent's Stamina, and increased by 1/20th. Max Stamina is 9999. 81/256 chance -> Baby's Stamina set to average of Parent's Stamina. Accel & Int = Average of Parent's Accel & Parent's Int. Co-Op = Always zero Co-Op when newborn. Note: If you get a Gold Chocobo out of the breeding, and it would normally be ----- below 5000 MDash, it will get a bonus to it's MDash: 7/16 chance -> MDash = 5000 | 1/16 chance -> MDash = 5300 2/16 chance -> MDash = 5100 | 1/16 chance -> MDash = 5400 2/16 chance -> MDash = 5200 | 2/16 chance -> MDash = 5500 | 1/16 chance -> MDash = 5950(!) These numbers will get increased/decreased by a number between 0 and 25. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {M3} Fort Condor || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Fort Condor Treasure Chart: =========================== Note: It's best to NOT SKIP ANY battle. It's hard to explain which prize you will get if you forget to do battles. Besides, the only reason to go through all this effort is because you want a Perfect Treasure File.. right? Most of the time though, when you miss a battle and you do the next one, you'll get the prize of the last battle. If you let the enemies reach the shack, you'll have to fight CMD. Grand Horn. During battles #1-3, he will drop a Vagyrisk Claw. During the other battles, you'll face a higher leveled CMD. Grand Horn, UNLESS your party level is very low (19 & below) and you're only 5 enemies away from beating the battle. If you have to fight CMD. Grand Horn, you will NOT receive any battle prize! The mandatory (L37) CMD. Grand Horn always drops the Imperial Guard, and is only fought during the Huge Materia Battle. This is the only exception when it comes to battle prizes: You'll also receive the Phoenix and Huge Materia. If you fail to lose to this 'boss', you will never be able to enter Fort Condor again, instead of getting Game Over. Battles #14-18 are considered won if you had given them at least 15000 gold, that is 3000 for each battle. You will never get any prizes for them, however. The following chart is completely correct and tested by myself twice. If you do all battles nothing can go wrong. The chart works (best) if you do all battles. .------------.-------------.-------------------------------------------. |Battles Won:|Enemy Amount:|Prize Won (notes): | |------------|-------------|-------------------------------------------| |Battle: #1 | 11 Enemies |Magic Comb | |Battle: #2 | 20 Enemies |Peace Ring | |Battle: #3 | 20 Enemies |3 Ethers (the game says 3 Tincture) | |Battle: #4 | 25 Enemies |Megalixir | |Battle: #5 | 25 Enemies |5 Hi-Potions (the game says potions) | |Battle: #6 | 25 Enemies |5 Hi-Potions (the game says potions) | |Battle: #7 | 30 Enemies |Superball | |Battle: #8 | 30 Enemies |3 Turbo Ethers | |Battle: #9 | 30 Enemies |3 Turbo Ethers | |Battle: #10 | 35 Enemies |5 X-Potions (game gives tiny blank screen) | |Battle: #11 | 35 Enemies |5 X-Potions (game gives tiny blank screen) | |Battle: #12 | 35 Enemies |5 X-Potions (game gives tiny blank screen) | |Battle: #13 | 40 Enemies |3 Elixirs | |Battle: #14 | --- |(Tifa is asleep) | |Battle: #15 | --- |(Tifa is asleep) | |Battle: #16 | --- |(Tifa is asleep) | |Battle: #17 | --- |(Tifa is asleep) | |Battle: #18 | --- |(Tifa is asleep) | |Battle: #19 | 40 Enemies |3 Elixirs | |------------|-------------|-------------------------------------------| |Mandatory: | 45 Enemies |Imperial Guard, Phoenix, Huge Materia | |----------------------------------------------------------------------| |Huge Materia Battle Note: Let the enemy reach the shack. Beat the | |CMD. Grand Horn and he'll drop the Imperial Guard. You will still | |receive the Phoenix and Huge Materia. | '----------------------------------------------------------------------' When the Fort Condor Battles are available: =========================================== Note: To be safe that you can do the battle, IMMEDIATELY go to do the battle! Note: Be CAUTIOUS with battles #3, #5, #7 and #12. They're EASILY missed. ---------- Battle #1: When you first reach Fort Condor after the Mythril Mines. ---------- Battle #2: After sleeping in Junon, after Bottomswell, but before getting the Shiva Materia. ---------- Battle #3: After getting in the water with Mr. Dolphin, but before using the Dolphin Whistle. ---------- Battle #4: After getting the buggy, before going to Cosmo Canyon. ---------- Battle #5: Park the buggy far away from Cosmo Canyon, it may not break down. Available after having chosen your party for the Cave of the Gi. ---------- Battle #6: After completing Cave of the Gi, before talking to Shera. ---------- Battle #7: After talking to Shera in Rocket Town, but before Rufus arrives. ---------- Battle #8: After getting the Tiny Bronco, before getting the Keystone. ---------- Battle #9: After the dating sequence in the Gold Saucer, before going to the Temple of the Ancients. ---------- Battle #10: After finishing the Temple of the Ancients, before awakening the Sleeping Forest with the Lunar Harp. ---------- Battle #11: After awakening the Sleeping Forest with the Lunar Harp, before sleeping in the Forgotten Capital. ---------- Battle #12: After sleeping in the Forgotten Capital (still on Disc 1), before the disc ends. ---------- Battle #13: After Disc 2 starts, until you get the Highwind. ---------- Battle #14-18: Cannot be done. Tifa sleeps for 7 days.. ---------- Battle #19: After getting the Highwind, before going to Mideel. ---------- Mandatory Battle: This is during the Huge Materia Quest with Cid. ---------- Fort Condor Troops and Enemies: =============================== As for funding, I guess this is the place to put this. If you want to let them handle it, they need to have 3000 gil at the very least. If you have too little money on you yourself (less than 4000), the man will not allow you to do the battle either. On an other interesting note: The max amount of gil you can give them is 32767 gil. You can do this by giving them 500 gil until you're at like 29500, then give them a large amount of money. The maximum amount of troops you can have during a battle is 20. .--------------.------.------.-------.-------.--------------.----------------. |Troops | Cost:| HP: | Range:|Damage:| 2x Damage To:| 0.5x Damage To:| |--------------|------|------|-------|-------|--------------|----------------| |Fighter | 400 | 200 | 1 | 30 | --- | --- | |Attacker | 420 | 180 | 1 | 25 | Beast | Barbarian | |Defender | 440 | 220 | 1 | 35 | Barbarian | Wyvern | |Shooter | 520 | 160 | 1,2,3 | 20 | Wyvern | Beast | |Repairer | 480 | 160 | 1 | 10 | --- | --- | |Worker | 400 | 160 | 1 | 15 | --- | --- | |Stoner | 480 | 100 | 1-4 | 20 | --- | Wyvern | |Tri-Stoner* |1000 | 150 | 1-5 | 35 | --- | Wyvern | |Catapult | 480 | 100 | 5 | 18 | --- | --- | |Fire Catapult*| 600 | 120 | 6 | 25 | --- | --- | '--------------'------'------'-------'-------'--------------'----------------' *If you don't skip any battles, Tri-Stoners will be available from battle 4 and onwards. Fire Catapults will be available from battle 7 and onward. .----------.-----.-------.-------.------------.-------------. |Enemies: | HP: | Range:|Damage:| 2x Dmg To: | 0.5x Dmg To:| |----------|-----|-------|-------|------------|-------------| |Barbarian | 130 | 1,2,3 | 15 | Attacker | Defender | |Beast | 180 | 1 | 25 | Shooter | Attacker | |Wyvern | 140 | 1 | 20 | Defender | Shooter | |Commander*| 230 | 1 | 50 | --- | --- | '----------'-----'-------'-------'------------'-------------' *The Commander always appears last, and takes half damage from all troops. For any troop left standing at the end of the battle, no matter which troop, you'll get back 200 gil. Fort Condor Battle Formations: ============================== Enemies can come from either the left or the right. If, at any time, you've defeated all enemies on the screen, meaning there are no enemies left to fight, you will have won the battle, and any further enemies will not appear. Trick: To easily win a battle, place one Fighter and start the fight. You can now place another Fighter, except lower than the first. Go as low as possible, you'll see a red laser line that indicates where you may still place your troops (your territory, basically). Repeat this until you got some Fighters near the enemies. Quickly assault these enemies and guard the entrances they come through. When the enemies are defeated, and thus no enemies are on screen, you'll have won the battle. You can speed this up by R1 or R2 for faster battle speed. The charts below show the battle formations. My thanks goes out to AA's FAQ which I used for reference for some charts. .----------------.-------------------.-------------------.-------------------. |First Battle: |Battles #2-3: |Battles #4-6: |Battles #7-9: | |11 Enemies Total|20 Enemies Total |25 Enemies Total |30 Enemies Total | |------.---------|---------.---------|---------.---------|---------.---------| |Left: |Right: |Left: |Right: |Left: |Right: |Left: |Right: | |------|---------|---------|---------|---------|---------|---------|---------| |Beast |Beast |Wyvern |Beast |Beast |Barbarian|Wyvern |Wyvern | |Beast |Beast |Barbarian|--- |--- |Wyvern |Barbarian|Barbarian| |Wyvern|Wyvern |Wyvern |Beast |Barbarian|Beast |Beast |Beast | |Beast |Beast |--- |Wyvern |--- |Wyvern |Wyvern |Wyvern | |Wyvern|Beast |Beast |Beast |Beast |Beast |Wyvern |Wyvern | |None |Commander|Beast |Wyvern |--- |Wyvern |Barbarian|Barbarian| '------'---------|Barbarian|Barbarian|Barbarian|Barbarian|Barbarian|Barbarian| |Wyvern |Barbarian|--- |Wyvern |Beast |Beast | |Beast |Wyvern |--- |Wyvern |Beast |Beast | |Barbarian|--- |--- |Wyvern |Barbarian|Beast | |--- |Beast |--- |Wyvern |Wyvern |Barbarian| |Beast |--- |--- |Wyvern |Beast |Barbarian| |--- |Commander|Barbarian|Barbarian|Wyvern |Wyvern | '---------'---------|Beast |Beast |Wyvern |Wyvern | |--- |Beast |Barbarian|--- | |Barbarian|--- |--- |Commander| |Wyvern |Barbarian|---------'---------' |--- |Commander| '---------'---------' .-------------------. .-------------------. .-------------------. |Battles #10-12: | |Battles #13-14: | |Huge Materia Battle| |35 Enemies Total | |40 Enemies Total | |45 Enemies Total | |---------.---------| |---------.---------| |---------.---------| |Barbarian|Barbarian| |Beast |Beast | |Left: |Right: | |Barbarian|--- | |Beast |Beast | |---------|---------| |Barbarian|Barbarian| |Beast |--- | |Barbarian|Beast | |Wyvern |--- | |Barbarian|Barbarian| |Barbarian|Beast | |Wyvern |Wyvern | |Barbarian|Barbarian| |Wyvern |Beast | |Wyvern |--- | |Barbarian|--- | |Beast |Barbarian| |Wyvern |Wyvern | |Wyvern |Wyvern | |Barbarian|Beast | |Wyvern |Wyvern | |Wyvern |Wyvern | |Beast |Barbarian| |--- |Wyvern | |Wyvern |--- | |Beast |--- | |Wyvern |Wyvern | |Beast |--- | |Barbarian|--- | |--- |Beast | |Beast |Beast | |Wyvern |--- | |Beast |--- | |Beast |Beast | |Beast |--- | |--- |Beast | |Beast |Beast | |Barbarian|--- | |Beast |--- | |Barbarian|--- | |Wyvern |--- | |--- |Beast | |Barbarian|Barbarian| |Beast |--- | |Beast |--- | |Barbarian|Barbarian| |Barbarian|--- | |--- |Beast | |Barbarian|Barbarian| |--- |Wyvern | |Beast |--- | |Wyvern |--- | |--- |Beast | |--- |Barbarian| |Wyvern |Wyvern | |--- |Barbarian| |--- |Barbarian| |Wyvern |Wyvern | |--- |Wyvern | |--- |Barbarian| |Wyvern |Wyvern | |--- |Beast | |Wyvern |--- | |--- |Beast | |--- |Barbarian| |--- |Wyvern | |Barbarian|Beast | |Barbarian|Barbarian| |Beast |Beast | |--- |Commander| |Barbarian|Barbarian| |Beast |Beast | '---------'---------' |Barbarian|Barbarian| |Beast |--- | |Beast |Beast | |--- |Commander| |Beast |Beast | '---------'---------' |Beast |Beast | |Wyvern |Wyvern | |Wyvern |Wyvern | |Wyvern |none | |--- |Commander| '---------'---------' Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {M4} Bone Village || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO There are quite some treasures that can be dug up in Bone Village. But there are also many rumored items, most of which are false and cannot be dug up. This section will hopefully clear up most of it. Trick: ------ First of all, you should know that you don't NEED to place men to help you located the digging spot(s), if you already KNOW where the spots are located! And since I'm listing the locations of all 'hotspots' here, you should never need to place anymore diggers, thus allowing you to dig up treasure.. for free! The first time you can access Bone Village is after getting the Tiny Bronco. The first time you can dig up treasure in Bone Village is after finishing the Temple of the Ancients, hence, to continue, you need to dig up the Lunar Harp. Since an image says a thousand words (and it sort of does, actually), here is the Treasure Map of Bone Village: ---------------------------------- www.shillatime.org/bonevillage.jpg ---------------------------------- Information about items, spots and their chances are all on the image. And as you can also read on there, it's possible to dig for free by just not placing any diggers! The map shows the spots already. And this also means you can get infinite free Ethers (100%) and Elixirs (14.06%) at spots 6 and 5 respectively. Note: It's unknown where Catastrophe and Steal Materia can be dug up, but they should be able to be dug up, at least in the Playstation Version. It is probably not possible to dig up the Steal Materia in the PC version. For perfect treasure gamers, it may be useful to note that they have to dig up the Megalixir, the Mop, and the Buntline. The Key to Sector 5 is obviously also required. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {M5} Storyline Minigames || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO {M5.1} Gym Squats in Wall Market ================================ You're battling a guy on steroids for a Wig. The controls are: [], X, O....in that order, and repeat to perform squats. Only press the next button the moment Cloud has stopped moving, because if he's still in movement, he'll scratch his head like a dumb-ass which costs you precious time. I suggest you save before attempting this, as it's quite possible to lose. As for the guy on steroids (who is not Big Bro, btw, that is the gym-owner who gives you a wig), he will perform squats ranging from about .. 12 - 19. His average is around 15 - 17. The record for this game is likely to be 21 squats. Mail me your best! {M5.2} Mayor Domino's Password =============================== On the 62nd floor of the Shinra Building, you must do a little puzzle to guess the password of Mayor Domino correctly. Even if you try out all passwords, he still gives away his Keycard 65, but if you want to get an additional prize, you must guess the password correctly. The password is NEVER: ORBS or HOJO. You can pay Hart 500, 1000, 2000, 5000, and even 15000 gil for hints, but I urge you not to, as he won't say anything that isn't already written here. There are three methods of getting the password. The first involves you puzzling it out on your own, with tables to help you on your way. The second and third methods are tricks to get the password quickly. If you pay Hart all the way up to 15000 gil (who the hell has 23500 gil at this point of the game anyway?), he'll just say you're dumb and give you his Keycard. Here are the 3 Methods for getting the Password. Method 1: The Honest method --------------------------- There are 4 different sections of the library. The lower left is the 'Urban Dev. Research Library'. In this section, the following files are the ones that this section normally has to have: .-------------------------------------------. |Names of the files: | |-------------------------------------------| |Midgar City map: Sectors 5-8 | |Reactor Construction Chart | |Problems with Plate construction in Midgar | |New plans for Urban Planning | |An illustrated guide to City Planning | |Midgar City Map: Sectors 0-4 | '-------------------------------------------' The lower right section is the 'Scientific Research Library', and the following files are the ones that the section should normally have: .------------------------------------------------. |Names of the files: | |------------------------------------------------| |Final evolutionary stages in land dwelling life | |Report on high Mako levels in living beings | |The Ancients in History | |Mako energy and the rise in life forms | |File on Dr. Gast, Biologist | |Data on experimental animals living near Midgar | '------------------------------------------------' The upper left section is the 'Peace Preservation/Weapon Dev. Research Library' and the following files are the ones that the section should normally have: .-----------------------------------------. |Names of the files: | |-----------------------------------------| |Materia production and its military uses | |Heidegger's Shinra peace keeping law | |Breakdown of SOLDIER members by class | |Plan for new land weapons | |Economic report: anti-Shinra activities | |Ranks and extended use of Mako weaponry | '-----------------------------------------' Last, the upper right section is the 'Space Dev. Research Library' and the following files are the ones that the section should normally have: .-----------------------------------------------. |Names of the files: | |-----------------------------------------------| |Modern history of Midgar space program vol. 1 | |Modern history of Midgar space program vol. 2 | |Diminishing Mako energy and Planet movements | |Results of the failed space mission "YA-79" | |Economic report: Space Dev Program | |Shinra rocket space travel | '-----------------------------------------------' You'll notice that there is one file in each section that doesn't belong there. You can simply check the above tables to see if something doesn't belong in a section. That file, that doesn't belong in the section, has a number in front of it, which you must check. This number indicates which letter of the file is used in the password. For example, with the file 'Shinra rocket space travel' with the number 15, the letter A is used in the password. Spaces don't count, just letters/characters. Check all four the sections, and you'll get four letters. These letters should form one of the words the Mayor lets you pick out of: BEST, KING, ORBS, BOMB, MAKO, HOJO. The answer is NEVER: ORBS or HOJO. Method 2: The quickest method ----------------------------- This one's easy, and comes from BrutalAl. Walk to the UPPER RIGHT ROOM, also known as the 'Space Dev. Research Library', which has a blue floor and green shelves. Check out the file on the LEFT of the MIDDLE shelf. .-------------------------------------------------------------. |If the file is this: |Then password is: | |------------------------------------------|------------------| |2 Economic report: Space Dev Program | BEST | |1 Results of failed space mission "YA-79" | KING | |1 Breakdown of SOLDIER members by class | BOMB | |10 New plans for urban planning | MAKO | '-------------------------------------------------------------' Method 3: Another alternative ----------------------------- There is also an easy trick that will also allow you to skip this whole puzzle. Basically, talk to the Mayor, and when he asks you to choose a password, choose 'Wait a second'. Now take the elevator on the bottom of this screen to the first floor. Head outside, and save the game. Go back up with the same elevator, to the 62nd floor again. Try all the passwords until you got the right one. Now reset the game, restart from your save, and go back up to the Mayor and answer with the password you got from the previous time. Voila, the Elemental Materia is yours! The Prizes: Your reward varies on how good you do: Get it right on your 1st try: Elemental Materia Get it right on your 2nd try: Elixir Get it right on your 3rd try: Ether Get it right on your 4th try: Potion Get it right on your 5th+ try: Nothing {M5.3} G-Bike ============= This is the bike game you play when escaping from Shinra Building. You're supposed to protect the car from the bikers, because when they hit the car, they actually cause HP damage to your characters, and after the bike game you will be attacked by Motor Ball, a boss. So you may want to keep your HP up. Fortunately this is done rather easily. There are two kind of bikers: Orange and Red ones. The bikers differ in AI, and the orange bikers tend to attack the car directly, while the red bikers are meant to lure you away and manoeuvrer around you to get to the car (or let others get to it). If you keep slashing with your sword (Square for left, O for right), never kill a red biker, and stay close to the car, the red bikers will stay away from you and the car. This strategy was made up by BrutalAl. {M5.4} Tifa's Piano ==================== In the flashback Cloud gets the first opportunity to play the Piano in Tifa's room. When you get to Nibelheim the first time for real, you can play Tifa's Piano again. The following sequence is the tune: X, [], Triangle, R1+Triangle, R1+[], X, [], Triangle, R1+X, O, X, [], X. If you play this sequence three times you'll get 1 gil from the Piano; Tifa's secret savings. When you're in control of Tifa as the team's leader, head back to Nibelheim and inspect the Piano. You'll receive the Elemental Materia, but ONLY if you chose to play the piano during the flashback and you said you 'jammed on it'. And lastly, as most people know, after you've got Cloud back, head back to Nibelheim, with Tifa in your party, and play the tune again. You'll get Tifa's Final Limit Break, Final Heaven, and a letter from Zangan, her teacher. {M5.5} CPR on Priscilla ======================= This is done after the fight with Bottomswell. Basically, you can't go wrong here, and there are no prizes. Still, it may be informative to know that you need to breathe into her 41 times. Cloud will breathe a little bit every time, but the max he can hold is 9 (or 10, but it may be tricky to breath into her). If his lungs fill up too much, the gauge is reset. My thanks go to GarlandG, as that's where I read this info for the first time. {M5.6} Jumping with Mr. Dolphin =============================== This is also a no-prize game. Basically, if you don't move at all, and press [] twice, Cloud will be launched up the right spot. No need to do it any different. You can also call Mr. Dolphin when you drive into Junon with the Buggy: Mr. Dolpin will bring you to the other continent instantly! {M5.7} Parading =============== Again, I read a great strategy in GarlandG's FAQ, so my thanks go out to him. Here's what you do: You must run "through" the soldiers, instead of doing like the other soldier who showed how to do it (if you do it that way, you're score is likely going to suck). In other words, hold X and the direction down button when you get to control Cloud and he will run straight into the open spot. Now let go of the X button and hold the direction left button and Cloud will start marching in the same tempo as the others. Now, the number "1" will pop up on the screen and you can start tapping the circle button to increase the %. The Prizes: <29% (?) = Grenade 30%-39% = 6 Potions 40%-49% = 6 Ethers 50%+ = 5000 gil {M5.8} The Send-off for Rufus ============================= This is the minigame where you do poses and such for Rufus (and Heidegger). Simply press the right button when the commander tells you to. You get 10 points for each right move, except turning. You must face the same way as the others to receive points, so turning is still important. Your victory pose will get you 30 points. There is no fixed maximum you can get, since the commands are random, and the more turns, the less max points you can get. Here are the prizes you can get: 0-50 Points = Silver Glasses 60-90 Points = HP Plus Materia 100+ Points = Force Stealer You can make Cloud move after the sendoff is already done by pressing the buttons. He'll do things like scratch his back with his gun, shrug, or touch his hip with his hands and pose. {M5.9} Snowboarding in reallife =============================== Very similar to Snowboarding in the Gold Saucer, but there are no rankings whatsoever for this. I'll include a brief description for the tracks: The first part (before any intersections) is the only part that holds balloons. It starts out pretty easy with 12 red balloons. After a while a big jump is coming up with a red, blue and a green balloon to get. After that, 2 red, 1 blue, 1 red, and 1 green balloon are on your path. The next part holds 6 red, 6 blue, 2 red, 2 green, 4 blue, 4 green balloons. In the tree section 5 red balloons can be found. After that, 1 more red and 1 more blue are all that's left to collect. It's IMPOSSIBLE to collect all the green/blue balloons however. After choosing at an intersection, here's what the course looks like: Left: Small rocks in the snow, after which snowballs come rolling side to side. Left/Left: Many penguins to dodge at first, after which you get many sharp corners similar to the Course C in the Gold Saucer. Left/Right: A red cave with many stalacites (sp?) falling from the ceiling. Right: You're snowboarding on ice with large gray rocks sticking out, and snowballs rolling from the sides. Right/Left: Some caves with crystals sticking out. Right/Right: Mogs run from left to right and after that you'll have to dodge iglos and the mogs popping up from behind them. Note: Anyone happen to know what the Yellow Balloons are for when I choose Right, and then Left? In the Gold Saucer it's for time attack.. {M5.10} Submarine battle ======================== There are 7 targets, but all that really matters is that you shoot down the red submarine. You can do this pretty much at the start already, by popping a bunch of torpedoes in it. Controls: Up = Descend Down = Ascend Left/Right = Left or right [] = Launch Torpedo X = Decrease Speed Triangle = Increase Speed R1 = Sonar (locate other subs from above) R2 = Change view (I wouldn't mess with it) Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || IV) Optional Quests & Areas: {OPT} || Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO || || {OPT-1} Getting Yuffie || CHECKLIST|| || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO || || Treasure: Throw Materia, Character: Yuffie. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO If you want to get Yuffie, walk around some time in the forests on the world map, until you come to battle a Mystery Ninja. The first forest you encounter on the world map are the ones near Junon. Beat her, and go though the dialog like this: NEVER enter the menu, and NEVER use the save point. Talk to her. Answer: "Not Interested" "......petrified" "Wait a second!" "......That's right" "......Let's hurry on" Now you'll name her (Yuffie) and she'll be part of your party! Forever! Not sure if you're going to like her personality though ..heh. ;) If you make a mistake or enter the Menu, Yuffie will steal a sum of money from you, and vanish. Yuffie comes with the Throw Materia, that allows you to throw stuff at enemies to cause damage (and later throw money). You can give it to someone else if you like, or start using Yuffie(she's also a long range character, which gives her a pretty big advantage over others). Put her in the back row. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {OPT-2} Wutai || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {OPT-3} The Wutai Pagoda || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO No, these two sections are NOT unfinished, but they can be found in the Walk- through already, and I didn't want to paste the whole sections in here as well. Instead, be a smart boy (or girl) and use Ctrl+F and search for {OPT-2} and {OPT-3} in above direction, or while being at the top of the document. You'll find it quick enough. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {OPT-4} Wutai Da-chao Fire Cave || CHECKLIST Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO || Treasure:| Oritsuru, Steal as Well Materia. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Continuing in Wutai, there is one final thing you can do here. Remember the fire cave at the Da-Chao Statues? Well, you can use the Leviathan Scales, gotten from the Underwater Reactor at Junon (in a chest near the submarine, don't miss it!) to put out the fires. Your reward will be the Oritsuru from the chest, which is a good weapon for Yuffie, and the Steal as Well Materia. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO || {OPT-5} Getting Vincent/Shinra Mansion || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO || Character:| Vincent. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Search for {OPT-5} to find this section, which is a part of the Walkthrough. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO || {OPT-6} Ancient Forest || CHECKLIST Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO || Treasure:| Supershot ST, Spring Gun Clip, Slash All Materia, || || | Typoon Materia, Minerva Band, Apocalypse, Elixir. || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO You can enter the Ancient Forest once you've beaten Ultimate Weapon, OR bred yourself a Mountain Chocobo (or better). It's the little green bulb with red dots on a canyon near Cosmo Canyon. The Highwind can't land here due to the many forests. Once you've entered, you'll find that this area is a puzzle. You must make your way though each area.. and obtain the treasures (that's what you're here for, I assume). There are various things that stand in your way, or can help you. By pressing Square, you'll end up at the start (if you get stuck this is useful but you'll have to do everything all over again!) o Insects: Can be placed in Pitcher Flowers, but will be eaten quickly. They can also be placed in front of a Hollow Tree to lure out a Frog. o Frogs: Can be placed in Pitcher Flowers, but won't be eaten. Instead they will jump out. If Cloud is standing on it he'll get launched far away (which can be useful at times) o Beehive: Can be thrown into a Large Flytrap, this will keep it closed. o Pitcher Flower: Can be used as a bridge or catapult by placing Insects or Frogs in it respectively. o Stamen: These pink stamen can be used to swing Cloud across areas or ledges. o Hollow Tree: When placing an Insect in front of this, a Frog will come out. Area 1: -------- Grab the three Insects and place them closeby the ledge that leads to the Pitcher Flowers. When all three Insects are here, you'll have enough time to place them in the Pitcher Flowers one by one, and jump across. The Large Flytrap holds a Supershot ST in the middle that can be reached by walking slightly from the right. Don't go all the way to the middle or you'll get.. well, eaten. More to the right of this area is a Spring Gun Clip if you walk behind the tree. Head to Area 2. Area 2: -------- This area isn't too hard either. First grab the Insect, then walk more to the right and jump up with the Stamen. Here, place the Insect in the Pitcher Flower or alternatively lure the Frog out and put that in the Pitcher Flower. Jump across the Pitcher Flowers to the right. Now that you're across the Large Flytrap, pick up the nearby Frog and walk to the right. There are two Pitcher Flowers here which you can walk to from the small ledge. Place the Frog in the left Pitcher Flower and have Cloud jump on the Pitcher Flower. Keep him there and he'll get launched to the platform with a Beehive. Grab it and jump off. Walk near the Large Flytrap and place the Beehive in it. Grab the Slash All Materia. Walk to the right again, grab another Frog, place it in the right Pitcher Flower this time, have Cloud stand on it, and he'll get launched to the right. Oh, and that other item will be gotten soon. Area 3: -------- First walk a bit to the right and grab the Insect. Walk back and place it in the Pitcher Flower. Quickly grab the other Insect too and make your way to the Stamen. Cloud will get swinged to above. Here, it may be useful to have the Area headers on (with Select). Walk a bit to the left, after which you'll want to go all the way to the right so you can grab the Typoon Materia. After getting that, walk all the way to the left and go down there so you'll end up in Area 2 where the Minerva Band lies for the taking. After this, repeat the process with the Frog (in the right Pitcher Flower) to reach the right part again, and walk back to Area 3. Make your way back to the treetops. Here, walk to the middle (which is on the right from where you start). and head down there. Walk down the rope. Grab the Insect here, and place it in the Pitcher Flower to reach the Beehive. Grab the Beehive, put it in the Large Flytrap, grab the Insect, walk past the Large Flytrap and you'll be on the left side of the area again. Here, grab a Insect and lure the Frog out of the Hollow Tree. Leave it, and grab the Insect all the way to the left. Place it in the Pitcher Flower all the way to the right (but still on the left of the Large Flytrap), grab the Frog, and put that Frog in the Pitcher Flower all the way to the right. Have Cloud stand on it and you'll be launched to the entrance of Area 4. Area 4: -------- This is no puzzle, just a Cave with the precious Apocalypse, a weapon for Cloud with TRIPLE Materia Growth. Oh yeah, there's an Elixir in here too. Exit the Cave and you'll be back on the world map. After all, you've got the 7 treasure of the Ancient Forest. Heh, 7 again huh? That number sure does pop up alot in the game.. Coincidence? Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO || {OPT-7} Minor optional quests || Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO --------------------------. {OPT-7.1} Lucretia's Cave | --------------------------' Treasure: Chaos, Death Penalty. Once you've gotten either a Green or Blue Chocobo, OR the Submarine, you can check out the waterfall cave west the Gold Saucer, and southwest of North Corel. Have Vincent in your party and a scene will happen. After this, fight 10 random battles (though you can't get encounters near the waterfall) and return here with Vincent again. You'll receive his Ultimate Limit Break: Chaos, and his Ultimate Weapon: Death Penalty. -----------------------. {OPT-7.2} The backroom | -----------------------' Treasure: Fullcure Materia, Elixir, Magic Source Once you've gotten the Highwind, head to Cosmo Canyon. Enter the Item Shop on the far right, and go behind the back. This was blocked off at first. Now you can grab the Fullcure Materia, along with the Elixir and Magic Source. ----------------------------------. {OPT-7.3} Treasure at Rocket Town | ----------------------------------' Treasure: Fourth Bracelet, Guard Source Once you've gotten the Highwind, head back to Rocket Town. Head into the weapon store and grab a Fourth Bracelet from the chest in the other room. This is a rather good armor, although the Magic Defense from armor is NEVER used from any armor. So ignore that.. your Mdef will always be based on just your Spirit Stat. It's still a good armor for now. Now go to the Item Shop (with the Old Man outside) and grab a Guard Source from the room behind. -----------------------. {OPT-7.4} Chocobo Sage | -----------------------' Treasure: Enemy Skill Materia Once you've gotten the Highwind, fly over to the House surrounded by mountains east of Icicle Inn, and nearby the cave exit of the Coral Valley Cave. Talk to the Green Chocobo to receive the 4th (and final) Enemy Skill Materia. The Chocobo Sage himself can supply you with hints, and the more he tells you, the more you can tell Chole at the Chocobo Farm. He'll remember a new thing when you fight between 3 and 6 battles. He also sells some of the best Nuts/Greens. ------------------------. {OPT-7.5} Cactus Island | ------------------------' Good Morph: Tetra Elemental From Cosmo Canyon, fly to the southwest from there, and you should be able to locate an island called Cactus Island. You can land on the grass, and fight Cactuers in the desert. The reason to come here is that they can be morphed into a Tetra Elemental, an accessory that absorbs Fire, Ice, Earth and Lightning. The Cactuers pack a punch with their 1000 Needles attack that always does 1000 damage, and their normal 'Mystery Kick' that can do around 750 damage. They are also very hard to hit, in fact you only have 1/8th chance you can hit them normally with physical attacks. Fortunately, there are ways to morph them easily. The Cactuers are level 40, so if you cast the Enemy Skill Level 4 Suicide on them they'll instantly have very low HP. You can now do two things: You can manipulate them, making them an easy target for morphing, or you can paralyse them using the item Dazers (gotten from Boundfat enemies in the Corral Valley, just north from the Sleeping Forest). Either way works just fine. I suggest you get 3 of them, for whenever you want one for any party member. ------------------------------. {OPT-7.6} Villa Costa Del Sol | ------------------------------' Yes, this is the Villa that came on the house market when President Shinra was killed (Rufus his father). You can in fact buy this the first time you get to Costa Del Sol, but it's more than obvious many players won't have 300000 gil to buy it. So when you are on Disc2/3 and have sold 'All' Materia's for 1.4 mil gold a piece, come back and buy the house. The items in the basement can be gotten without buying it, and the only thing that it grants you is that you can sleep here and that it's named 'Villa Cloud'. -----------------------------. {OPT-7.7} The Sunken Gelnika | -----------------------------' Check the FAQ with Ctrl+F for {OPT-7.7} as I see no need to waste space here. ----------------------------------. {OPT-7.8} Revisiting Midgar Slums | ----------------------------------' Treasure: Key to Sector 5, Premium Heart, Sneak Glove. After you've got Cloud back in your party on Disc 2, after getting the Highwind go to Bone Village. Check this picture: www.shillatime.org/bonevillage.jpg Go dig at either spot 5, 6 or 7. You will get the Key to Sector 5, which allows you to enter Midgar again. Head to Midgar (and guess what, the guy there lost his key on an excavation tour .. tough luck!). If you go inside the church you can witness a glitch of Aeris. Head to Wall Market and go to the store that says 'Item'. In here, try and use the machine to receive the Premium Heart, Tifa's Ultimate Weapon. A funny scene will happen if you have Cid and Tifa in your party. Now head to the weapon store up north. Talk to the guy who sold you the batteries and he'll offer you a new bargain *cough sucker cough*. He'll sell you the Sneak Glove for a whopping 129000 gil. It's a great item though, as it increases your stealing chances by alot.. so you can't get around it if you want to have it. ---------------------------------. {OPT-7.9} Cave with Sleeping Man | ---------------------------------' Treasure: Mythril, Bolt Ring. There is a cave behind a river on the west/northwest of the Mythril Mines, which you might've noticed earlier. You can reach it by using the buggy to cross the shallow part(or, much later, the Highwind or colored chocobos). In the cave is a sleeping man who will tell you either how many times you've fought battles, how many times you have escaped, or that large materia needs high level materia..With that he is hinting at how Master Materia works. What use is this to us? If the last two digits of the number you have fought are the same, the man will wake up and give you an item. If the numbers are odd (11,33,55,etc) you will get the Key Item 'Mythril', which will be useful later. If the last two numbers are even (00,22,44,etc) you'll get a Bolt Ring, which is an accessory that nullifies all Bolt attacks. -----------------------------. {OPT-7.10} The Weapon Seller | -----------------------------' Treasure: Great Gospel, Gold Armlet. Head over to the single house south of the Gold Saucer.. remember? You can use the river running through the western continent to get there faster. This weapon dealer knows a great deal about the Keystone.. but he sold it to Dio, the owner of the Gold Saucer. You can also sleep here for FREE, if you check out the bed. He's also looking for some Mythril. Get the Mythril(see {OPT-7.9}) and go back to the Weapon Seller's house. Give it to him, and he'll let you open up either the small box upstairs, or the large box downstairs. The large box holds a Gold Armlet, the small one is Great Gospel, Aeris' her final Limit Break. Needless to say, go for the small box. You might also want to take your time to um, well, teach Aeris this Limit Break. It's a very good one. Note: You can get infinite Great Gospels if you keep getting just the small box. ----------------------------------------. {OPT-7.11} The Turtle's Paradise Flyers | ----------------------------------------' Treasure: Power Source, Guard Source, Speed Source, Magic Source, Luck Source, Megalixir. There's a contest held by the Turtle's Paradise Pub in Wutai. You must read 6 Flyers all over the world, and if you have, you'll get a prize! Where are they? 1) In the Sector 5 Slums, in the room with the boy you can steal 5 gil from or leave it and get a Turbo Ether later. 2) First floor of the Shinra Building, upper right corner on the bulletin. Read the whole bulletin and you'll come across it. This is the hardest flyer, as you only get TWO chances: During the first raid, and during the return when you parachute back into Midgar. 3) This is in the main lobby of the Gold Saucer's Ghost Hotel. About the only useful thing you can do there. 4) In Cosmo Canyon, attached on the Tiger Lily Arms Shop. 5) Also in Cosmo Canyon, at the Inn, next to the Innkeepers' counter. 6) Inside Wutai itself, in the hallway of Yuffie's lower room (where you get trapped). 7) Huh? Weren't there only 6? Yes, there are 6 Flyers, but make sure you also read the contest sign outside of the Turtle's Paradise Pub itself. If you don't read it, how would Cloud know there's a contest in the first place? The reward is one of each Stat Source, plus a Megalixir. ------------------------------------------. {OPT-7.12} Hidden Scene in Shinra Mansion | ------------------------------------------' Once Cloud 'finds' himself on Disc 2, return to the Library in the Shinra Mansion's Basement. You'll get to see a scene that explains alot and fills up some plotholes. ----------------------------------------------------. {OPT-7.13} Creating Master Materia from Huge Materia| ----------------------------------------------------' If you've done everything right, you should have all 4 of the Huge Materia. However, if you failed one or more of the missions, you will not have them all. Below is a small chart to see which you get when you fail some missions: Fail Nothing: You will have 4: Yellow, Green, Red, Blue. Fail 1 Mission: You will have 3: Yellow, Green, Red. Fail 2 Missions: You will have 2: Yellow, Green. Fail 3 Missions: You will have 1: Yellow. Fail 4 Missions: You will have 0. As you can see, it does not matter which you failed. It does not matter if you fail to get the one at Fort Condor, or the one from the Rocket. In either case, the Blue Huge Materia will be lost to you. If you've only missed the Blue Huge Materia, you can no longer get a 'perfect' game. You can, however, still dig up Bahamut ZERO from Bone Village, if that's all you're interested in. Refer to section {M4} for this. If you return to Bugenhagens observatory with all mastered Magic Materia, you'll get the Master Magic Materia. If you have mastered all Summon Materia, you'll get the Master Summon Materia. If you have mastered the following of the Command Materia: Deathblow, Manipulate, Mime, Morph, Sense, Steal, Throw. Then you will receive Master Command. Just inspect the Huge Materia of the color you have the mastered materia of. Your Mastered Materia will merge, and you lose those individual materia. Master Summon allows summons to be cast without a restriction per battle. You can re-create infinite Master Materia, as the Huge Materia will keep on existing. Master Support or Master Independent Materia don't exist. -----------------------------------------. {OPT-7.14} The Old beat-up key in Mideel | -----------------------------------------' Treasure: Curse Ring. In the weapon shop, be sure to inspect the door. Apparently you can't open it.. but you must inspect it anyway before you can do the rest of this mini-quest. There's not much inside the Accessory shop on the lower left of Mideel, but there's an item to be found near the man outside of it. Nearby on the left you'll hear a screeched sound. Inspect it and you'll get the 'Beat-Up Useless Old Key'. Now head to the weapon shop and try the key on the door in the back. Tell the truth to the owner and you'll receive the Curse Ring! The Curse Ring is a good accessory that increases your stats like this: Str +35, Mag +25, Dex +15, Vit +15, Spirit + 15, Luck + 10. However, at the start of the battle you'll automatically get Death Sentenced, meaning the equipped character dies within 60 seconds. You can easily counter this by casting 'Death Force' on the character. ------------------------------. {OPT-7.15} The Kalm Traveller | ------------------------------' Treasure: Master Command, Master Magic, Master Summon, Gold Chocobo. After getting the Highwind, go back to Kalm and enter the rightmost house. Head up the stairs to find a man who's in search of three items: Guide Book, Earth Harp, Desert Rose. If you give them to him, he'll reward you greatly.. The Guide Book is gotten by morphing a Ghost Ship (found in either the Under- water Reactor tunnel or Battle Square). The reward is an Underwater Materia. This Materia removes the 20 minutes timer from the battle with Emerald. As for the Earth Harp and Desert Rose.. you only have to defeat Emerald and Ruby respectively. The rewards are the Three Master Materia (for the Earth Harp), and a Gold Chocobo(for the Desert Rose). Interested in beating the WEAPONs? Read on! --------------------------------------. {OPT-7.16} The 4 Secret Materia Caves | --------------------------------------' You may have seen them before, those elusive caves around the worldmap that you couldn't reach by foot, nor by Highwind. There's 4 of them, and each holds a unique materia. 1: Quadra Magic --------------- The first materia cave you can visit is the one that's located on an island northeast of Mideel. It's an island with a green part and a rocky gray part. The parts are separated by a small cliff. Normally this cave can be reached by the Green, Black, and Gold Chocobo's. I say normally, because there is a trick that you can perform with the Highwind, so that you land on the rocky part of the island, thus gaining access to the materia cave. The trick can be, well, tricky to do, but once you get it you'll see that it's not impossible to pull off. This is how you do the trick: Fly with the Highwind to the east of the Chocobo Ranch and spot the Cave. Follow the dirt path from the cave until you see a cliff that leads to a grass area. This is the spot you need to be at. The trick is to fly/land the highwind near the cliff so that when you land, you'll actually be on the dirt area leading to the Cave that's normally still unreachable. To do this, face the Highwind south, and use Square + Directional buttons to move it around. When nearby the ledge, press X to land, and also hold the Up/Left buttons along with L1. If done correctly, you'll be next to the ledge on the dirt area. It's kinda tricky, but give it a few tries and I'm sure you'll be able to pull it off. Here's a video that shows how it's done (on Youtube). Note, this video is not mine, nor do I take credit for it. All credits go out to the original poster of the video. Go here: http://youtube.com/watch?v=vhDDj_b1hek 2: Mime ------- This cave is on the Wutai continent. It's on the eastern part, and it can only be reached by a Green, Black, or Gold Chocobo. Go inside to get the Yellow Mime materia. 3: HP<->MP ---------- This materia cave is located north of North Corel, and is cut-off from the continent by mountains, a desert, and a river. Therefore, you can only access the cave with a Black or Gold chocobo. Yeah, you're probably wondering what good a Blue chocobo is. Well, they can access Lucretia's Cave..(so can the Submarine, though). They can also access the cave with the sleeping man... 4: Knights of the Round ----------------------- The last cave is also the hardest to get to. The round island at the northeast corner of the worldmap can only be accessed by a Gold Chocobo. Your reward is precious: The best summon one can wish for: Knights of the Round. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || V) The optional WEAPONs: {WEA} || Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO || || {WEA-1} Ultimate Weapon || CHECKLIST|| || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO || || Treasure: Ultimate Weapon(Boss Reward). || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Ultimate Weapon appears for the first time during Mideel. This is the only mandatory battle, however. There are more optional battles, and you can fight Ultimate Weapon on the World Map after beating Diamond Weapon. However, you may find difficulties with this due to the story progressing when you fly above the Northern Crater and Midgar. So you may want to do this on Disc 3. Otherwise, just save your game often and reset if things don't go your way. Ultimate Weapon can be fought on several places. Also depending on where you fight him, you can steal different things from him. The following table is pretty much a modified one from Kao Megura's FAQ. Credits go to him: .--------------------------------------------------. |Location |Battle Type|Item to steal: | |----------------------|-----------|---------------| |Mideel (Mandatory) |Ground | Curse Ring | |Junon Area (At lake) |Aerial | Circlet | |Mideel |Aerial | Circlet | |Mt. Nibel |Aerial | Circlet | |North Corel |Aerial | Circlet | |Gongaga Village |Ground | Reflect Ring | |Fort Condor |Ground | Reflect Ring | |Midgar City |Ground | Reflect Ring | |Northern Crater |Ground | Reflect Ring | |Cosmo Area (Final) |Aerial | --- | '--------------------------------------------------' After he flies away, you'll have to find him again, and this can be a major pain at times. He won't fly to his next destination if you don't bump into him about 4 times (often the magic number here). So that means flying over the world trying to find him. You can also leave the game for a bit, and when you come back Cid should be swearing, which is a sign Ultimate bumped into you himself. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Make sure you steal the Curse Ring the first time you battle him. Even more important, make SURE you steal 99 (or 98 since you should have one) Reflect Rings from him, as they can't be gotten anywhere else. This takes a really, really long time. I suggest you steal 10 a day, then you're at least done after 10 days. Note that you shouldn't hurt Ultimate Weapon during the battles... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Note that Ultimate Weapon may have 100000 HP, but this carries over ALL battles, even starting at the mandatory battle. Ultimate Weapon can never heal his HP. To protect from his Ultima Beam, put an Elemental Materia paired with any Materia that doesn't have an element, in your ARMOR (except Support Materia which doesn't work). This will protect against an elemental many describe as 'Hidden'. Ultima Beam is the only damaging attack that has this element, so protect yourself from it. An example combo is MP Plus-Elemental. Also equip a Long Range Materia on Cloud, and use Long Range characters (or rely on magic). Now bump into him with the Highwind. Here are the boss battle specifics: .------------------------------------------------------------------------------. |Name: Ultimate Weapon (Level: 61) |Nullifies: Gravity | |HP: 100000 |-----------------------------------| |MP: 400 |Status Effect Weaknesses: | |Exp: 35000 |Slow, Darkness | |AP: 3500 | | |Gil: 25000 | | |Drops: Ultimate Weapon | | |Steal: Curse Ring | | |Morph: --- '-----------------------------------| |Attacks: Quake 2 and Claw are used on Ground Battles only, Thunderball is used| |in Airial Battles only. Finally, Shadow Flare is used as Final Attack in the | |last battle at Cosmo Canyon. | | | |Quake2 [All Enemies, Mag Atk, Cost=28MP, Earth Element, 2079 Base | |Damage]; Claw [1 Enemy, Phys Atk, 2100 Base Damage]; Ultima Beam [All Enemies,| |Mag Atk, Cost=40MP, Hidden Element, 2079 Base Damage]; Thunderball [1 Enemy, | |Mag Atk, Lightning Element, 2945.25 Base Damage]; Shadow Flare [1 Enemy, Mag | |Atk, Cost=100MP, 10828.125 Base Damage, Used as Final Attack] | |------------------------------------------------------------------------------| |Strategy: During the regular battles, Ultimate Weapon will fly off after only | |a few turns, so your goal is to inflict as much damage as possible quickly. | |Cast your most powerful summon, Comet 2, or anything else hard hitting. Once | |he's down under 20k HP, he'll fly off to Cosmo Canyon for the final battle. | |Before you go after him here, equip all your Enemy Skill Materia on one | |character so you can learn Shadow Flare, which is his Final Attack to the | |person who attacked him last and killed him. You can cast reflect on that | |character to reflect it and still learn the skill. You may also want to equip | |double or triple growth weapons to master your materia rather quickly.. | '------------------------------------------------------------------------------' Ultimate Weapon will return to the planet, leaving a big-ass crater allowing you to walk normally into the Ancient Forest without a chocobo, if you want to. Oh, and he also drops this funny looking sword called after him, Ultimate Weapon. Oh, and it's Cloud's Ultimate Weapon, gotten from Ultimate Weapon. Are you confused now? Good, a normal person should be ;) Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {WEA-2} Emerald Weapon || CHECKLIST Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO || Treasure: Earth Harp (Boss Reward). || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Once you've gotten the Submarine, it technically is possible to challenge Emerald Weapon. Technically, because if you go in un-prepared, he'll kill you with a sneeze, snort, and a water fart, or a combo of those. In all seriousness he's just a really tough boss, only available to the US and PAL versions, and to the JAP International Version. You only have 20 minutes to beat Emerald, since the fight takes place under water. If you equip someone with the Underwater Materia, this timer will go away (for the whole battle). Check the Kalm Traveller section for this. Over the years, people have come up with numerous strategies to beat him. It would be silly to post them all here, so I will cover a couple strategies that are all very different, and range in easy to hard(er), but also range in how much you have to have before the battle. Some people don't have KotR, and I'm offering them a strategy as well. Let's bring it on then! First, the Boss Data: .------------------------------------------------------------------------------. |Name: Emerald Weapon (Level: 99) |Weakness: Lightning | |HP: 1000000 |Halves: Gravity (still does loads) | |MP: 100 |Nullifies: Earth | |Exp: 50000 |Absorbs: Ice, Water | |AP: 50000 |-----------------------------------| |Gil: 50000 |Status Effect Weaknesses: | |Drops: Earth Harp (100%) |Slow, Darkness | |Steal: --- | | |Morph: --- '-----------------------------------| |Attacks: Foot Stamp [All Enemies, Phys Atk, 8677.5 Base Damage, Only used | | when all Eyes are closed] | | Emerald Shoot [1 Enemy, Mag Atk, 9520.875 Base Damage, Despells | | Barrier, MBarrier, Shield, Death Force, Resist, | | Only used when all eyes are closed] | | Emerald Beam [All Enemies, Mag Atk, Damage = Target's HP * 21/32], | | Despells Regen, Only used when at least 1 Eye is open]| | Revenge Stamp [All Enemies, Phys Atk, 5495.75 Base Damage, | | Despells Haste] | | Aire Tam Storm [All Enemies, Phys Atk, | | Damage = 1111 * Number of Materia Equipped] | |------------------------------------------------------------------------------| |Name: Eye (Level: 50) |Weakness: Fire | |HP: 25000 |Nullifies: Earth | |MP: 100 |Absorbs: Ice, Water | |Exp: 0 |-----------------------------------| |AP: 0 |Status Effect Weaknesses: | |Gil: 0 |Slow, Darkness | |Drops: --- | | |Steal: --- | | |Morph: --- '-----------------------------------| |Attacks: Emerald Laser [1 Enemy, Mag Atk, 4162.5 Base Damage] | | Emerald Laser [1 Enemy, Mag Atk, 712.5 MP Base Damage] | |------------------------------------------------------------------------------| |General Information: | |--------------------- | |Aire Tam Storm does 1111 damage for every materia equipped on a character. So | |it doesn't always do 9999 damage. Therefore, I suggest you never use more than| |8 materia on a character in this battle. If you do, have the Final Attack- | |Revive combo ready or else you're dead. Aire Tam = Materia if you spell it | |backwards. Aire Tam Storm and Emerald Beam are both ONLY used if Emerald has | |one or more eyes left/open. Revenge Stamp is his counter attack, but only when| |at least one or more eyes are open. His Foot Stamp and Emerald Shoot attacks | |are only used when all eyes are dead/closed. This pretty much covers his | |attacks. Many of his attacks de-spell good statuses, such as Barrier, Regen, | |Haste, and many more. It's therefore not really worth it to protect yourself | |with them. As for the weapon you should equip.. all I'm going to say is that | |Ultimate Weapons have ZERO growth, so you won't get a single point of that | |whopping nice 50000 AP if you use them. | |----------------------------------------- | |Armor: Mystile (or Ziedrich, but Mystile is better, since Emerald ONLY uses | |non-elemental attacks and Mystile has better evasion than Ziedrich, which is | |alot better than the +35 extra physical defense the Ziedrich gives.) | |Accessory: Circlet, Tough Ring, (or Champion Belt) | | | |Strategy 1: Abusing Emeralds Weaknesses: | |----------------------------------------- | |Materia Setup: Gravity-Quadra Magic, Gravity-HP Absorb, | |Gravity-MP Absorb, W-Magic-HP Plus | |----------------------------------------- | |As you can see, Emerald can be slowed, and you can also damage him with | |Gravity. Although halved, this still does 9999 damage through the most part of| |the battle. With the above Materia setup, your character will do 8 times 9999 | |damage until Emerald starts getting low on HP. Besides, you gain enough HP/MP | |to keep you going, and since you have 8 Materia, Aire Tam Storm won't kill you| |if you have max HP. To make the battle easier, use Ink on him to Darkness him,| |and also cast Slow on him. Use Megalixirs for curing. On an interesting note, | |if your characters are Level 99 when facing Emerald, Goblin Punch can do high | |damage (up to 9999 of course) because you're the same level as him. Goblin | |Punch is an Enemy Skill that doesn't use MP. | | | |Strategy 2: The Mime 'Abusal': | |------------------------------- | |Materia Setup: Mime on all three characters, Knights of the Round-W-Summon on | |one character. | |------------------------------- | |After casting KotR (twice), keep miming it until Emerald dies. A cheap but | |effective strategy. | | | |Strategy 3: Lucky 7777: | |------------------------ | |Materia Setup: HP Plus and an other Materia, two Materia on each character. | |------------------------ | |This setup will have Aire Tam Storm cause 2222 damage, putting characters with| |9999 HP into lucky 7777. This will cause 64 hits of 7777 damage. If you have | |your characters fill up their Limit Breaks before the battle (and use either | |Yuffie ->Doom of the Living, Barret ->Ungarmax, Cid ->Highwind, and of course | |Cloud ->Omnislash) you can use those afterwards and all hits will do 7777 | |damage. If you have a Mime materia, have the character who used their limit | |break the last, mime, and you'll probably have killed Emerald. You could also | |just hack and slash away. Alternatively you can put your characters in Lucky | |7777 before the battle to make things easier. You can check how to do that at | |the Lucky 7777 section. | | | |If you feel more strategies should be listed here, email me with suggestions. | '------------------------------------------------------------------------------' Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {WEA-3} Ruby Weapon || CHECKLIST Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO || Treasure: Desert Rose (Boss Reward). || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Also only available on US, PAL and JAP International Versions, Ruby Weapon appears after beating Ultimate Weapon (thus after Diamond Weapon as well), AND having fought ONE RANDOM BATTLE AFTER that. Ruby's head sticks out of the Desert surrounding the Gold Saucer, and you'll notice what's meant with head when you bump into it. Before you attempt it, I suggest you prepare yourself accordingly. You can bump into it with either the Highwind or a Gold Chocobo. Again, here's the Boss Data and strategies: .------------------------------------------------------------------------------. |Name: Ruby Weapon (Level: 59) |Nullifies: Gravity, Water | |HP: 800000 |Absorbs: Fire, Ice, Lightning, | |MP: 2560 |Earth | |Exp: 45000 |-----------------------------------| |AP: 50000 |Status Effect Weaknesses: | |Gil: 30000 |Slow, Paralyse, Darkness | |Drops: Desert Rose (100%) | | |Steal: --- | | |Morph: --- '-----------------------------------| |Attacks: These attacks are only used when the tentacles aren't in the sand: | | | |Big Claw [1 Enemy, Mag Atk, Damage = Target's HP * 5/8,] | |Big Swing [All Enemies, Phys Atk, 5225 Base Damage, Can inflict Paralysed] | |Comet2 [4 Hits, Mag Atk, Cost=110MP, 2913.75 Base Damage] | |Whirlsand [Removes character from battle, and is counted as dead] | | | |These attacks are used when the tentacles are buried in the sand: | | | |Ruby Flame [1 Enemy, Mag Atk, Fire Element, 5439 Base Damage] | |Ultima [All Enemies, Mag Atk, Cost=130MP, 10198.125 Base Damage, | | Used as Couter Attack against Summons] | |Ruby Ray [1 Enemy, Mag Atk, 4662 Base Damage, Can inflict Confusion] | |Shadow Flare [1 Enemy, Mag Atk, 12140.625 Base Damage] | | | |These attacks are also used by Ruby, but his tentacles perform the action: | | | |Right Revenge [1 Enemy, Mag Atk, Damage = Target's HP * 15/32, | | Can inflict Frog & Small] | |Right Thrust [1 Enemy, Mag Atk, Damage = Target's HP * 15/16, | | Can inflict Frog & Small] | |Left Revenge [1 Enemy, Mag Atk, Damage = Target's MP * 15/32, | | Can inflict Poison & Slow-numb] | |Left Thrust [1 Enemy, Mag Atk, Damage = Target's MP * 25/32, | | Can inflict Poison & Slow-numb]; | |------------------------------------------|-----------------------------------| |Name: Ruby's Tentacle (Level: 37) |Nullifies: Gravity, Water | |HP: 40000 | | |MP: 1000 | | |Exp: 0 | | |AP: 0 | | |Gil: 0 |Status Effect Weaknesses: | |Drops: --- |Poison, Slow, Paralyse, Darkness | |Steal: --- | | |Morph: --- | | |Attacks: (Ruby uses all attacks itself) | | |------------------------------------------------------------------------------| |General Information: | |--------------------- | |Ruby Weapon will be invincible to ALL attacks until he sticks it's tentacles | |in the sand. Furthermore, when it's tentacles aren't in the sand, it will use | |Whirlsand on two party members, removing them from battle, being flagged as | |DEAD. So you don't want that. Therefore, kill two characters off before the | |battle, and have the living person cast Life2 on both characters when Ruby | |sticks it's tentacles in the sand. Ruby has very high defenses, so you may | |find it difficult to damage him. Piercing attacks work great, but there are | |only few of those. Now we can take a look at different strategies: | |Armor: Mystile (or Ziedrich) | |Accessory: Ribbon | | | |Strategy 1: Taking advantages of Ruby's Weaknesses: | |---------------------------------------------------- | |Ruby surely may not have any elemental weaknesses like Emerald does, but he's | |got some major ones on bad status effects. Paralyse is the most useful to us, | |as it will stop him completely, only for a short while, but still. The *key* | |item you'll be using will be Dazers, which you can steal/morph/win from | |Boundfat creatures, which appear in the Coral Valley (after Bone Village). I'd| |go with stealing. You can also steal Dazers from Battery Caps, which appear in| |forests near Nibelheim and Rocket Town. Get alot, or just clone them with the | |W-item trick. Hades also inflicts Paralyse when cast, but NOT when used with | |Added Effect (unfortunately). You can only cast Hades 5 rounds, unless you | |have Master Summon, so we can't rely on that. Have one character use Dazers | |with W-item on Ruby and the tentacles at all times (clone when needed), and | |have the other two characters use the strongest attacks you have. If you | |manage to keep Ruby Paralysed he won't get turns. You can also slow ruby so | |that if it happens he snaps out of Paralyse he's alot slower than normal. You | |can poison the tentacles but I can't recommend it as it eventually only leads | |to Ruby withdrawing them, which you don't want. You can also inflict Darkness | |on Ruby (and tentacles), but it certainly doesn't help for the tentacles, and | |Ruby only has one physical attack which he only uses when the tentacles aren't| |in the sand, so it's not useful to use it. I also suggest speeding up the | |party with haste (Big Guard), and use Hero Drinks (4 for each character) to | |make your attacks (and defense) stronger. | | | |Strategy 2: Minimalizing Ruby's attacks: | |----------------------------------------- | |Materia: at least Elemental(level 3+)-Fire in ARMOR | |Again, based on when Ruby has it's tentacles in the sand. When the tentacles | |are in the sand, Ruby cannot use Big Claw, Big Swing, Whirlsand or Comet2. | |Ruby Flame is fire based, so that's free healing for everyone who has the | |Elemental-Fire combo in their armor. Leaves us with Ultima, Shadow Flare, the | |Tentacles and Ruby Ray. Those first two attacks are rather powerful, but there| |are ways around them. Shadow Flare can be reflected, although this isn't a | |good idea to cast that just for that attack. It's better to prevent Ultima and| |Shadow Flare both from being cast by having Ruby run out of MP. He's got 2560 | |MP, which is alot, but 26 castings of Magic Hammer will do the trick, so that | |is where you'll be focusing on. With all three characters doing it, you'll be | |doing it for about 9-10 turns. After this, all that's left is the tentacles | |attacks and Ruby Ray. The tentacles can not kill you, and always take a | |certain % of your HP away. They also cause bad status effects, but giving | |everyone a Ribbon prevents this. Ruby Ray cannot be prevented, but it's far | |from being the worst attack in the game. It's base damage is 4662, and it's | |only directed at one character. If you have Ziedrich equipped the damage will | |even be halved due to a special element. Now it's all just a matter of healing| |with Megalixirs and perhaps 'feeding' your characters some Hero Drinks to | |boost attack and defense. For just boosting defense you can also cast Dragon | |Force. Attack Ruby with attacks like 4x Cut if you've got good strength.. or | |use Ultima/Comet2 with W-magic/Quadra Magic. | | | |Strategy 3: Knight of the Round with Dazers: | |--------------------------------------------- | |A well known strategy. This basically involves using W-Summon and Dazers to | |prevent Ruby from countering with Ultima. And if something does go wrong, you | |still have a chance that Mystile dodges Ultima. | | | |More strategies? Send me (original) suggestions. | '------------------------------------------------------------------------------' Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || VI) Ultimate Weapons & (Ultimate) L4 Limit Break Manuals {ULT} || Oo*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*oO || {ULT-1} Ultimate Weapon & L4 Limit Break List || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*=-oO This list is sorted by character. Note: In order to learn the Ultimate Limit Break, a character must learn ALL ----- other Limit Breaks (Level 1.1, 1.2, 2.1, 2.2, 3.1, 3.2). Cait Sith doesn't have an Ultimate Limit Break Manual. Note: Ultimate Weapons have ZERO Materia Growth! ----- Note: Don't understand the formulas for Ultimate Weapons? No worries.. check ----- the mechanics section where it's explained in an easy way ;) -----------------------------------. Cloud: Ultimate Weapon & Omnislash | -----------------------------------' Ultimate Weapon is won when you beat Ultimate WEAPON. Y'know, the large flying creature. Ultimate WEAPON appears after fighting Diamond WEAPON. Also check section {WEA-1} for more info. Power Up = [(3 * Power * Cloud's HP) / Cloud's Max HP] + 1 (In other words, the higher the difference between Clouds Max HP and Current HP the weaker the weapon. The less the difference, the more powerful. This weapon even changes color! Notice it becomes more blue when weaker..) Omnislash can be bought for 51200 Battle Points at the Gold Saucer's Battle Square, after you've gotten the Tiny Bronco. After getting the Highwind on Disc2, the amount of points needed is lowered to 32000 BP. ------------------------------------. Barret: Missing Score & Catastrophe | ------------------------------------' Missing Score is found in a chest on the stairs leading to Hojo, during the Midgar Raid at the end of Disc2. The chest ONLY appears if Barret is in your party. Power Up = [Power * [Total AP on Weapon / 10000] / 16] + 1 (In other words, the more AP-heavy materia in the weapon, the more powerful it is. Underwater Materia adds no AP, even if you gained some on it.) Catastrophe can be gotten at any time after the Huge Materia events at North Corel. The lady in the middle house on the west side of town will give you this. She has a green bandana. Note: It is rumored that Catastrophe can also be dug up in Bone Village. I have never seen any proof on this, so even if it's true it's ridiculously rare, and there's no need to get it from there. -----------------------------------. Tifa: Premium Heart & Final Heaven | -----------------------------------' Premium Heart is in the 'Item' labeled shop in Wall Market. First of all, head to Bone Village. Here, ask for a search (doesn't matter what, except no Lunar Harp.. duh). Now just skip placing diggers and planting bombs, and walk to the upper level. Here, stand near the ledge, in the middle between the smoke and the campfire. Mark the spot, and the next morning grab the Key Item 'Key to Sector 5'. Head to Wall Market and go to the store that says 'Item'. In here, try and use the machine to receive the Premium Heart, Tifa's Ultimate Weapon. A funny scene will happen if you have Cid and Tifa in your party. Power Up = [Power * [Tifa's Limit Level * Limit Bar Units / 16] / 16] + 1 (In other words, the higher level Tifa's Limit Break is set to, and the fuller her Limit Bar is, the more damage this does. This weapon therefore always does good damage during her limit breaks, but may suck without a full limit bar.) Final Heaven can be gotten by having Tifa in your party and returning to the Piano in her room after Cloud 'finds himself' on Disc2. Play the following: X, [], Triangle, R1+Triangle, R1+[], X, [], Triangle, R1+X, O, X, [], X. -------------------------------------. Aeris: Princess Guard & Great Gospel | -------------------------------------' Princess Guard is found in the chest at the end of walkway IIII at the Clock Room in the Temple of the Ancients. Power Up = x2 if one character is dead, x3 if 2 characters are dead (In other words, it becomes more powerful with team members KO'd.) Great Gospel can be gotten after getting the Tiny Bronco. Remember the sleeping man in the cave on the eastern continent? If not, I'll refresh your memory: There is a cave behind a river on the west/northwest of the Mythril Mines, which you might've noticed earlier. You can reach it by using the buggy to cross the shallow part. You can take the buggy to the other continent by just riding it into Costa Del Sol/Junon.You can't access it with the Tiny Bronco. In the cave is a sleeping man who will tell you either how many times you've fought battles, how many times you have escaped, or that large materia needs high level materia..What use is this to us? If the last two digits of the number you have fought are the same, the man will wake up and give you an item. If the numbers are odd (11,33,55,etc) you will get the Key Item 'Mythril', which will be useful now. Get the Mythril and go back to the Weapon Seller's house. Give it to him, and he'll let you open up either the small box upstairs, or the large box downstairs. The large box holds a Gold Armlet, the small one is Great Gospel, Aeris' her final Limit Break. Needless to say, go for the small box. You might also want to take your time to um, well, teach Aeris this Limit Break. It's a very good one. --------------------------------------. Red XIII: Limited Moon & Cosmo Memory | --------------------------------------' Limited Moon is gotten from Bugenhagen in Cosmo Canyon if you return here after taking Bugenhagen to the Forgotten Capital. You can also do this on Disc3. Power Up = [(3 * Power * Red XIII's MP) / Red XIII's Max MP] + 1 (In other words, the larger the difference between Red XIII's Max MP and Current MP, the weaker the weapon. The lesser the difference, the more powerful the weapon.) Cosmo Memory is won when you beat Lost Number in the Shinra Mansion. Check this guide for {OPT-5} and you'll find the section that guides you through the Mansion. ---------------------------------. Yuffie: Conformer & All Creation | ---------------------------------' The Conformer is found in a chest in the Gelnika. This chest is in the upper left corner of the first room north of the first hallway. The chest can't be seen, so just press circle and you'll open it. Power Up = [Power * Enemy Level/16] (In other words, the higher the enemy level, the more powerful the weapon. Ability powers are overwritten, so Morph deals normal damage instead of 1/8.) All Creation is gotten by beating Godo in Wutai. Check sections {OPT-3} and possibly {OPT-2} for more info. -----------------------------. Cid: Venus Gospel & Highwind | -----------------------------' Venus Gospel is gotten by talking to the Old Man in Rocket Town several times, after the Rocket has been launched. Power Up = [(3 * Power * Cid's MP) / Cid's Max MP] + 1 (In other words, the larger the difference between Cid's Max MP and Current MP, the weaker the weapon. The lesser the difference, the more powerful the weapon.) Highwind is found in a chest in the room with the broken helicopter. The chest is on the lower right of the screen. -------------------------------. Vincent: Death Penalty & Chaos | -------------------------------' Both Death Penalty and Chaos are found in the waterfall cave. Once you've gotten either a Green or Blue Chocobo, OR the Submarine, you can check out the waterfall cave west the Gold Saucer, and southwest of North Corel. Have Vincent in your party and a scene will happen. After this, fight 10 random battles (though you can't get encounters near the waterfall) and return here with Vincent again. You'll receive his Ultimate Limit Break: Chaos, and his Ultimate Weapon: Death Penalty. [Power * [Vincent's Kills / 128] / 16] + 10 (In other words, the more enemies Vincent kills, no matter with which weapon, the more powerful Death Penalty becomes. This can even cause overflow damage at very high kills.) ------------------------------. Cait Sith: HP Shout (& Slots) | ------------------------------' The HP Shout is found in one of the lockers on floor 63 of the Shinra Building. You can ONLY get this during the Midgar Raid on Disc2.. so make SURE you get it already. Power Up = [(3 * Power * Cait Sith's HP) / Cait Sith's Max HP] + 1 (In other words, the higher the difference between Cait's Max HP and Current HP the weaker the weapon. The less the difference, the more powerful.) Cait Sith's best limit break is Slots, with many possible combo's. There is no Manual for this and it's gotten like any other regular Limit Break. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {ULT-2} Ultimate Weapons at Max Power || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Last, a short but in my opinion useful section on how many extra damage the Ultimate Weapons can do when they're at max power; And of course, how you get them at max power. Ultimate Weapon: Max Power = Damage * 3 (Have Cloud at Full HP) Missing Score: Max Power = Damage * ~25 (Have 8 Mastered KotR Materia in it) Premium Heart: Max Power = Damage * ~4 (Have a Full L4 Limit Break on Tifa) Princess Guard: Max Power = Damage * 3 (Have two dead party members) Red XIII: Max Power = Damage * 3 (Have Red XIII at Full MP) Yuffie: Max Power = Damage * 6.1876 (Fight Lv99 enemy; Emerald WEAPON) Cid: Max Power = Damage * 3 (Have Cid at Full MP) Vincent: Max Power = Damage * 32 (Max kills with Vincent; 65535 kills) Cait Sith: Max Power = Damage * 3 (Have Cait Sith at Max HP) Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || VII) General Useful Information: {INF} || Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO || {INF-1.1} Character Stats Information || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO Level (Lvl): ------------ Character levels are basically a rough indication of how 'good' a character is. When a character levels up, he/she will gain a bonus in their stats. HP and MP can only be increased by level ups. The other stats can be increased by items called 'Sources', besides the regular increase through levels. When a character joins the team, their level is based on party's average level. This varies by character: .------------.-------------. Barret = [average party level - 1] |Cloud's Lvl | Yuffie's Lvl| Tifa = [average party level - 2] |------------|-------------| Aeris = [average party level - 3] | 1-20 | 17 | Red XII = [average party level + 2] | 21-25 | 22 | Cait Sith = [average party level] | 26-30 | 27 | Vincent = [average party level + 3] | 31-35 | 32 | Cid = [average party level + 3] | 36-40 | 37 | Yuffie = [Depends on Cloud's level; See table] | 41-99 | 42 | '------------'-------------' HP (Hit Points): ---------------- HP is a character's life. When depleted, the character will be KO'd in battle. When the HP of all characters in your party is depleted, it will be game over. HP is increased when a character levels up. MP (Magic Points): ------------------ MP is used to cast Magic. Every spell requires a certain amount of MP to be cast. The points are deducted after the casting. When you have insufficient MP to cast a certain spell, you simply can't it. Strength (Str): --------------- Strength is used to power up a character's physical attacks. The higher your Str, the higher damage you will do with physical attacks. Vitality (Vit): --------------- Vitality is used to power up a character's defense against physical attacks. The higher your Vit, the less damage you'll receive from enemy attacks that fall under physical attacks. Magic (Mag): ------------ Magic is used to power up the magic that a character can use. This includes summons as well as regular magic and enemy skills. The higher your Mag, the higher damage you'll hit with magic. Spirit (Spr): ------------- Spirit is used to power up a character's defense against magical attacks. The higher your Spr, the less damage you'll take from enemy attacks that fall under magical attacks. This is an important stat, because there is a bug in the game that causes the magical defense that armor gives not to be taken in account. This means your magic defense is always just your Spirit stat. Dexterity (Dex): ---------------- Dexterity is besically the speed of your characters, and it determines how fast their bars will fill up. Dexterity is ALSO an important part of a characters evasion against physical attacks. Thus, it's part of Defense% (= Physical Evasion). The higher your Dex, the faster your character will be, and the more physical attacks they will evade. Luck (Lck): ----------- Luck increases the chance to perform a critical hit with physical attacks. It ALSO increases the chance to get a 'lucky evade' in which case you will evade physical attacks. The higher your Lck, the more critical hits you will perform, and the more attacks you will evade. The chance formula for getting a lucky evade is like this: % = [Luck/4]. Max Luck (255) would give you a 63% chance because [] means you round down. Then there are the derived stats, which are used in battle. They consist out of the primary stats, which are discussed above. Attack (Atk) = Str + Weapon Attack Bonus Attack% (At%) = Weapon Attack% Bonus Defense (Def) = Vit + Armour Defense Bonus Defense% (Df%) = (Dexterity / 4) + Armor Defense% Bonus Magic Attack (MAt) = Magic Magic Defense (MDf) = Spirit -> (BUG..there's NO +Armor MDefense Bonus) Magic Defense% (MD%) = Armor MDefense% Bonus Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {INF-1.2} Character's Min/Max Natural Stats || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO Below is a chart with the range minimum/maximum of which the characters their stats will be at when they are Lvl 99. This is a very good reference to check who would generally make a better fighter or magic user. Please note, stats can be boosted permanently, HP/MP cannot. Here's the table: .---------.---------.-------.------.------.-------.------.-----.-----. |Name: | HP | MP | Str | Vit | Mag | Spr | Dex |Luck | |---------|---------|-------|------|------|-------|------|-----|-----| |Cloud |8960/9511|851/905|98/100|89/96 | 98/100|93/100|55/62|22/29| |Tifa |8513/9037|800/850|89/96 |78/85 | 82/89 |89/96 |64/71|23/30| |Aeris |8304/8816|942/994|71/78 |76/83 |100/100|98/100|51/58|21/28| |Barret |9435/9999|748/796|94/100|97/100| 78/85 |82/89 |47/54|20/27| |Red XIII |8980/9556|814/866|84/91 |85/92 | 84/91 |89/96 |71/78|21/28| |Cid |8682/9284|776/822|85/92 |90/97 | 79/86 |83/90 |54/61|20/27| |Yuffie |8471/8993|790/841|82/89 |78/85 | 85/92 |86/93 |70/77|25/32| |Vincent |8211/8779|859/915|74/81 |74/81 | 89/96 |93/100|51/58|23/30| |Cait Sith|8608/9135|822/869|78/85 |74/81 | 89/96 |93/100|51/58|23/30| '---------'---------'-------'------'------'-------'------'-----'-----' Note: The game does not allow *both* HP and MP to reach their max simultaneously which means you can only achieve one or the other value above. If you wish to max both, the max MP values will change slightly if you lay the focus on HP (which is generally regarded more important than MP): .---------.-------------------------------. |Name: |Absolute --> In HP Combination | |---------|-------------------------------| |Cloud | 905 --> 902 | |Tifa | 850 --> 848 | |Aeris | 994 --> 994 | |Barret | 796 --> 793 | |Red XIII | 866 --> 863 | |Cid | 822 --> 821 | |Yuffie | 841 --> 838 | |Vincent | 915 --> 907 | |Cait Sith| 869 --> 869 | '---------'-------------------------------' Refer to section {PER-7} for more information regarding maxing both the values for Natural HP and MP. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {INF-2} Battle Types & Front/Backrow || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO There are several battles that can happen in FF7. The easiest is of course the Normal Battle, where you face the enemies and they you, no advantages or disadvantages. This section will describe the battle formations/types other than normal: Pre-Emptive: Your characters will have filled time bars at the start of the ------------ battle, and the enemies are with their back towards you, allowing you to do double damage to them. Back Attack: Your characters are not facing the enemies, and their back/front ------------ row is reversed (so front row becomes back row and back row becomes front row). The enemies may attack first and will do double damage if you're not facing them. Side Attack: Here your party will appear on both sides of the enemies, ------------ surrounding them. The battle with Air Buster is a good example for this. Back damage hits 2x harder than normal damage. Side Attack (Ambush) : Here the enemies surround you, thus you cannot escape the ------------ battle until you've at least cleared one side up. Back damage does 2 times the damage to you. Note: A (5-star ONLY) Pre-Emptive Materia will not only give you greater ----- chances for the Pre-Emptive formation, it can also HALVE the chance of getting the Ambush and Back Attack special formations. This ONLY works when you place the Pre-Emptive Materia on your 3rd character. Whenever you've changed materia or equipment on a character that doesn't have the Pre-Emptive Materia, un- equip/equip the Pre-emptive Materia on your 3rd character again so that the game fixes the check for this bonus. Frontrow & Backrow: ------------------- It may sometimes be a bit unclear what the difference is between frontrow and backrow, but it's actually quite simple. Frontrow is 'normal'. When characters are in the backrow, they deal half the damage with physical attacks to enemies, but also receive half the damage from physical attacks from enemies. The damage from magic is unaltered. Enemies can also be in the front or backrow. This, of course, only applies with groups of enemies. Imagine 3 Shinra Grunts, with one in the back, for example. A character in your party who is in the back, will do 1/4th damage to the grunt in the backrow. To switch a character from the front/backrow, just go to 'Order' in the menu, select a character, and select it again. Their picture will swap forward or backward. It's that simple. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {INF-3} Gaining Experience || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO Unlike several other RPG's, the experience gained from a battle is not split between party members. If there's 1000 Exp to get, all party members will get 1000 when alive and in your party, for example. These rules generally apply: Character inside party, not dead: Gains Exp listed at end of the battle Character inside party, dead: Gains 0 Exp Character not in party (dead/not dead): Gains half the Exp at end of the battle Character removed from group (not in PHS/temporary unplayable): Gains 0 Exp Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {INF-4} Elemental Information || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO This section briefly covers the Elements in FF7. When a target is weak against an Element, damage is doubled. When a target is strong (halves) against an Element, damage is halved. When a target is immune (nullifies) against an Element, damage is zero. When a target absorbs an Element, damage will be restorative. Note: Multi-elemental attacks aren't listed (such as Kjata or Magic Breath) ----- Fire: ----- Effective against: Ice-based enemies and many animals Fire Attacks: Fire, Fire2, Fire3, Flare, Ifrit, Phoenix, Fire Fang, Fire Veil, Molotov, Flame Thrower, Beta, Enemy Attacks (Ruby Flame, Fireball, etc..) Ice: ---- Effective against: Fire based enemies Ice Attacks: Ice, Ice2, Ice3, Freeze, Shiva, Antartic Wind, Ice Crystal, Enemy Attacks (Avalanche, Cold Breath, Frozen Beam, Blue Dragon Breath, etc..) Lightning: ---------- Effective against: Mechanical enemies Lightning Attacks: Bolt, Bolt2, Bolt3, Ramuh, Bolt Plume, Swift Bolt, Dragon Fang, Trine, Enemy Attacks(Bolt Ball, Scissor Spark, Thunderbolt, etc..) Earth: ------ Effective against: No specific type; NOT Effective against flying enemies! Earth Attacks: Quake, Quake2, Quake3, Titan, Break, Earth Drum, Earth Mallet, Enemy Attacks(Sandstorm, Earthquake, Sinking, Grand Punch, etc..) Poison: ------- Effective against: Human enemies; NOT Effective against Poison based enemies or Robotic Enemies! Poison Attacks: Bio, Bio2, Bio3, Deadly Waste, M-Tentacles, Enemy Attacks (Shady Breath, Poison Breath, Toxic Powder, etc..) Note: If Immune to the poison status, an immunity from poison element is also granted, unless the target absorbs the poison element. Gravity: -------- Effective against: Many Non-boss enemies, (but also) Godo, Emerald Weapon Gravity Attacks: Demi, Demi2, Demi3, Graviball, T/S Bomb, Laser Water: ------ Effective against: Ho-chu, Malboro, Wolfmeister, Iron Man Water Attacks: Leviathan, Aqualung, Dragon Scales, Enemy Attacks (Viper Breath, Sewer Tsunami, Blue Light, Blue Flame, Sewer, Big Wave, Huge Tidal Wave, etc..) Wind: ----- Effective against: Flying enemies Wind Attacks: Tornado, Bird Wing, Enemy Attacks (Aero3, Flying Sicle, etc..) Note: The summon Choco/Mog's itself is non-elemental. If you pair it with ----- the Elemental Materia in your weapon, you'll gain the Wind element. Typoon also gives the Wind element when paired with Elemental. The Typoon summon normally deals Fire/Ice/Lightning/Earth damage when summoned. Holy: ----- Effective against: Undead enemies Holy Attack: Alexander Restorative: ------------ Effective against: (Hurts/Causes instant death to:) Ghost, Gi Spector, Gi Nattak, Black Bat, Ghost Ship, Dragon Zombie. Restorative attacks: Potion, Elixir, Cure, Life, Phoenix Down, etc.. Non-Elemental: -------------- Effective against: Anything Attacks: Comet, Ultima, Bahamut, Knights of the Round, Shadow Flare, etc.. Cut/Hit/Punch/Shoot/Shout: -------------------------- These are elements not shown to the player. Depending on what weapon you use, your character is given one of these elements when using physical attacks. Note: Ziedrich halves these elements. Hidden: ------- The element of Ultima Beam (an attack used by Ultimate Weapon). You can protect yourself from this attack/element by equipping the Elemental materia linked to any Non-elemental materia, except Support(blue) Materia. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {INF-5} Status Effects || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO There are 31 Status Effects in FF7, some alot more common than others. They don't all show on the status screen either. The ones that don't show are: Dual (Waterpolo), Death Force, Resist, Lucky Girl and Imprisoned. Let's start. The following section is, (almost) word by word, borrowed from Terence's Battle Mechanics FAQ. I don't think anything explains it better than he does in there, so I am not attempting. So, it should be said, credits to Terence. Some status effects have a time duration. This is described in time units. The best way to describe a time unit is to point to a countdown status, such as Death Sentence or Slow-numb (Slow Petrify). Those countdowns are also measured in time units, not seconds. If you have the battle speed on 'Wait', you'll notice that they stop ticking when attacks are being executed. On 'Active', the timer runs on and on... Death ----- The ultimate offensive Status Attribute. If you're successfully hit with it, you are immediately reduced to 0 HP. Death is also the state of having 0 HP. You can protect from it, fortunately. That is, you can protect yourself from 'Sudden Death', which is any attack that causes you to instantly die, regardless of how much HP you have or how much damage the attack actually caused. However, if you are reduced to 0 HP by taking too much damage... well, you can't protect against that at all. Visuals: Character lies down, HP turns red Effects: Character cannot Act Character flagged as 'Dead' Removes all Statuses except for 'Frog' and 'Small' Duration: Until cured Protected by: 'Petrify', 'Peerless', 'Resist', Safety Bit, Destruct+Added Effect, Odin+Added Effect, Death Force Cured by: Life, Life2, Phoenix Down, Angel Whisper, Phoenix Near-death ---------- When your character is heavily wounded, but still able to fight, they are classed as Near-death. They kneel down and their HP indicator turns yellow to notify of this. Otherwise, this Status Attribute means nothing else; it occurs only when your HP is 25% or less of your current Max HP, and you are not yet dead. Visuals: Character kneels, HP turns yellow Effects: None Duration: Until cured Protected by: Anything that prevents HP loss Cured by: Anything that serves to boost your HP above 25% of Max HP Sleep ----- This nasty affliction is one of four temporary 'Can't Act' Status Attributes in FF7. Once under this Status, the character is asleep, and cannot fight normally. However, Sleep is easily reversed; any Physical hit is enough to wake up a sleeping character. Visuals: Character kneels/has Zzz above head Effects: Character cannot Act Duration: 26 units Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Headband, Seal+Added Effect, Hades+Added Effect Cured by: Any Physical Hit, Esuna, Remedy, White Wind, Angel Whisper Poison ------ Any character inflicted with this Status will continually take Poison Elemental damage throughout the battle. It won't be purged naturally until the battle ends. Note: The Status Attribute Poison is different from the Element Poison. But, if you Void or Absorb Poison Elemental, any attack that does Poison damage will no longer inflict the Poison Attribute. However, you will still be vulnerable to things like Bad Breath, which causes various Status Attributes without causing damage. The reverse also has effects; being Immune to the Status Attribute Poison will mean that you are also considered Immune to the element. Visuals: Character kneels/flashes Green Effects: Character takes [1/32 of Max HP] of Physical Poison Elemental damage every 2.5 units of time (ignores Defense, Barrier and is No Random Variation) Duration: Until end of battle Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Poison Ring, Star Pendant, Fairy Ring, Poison+Added Effect, Hades+Added Effect Cured by: Poisona, Esuna, Remedy, White Wind, Angel Whisper, Antidote Sadness ------- A character inflicted with Sadness is more subdued and careful in battle. They tend to take less damage from attacks, but they find it difficult to get angry at anything. Hence, the growth of their Limit Bar is severely reduced. The Limit Bar turns blue to notify you of this condition. Visuals: Limit bar is colored Blue (instead of pink) Effects: Character takes approximately 177/256x damage from most attacks except Restorative, Items, and attacks with No Random Variation Limit Bar growth halved Duration: Until cured Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Peace Ring Cured by: Hyper, Esuna, Remedy Fury ---- Anyone in Fury status is more prone to rushing the enemy, and attacking them with greater fervour. As such, while they don't benefit from the reduced damage of Sadness, they instead get an increase in the growth of their Limit Bar, allowing them to pull of Limit Breaks with greater frequency. However, their attacks are more erratic, and miss more often. The Limit Bar turns red to notify you of this condition. Visuals: Limit bar is colored Red (instead of pink) Effects: Character Attack% and Magic Attack% reduced by ~30.8% Limit Bar growth doubled Duration: Until cured Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Peace Ring Cured by: Tranquilizer, Esuna, Remedy Confusion --------- The pure opposite of Berserk, despite the fact that the character suffering from Confusion doesn't have any increased damage potential. You immediately lose control of the character, and they will randomly attack their allies, even themselves. Fortunately, it's easy to cure; a single Physical hit will take care of it. However, a recently Confused character will always carry out the last command they were asked to irregardless; but it will always be against you. Visuals: Character continually spins in place Effects: Character randomly attacks allies Duration: Until end of battle Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Peace Ring, Contain+Added Effect, Mystify+Added Effect, Hades+Added Effect Cured by: Any Physical Hit, Esuna, Remedy, White Wind, Angel Whisper Silence ------- The power of this affliction is often underestimated. While under its influence, you are unable to cast any Magic, Enemy Skills or Summons. However, your other commands are untouched. Its usefulness lies in using it on the enemy; many of them have attacks that would be better left sealed with Silence. Visuals: Character kneels/has speech bubble over head Effects: Character cannot use Magic/Enemy Skills/Summons Duration: Until end of battle Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Seal+Added Effect, Hades+Added Effect Cured by: Esuna, Remedy, White Wind, Angel Whisper, Echo Screen Haste ----- One of the best Status Attributes, Haste has your time bar filling up twice as fast as normal. However, on the flip-side, all timed effects like Slow-numb, Barrier and so forth, will run out twice as quickly. But, the pros far outweigh the cons in this instance. Visuals: Character Animation speed doubled Effects: Time Unit speed doubled Duration: Until end of battle Protected by: 'Petrify', 'Peerless', 'Resist' Cured by: DeSpell Slow ---- The complete opposite of Haste, Slow causes your time bar to fill up twice as slow as normal. But, it has its good side; Barrier, MBarrier, Slow-numb, Death-sentence... all those take far longer to run out of time. Visuals: Character Animation speed halved Effects: Time Unit speed halved Duration: Until end of battle Protected by: 'Petrify', 'Peerless', 'Resist', Time+Added Effect Cured by: DeSpell, White Wind, Angel Whisper Stop ---- The second worst of the four temporary 'Can't Act' Status Attributes, Stop completely shuts off the Time counter for that character. However, on the other hand, things like Barrier, MBarrier, Regen and so on will not count down during this time, until Stop has worn off or it's been dispelled. Visuals: Character Animation speed paused Effects: Time Unit speed reduced to zero Character cannot Act Duration: 15 units Protected by: 'Petrify', 'Peerless', 'Resist', Contain+Added Effect, Time+Added EFfect, Choco/Mog+Added Effect Cured by: DeSpell, White Wind, Angel Whisper Frog ---- Perhaps the worst of the transformation Statuses, Frog both reduces your attack power, as well as preventing you from using almost all of your Materia. The only options available to you are Fight, Item, and if you have it equipped, the Magic Spell 'Toad'. You can't even perform Limit Breaks while transformed into a frog. Visuals: Character is a frog! Effects: All Physical attacks do 1/4 of Base Damage Character can only use Fight (not Limit), Item (including W-Item) or cast Toad Duration: Until end of battle Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, White Cape, Transform+Added Effect, Hades+Added Effect Cured by: Esuna, Remedy, White Wind, Angel Whisper, Toad, Maiden's Kiss, Impaler Small ----- While not as bad as Frog, this is still a terrible condition. While Magic is still wide open to you, every physical attack you do will have an Attack of 0; you will do 1 HP damage until modifications added after the random variation are added. Elemental attacks and Added Damage Effects will use the 1 HP damage as the basis for their calculations. Visuals: Character size is significantly reduced Effects: Character Attack reduced to 0 Duration: Until end of battle Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, White Cape, Transform+Added Effect, Hades+Added Effect Cured by: Esuna, Remedy, White Wind, Angel Whisper, Mini, Cornucopia, Shrivel Slow-numb (Slow Petrify) ------------------------ One of the banes of the beginner player, Slow-numb can easily take out a character within moments if you're not prepared for it. Essentially, it's a countdown to petrify; you have 30 units of time (as shown by the counter above the character's head) to cure them of the affliction, or end the battle. Otherwise, they are inflicted by the Status Petrify. Visuals: Character has timer above head/flashes Grey Effects: 30-unit Timer set on character When Timer reaches 0, Petrify is inflicted on character Duration: 30 units Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Jem Ring, Safety Bit Cured by: Esuna, Remedy, White Wind, Angel Whisper, Soft Petrify ------- Completely turned to stone, this is a very bad Status Attribute to earn. You can't act, and even worse, you're flagged as 'Dead'; if everyone in your party is flagged as 'Dead', then the game is over. However, it's easily curable, and while Petrified, you cannot be inflicted with any other Status Attributes, or take damage in any way at all. However, that also means you can't have damage healed while Petrified either. Not many enemies can directly Petrify you. Most of the time, Slow-numb will be used. Visuals: Character Animation speed paused/Character coloured Grey Effects: Character cannot Act Character flagged as 'Dead' Voids all damage Prevents Status changes Duration: Until end of battle Protected by: 'Peerless', 'Resist', Ribbon, Jem Ring, Safety Bit, Contain+Added Effect Cured by: Esuna, Remedy, White Wind, Angel Whisper, Soft Regen ----- An alternative to the standard healing spells, Regen has the potential to be greater than any of them, for half the cost of Cure3. However, its healing ability takes place over time, and it heals at a rate proportional to your current Max HP value. In addition, it has a short duration, and it can be DeSpelled. Visuals: Character flashes Orange Effects: Character steadily gains approximately 1/32 of their Max HP over each unit of time Duration: 32 units Protected by: 'Petrify', 'Peerless', 'Resist' Cured by: DeSpell Barrier ------- A protective Status Attribute, and the first available to you. It halves the damage from all Physical attacks, but it has a limited duration. The time left for Barrier can be checked in the Barrier gauge in the left window, next to the character name. Visuals: None Effects: Halves all Physical damage Duration: 30 units Protected by: 'Petrify', 'Peerless', 'Resist' Cured by: DeBarrier, DeSpell MBarrier -------- The counterpart of Barrier, MBarrier simply halves the damage from all Magical attacks. Again, it only has a limited duration; the time left for MBarrier can be checked in the MBarrier gauge in the left window, next to the Character name. Visuals: None Effects: Halves all Magical damage Duration: 30 units Protected by: 'Petrify', 'Peerless', 'Resist' Cured by: DeBarrier, DeSpell Reflect ------- One of the most interesting Status Attributes, Reflect allows you to bounce away certain spells up to a maximum of four times per casting per character. A list of spells that cannot be reflected can be found below: Visuals: None Effects: Will reflect spells up to four times back at caster, or random enemy if caster is an ally Will only reflect certain magical spells Duration: Until end of battle or exhausted Protected by: 'Petrify', 'Peerless', 'Resist' Cured by: DeBarrier, DeSpell What CAN NOT be Reflected: Summons and Items cannot be reflected. Magic: Demi, Demi2, Demi3, Reflect, DeBarrier, DeSpell, Escape, Remove, Comet, Comet2, FullCure, Shield, Ultima Enemy Skills: White Wind, Big Guard, Angel Whisper, Dragon Force, Bad Breath, Beta, Trine, Magic Breath, ????, Goblin Punch, Chocobuckle, L5 Death, Death Sentence, Roulette Everything else can be reflected, so it's not listed here. Shield ------ A very powerful defensive Status Attribute, second only to Peerless. It voids all normal attacks, and absorbs all Elemental Magic. However, it will not absorb Non-Elemental damage, and also, Items seem able to breach Shield and still cause full damage, whether they're Elemental items or not. Visuals: None Effects: Voids normal attacks Absorbs Elemental Magic and nullifies Physical damage Does not defend against Item damage or Non-Element Magic attacks Duration: 17.5 units Protected by: 'Petrify', 'Resist' Cured by: DeBarrier, DeSpell Death-sentence -------------- Under this condition, a counter positioned above the character's head begins to count down to zero. If it does reach zero, then the Status Death is inflicted on the character, subject to protection from Death. Visuals: Character kneels/has timer above head Effects: 60-unit Timer set on character When Timer reaches 0, Death is inflicted on character Duration: 60 units Protected by: 'Petrify', 'Peerless', 'Resist', 'Death Force', Ribbon, Safety Bit Cured by: None Manipulate ---------- The only Status Attribute that cannot be used on your party, Manipulate is a very useful tool. Using it on an enemy, if they're susceptible to it, will place the enemy under the character's command. Note that each character can only Manipulate one enemy at a time, and a single Physical hit will free the enemy from your control. Visuals: Character flashes Cyan Effects: Character is controlled by whomever used Manipulate on them Duration: Until end of battle Protected by: 'Petrify', 'Resist', 'Sleep', 'Stop', 'Paralysed' Cured by: Any Physical hit, White Wind Berserk ------- This is a very risky Status Attribute. On the plus side, a character under this Attribute hits harder than usual with every attack. But on the minus, they cannot be controlled, and they randomly attack the enemy any time they can. It is also impossible to Critical Strike when under Berserk Status. Berserk has another use; it's an effective alternative to Silence when used on the enemy.... Visuals: Character flashes Red Effects: Character's Physical Damage is multiplied by 1.5 Character attacks random Enemy with Physical Attack Impossible to get Critical Strikes Duration: Until end of battle Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Peace Ring, Mystify+Added Effect Cured by: Esuna, Remedy, White Wind, Angel Whisper Peerless -------- The ultimate defensive Status Attribute. Unfortunately, only one character has the ability to use this: Aeris. When used, it fully voids all damage of any type, as well as acting like Resist with regards to Status Attributes. However, it has a limited duration, and the Void state makes it impossible to heal while under it, but it is still a formidable Attribute. Visuals: Character flashes Yellow Effects: Voids all damage Immune to all Status Attributes Duration: 17.5 units Protected by: 'Petrify', 'Resist' Cured by: None Paralysed --------- The least powerful of the temporary 'Can't Act' Status Attributes, it's still a pain at times. It acts almost exactly like Sleep and while it lasts for a very short time, you can't cure it with a simple Physical attack. Visuals: Character kneels/Character animation speed paused Effects: Character cannot Act Duration: 8 units Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Jem Ring Cured by: Esuna, Remedy, White Wind, Angel Whisper Darkness -------- A nuisance at best, Darkness simply reduces your attack accuracy, causing you to miss more often. It's easily cured, however, and it has little tactical use. Visuals: Character kneels/flashes Black Effects: Character Accuracy% reduced Duration: Until end of battle Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Silver Glasses, Fairy Ring Cured by: Esuna, Remedy, White Wind, Angel Whisper, Eye drop Dual ---- This extremely rare Status only turns up during one battle; that with Bottomswell. Whenever Bottomswell uses Waterpolo at you, both Imprisoned and Dual are placed on you. Dual is dangerous however; it acts like a reverse Regen. HP is drained over time, requiring swift attention. Visuals: None Effects: Character steadily loses approximately 1/32 of their Max HP over each unit of time Duration: Until cured Protected by: Nothing Cured by: Killing Waterpolo (blue orb surrounding character) Death Force ----------- A useful status, which allows you to temporarily give yourself protection from Death until the end of the battle. Its usefulness stems from the fact that very few enemies actually use the Death Status. Recognise them, and you can possibly spare an Accessory slot or a few Materia slots and just rely on Death Force for protection when you need it. Of course, the disadvantage is that the immunity is temporary; if that character gets hit by DeSpell or White Wind or gets killed, then they will lose the immunity immediately. Visuals: None Effects: Immune 'Death' Duration: Until end of battle Protected by: --- Cured by: DeSpell, White Wind Resist ------ You are never given any indication of when you have Resist, but its effects are quickly apparent; any Status change is prevented by the power of Resist. Unfortunately, that can also mean, for example, if you have Frog and then Resist is placed on you, you cannot then cure Frog without removing Resist first. Its best use is to trap enemies with certain Status Attributes so that they can't heal themselves. As a secondary use, it can be used as a temporary defense against nasty Statuses, but it's expensive, and not easy to remove. Visuals: None Effects: Immune to all Status Attributes Duration: Until end of battle Protected by: None Cured by: DeSpell, White Wind Lucky Girl ---------- Only one attack in the game can inflict this Status: Lucky Girl. This is one of the Limit Combinations in Cait Sith's Slot Limit. It is a somewhat useful status, causing all subsequent attacks to be Critical Strikes. However, this is offset by its rarity; most players will go through the game without ever seeing Lucky Girl. Visuals: None Effects: All attacks are automatic Critical Strikes Duration: Until end of battle Protected by: ??? Cured by: None Imprisoned ---------- The final temporary 'Can't Act' Status. Unfortunately, the temporary nature of this status is dependant on what is causing it; various enemies have a few ways of dealing out this attribute, and each requires its own method of removing it. In addition, the character is flagged as 'Dead'. It is easily the worst of the four 'Can't Act' Statuses. Visuals: Character Animation speed paused Effects: Character cannot Act Character flagged as 'Dead' Character cannot be targeted by attacks/spells Duration: Until end of battle Protected by: None Cured by: Killing Pyramid, Waterpolo or Left Arm/Right Arm Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {INF-6} Limit Breaks || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO This section describes the characters their Limit Breaks briefly, and gives mostly technical details, rather than descriptions. Note: When you select a Limit Break, it will come before any other attacks in the queue (both ally and enemy). It will attack DIRECTLY after the last attack. -----------------------. Learning Limit Breaks: | -----------------------' Limit breaks are learned either by using the first level Limit Break a number of times, or by killing a certain amount of enemies with that character, which will learn you the next Limit Level. To be able to teach a Level 4 Limit to a character, you'll need to have learned all Limit Breaks on that character. It is possible to 'skip' Limit Breaks. For example, you can get Meteorain while you haven't learned Climhazzard yet. After all, you could've killed 320 enemies, but not yet have used Blade Beam 7 times yet. The below chart shows how many times you must use a Limit Break, or how many kills a character must get in order to reach a new Limit Break. When using Limit Breaks, you must win the battle in order to have the Limit Count. All battles in the Battle Square don't count toward wins, nor to kills. .----------.-------.------.------.------.------.------.------. |Name: | L1-1 | L1-2 | L2-1 | L2-1 | L3-1 | L3-2 | L4 | | | | Uses | Kills| Uses | Kills| Uses | | |----------|-------|------|------|------|------|------|------| |Cloud |Initial| 8 | 120 | 7 | 320 | 6 |Manual| |Barret |Initial| 9 | 80 | 8 | 160 | 6 |Manual| |Tifa |Initial| 9 | 96 | 7 | 192 | 6 |Manual| |Aeris |Initial| 8 | 80 | 6 | 160 | 5 |Manual| |Red XIII |Initial| 8 | 72 | 7 | 144 | 6 |Manual| |Yuffie |Initial| 8 | 64 | 7 | 128 | 6 |Manual| |Cait Sith |Initial| - | 40 | - | - | - | - | |Vincent |Initial| - | 40 | - | 96 | - |Manual| |Cid |Initial| 7 | 60 | 6 | 136 | 5 |Manual| '----------'-------'------'------'------'------'------'------' Example: Use Braver 8 times with Cloud, and you will learn Cross-slash. If you want to learn Blade Beam, you'll need to kill 120 enemies with Cloud. If you then want to learn Climhazzard, use Blade Beam 7 times. If you want to learn Meteorain, you'll need to have a total of 320 kills with Cloud, et cetera. -----------------------. Filling the Limit Bar: | -----------------------' Every character has their own speed of filling their limit break bar, some alot faster than others. Below is a table in which you can see how much a character needs to lose from their max HP to fill up the limit bar completely. For example, if Cloud has 1000 Max HP, and he's still using Braver/Cross Slash which are Lvl 1 Limits, then he will need to lose 465 HP to fill up his bar completely. .----------.--------.--------.--------.--------. |Name |Level 1:|Level 2:|Level 3:|Level 4:| |----------|--------|--------|--------|--------| |Cloud | 46.5% | 107.6% | 144.4% | 168.0% | |Barret | 42.8% | 79.7% | 124.2% | 149.4% | |Tifa | 39.8% | 110.9% | 169.0% | 187.9% | |Aeris | 66.4% | 94.3% | 106.9% | 144.8% | |Red XIII | 64.7% | 99.6% | 129.2% | 161.4% | |Yuffie | 66.4% | 99.6% | 132.8% | 159.3% | |Cait Sith | 53.1% | 59.8% | ---- | ---- | |Vincent | 67.1% | 81.0% | 105.9% | 141.4% | |Cid | 66.4% | 93.0% | 126.2% | 159.3% | '----------'--------'--------'--------'--------' ---------------------------. Limit Breaks by Character: | ---------------------------' Cloud: .------.---------------.-------------.-----.-----------------------------------. |Level:|Limit Name: |Attack Power:|Hits:|Extra Info: | |------|---------------|-------------|-----|-----------------------------------| |1-1: |Braver |3x Normal | 1 | | |1-2: |Cross-slash |3.25x Normal | 1 |100% Inflict Paralyse | |2-1: |Blade Beam |3.5x Normal | 1+x |1x Power for the small beams | |2-2: |Climhazzard |4.375x Normal| 1 | | |3-1: |Meteorain |1.625x Normal| 6 | | |3-2: |Finishing Touch|3.125x Normal|1 All|100% Death to creatures not immune | |4: |Omnislash |0.75x Normal | 15 |Automatic critical hits* | '------'---------------'-------------'-----'-----------------------------------' *Note: The Auto-critical hits can still go critical, performing double damage. Barret: .------.--------------.--------------.-----.-----------------------------------. |Level:|Limit Name: |Attack Power: |Hits:|Extra Info: | |------|--------------|--------------|-----|-----------------------------------| |1-1: |Big Shot |3.25x Normal | 1 | | |1-2: |Mindblow |[Target's MP] | 1 |Inflicts MP Damage | |2-1: |Grenade Bomb |3.375x Normal |1 All| | |2-2: |Hammerblow | --- | 1 |100% Death to a creature not immune| |3-1: |Satellite Beam|2.1875x Normal|1 All|Automatic critical hit | |3-2: |Ungarmax |0.5x Normal | 18 | | |4: |Catastrophe |1.25x Normal | 10 | | '------'--------------'--------------'-----'-----------------------------------' Tifa: .------.-------------.-------------.-------------------------------------------. |Level:|Limit Name: |Attack Power:|Hits:|Extra Info: | |------|-------------|-------------|-----|-------------------------------------| |1-1: |Beat Rush |1.25x Normal| 1 |Tifa picks her opponents at random | |1-2: |Somersault |1.375x Normal| 1 |for all her Limit Breaks. | |2-1: |Waterkick |1.5x Normal| 1 | | |2-2: |Meteodrive |1.625x Normal| 1 | | |3-1: |Dolphin Blow |1.75x Normal| 1 | | |3-2: |Meteor Strike|1.875x Normal| 1 | | |4: |Final Heaven |2.625x Normal| 1 | | '------'-------------'-------------'-----'-------------------------------------' Note: Tifa will use all Limit Breaks below the *set* Limit Break. So at Level 4 ----- she will perform all her Limit Breaks. If you get Miss on the slots, then the Limit Break is not performed. If you get a YEAH!, the Limit Break is performed with critical damage. Hit means regular damage. Aeris: .------.-------------------.---------------------------------------------------. |Level:|Limit Name: |Extra Info: | |------|-------------------|---------------------------------------------------| |1-1: |Healing Wind |Heals whole party with Power = 1/2 of Max HP | |1-2: |Seal Evil |100% Stop & Silence to all Targets if not immune | |2-1: |Breath of the Earth|Cures:Sleep, Poison, Sadness, Fury, Confusion, | | | |Silence,Slow, Stop, Frog, Small, Slow-numb, Petrify| |2-2: |Fury Brand |Fills up others' Limit Bars completely | |3-1: |Planet Protector |Casts Peerless on party | |3-2: |Pulse of Life |Casts Full-cure and Life2 on whole party in one | |4: |Great Gospel |Casts Full-cure and Peerless to whole party | '------'-------------------'---------------------------------------------------' Red XIII: .------.------------.--------------.-----.-------------------------------------. |Level:|Limit Name: |Attack Power: |Hits:|Extra Info: | |------|------------|--------------|-----|-------------------------------------| |1-1: |Sled Fang |3x Normal | 1 | | |1-2: |Lunatic High| --- |1 All|Casts Haste on Party, Red XIII gains | | | | | |+50% Def for every character alive, | | | | | |with a max of +100% Def | |2-1: |Blood Fang |1.25x Normal | 1 |Absorbs HP & MP from Target | |2-2: |Stardust Ray|0.625x Normal | 10 | | |3-1: |Howling Moon| --- | 1 |Casts Haste & Berserk on Red XIII and| | | | | |increases his Att with +60%(max=100%)| |3-2: |Earth Rave |0.875x Normal | 5 | | |4: |Cosmo Memory|7.8125x Normal|1 All| | '------'------------'--------------'-----'-------------------------------------' Yuffie: .------.------------------.-------------.-----.--------------------------------. |Level:|Limit Name: |Attack Power:|Hits:|Extra Info: | |------|------------------|-------------|-----|--------------------------------| |1-1: |Greased Lightning |3.125x Normal| 1 | | |1-2: |Clear Tranquil | --- |1 All|Heals party, Power=1/2 of Max HP| |2-1: |Landscaper |3x Normal |1 All|Misses flying enemies(Earth Elm)| |2-2: |Bloodfest |0.625x Normal| 10 | | |3-1: |Gauntlet |1.75x Normal |1 All|Piercing & Automatic CriticalHit| |3-2: |Doom of the Living|0.625x Normal| 15 | | |4: |All Creation |8x Normal |1 All| | '------'------------------'-------------'-----'--------------------------------' Cid: .------.-----------.--------------.-----.--------------------------------------. |Level:|Limit Name:|Attack Power: |Hits:|Extra Info: | |------|-----------|--------------|-----|--------------------------------------| |1-1: |Boost Jump |3.25x Normal | 1 | | |1-2: |Dynamite |2.25x Normal |1 All| | |2-1: |Hyper Jump |3.5x Normal | 1 |Can inflict 'Death' | |2-2: |Dragon |1.25x Normal | 1 |Absorbs HP/MP | |3-1: |Dragon Dive|1.4375x Normal| 6 |Can inflict 'Death' | |3-2: |Big Brawl |1.125x Normal | 8 | | |4: |Highwind |0.6875x Normal| 18 | | '------'-----------'--------------'-----'--------------------------------------' Vincent: Each Transformation comes with stat modifcations: .------.---------------.-------------.-------------.-----.---------------------. |Level:|Transformation:|Limit Name: |Attack Power |Hits:|Extra Info: | |------|---------------|-------------|-------------|-----|---------------------| |1-1: |Galian Beast |Berserk Dance|1.5x Normal | 1 | | |1-2: |+20% Evasion% |Beast Flare |1.75x Normal |1 All|Fire Elemental | | |+50% Dex | | | | | | |130% Max HP | | | | | |------|---------------|-------------|-------------|-----|---------------------| |2-1: |Death Gigas |Gigadunk |1.625x Normal| 1 | | |2-2: |+50% Def |Live Wire |1.375x Normal|1 All|Lightning Elemental | | |-70% MDef | | | | | | |-20% Dex | | | | | | |200% Max HP | | | | | |------|---------------|-------------|-------------|-----|---------------------| |3-1: |Hellmasker |Splattercombo|0.5x Normal | 5 | | |3-2: |+50% Def |Nightmare | --- | 1 |Causes Sleep, Poison,| | |+50% Evasion% | | | |Confusion,Frog,Small | |------|---------------|-------------|-------------|-----|---------------------| |4-1: |Chaos |Chaos Saber |2.5x Normal |1 All| | |4-2 |+100% Def |Satan Slam |5.625 Normal |1 All|Can cause 'Death' | | |+100% MDef | | | | | '------'---------------'-------------'-------------'-----'---------------------' Note: Vincent will randomly use the first attack on the list 70% of the time. ----- This is the physical attack of the two. He will use the magical ones 30% of the time. For example, when being Hellmasker, he'll use Splattercombo 70% of the time, and Nightmare 30% of the time. Cait Sith: .------.---------------.-------------------------------------------------------. |Level:|Limit Name: |Damage Calculations: | |------|---------------|-------------------------------------------------------| |1: |Dice |Two to Six Dice are thrown depending on the enemy level| | | |Lvl: 1-29 = 2 Dice, Lvl40-49 = 4 Dice, | | | |Lvl:30-39 = 3 Dice, Lvl50-59 = 5 Dice, Lvl60+ = 6 Dice | | | |Power = Dice Sum * Highest Repeat * 100 | '------'---------------'-------------------------------------------------------' Example: Cait is Lvl 99. He will throw 6 Dice. They are: 4,4,4,6,5,2. The Dice Sum = 25. Highest Repeat = 3 (there are three 4's). 25 * 3 * 100 = 7500 damage. .------.---------------.---------------.---------------------------------------. |Level:|Limit Name: |Slots Rolled: |Extra Information: | |------|---------------|---------------|---------------------------------------| |2: |Toy Box: |Not 3 same |Random effect out of the following 7: | | |Boulder | |Attack with Power 2x Normal | | |Icicles | |Attack with Power 2.5x Normal | | |Weight | |Attack with Power 3x Normal | | |Hammer | |Attack with Power 3.5x Normal | | |Fat Chocobo | |Attack with Power 4x Normal | | |Hell House | |Attack with Power 4.5x Normal | | |Comets | |Attack with Power 5x Normal | | |---------------|---------------|---------------------------------------| | |Mog Dance |3 Stars |Party is fully healed | | |Toy Soldier |3 Crowns |Attack with Power 5x Normal | | |Summon |3 Bars |Random summon is used | | |Transform |3 Mogs |Cait Sith morphs with party; HP/MP adds| | |Lucky Girl |3 Hearts |Lucky Girl status: 255% Critical Hits | | |Death to Party |2 Cait Sith+Bar|Instant Game Over.. :( | | |Instant Victory|3 Cait Sith |Instant Victory against ANY enemy :D | '------'---------------'---------------'---------------------------------------' Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {INF-7} Useful Wins, Steals & Morphs || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO This section is *NOT* a full list of unique items or missable items. In this section, the only thing that is covered are useful items you may want to get from your enemies in battles. Things that will make your FF7 life easier. Listed in order of appearance. * = definitely recommended! .----------------.----------------------.-----------------------------------. |Item: |Gotten from (how): |Use of item: | |----------------|----------------------|-----------------------------------| |Spider Web |Grashstrike (win) |Casts Slow on all enemies | |Deadly Waste |Smogger (win) |Casts Bio2 on all enemies | |Speed Drink |Vice (steal) |Casts Haste on one target | |Striking Staff* |Eligor (steal) |Best weapon for Aeris atm | |Ether |Deenglow (steal) |Can sell for 750 gold a piece | |Graviball |Deenglow (win) |Hurts for 1/4 damage of HP | |Carbon Bangle* |Moth Slasher(steal) |Best armor atm | |Hardedge* |SOLDIER:3rd(steal) |Best weapon for Cloud atm | |Atomic Scissors*|Custom Sweeper(steal) |Best weapon for Barret atm | |Grand Glove* |Madouge(steal) |Best Weapon for Tifa atm | |Boomerang* |Formula(steal) |Best weapon for Yuffie atm | |Ether |Scrutin Eye(steal) |Can sell for 750 gil a piece | |Diamond Pin* |Bagnadrana(steal) |Best weapon for Red XIII atm | |Right Arm* |Bomb(steal) |Grand damaging item (1k+ damage) | |Platinum Bangle*|Death Claw(steal) |Best armor atm | |X-Potion |Bullmotor(steal) |Best healing item atm | |Turbo Ether |Land Worm(steal) |Best MP recovery item | |10000 gil |Cactuar(win) |Good gil income.. duh | |T/S Bomb |Flapbeat(steal/win) |Hurts for 1/2 damage of HP | |Turbo Ether |Golem(steal) |Best MP recovery item | |M-Tentacles |Sneaky Step(win) |Casts Bio3 on all enemies | |Smoke Bomb |Gi Spector(win) |Escape instantly from battle | |Turbo Ether |Jersey(steal) |Best MP recovery item | |Gold Armlet* |Dragon(steal) |Best armor atm | |Adaman Bangle* |Adamantaimai(steal) |High defense armor | |Dazers |Boundfat(steal/win) |Inflicts Paralyse on target | |Water Ring* |Acrophies(steal) |Absorbs Water damage | |Circlet* |Snow(steal) |+30 Mag, +30 Spr | |Dragon Armlet* |Blue Dragon(win) |Best armor atm | |Protect Ring* |Schizo right(steal) |Auto barrier +Mbarrier | |Gigas Armlet |Gigas(steal) |Decent armor +30 Str | |Dragon Scales |Sea Worm(steal) |Good damaging water item | |Tetra Elemental*|Cactuer(morph) |Absorbs Fire, Ice, Earth, Lightning| |Imperial Guard* |CMD Grand Horn(win) |Good and rare armor | |Warrior Bangle* |Eagle Gun(steal) |Great defensive armor +20 Str | |Ziedrich* |Rude(steal 3 times) | | | |Rocket Town, Gelnika, | | | |Midgar Raid |Best defensive armor | |Touph Ring* |Reno(steal 2 times) | | | |Gelnika, Midgar Raid |+50 Vit, +50 Spr | |Minerva Band* |Elena(steal) |Good armor | |Ribbon* |Ho-chu(steal) |Immunity to many status effects | |Rising Sun |Diamond Weapon(steal) |Good weapon for Yuffie | |Ribbon* |Master Tonberry(morph)|Immunity to many status effects | |Protect Ring* |Mover(morph) |Auto barrier +Mbarrier | '----------------'----------------------'-----------------------------------' Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {INF-8} Shopping List || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO .-------------------. .---------------------. |Sector 7 Item Shop | |Sector 7 Weapon Shop | |--------------------------------. |------------------------------. |Potion 50 gil| |Iron Bangle 160 gil| |Phoenix Down 300 gil| |Assault Gun 350 gil| |Antidote 80 gil| |Grenade 80 gil| |Fire Materia 600 gil| '------------------------------' |Ice Materia 600 gil| |Lightning Materia 600 gil| |Restore Materia 750 gil| '--------------------------------' .----------------------. .-------------------. |Sector 5 Materia Shop | |Sector 5 Item Shop | |--------------------------------. |------------------------------. |Fire Materia 600 gil| |Potion 50 gil| |Ice Materia 600 gil| |Phoenix Down 300 gil| |Lightning Materia 600 gil| |Antidote 80 gil| |Restore Materia 750 gil| |Tent 500 gil| '--------------------------------' '------------------------------' .---------------------. .----------------------. |Sector 5 Weapon Shop | |Wall Market Item Shop | |-------------------------------. |------------------------------. |Titan Bangle 280 gil | |Potion 50 gil| |Grenade 80 gil | |Phoenix Down 300 gil| '-------------------------------' |Antidote 80 gil| |Echo Screen 100 gil| .-------------------------. |Eye drop 50 gil| |Wall Market Materia Shop | |Hyper 100 gil| |--------------------------------. |Tranquilizer 100 gil| |Fire Materia 600 gil| |Hi-Potion 300 gil| |Ice Materia 600 gil| |Tent 500 gil| |Lightning Materia 600 gil| '------------------------------' |Restore Materia 750 gil| |Cover Materia 1000 gil| '--------------------------------' .------------------------. .-------------------------. |Wall Market Weapon Shop | |Sector 7 Slums Item Shop | |-------------------------------. |------------------------------. |Mythril Rod 370 gil| |Potion 50 gil| |Metal Knuckle 320 gil| |Phoenix Down 300 gil| |Assault Gun 350 gil| |Antidote 80 gil| |Titan Bangle 280 gil| |Grenade 80 gil| |Mythril Armlet 350 gil| |Hyper 100 gil| '-------------------------------' |Tranquilizer 100 gil| |Tent 500 gil| '------------------------------' .--------------------------. .--------------------. |Shinra Building Item Shop | |Kalm Town Item Shop | |--------------------------------. |------------------------------. |Potion 50 gil| |Potion 50 gil| |Phoenix Down 300 gil| |Phoenix Down 300 gil| |Antidote 80 gil| |Antidote 80 gil| |Eye drop 50 gil| |Eye drop 50 gil| |Tent 500 gil| |Hyper 100 gil| '--------------------------------' |Tranquilizer 100 gil| |Tent 500 gil| '------------------------------' .-----------------------. .------------------------. |Kalm Town Materia Shop | |Kalm Town Weapon Shop | |--------------------------------. |------------------------------. |Earth Materia 1500 gil| |Mythril Saber 1000 gil| |Poison Materia 1500 gil| |Cannon Ball 950 gil| |Steal Materia 1200 gil| |Mythril Claw 750 gil| |Sense Materia 1000 gil| |Full Metal Staff 800 gil| |Heal Materia 1500 gil| |Mythril Armlet 350 gil| '--------------------------------' '------------------------------' .-------------------. .----------------------. |Chocobo Farm Store | |Fort Condor Item Shop | |--------------------------------. |------------------------------. |Mimett Greens 1500 gil| |Potion 50 gil| |Curiel Greens 1000 gil| |Phoenix Down 300 gil| |Pahsana Greens 800 gil| |Hyper 100 gil| |Tantal Greens 400 gil| |Tranquilizer 100 gil| |Krakka Greens 250 gil| |Tent 500 gil| |Gysahl Greens 100 gil| '------------------------------' '--------------------------------' .-------------------------. .------------------------. |Fort Condor Materia Shop | |Below Junon Weapon Shop | |--------------------------------. |------------------------------. |Fire Materia 600 gil| |Mythril Armlet 300 gil| |Lightning Materia 600 gil| |Potion 50 gil| |Ice Materia 600 gil| |Phoenix Down 300 gil| |Restore Materia 750 gil| |Grenade 80 gil| '--------------------------------' |Tent 500 gil| '------------------------------' .--------------------. .------------------. |Junon Materia Shop 1| |Junon Weapon Shop | |--------------------------------. |------------------------------. |Sense Materia 1000 gil| |Hardedge 1500 gil| |Seal Materia 3000 gil| |Grand Glove 1200 gil| |Restore Materia 750 gil| |Atomic Scissors 1400 gil| |Heal Materia 1500 gil| |Striking Staff 1300 gil| |Revive Materia 3000 gil| |Diamond Pin 1300 gil| '--------------------------------' |Boomerang 1400 gil| '------------------------------' .----------------. .--------------------. |Junon Item Shop | |Junon Materia Shop 2| |--------------------------------. |------------------------------. |Potion 50 gil| |Fire Materia 600 gil| |Hi-Potion 300 gil| |Ice Materia 600 gil| |Phoenix Down 300 gil| |Lightning Materia 600 gil| |Antidote 80 gil| |Earth Materia 1500 gil| |Eye drop 50 gil| |Poison Materia 1500 gil| |Echo Screen 100 gil| '------------------------------' |Hyper 100 gil| |Tranquilizer 100 gil| |Tent 500 gil| '--------------------------------' .---------------------. .------------------. |Junon Accessory Shop | |Junon Weapon Shop | |--------------------------------. |------------------------------. |Silver Glasses 3000 gil| |Mythril Saber 1000 gil| |Headband 3000 gil| |Cannon Ball 950 gil| '--------------------------------' |Mythril Claw 750 gil| |Full Metal Staff 800 gil| |Mythril Clip 800 gil| '------------------------------' .---------------------. .--------------------------. |Cargo Boat Item Shop | |Costa del Sol Weapon Shop | |--------------------------------. |------------------------------. |Potion 50 gil| |Platinum Bangle 1800 gil| |Phoenix Down 300 gil| |Carbon Bangle 800 gil| '--------------------------------' |Four Slots 1300 gil| |Molotov 400 gil| '------------------------------' .---------------------------. .------------------------. |Costa del Sol Materia Shop | |Costa del Sol Item Shop | |--------------------------------. |------------------------------. |Heal Materia 1500 gil| |Potion 50 gil| |Revive Materia 3000 gil| |Hi-Potion 300 gil| |Restore Materia 750 gil| |Phoenix Down 300 gil| |Seal Materia 3000 gil| |Soft 150 gil| |Fire Materia 600 gil| |Antidote 80 gil| |Ice Materia 600 gil| |Eye drop 50 gil| |Lightning Materia 600 gil| |Hyper 100 gil| '--------------------------------' |Tranquilizer 100 gil| |Tent 500 gil| '------------------------------' .----------------------. .--------------------------. |North Corel Tool Shop | |North Corel General Store | |--------------------------------. |------------------------------. |Potion 50 gil| |Transform 5000 gil| |Phoenix Down 300 gil| |Maiden's Kiss 150 gil| |Tent 500 gil| |Cornucopia 150 gil| '--------------------------------' |Soft 150 gil| |Hyper 100 gil| |Tranquilizer 100 gil| '------------------------------' .------------------------. .------------------------. |North Corel Weapon Shop | |Ghost Square Hotel Shop | |--------------------------------. |------------------------------. |Carbon Bangle 800 gil| |Potion 50 gil| |Force Stealer 2200 gil| |Phoenix Down 300 gil| |Molotov 400 gil| |Ether 1500 gil| '--------------------------------' |Antidote 80 gil| |Maiden's Kiss 150 gil| .-------------------------. |Cornucopia 150 gil| |Prison Pub General Store | |Soft 150 gil| |--------------------------------. |Echo Screen 100 gil| |Potion 50 gil| |Hyper 100 gil| |Phoenix Down 300 gil| |Tranquilizer 100 gil| |Tent 500 gil| '------------------------------' '--------------------------------' .-----------------------. .--------------------. |Gongaga Accessory Shop | |Gongaga Weapon Shop | |--------------------------------. |------------------------------. |Headband 3000 gil| |Hardedge 1500 gil| |Silver Glasses 3000 gil| |Grand Glove 1200 gil| |Star Pendant 4000 gil| |Atomic Scissors 1400 gil| |Talisman 4000 gil| |Striking Staff 1300 gil| |White Cape 5000 gil| |Diamond Pin 1300 gil| |Fury Ring 5000 gil| |Boomerang 1400 gil| |Mystify Materia 6000 gil| |Impaler 500 gil| |Time Materia 6000 gil| |Shrivel 500 gil| |Heal Materia 1500 gil| |Molotov 400 gil| |Transform Materia 5000 gil| '------------------------------' '--------------------------------' .------------------. .---------------------------. |Gongaga Item Shop | |Cosmo Canyon General Store | |--------------------------------. |------------------------------. |Potion 50 gil| |Potion 50 gil| |Hi-Potion 300 gil| |Hi-Potion 300 gil| |Phoenix Down 300 gil| |Phoenix Down 300 gil| |Tent 500 gil| |Ether 1500 gil| |Maiden's Kiss 150 gil| |Tent 500 gil| |Cornucopia 150 gil| |Maiden's Kiss 150 gil| |Soft 150 gil| |Cornucopia 150 gil| |Echo Screen 100 gil| |Soft 150 gil| |Hyper 100 gil| |Hyper 100 gil| |Tranquilizer 100 gil| |Tranquilizer 100 gil| '--------------------------------' '------------------------------' .----------------------. .--------------------------. |Tigerlily Weapon Shop | |Cosmo Canyon Materia Shop | |--------------------------------. |-------------------------------. |Butterfly Edge 2800 gil| |MP Plus Materia 8000 gil| |Tiger Fang 2500 gil| |HP Plus Materia 8000 gil| |Heavy Vulcan 2700 gil| |Mystify Materia 6000 gil| |Prism Staff 2600 gil| |Transform Materia 5000 gil| |Silver Barrette 2500 gil| '-------------------------------' |Pinwheel 2600 gil| |Green M-phone 2400 gil| |Silver Armlet 1300 gil| '--------------------------------' .------------------------. .------------------------. |Nibelheim General Store | |Rocket Town Weapon Shop | |--------------------------------. |-------------------------------. |Potion 50 gil| |Shotgun 3100 gil| |Hi-Potion 300 gil| |Gold Armlet 2000 gil| |Phoenix Down 300 gil| |Power Wrist 7500 gil| |Tent 500 gil| |Protect Vest 3500 gil| '--------------------------------' |Earring 7500 gil| |Talisman 4000 gil| '-------------------------------' .----------------------. .-----------------------. |Rocket Town Item Shop | |Bone Village Item Shop | |--------------------------------. |-------------------------------. |Potion 50 gil| |Diamond Bangle 3200 gil| |Hi-Potion 300 gil| |Rune Armlet 3700 gil| |Phoenix Down 300 gil| |Potion 50 gil| |Ether 1500 gil| |Hi-Potion 300 gil| |Hyper 100 gil| |Phoenix Down 300 gil| |Tranquilizer 100 gil| |Ether 1500 gil| |Tent 500 gil| |Hyper 100 gil| |Barrier Materia 10000 gil| |Tranquilizer 100 gil| |Exit Materia 10000 gil| |Tent 500 gil| |Time Materia 6000 gil| '-------------------------------' '--------------------------------' .------------------. .----------------. |Wutai Weapon Shop | |Wutai Item Shop | |--------------------------------. |-------------------------------. |Murasame 6500 gil| |Hi-Potion 300 gil| |Diamond Knuckle 5800 gil| |Phoenix Down 300 gil| |Chainsaw 6300 gil| |Ether 1500 gil| |Aurora Rod 5800 gil| |Hyper 100 gil| |Gold Barrette 6000 gil| |Tranquilizer 100 gil| |Slash Lance 6500 gil| |Tent 500 gil| |Blue M-phone 5500 gil| |Fire Veil 800 gil| |Razor Ring 6000 gil| |Swift Bolt 800 gil| |Shortbarrel 6400 gil| |Choco Feather 10000 gil| '--------------------------------' '-------------------------------' .--------------------------------. .-----------------------. |Temple of the Ancients Item Shop| |Icicle Inn Weapon Shop | |--------------------------------| |-------------------------------. |Potion 50 gil| |Organics 12000 gil| |Hi-Potion 300 gil| |Dragon Claw 10000 gil| |Phoenix Down 300 gil| |Microlaser 12000 gil| |Ether 1500 gil| |Adaman Clip 11000 gil| |Hyper 100 gil| |Hawkeye 12000 gil| |Tranquilizer 100 gil| |Red M-Phone 11000 gil| |Maiden's Kiss 150 gil| |Mast Ax 13000 gil| |Tent 500 gil| |Lariat 12000 gil| '--------------------------------' |Tent 500 gil| |Hi-Potion 300 gil| '-------------------------------' .-----------------------------. .---------------------------------. |Chocobo Farm Store (Disc 2/3)| |Fort Condor Item Shop (Disc 2/3) | |--------------------------------. |---------------------------------' |Lasan Nut 600 gil| |Hi-Potion 300 gil| |Saraha Nut 400 gil| |Phoenix Down 300 gil| |Luchile Nut 200 gil| |Ether 1500 gil| |Pepio Nut 100 gil| |Hyper 100 gil| |Mimett Greens 1500 gil| |Tranquilizer 100 gil| |Curiel Greens 1000 gil| |Tent 500 gil| |Pahsana Greens 800 gil| |S-mine 1000 gil| |Tantal Greens 400 gil| '-------------------------------' |Krakka Greens 250 gil| |Gysahl Greens 100 gil| '--------------------------------' .-----------------------------------. .-----------------------------. |Fort Condor Materia Shop (Disc 2/3)| |Junon Weapon Shop (Disc 2/3) | |-----------------------------------' |-------------------------------. |Throw Materia 10000 gil| |Rune Blade 3800 gil| |Manipulate Materia 10000 gil| |Enhance Sword 12000 gil| |Deathblow Materia 10000 gil| |W-Machine Gun 2000 gil| |Destruct Materia 9000 gil| |Drill Arm 3300 gil| |All Materia 20000 gil| |Platinum Fist 2700 gil| '--------------------------------' |Kaiser Knuckle 15000 gil| |Fairy Tale 2500 gil| '-------------------------------' .---------------------------. .-----------------------------. |Junon Item Shop (Disc 2/3) | |Junon Weapon Shop (Disc 2/3) | |--------------------------------. |-------------------------------. |Wind Slash 2000 gil| |Nail Bat 2800 gil| |Twin Viper 3200 gil| |Rocket Punch 3200 gil| |Viper Halberd 7000 gil| |Work Glove 2200 gil| |Dragoon Lance 6200 gil| |Hairpin 6000 gil| |Peacemaker 3500 gil| |Superball 3000 gil| |Buntline 6800 gil| |Trumpet Shell 3000 gil| |Magic Comb 2000 gil| |Mop 3200 gil| |Plus Barrette 3500 gil| |Silver Rifle 3000 gil| |Wizard Staff 1800 gil| '-------------------------------' |Wizer Staff 3200 gil| '--------------------------------' .--------------------------------. .-----------------------------. |Junon Accessory Shop (Disc 2/3) | |Junon Weapon Shop (Disc 2/3) | |--------------------------------. |-------------------------------. |Platinum Bangle 1800 gil| |Atomic Scissors 1400 gil| |Powersoul 4200 gil| |Grand Glove 1200 gil| |Enemy Launcher 3300 gil| |Striking Staff 1300 gil| |Magic Shuriken 6000 gil| |Diamond Pin 1300 gil| |White M-Phone 2300 gil| |Boomerang 1400 gil| |Black M-Phone 2800 gil| |Yellow M-Phone 500 gil| |Silver M-Phone 3300 gil| |Spear 1200 gil| |Sniper CR 3000 gil| |Trident 7500 gil| '--------------------------------' |Quicksilver 1000 gil| '-------------------------------' .-----------------------------------. .--------------------------------------. |Costa del Sol Weapon Shop(Disc 2/3)| |Costa del Sol Materia Shop (Disc 2/3) | |-----------------------------------' |--------------------------------------' |Solid Bazooka 16000 gil| |Fire Materia 600 gil| |Centclip 14000 gil| |Ice Materia 600 gil| |Spiral Shuriken 14000 gil| |Lightning Materia 600 gil| |Long Barrel R 13000 gil| |Earth Materia 1500 gil| |Gold M-phone 15000 gil| |Gravity Materia 8000 gil| |S-mine 1000 gil| |Poison Materia 1500 gil| '---------------------------------' '-----------------------------------' .-----------------------------------. .---------------------------------. |Rocket Town Weapon Shop (Disc 2/3) | |Rocket Town Item Shop (Disc 2/3) | |-----------------------------------' |---------------------------------' |S-mine 1000 gil| |Hi-Potion 300 gil| |Gold Armlet 2000 gil| |Phoenix Down 300 gil| |Edincoat 8000 gil| |Ether 1500 gil| |Power Wrist 7500 gil| |Tent 500 gil| |Protect Vest 3500 gil| |Barrier Materia 10000 gil| |Earring 7500 gil| |Exit Materia 10000 gil| |Talisman 4000 gil| |Time Materia 6000 gil| |Peace Ring 7500 gil| |Throw Materia 10000 gil| |Safety Bit 7500 gil| |Deathblow Materia 10000 gil| '---------------------------------' |Manipulate Materia 10000 gil| '-------------------------------' .---------------------------. .-----------------. |Chocobo Sage General Store | |Mideel Item Shop | |---------------------------------. |-------------------------------. |Porov Nut 2000 gil| |Hi-Potion 300 gil| |Pram Nut 2500 gil| |Phoenix Down 300 gil| |Sylkis Greens 5000 gil| |Ether 1500 gil| |Reagan Greens 3000 gil| |Hyper 100 gil| '---------------------------------' |Tranquilizer 100 gil| |Remedy 1000 gil| |Tent 500 gil| '-------------------------------' .--------------------. .-------------------. |Mideel Materia Shop | |Mideel Weapon Shop | |---------------------------------. |-------------------------------. |HP Plus Materia 8000 gil| |Crystal Sword 18000 gil| |MP Plus Materia 8000 gil| |Crystal Glove 16000 gil| |Transform Materia 5000 gil| |A.M Cannon 18000 gil| |Gravity Materia 8000 gil| |Crystal Comb 17000 gil| |Destruct Materia 9000 gil| |Crystal Cross 18000 gil| '---------------------------------' |Crystal M-Phone 18000 gil| |Partisan 19000 gil| |Winchester 18000 gil| |Crystal Bangle 4800 gil| |Wizard Bracelet 12000 gil| '-------------------------------' .----------------------. .---------------------------. |Mideel Accessory Shop | |Destroyed Mideel Item Shop | |---------------------------------. |-------------------------------. |Amulet 10000 gil| |Potion 50 gil| |Fire Ring 8000 gil| |Phoenix Down 300 gil| |Ice Ring 8000 gil| |Antidote 80 gil| |Bolt Ring 8000 gil| |Tent 500 gil| |Fairy Ring 7000 gil| '-------------------------------' |Jem Ring 7500 gil| |White Cape 5000 gil| '---------------------------------' .------------------------------. .-----------------------------. |Destroyed Mideel Materia Shop | |Mideel Crazy Woman Item Shop | |---------------------------------. |-------------------------------. |Fire Materia 600 gil| |Hi-Potion 300 gil| |Ice Materia 600 gil| |Phoenix Down 300 gil| |Lightning Materia 600 gil| |Ether 1500 gil| |Restore Materia 750 gil| |Hyper 100 gil| '---------------------------------' |Tranquilizer 100 gil| |Remedy 1000 gil| |Tent 500 gil| '-------------------------------' .-------------------------------. .--------------------. |Mideel Crazy Woman Weapon Shop | |Mideel Materia Shop | |---------------------------------. |-------------------------------. |Crystal Sword 18000 gil| |HP Plus Materia 8000 gil| |Crystal Glove 16000 gil| |MP Plus Materia 8000 gil| |A.M Cannon 18000 gil| |Transform Materia 5000 gil| |Crystal Comb 17000 gil| |Gravity Materia 8000 gil| |Crystal Cross 18000 gil| |Destruct Materia 9000 gil| |Crystal M-Phone 18000 gil| '-------------------------------' |Partisan 19000 gil| |Winchester 18000 gil| |Crystal Bangle 4800 gil| |Wizard Bracelet 12000 gil| '---------------------------------' Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {INF-9} Overflow || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO Overflow is basically a glitch that causes negative damage, causing the game to think that the target has so much HP, it better fix the problem. Instant Death. Overflow can be attained versus almost all enemies in FF7, with the exceptions of Ruby Weapon and a Safer Sephiroth at max power. These two enemies have a too high Defense for the glitch to work. How does it work? Overflow damage can only be attained by two characters, and more specifically by only two weapons: Vincent's Death Penalty and Barret's Missing Score. These two weapons have ridiculous high damage multipliers, which is the key of access to this glitch. To power up Vincent's Death Penalty, you need to kill enemies, and the more you kill, the more powerful the weapon. Barret's Mission Score is powered up by putting as much high AP materia in the weapon's slots. The maximum damage multiplier for the Death Penalty is x32, and it's approx. x25 for the Missing Score. You do not need to have these weapons at max power to perform overflow, however. It depends on how high the enemy's defense is. The higher the defense, the more power you need. Emerald Weapon has a Defense of 180 and you'll need quite some power to kill him with Overflow. Like I said, you don't need the weapons at max power, but say you need approx 2+ million AP in the Mission Score if you throw 4 Hero Drinks on Barret (to double his attack power). And you'll need approx 15000+ kills on Vincent's Death Penalty. Measuring Vincent's kills may be a useful thing to some players. Here's how you do it the most easy (and only) way: o Using Everyone's Grudge: ========================== If you've only just begun with getting kills on Vincent, you can get Vincent hit by an attack called Everyone's Grudge, used by Master Tonberry in the Crater. This attack uses this formula: Kills * 10 = Damage. As you can see, you can only measure up to 1000 kills with this. o Using Ruby WEAPON: ==================== When you get more and more kills, you can check your kills by doing alot of math. Do an attack versus Ruby WEAPON. Vincent at Lvl 99, 255 Str, and the 99 Atk Death Penalty will damage Ruby for around 6400 damage. If you do this damage to Ruby with that Vincent, you'll have around ~12522 kills. If you're consistently doing 9999 damage to Ruby with the above setup-Vincent, your kills should be ~20890 or more. That's already enough to kill Emerald with 'Check 2', or in other words with Berserk and Deathblow/Critical Hit. If you want to measure beyond this, put Vincent under the Frog status before attacking Ruby Weapon. This will reduce Vincent's damage to 1/4th, so if you were hitting 9999 before, you will now do 2500 damage (or more, if you had more kills). At 5000 damage you'll have ~41780 kills. o Other useful information: =========================== o If the defense value of an enemy is higher than 421, you can never make the overflow trick work, ever. Not even with a maxed out Vincent/Death Penalty. o The max defense an enemy is allowed to have when you're trying to get overflow with a MAXED Barret, is the value 394. This is good enough for practically anything but Ruby WEAPON. o The MINIMUM amount of kills (and here's where it starts to get interesting) for Vincent's Death Penalty, in order to One Hit KO Emerald WEAPON [combined with 4 Hero Hero Drinks, Berserk, and Deathblow], is 16896 kills. o The MINIMUM amount of AP for Barret in order to On Hit KO Emerald WEAPON, [again combined with 4 Hero Drinks, Berserk, and Deathblow] is 1410000 AP. That's not all that bad, seeing how 3 maxed KOTR Materia would do the trick. o Furthermore, it's impossible to get overflow if you're not using Berserk or Deathblow. It *is* possible to get overflow without Hero Drinks (and still using Berserk & Deathblow), but you would need the ridiculous amount of 60580 kills on a maxed out Vincent. Stick to the above methods... Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || VIII) Lists: Equipment, Materia & Spells: {LIS} || Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO || {LIS-1} Items || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO This section is (currently) sorted on 'Type'. Also, to keep this concrete, I listed the easiest ways of obtaining the items, and not ALL possibilities. For a list of Item Pictures: http://www.shillatime.org/finalfantasy7/items/ ------------------.------------------------------------------------------------ Potion: |One Target, Effect: Restores 100 HP |Where to get: Buy at various item shops ------------------|------------------------------------------------------------ Hi-Potion: |One Target, Effect: Restores 500 HP |Where to get: Buy at various item shops ------------------|------------------------------------------------------------ X-Potion: |One Target, Effect: Restores HP fully |Where to get: Buy at Wonder Square (80 GP) or Steal Spiral |(Mideel Area), Gargoyle (Crater Area), |Win Bizarre Bug (Gongaga) ------------------|------------------------------------------------------------ Ether: |One Target, Effect: Restores 100 MP |Where to get: Buy at Mideel item Shop ------------------|------------------------------------------------------------ Turbo Ether: |One Target, Effect: Restores MP fully |Where to get: Steal Jersey (Shinra Mansion), |Poodler (Gelnika), Win Mover (Crater), Magic Pot (Crater) ------------------|------------------------------------------------------------ Elixir: |One Target, Restores HP/MP fully |Where to get: Dig Bone Village: check Section {M4}, Steal: |Gighee (Crater), Master Tonberry (Crater), |Win Dark Dragon (Crater) ------------------|------------------------------------------------------------ Megalixir: |All Targets, Restores HP/MP fully |Where to get: Win Master Tonberry (Crater) ------------------|------------------------------------------------------------ Phoenix Down: |One Target, Cures Death (gives 25% of Max HP back) |Where to get: Buy at various item shops ------------------|------------------------------------------------------------ Antidote: |One Target, Cures Poison |Where to get: Buy at various item shops ------------------|------------------------------------------------------------ Soft: |One Target, Cures Slow-numb, Petrify |Where to get: Buy at item shops (Costa Del Sol, North Corel) ------------------|------------------------------------------------------------ Maiden's Kiss: |One Target, Cures Frog |Where to get: Buy at item shops (North Corel, Gongaga) ------------------|------------------------------------------------------------ Cornucopia: |One Target, Cures Small |Where to get: Buy at item shops (North Corel, Gongaga) ------------------|------------------------------------------------------------ Echo Screen: |One Target, Cures Silence |Where to get:Buy at item shops (Junon, Gongaga) ------------------|------------------------------------------------------------ Hyper: |One Target, Cures Sadness, inflicts Fury |Where to get: Buy at various item shops ------------------|------------------------------------------------------------ Tranquilizer: |One Target, Cures Fury, inflicts Sadness |Where to get: Buy at various item shops ------------------|------------------------------------------------------------ Remedy: |One Target, Cures Sleep, Poison, Sadness, Fury, Confusion, |Silence, Frog, Small, Slow-numb, Petrify, Berserk, |Paralysed, Darkness |Where to get: Buy at Mideel Item Shop,Steal Parasite(Crater) ------------------|------------------------------------------------------------ Smoke Bomb: |All Targets, Causes instant escape from battle |Where to get: Steal Slalom (Junon Underwater Reactor Path) ------------------|------------------------------------------------------------ Speed Drink: |One Target, Casts Haste |Where to get: Steal Vice (Sector 5 Slums), Morph Formula |(Junon Area), Sonic Speed (Mount Nibel) ------------------|------------------------------------------------------------ Hero Drink: |One Target, Gives +30% (in battle) to: Att, MAt, Def, MDf |Where to get: Chocobo Racing (B, A, S Classes) ------------------|------------------------------------------------------------ Vaccine: |One Target, Casts Resist |Where to get: Morph Dark Dragon (Crater), Dragon Zombie |(Crater) ------------------|------------------------------------------------------------ Grenade: |One Target, Causes damage (160 Base Damage) |Where to get: Buy at item shops (Midgar), ------------------|------------------------------------------------------------ Shrapnel: |All Targets, Causes damage (416 Base Damage) |Where to get: Win or Morph Bomb (North Corel Bridge) ------------------|------------------------------------------------------------ Right Arm: |All Targets, Causes damage (1600 Base Damage) |Where to get: Steal Bomb (North Corel Bridge) ------------------|------------------------------------------------------------ Hourglass: |All Targets, Casts Stop |Where to get: Morph Kimara Bug (Gongaga) ------------------|------------------------------------------------------------ Kiss of Death: |All Targets, Casts Death |Where to get: Win Death Dealer (Crater) ------------------|------------------------------------------------------------ Spider Web: |All Targets, Casts Slow (100%) |Where to get: Steal Kimara Bug (Gongaga) ------------------|------------------------------------------------------------ Dream Powder: |All Targets, Casts Sleep |Where to get: Morph Crown Lance (Cosmo Canyon Beach), |Crysales (Mideel Grass Area) ------------------|------------------------------------------------------------ Mute Mask: |All Targets, Casts Silence |Where to get: Morph Dorky Face (Shinra Mansion) ------------------|------------------------------------------------------------ War Gong: |All Targets, Casts Berserk |Where to get: Win Grand Horn (Gongaga Area) ------------------|------------------------------------------------------------ Loco Weed: |All Targets, Casts Confusion |Where to get: Win Razor Weed (Wutai Area), |Corvette (Underwater Tunnel) ------------------|------------------------------------------------------------ Fire Fang: |All Targets, Casts Fire2 (960 Base Damage) |Where to get: Win Dragon (Mount Nibel) ------------------|------------------------------------------------------------ Fire Veil: |All Targets, Casts Fire3 (1200 Base Damage) |Where to get: Morph Desert Sahagin (Cosmo Canyon Area), |Win Foulander (Wutai Da Chao Statues) ------------------|------------------------------------------------------------ Antartic Wind: |All Targets, Casts Ice2 (1200 Base Damage) |Where to get: Morph Jumping (Icicle Area) ------------------|------------------------------------------------------------ Ice Crystal: |All Targets, Casts Ice3 (2076 Base Damage) |Where to get: Win Snow (Great Glacier), Morph Bandersnatch |(Icicle Area) ------------------|------------------------------------------------------------ Bolt Plume: |All Targets, Casts Bolt2 (416 Base Damage) |Where to get: Steal Thunderbird (Wutai Area) ------------------|------------------------------------------------------------ Swift Bolt: |All Targets, Casts Bolt3 (1200 Base Damage) |Where to get: Morph Thunderbird (Wutai Area) ------------------|------------------------------------------------------------ Earth Drum: |All Targets, Casts Quake2 (640 Base Damage) |Where to get: Win Flower Prong (Gongaga), Steal Christopher |(Crater) ------------------|------------------------------------------------------------ Earth Mallet: |All Targets, Casts Quake3 (2560 Base Damage) |Where to get: Win Gigas (Crater before Whirlwind Maze Disc2) ------------------|------------------------------------------------------------ Deadly Waste: |All Targets, Casts Bio2 (96 Base Damage) |Where to get: Win Slalom (Junon) ------------------|------------------------------------------------------------ M-Tentacles: |All Targets, Casts Bio3 (2400 Base Damage) |Where to get: Win Malboro (Gaea's Cliff OR Crater) ------------------|------------------------------------------------------------ Stardust: |4 Targets/Hits, Casts Comet2 (1120 Base Damage p/hit) |Where to get: Win Serpent (Gelnika), Battle Square Disc2 |(8000 BP) ------------------|------------------------------------------------------------ Vampire Fang: |One Target, Drains HP (192 Base Damage) |Where to get: Win Black Bat (Shinra Mansion), Evilhead |(Gaea's Cliff) ------------------|------------------------------------------------------------ Ghost Hand: |One Target, Drains MP (32 Base Damage) |Where to get: Steal Ghost (Train Graveyard) ------------------|------------------------------------------------------------ Vagyrisk Claw: |One Target, Casts Petrify |Where to get: Win CMD Grand Horn Level 19 (Fort Condor), |Steal Bagrisk (Cosmo Canyon Dirt Area, Char. Level 77 = MAX) ------------------|------------------------------------------------------------ Light Curtain: |All Targets, Casts Barrier (100%) |Where to get: Morph Corvette (Underwater Tunnel) ------------------|------------------------------------------------------------ Lunar Curtain: |All Target, Casts MBarrier (100%) |Where to get: Win Foulander (Wutai Da Chao Statues) ------------------|------------------------------------------------------------ Mirror: |All Targets, Casts Reflect (100%) |Where to get: Win Mirage (Shinra Mansion) ------------------|------------------------------------------------------------ Holy Torch: |All Targets, Cures: Haste, Slow, Stop, Regen, Barrier, |MBarrier, Reflect, Shield |Where to get: Morph Stilva, Evilhead (Gaea's Cliff), |Win Unknown 3 (Gelnika) ------------------|------------------------------------------------------------ Bird Wing: |All Targets, Casts Whirlwind (Wind, 1040 Base Damage) |Where to get: Win Tonadu |(Beach Bone Village/Temple of Ancients) ------------------|------------------------------------------------------------ Dragon Scales: |All Targets, Water Attack (3680 Base Damage) |Where to get: Steal Sea Worm (Mideel Beach) ------------------|------------------------------------------------------------ Impaler: |One Target, Casts Frog |Where to get: Buy at Gongaga Weapon Shop ------------------|------------------------------------------------------------ Shrivel: |One Target, Casts Mini |Where to get: Buy at Gongaga Weapon Shop ------------------|------------------------------------------------------------ Eye Drop: |One Target, Cures Darkness |Where to get: Buy at various shops (Costa Del Sol) ------------------|------------------------------------------------------------ Molotov: |One Target, Fire Attack (400 Base Damage) |Where to get: Buy at shops (Costa Del Sol, Gongaga) ------------------|------------------------------------------------------------ S-mine: |One Target, Causes damage (1600 Base Damage) |Where to get: Buy at item shops |(Fort Condor/Rocket Town Disc2) ------------------|------------------------------------------------------------ 8-inch Cannon: |One Target, Causes damage (3200 Base Damage) |Where to get: Win Grosspanzer*Big (Midgar Raid Disc2) ------------------|------------------------------------------------------------ Graviball: |One Target, Casts Demi (Damage = HP/4) |Where to get: Win Deenglow (Train Graveyard), Steal Shadow |Maker (Midgar Raid Disc2) ------------------|------------------------------------------------------------ T/S Bomb: |One Target, Casts Demi2 (Damage = HP/2) |Where to get: Steal Flapbeat (Gold Saucer Area) ------------------|------------------------------------------------------------ Ink: |One Target, Casts Darkness |Where to get: Steal Bad Rap (Gelnika Hallway) ------------------|------------------------------------------------------------ Dazers: |One Target, Casts Paralysed |Where to get: Steal Battery Cap (Rocket Town Area), Boundfat |(Corel Valley) ------------------|------------------------------------------------------------ Dragon Fang: |All Targets, Causes Damage (Lightning, 2400 Base Damage) |Where to get: Win Schizo (Gaea's Cliff), Prize Wonder Square |Submarine Game Level 2(only ONCE) ------------------|------------------------------------------------------------ Cauldron: |One Target, Casts 100%: Sleep, Poison, Confusion, Silence, |Frog, Small |Where to get: Steal Dragon Zombie (Crater) ------------------|------------------------------------------------------------ Sylkis Greens: |One Target, Heals for 100 |Where to get: Buy at Chocobo Sage Shop |Dash: (Formula) Run: (Formula), Stamina: (Formula), |Int: +1-4, Co-Op: +4 ------------------|------------------------------------------------------------ Reagan Greens: |One Target, Heals for 100 |Where to get: Buy at Chocobo Sage Shop |Dash: (Formula) Run: (Formula) Stamina: (Formula), Co-Op: +3 |Check section {M2.2} for the formulas. ------------------|------------------------------------------------------------ Mimett Greens: |One Target, Heals for 100 |Where to get: Buy at Chocobo Ranch Shop |Dash: +1-16, Run: +3-10, Accel: +1(25%), Co-Op: +2 ------------------|------------------------------------------------------------ Curiel Greens: |One Target, Heals for 100 |Where to get: Buy at Chocobo Ranch Shop |Dash: +0-3, Run: +0-3, Stamina: +3-10, Co-Op: +2 ------------------|------------------------------------------------------------ Pahsana Greens: |One Target, Heals for 100 |Where to get: Buy at Chocobo Ranch Shop |Int: +1-8, Co-Op: +1(25%), +2(75%) ------------------|------------------------------------------------------------ Tantal Greens: |One Target, Heals for 100 |Where to get: Buy at Chocobo Ranch Shop |Dash: +0-4, Run: +1-4, Stamina: +1-2, Int: +1, Co-Op: +1 ------------------|------------------------------------------------------------ Krakka Greens: |One Target, Heals for 100 |Where to get: Buy at Chocobo Ranch Shop |Int: +1-2, Co-Op: +1 ------------------|------------------------------------------------------------ Gysahl Greens: |One Target, Heals for 100 |Where to get: Buy at Chocobo Ranch Shop |Dash: +0-3, Run: +0-2, Stamina: + ~3, Co-Op: +1 ------------------|------------------------------------------------------------ Tent: |All Targets, Heals HP/MP fully,ONLY at Save Points/World Map |Where to get: Buy at various shops ------------------|------------------------------------------------------------ Power Source: |One Target, Increases Strength by +1 permanently |Where to get: Morph Heavy Tank (Gongaga Reactor), Screamer |(Mount Nibel), Unknown (Gelnika) ------------------|------------------------------------------------------------ Guard Source: |One Target, Increases Vitality by +1 permanently |Where to get: Morph (Bagnadrana~Mount Corel), Spiral (Mideel |Area), Unknown2 (Gelnika) ------------------|------------------------------------------------------------ Magic Source: |One Target, Increases Magic by +1 permanently |Where to get: Morph 8eye (Temple of Ancients/Battle Square) |Unknown3 (Gelnika/Battle Square Special Battle) ------------------|------------------------------------------------------------ Mind Source: |One Target, Increases Spirit by +1 permanently |Where to get: Morph Dragon Rider (Whirlwind Maze), Killbin |(Whirlwind Maze), Serpent (Gelnika/Battle Square) ------------------|------------------------------------------------------------ Speed Source: |One Target, Increases Dexterity by +1 permanently |Where to get: Morph Poodler (Gelnika Hallway) ------------------|------------------------------------------------------------ Luck Source: |One Target, Increases Luck by +1 permanently |Where to get: Morph Bad Rap(Gelnika Hallway) ------------------|------------------------------------------------------------ Zeio Nut: |Used for Chocobo Breeding |Where to get: Steal (Goblins~Goblin Island) ------------------|------------------------------------------------------------ Carob Nut: |Used for Chocobo Breeding |Where to get: Steal (Vlakorados~Bone Village Area) ------------------|------------------------------------------------------------ Porov Nut: |Used for Chocobo Breeding |Where to get: Buy at the Chocobo Sage ------------------|------------------------------------------------------------ Pram Nut: |Used for Chocobo Breeding |Where to get: Buy at the Chocobo Sage ------------------|------------------------------------------------------------ Lasan Nut: |Used for Chocobo Breeding |Where to get: Buy at the Chocobo Ranch ------------------|------------------------------------------------------------ Saraha Nut: |Used for Chocobo Breeding |Where to get: Buy at the Chocobo Ranch ------------------|------------------------------------------------------------ Luchile Nut: |Used for Chocobo Breeding |Where to get: Buy at the Chocobo Ranch ------------------|------------------------------------------------------------ Pepio Nut: |Used for Chocobo Breeding |Where to get: Buy at the Chocobo Ranch ------------------|------------------------------------------------------------ Battery: |Used to activate several machines when climbing up to reach |Shinra Building |Where to get: Weapon Shop owner Wall Market ------------------|------------------------------------------------------------ Tissue: |Has no use at all, collectors item. |Where to get: Battle Square Prize (normal battles) ------------------|------------------------------------------------------------ Omnislash: |Teaches Omnislash to Cloud; Final Limit Break |Where to get: Prize at Battle Square ------------------|------------------------------------------------------------ Catastrophe: |Teaches Barret Catastrophe; Final Limit Break |Where to get: Woman in North Corel (Disc2/3) ------------------|------------------------------------------------------------ Final Heaven: |Teaches Tifa Final Heaven; Final Limit Break |Where to get: Tifa's Piano (Disc2/3) ------------------|------------------------------------------------------------ Great Gospel: |Teaches Aeris Great Gospel; Final Limit Break |Where to get: Weapon Shop Owner (Small Box) ------------------|------------------------------------------------------------ Cosmo Memory: |Teaches Red XIII Cosmo Memory; Final Limit Break |Where to get: Beat Lost Number(Safe in Shinra Mansion) ------------------|------------------------------------------------------------ All Creation: |Teaches Yuffie All Creation; Final Limit Break |Where to get: Beat Godo(Wutai Pagoda) ------------------|------------------------------------------------------------ Chaos: |Teaches Vincent Chaos; Final Limit Break |Where to get: Waterfall Cave ------------------|------------------------------------------------------------ Highwind: |Teaches Cid Highwind; Final Limit Break |Where to get: Chest in Sunken Gelnika ------------------|------------------------------------------------------------ 1/35 Soldier: |Has no use at all, collectors item. |Where to get: Speed Square Prize (3000-4999 points) ------------------|------------------------------------------------------------ Super Sweeper: |Has no use at all, collectors item. |Where to get: Speed Square Prize (3000-4999 points) ------------------|------------------------------------------------------------ Masamune Blade: |Has no use at all, collectors item. |Where to get: Speed Square Prize (3000-4999 points), |Battle Square Special Battle Prize ------------------|------------------------------------------------------------ Save Crystal: |Creates Save Point in the Northern Crater |Where to get: First Chest in the Crater ------------------|------------------------------------------------------------ Combat Dairy: |Has no use at all, collectors item. |Where to get: Battle Square Special Battle Prize ------------------|------------------------------------------------------------ Autograph: |Has no use at all, collectors item. |Where to get: Battle Square Special Battle Prize ------------------|------------------------------------------------------------ Gambler: |Has no use at all, collectors item. |Where to get: Battle Square Special Battle Prize ------------------|------------------------------------------------------------ Earth Harp: |Exchange for 3 Master Materia (Kalm Traveller) |Where to get: Beat Emerald Weapon ------------------|------------------------------------------------------------ Desert Rose: |Exchange for Golden Chocobo (Kalm Traveller) |Where to get: Ruby Weapon ------------------|------------------------------------------------------------ Guide Book: |Exchange for Underwater Materia (Kalm Traveller) |Where to get: Morph Ghost Shop (Underwater Tunnel) ------------------'------------------------------------------------------------ Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {LIS-2} Key Items || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO This list is sorted alphabetically and describes little detail towards how to get the Key Items, as they are all covered in the Walkthrough already, and are often even required to proceed with the story. .--------------------.------------------------------.-------------------------. |Name of Item: |Use of Key Item: |Location: | |--------------------|------------------------------|-------------------------| |A Coupon* |Exchange for Star Pendant |Shinra Building Floor 63 | |B Coupon* |Exchange for Four Slots |Shinra Building Floor 63 | |Basement Key* |Unlocks room to Vincent |Shinra Mansion | |Bikini Briefs* |Affects Don Corneo's choice |Wall Market | |Black Materia |Summons Meteor |Temple of the Ancients | |Blonde Wig* |Affects Don Corneo's choice |Wall Market | |Brown Wig |Affects Don Corneo's choice |Wall Market | |C Coupon* |Exchange for 'All' Materia |Shinra Building Floor 63 | |Cologne |Affects Don Corneo's choice |Wall Market | |Cotton Dress |Affects Don Corneo's choice |Wall Market | |Deodorant |Exchange for Flower Cologne |Wall Market | |Diamond Tiara* |Affects Don Corneo's choice |Wall Market | |Digestive |Exchange for Sexy Cologne |Wall Market | |Disinfectant |Exchange for Cologne |Wall Market | |Flower Cologne |Affects Don Corneo's choice |Wall Market | |Glacier Map* |Map of the Great Glacier |Icicle Inn | |Glass Tiara |Affects Don Corneo's choice |Wall Market | |Gold Ticket* |Lifetime access to Gold Saucer|Gold Saucer | |Yellow Huge Materia*|Can create Master Command |Win 1 Materia Mission | |Green Huge Materia* |Can create Master Magic |Win 2 Materia Missions | |Red Huge Materia* |Can create Master Summon |Win 3 Materia Missions | |Blue Huge Materia* |Can create Bahamut ZERO |Win All Materia Missions | |Key to the Ancients*|Proceeds with story |Underwater near Bone Vil.| |Key to Sector 5* |Allows access to Midgar Slums |Dig up at Bone Village | |Keycard 60 |Allows access up to 60th floor|Shinra Building | |Keycard 62 |Allows access up to 62th floor|Shinra Building | |Keycard 65 |Allows access up to 65th floor|Shinra Building | |Keycard 66 |Allows access up to 66th floor|Shinra Building | |Keycard 68 |Allows access up to 68th floor|Shinra Building | |Keystone |Access Temple of the Ancients |Battle Square Showroom | |Leviathan Scales* |Access to Fire Da Chao Cave |Underwater Reactor | |Lingerie |Affects Don Corneo's choice |Wall Market | |Lunar Harp* |Access through Sleeping Forest|Dig up at Bone Village | |Member's Card* |Gives access to Honeybee Inn |Wall Market | |Midgar Parts (x5) |Solves puzzle for Keycard 66 |Shinra Building | |Mythril* |Exchange at Weapon Seller |Sleeping Man in Cave | |Pharmacy Coupon |Exchange at Medicine Shop |Wall Market | |PHS* |Used to switch party members |Kalm Town | |Ruby Tiara |Affects Don Corneo's choice |Wall Market | |Satin Dress |Affects Don Corneo's choice |Wall Market | |Sexy Cologne |Affects Don Corneo's choice |Wall Market | |Silk Dress* |Affects Don Corneo's choice |Wall Market | |Snowboard* |Used for Snowboarding |Icicle Inn | |Wig |Affects Don Corneo's choice |Wall Market | '--------------------'------------------------------'-------------------------' Note: - Items with an * are all required for a 'Perfect List'. - Huge Materia won't appear in your menu after handing them to Bugenhagen. - There are a total of 48 Key Items and a total of 64 Key Item Slots. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {LIS-3} Weapons || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO Note: For detailed information about Ultimate Weapons, check section {ULT}. ----- .------------------------. |Cloud's Weapons: Swords | |------------------------------.---.----.------.-------------------------------. |Weapon Name: |Materia Slots: |Atk|Hit%|Growth|Special Bonus: | |--------------|---------------|---|----|------|-------------------------------| |Buster Sword |O=O | 18| 96%|Normal|+2 Magic,Can't Sell,Can't Throw| |Mythril Saber |O=O O | 23| 98%|Normal|+4 Magic | |Hardedge |O=O O O | 32| 98%|Normal|+6 Magic | |Butterfly Edge|O=O O=O | 39|100%|Normal|+8 Magic | |Enhance Sword |O=O O=O O=O O=O| 43|107%|Normal|+16 Magic | |Organics |O=O O=O O O | 62|103%|Normal|+15 Magic | |Crystal Sword |O=O O=O O=O | 76|105%|Normal|+19 Magic | |Force Stealer |O O O | 36|100%|DOUBLE|+7 Magic | |Rune Blade |O O O O | 40|108%|DOUBLE|+9 Magic | |Murasame |O=O O=O O | 51|100%|Normal|+12 Magic | |Nail Bat | | 70|100%| NONE |+4% Critical Hits | |Yoshiyuki |O O | 56|100%|Normal|+9 Magic, Power Up Factor: x2 | | | | | | |with 1 KO char.and x3 with 2 KO| |Apocalypse |O O O | 88|110%|TRIPLE|+43 Magic, +16 Spirit | |Heaven's Cloud|O O O O O O | 93|100%|Normal|+31 Magic | |Ragnarok |O=O O=O O=O | 97|105%|Normal|+43 Magic, +35 Spirit | |Ultima Weapon |Ĝ=Ĝ Ĝ=Ĝ Ĝ=Ĝ Ĝ=Ĝ|100|110%| NONE |+51 Magic, +35 Spirit | '--------------'---------------'---'----'------'-------------------------------' Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/cloud/ ---------------- Locations: ---------------- Buster Sword: Initial Equipment Mythril Saber: Buy (Kalm) Hardedge: Steal SOLDIER:3rd (Shinra HQ), Buy (Junon Disc1, Gongaga) Butterfly Edge: Buy (Cosmo Canyon) Enhance Sword: Chest (Gaea's Cliff, Buy (Junon Disc2) Organics: Buy (Icicle Inn) Crystal Sword: Buy (Mideel) Force Stealer: 100+ Points at Rufus' Sendoff, Buy (North Corel) Rune Blade: Chest (Mount Nibel), Buy (Junon Disc2) Murasame: Buy (Wutai) Nail Bat: Chest (Temple of the Ancients), Buy (Junon Disc2) Yoshiyuki: Talk to Old Man in Rocket Town several times and look at the Rocket with him (Best done on Disc1/early Disc2) Apocalypse: Chest (End of the Ancient Forest) Heaven's Cloud: Chest (Gelnika) Ragnarok: Won Proud Clod (Midgar Raid Disc2) Ultima Weapon: Won from Ultimate Weapon .-------------------------------. |Barret's Weapons: Gimmick Arms | Note: (LR) = Long Range Weapon |-------------------------------.---.----.------.------------------------------. |Weapon Name: |Materia Slots: |Atk|Hit%|Growth|Special Bonus: | |---------------|---------------|---|----|------|------------------------------| |Gatling Gun |O | 14| 97%|Normal|(LR), Can't Sell, Can't Throw | |Assault Gun |O=O | 17| 98%|Normal|+1 Magic, (LR) | |Cannon Ball |O=O O | 23| 98%|Normal|+2 Magic | |Atomic Scissors|O=O O O | 32| 99%|Normal|+4 Magic | |Heavy Vulcan |O=O O=O | 39|100%|Normal|+8 Magic, (LR) | |Chainsaw |O=O O=O O | 52|100%|Normal|+10 Magic | |Microlaser |O=O O=O O O | 63|101%|Normal|+13 Magic, (LR) | |A*M Cannon |O=O O=O O=O | 77|103%|Normal|+16 Magic, (LR) | |W Machine Gun |O O O | 30|100%|DOUBLE|+3 Magic, (LR) | |Drill Arm |O O O O | 37| 97%|DOUBLE|+3% Critical Hits | |Solid Bazooka |O=O O=O O=O O=O| 61|100%|Normal|+15 Magic, (LR) | |Rocket Punch | | 62|110%| NONE |+4% Critical Hits | |Enemy Launcher |O=O O O O | 35|100%|Normal|+7 Magic, (LR) | |Pile Banger |Ĝ=Ĝ Ĝ=Ĝ Ĝ=Ĝ | 90| 80%| NONE |+3% Critical Hits | |Max Ray |O=O O=O O=O | 97| 98%|Normal|+30 Magic, (LR) | |Missing Score |Ĝ=Ĝ Ĝ=Ĝ Ĝ=Ĝ Ĝ=Ĝ| 98|108%| NONE |+49 Magic, (LR) | '---------------'---------------'---'----'------'------------------------------' Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/barret/ ---------------- Locations: ---------------- Gatling Gun: Initial Equipment Assault Gun: Won Guard Scorpion, Buy (Wall Market) Cannon Ball: Buy (Kalm) Atomic Scissors: Steal Custom Sweeper (Midgar Area), Buy (Junon) Heavy Vulcan: Buy (Cosmo Canyon) Chainsaw: Buy (Wutai) Microlaser: Buy (Icicle Inn) A*M Cannon: Buy (Mideel) W Machine Gun: Chest (North Corel Tracks), Buy (Junon Disc2) Drill Arm: Chest (Rocket Town Cid's House), Buy (Junon Disc2) Solid Bazooka: Buy (Costa Del Sol Disc2) Rocket Punch: Chest (Temple of the Ancients), Buy (Junon Disc2) Enemy Launcher: Chest (Shinra Mansion), Buy (Junon Disc2) Pile Banger: Chest (Shinra Building Disc2) Max Ray: Chest (Midgar Raid Disc2) Missing Score: Chest (Midgar Raid Disc2 Stairs to Hojo, BARRET IN YOUR PARTY) .-----------------------. |Tifa's Weapons: Gloves | Note: None of Tifa's Weapons can be Thrown |-------------------------------.---.----.------.------------------------------. |Weapon Name: |Materia Slots: |Atk|Hit%|Growth|Special Bonus: | |---------------|---------------|---|----|------|------------------------------| |Leather Glove |O | 13| 99%|Normal|+2% Critical Hits | |Metal Knuckle |O=O | 18|102%|Normal|+1 Magic, +2% Critical Hits | |Mythril Claw |O=O O | 24|106%|Normal|+3 Magic, +2% Critical Hits | |Grand Glove |O=O O O | 31|110%|Normal|+6 Magic, +2% Critical Hits | |Tiger Fang |O=O O=O | 38|110%|Normal|+8 Magic, +2% Critical Hits | |Diamond Knuckle|O=O O=O O | 51|112%|Normal|+10 Magic, +2% Critical Hits | |Dragon Claw |O=O O=O O O | 62|114%|Normal|+13 Magic, +2% Critical Hits | |Crystal Glove |O=O O=O O=O | 75|115%|Normal|+16 Magic, +2% Critical Hits | |Motor Drive |O O O | 27|106%|DOUBLE|+6 Magic | |Platinum Fist |O O O O | 30|108%|DOUBLE|+7 Magic | |Kaiser Knuckle |O=O O O O O O O| 44|110%|Normal|+13 Magic, +1% Critical Hits | |Work Glove | | 68|114%| NONE |+4% Critical Hits | |Powersoul |O O O O | 28|106%|DOUBLE|+7 Magic, Power Up: See Note | |Master Fist |O O O O O O | 38|108%|Normal|Power Up Factor: See Note | |God's Hand |O=O O=O | 86|255%|Normal|+34 Magic, +2% Critical Hits | |Premium Heart |Ĝ=Ĝ Ĝ=Ĝ Ĝ=Ĝ Ĝ=Ĝ| 99|112%| NONE |+32 Magic | '---------------'---------------'---'----'------'------------------------------' Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/tifa/ ---------------- Powersoul: When in Near-Death: x2, When in Death Sentence: x4, Combined: x8. ---------------- Master Fist: Damage = Damage * (1 + 1 each for Near-death, Poison, Sadness, Silence, Slow, Darkness ---------------- + 2 each for Death-sentence and Slow-numb Statuses) Locations: ---------------- Leather Glove: Initial Equipment Metal Knuckle: Buy (Wall Market) Mythril Claw: Buy (Kalm) Grand Glove: Steal Madouge (Mythril Mines), Buy (Junon, Gongaga) Tiger Fang: Buy (Cosmo Canyon) Diamond Knuckle: Buy (Wutai) Dragon Claw: Buy (Icicle Inn) Crystal Glove: Buy (Mideel) Motor Drive: Chest (Costa Del Sol Villa) Platinum Fist: Black cape guy (Nibelheim Tifa's House), Buy (Junon Disc2) Kaiser Knuckle: Chest (Whirlwind Maze), Buy (Costa Del Sol Disc2) Work Glove: Chest (Temple of the Ancients), Buy (Junon Disc2) Powersoul: Chest (Mount Nibel), Buy (Junon Disc2) Masterfist: Chest (Shinra Building Disc2) God's Hand: Won Carry Armor Premium Heart: Gotten from 'Item' Shop in Wall Market (Disc2/3) .--------------------. |Aeris' Weapons: Rods | |----------------|---------------.---.----.------.-----------------------------. |Weapon Name: |Materia Slots: |Atk|Hit%|Growth|Special Bonus: | |----------------|---------------|---|----|------|-----------------------------| |Guard Stick |O | 12| 99%|Normal|+2 Mag, +4 Spr, +1 Vit | |Mythril Rod |O=O | 16|100%|Normal|+3 Magic | |Full Metal Staff|O=O O | 22|100%|Normal|+4 Magic | |Striking Staff |O=O O O | 32|100%|Normal|+7 Magic | |Prism Staff |O=O O=O | 40|105%|Normal|+10 Magic | |Aurora Rod |O=O O=O O | 51|110%|Normal|+14 Magic | |Wizard Staff |O O O | 28|100%|DOUBLE|+6 Magic | |Wizer Staff |O O O O | 33|100%|DOUBLE|+7 Magic | |Fairy Tale |O O O O O O O | 37|103%|Normal|+8 Magic | |Umbrella | | 58|118%| NONE |+10 Magic, +20 Vitality | |Princess Guard |O=O O=O O=O O | 52|111%|Normal|+22 Mag, +20 Spr, +12 Vit | '----------------'---------------'---'----'------'-----------------------------' Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/aeris/ ---------------- Locations: ---------------- Guard Stick: Initial Equipment Mythril Rod: Buy (Wall Market) Full Metal Staff: Buy (Kalm) Striking Staff: Steal Eligor (Train Graveyard), Harpy, Buy (Junon, Gongaga) Prism Staff: Buy (Cosmo Canyon) Aurora Rod: Buy (Wutai) Wizard Staff: Treasure Item (Falling at Mount Corel), Buy (Junon Disc2) Wizer Staff: Won Gi Nattak, Buy (Junon Disc2) Fairy Tale: Won Reno (Gongaga), Buy (Junon Disc2) Umbrella: Prize Speed Square 5000+ Points (only ONCE, Disc1) Princess Guard: Chest (Temple of the Ancients Room IIII) .------------------------------. Note: (LR) = Long Range Weapon |Red XIII's Weapons: Hairdress | Note: None of Red XIII's Weapons can be Thrown |-------------------------------.---.----.------.------------------------------. |Weapon Name: |Materia Slots: |Atk|Hit%|Growth|Special Bonus: | |---------------|---------------|---|----|------|------------------------------| |Mythril Clip |O=O O | 24|100%|Normal|+6 Magic, Can't Sell | |Diamond Pin |O=O O O | 33|102%|Normal|+8 Magic | |Silver Barrette|O=O O=O | 40|110%|Normal|+10 Magic, Can't Sell | |Gold Barrette |O=O O=O O | 50|104%|Normal|+13 Magic | |Adaman Clip |O=O O=O O O | 60|106%|Normal|+15 Magic | |Crystal Comb |O=O O=O O=O | 76|108%|Normal|+20 Magic | |Magic Comb |O O O | 37|100%|DOUBLE|+4 Magic | |Plus Barrette |O O O O | 39|104%|DOUBLE|+12 Magic | |Centclip |O O O O O O O O| 58|108%|Normal|+22 Magic | |Hairpin | | 57|120%| NONE |+15 Mag,+5% Critical Hits,(LR)| |Seraph Comb |O O O O | 68|110%|Normal|+14 Magic, Can't Sell | |Behemoth Horn |O O O O O O | 91| 75%|Normal|+26 Mag, +18 Spr, +35 Vit | |Spring Gun Clip|O=O O=O O=O | 87|100%|Normal|+55 Magic | |Limited Moon |Ĝ=Ĝ Ĝ=Ĝ Ĝ=Ĝ Ĝ=Ĝ| 93|114%| NONE |+31 Magic | '---------------'---------------'---'----'------'------------------------------' Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/redxiii/ --------------- Locations: --------------- Mythril Clip: Initial Equipment, Buy (Junon) Diamond Pin: Steal Bagnadrana (Mount Corel), Buy (Gongaga) Silver Barrette: Buy (Cosmo Canyon) Gold Barrette: Buy (Wutai) Adaman Clip: Buy (Icicle Inn) Crystal Comb: Buy (Mideel) Magic Comb: Fort Condor Prize 1st Battle, Buy (Junon Disc2) Plus Barrette: Chest (Mount Nibel), Buy (Junon Disc2) Centclip: Buy (Costa Del Sol Disc2), Hairpin: Chest (Wutai Godo's House), Buy (Junon Disc2) Seraph Comb: Auto-given after the Cave of the Gi Behemoth Horn: Chest (Stairs Shinra Building Disc2) Spring Gun Clip: Chest Ancient Forest Limited Moon: Given by Bugenhagen on Disc3 .---------------------------. |Yuffie's Weapons: Shuriken | Note: All of Yuffie's Weapons are Long Range |--------------------------------.---.----.------.-----------------------------. |Weapon Name: |Materia Slots: |Atk|Hit%|Growth|Special Bonus: | |----------------|---------------|---|----|------|-----------------------------| |4-point Shuriken|O=O O | 23|100%|Normal|+6 Magic | |Boomerang |O=O O O | 30|101%|Normal|+7 Magic | |Pinwheel |O=O O=O | 37|104%|Normal|+9 Magic | |Razor Ring |O=O O=O O | 49|105%|Normal|+12 Magic | |Hawkeye |O=O O=O O O | 61|107%|Normal|+14 Magic | |Crystal Cross |O=O O=O O=O | 74|110%|Normal|+18 Magic | |Wind Slash |O O O | 30|103%|DOUBLE|+7 Magic | |Twin Viper |O O O O | 36|108%|DOUBLE|+8 Magic | |Spiral Shuriken |O=O O O O O O O| 68|110%|Normal|+18 Magic, +2% Critical Hits | |Superball | | 68|120%| NONE |+10 Magic, +4% Critical Hits | |Magic Shuriken |O O O | 64|113%|Normal|+10 Dex, +2% Critical Hits | |Rising Sun |O=O O=O | 68|108%|DOUBLE|+16 Magic | |Oritsuru |O=O O=O O O O O| 90|116%|Normal|+38 Magic | |Conformer |Ĝ=Ĝ Ĝ=Ĝ Ĝ=Ĝ Ĝ=Ĝ| 96|112%| NONE |+42 Magic | '----------------'---------------'---'----'------'-----------------------------' Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/yuffie/ ---------------- Locations: ---------------- 4-point Shuriken: Initial Equipment Boomerang: Steal Formula (Junon Area), Buy (Junon, Gongaga) Pinwheel: Buy (Cosmo Canyon) Razor Wing: Buy (Wutai) Hawkeye: Buy (Icicle Inn) Crystal Cross: Buy (Mideel) Wind Slash: Chest (Cargo Ship), Buy (Junon Disc2) Twin Viper: Chest (Shinra Mansion), Buy (Junon Disc2) Spiral Shuriken: Buy (Costa Del Sol Disc2) Superball: Prize at Fort Condor, Buy (Junon Disc2) Magic Shuriken: Chest (Wutai Godo's House), Buy (Junon Disc2), Rising Sun: Steal from Diamond Weapon Oritsuru: Da-chao fire (Chest in the fire) Conformer: Chest (Gelnika) .--------------------------------. |Cait Sith's Weapons: Megaphones | |-------------------------------.---.----.------.------------------------------. |Weapon Name: |Materia Slots: |Atk|Hit%|Growth|Special Bonus: | |---------------|---------------|---|----|------|------------------------------| |Yellow M-phone |O=O O O | 36|100%|Normal|+8 Magic | |Green M-phone |O=O O=O | 41|100%|Normal|+9 Magic | |Blue M-phone |O=O O=O O | 48|100%|Normal|+10 Magic | |Red M-phone |O=O O=O O O | 60|100%|Normal|+15 Magic | |Crystal M-phone|O=O O=O O=O | 74|100%|Normal|+20 Magic | |White M-phone |O O O | 35|102%|DOUBLE|+8 Magic | |Black M-phone |O O O O | 31|104%|DOUBLE|+10 Magic | |Silver M-phone |O O O O O O O O| 28|106%|Normal|+14 Magic | |Trumpet Shell | | 68|118%| NONE |+2 Magic, +4% Critical Hits | |Gold M-phone |O=O O=O O=O O=O| 58|103%|Normal|+28 Magic | |Battle Trumpet |Ĝ=Ĝ Ĝ=Ĝ Ĝ=Ĝ | 95| 95%| NONE |+2% Critical Hits | |Starlight Phone|O=O O=O O=O O=O| 88|102%|Normal|+31 Magic, +30 Vitality | |HP Shout |Ĝ=Ĝ Ĝ=Ĝ Ĝ=Ĝ Ĝ=Ĝ| 95|110%| NONE |+44 Magic | '---------------'---------------'---'----'------'------------------------------' Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/caitsith/ ---------------- Locations: --------------- Yellow M-phone: Initial Equipment, Buy (Junon Disc2) Green M-phone: Buy (Cosmo Canyon) Blue M-phone: Buy (Wutai) Red M-phone: Buy (Icicle Inn) Crystal M-phone: Buy (Mideel) White M-phone: Chest (Gongaga), Buy (Disc2) Black M-phone: Chest (Cave of the Gi), Buy (Junon Disc2) Silver M-phone: Chest (Shinra Mansion), Buy Junon Disc2) Trumpet Shell: Chest (Temple of the Ancients), Buy (Junon Disc2) Gold M-phone: Buy (Costa Del Sol Disc2) Battle Trumpet: Chest (Underwater Reactor) Starlight Phone: Chest (Midgar Raid Disc2) HP Shout: Locker (Shinra Building Floor 64 Disc2) .------------------------. |Vincent's Weapons: Guns | Note: All of Vincent's Weapons are Long Range |-----------------------------.---.----.------.--------------------------------. |Weapon Name: |Materia Slots: |Atk|Hit%|Growth|Special Bonus: | |-------------|---------------|---|----|------|--------------------------------| |Quicksilver |O=O O O | 38|110%|Normal|+10 Magic | |Shotgun |O=O O=O | 48|112%|Normal|+12 Magic | |Shortbarrel |O=O O=O O | 51|118%|Normal|+14 Magic | |Lariat |O=O O=O O O | 64|120%|Normal|+16 Magic | |Windchester |O=O O=O O=O | 73|120%|Normal|+18 Magic | |Peacemaker |O=O O | 38|118%|DOUBLE|+8 Magic | |Buntline |O=O O=O | 48|124%|DOUBLE|+18 Magic | |Long Barrel R|O=O O=O O=O O=O| 66|255%|Normal|+14 Magic | |Silver Rifle | | 62|120%| NONE |+4% Critical Hits | |Sniper CR |O=O O=O | 42|255%|Normal|+7 Magic | |Supershot ST |Ĝ=Ĝ Ĝ=Ĝ Ĝ=Ĝ | 97|120%| NONE |+52 Magic | |Outsider |O=O O=O O O O O| 80|120%|Normal|+48 Magic | |Death Penalty|Ĝ=Ĝ Ĝ=Ĝ Ĝ=Ĝ Ĝ=Ĝ| 99|115%| NONE |+34 Magic | '-------------'---------------'---'----'------'--------------------------------' Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/vincent/ ---------------- Locations: ------------- Quicksilver: Initial Equipment, Buy (Junon Disc2) Shotgun: Buy (Rocket Town Disc1 only) Shortbarrel: Buy (Wutai) Lariat: Buy (Icicle Inn) Windchester: Buy (Mideel) Peacemaker: Chest (Kalm), Buy (Junon Disc2) Buntline: Dig up (Bone Village), Buy (Junon Disc2) Long Barrel R: Buy (Costa Del Sol Disc2) Silver Rifle: Chest (Temple of the Ancients), Buy (Junon Disc2) Sniper CR: Chest (Mount Nibel), Buy (Junon Disc2) Supershot ST: Chest (Ancient Forest) Outsider: Chest (Gelnika) Death Penalty: Waterfall Cave (fight 10 random battles after the scene) .----------------------. |Cid's Weapons: Spears | |-----------------------------.---.----.------.--------------------------------. |Weapon Name: |Materia Slots: |Atk|Hit%|Growth|Special Bonus: | |-------------|---------------|---|----|------|--------------------------------| |Spear |O=O O=O | 44| 97%|Normal|+8 Magic | |Slash Lance |O=O O=O O | 56| 98%|Normal|+10 Magic | |Trident |O O O O O O | 60|105%|Normal|+12 Magic | |Mast Ax |O=O O=O O O | 64| 99%|Normal|+15 Magic | |Partisan |O=O O=O O=O | 78|100%|Normal|+17 Magic | |Viper Halberd|O O O O | 58|102%|DOUBLE|+13 Magic | |Javelin |O=O O=O O | 62|104%|DOUBLE|+12 Magic | |Grow Lance |O=O O=O O=O | 78|102%|Normal|+31 Magic | |Mop | | 68|118%| NONE |+3 Magic, +5% Critical Hits | |Dragoon Lance|O O O O O O O O| 66|100%|Normal|+7 Magic | |Scimitar |O=O | 86|102%|TRIPLE|+20 Magic | |Flayer |O O O O O O |100|100%|Normal|+20 Magic | |Spirit Lance |O=O O=O | 92|112%|Normal|+43 Magic, +20 Spirit | |Venus Gospel |Ĝ=Ĝ Ĝ=Ĝ Ĝ=Ĝ Ĝ=Ĝ| 97|103%| NONE |+42 Magic | '-------------'---------------'---'----'------'--------------------------------' Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/cid/ ---------------- Locations: ------------- Spear: Initial Equipment, Buy (Junon Disc2) Slash Lance: Buy (Wutai) Trident: Chest (Temple of the Ancients), Buy (Junon Disc2) Mast Ax: Buy (Icicle Inn) Partisan: Buy (Mideel) Viper Halberd: Chest (Corral Valley), Buy (Junon Disc2) Javelin: Chest (Gaea's Cliff) Grow Lance: Item (Shinra Building Floor 63 Disc2) Mop: Dig up (Bone Village), Buy (Junon Disc2) Dragoon Lance: Chest (Da-chao Fire Cave before fires), Buy (Junon Disc2) Scimitar: Chest (Underwater Reactor) Flayer: Prize at Speed Square 5000+ Points (only ONCE, Disc2) Spirit Lance: Chest (Gelnika) Venus Gospel: Talk to Old Man in Rocket Town several times (After Launch) .-----------------------------. Note: Neither Sephiroth nor the Masamune can |Sephiroth's Weapon: Masamune | be gotten, this is data from the Kalm Flashback. |-----------------------------.---.----.------.--------------------------------. |Weapon Name: |Materia Slots: |Atk|Hit%|Growth|Special Bonus: | |-------------|---------------|---|----|------|--------------------------------| |Masamune |Ĝ=Ĝ Ĝ=Ĝ Ĝ=Ĝ | 99|255%| NONE |Can't Sell, Can't Throw, | | | | | | |+255% Critical Hits | '-------------'---------------'---'----'------'--------------------------------' Weapon Picture: http://www.shillatime.org/finalfantasy7/weapons/sephiroth/ --------------- Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {LIS-4} Armor || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO .-----------------. 32 Different armor types. All armor in FF7 are bracelets. |Armor Statistics:| Note: A bug causes ARMOR MDef to be ZERO, 0, NIHIL, NOTHING! |-----------------|---------------.---.----.----.----.------.------------------. |Armor Name: |Materia Slots: |Def|Def%|MDef|MDf%|Growth|Special Bonus: | |-----------------|---------------|---|----|----|----|------|------------------| |Adaman Bangle |O=O | 93| 0 | 23 | 0 |Normal| | |Aegis Armlet |O=O O=O | 55| 15 | 86 | 50 |Normal| | |Aurora Armlet |O=O O=O | 76| 8 | 54 | 3 |Normal|Absorbs Ice | |Bolt Armlet |O=O O=O | 74| 8 | 55 | 3 |Normal|Absorbs Bolt | |Bronze Bangle | | 8 | 0 | 0 | 0 | NONE | | |Carbon Bangle |O=O O | 27| 3 | 14 | 0 |Normal| | |Chocobracelet |O O O O | 35| 10 | 38 | 10 |Normal|+30 Dex, +20 Luck | |Crystal Bangle |O=O O=O O=O | 70| 8 | 45 | 1 |Normal| | |Diamond Bangle |O=O O=O O | 57| 6 | 37 | 0 |Normal| | |Dragon Armlet |O=O O=O O=O | 58| 3 | 47 | 2 |Normal|Half Fire,Ice,Bolt| |Edincoat |O O O O O O O | 50| 0 | 33 | 0 |Normal|+5 Magic | |Escort Guard |O=O O=O O=O | 62| 5 | 55 | 0 |Normal|Nullifies Earth, | | | | | | | | |Bolt,Poison,Water | | | | | | | | |(Worn by Men) | |Fire Armlet |O=O O=O | 72| 8 | 52 | 3 |Normal|Absorbs Fire | |Four Slots |O O O O | 12| 0 | 10 | 0 |Normal| | |Fourth Bracelet |O=O O=O O | 74| 3 |100 | 3 |Normal|+20 Magic | |Gigas Armlet |Ĝ=Ĝ Ĝ=Ĝ Ĝ | 59| 0 | 0 | 0 | NONE |+30 Strength | |Gold Armlet |O=O O=O | 46| 4 | 28 | 0 |Normal| | |Imperial Guard |O=O O=O O=O | 82| 0 | 74 | 0 |Normal| | |Iron Bangle |O | 10| 0 | 2 | 0 |Normal| | |Minerva Band |O=O O=O O=O | 60| 8 | 57 | 0 |Normal|Nullifies Fire, | | | | | | | | |Ice, Gravity, Holy| | | | | | | | |(Worn by Women) | |Mystile |O=O O=O O=O | 65| 50 | 72 | 60 |Normal| | |Mythril Armlet |O=O | 18| 3 | 8 | 0 |Normal| | |Platinum Bangle |O O | 20| 0 | 12 | 0 |DOUBLE| | |Precious Watch |O O O O O O O O| 0| 0 | 0 | 0 |Normal| | |Rune Armlet |O O O O | 43| 5 | 24 | 0 |DOUBLE| | |Shinra Alpha |O=O O=O O=O | 77| 0 | 34 | 0 |Normal| | |Shinra Beta |O=O O O | 30| 0 | 0 | 0 |Normal| | |Silver Armlet |O=O O O | 34| 4 | 22 | 0 |Normal| | |Titan Armlet |O O | 14| 2 | 4 | 0 |Normal| | |Warrior Bangle |Ĝ=Ĝ Ĝ=Ĝ | 96| 0 | 21 | 0 | NONE |+20 Strength | |Wizard's Bracelet|O=O O=O O=O O=O| 6 | 3 | 85 | 3 |Normal|+20 Magic | |Ziedrich | |100| 15 | 98 | 18 | NONE |+20 Str, +20 Mag | | | | | | | | |Half all Elements | '-----------------'---------------'---'----'----'----'------'------------------' Armor Pictures: http://www.shillatime.org/finalfantasy7/armor/ --------------- .-----------------. |Armor Locations: |32 Different armor types. All armor in FF7 are bracelets. |-----------------|------------------------------------------------------------. |Armor Name: |Armor Location(s): | |-----------------|------------------------------------------------------------| |Adaman Bangle |Steal Adamantaimai (Wutai Beaches) | |Aegis Armlet |Chest during Midgar Raid Disc2 | |Aurora Armlet |Chest Forgotten Capital, Steal Unknown2 (Gelnika) | |Bolt Armlet |Chest Corral Valley, Steal Unknown3 (Gelnika) | |Bronze Bangle |Initial Equipment of Cloud, Barret, Tifa, Aeris | |Carbon Bangle |Steal Moth Slasher(Shinra Building),Buy(Costa Del Sol,Corel)| |Chocobracelet |Chocobo Racing Prize (S Rank), Given by Esther (10 wins) | |Crystal Bangle |Buy (Mideel) | |Diamond Bangle |Buy (Bone Village) | |Dragon Armlet |Win (Red Dragon, Blue Dragon), Steal Dark Dragon (Crater) | |Edincoat |Win (Palmer), Buy (Rocket Town Disc2 after Highwind) | |Escort Guard |Chest Gelnika, Morph Iron Man (Crater beyond no return) | |Fire Armlet |Chest Gaea's Cliff, Steal Unknown (Gelnika) | |Four Slots |Shinra Building (Coupon B exchange), Buy (Costa Del Sol) | |Fourth Bracelet |Chest in Rocket Town (Disc2 after Highwind) | |Gigas Armlet |Win (Demon's Gate), Steal Gigas (Crater after Gaea's Cliff) | |Gold Armlet |Initial on Cid, Steal Dragon (Mount Nibel),Buy (Rocket Town)| |Imperial Guard |Win (Final Fort Condor CMD Grand Horn), Chest in the Crater | |Iron Bangle |Buy (Sector 7 Shop) | |Minerva Band |Chest in the Ancient Forest, Steal Elena (Midgar Raid Disc2)| |Mystile |Chest at Midgar Raid Disc2, Chest in Crater | |Mythril Armlet |Win (Heli Gunner), Buy (Wall Market, Junon, Kalm) | |Platinum Bangle |Buy (Costa Del Sol), Steal Death Claw (Corel Prison) | |Precious Watch |Chocobo Racing Prize (S Rank), Given by Esther (10 wins) | |Rune Armlet |Buy (Bone Village) | |Shinra Alpha |Steal Underwater MP (Underwt. Reactor), (SOLDIER:1st~Midgar)| |Shinra Beta |Steal Shinra Marine (Cargo Boat) | |Silver Armlet |Win(Dyne), Initial on Cait Sith & Vincent, Buy(Cosmo Canyon)| |Titan Armlet |Win (Air Buster), Buy (Wall Market) | |Warrior Bangle |Steal Eagle Gun (North Corel Train) | |Wizard's Bracelet|Win(Jenova LIFE),Steal Epiolnis (Ancient Forest),Buy(Mideel)| |Ziedrich |Steal (Rude, x3 Times: Gelnika, Rocket Town, Midgar Raid) | '-----------------'------------------------------------------------------------' Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {LIS-5} Accessories || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO .-----------------. |Accessory Stats: | 32 Different accessory types. |------------------------------------------------------------------------------. |Name: |Effect: | |---------------|--------------------------------------------------------------| |Amulet |+10 Luck | |Bolt Ring |Nullifies Lightning | |Cat's Bell |Recovers 2 HP per/step | |Champion Belt |+30 Strength, +30 Vitality | |Choco Feather |+10 Dexterity | |Circlet |+30 Magic, +30 Spirit | |Curse Ring |Auto-Death Sentence,+35Str,+25Mag,+15Dex,+15Vit,+15Spr,+10Luck| |Earrings |+10 Magic | |Fairy Ring |Immune to Darkness & Poison | |Fire Ring |Nullifies Fire | |Fury Ring |Auto-Berserk | |Headband |Immune to Sleep | |Hypnocrown |100% chance of manipulation on POSSIBLE enemies | |Ice Ring |Nullifies Ice | |Jem Ring |Immune to Petrify, Slow-numb, Paralysed | |Peace Ring |Immune to Sadness, Fury, Confusion, Berserk | |Poison Ring |Absorb Poison (only nullifies though), Immune to Poison Status| |Power Wrist |+10 Strength | |Protect Ring |Auto-Wall (Barrier + MBarrier) | |Protect Vest |+10 Vitality | |Reflect Ring |Permanent Auto-Reflect | |Ribbon |Immune to Sleep, Poison, Sadness, Fury, Confusion, Silence, | | |Frog, Small, Slow-numb, Petrify, Death-sentence, Berserk, | | |Paralysed, Darkness | |Safety Bit |Immune to Petrify, Snow-numb, Death, Death-sentence | |Silver Glasses |Immune to Darkness | |Sneak Glove |Increases stealing rate (by giving character's steal lvl +60) | |Sprint Shoes |Auto-Haste | |Star Pendant |Immune to Poison | |Talisman |+10 Spirit | |Tetra Elemental|Absorb Fire, Ice, Lightning, Earth | |Touph Ring |+50 Vitality, +50 Spirit | |Water Ring |Absorb Water | |White Cape |Immune to Small, Frog | '---------------'--------------------------------------------------------------' Accessory Pictures: http://www.shillatime.org/finalfantasy7/accessory/ ------------------- .---------------------. |Accessory Locations: | 32 Different accessory types. |------------------------------------------------------------------------------. |Name: |Locations: | |---------------|--------------------------------------------------------------| |Amulet |Buy (Mideel Accessory Shop) | |Bolt Ring |Sleeping Man in Cave, Buy (Mideel Accessory Shop) | |Cat's Bell |Chocobo Racing Prize (Class A, S), Given by Esther (10 wins) | |Champion Belt |Battle Square Prize | |Choco Feather |Prize from Dio(Keystone event), Buy (Wutai, Mideel) | |Circlet |Steal (Snow), Ultimate Weapon, Ho-chu (Battle Square) | |Curse Ring |Reward for beat-up key quest, Steal (Ultimate Weapon-1st Time)| |Earrings |Buy (Rocket Town) | |Fairy Ring |Chest in Cave of the Gi, Buy (Mideel Accessory Shop) | |Fire Ring |Chest in Costa Del Sol Villa, Buy (Mideel Accessory Shop) | |Fury Ring |Battle Square Prize (Early Disc1), Buy(Gongaga Accessory Shop)| |Headband |Buy (Junon, Gongaga Accessory Shops) | |Hypnocrown |Chest in Corral Valley Cave | |Ice Ring |Win Checkov (Wutai Pagoda), Buy (Mideel Accessory Shop) | |Jem Ring |Win (Materia Keeper), Buy (Mideel Accessory Shop) | |Peace Ring |Win (Rapps), Fort Condor Prize 2, Buy (Rocket Town Disc2) | |Poison Ring |Chest in Whirlwind Maze | |Power Wrist |Win (Bottomswell), Buy (Rocket Town) | |Protect Ring |Steal (Schizo Right), Morph Mover (Crater) | |Protect Vest |Win (Rufus), Buy (Rocket Town) | |Reflect Ring |Win (Jenova DEATH), Steal Ultimate Weapon (Ground Battles) | |Ribbon |Chests in Temple of the Ancients, in Gaea's Cliff hidden room,| | |Prize Battle Square Special Battle (10 wins), Morph Ho-chu | | |(Special Battle), Morph Master Tonberry (Crater) | |Safety Bit |Treasure at Great Glacier, Prize Snowboarding game Course A, | | |Buy (Rocket Town Item Shop) | |Silver Glasses |0-50 points at Rufus' Sendoff, Buy (Junon, Gongaga) | |Sneak Glove |Buy for 129000! gil from Wall Market Weapon Shop Owner(Disc2) | |Sprint Shoes |Win Battle Square--> Prize given by woman near stairs, Chocobo| | |Racing (S Rank), Given by Esther (10 wins) | |Star Pendant |Exchange Coupon A (Shinra HQ), Win (Motor Ball), Buy (Gongaga)| |Talisman |Win (Sample:HO512), Buy (Gongaga Accessory Shop) | |Tetra Elemental|Morph Cactuer (Cactus Island), Chest in the Crater | |Touph Ring |Steal Reno (Gelnika & Midgar Raid Disc2) | |Water Ring |Chest in Corral Valley, Steal Acrophies (Corral Valley), | | |Serpent (Gelnika & Battle Square) | |White Cape |Win (Jenova BIRTH), Buy (Gongaga & Mideel Accessory Shops) | '---------------'--------------------------------------------------------------' Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {LIS-6} Materia & Spells/Commands || Oo*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=-*oO || {LIS-6.1} Magic Green Materia & Magic Spells || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*=-*oO This section lists all Magic Green Materia, and also lists the spells that can be gotten through these Materia. Some notes before heading on: - The base formula for Base Magic Damage: 6 * [Level + Magic] Example 1: Level 50, Magic stat 75..-->6 * [50 + 75] = 750 (= Base) Example 2: Level 99, Magic stat 255..-->6 * [99 + 255] = 2124 (= Base) Damage is then worked out with the formula for the spell. The formula for this is simple: [BaseMagicDamage * SpellPower] ... An example: If you use Ultima with Example 1, you will do [750 * 6.5625] = 4921 damage. If you use Ultima with Example 2, you will do [2124* 6.5625] = 13938 damage. This will be just the rough damage, but if the damage is still above 9999 after figuring in enemy defense, it is maxed at 9999 damage. - If you pair a Magic Green Materia with the All Materia, and you cast a spell on all enemies, the damage will be only 2/3 of the original power. - If you pair a Magic Green Materia with the Quadra Magic Materia, you will cast the magic four times with 1/2 power. Now for the list: .----------------------------------------.------------------.------------------. |Materia Name: Restore |Spell Name: Cure |Spell Name: Cure2 | |Desc: Equips "Restore" magic |Power: Base + 110 |Power: Base + 770 | | |MAt%: 255 |MAt%: 255 | |HP: -2% Str: -1 Vit: - Dex: - |Cost: 5 MP |Cost: 24 MP | |MP: +2% Mag: +1 Spr: - Lck: - |1 Tar/All Targets |1 Tar/All Targets | | |Element: Restore |Element: Restore | |Lvl Ability Gained Total AP Req |Reflectable |Reflectable | | 1 Cure 0 |------------------|------------------| | 2 Cure2 2500 |Spell Name: Regen |Spell Name: Cure3 | | 3 Regen 17000 |MAt%: 255 |Power: Base + 2860| | 4 Cure3 25000 |Cost 30 MP |MAt%: 255 | | 5 -- 40000 |1 Tar/All Targets |Cost 64 MP | | |Element: None |1 Tar/All Targets | |Buy Price: 750 Gil |Inflict 100% Regen|Element: Restore | |Mastered Copy Value: 210000 Gil |Reflectable |Reflectable | | '------------------'------------------| |Locations: | |Found: 1. In No.1 Reactor. | |Shops: 2. Sector 7 Item Shop. | | 3. Sector 5 Materia Shop. | | 4. Wall Market Materia Shop. | | 5. Fort Condor Materia Shop. | | 6. Junon Materia Shop 1. | | 7. Costa Del Sol Materia Shop (Disc 1). | | 8. Destroyed Mideel Materia Shop. | '------------------------------------------------------------------------------' .--------------------------------------.-------------------.-------------------. |Materia Name: Heal |Spell Name: Poisona|Spell Name: Esuna | |Desc: Equips "Heal" magic |MAt%: 255 |MAt%: 255 | | |Cost: 3 MP |Cost: 15 MP | |HP: -2% Str: -1 Vit: - Dex: - |1 Tar/All Targets |1 Tar/All Targets | |MP: +2% Mag: +1 Spr: - Lck: - |Element: None |Element: None | | |100% Cure Poison |100% Cures: Sleep, | |Lvl Ability Gained Total AP Req |Reflectable |Poison, Sadness, | | 1 Poisona 0 |-------------------|Fury, Confusion, | | 2 Esuna 12000 |Spell Name: Resist |Silence, Frog, | | 3 Resist 52000 |MAt%: 255 |Small, Slow-numb, | | 4 -- 60000 |Cost: 120 MP |Petrify, Berserk, | | |1 Tar/All Targets |Paralysed, Darkness| |Buy Price: 1000 Gil |Element: None | | |Mastered Copy Value: 105000 Gil |Inflict 100% Resist|Reflectable | | |Reflectable | | |Locations: '-------------------'-------------------| |Shops: 1. Kalm Town Materia Shop. | | 2. Junon Materia Shop 1. | | 3. Costa Del Sol Materia Shop (Disc 1). | | 4. Gongaga Accessory Shop. | '------------------------------------------------------------------------------' .-------------------------------------.----------------------------------------. |Materia Name: Revive |Spell Name: Life | |Desc: Equips "Revive" magic |Power: [Target's Max HP / 4] | | |MAt%: 255 | |HP: -5% Str: -2 Vit: -1 Dex: - |Cost: 34 MP | |MP: +5% Mag: +2 Spr: +1 Lck: - |1 Tar/All Targets | | |Element: Restore | |Lvl Ability Gained Total AP Req |100% Cure Death, 25% chance of killing | | 1 Life 0 |targets that absorb Restorative (undead)| | 2 Life2 45000 |Reflectable | | 3 -- 55000 |----------------------------------------| | |Spell Name: Life2 | |Buy Price: 3000 Gil |Power: [Target's Max HP] | |Mastered Copy Value: 210000 Gil |MAt% 255 | | |Cost: 100 MP | |Locations: |1 Tar/All Targets | |Shops: 1. Junon Materia Shop 1. |Element: Restore | | 2. Costa Del Sol Materia Shop |100% Cure Death, 100% chance of killing | | (Disc 1). |targets that absorb Restorative (undead)| | |Reflectable | '-------------------------------------'----------------------------------------' .-----------------------------------------.-----------------.------------------. |Materia Name: Fire |Spell Name: Fire |Spell Name: Fire2 | |Desc: Equips "Fire" magic |Power: 0.5x Base |Power: 1.25x Base | | |MAt%: 100 |MAt%: 100 | |HP: -2% Str: -1 Vit: - Dex: - |Cost: 4 MP |Cost: 22 MP | |MP: +2% Mag: +1 Spr: - Lck: - |1 Tar/All Targets|1 Tar/All Targets | | |Element: Fire |Element: Fire | |Lvl Ability Gained Total AP Req |Reflectable |Reflectable | | 1 Fire 0 |-----------------|------------------| | 2 Fire2 2000 |Spell Name: Fire3| | | 3 Fire3 18000 |Power: 4x Base | | | 4 -- 35000 |MAt%: 100 | | | |Cost: 52 MP | | |Buy Price: 600 Gil |1 Tar/All Targets| | |Mastered Copy Value: 42000 Gil |Element: Fire | | | |Reflectable | | |Locations: '-----------------' | |Found: 1. Initial equipment on RedXIII. | |Shops: 2. Sector 7 Item Shop. | | 3. Sector 5 Materia Shop. | | 4. Wall Market Materia Shop. | | 5. Fort Condor Materia Shop. | | 6. Junon Materia Shop 2. | | 7. Costa Del Sol Materia Shop (All Discs). | | 8. Destroyed Mideel Materia Shop. | '------------------------------------------------------------------------------' .-----------------------------------------.------------------------------------. |Materia Name: Ice |Spell Name: Ice |Spell Name: Ice2 | |Desc: Equips "Ice" magic |Power: 0.5x Base |Power: 1.25x Base | | |MAt%: 100 |MAt%: 100 | |HP: -2% Str: -1 Vit: - Dex: - |Cost: 4 MP |Cost: 22 MP | |MP: +2% Mag: +1 Spr: - Lck: - |1 Tar/All Targets|1 Tar/All Targets | | |Element: Ice |Element: Ice | |Lvl Ability Gained Total AP Req |Reflectable |Reflectable | | 1 Ice 0 |-----------------|------------------| | 2 Ice2 2000 |Spell Name: Ice3 | | | 3 Ice3 18000 |Power: 4x Base | | | 4 -- 35000 |MAt%: 100 | | | |Cost: 52 MP | | |Buy Price: 600 Gil |1 Tar/All Targets| | |Mastered Copy Value: 42000 Gil |Element: Ice | | | |Reflectable | | |Locations: '-----------------' | |Found: 1. Initial equipment on Cloud. | |Shops: 2. Sector 7 Item Shop. | | 3. Sector 5 Materia Shop. | | 4. Wall Market Materia Shop. | | 5. Fort Condor Materia Shop. | | 6. Junon Materia Shop 2. | | 7. Costa Del Sol Materia Shop (All Discs). | | 8. Destroyed Mideel Materia Shop. | '------------------------------------------------------------------------------' .----------------------------------------.------------------.------------------. |Materia Name: Lightning |Spell Name: Bolt |Spell Name: Bolt2 | |Desc: Equips "Lightning" magic |Power: 0.5x Base |Power: 1.25x Base | | |MAt%: 100 |MAt%: 100 | |HP: -2% Str: -1 Vit: - Dex: - |Cost: 4 MP |Cost: 22 MP | |MP: +2% Mag: +1 Spr: - Lck: - |1 Tar/All Targets |1 Tar/All Targets | | |Element: Lightning|Element: Lightning| |Lvl Ability Gained Total AP Req |Reflectable |Reflectable | | 1 Bolt 0 |------------------|------------------| | 2 Bolt2 2000 |Spell Name: Bolt3 | | | 3 Bolt3 18000 |Power: 4x Base | | | 4 -- 35000 |MAt%: 100 | | | |Cost: 52 MP | | |Buy Price: 600 Gil |1 Tar/All Targets | | |Mastered Copy Value: 42000 Gil |Element: Lightning| | | |Reflectable | | |Locations: '------------------' | |Found: 1. Initial equipment on Cloud. | |Shops: 2. Sector 7 Item Shop. | | 3. Sector 5 Materia Shop. | | 4. Wall Market Materia Shop. | | 5. Fort Condor Materia Shop. | | 6. Junon Materia Shop 2. | | 7. Costa Del Sol Materia Shop (All Discs). | | 8. Destroyed Mideel Materia Shop. | '------------------------------------------------------------------------------' .---------------------------------------.--------------------------------------. |Materia Name: Earth |Spell Name: Quake |Spell Name: Quake2| |Desc: Equips "Earth" magic |Power: 0.6875x Base|Power: 1.5x Base | | |MAt%: 100 |MAt%: 100 | |HP: -2% Str: -1 Vit: - Dex: - |Cost: 6 MP |Cost: 28 MP | |MP: +2% Mag: +1 Spr: - Lck: - |1 Tar/All Targets |1 Tar/All Targets | | |Element: Earth |Element: Earth | |Lvl Ability Gained Total AP Req |Reflectable |Reflectable | | 1 Quake 0 |-------------------|------------------| | 2 Quake2 6000 |Spell Name: Quake3 | | | 3 Quake3 22000 |Power: 4,375x Base | | | 4 -- 40000 |MAt%: 100 | | | |Cost: 68 MP | | |Buy Price: 1500 Gil |1 Tar/All Targets | | |Mastered Copy Value: 105000 Gil |Element: Earth | | | |Reflectable | | |Locations: '-------------------' | |Shops: 1. Kalm Town Materia Shop. | | 2. Junon Materia Shop 2. | | 3. Costa Del Sol Materia Shop (Disc 2/3). | '------------------------------------------------------------------------------' .---------------------------------------.--------------------------------------. |Materia Name: Poison |Spell Name: Bio |Spell Name: Bio2 | |Desc: Equips "Poison" magic |Power: 0.625x Base|Power: 1.3125 Base | | |MAt%: 100 |MAt%: 100 | |HP: -2% Str: -1 Vit: - Dex: - |Cost: 8 MP |Cost: 36 | |MP: +2% Mag: +1 Spr: - Lck: - |1 Tar/All Targets |1 Tar/All Targets | | |Element: Poison |Element: Poison | |Lvl Ability Gained Total AP Req |Inflict Poison 48%|Inflict Poison 48% | | 1 Bio 0 |Reflectable |Reflectable | | 2 Bio2 5000 |------------------|-------------------| | 3 Bio3 20000 |Spell Name: Bio3 | | | 4 -- 38000 |Power: 4.25x Base | | | |MAt%: 100 | | |Buy Price: 1500 Gil |Cost: 80 MP | | |Mastered Copy Value: 105000 Gil |Element: Poison | | | |Inflict Poison 72%| | |Locations: |Reflectable | | |Found: 1. Shinra HQ, Floor 67. '------------------' | |Shops: 2. Kalm Town Materia Shop. | | 3. Junon Materia Shop 2. | | 4. Costa del Sol Materia Shop (Disc 2). | '------------------------------------------------------------------------------' .-----------------------------------------------------.------------------------. |Materia Name: Gravity |Spell Name: Demi | |Desc: Equips "Gravity" magic |Power: [Target's HP / 4]| | |MAt%: 75% | |HP: -2% Str: -1 Vit: - Dex: - |Cost 14 MP | |MP: +2% Mag: +1 Spr: - Lck: - |1 Tar/All Targets | | |Element: Gravity | |Lvl Ability Gained Total AP Req |Non-Reflectable | | 1 Demi 0 |------------------------| | 2 Demi2 10000 |Spell Name: Demi2 | | 3 Demi3 20000 |Power: [Target's HP / 2]| | 4 -- 40000 |MAt%: 75 | | |Cost: 33 MP | |Buy Price: 6000 Gil |1 Tar/All Targets | |Mastered Copy Value: 560000 Gil |Element: Gravity | | |Non-Reflectable | |Locations: |------------------------| |Found: 1. Gi Cave, after the Gi Nattak boss. .----'Spell Name: Demi3 | |Shops: 2. Costa Del Sol Materia Shop (Disc 2). |Power: [Target's HP * 3 / 4] | | 3. Mideel Materia Shop. |MAt%: 75 | | |Cost:48 MP | | |1 Tar/All Targets | | |Element: Gravity | | |Non-Reflectable | '------------------------------------------------'-----------------------------' .----------------------------------------------------------.-------------------. |Materia Name: Seal |Spell Name: Sleepel| |Desc: Equips "Seal" magic |MAt%: 100 | | |Cost: 8 MP | |HP: -2% Str: -1 Vit: - Dex: - |1 Tar/All Targets | |MP: +2% Mag: +1 Spr: - Lck: - |Element: None | | |Inflict Sleep 72% | |Lvl Ability Gained Total AP Req |Reflectable | | 1 Sleepel 0 |-------------------| | 2 Silence 10000 |Spell Name: Silence| | 3 -- 20000 |MAt%: 100 | | |Cost: 24 MP | |Buy Price: 3000 Gil |1 Tar/All Targets | |Mastered Copy Value: 210000 Gil |Element: None | | |Inflict Silence 60%| |Locations: |Reflectable | |Shops: 1. Junon Materia Shop 1. '-------------------| | 2. Costa Del Sol Materia Shop (Disc 1). | '------------------------------------------------------------------------------' .--------------------------------------------------------.---------------------. |Materia Name: Mystify |Spell Name: Confu | |Desc: Equips "Mystify" magic |MAt%: 100 | | |Cost 18 MP | |HP: -2% Str: -1 Vit: - Dex: - |1 Tar/All Targets | |MP: +2% Mag: +1 Spr: - Lck: - |Element: None | | |Inflict Confusion 60%| |Lvl Ability Gained Total AP Req |Reflectable | | 1 Confu 0 .----------------------------------| | 2 Berserk 12000 |Spell Name: Berserk | | 3 -- 25000 |MAt%: 100 | | |Cost 28 MP | |Buy Price: 5000 Gil |1 Tar/All Targets | |Mastered Copy Value: 420000 Gil |Element: None | | |Inflict Berserk 80% on enemies, | |Locations: |Inflict Berserk 100% on characters| |Shops: 1. Gongaga Accessory Shop. |Reflectable | | 2. Cosmo Canyon Materia Shop. | | '-------------------------------------------'----------------------------------' .-----------------------------------------.------------------------------------. |Materia Name: Transform |Spell Name: Mini | |Desc: Equips "Transform" magic |MAt%: 100 | | |Cost: 10 MP | |HP: -2% Str: -1 Vit: - Dex: - |1 Tar/All Targets | |MP: +2% Mag: +1 Spr: - Lck: - |Element: None | | |Toggle Small 72% | |Lvl Ability Gained Total AP Req |When target is Small, then 100% cure| | 1 Mini 0 |Reflectable | | 2 Toad 8000 |------------------------------------| | 3 -- 24000 |Spell Name: Toad | | |MAt%: 100 | |Buy Price: 5000 Gil |Cost: 14 MP | |Mastered Copy Value: 350000 Gil |1 Tar/All Targets | | |Element: None | |Locations: |Toggle Frog 72% | |Found: 1. Initial equipment on Cait Sith.|When target is Frog, then 100% cure | |Shops: 2. North Corel General Store. |Reflectable | | 3. Gongaga Accessory Shop. '------------------------------------| | 4. Cosmo Canyon Materia Shop. | | 5. Mideel Materia Shop | '------------------------------------------------------------------------------' .-----------------------------------------.------------------------------------. |Materia Name: Time |Spell Name: Haste |Spell Name: Slow | |Desc: Equips "Time" magic |Auto Hit |Auto Hit | | |Cost: 18 MP |Cost: 20 MP | |HP: -5% Str: -2 Vit: -1 Dex: - |1 Tar/All Targets |1 Tar/All Targets| |MP: +5% Mag: +2 Spr: +1 Lck: - |Element: None |Element: None | | |100% Inflict Haste|100% Infict Slow | |Lvl Ability Gained Total AP Req |Reflectable |Reflectable | | 1 Haste 0 |------------------|-----------------| | 2 Slow 8000 |Spell Name: Stop | | | 3 Stop 20000 |Auto Hit | | | 4 -- 42000 |Cost: 34 MP | | | |1 Tar/All Targets | | |Buy Price: 6000 Gil |Element: None | | |Mastered Copy Value: 420000 Gil |60% Inflict Stop | | | |Reflectable | | |Locations: '------------------' | |Shops: 1. Gongaga Accessory Shop. | | 2. Rocket Town Item Shop (All Discs). | '------------------------------------------------------------------------------' .-----------------------------------.--------------------.---------------------. |Materia Name: Barrier |Spell Name: Barrier |Spell Name: MBarrier | |Desc: Equips "Barrier" magic |Auto Hit |Auto Hit | | |Cost: 16 MP |Cost: 24 MP | |HP: -5% Str: -2 Vit: -1 Dex: - |1 Tar/All Targets |1 Tar/All Targets | |MP: +5% Mag: +2 Spr: +1 Lck: - |Element: None |Element: None | | |100% Inflict Barrier|100% Inflict MBarrier| | |Halves Physical Dmg |Halves Magical Dmg | |Lvl Ability Gained Total AP Req |Reflectable |Reflectable | | 1 Barrier 0 |--------------------|---------------------| | 2 MBarrier 5000 |Spell Name: Reflect |Spell Name: Wall | | 3 Reflect 15000 |Auto Hit |Auto Hit | | 4 Wall 30000 |Cost: 30 MP |Cost: 58 MP | | 5 -- 45000 |1 Tar/All Targets |1 Tar/All Targets | | |Element: None |Element: None | |Buy Price: 10000 Gil |100% Inflict Reflect|100% Inflict Barrier | |Mastered Copy Value: 600000 |Non-Reflectable |and MBarrier | | | |Reflectable | |Location: '--------------------'---------------------| |Shops: 1. Rocket Town Item Shop (All Discs). | '------------------------------------------------------------------------------' .-----------------------------------------.------------------------------------. |Materia Name: Destruct |Spell Name: DeBarrier | |Desc: Equips "Destruct" magic |MAt%: 255 | | |Cost: 12 MP | |HP: -5% Str: -2 Vit: -1 Dex: - |1 Tar/All Targets | |MP: +5% Mag: +2 Spr: +1 Lck: - |Element: None | | |100% Cures Barrier, MBarrier, | |Lvl Ability Gained Total AP Req |Reflect, Shield | | 1 DeBarrier 0 |Non-Reflectable | | 2 DeSpell 6000 |------------------------------------| | 3 Death 10000 |Spell Name: DeSpell | | 4 -- 45000 |MAt%: 255 | | |Cost: 20 MP | |Buy Price: 9000 Gil |1 Tar/All Targets | |Mastered Copy Value: 630000 Gil |Element: None | | |100% Cures Haste, Slow, Stop, Regen,| |Locations: |Barrier, MBarrier, Reflect, Shield, | |Found: 1. Shinra Mansion Basement where |Death Force, Resist | | Sephiroth throws it at you. |Non-Reflectable | |Shops: 2. Fort Condor Materia Shop |------------------------------------| | (Disc 2). |Spell Name: Death | | 3. Mideel Materia Shop. |MAt%: 100 | | |Cost: 30 MP | | |1 Tar/All Targets | | |Element: None | | |Inflict Death 44% | | |Reflectable | '-----------------------------------------'------------------------------------' .--------------------------------------------.---------------------------------. |Materia Name: Exit |Spell Name: Escape | |Desc: Equips "Exit" magic |MAt%: 110 | | |Cost: 16 MP | |HP: -2% Str: -1 Vit: - Dex: - |Target: Self | |MP: +2% Mag: +1 Spr: - Lck: - |Causes team to flee (if possible)| | |---------------------------------| |Lvl Ability Gained Total AP Req |Spell Name: Remove | | 1 Escape 0 |MAt%: 110 | | 2 Remove 10000 |Cost: 99 MP | | 3 -- 30000 |All Targets | | |Inflict Death 100% | |Buy Price: 10000 Gil |Element: None | |Mastered Copy Value: 700000 Gil |No Gil/Items given | | '---------------------------------| |Location: | |Shops: 1. Rocket Town Item Shop (All Discs). | '------------------------------------------------------------------------------' .-----------------------------------------------------------.------------------. |Materia Name: Comet |Spell Name: Comet | |Desc: Equips "Comet" magic |Power: 5x Base | | |MAt%: 100 | |HP: -5% Str: -2 Vit: -1 Dex: - |Cost: 70 MP | |MP: +5% Mag: +2 Spr: +1 Lck: - |1 Target | | |Element: None | |Lvl Ability Gained Total AP Req |Non-Reflectable | | 1 Comet 0 |------------------| | 2 Comet2 12000 |Spell Name: Comet2| | 3 -- 60000 |Power: 1.875x Base| | |MAt%: 100 | |Buy Price: --- |Cost: 110 MP | |Mastered Copy Value: 1400000 |4 Targets | | |Element: None | |Location: |Non-Reflectable | |Found: 1. City of the Ancients, at the '------------------| | top of the staircase before Jenova. | '------------------------------------------------------------------------------' .-----------------------------------.---------------------.--------------------. |Materia Name: Contain |Spell Name: Freeze |Spell Name: Break | |Desc: Equips "Contain" magic |Power: 5.9375x Base |Power: 6.25x Base | | |MAt%: 100 |MAt%: 100 | |HP: -10% Str: -4 Vit: -2 Dex: - |Cost: 82 MP |Cost: 86 MP | |MP: +10% Mag: +4 Spr: +2 Lck: - |1 Target |1 Target | | |Element: Ice |Element: Earth | |Lvl Ability Gained Total AP Req |Inflict Stop ~68% |Inflict Petrify ~32%| | 1 Freeze 0 |Reflectable |Reflectable | | 2 Break 5000 |------------------------------------------| | 3 Tornado 10000 |Spell Name: Tornado |Spell Name: Flare | | 4 Flare 15000 |Power 6.5625x Base |Power: 7.1875x Base| | 5 -- 60000 |MAt%: 100 |MAt%: 100 | | |Cost: 90 MP |Cost: 100 MP | |Buy Price: --- |1 Target |1 Target | |Mastered Copy Value: 1 Gil |Element: Wind |Element: Fire | | |Inflict Confusion ~32%|Reflectable | |Location: |Reflectable | | |Found: 1. White Chocobo in Mideel, '----------------------'-------------------| | feed it a Mimett (Samolen) Green, and scratch it behind the ears. | | Can be done both before and after the destruction of Mideel. | '------------------------------------------------------------------------------' .----------------------------------------------------.-------------------------. |Materia Name: Full Cure |Spell Name: FullCure | |Desc: Equips "Full Cure" magic |Power: [Target's Max HP] | | |MAt%: 255 | |HP: -10% Str: -4 Vit: -2 Dex: - |Cost: 99 MP | |MP: +10% Mag: +4 Spr: +2 Lck: - |1 Target | | |Element: Restore | |Lvl Ability Gained Total AP Req |Non-Reflectable | | 1 -- 0 '-------------------------| | 2 Full Cure 3000 | | 3 -- 100000 | | | |Buy Price: --- | |Mastered Copy Value: 1 Gil | | | |Location: | |Found: 1. Cosmo Canyon (after getting Highwind). In the backroom of the Item | | Shop where a rope blocked your access earlier on. | '------------------------------------------------------------------------------' .-----------------------------------.------------------------------------------. |Materia Name: Shield |Spell Name: Shield | |Desc: Equips "Shield" magic |Auto Hit | | |Cost: 180 MP | |HP: -10% Str: -4 Vit: -2 Dex: - |1 Target | |MP: +10% Mag: +4 Spr: +2 Lck: - |Element: None | | |100% Inflict Shield | |Lvl Ability Gained Total AP Req |Shield absorbs all Elemental Attacks, and | | 1 -- 0 |Nullifies almost all Physical Attacks. | | 2 Shield 10000 '------------------------------------------| | 3 -- 100000 | | | |Buy Price: --- | |Mastered Copy Value: 1 Gil | | | |Location: | |Found: 1. In the Northern Crater, head down the Left Path, then Upper Path, | | it's in the second screen on the upper left. Walk underneath the | | swamp to reach it. | '------------------------------------------------------------------------------' .----------------------------------------------------------.-------------------. |Materia Name: Ultima |Spell Name: Ultima | |Desc: Equips "Ultima" magic |MAt%: 100 | | |Power: 6.5625x Base| |HP: -10% Str: -4 Vit: -2 Dex: - |Cost: 130 MP | |MP: +10% Mag: +4 Spr: +2 Lck: - |All Targets | | |Element: None | |Lvl Ability Gained Total AP Req '-------------------| | 1 -- 0 | | 2 Ultima 5000 | | 3 -- 100000 | | | |Buy Price: (if failed to stop the train: 50000 Gil) | |Mastered Copy Value: 1 Gil | | | |Location: | |Found: 1. When you stop the North Corel Huge Materia Train, you will be given | | the Ultima Materia for free by a kid who saw it glowing in the well.| | If you fail to stop the train (but at least got on it), you must pay| | 50000 gil for it. If you failed to even get on the train, the Ultima| | Materia will be lost. | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Master Magic | |Desc: Equips all magic | | | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: - | | | |No Levels | | | |Grants use of ALL Magic abilities | | | |Buy Price: --- | |Mastered Copy Value: 1 Gil | | | |Locations: | |Found: 1. Cosmo Canyon, Bugenhagen observatory. You must have the Green Huge | | Materia and inspect it when you have a Mastered Copy of each Green, | | Magic Materia. Upon inspection you can choose to get a Master Magic | | Materia in exchange for the individual Mastered Copies of the Green | | Magic Materia. You can do this as many times as you want. Just don't| | lose/sell any unique, un-mastered Magic Materia. | | 2. Trade Earth Harp (defeat Emerald WEAPON) for the 3 Master Materia | | with the Kalm Traveller. | '------------------------------------------------------------------------------' Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {LIS-6.2} Summon Red Materia & Summon Spells|| Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO Summon Materia is used to, well, summon creatures that will damage your opponents. The higher the level the Summon Materia is, the more you can summon the creature in one battle. Damage is calculated in the same way as with Magic Materia. Note: Summon Materia is never buyable. Copies always sell for only 1 gil. You should never sell (or lose) them anyway, for they are all unique. .-----------------------------------------------------.------------------------. |Materia Name: Choco/Mog |Attack Name: DeathBlow!!| |Desc: Summons Choco/Mog |MAt%: 255 | | |Power: 1x Base | |HP: -2% Str: - Vit: - Dex: - |Cost: 14 MP | |MP: +2% Mag: +1 Spr: - Lck: - |All Targets | | |Element: None | |Lvl Ability Gained Total AP Req |Inflict Stop 40% | | 1 Summon Choco/Mog 1x per battle 0 |------------------------| | 2 Summon Choco/Mog 2x per battle 2000 |Attack Name: Fat-Chocobo| | 3 Summon Choco/Mog 3x per battle 14000 |MAt%: 255 | | 4 Summon Choco/Mog 4x per battle 25000 |Power: 1.25x Base | | 5 Summon Choco/Mog 5x per battle 35000 |Cost: 14 MP | | |All Targets | |241/256 chance of getting 'DeathBlow!!' '------------------------| | 15/256 chance of getting 'Fat-Chocobo' | | | |Notes: | |- The Choco/Mog Materia itself is Wind Elemental, and this is the Element that| | you will gain through the Elemental Materia when paired. Both Summon | | attacks are Non-elemental when cast, though. | | | |Location: | |Found: 1. Speak with the Chocobo's near the fence at the Chocobo Ranch. You | | can do this the first time on Disc 1. Should you have missed it, you| | can also do it on Disc 2/3 by catching Chocobo's yourself and | | talking to those. | '------------------------------------------------------------------------------' .----------------------------------------------------.-------------------------. |Materia Name: Shiva |Attack Name: Diamond Dust| |Desc: Summons Shiva |MAt%: 255 | | |Power: 1.5x Base | |HP: -2% Str: - Vit: - Dex: - |Cost: 32 MP | |MP: +2% Mag: +1 Spr: - Lck: - |All Targets | | |Element: Ice | |Lvl Ability Gained Total AP Req '-------------------------| | 1 Summon Shiva 1x per battle 0 | | 2 Summon Shiva 2x per battle 4000 | | 3 Summon Shiva 3x per battle 15000 | | 4 Summon Shiva 4x per battle 30000 | | 5 Summon Shiva 5x per battle 50000 | | | |Location | |Found: 1. Given to you by Priscilla in Junon on Disc 1. | '------------------------------------------------------------------------------' .--------------------------------------------------------.---------------------. |Materia Name: Ifrit |Attack Name: Hellfire| |Desc: Summons Ifrit |MAt%: 255 | | |Power: 1.6875x Base | |HP: -2% Str: - Vit: - Dex: - |Cost: 34 MP | |MP: +2% Mag: +1 Spr: - Lck: - |All Targets | | |Element: Fire | |Lvl Ability Gained Total AP Req '---------------------| | 1 Summon Ifrit 1x per battle 0 | | 2 Summon Ifrit 2x per battle 5000 | | 3 Summon Ifrit 3x per battle 20000 | | 4 Summon Ifrit 4x per battle 35000 | | 5 Summon Ifrit 5x per battle 60000 | | | |Location: | |Found: 1. On the Cargo Boat after the fight with Jenova*LIFE. | '------------------------------------------------------------------------------' .--------------------------------------------------.---------------------------. |Materia Name: Ramuh |Attack Name: Judgement Bolt| |Desc: Summons Ramuh |MAt%: 255 | | |Power: 1.875x Base | |HP: -2% Str: - Vit: - Dex: - |Cost: 40 MP | |MP: +2% Mag: +1 Spr: - Lck: - |All Targets | | |Element: Lightning | |Lvl Ability Gained Total AP Req '---------------------------| | 1 Summon Ramuh 1x per battle 0 | | 2 Summon Ramuh 2x per battle 10000 | | 3 Summon Ramuh 3x per battle 25000 | | 4 Summon Ramuh 4x per battle 50000 | | 5 Summon Ramuh 5x per battle 70000 | | | |Location: | |Found: 1. In the Chocobo Jockey Room on Disc 1, when racing for the 1st time. | '------------------------------------------------------------------------------' .-----------------------------------------------.------------------------------. |Materia Name: Titan |Attack Name: Anger of the Land| |Desc: Summons Titan |MAt%: 255 | | |Power: 2.0625x Base | |HP: -2% Str: - Vit: - Dex: - |Cost: 46 MP | |MP: +2% Mag: +1 Spr: - Lck: - |All Targets | | |Element: Earth | |Lvl Ability Gained Total AP Req '------------------------------| | 1 Summon Titan 1x per battle 0 | | 2 Summon Titan 2x per battle 15000 | | 3 Summon Titan 3x per battle 30000 | | 4 Summon Titan 4x per battle 60000 | | 5 Summon Titan 5x per battle 80000 | | | |Location: | |Found: 1. Gongaga's blown-up reactor, check the crack that Scarlett inspected.| '------------------------------------------------------------------------------' .---------------------------------------------.--------------------------------. |Materia Name: Odin |Attack Name: Steel Bladed Sword | |Desc: Summons Odin |MAt%: 255 | | |Cost: 80 MP | |HP: -5% Str: - Vit: - Dex: - |All Targets | |MP: +5% Mag: +1 Spr: +1 Lck: - |Element: None | | |Inflict Death 92% | |Lvl Ability Gained Total AP Req |--------------------------------| | 1 Summon Odin 1x per battle 0 |Attack Name: Gunge Lance | | 2 Summon Odin 2x per battle 16000 |MAt%: 255 | | 3 Summon Odin 3x per battle 32000 |Power: 4.875x Base | | 4 Summon Odin 4x per battle 65000 |Cost: 80 MP | | 5 Summon Odin 5x per battle 90000 |1 Target | | |Element: None | | '--------------------------------| |Gunge Lance is used when no opponent(s) would die from Steel Bladed Sword. | | | |Location: | |Found: 1. In the Safe in the Shinra Mansion in Nibelheim. Also see section | | {OPT-5} for more specific information. | '------------------------------------------------------------------------------' .-----------------------------------------------------.------------------------. |Materia Name: Leviathan |Attack Name: Tidal Wave | |Desc: Summons Leviathan |MAt%: 255 | | |Power: 4.6875x Base | |HP: -5% Str: - Vit: - Dex: - |Cost: 78 MP | |MP: +5% Mag: +1 Spr: +1 Lck: - |All Targets | | |Element: Water | |Lvl Ability Gained Total AP Req '------------------------| | 1 Summon Leviathan 1x per battle 0 | | 2 Summon Leviathan 2x per battle 18000 | | 3 Summon Leviathan 3x per battle 38000 | | 4 Summon Leviathan 4x per battle 70000 | | 5 Summon Leviathan 5x per battle 100000 | | | |Location: | |Found: 1. Gotten from Godo in the Wutai Pagoda after defeating him. | '------------------------------------------------------------------------------' .-----------------------------------------------------.------------------------. |Materia Name: Bahamut |Attack Name: Mega Flare | |Desc: Summons Bahamut |Piercing Attack | | |MAt%: 255 | |HP: -5% Str: - Vit: - Dex: - |Power: 4.0625x Base | |MP: +5% Mag: +1 Spr: +1 Lck: - |Cost: 100 MP | | |All Targets | |Lvl Ability Gained Total AP Req |Element: None | | 1 Summon Bahamut 1x per battle 0 '------------------------| | 2 Summon Bahamut 2x per battle 20000 | | 3 Summon Bahamut 3x per battle 50000 | | 4 Summon Bahamut 4x per battle 80000 | | 5 Summon Bahamut 5x per battle 120000 | | | |Location: | |Found: 1. Dropped after defeating Red Dragon in the Temple of the Ancients. | '------------------------------------------------------------------------------' .-------------------------------------------------.----------------------------. |Materia Name: Kjata |Attack Name: Tetra-Disaster | |Desc: Summons Kjata |MAt%: 255 | | |Power: 6.25x Base | |HP: -5% Str: - Vit: - Dex: - |Cost: 110 MP | |MP: +5% Mag: +1 Spr: +1 Lck: - |All Targets | | |Element: Fire/Ice/Lightning | |Lvl Ability Gained Total AP Req '----------------------------| | 1 Summon Kjata 1x per battle 0 | | 2 Summon Kjata 2x per battle 22000 | | 3 Summon Kjata 3x per battle 60000 | | 4 Summon Kjata 4x per battle 90000 | | 5 Summon Kjata 5x per battle 140000 | | | |Location: | |Found: 1. In the Sleeping Forest, it will randomly appear on the left or right| | sides; Quickly run to it and grab it. | '------------------------------------------------------------------------------' .------------------------------------------------------.-----------------------. |Materia Name: Alexander |Attack Name: Judgement | |Desc: Summons Alexander |MAt%: 255 | | |Power: 7.5x Base | |HP: -5% Str: - Vit: - Dex: - |Cost: 120 MP | |MP: +5% Mag: +1 Spr: +1 Lck: - |All Targets | | |Element: Holy | |Lvl Ability Gained Total AP Req '-----------------------| | 1 Summon Alexander 1x per battle 0 | | 2 Summon Alexander 2x per battle 25000 | | 3 Summon Alexander 3x per battle 65000 | | 4 Summon Alexander 4x per battle 100000 | | 5 Summon Alexander 5x per battle 150000 | | | |Location: | |Found: 1. Touch the hot springs in the Great Glacier, then head to the cave | | with Snow and defeat her. For more info check section {26}. | '------------------------------------------------------------------------------' .-------------------------------------------------.----------------------------. |Materia Name: Phoenix |Attack Name: Phoenix Flame | |Desc: Summons Phoenix |MAt%: 255 | | |Power: 3.75x Base | |HP: -10% Str: - Vit: - Dex: - |Cost: 180 MP | |MP: +10% Mag: +2 Spr: +2 Lck: - |All Targets | | |Element: Fire | |Lvl Ability Gained Total AP Req |Casts Life2 on entire party | | 1 Summon Phoenix 1x per battle 0 '----------------------------| | 2 Summon Phoenix 2x per battle 28000 | | 3 Summon Phoenix 3x per battle 70000 | | 4 Summon Phoenix 4x per battle 120000 | | 5 Summon Phoenix 5x per battle 180000 | | | |Location: | |Found: 1. After the final battle at Fort Condor you can go outside and pick it| | up near the broken egg. | '------------------------------------------------------------------------------' .-----------------------------------------------------.------------------------. |Materia Name: Neo Bahamut |Attack Name: Giga Flare | |Desc: Summons Neo Bahamut |Piercing Attack | | |MAt%: 255 | |HP: -10% Str: - Vit: - Dex: - |Power: 5x Base | |MP: +10% Mag: +2 Spr: +2 Lck: - |Cost: 140 MP | | |All Targets | |Lvl Ability Gained Total AP Req |Element: None | | 1 Summon Neo Bahamut 1x per battle 0 '------------------------| | 2 Summon Neo Bahamut 2x per battle 30000 | | 3 Summon Neo Bahamut 3x per battle 80000 | | 4 Summon Neo Bahamut 4x per battle 140000 | | 5 Summon Neo Bahamut 5x per battle 200000 | | | |Location: | |Found: 1. Inside the Whirlwind Maze in the screen after Tifa joins up. | '------------------------------------------------------------------------------' .----------------------------------------------.-------------------------------. |Materia Name: Hades |Attack Name: Black Cauldron | |Desc: Summons Hades |MAt%: 255 | | |Power: 5.625x Base | |HP: -10% Str: - Vit: - Dex: - |Cost: 150 MP | |MP: +15% Mag: +4 Spr: +4 Lck: - |All Targets | | |Element: None | |Lvl Ability Gained Total AP Req |100% Inflicts: Sleep, Poison, | | 1 Summon Hades 1x per battle 0 |Confusion, Silence, Slow, Frog,| | 2 Summon Hades 2x per battle 35000 |Small, Paralysed | | 3 Summon Hades 3x per battle 120000 '-------------------------------| | 4 Summon Hades 4x per battle 150000 | | 5 Summon Hades 5x per battle 250000 | | | |Note: When paired with Added Effect, Hades does NOT grant Slow and Paralysed. | | | |Location: | |Found: 1. Inside the Sunken Gelnika; In the room with the wrecked helicopter. | '------------------------------------------------------------------------------' .-------------------------------------------------.----------------------------. |Materia Name: Typoon |Attack Name: Disintegration | |Desc: Summons Typoon |Piercing Attack | | |MAt%: 255 | |HP: -10% Str: - Vit: - Dex: - |Power: 6.875x Base | |MP: +15% Mag: +4 Spr: +4 Lck: - |Cost: 160 MP | | |All Targets | |Lvl Ability Gained Total AP Req |Element: Fire/Ice/Earth/ | | 1 Summon Typoon 1x per battle 0 |Lighning | | 2 Summon Typoon 2x per battle 35000 '----------------------------| | 3 Summon Typoon 3x per battle 120000 | | 4 Summon Typoon 4x per battle 150000 | | 5 Summon Typoon 5x per battle 250000 | | | |Location: | |Found: 1. In the Ancient Forest, third area, upper part. {OPT-6} for more info| '------------------------------------------------------------------------------' .-----------------------------------------------------.------------------------. |Materia Name: Bahamut ZERO |Attack Name: Tera Flare | |Desc: Summons Bahamut ZERO |Piercing Attack | | |MAt%: 255 | |HP: -10% Str: - Vit: - Dex: - |Power: 7.5x Base | |MP: +15% Mag: +4 Spr: +4 Lck: - |Cost: 180 MP | | |All Targets | |Lvl Ability Gained Total AP Req |Element: None | | 1 Summon Bahamut ZERO 1x per battle 0 '------------------------| | 2 Summon Bahamut ZERO 2x per battle 35000 | | 3 Summon Bahamut ZERO 3x per battle 120000 | | 4 Summon Bahamut ZERO 4x per battle 150000 | | 5 Summon Bahamut ZERO 5x per battle 250000 | | | |Found: 1. Inspect the Blue Huge Materia in Bugenhagens Observatory when you | | have both Bahamut and Neo Bahamut Materia. | | 2. If you missed the Blue Huge Materia, dig the Bahamut ZERO Materia up| | in Bone Village {M4}. It's a small chance you find it, keep trying. | '------------------------------------------------------------------------------' .---------------------------------------------------.--------------------------. |Materia Name: Knights of Round |Attack Name: Ultimate End | |Desc: Summons Knights of Round |Piercing Attack | | |MAt%: 255 | |HP: -10% Str: - Vit: - Dex: - |Power: 5x Base | |MP: +20% Mag: +8 Spr: +8 Lck: - |Cost: 250 MP | | Total |13x All Targets | |Lvl Ability Gained AP Req |Element: None | | 1 Summon Knights of Round 1x per battle 0 '--------------------------| | 2 Summon Knights of Round 2x per battle 50000 | | 3 Summon Knights of Round 3x per battle 200000 | | 4 Summon Knights of Round 4x per battle 300000 | | 5 Summon Knights of Round 5x per battle 500000 | | | |Location: | |Found: 1. Materia Cave at the Round Island at the north corner of the world | | map: Only a Gold Chocobo can ride over the ocean to reach it. | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Master Summon | |Desc: All Summoned monsters summoned | | | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: - | | | |No Levels | |Grants use of all Summon abilities | |No limits on how often each Summon may be cast | | | |Locations: | |Found: 1. Cosmo Canyon, Bugenhagen observatory. You must have the Red Huge | | Materia and inspect it when you have a Mastered Copy of each Red, | | Summon Materia. Upon inspection you can choose to get a Master | | Summon Materia in exchange for the individual Mastered Copies of the| | Red Summon Materia. You can do this as many times as you want. Just | | don't lose/sell any un-mastered Summon Materia. | | 2. Trade Earth Harp (defeat Emerald WEAPON) for the 3 Master Materia | | with the Kalm Traveller. | '------------------------------------------------------------------------------' Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {LIS-6.3} Support Blue Materia || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO Support Materia is never effective on it's own. You must pair it with other Materia, which can create particular effective combinations. So, the key lies in linking the Materia, which can only be done with Paired Materia Slots. In-depth linking information about specific Support Materia is listed below. .------------------------------------------------------------------------------. |Materia Name: All | |Desc: 'All' effects on paired Magic | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: - | | | |Lvl Ability Gained Total AP Req | | 1 Use paired Magic against all 1x per battle 0 | | 2 Use paired Magic against all 2x per battle 1500 | | 3 Use paired Magic against all 3x per battle 6000 | | 4 Use paired Magic against all 4x per battle 18000 | | 5 Use paired Magic against all 5x per battle 35000 | | | |Can be paired with: | | Restore, Heal, Revive, Fire, Ice, Lightning, Earth, Poison, Gravity, Seal, | | Mystify, Transform, Time, Barrier, Destruct, Master Magic | | | |Notes: | |- Allows certain abilities (those marked '1 Tar/All Targets') to be able to | | target All Targets. Only abilities on the above Materia listing require | | the All Materia to be able to use 'All Targets'. | |- If you pair a Magic Green Materia with the All Materia, and you cast a spell| | on all enemies, the damage will be only 2/3 of the original power. | | | |Buy Price: 20000 Gil | |Mastered Copy Value: 1400000 Gil | | | |Locations: | |Found: 1. Sector 7 Slums Beginners Hall. | | 2. Shinra HQ (63rd Floor). | | 3. Cargo Ship (cargo hall). | | 4. Mount Nibel. | | 5. Great Glacier Snowfield Cave. | | 6. Gold Saucer Snowboarding Game (get 89+ points on Course B). | |Shops: 7. Fort Condor Materia Shop (Disc 2). | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Counter (Command Counter) | |Desc: Attacks with paired Command when damage is incurred | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: - | | | |Lvl Ability Gained Total AP Req | | 1 30% chance of counterattack with paired Command 0 | | 2 40% chance of counterattack with paired Command 20000 | | 3 60% chance of counterattack with paired Command 40000 | | 4 80% chance of counterattack with paired Command 60000 | | 5 100% chance of counterattack with paired Command 100000 | | | |Can be paired with: | | Steal, Sense, Throw, Morph, Deathblow, Manipulate, Mime, Master Command | | | |Notes: | |- With the exception of Master Command, you will counter once with all the | | abilities you are considered to know that are also on the linked Materia. | | While this seems straightforward for most of them, it is especially | | important with the Throw and Steal Materia. | |- Your known ability from any given Throw or Steal Materia will be the one | | highlighted on the materia. You will be unable to counter with the other | | darkened ability *UNLESS* you have another source for that particular | | ability. If you have a source for both abilities on the Materia, then | | you will counter with *BOTH*, the higher level ability being used | | immediately after the lower level ability. | |- As an example, Counter+Steal L2 (granting Mug) would counter with the Mug | | ability. However, if you also added a Steal L1 Materia to the character | | so that they theoretically know Steal *AND* Mug at the same time, then | | you will counter *TWICE* when attacked - first with Steal, then with Mug | | - while only needing a single Counter Materia. However, this will take | | up two of the eight maximum counter effects you may have on a single | | character. | |- When linked to Master Command, one of the commands out of Steal, Sense, | | Throw, Morph, D. blow, Manip and Mine will be picked at random to be | | used for a single counter attack. Coin will never be used as a counter | | from a Master Command linkup, even though Master Command counts as giving | | you Coin, and not Throw. | |- Final Attack, Sneak Attack, Counter, Magic Counter and Counter Attack all | | share the same command space, and there is only room for 8 such attacks. | | Only the first eight Counter Effects placed chronogically onto a character| | will be used. | |- Support abilities (that naturally target party members) will be used on the | | Countering player or the player's group if the ability is naturally area. | | Attack abilities will be used on the enemy that triggered the counter. | | | |Buy Price: --- | |Mastered Copy Value: 1 Gil | | | |Location: | |Found: 1. Northern Crater, Left Path then Upper Path. After a while you can | | grab the Counter Materia from a bright light in the middle of a | | screen which comes after the swamp areas. | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Magic Counter | |Desc: Attacks with paired Magic/Summon when attacked | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: - | | | |Lvl Ability Gained Total AP Req | | 1 30% chance of counterattack with paired Magic 0 | | 2 40% chance of counterattack with paired Magic 20000 | | 3 60% chance of counterattack with paired Magic 40000 | | 4 80% chance of counterattack with paired Magic 80000 | | 5 100% chance of counterattack with paired Magic 300000 | | | |Can be paired with: | | All Magic and Summon Materia | | | |Notes: | |- When linked to normal Magic Materia, the ability countered with will be the | | highest level ability on the linked Materia. Linking to normal Summon | | Materia will simply counter with the appropriate summon. | |- When linked to Master Magic, any of the 54 possible spells will be picked | | at random to be used to counter attack. | |- When linked to Master Summon, any of the 16 possible summons will be picked | | at random to be used to counter attack. | |- Support abilities (that naturally target party members) will be used on the | | Countering player or the player's group if the ability is naturally area. | | Attack abilities will be used on the enemy that triggered the counter. | |- Final Attack, Sneak Attack, Counter, Magic Counter and Counter Attack all | | share the same command space, and there are only room for 8 such attacks. | | Only the first eight Counter Effects placed chronogically onto a character| | will be used. | | | |Buy Price: --- | |Mastered Copy Value: 1 Gil | | | |Locations: | |Found: 1. Gold Saucer (Chocobo Racing Rank A, S). | | 2. Northern Crater (behind a Green stream of Mako, Left Path, then | | Lower Path). | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: MP Turbo | |Desc: Uses extra MP and Increases power of paired Magic | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: - | | | |Lvl Ability Gained Total AP Req | | 1 10% MP Increase, 10% Damage Increase 0 | | 2 20% MP Increase, 20% Damage Increase 10000 | | 3 30% MP Increase, 30% Damage Increase 30000 | | 4 40% MP Increase, 40% Damage Increase 60000 | | 5 50% MP Increase, 50% Damage Increase 120000 | | | |Can be paired with: | | All Magic and Summon Materia | | | |Notes: | |- MP Cost = [MP Cost * (10 + MP Turbo Lv) / 10)] + 1 | | If (MP Cost > 255) then: MP Cost = 255, thus Max MP Cost = 255. | |- Even if the MP Cost is 255, the Magic Damage Increase will still be the | | full amount the Materia should give. | |- Damage Increase is only applied to spells that use the Physical, Magical | | and Cure Formulas. Spells like Demi will not be affected, but will still | | suffer from the MP Cost Increase. | |- Status spells that do not have an automatic 100% chance to hit are also | | affected by MP Turbo, and are multiplied by the same formula damage is | | increased by. | |- Multiple MP Turbo Materia can stack on the same spells up to the maximum of | | 50% increase - the strength of a single L5 MP Turbo. Quadra Magic | | Materia only give their effect to abilities that the linked materia can | | give at its *current* level. | | | |Buy Price: --- | |Mastered Copy Value: 1 Gil | | | |Location: | |Found: 1. Whirlwind Maze, dropped after the battle with Jenova DEATH. | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: HP Absorb | |Desc: Attacks with paired Materia, absorbs HP at same time | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: - | | | |Lvl Ability Gained Total AP Req | | 1 Add HP Absorb effect to paired Materia 0 | | 2 -- 100000 | | | |Can be paired with: | | All Magic and Summon Materia, Steal, Sense, Throw, Morph, Deathblow, | | Manipulate, Mime, Master Command | | | |Notes: | |- HP Absorb will restore [Damage / 10] HP when the ability it is enhancing is | | used. If the ability healed its target, then HP Absorb will hurt you | | instead. | |- When linked to Magic and Summon Materia, the Support Materia will apply its | | effect to all abilities granted by that materia. In the case of Magic | | Materia, this is dependent on the Magic Materia's current level. | |- When linked with normal Command Materia, the Support Materia will apply its | | effect to the highlighted ability on the materia. The darkened ability | | will only be allowed to get the effect if you have *another* source for | | that particular ability equipped. For example, if you have Throw L2 | | (which grants Coin), then you would get Added Cut applied to Coin only | | and not Throw, unless you *also* added a Throw L1 Materia to the | | character (which grants Throw only). | |- When linked with Master Command, the Support Materia will apply its effect | | to *ALL* commands you currently have equipped, including Attack, Magic, | | Summon and Item. Note that Throw is exempt unless you have another | | source for the Throw ability (since Master Command doesn't support Throw | | as a separate ability), and that Limit is not affected either. | | | |Buy Price: --- | |Mastered Copy Value: 1 Gil | | | |Locations: | |Found: 1. Wutai, in Yuffie's House in a Treasure Chest. | | 2. Northern Crater (on a ledge near the start of the screen where you | | can jump down/climb up). | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: MP Absorb | |Desc: Attacks with paired Materia, absorbs MP at same time | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: - | | | |Lvl Ability Gained Total AP Req | | 1 Add MP Absorb effect to paired Materia 0 | | 2 -- 100000 | | | |Can be paired with: | | All Magic and Summon Materia, Steal, Sense, Throw, Morph, Deathblow, | | Manipulate, Mime, Master Command | | | |Notes: | |- MP Absorb will restore [Damage / 100] MP when the ability it is enhancing is| | used. If the ability healed its target, then MP Absorb will hurt you | | instead. | |- When linked to Magic and Summon Materia, the Support Materia will apply its | | effect to all abilities granted by that materia. In the case of Magic | | Materia, this is dependent on the Magic Materia's current level. | |- When linked with normal Command Materia, the Support Materia will apply its | | effect to the highlighted ability on the materia. The darkened ability | | will only be allowed to get the effect if you have *another* source for | | that particular ability equipped. For example, if you have Throw L2 | | (which grants Coin), then you would get Added Cut applied to Coin only | | and not Throw, unless you *also* added a Throw L1 Materia to the | | character (which grants Throw only). | |- When linked with Master Command, the Support Materia will apply its effect | | to *ALL* commands you currently have equipped, including Attack, Magic, | | Summon and Item. Note that Throw is exempt unless you have another | | source for the Throw ability (since Master Command doesn't support Throw | | as a separate ability), and that Limit is not affected either. | | | |Buy Price: --- | |Mastered Copy Value: 1 Gil | | | |Locations: | |Found: 1. Wutai Item Shop during the Wutai Sidequest. You cannot do this side-| | quest after you parachute into Midgar at the end of Disc2. | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Elemental | |Desc: Adds Materia element to equipped weapon or armor | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: - | | | |Lvl Ability Gained Total AP Req | | 1 Half Element 0 | | 2 Void Element 10000 | | 3 Absorb Element 40000 | | 4 -- 80000 | | | |Can be paired with: | | All Materia except Support Materia (see below) | | | |Notes: | |- Equip on Weapon to Attack with Element | |- Equip on Armor to Defend against Element | | (Level of defense depends on level of Elemental Materia) | | | | Fire is gained from : Fire, Ifrit, Phoenix | | Ice is gained from : Ice, Shiva | | Lightning is gained from: Lightning, Ramuh | | Earth is gained from : Earth, Titan | | Poison is gained from : Poison | | Gravity is gained from : Gravity | | Water is gained from : Leviathan | | Wind is gained from : Choco/Mog, Typoon | | Holy is gained from : Alexander | | 'Hidden' is gained from : Any Non-Support(Non Blue) Materia not listed above| | | |- Only 1 attack's damage in the game uses 'Hidden' as Element; Ultimate WEAPON| | 'Ultima Beam'. You can nullify/absorb this attack with the right combo. | | | |Buy Price: --- | |Mastered Copy Value: 1 Gil | | | |Locations: | |Found: 1. From Mayor Domino at Shinra HQ when you guess correctly in 1 try. | | 2. Mount Nibel (Materia Spring with condensed Mako). | | 3. Nibelheim, Tifa's Piano when Tifa is the party leader at Disc 2. | | (You must have chosen to 'jam on the Piano' in the Kalm Flasback.) | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Added Effect | |Desc: Adds Materia status to equipped weapon or armor | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: - | | | |Lvl Ability Gained Total AP Req | | 1 Added Effect 0 | | 2 -- 100000 | | | |Can be paired with: | | Poison, Seal, Mystify, Transform, Time, Destruct, Contain, Choco/Mog, Odin, | | Hades | | | |Notes: | |- Equip on Weapon to get: [20] Inflict Status | |- Equip on Armor to get: Immune: Status | |- The level of the paired Materia does NOT matter! - you will gain all | | statuses that Materia can grant | | | | Poison grants : Poison | | Seal grants : Sleep, Silence | | Mystify grants : Confusion, Berserk | | Transform grants: Frog, Small | | Time grants : Slow, Stop | | Destruct grants : Death | | Contain grants : Confusion, Stop, Petrify | | Choco/Mog grants: Stop | | Hades grants : Sleep, Poison, Confusion, Silence, Frog, Small | | Odin grants : Death | | | |Buy Price: --- | |Mastered Copy Value: 1 Gil | | | |Locations: | |Found: 1. Cave of the Gi, backtrack to the ledge of the first screen. | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Quadra Magic | |Desc: Paired Magic used 4 times | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: - | | | |Lvl Ability Gained Total AP Req | | 1 Use paired Magic with 4x-M once per battle 0 | | 2 Use paired Magic with 4x-M twice per battle 40000 | | 3 Use paired Magic with 4x-M three times per battle 80000 | | 4 Use paired Magic with 4x-M four times per battle 120000 | | 5 Use paired Magic with 4x-M five times per battle 200000 | | | |Can be paired with: | | All Magic and Summon Materia except: Knights of Round, and Escape Materia | | | |Notes: | |- Any valid spell used with Quadra Magic will pick a random target out of the | | party chosen, and attempt to unleash all four castings against that | | target. If the target dies during the castings, all unused castings are | | lost. | |- Spells that are naturally area will simply hit the chosen party four times. | |- Each casting will automatically have its damage cut in half; this includes | | HP% and Max HP%-based attacks like Demi and FullCure. MP Cost will be as | | if only a single spell had been cast. | |- Status effects without a 100% chance of hitting will also have their chance | | to hit cut in half. | |- Attaching multiple Quadra Magic to the same Materia will cause the spell to | | hit one extra time per Materia. For example, having three Quadra Magics | | attached to three Earths would cause Quake to cast 6 times when used. | | This can be done up to a maximum of 8 times if you use five (or more) | | instances of Quadra Magic. | |- In the event that the first spell is Reflected, the rest of the Quadra | | Magic hits will hit the target the spell was successfully reflected to, | | without needing to reflect again. | |- The reason KotR doesn't work with Quadra Magic is NOT because of the MP Cost| | because Quadra Magic doesn't increase MP Cost. It's not compatible because| | it would've been too powerful. | | | |Buy Price: --- | |Mastered Copy Value: 1 Gil | | | |Location: | |Found: 1. Materia Cave near Mideel, it can be reached by abusing the Highwind | | glitch, or by using a Green, Black or Gold Chocobo. Section | | {OPT-7.16} holds more information regarding the Highwind glitch. | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Sneak Attack | |Desc: Pre-emptive attack with paired Materia | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: - | | | |Lvl Ability Gained Total AP Req | | 1 20% chance of Sneak Attacking with paired Materia 0 | | 2 35% chance of Sneak Attacking with paired Materia 20000 | | 3 50% chance of Sneak Attacking with paired Materia 60000 | | 4 65% chance of Sneak Attacking with paired Materia 100000 | | 5 80% chance of Sneak Attacking with paired Materia 150000 | | | |Can be paired with: | | All Magic and Summon Materia, Steal, Sense, Throw, Morph, Deathblow, | | Manipulate, Mime, Master Command | | | |Notes: | |- See the notes for Counter for linking with Command Materia | |- See the notes for Magic Counter for linking with Magic and Summon Materia | |- Sneak Attack allows a chance to use the chosen ability at the start of the | | battle, immediately after the setup routines | |- The target chosen by the Sneak Attack will be random, based on the default | | target for the ability used | |- Final Attack, Sneak Attack, Counter, Magic Counter and Counter Attack all | | share the same command space, and there are only room for 8 such attacks. | | Only the first eight Counter Effects placed chronogically onto a character| | will be used | | | |Buy Price: --- | |Mastered Copy Value: 1 Gil | | | |Location: | |Found: 1. Gold Saucer, win at Chocobo Racing (Rank S). | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Final Attack | |Desc: Automatically uses paired Materia when disabled | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: - | | | |Lvl Ability Gained Total AP Req | | 1 Use paired Materia when KOed, 1x maximum 0 | | 2 Use paired Materia when KOed, 2x maximum 20000 | | 3 Use paired Materia when KOed, 3x maximum 40000 | | 4 Use paired Materia when KOed, 4x maximum 80000 | | 5 Use paired Materia when KOed, 5x maximum 160000 | | | |Can be paired with: | | All Magic and Summon Materia, Steal, Sense, Throw, Morph, Deathblow, | | Manipulate, Mime, Master Command | | | |Notes: | |- See the notes for Counter for linking with Command Materia | |- See the notes for Magic Counter for linking with Magic and Summon Materia | |- Final Attack allows the use of the chosen ability as a counter attack | | against an attack that knocks out the character. The standard rules for | | counter attacks still apply however | |- Final Attacks will hit either the enemy or allies, depending on the default | | target for the ability. In the case of abilities that target enemies by | | default, a random group or single enemy will be chosen. All supportive | | spells will be targetted on the character using the Final Attack (or that | | character's group if area) | |- Final Attack, Sneak Attack, Counter, Magic Counter and Counter Attack all | | share the same command space, and there are only room for 8 such attacks. | | Only the first eight Counter Effects placed chronogically onto a character| | will be used | | | |Buy Price: --- | |Mastered Copy Value: 1 Gil | | | |Location: | |Found: 1. Gold Saucer Battle Square, win the Special Battle (only given once).| '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Added Cut | |Desc: Attacks simultaneously when paired Materia is used | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: - | | | |Lvl Ability Gained Total AP Req | | 1 Use Attack on target(s) after using paired Materia 0 | | 2 -- 200000 | | | |Can be paired with: | | All Magic and Summon Materia, Steal, Sense, Throw, Morph, Deathblow, | | Manipulate, Mime, Master Command | | | |Notes: | |- Added Cut causes the Attack Command to be used on the same target as the | | affected ability immediately after its execution. | |- If the ability was on all targets, a random target within the targetted | | group will be used. | |- When linked to Magic and Summon Materia, the Support Materia will apply its | | effect to all abilities granted by that materia. In the case of Magic | | Materia, this is dependent on the Magic Materia's current level. | |- When linked with normal Command Materia, the Support Materia will apply its | | effect to the highlighted ability on the materia. The darkened ability | | will only be allowed to get the effect if you have *another* source for | | that particular ability equipped. For example, if you have Throw L2 | | (which grants Coin), then you would get Added Cut applied to Coin only | | and not Throw, unless you *also* added a Throw L1 Materia to the | | character (which grants Throw only). | |- When linked with Master Command, the Support Materia will apply its effect | | to *ALL* commands you currently have equipped, including Attack, Magic, | | Summon and Item. Note that Throw is exempt unless you have another | | source for the Throw ability (since Master Command doesn't support Throw | | as a separate ability), and that Limit is not affected either. | | | |Buy Price: --- | |Mastered Copy Value: 1 Gil | | | |Location: | |Found: 1. Great Glacier, on a one-way path. | | Please check the Great Glacier section {26} for more info. | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Steal As Well | |Desc: Steal simultaneously when paired Materia is used | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: - | | | |Lvl Ability Gained Total AP Req | | 1 Use Steal on target(s) after using paired Materia 0 | | 2 -- 200000 | | | |Can be paired with: | | All Magic and Summon Materia, Steal, Sense, Throw, Morph, Deathblow, | | Manipulate, Mime, Master Command | | | |Notes: | |- Will use the standard Steal effect on all targets that are successfully | | hit by the linked ability. | |- When linked to Magic and Summon Materia, the Support Materia will apply its | | effect to all abilities granted by that materia. In the case of Magic | | Materia, this is dependent on the Magic Materia's current level. | |- When linked with normal Command Materia, the Support Materia will apply its | | effect to the highlighted ability on the materia. The darkened ability | | will only be allowed to get the effect if you have *another* source for | | that particular ability equipped. For example, if you have Throw L2 | | (which grants Coin), then you would get Added Cut applied to Coin only | | and not Throw, unless you *also* added a Throw L1 Materia to the | | character (which grants Throw only). | |- When linked with Master Command, the Support Materia will apply its effect | | to *ALL* commands you currently have equipped, including Attack, Magic, | | Summon and Item. Note that Throw is exempt unless you have another | | source for the Throw ability (since Master Command doesn't support Throw | | as a separate ability), and that Limit is not affected either. | | | |Buy Price: --- | |Mastered Copy Value: 1 Gil | | | |Location: | |Found: 1. Wutai Da-Chao Statue cave with the flames; Use the Leviathan Scales | | to put the fire out. Leviathan Scales are gotten from the Underwater| | Reactor at Junon. If you miss it, you cannot get the Scales nor this| | Materia ever again. | '------------------------------------------------------------------------------' Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {LIS-6.4} Independent Purple Materia || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO Independent Materia functions on itself, as the name implies. The effects range from stat boosts to useful abilities such as an increase of Pre-emptive battles or an Exp and Gil boost after battles. .------------------------------------------------------------------------------. |Materia Name: MP Plus | |Desc: Increases MP capacity | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: - | | | |Lvl Ability Gained Total AP Req | | 1 MP +10% 0 | | 2 MP +20% 10000 | | 3 MP +30% 20000 | | 4 MP +40% 30000 | | 5 MP +50% 50000 | | | |Notes: | |- The maximum additional MP that can be gained through Materia is +100% | | | |Buy Price: 8000 Gil | |Mastered Copy Value: 560000 Gil | | | |Locations: | |Shops: 1. Cosmo Canyon Materia Shop. | | 2. Mideel Materia Shop. | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: HP Plus | |Desc: Increases HP capacity | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: - | | | |Lvl Ability Gained Total AP Req | | 1 HP +10% 0 | | 2 HP +20% 10000 | | 3 HP +30% 20000 | | 4 HP +40% 30000 | | 5 HP +50% 50000 | | | |Notes: | |- The maximum additional HP that can be gained through Materia is +100% | |- Extra HP Plus Materia over this will only help balance out extra negative | | percentage modifiers | | | |Buy Price: 8000 Gil | |Mastered Copy Value: 560000 Gil | | | |Locations: | |Shops: 1. Cosmo Canyon Materia Shop. | | 2. Mideel Materia Shop. | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Speed Plus | |Desc: Increases "Dexterity" | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: - | | | |Lvl Ability Gained Total AP Req | | 1 Dex +10% 0 | | 2 Dex +20% 15000 | | 3 Dex +30% 30000 | | 4 Dex +40% 60000 | | 5 Dex +50% 100000 | | | |Notes: | |- The maximum additional Dex that can be gained through Materia is +100% | |- This modifier applies to base Dex only, and does not include static | | modifiers to Dex from other Materia | | | |Buy Price: --- | |Mastered Copy Value: 1400000 Gil | | | |Locations: | |Found: 1. Gold Saucer Battle Square (Disc 1 before Tiny Bronco = 20480 BP). | | (Disc 1 after getting Tiny Bronco = 12000 BP). | | (Disc 2 after getting Highwind = 4000 BP). | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Magic Plus | |Desc: Increases "Magic" | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: - | | | |Lvl Ability Gained Total AP Req | | 1 Mag +10% 0 | | 2 Mag +20% 10000 | | 3 Mag +30% 20000 | | 4 Mag +40% 30000 | | 5 Mag +50% 50000 | | | |Notes: | |- The maximum additional Mag that can be gained through Materia is +100% | |- This modifier applies to base Mag only, and does not include static | | modifiers to Mag from other Materia | | | |Buy Price: --- | |Mastered Copy Value: 1050000 Gil | | | |Location: | |Found: 1. Corral Valley Cave (climb up the long ladder). | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Luck Plus | |Desc: Increases "Luck" | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: - | | | |Lvl Ability Gained Total AP Req | | 1 Lck +10% 0 | | 2 Lck +20% 15000 | | 3 Lck +30% 30000 | | 4 Lck +40% 60000 | | 5 Lck +50% 100000 | | | |Notes: | |- The maximum additional Luck that can be gained through Materia is +100% | |- This modifier applies to base Luck only, and does not include static | | modifiers to Luck from other Materia | | | |Buy Price: --- | |Mastered Copy Value: 1050000 Gil | | | |Location: | |Found: 1. Temple of the Ancients in the maze. | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Exp Plus | |Desc: Receive more EXP points | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: +1 | | | |Lvl Ability Gained Total AP Req | | 1 + 50% Exp Gain 0 | | 2 +100% Exp Gain 60000 | | 3 -- 150000 | | | |Notes: | |- Only affects the individual character with it equipped | |- Maximum bonus to Exp Gain is an additional 100% (for 200% total) | | | |Buy Price: --- (2000 GP) | |Mastered Copy Value: 1 Gil | | | |Location: | |Found: 1. Gold Saucer Wonder Square, Lady (Costs 2000 GP, listed as ????). | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Gil Plus | |Desc: Earn more Gil after battles | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: +1 | | | |Lvl Ability Gained Total AP Req | | 1 +150% (200% in reality) Gil Gain 0 | | 2 +200% Gil Gain 80000 | | 3 -- 150000 | | | |Notes: | |- Maximum bonus to Gil Gain is an additional 100% (200% total) | |- BUG: Due to a bug in the game, even a 1-star Gil Plus Materia will give you | | the maximum of 200% Gil per battle. More than 200% cannot be attained, not| | even with additional Gil Plus Materia. | | | |Buy Price: --- (1000 GP) | |Mastered Copy Value: 1 Gil | | | |Location: | |Found: 1. Gold Saucer Wonder Square, Lady (Costs 1000 GP, listed as ????). | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Enemy Away | |Desc: Decreases Encounter rate | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: +1 | | | |Lvl Ability Gained Total AP Req | | 1 Decreases Encounter Rate by 7/16ths (43.75%) 0 | | 2 Decreases Encounter Rate by 14/16ths (87.5%) 10000 | | 3 -- 50000 | | | |Notes: | |- Enemy Away Materia and Enemy Lure Materia stack additively | |- Minimum Encounter Rate is 2/16ths of normal | |- To give an indication: At lvl 1, you will encounter about half the enemies | | you used to encounter. At lvl 2 or higher you will encounter only about | | one eighth of the enemies you used to encounter. | | | |Buy Price: --- | |Mastered Copy Value: 1 Gil | | | |Location: | |Found: 1. Gold Saucer Chocobo Racing (A, S Class) | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Enemy Lure | |Desc: Increases Encounter rate | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: -1 | | | |Lvl Ability Gained Total AP Req | | 1 Increases Encounter Rate by 7/16ths (43.75%) 0 | | 2 Increases Encounter Rate by 14/16ths (87.5%) 10000 | | 3 -- 50000 | | | |Notes: | |- Enemy Away Materia and Enemy Lure Materia stack additively | |- Maximum Encounter Rate is 32/16ths of normal | |- On the World Map, Encounter Rate is doubled if it is greater than 16/16ths, | | granting a maximum possible Encounter Rate of 64/16ths(4x higher, 400%) | | due to Enemy Lure | |- To give an indication: At lvl 1, you will encounter about 1.5x the enemies | | you used to encounter. At lvl 2 or higher you will encounter 1.875x the | | enemies you used to encounter, which is almost twice as much as normal. | | | |Buy Price: --- | |Mastered Copy Value: 1 Gil | | | |Location: | |Found: 1. Gold Saucer Battle Square (Disc 1 before Tiny Bronco = 5120 BP). | | (Disc 1 after getting Tiny Bronco = 800 BP). | | (Disc 2 after getting Highwind = 250 BP). | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Chocobo Lure | |Desc: Attracts Chocobos | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: +1 | | | |Lvl Ability Gained Total AP Req | | 1 + 8 Chocobo Lure Rating 0 | | 2 +12 Chocobo Lure Rating 3000 | | 3 +16 Chocobo Lure Rating 10000 | | 4 -- 30000 | | | |Notes: | |- Standard Chocobo Lure Rating is 0 | |- Additional Chocobo Lures stack additively | |- Maximum Chocobo Lure Rating is 32 | | | |Buy Price: --- (2000 Gil) | |Mastered Copy Value: 1 Gil | | | |Locations: | |Found: 1. Bought from Choco Billy on Disc 1 for 2000 gil. | | 2. Found in front of the Chocobo fence on Disc 2 after you've gotten | | the Highwind. It will be there regardless if you've gotten the first| | one or not. It's in the very lower right corner. | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Pre-emptive | |Desc: Increases rate of pre-emptive attacks | |HP: - Str: - Vit: - Dex: +2 | |MP: - Mag: - Spr: - Lck: - | | | |Lvl Ability Gained Total AP Req | | 1 +16/256 Chance of 'Pre-emptive Attack!' 0 | | 2 +22/256 Chance of 'Pre-emptive Attack!' 8000 | | 3 +28/256 Chance of 'Pre-emptive Attack!' 20000 | | 4 +34/256 Chance of 'Pre-emptive Attack!' 40000 | | 5 +48/256 Chance of 'Pre-emptive Attack!' 80000 | | | |Notes: | |- Base chance of Pre-emptive Attack is 16/256 (6.25%) | |- Maximum chance of Pre-emptive Attack is 85/256 (~33.2%) | |- Pre-emptive Materia stack with each other | | | |- A 5-star ONLY Pre-Emptive Materia will not only give you greater chances for| | the Pre-Emptive formation, it can also HALVE the chance of getting the | | Ambush and Back Attack special formations. This ONLY works when you place | | the Pre-Emptive Materia on your 3rd (last) character. Whenever you've | | changed materia or equipment on a character that doesn't have the Pre- | | Emptive Materia, un- equip/equip the Pre-emptive Materia on your 3rd | | character again so that the game fixes the check for this bonus. | | | |Buy Price: --- | |Mastered Copy Value: 1 Gil | | | |Location: | |Found: 1. Gold Saucer Battle Square (Disc 1 before Tiny Bronco = 10240 BP). | | (Disc 1 after getting Tiny Bronco = 6400 BP). | | (Disc 2 after getting Highwind = 1000 BP). | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Long Range | |Desc: Same Attack Power even from the back row | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: - | | | |Lvl Ability Gained Total AP Req | | 1 All Weapon-based Attacks are Long Range 0 | | 2 -- 80000 | | | |Notes: | |- Grants the Long Range attribute to the weapon the character is using. This | | allows the Attack, Steal, Mug, Morph, D. blow, Slash-All, Flash, 2x-Cut | | and 4x-Cut Commands to hit Out of Reach targets | |- Note that Morph, D. blow, Slash-All and 4x-Cut do not require a Long Range | | weapon to deal full damage to Back Row enemies. These abilities are | | already at full power on back row. | | | |Buy Price: --- | |Mastered Copy Value: 1 Gil | | | |Location: | |Found: 1. Eastern part of the Mythril Mines, climb a vine to an upper ledge. | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Mega All | |Desc: 'All' effects on every action | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: - | | | |Lvl Ability Gained Total AP Req | | 1 Use valid Commands against all 1x per battle 0 | | 2 Use valid Commands against all 2x per battle 20000 | | 3 Use valid Commands against all 3x per battle 40000 | | 4 Use valid Commands against all 4x per battle 80000 | | 5 Use valid Commands against all 5x per battle 160000 | | | |Notes: | |- Valid commands are Steal, Mug, Sense, Morph, D. blow, Manipulate | |- Mega All will also apply its effects to all Magic Materia | |- Finally, turns the Attack command into Slash-All | | | |Buy Price: --- | |Mastered Copy Value: 1 Gil | | | |Location: | |Found: 1. Northern Crater, left path, then bottom path, it can be seen and | | found in a green Mako stream. You must jump and press circle | | repeatedly to grab it. | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Counter Attack | |Desc: Counter attacks when damage is incurred | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: - | | | |Lvl Ability Gained Total AP Req | | 1 30% chance of counter with physical attack 0 | | 2 40% chance of counter with physical attack 10000 | | 3 60% chance of counter with physical attack 20000 | | 4 80% chance of counter with physical attack 50000 | | 5 100% chance of counter with physical attack 100000 | | | |Notes: | |- Character with Counter Attack equipped will counter with the Attack | | command, targetting the enemy that triggered the counter | |- Final Attack, Sneak Attack, Counter, Magic Counter and Counter Attack all | | share the same command space, and there are only room for 8 such attacks. | | Only the first eight Counter Effects placed chronogically onto a characer | | will be used | | | |Buy Price: --- | |Mastered Copy Value: 1 Gil | | | |Locations: | |Found: 1. Mount Nibel after the Materia Keeper boss fight. | | 2. Gold Saucer Chocobo Racing (Rank A+, the prize is called simply | | "Counter" instead of "Counter Attack". | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Cover | |Desc: Protects allies when attacked | |HP: - Str: - Vit: +1 Dex: - | |MP: - Mag: - Spr: - Lck: - | | | |Lvl Ability Gained Total AP Req | | 1 20% chance of protecting allies from attacks 0 | | 2 40% chance of protecting allies from attacks 2000 | | 3 60% chance of protecting allies from attacks 10000 | | 4 80% chance of protecting allies from attacks 25000 | | 5 100% chance of protecting allies from attacks 40000 | | | |Notes: | |- Cover Materia stacks additively, with no coded maximum. Overflow occurs | | at every 256%, reducing percentage back to 0. 100% is all that's | | necessary to defend against every defendable attack. | |- The rules for Cover are as follows: | | * You cannot Cover someone against your own attack | | * You cannot Cover yourself | | * The attack must be Physical and have a Power stat | | * The attack must not be Curing, Inflicting or Toggling the Frog Status | | * The attack must only be hitting one Target | | * The character with the Cover Materia must not be under any of the | | following Statuses: Death, Sleep, Confusion, Stop, Frog, Small, | | Petrify, Berserk, Paralysed, Darkness, Imprisoned | |- If all rules are passed and the Cover percentage check passes, then a | | random character out of those who pass all the checks is chosen to cover | | the target. | |- Perhaps the strangest ability that is covered by the above rules is Elixir. | | Be careful when giving Elixirs to party members while one of them has the | | Cover Materia equipped. | | | |Buy Price: 1000 Gil | |Mastered Copy Value: 70000 Gil | | | |Location: | |Found: 1. Aeris' Garden in Midgar. | |Shops: 2. Wall Market Materia Shop. | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Underwater | |Desc: Underwater breathing | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: - | | | |No Levels | |Removes timer in Emerald Weapon Battle | | | |Notes: | |- BUG: Due to a bug in implementation, Underwater has 1 Star and can gain AP | | However, it is always considered to have 0 AP when used with Missing Score | | | |Buy Price: --- | |Mastered Copy Value: 1 Gil | | | |Location: | |Found: 1. Kalm Town, the Kalm Traveler. Morph a Ghost Ship in the Junon | | Underwater Reactor's tunnel into a Guide Book. You can give this to | | the Kalm Traveler and he'll give you the Underwater Materia. This | | can be done only once. | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: HP<->MP | |Desc: Exchange HP and MP levels | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: - | | | |Lvl Ability Gained Total AP Req | | 1 Swaps HP and MP values 0 | | 2 -- 80000 | | | |Notes: | |- The use of this Materia also swaps the HP and MP maximums and damage caps | | for abilities that target that character. Any ability targetting a | | character with the HP<->MP Materia equipped cannot do more than 999 HP | | damage and 9999 MP damage | | | |Buy Price: --- | |Mastered Copy Value: 1 Gil | | | |Location: | |Found: 1. The Materia Cave north of North Corel. It requires a Black or a Gold| | Chocobo to reach it. | '------------------------------------------------------------------------------' Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {LIS-6.5} Command Yellow Materia || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO Command Materia basically add commands to the battle menu. Many will override your basic commands, making them better. .------------------------------------------------------------------------------. |Materia Name: Slash-All |Command Name: Slash-All | |Desc: Attacks all opponents |Physical Attack | |HP: - Str: - Vit: - Dex: - |Power: 1x Base | |MP: - Mag: - Spr: - Lck: - |PAtk%: Weapon's Atk% | | |All Targets | |Lvl Ability Gained Total AP Req |Back Row targets are hit for | | 1 Slash-All 0 |full damage without Long Range | | 2 Flash 130000 |-------------------------------| | 3 -- 150000 |Command Name: Flash | | |Physical Status Change | |- Slash-All replaces Fight command |PAt%: [Weapon's Atk% / 2] | |- Flash replaces Slash-All when learned |All Targets | | |100% Inflicts Death | |Buy Price: --- |As seen above, Flash will cut | |Mastered Copy Value: 1 Gil |your accuracy in half. | | '-------------------------------| |Location: | |Found: 1. In the Ancient Forest, in the second area. | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Double Cut |Command Name: 2x-Cut | |Desc: Attacks constantly |Physical Attack | |HP: - Str: - Vit: - Dex: +2 |Power: 1x Base | |MP: - Mag: - Spr: - Lck: - |PAtk%: Weapon's Atk% | | |2x one Target | |Lvl Ability Gained Total AP Req |---------------------| | 1 2x-Cut 0 |Command Name: 4x-Cut | | 2 4x-Cut 100000 |Physical Attack | | 3 -- 150000 |Power: 1x Base | | |PAtk%: Weapon's Atk% | |- 2x-Cut replaces Fight command |4x random Targets | |- 4x-Cut replaces 2x-Cut when learned '---------------------| |- Both 2x and 4x-Cut deal full damage to enemies that are in the back row | | without needing the Long Range ability. | | | |Buy Price: --- | |Mastered Copy Value: 1 Gil | | | |Location: | |Found: 1. Sunken Gelnika, first room, lower part of the room, upright corner. | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: W-Magic |Command Name: W-Magic | |Desc: Casts two Magic spells at once |Use Magic twice in | |HP: - Str: - Vit: - Dex: - |only one turn. | |MP: - Mag: - Spr: - Lck: - '----------------------| | | |Lvl Ability Gained Total AP Req | | 1 W-Magic 0 | | 2 -- 250000 | | | |- W-Magic replaces Magic command | | | |Buy Price: --- | |Mastered Copy Value: 1 Gil | | | |Location: | |Found: 1. Northern Crater, take the left-upper route, it is in the third | | screen with the bright light in the middle, it's all the way north. | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: W-Summon |Command Name: W-Summon | |Desc: Casts two Summon spells at once |Use Summons twice in | |HP: - Str: - Vit: - Dex: - |only one turn. | |MP: - Mag: - Spr: - Lck: - '-----------------------| | | |Lvl Ability Gained Total AP Req | | 1 W-Summon 0 | | 2 -- 250000 | | | |- W-Summon replaces Summon command | | | |Buy Price: --- | |Mastered Copy Value: 1 Gil | | | |Location: | |Found: 1. Gold Saucer Battle Square (Disc 2 after getting Highwind = 64000 BP)| '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: W-Item |Command Name: W-Item | |Desc: Use two items at once |Use Items twice in | |HP: - Str: - Vit: - Dex: - |only one turn. | |MP: - Mag: - Spr: - Lck: - '---------------------| | | |Lvl Ability Gained Total AP Req | | 1 W-Item 0 | | 2 -- 250000 | | | |- W-Item replaces Item command | | | |Buy Price: --- | |Mastered Copy Value: 1 Gil | | | |Location: | |Found: 1. Midgar Raid on Disc 2, southern end of the winding tunnels. | | 2. If missed during the Midgar Raid, dig up in Bone Village {M4}. | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Steal |Command Name: Steal | |Desc: Equips "Steal" command |Physical Ability | |HP: - Str: - Vit: - Dex: +2 |Automatic Hit | |MP: - Mag: - Spr: - Lck: - |1 or All Targets | | |Attempts to steal an item from the | |Lvl Ability Gained Total AP Req |targetted enemy. It goes through all | | 1 Steal 0 |items the target holds. | | 2 Mug 40000 |Success Formula: See below. | | 3 -- 50000 |-----------------------------------------| | |Command Name: Mug | | |Physical Ability | | |Power: 1x Base | | |PAtk%: Weapon's Atk% | | |1 or All Targets | | |Hits an enemy and also attempts to steal | | |an item from the targetted enemy. It goes| | |through all items the target holds. | | '-----------------------------------------| |Notes: | |- Steal will not be given as a command at L2 and above; *Only* Mug will be | | given at that level. | |- Success Formula for stealing: | | LvlDiff = 40 + Attacker's Level - Target's Level | | If Sneak Glove is equipped, LvlDiff is capped at 100 minimum | | LvlFactor = [512 * LvlDiff / 100] | | Item Chance = (depends per enemy & item, check the Enemy Mechanics) | | Base Chance = Item Chance * LvlFactor / 256 | | If (Rnd(0..63) <= Base Chance): Stop here, WIN ITEM! | | | |Buy Price: 1200 Gil | |Mastered Copy Value: 84000 Gil | | | |Locations: | |Found: 1. Midgar, sector 6 sewers. | |Shops: 2. Kalm Town Materia Shop. | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Sense |Command Name: Sense | |Desc: Equips "Sense" command |Automatic Hit | |HP: - Str: - Vit: - Dex: - |- Enemies with 30000 Max HP or above can't | |MP: - Mag: - Spr: - Lck: - |be sensed. | | |- Sensing an enemy will display their Lvl, | |Lvl Ability Gained Total AP Req |HP, Max HP, MP, Max MP, and any Elemental | | 1 Sense 0 |weaknesses. | | 2 -- 40000 |- A sensed enemy will have their current | | |HP and MP listed next to their name in the | |Buy Price: 1000 Gil |Help Window for the rest of the battle. You| |Mastered Copy Value: 700000 Gil |can bring up the Help Window with [Select].| | '-------------------------------------------| |Locations: | |Found: 1. Midgar, Sector 6 Playground. | | 2. Initial Equipment on RedXIII. | |Shops: 3. Kalm Town Materia Shop. | | 4. Junon Materia Shop 1. | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Throw |Command Name: Throw | |Desc: Equips "Throw" command |Physical Attack | |HP: - Str: - Vit: +1 Dex: - |Automatic Hit | |MP: - Mag: - Spr: - Lck: - |1 Target | | |Power: Base Damage uses this Formula:| |Lvl Ability Gained Total AP Req |Att = (Str + Weapon Att) * 2 | | |Weapon Att is the Att of the Weapon | | 1 Throw 0 |that is thrown. The Att of Throw is | | 2 Coin 45000 |not capped at 255. | | 3 -- 60000 |-------------------------------------| | |Command Name: Coin | |Buy Price: 10000 Gil |Physical Attack | |Mastered Copy Value: 700000 Gil |Automatic Hit | | |All Targets | |Notes: |Power: | |- With Coin learned, the command will |([Gil Thrown/10] / Number of Targets)| |morph back and forth to Throw as well. '-------------------------------------| | | |Locations: | |Found: 1. Intial Equipment on Yuffie. | |Shops: 2. Fort Condor Materia Shop (Disc 2/3). | | 3. Rocket Town Item Shop (Disc 2/3). | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Morph |Command Name: Morph | |Desc: Equips "Morph" command |Physical Formula | |HP: - Str: - Vit: - Dex: - |Power: 1/8x Base | |MP: - Mag: - Spr: - Lck: - |PAtk%: Weapon's Atk | | |1/All Targets | |Lvl Ability Gained Total AP Req |Can't get critical hits | | 1 Morph 0 |When Morph is used to kill the | | 2 -- 100000 |target, it is Morphed if possible.| | '----------------------------------| |Buy Price: --- | |Mastered Copy Value: 1 Gil | | | |Location: | |Found: 1. Temple of the Ancients, nearby the purple spring. | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Deathblow |Command Name: D.blow | |Desc: Equips "Deathblow" command |Physical Attack | |HP: - Str: - Vit: - Dex: - |Power: 1x Base | |MP: - Mag: - Spr: - Lck: +1 |PAtk%: [Weapon At% / 3] | | |1/All Targets | |Lvl Ability Gained Total AP Req |Automatic Critical Hit | | 1 D. blow 0 |As seen above, Deathblow lowers | | 2 -- 40000 |your accuracy to 33% of original.| | '---------------------------------| |Buy Price: 10000 Gil | |Mastered Copy Value: 700000 Gil | | | |Locations: | |Found: 1. Gongaga Village, in the forest. | |Shops: 2. Fort Condor Materia Shop (Disc 2/3). | | 3. Rocket Town Item Shop (Disc 2/3). | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Manipulate |Command Name: Manip. | |Desc: Equips "Manipulate" command |Automatic Hit | |HP: - Str: - Vit: - Dex: - |1/All Targets | |MP: - Mag: - Spr: - Lck: - |Attempts to manipulate target | | '--------------------------------| |Lvl Ability Gained Total AP Req | | 1 Manip. 0 | | 2 -- 40000 | | | |Buy Price: 10000 Gil | |Mastered Copy Value: 700000 Gil | | | |Notes: | |- You may not Manipulate an enemy under the following conditions: | | * The enemy is already being Manipulated | | * The enemy is under an effect that freezes its Turn Timer | | (Death, Stop, Paralysed, Petrify or Sleep will do this) | | * The enemy is immune to Manipulate | |- Success Formula is as follows: | | Hit% = 50 + Attacker's Level - Target's Level | | - If you are trying to Manipulate more than one Target at once: | | Hit% = [Hit% * 4 / 5] | | - If Enemy is Weak (Auto Hit) to Elem/Status used, Hit% = 255 | | - If HypnoCrown is equipped, Hit% is capped at 100 minimum | | - If (Rnd(0..99) < Hit%): Target is Manipulated | | | |Locations: | |Found: 1. Intial Equipment on Cait Sith. | |Shops: 2. Fort Condor Materia Shop (Disc 2/3). | | 3. Rocket Town Item Shop (Disc 2/3). | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Mime |Command Name: Mime | |Desc: Equips "Mime" command |Automatic Hit | |HP: - Str: - Vit: - Dex: - |Target: Self | |MP: - Mag: - Spr: - Lck: - |Mimes the last command used by party.| | | | | |Limit Breaks can only be mimed by the| |Lvl Ability Gained Total AP Req |character that can actually them. | | 1 Mime 0 | | | 2 -- 100000 |Certain special effects caused by | | |Materia combos may also be mimed. | |Buy Price: 10000 Gil '-------------------------------------| |Mastered Copy Value: 700000 Gil | | | |Locations: | |Found: 1. Materia cave on the Wutai continent. The materia cave is about | | halfway down the eastern coast of Wutai's island, and it requires a | | Green, Black or Gold Chocobo to access. | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Enemy Skill |Command Name: Enemy Skill | |Desc: Equips "Enemy Skill" command |Grants use of Enemy Skills| |HP: - Str: - Vit: - Dex: - '--------------------------| |MP: - Mag: - Spr: - Lck: - | | | |Buy Price: --- | |Mastered Copy Value: 1 Gil | | | |Notes: | |- Stars are gained by having an enemy use one of the 24 Enemy Skills in FF7 | | against you. You must win the battle to keep the Enemy Skill on the Materia.| |- If a character has two Enemy Skill Materia on them, they can only learn a | | new Enemy Skill if *both* materia do not have that skill. | |- Some Enemy Skills must be forced out of the enemy by Manipulating them. | |- The section right below {LIS-6.6} holds all information about Enemy Skills. | | | |Locations: See below. | '------------------------------------------------------------------------------' .------------------------------------------------------------------------------. |Materia Name: Master Command | |Desc: Equips all Commands | |HP: - Str: - Vit: - Dex: - | |MP: - Mag: - Spr: - Lck: - | | | |No Levels | |- Grants use of Steal, Sense, Coin/Throw, Morph, D. blow, Manip. and Mime | | | |Locations: | |Found: 1. Cosmo Canyon, Bugenhagen observatory. You must have the Yellow Huge | | Materia and inspect it when you have a Mastered Copy of the Mime, | | Manipulate, Deathblow, Morph, Throw, Sense and Steal Materia. Upon | | inspection you can choose to get a Master Command Materia in | | exchange for the individual Mastered Copies of the mentioned Command| | Materia. You can do this as many times as you want. Just don't | | lose/sell any unique un-mastered Command Materia. | | 2. Trade Earth Harp (defeat Emerald WEAPON) for the 3 Master Materia | | with the Kalm Traveller. | '------------------------------------------------------------------------------' Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {LIS-6.6} Enemy Skills || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO Locations of the four Enemy Skill Materia's: --------------------------------------------- 1. Found on the spot you fought the H0512 Boss, in Shinra Building. 2. Found in the Beginner's Hall in Junon. 3. City of the Ancients; Behind the uppermost bed in the room you took a nap. 4. Gotten by talking to the Green Chocobo at the Chocobo Sage's House. You can NOT learn Enemy Skills when you run away from a battle or get kicked out of battle. You can also NOT learn any skill in the Battle Square, and you can also NOT learn a skill by having characters cast it on each other. .-------------.---.--------------------------------.---------------------------. |Enemy Skill: |MP:|Effect of Skill: |Learn from: | |-------------|---|--------------------------------|---------------------------| |Frog Song | 5|Toggle 100%: Frog, Sleep |Touch Me (Gongaga Area), | | | |1 Target |Toxic Frog (ToA) | | | | |Christopher (Crater) | |-------------|---|--------------------------------|---------------------------| |L4 Suicide | 10|Causes critical damage |Mu (Chocobo Farm Area), | | | |Damage = (HP * 31/32) to enemies|Trickplay (Icicle Area) | | | |with levels dividable by 4, | | | | |Also Inflicts (100%): Small | | |-------------|---|--------------------------------|---------------------------| |Magic Hammer | 3|Drains 100 MP from 1 Target |Razor Weed (Wutai Area) | |-------------|---|--------------------------------|---------------------------| |White Wind | 34|Heals All Targets HP with the |Zemzelett (Junon Area), | | | |current HP of the caster, & |Wind Wing (Whirlwind Maze) | | | |Cures 100%: Sleep, Poison, | | | | |Confusion, Silence, Slow, Stop, | | | | |Frog, Small, Slow-numb, Petrify,| | | | |Berserk, Paralysed, Darkness, | | | | |Death Force, Manipulate, Resist | | |-------------|---|--------------------------------|---------------------------| |Big Guard | 56|Casts Barrier, MBarrier, Haste |Beach Plug (Beaches near | | | |on All Targets |Gongaga) | |-------------|---|--------------------------------|---------------------------| |Angel Whisper| 50|Revives, Full Cures, & Cures |Pollensalta (Crater) | | | |Sleep, Poison, Confusion, | | | | |Silence, Slow, Stop, Frog, Small| | | | |Slow-numb, Petrify, Berserk, | | | | |Paralysed, Darkness, (1 Target) | | |-------------|---|--------------------------------|---------------------------| |Dragon Force | 19|Increases Def +50% and MDef +50%|Dark Dragon (crater) | | | |up to 100% maximum, (1 Target) | | |-------------|---|--------------------------------|---------------------------| |Death Force | 3|Inflicts Death Force; Immune to |Adamantaimai (Wutai Beach) | | | |Sudden Death attacks, (1 Target)| | |-------------|---|--------------------------------|---------------------------| |Flame Thrower| 10|Fire Damage (0.875x Base) on |Ark Dragon (Mythril Mines) | | | |1 Target |Dragon (Mount Nibel) | |-------------|---|--------------------------------|---------------------------| |Laser | 16|Current HP/2 = Damage (Gravity) |Death Claw (Corel Prison), | | | |1 Target |Dark Dragon (Crater) | |-------------|---|--------------------------------|---------------------------| |Matra Magic | 8|Non-elemental Damage to all |Custom Sweeper(Midgar Area)| | | |Targets (0.6875x Base) |Bullmotor (Corel Prison), | | | | |Death Machine(Corel Prison)| |-------------|---|--------------------------------|---------------------------| |Bad Breath | 58|Inflicts (100%): Sleep, Poison, |Malboro (Gaea's Cliff or | | | |Confusion, Silence, Frog, Small |Crater) | | | |to All Targets | | |-------------|---|--------------------------------|---------------------------| |Beta | 35|Fire Damage to All Targets |Midgar Zolom (Marshes) | | | |(3.375x Base) | | |-------------|---|--------------------------------|---------------------------| |Aqualung | 34|Water Damage to All Targets |Harpy (Corel Desert | | | |(3.25x Base) |world map), Jenova LIFE | | | | |(Forgotten Capital), | | | | |Serpent (Gelnika) | |-------------|---|--------------------------------|---------------------------| |Trine | 20|Lightning Damage to All Targets,|Materia Keeper(Mount Nibel)| | | |(2.125x Base) |Godo (Wutai Pagoda), | | | | |Stilva (Gaea's Cliff) | |-------------|---|--------------------------------|---------------------------| |Magic Breath | 75|Fire/Lightning/Earth Damage to |Stilva (Gaea's Cliff), | | | |All Targets (4.8125x Base) |Parasite (Crater) | |-------------|---|--------------------------------|---------------------------| |???? | 3|1 Target, Damage = |Jersey (Shinra Mansion) | | | |Caster's Max HP - Caster's HP |*Note: Don't attack Jersey | | | | |Behemoth (Midgar Raid) | |-------------|---|--------------------------------|---------------------------| |Goblin Punch | 0|Physical Damage on 1 Target with|Goblin (Goblin Island) | | | |(0.75x Base). If Target's Lvl | | | | |= Caster's Lvl then damage * 8 | | | | | | | |-------------|---|--------------------------------|---------------------------| |Chocobuckle | 3|Damage = amount of escapes |Chocobo (near Mideel and | | | | |some near Chocobo Ranch) | | | | |*Specifics below | |-------------|---|--------------------------------|---------------------------| |L5 Death | 22|Casts Death on all Targets, but |Parasite (Crater) | | | |only hits on Lvls divisible by 5| | |-------------|---|--------------------------------|---------------------------| |Death | 10|Casts Death Sentence on 1 Target|Gi Spector (Cave of Gi), | |Sentence | |After the 60 seconds timer, |Sneaky Step (Cave of Gi), | | | |Death is cast on Target |Boundfat (Corral Valley) | |-------------|---|--------------------------------|---------------------------| |Roulette | 6|Selects 1 Target randomly from |Death Dealer (Crater) | | | |all Targets, and casts Death |Manipulate recommended | |-------------|---|--------------------------------|---------------------------| |Shadow Flare |100|High non-elemental damage on 1 |Dragon Zombie (Crater), | | | |Target (7.8125x Base) |Ultimate Weapon, Ruby | | | | |Weapon, Safer Sephiroth | |-------------|---|--------------------------------|---------------------------| |Pandora's Box|120|High Piercing (defense ignoring)|Dragon Zombie (Crater) | | | |magic attack on All Targets |*NOTE: Only used ONCE in | | | |(3.75x Base) |the entire game, as a Final| | | | |Attack | '-------------'---'--------------------------------'---------------------------' Common Problems: ---------------- -If you want Trine on all FOUR Enemy Skill Materia's, make sure you don't kill Godo before getting the Highwind. You can, however, still do everything else in Wutai, just don't do the Godo Boss Battle. -Pandora's Box is only used by the first Dragon Zombie you'll meet, as a Final Attack when it's killed off. After this, something in the game causes them to NEVER perform this attack again. So, if you want the skill on all FOUR Materia, learn them all at once, or you will never be able to again. -Jersey will NEVER cast ???? if you've already attacked it once (with physical attacks). This is a bug, so when you get into a battle with them don't attack them and wait for them to cast ????. And even that may take a while. -Chocobuckle can be learned from ALL Chocobo's, but the easiest way is to find some that have a level divisible by 4, so you can cast L4 Suicide on it (after feeding it a Mimett Green OR a Sylkis Green). Around the Chocobo Farm are Chocobo's with a level that's divisible by 4. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {LIS-7} Materia Combinations || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO The Materia system is well known for it's extreme flexibility. There are in fact almost infinite combinations possible if you have a maximum of 16 slots available. Essential for making a Materia Combination are LINKED slots (O=O), which look sort of like that. Blue Support Materia is also often an essential piece of Materia, especially for linked slots. With the extremely detailed Materia list above you should be able to compile your own useful combo's, especially since it is listed for all Support Materia with which other Materia they function. Sometimes it matters if you put the combination in your Weapon or in your Armor. Especially with Added Effect (status effects) and the Elemental Materia. If you put the combination in your Weapon, you will attack with the particular element or have a chance to inflict the status effect. Putting the combination in your armor will protect you completely from the status effect, and depending on the level of the Elemental Materia, also solid protection vs the element. If the Elemental Materia is of Lvl3 or higher, you can even put an elemental combination in your armor, and cast powerful spells of that element (for example from the Contain Materia) on yourself for solid healing. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {LIS-8} Reflection || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO This is a short section devoted to which Magic CAN, and CANNOT be reflected: Reflectable Magic: ------------------ Cure, Cure2, Cure3, Poisona, Esuna, Resist, Life, Life2, Regen, Fire, Fire2, Fire3, Ice, Ice2, Ice3, Bolt, Bolt2, Bolt3, Quake, Quake2, Quake3, Bio, Bio2, Bio3, Sleepel, Confu, Silence, Mini, Toad, Berserk, Haste, Slow, Stop, Barrier, MBarrier, Death, Freeze, Break, Tornado, Flare, Wall. Reflectable Enemy Skills: ------------------------- Frog Song, L4 Suicide, Magic Hammer, Death Force, Flame Thrower, Laser, Matra Magic, Aqualung, Shadow Flare, Pandora's Box. NON-Reflectable Magic: ---------------------- Demi, Demi2, Demi3, Reflect, DeBarrier, DeSpell, Escape, Remove, Comet, Comet2, FullCure, Shield, Ultima. NON-Reflectable Enemy Skills: ----------------------------- White Wind, Big Guard, Angel Whisper, Dragon Force, Bad Breath, Beta, Trine, Magic Breath, ????, Goblin Punch, Chocobuckle, L5 Death, Death Sentence, Roulette. Summons: Can NOT be reflected. Items : Can NOT be reflected. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || IX) The Perfection Challenge {PER} || Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO || {PER-1} Introduction || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO This is the part which I probably enjoy the most in writing. I've seen many people try and attempt to get the best possible 'save game' for various RPG's, and FF7 is definitely no exception. In fact, it's actually pretty darn difficult to attain a 'Perfect Game'. A what?, you say? Agreed, everyone has different definitions of this rather global and vague term, so I will define what this section is all about. I've split this up in a few levels, which (IMO) are based on their difficulty. The higher the Level, the harder to attain it. As you can see, this starts out rather difficult already. And trust me, this isn't SUPPOSED to be easy: Level 1: -------- - (Being able to) Beat the game - Have Yuffie & Vincent - All Characters Lvl 99 - Have All Ultimate Weapons/Ultimate Limit Breaks (Learned!) - Have a Gold Chocobo - Have at least 1 of each Materia Mastered, including Master Materia's - This includes 4 Enemy Skill Materia's with ALL Skills - All Side Quests done of section {OPT} (+ anything possibly not in there too) - *(Being able to) beat Emerald & Ruby *Note: I personally like to keep Emerald and Ruby alive. I save before beating ------ them, so I know I can beat them in that save file. Why keep them alive? Well, I think they're fun to play with, and what is more fun than playing with the toughest bosses when you're ultra powerful yourself? I highly advise you to keep them alive too (but being able to beat them) so you can always have some fun. As for the Kalm Traveller quest, you'll know that you can complete it at any time too, so you can scratch that as being done, basically. The Earth Harp and Desert Rose are obviously also unique, but as long as you know you can get them at any time, it really doesn't matter. You must still get a set of Master Materia on your own, however. Level 2: -------- - Everything of Level 1 - Max Stats for all characters - Gotten 'All Treasure' in the game (see definition below) - All Key Items possible -> check section {LIS-2} - At least 1 of each item in the game - Cleared the Gold Saucer (check definition below) - Have Max GP (10000) Level 3: -------- - Everything of Level 2 - Have the Max for every item in the game (99 in most cases, check {PER-3}) - Have 0 escapes (this is the best, and it's harder than 1111 or 2222 escapes which you may want for Chocobuckle, since you'll run into trouble with the Max HP/MP paths. So really, 0 escapes it is) - Have a 'Perfect Chocobo' (check definition below) - Max out Barret's Natural HP to 9999 *Note: Level 4&5 are naturally impossible for people with normal lifes like me ------ and probably/hopefully you ;) This, because it will practically take you an endless amount of time to do the things listed below. It's possible, yes, but you I estimate the time it takes to surpass 1500(!!!) hours. You should try bits of it, but don't expect to complete it. Ever. Therefore, I am deciding, right here, right now, that if you complete everything up to Level 3, you've done it. You have the Perfect FF7 game. Level 4: -------- - Everything of Level 3 - Max out all character's their natural HP/MP - Do everything without the W-Item Trick (You may, however, if you really want to, use the trick to get 99 Dragon Fangs, which is impossible otherwise.) Level 5: -------- - Everything of Level 4 - Max out experience and gil - Max out Vincent's kills for Death Penalty *Note: I don't think anyone has done this, honestly. It would take at least ------ 200 hours to max out the kills for Vincent's Death Penalty(65535 kills). Anyone who does this, has absolutely no life, and should consider seeking professional help. It is only listed here for completion purposes. Please remember, it's not about HAVING the perfect game, it's about still being able to attain it. If you've done everything else, you have a 'potentially perfect game', which is practically a perfect game. Comprende? Definition of 'All Treasure': ----------------------------- Check {PER-5} please. Definition of 'Cleared Gold Saucer': ------------------------------------ - Beat Sumo Wrestler/Wrestler - Score 300 GP at Super Dunk - Get each prize at least ONCE at BOTH left and right Wonder Catchers - Score 10000+ on the G-bike (there is no max) - Have gotten ALL possible Fortunes from the Crystal Fortune (Note: Harder than you think! This requires backtracking throughout the game) - Complete Mog's House and get the 30 GP reward - Score 300 GP at the 3D-battler (beat 4th opponent) - Complete all Submarine Levels - Score 'COOL' (=100 Points) on all 3 Courses at Snowboarding, Score SUPER on all 3 Courses on Time Attack - Score 7000+ points at Speed Square (will be adjusted to the Max when I find out the real Max for the Playstation Version) - Have gotten all the prizes at Chocobo Racing at least once Definition of 'Perfect Chocobo': -------------------------------- - Have 176 as Top Speed - Have 999 Stamina - Have 100 Co-operation - Have 100 Intelligence - Have 100 Acceleration - The only thing that's difficult is the Top Speed. You must breed your Gold Chocobo with a Wonderful Chocobo until you get two Gold Chocobo's of which one is at least Wonderful. It's difficult to check this. After you've attained that it's best to keep mating your Gold Chocobo's with each other, and mate the newborns again (which have a chance to be better than their parents, this chance is the highest when you breed with Zeio Nuts, also check this by feeding them max greens and check their Max Top Speed). When you get a better newborn than it's parents were, use it to breed further. You should obviously know that Parent Chocobo's must wait between 3-10 random battles before they can breed again, and newborn must wait between 3-18 random battles before they can breed again. Please Note: ------------- I'm not telling you to max specific Materia, because that's not difficult, it's simply time consuming. After you've done the things in here, you can choose for yourself what Materia you'd like to have more of. It would be silly to put something in here that can vary for every person. Level 4: This just adds natural HP/MP for all characters. This is by far the hardest you can imagine. You must plan how to keep several characters dead, and into battle, so they won't gain experience up to a certain level, and after the certain level you must reset every time they level up if they don't have the exact right combination of HP/MP naturally. Sometimes this chance is like 1/32 you get it right, so that means resetting approx. 32 times. For just one level. It's not impossible, but it's very difficult, and probably something to do only throughout the course of years. Plus, combined with the other things you should get, you'll get high levels since you have to steal/win 99 of several items, thus gaining a lot of experience. I personally got stuck in Gaea's Cliffs, with Gigas. Here, I also had to watch Cid's HP/MP and eventually it became way too difficult. It really requires a plan, besides the already very important information provided by Terence, that is. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {PER-2} Stat Maxing || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO This section is all about Maxing Out your character's stats, and nothing else. When a character reaches Level 99, they will never have max stats, so you must raise these stats with Sources. For each stat a Source exist. HP and MP are not covered in this section. So.. where to get these Sources effectively? Strength: (Power Source) ------------------------ - Morph Heavy Tank (Broken Gongaga Reactor) - Morph Screamer (Mount Nibel) - Unknown (Sunken Gelnika) Vitality: (Guard Source) ------------------------ - Morph Bagnadrana (Mount Corel) - Morph Spiral (Mideel Dirt Areas) - Morph Unknown 2 (Sunken Gelnika) - Morph Maximum Kimaira (Midgar Raid Disc2, Special Battle Fight #7) - Morph Armored Golem (Crater) Magic: (Magic Source) --------------------- - Morph 8 eye (Temple of the Ancients, Battle Square) - Morph Unknown 3 (Sunken Gelnika, Special Battle Fight #3) Spirit: (Mind Source) --------------------- - Morph Dragon Rider (Whirlwind Maze) - Morph Killbin (Whirlwind Maze) - Morph Serpent (Sunken Gelnika, Battle Square, Special Battle Fight #4) Dexterity: (Speed Source) ------------------------- - Morph Poodler (Sunken Gelnika) Luck: (Luck Source) ------------------- - Morph Bad Rap (Sunken Gelnika) *Note: Maxing stats is fairly easy (with sources). There's only one thing to be ------ aware of: Stat boosting equipment. If you wear something that boosts a stat, you can't boost that stat higher than 255, BUT it will not be the max for that character. Say you have a weapon equipped that increases Magic +10, you can only boost the Magic stat to 255 .. but when you remove the weapon (or rather, equip an other weapon, since you can't remove weapons), the magic stat will be only 245 (or higher, depending on the boost the other weapon gives). Many people don't realize Weapons can boost other stats too, mainly Magic. To reach max stats, unequip any accessory, equip an armor that doesn't boost any stats (there's plenty of those armors), and equip a weapon that doesn't boost any stats, IF POSSIBLE. Otherwise, equip the weapon that has the smallest stat boost. Here's a quick list of what to equip when boosting stats to the 255 max: For Cloud equip the Nail Bat. For Barret equip the Gatling Gun, Drill Arm, Rocket Punch or Pile Banger. For Tifa equip the Leather Glove, Work Glove, or Master Fist. For Aeris (doesn't really matter), combination Guard Stick/Mythril Rod. For RedXIII equip the Magic Comb. For Yuffie equip the 4-point Shuriken. For Cait Sith equip the Battle Trumpet. For Vincent equip the Silver Rifle. For Cid equip the Mop. Effective Method: ----------------- For obvious reasons, always use Yuffie with her Conformer. This allows high damage when morphing. Max her Strength out first so morphing becomes easier. Speaking of Strength, go to Gongaga for that and have fun with Heavy Tanks. For Dexterity and Luck, go to the Sunken Gelnika and into the Hallway where you also (possibly) fought the Turks in. The creatures here come in groups and all morph into Speed/Luck Sources. As for Vitality, head to Mideel and morph Spiral creatures on the dirt areas. They also come in groups, so that speed things up. The two remaining stats, Magic and Spirit, are possibly the hardest to max out. The best way to do this is to do the Special Battle in the Battle Square, and only proceed up to the 4th battle all the time. Yes.. because by then you'll have morphed both the Unknown 3 and Serpent in a Magic/Mind Source. It doesn't even take THAT long, but it certainly helps if Cloud has max Strength. During this method, you may also want to morph the Ho-chu's from Fight #2 into Ribbons to get 99 of those as well. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {PER-3} Item Maxing || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO This section is here to aid you with your goal to attain the Max of every item, piece of equipment, or whatever is in the Menu under items. All the difficult or missable items are described in the Walkthrough, and by following the Walkthrough you will not miss anything. Below is a list of the whole item menu (and Key Items), and it should look like this for a Level 3+ Perfect Game: Note: Limit Breaks should be learned. The only manual you need 99 of is the Great Gospel limit break manual. This can even be done on Disc 3, BUT keep in mind you MUST do this BEFORE getting the Gold Armlet from the big box at the Weapon Trader. After you get the Gold Armlet (which is part of the 'Get ALL Treasure in the game' definition), you won't be able to trade Mythril for Great Gospels anymore. Name Max Name Max Name Max Name Max .---------------. .----------------. .----------------. .-----------------. |Potion |99| |Maiden's Kiss|99| |Grenade |99| |Fire Fang |99| |Hi-Potion |99| |Cornucopia |99| |Shrapnel |99| |Fire Veil |99| |X-Potion |99| |Echo Screen |99| |Right arm |99| |Antarctic Wind|99| |Ether |99| |Hyper |99| |Hourglass |99| |Ice Crystal |99| |Turbo Ether |99| |Tranquilizer |99| |Kiss of Death|99| |Bolt Plume |99| |Elixir |99| |Remedy |99| |Spider Web |99| |Swift Bolt |99| |Megalixir |99| |Smoke Bomb |99| |Dream Powder |99| |Earth Drum |99| |Phoenix Down|99| |Speed Drink |99| |Mute Mask |99| |Earth Mallet |99| |Antidote |99| |Hero Drink |99| |War Gong |99| |Deadly Waste |99| |Soft |99| |Vaccine |99| |Loco weed |99| |M-Tentacles |99| '---------------' '----------------' '----------------' '-----------------' Name Max Name Max Name Max Name Max .----------------. .---------------. .-----------------. .---------------. |Stardust |99| |Impaler |99| |Dragon Fang **| 2| |Tent |99| |Vampire Fang |99| |Shrivel |99| |Cauldron |99| |Power Source|99| |Ghost Hand |99| |Eye drop |99| |Sylkis Greens |99| |Guard Source|99| |Vagyrisk Claw|99| |Molotov |99| |Reagan Greens |99| |Magic Source|99| |Light Curtain|99| |S-mine |99| |Mimett Greens |99| |Mind Source |99| |Lunar Curtain|99| |8inch Cannon|99| |Curiel Greens |99| |Speed Source|99| |Mirror |99| |Graviball |99| |Pahsana Greens|99| |Luck Source |99| |Holy Torch |99| |T/S Bomb |99| |Tantal Greens |99| |Zeio Nut |99| |Bird Wing |99| |Ink |99| |Krakka Greens |99| |Carob Nut |99| |Dragon Scales|99| |Dazers |99| |Gysahl Greens |99| |Porov Nut |99| '----------------' '---------------' '-----------------' '---------------' Name Max Name Max Name Max .---------------. .-----------------. .--------------. |Pram Nut |99| |Great Gospel |99| |Autograph |99| |Lasan Nut |99| |Cosmo Memory | 1| |Gambler |99| |Saraha Nut |99| |All Creation | 1| |Earth Harp | 1| |Luchile Nut |99| |Chaos | 1| |Desert Rose| 1| |Pepio Nut |99| |Highwind | 1| |Guide Book |99| |Battery | 1| |1/35 soldier |99| '--------------' |Tissue |99| |Super Sweeper |99| |Omnislash | 1| |Masamune Blade|99| |Catastrophe | 1| |Save Crystal* | 1| [*Note: You're allowed to use this to |Final Heaven| 1| |Combat Diary |99| create a Save Point in Northern Crater.] '---------------' '-----------------' Name Max Name Max Name Max Name Max .-----------------..------------------..------------------..------------------. |Buster Sword | 1||Leather Glove | 1||Gatling Gun | 1||Mythril Clip |99| |Mythril Saber |99||Metal Knuckle |99||Assault Gun |99||Diamond Pin |99| |Hardedge |99||Mythril Claw |99||Cannon Ball |99||Silver Barrette|99| |Butterfly Edge|99||Grand Glove |99||Atomic Scissors|99||Gold Barrette |99| |Enhance Sword |99||Tiger Fang |99||Heavy Vulcan |99||Adaman Clip |99| |Organics |99||Diamond Knuckle|99||Chainsaw |99||Crystal Comb |99| |Crystal Sword |99||Dragon Claw |99||Microlaser |99||Magic Comb |99| |Force Stealer |99||Crystal Glove |99||A*M Cannon |99||Plus Barrette |99| |Rune Blade |99||Motor Drive | 1||W Machine Gun |99||Centclip |99| |Murasame |99||Platinum Fist |99||Drill Arm |99||Hairpin |99| |Nail Bat |99||Kaiser Knuckle |99||Solid Bazooka |99||Seraph Comb | 1| |Yoshiyuki | 1||Work Glove |99||Rocket Punch |99||Behemoth Horn | 1| |Apocalypse | 1||Powersoul |99||Enemy Launcher |99||Spring Gun Clip| 1| |Heaven's Cloud| 1||Master Fist | 1||Pile Banger | 1||Limited Moon | 1| |Ragnarok | 1||God's Hand | 1||Max Ray | 1|'------------------' |Ultima Weapon | 1||Premium Heart | 1||Missing Score | 1| '-----------------''------------------''------------------' Name Max Name Max Name Max Name Max .-------------------..----------------..-------------------..------------------. |Guard Stick | 1||Spear |99||4-point Shuriken| 1||Yellow M-phone |99| |Mythril Rod |99||Slash Lance |99||Boomerang |99||Green M-phone |99| |Full Metal Staff|99||Trident |99||Pinwheel |99||Blue M-phone |99| |Striking Staff |99||Mast Axe |99||Razor Ring |99||Red M-phone |99| |Prism Staff |99||Partisan |99||Hawk Eye |99||Crystal M-phone|99| |Aurora Rod |99||Viper Halberd|99||Crystal Cross |99||White M-phone |99| |Wizard Staff |99||Javelin | 1||Wind Slash |99||Black M-phone |99| |Wizer Staff |99||Grow Lance | 1||Twin Viper |99||Silver M-phone |99| |Fairy Tale |99||Mop |99||Spiral Shuriken |99||Trumpet Shell |99| |Umbrella | 1||Dragoon Lance|99||Superball |99||Gold M-phone |99| |Princess Guard | 1||Scimitar | 1||Magic Shuriken |99||Battle Trumpet | 1| '-------------------'|Flayer | 1||Rising Sun | 1||Starlight Phone| 1| |Spirit Lance | 1||Oritsuru | 1||HP Shout | 1| |Venus Gospel | 1||Conformer | 1|'------------------' '----------------''-------------------' Name Max Name Max Name Max .----------------. .------------------. .------------------. |Quicksilver |99| |Bronze Bangle | 4| |Aegis Armlet | 1| |Shotgun |99| |Iron Bangle |99| |Fourth Bracelet| 1| |Shortbarrel |99| |Titan Bangle |99| |Warrior Bangle | 1| |Lariat |99| |Mythril Armlet |99| |Shinra Beta |99| |Winchester |99| |Carbon Bangle |99| |Shinra Alpha |99| |Peacemaker |99| |Silver Armlet |99| |Four Slots |99| |Buntline |99| |Gold Armlet |99| |Fire Armlet |99| |Long Barrel R|99| |Diamond Bangle |99| |Aurora Armlet |99| |Silver Rifle |99| |Crystal Bangle |99| |Bolt Armlet |99| |Sniper CR |99| |Platinum Bangle|99| |Dragon Armlet |99| |Supershot ST | 1| |Rune Armlet |99| |Minerva Band | 2| |Outsider | 1| |Edincoat |99| |Escort Guard **| 1| |Death Penalty| 1| |Wizard Bracelet|99| |Mystile | 3|[Mystile & Imperial |----------------' |Adaman Bangle |99| |Ziedrich | 3| Guard must be |Gigas Armlet |99| |Precious Watch |99| duplicated in the |Imperial Guard | 3| |Chocobracelet |99| Northern Crater '------------------' '------------------' to get 3 of each in total.] Name Max Name Max Key Items:*** .-----------------. .------------------. .----------------. |Power Wrist |99| |Sprint Shoes |99| |Silk Dress | |Protect Vest |99| |Peace Ring |99| |Blonde Wig | |Earring |99| |Ribbon |99| |Diamond Tiara | |Talisman |99| |Fire Ring |99| |Sexy Cologne | |Choco Feather |99| |Ice Ring |99| |Member's Card | |Amulet |99| |Bolt Ring |99| |Lingerie | |Champion Belt |99| |Tetra Elemental|99| |Key to Ancients | |Poison Ring | 1| |Safety Bit |99| |Lunar Harp | |Touph Ring | 2| |Fury Ring |99| |Basement Key | |Circlet |99| |Curse Ring | 2| |Key to Sector 5 | |Star Pendant |99| |Protect Ring |99| |PHS | |Silver Glasses|99| |Cat's Bell |99| |Gold Ticket | |Headband |99| |Reflect Ring |99| |Keystone | |Fairy Ring |99| |Water Ring |99| |Leviathan Scales| |Jem Ring |99| |Sneak Glove | 1| |Glacier Map | |White Cape |99| |HypnoCrown | 1| |A Coupon | '-----------------' '------------------' |B Coupon | |C Coupon | |Snowboard | |Mythril | '----------------' **Note: There are 2 Dragon Fangs in the game (Win: Schizo, and Prize from the Submarine Game). You can only get 99 with the W-Item trick. There is only 1 Escort Guard in the game (Chest: Gelnika), but you can Morph Iron Man (after the point of no return) into Escort Guards, so 99 is possible, though useless. ***Note: As you can see, you can only have 20 Key Items on Disc3, out of the 64 possible item slots. So nope, you can't fill all Key Item Slots up. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {PER-4} Un-mastered Materia Maxing || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO Any Materia can produce an infinite amount of mastered Materia, and 1 new un- mastered copy will be born during the process. Therefore, only un-mastered Materia are truly unique. After all, if you ever lose an un-mastered Materia, you will be seriously screwed if that particular Materia happens to be unique. Therefore, to qualify under a Perfect Game, I will not subscribe you to all sorts of rules in which you must have so many of this and that mastered Materia because that is a useless effort. I will focus on the un-mastered Materia, and in particular on the unique un-mastered Materia. In short, this requires you to have AT LEAST 1 of each un-mastered Materia, and more of the following special unique cases: - 3 copies of Un-mastered Elemental Materia First is from Mayor Domino at a perfect guess. Second is in Mount Nibel. The Third is gotten from Tifa's Piano when Tifa is the leader of the party. Jam on the Piano in the Kalm Flashback. - 2 copies of Un-mastered Chocobo Lure Materia You must buy the first one on Disc 1, and get the second one on Disc 2 in the very bottom right corner of the screen, near the fence. - 2 copies of Un-mastered Shield Materia - 2 copies of Un-mastered (Command) Counter Materia Both are gotten through the crater duplication trick. The cases above are unique, and therefore you must acquire the maximum amount possible of the un-mastered copies. You might wonder why the Mega-All Materia isn't on the list, but that is because that one cannot actually be duplicated. This has to do with the mechanics around the crater duplication trick, and the fact that Vincent can never grab the Mega-All Materia if you want to do the crater duplication trick. Therefore, the above list is definitive. Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {PER-5} 100% Treasure || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO Let's start off with a definition for this vaguely named challenge. Also, when you've accomplished this, no one can check if you really did get everything. It's something for yourself, so that YOU know that YOU did it. And that surely does give a satisfying feeling, especially when you find many things you didn't get before. Definition of 'All Treasure': ----------------------------- These are items you pick up from chests, item bags, etc. Most of these are in the field, and if you follow my Walkthrough, you WILL get them all. But this definition includes more. This also includes the BEST possible treasures when it comes to things such as the Force Steal from Rufus' Send-off, and 5000 gil from Parading. And things such as the Megalixir in Bone Village are also included, because they are a one-time only treasure. The things Esther gives you for winning 10 times in a row at Chocobo Racing (S-rank) is also included, for example, and so is the Ribbon for winning the Special Battle 10 times. So now you should have a decent idea of what is meant with this definition. Things like the Tough Ring and Reflect Ring (99) are also counted as treasure, since they're also one-shot items in a way. A good example of something that does NOT qualify as treasure would be the Sneak Materia, as it can only be gotten at Chocobo Racing, but there are infinite available copies. So you can qualify for this definition without having a Sneak Materia, for example. I'm also thinking of creating a full list for this definition. This is a full list of all treasure you must get, which will mainly tell you to just follow the walkthrough and get all treasure in the header's for each section. It also includes a few treasures that can be easy to miss when you don't know they actually count as treasure: o Get all Treasure as described in the Walkthrough headers o Exception is the Ether during the 'Climbing the Shiny Wire of Hope', where you must keep the Battery in your inventory for a Perfect Game. This is a dilemma of some sorts, but just forget about the Ether, really. YOU know that you could've gotten it any time, and that's all that matters. o Another exception is when you normally exchange the Coupons A, B, C for items in the Shinra Building. The Coupons are unique, so you should keep them. o From Bone Village, get the Buntline, Mop, Megalixir, plus anything you may have missed. If you dig up a Steal Materia, I'd appreciate it if you let me know where and in what version. o All Treasure in the Gold Saucer that can be only gotten once o Do the Crater Trick as described in the Walkthrough o As also described in the Walkthrough, get the Elemental Materia from Domino, the 5000 gil for Parading, and the Force Stealer from the Send-off o Get ALL the Fort Condor Treasure ;) o You need 99 of the Great Gospel limit break manual. This can even be done on Disc 3, BUT keep in mind you MUST do this BEFORE getting the Gold Armlet from the big box at the Weapon Trader. After you get the Gold Armlet (which is also a treasure you must get), you won't be able to trade for Great Gospels anymore Like I said before, it isn't all that hard if you follow this Walkthrough. If you think I should explain it all better (here), send me an email. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {PER-6} Lost Forever Items and things to watch || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO These are the things that you REALLY, REALLY can't get anymore after missing them. In other words, make SURE that you get these things, most of them EVEN if you're not doing a perfect game. Note: There's obviously more to miss when you're doing a 100% Treasure Game. Most items are unique however, and thus of high importance to many players. 1. Iron Bangle: Buy in Sector 7 right away during the first visit. =============== 2. Ghost Hand: Get them from Ghosts in the Train Graveyard, or from Ghosts in ============== the Battle Square (battle #3), but only before getting the Tiny Bronco. After that it's impossible to get. 3. Battery: Keep this in your inventory. =========== 4. First Enemy Skill Materia: Pick up after the H0512 boss battle. ============================= 5. Shinra Beta: It's best to steal 99 from these on the Cargo Ship. You CAN, =============== however, get them from Submarine Crew as well (win), but not enough to fill your inventory fully, as they aren't random encounters. 6. Ifrit Materia: You're D-U-M-B if you miss this, but it's possible. It's left ================= after the fight with Jenova BIRTH on the Cargo Ship. 7. Ramuh Materia: In the right corner of the Jockey Room, when coming up with ================= Esther for the Chocobo Races. 8. Vagyrisk Claw: You must steal these from Bagrisks and you can do this as long ================= as you are Level 77 or LOWER. The best chance for stealing them is at Level 11, but even then the chance is only 4.23%.. Wearing a Sneak Glove makes the chance 0% basically, so don't do that. 9. Added Effect Materia: Get it from the Cave of the Gi. ======================== 10. Yoshiyuki: Gotten by talking to the Old Man in Rocket Town several times. ============== This can be done UNTIL you get the Submarine. After that, you won't get it. 11-14. Bahamut Materia/Morph Materia/Luck Plus Materia/Princess Guard: ====================================================================== All gotten in the Temple of the Ancients. Unequip Aeris her unique Weapon and Armor before Demon's Gate.. Accessory or Materia is fine.. 15. MP Absorb Materia: Gotten from the Wutai 'Materia stolen' Subquest. This can ====================== be done UNTIL you parachute into Midgar, so basically it can't be done on Disc3. 16. Umbrella: Gotten from the Speed Square, Disc1 only (basically). ============= 17. Mythril Clip: Buy 99 in Junon during Disc1 (basically). After getting the ================= Highwind this will be gone forever. 18. Shotgun: Buy 99 in Rocket Town during Disc1 (basically). After getting the ============ Highwind this will be gone forever. 17. Four Slots: Buy 99 in Costa Del Sol during Disc1 (basically). After getting =============== the Highwind this will be gone forever. 18. Javelin: Chest in Gaea's Cliff ONLY. ============ 19. Earth Mallet: WIN from Gigas (After Gaea's Cliff/In the Crater). This is ================= the ONLY place. 20. Gigas Armlet: (Note: it's possible to steal these from Gigas in the Battle ================= Square, even on Disc3, but it takes much longer) 21-23. Neo Bahamut Materia: All gotten in the Whirlwind Maze ====== MP Turbo Materia: Poison Ring: 24. Curse Ring: Steal from Ultimate Weapon(1st) and do the Old Beat-up Key Quest =============== in Mideel before it gets destroyed. 25. Warrior Bangle: Steal from Eagle Gun during the Corel Train events. =================== 26. Ultima Materia: Don't fail to at least get on the train (and stop it). =================== 27-29. Battle Trumpet: All gotten from the Underwater Reactor at Junon. ====== Scimitar: Leviathan Scales: 30-31. Oritsuru: Can both only be gotten from the Da-chao cave if ====== Steal as Well Materia: you have the Leviathan Scales from the Underwater Reactor. 32. Rising Sun: Steal from Diamond Weapon. =============== 33-41. Max Ray: ====== Aegis Armlet: Starlight Phone: Behemoth Horn: Master Fist: All during the Midgar Disc 2 Raid. Pile Banger: Grow Lance: HP Shout: Mystile: 42. Graviball: Steal from Shadowmaker (During Midgar Raid) ============== 43. 8inch Cannon: Win from Grosspanzer*Big (before the stairs to Hojo, Midgar) ================= 44. Missing Score: On the stairs to Hojo during the Midgar Disc 2 Raid, in a ================== chest. Barret must be in your party or the chest won't appear. 45. Shinra Alpha: Steal from SOLDIER:1st at the stairs leading to Hojo. This is ================= the last, but also the best time to get them. 46. Ziedrich: Stolen from Rude (3 times!) on Disc2. 1: Rocket Town, 2: Gelnika, ============= 3: Midgar. 47. Touph Ring: Stolen from Reno (2 times!) on Disc2. 1: Gelnika, 2: Midgar. =============== 48. Minerva Band: The one stolen from Elena is unique (Midgar Raid). ================= 49. Reflect Ring: Steal it from Ultimate Weapon (ground battles) for multiple ================= copies. 50. Mystile: Use the Crater Duplication Trick to get a 3rd Mystile. ============ And that's it. Of course, it's best to follow the Walkthrough ;) Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {PER-7} Max Natural HP/MP || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO BEFORE YOU READ ON, I RECOMMEND YOU READ THE APPENDIX OF THE PARTY MECHANICS DOCUMENT, ALSO HOSTED AT GAMEFAQS, FOR A BETTER UNDERSTANDING OF THIS SECTION. Take a look at the the left table below. Looks nice, huh? Those are the maximum natural values of HP and MP that your characters can obtain. This doesn't come easy, and it will require a lot of resetting in order to get those values. The table on the right shows the proces of MP not being able to be maxed out simultaneously with HP. The first value shows the maximum natural MP if you would only max out MP naturally (so technically, it's possible to have). The value on the right shows the maximum value of natural MP if you also wish to max natural HP. More info follows. Consider the table on the left as your final result, your reward. Max Natural Values: Slight shift in Max MP: .---------.----.---. .---------.-------------------------------. |Name: | HP | MP| |Name: |Absolute --> In HP Combination | |---------|----|---| |---------|-------------------------------| |Cloud |9511|902| |Cloud | 905 --> 902 | |Tifa |9037|848| |Tifa | 850 --> 848 | |Aeris |8816|???| |Aeris | 994 --> ??? | |Barret |9999|793| |Barret | 796 --> 793 | |Red XIII |9556|863| |Red XIII | 866 --> 863 | |Cid |9284|821| |Cid | 822 --> 821 | |Yuffie |8993|838| |Yuffie | 841 --> 838 | |Vincent |8779|907| |Vincent | 915 --> 907 | |Cait Sith|9135|869| |Cait Sith| 869 --> 869 | '---------'--------' '---------'-------------------------------' The table listed slightly below is a table with Max Safety Levels. These are the levels that you are allowed to level up to without paying attention to your character's natural HP or MP. After those levels, you'll have to follow a certain path in order to max Natural HP/MP. Note: In order to simplify things, I have chosen to only list the Safety Levels when you want to max out BOTH Natural HP and MP. If you only wish to max out one of the two, refer to Terence Party Mechanics. Technical Note: The tables in Terence's Party Mechanics are not incorrect, but are not much use to us if we want to max out BOTH HP and MP, which is exactly the goal of a perfect game. To keep things simple, a choice had to be made to attain the *absolute* natural max of either HP or MP (for technical reasons, the game doesn't allow both to reach the *absolute* value). The choice was quickly made, and HP will reach it's absolute value while MP will reach it's maximum natural value that is possible to attain in combination with max natural HP. If that doesn't make any sense, don't worry, not many truly understand it. ;) Follow the instructions in this section, and you'll be fine. Cloud Max Safety Lvl: 65 Barret Max Safety Lvl: 53 Tifa Max Safety Lvl: 55 Red XIII Max Safety Lvl: 51 Yuffie Max Safety Lvl: 53 Cait Sith Max Safety Lvl: 51 Vincent Max Safety Lvl: 39 Cid Max Safety Lvl: 45 I cannot stress enough how important this table is when attempting to Max Natural HP/MP. You will want to stay low on experience, even in combination with other goals such as zero escapes, or stealing and winning 99 of certain items. However, it sounds harder than it is. It's possible to keep two party members dead in your party, so they won't gain any experience. If you want to continue your Perfect Game for as long as possible without bothering natural HP/MP, I suggest you keep Vincent and Cid dead at a few levels below their Safety Lvl. Why a few below? Because certain story events force you to use other party members, and members not in your party, even when dead, receive 50% Experience. I suggest you try to stay in the Safety Level zone at the very least until you have gotten the Highwind. This grants you a lot of freedom which can provide a distraction from levelling up and resetting. Speaking of resetting, you'll be doing so much of it that your Playstation won't even like it, besides you. Take Cid, for example. At the beginning there's not much to worry about and things will go smoothly, However, from Level 61 and onwards there is only one allowed HP and MP value. This is a deadly combination that usually occurs later for most characters. This combination indicates that there is only a (1/8)*(1/8) = 1/64 chance for getting the combination. Painful. That means, for one level for Cid, you'll already need approximately 64 resets to get it right. You'll understand now that this is a very, very tedious task, and only something to do in the span of years. Obviously, you should never have any Materia on the character you're checking, as we're really talking about the *natural* HP/MP here. Just in case, y'know. Furthermore, you must make ABSOLUTELY sure that characters don't level up at the same time, when you're busy with resetting for the right values. I don't need to explain that your chances will be even more horrible than 1/64 when two characters level up at the same time.. it will make this REALLY impossible, even more than it already seems. ;) This requires to have at least a whole Memory Card full of save games so that when you DO screw up by accident, you won't have do much over again. You must also kill off your characters conveniently so they gain only so much exp so you can exactly have *just them* Lvl up. This may sound weird, but you'll get the hang of it soon enough. Speaking of killing off characters, as mentioned earlier, this is the method to prevent characters from getting any experience at all. Members in your party will get full exp, when dead they get none, and if they're in the PHS (not in party) they will still gain 1/2 of the normal exp. Therefore it would be best to keep two party members dead at all times (probably Red XIII and Vincent). The only thing that's left for me to say here is.. GOOD LUCK! Closing Note: ------------- Of course, as you've seen, it's extremely difficult to max all the character's their Max HP/MP. Alternatively you can just max Barret's HP (to 9999, which has practical uses), which is a LOT easier. Or you can just max out the HP/MP for your favorite party members (including Cloud). Natural Maxing Paths: ===================== These are the paths you have to follow in order to come to the maximum natural HP and MP values. I have included these charts not only for completion purposes, but also due to the fact that the charts listed elsewhere are not compatible for maxing BOTH HP and MP naturally. These charts are. Aeris is not listed among these charts for obvious reasons. I consider levelling her up to L99 a waste of time as well, not to mention maxing HP/MP. I'd like to take the time to express my thanks to whoistornapart for his extensive work on the revision of these charts. It would never have been possible to attempt this challenge without him or these revised charts. A final word of warning: Take a look at how big these charts are. The chance that a typo or a flaw has slipped in there is very real. ALWAYS keep a number of backup files to ensure safety, and PLEASE inform any difficulties. This is a process of trial and error. Lastly, how do these charts work? If you are levelling up Cloud for example, and you're going from Level 77 to Level 78, you'll have to check all values in the table below. The values that are listed are SAFE. Those are ALLOWED. There is a table for HP and MP for every character. You check (in-game) if you have the ALLOWED values for both HP and MP (natural values of course, without any materia altering them!), and if you do, save your game. If you don't, reset, try again. Cid's table has HP and MP intergrated. At Level 61 you're allowed to have the HP value 5320, and the MP value 518. At Level 49, when your HP is in the range 3546-3548, you're allowed to have any MP value. However, should your HP be 3553 at that time, only the MP values 385-396 are allowed. Then another bunch of HP ranges follows, at which all MP values are allowed. For example, for the HP range 3730-3738 you're allowed to have all MP values, just like for the HP range 3768-3776. The "ALL" is listed behind this "group of ranges". .------------------------------------------------------------------------------. |L 49 3546-3548 / ALL |Example| | 3553 / 385-396 '-------| | 3554-3561, 3566-3574, 3579-3587, 3591-3599, 3604-3612, 3616-3625, | | 3629-3637, 3642-3650, 3655-3662, 3667-3675, 3680-3688, 3692-3700, | | 3705-3713, 3717-3726, 3730-3738, 3743-3751, 3756-3763, 3768-3776 / ALL| '------------------------------------------------------------------------------' And now, finally, the charts. Cloud's HP ========== L 6-77 All L78 6901, 6903-6905, 6909, 6911, 6913-6915, 6917-6919, 6921, 6923-6925, 6927-6931, 6933-6935, 6937-6945, 6947-6955, 6957-7332 L79 7025, 7035, 7045, 7049, 7055, 7059, 7061, 7065, 7069, 7071, 7073-7075, 7079, 7081, 7083-7085, 7089, 7091, 7093-7095, 7097-7099, 7101, 7103-7105, 7107-7111, 7113-7115, 7117-7125, 7127-7135, 7137-7452 L80 7205, 7215, 7225, 7229, 7235, 7239, 7241, 7245, 7249, 7251, 7253-7255, 7259, 7261, 7263-7265, 7269, 7271, 7273-7275, 7277-7279, 7281, 7283-7285, 7287-7291, 7293-7295, 7297-7305, 7307-7315, 7317-7572 L81 7385, 7395, 7405, 7415, 7425, 7434-7435, 7444-7445, 7453-7455, 7464-7465, 7473-7475, 7483-7485, 7493-7495, 7502-7505, 7512-7515, 7522-7525, 7532-7535, 7541-7545, 7551-7555, 7561-7565, 7570-7575, 7580-7585, 7590-7594, 7599-7604, 7609-7614, 7618-7624, 7628-7634, 7637-7643, 7647-7653, 7656-7663, 7666-7673, 7675-7692 L82 7532, 7542, 7552, 7562, 7572, 7581-7582, 7591-7592, 7600-7602, 7611-7612, 7620-7622, 7630-7632, 7640-7642, 7649-7652, 7659-7662, 7668-7672, 7678-7682, 7688-7692, 7697-7701, 7707-7711, 7716-7721, 7726-7731, 7735-7741, 7745-7750, 7754-7760, 7764-7770, 7773-7780, 7782-7799 L83 7679, 7689, 7699, 7709, 7719, 7728-7729, 7738-7739, 7747-7749, 7757-7759, 7767-7769, 7776-7779, 7786-7789, 7795-7799, 7805-7808, 7814-7818, 7824-7828, 7833-7838, 7843-7848, 7852-7857, 7862-7867, 7871-7877, 7880-7887, 7889-7906 L84 7826, 7836, 7846, 7855-7856, 7865-7866, 7874-7876, 7884-7886, 7894-7896, 7903-7906, 7912-7915, 7922-7925, 7931-7935, 7941-7945, 7950-7955, 7960-7964, 7969-7974, 7978-7984, 7987-7994, 7996-8013 L85 7953, 7963, 7973, 7982-7983, 7992-7993, 8001-8003, 8011-8013, 8020-8022, 8029-8032, 8039-8042, 8048-8052, 8058-8062, 8067-8071, 8076-8081, 8085-8091, 8094-8101, 8103-8120 L86 8080, 8090, 8099-8100, 8109-8110, 8118-8120, 8128-8129, 8137-8139, 8146-8149, 8156-8159, 8165-8169, 8174-8178, 8183-8188, 8192-8198, 8201-8208, 8210-8227 L87 8197, 8207, 8216-8217, 8226-8227, 8235-8236, 8245-8246, 8254-8256, 8263-8266, 8272-8276, 8281-8285, 8290-8295, 8299-8305, 8308-8315, 8317-8334 L88 8314, 8324, 8333-8334, 8343, 8352-8353, 8361-8363, 8370-8373, 8379-8383, 8388-8392, 8397-8402, 8406-8412, 8415-8422, 8424-8433 L89 8431, 8441, 8450, 8459-8460, 8468-8470, 8477-8480, 8486-8490, 8495-8499, 8504-8509, 8513-8519, 8522-8529, 8531 L90 8548, 8557, 8566-8567, 8575-8577, 8584-8587, 8593-8597, 8602-8606, 8611-8616, 8620-8626, 8629 L91 8655, 8664, 8673-8674, 8682-8684, 8691-8694, 8700-8704, 8709-8713, 8718-8723, 8727 L92 8762, 8771, 8780-8781, 8789-8791, 8798-8801, 8807-8811, 8816-8820, 8825 L93 8869, 8878, 8887-8888, 8896-8898, 8905-8908, 8914-8918, 8923 L94 8976, 8985, 8994-8995, 9003-9005, 9012-9015, 9021 L95 9083, 9092, 9101-9102, 9110-9112, 9119 L96 9190, 9199, 9208-9209, 9217 L97 9297, 9306, 9315 L98 9404, 9413 L99 9511 Cloud's MP ========== 1-65 All L66 596-630 L67 612-640 L68 626-649 L69 642-659 L70 656-669 L71 666-678 L72 678-687 L73 688-697 L74 700-707 L75 711-717 L76 720-726 L77 731-736 L78 740-745 L79 751-755 L80 762-765 L81 771-774 L82 778-781 L83 785-787 L84 793-794 L85 800 L86 807 L87 815 L88 822 L89 829 L90 837 L91 844 L92 851 L93 858 L94 866 L95 873 L96 880 L97 888 L98 895 L99 902 Barret's HP =========== L 1-77 All L78 7381-7387, 7400-7852 L79 7553-7559, 7572-7967 L80 7725-7731, 7744-8082 L81 7897-7903, 7916-7922, 7925-7931, 7934-8197 L82 8039-8045, 8058-8064, 8067-8073, 8076-8311 L83 8181-8187, 8200-8206, 8209-8215, 8218-8420 L84 8323-8329, 8342-8348, 8351-8357, 8360-8524 L85 8465-8471, 8474-8480, 8483-8628 L86 8588-8594, 8597-8603, 8607-8732 L87 8711-8717, 8721-8836 L88 8825-8831, 8835-8940 L89 8939-8945, 8949-9044 L90 9053-9059, 9063-9148 L91 9167-9252 L92 9271-9349 L93 9375-9444 L94 9479-9539 L95 9583-9634 L96 9687-9729 L97 9791-9824 L98 9895-9919 L99 9999 Barret's MP =========== L 1-54 All L55 431-455 L56 447-465 L57 463-475 L58 477-485 L59 489-495 L60 501-505 L61 512-515 L62 520-523 L63 529-532 L64 537-540 L65 546-549 L66 554-557 L67 562-565 L68 571-574 L69 579-582 L70 588-591 L71 596-599 L72 604-607 L73 613-616 L74 621-624 L75 630-633 L76 638-641 L77 646-649 L78 655-658 L79 663-666 L80 672-675 L81 680-683 L82 686-689 L83 692-694 L84 699-700 L85 705 L86 711 L87 718 L88 724 L89 730 L90 737 L91 743 L92 749 L93 755 L94 762 L95 768 L96 774 L97 781 L98 787 L99 793 Tifa's HP ========= L 1-77 All L78 6567-6569, 6571-6572, 6574-6578, 6580-6581, 6583-6993 L79 6686, 6695, 6704-6705, 6709, 6714, 6718, 6721, 6723-6724, 6727-6728, 6730, 6732-6733, 6737, 6739-6744, 6746-6747, 6749-6753, 6755-6756, 6758-7110 L80 6861, 6870, 6879-6880, 6884, 6889, 6893, 6896, 6898-6899, 6902-6903, 6905, 6907-6908, 6912, 6914-6919, 6921-6922, 6924-6928, 6930-6931, 6933-7227 L81 7036, 7045, 7054-7055, 7064, 7073-7074, 7082-7083, 7091-7093, 7100-7102, 7110-7111, 7119-7120, 7128-7130, 7137-7139, 7146-7148, 7155-7157, 7165-7167, 7174-7176, 7183-7185, 7192-7194, 7201-7204, 7210-7213, 7219-7222, 7228-7231, 7237-7241, 7246-7250, 7255-7259, 7264-7268, 7273-7278, 7282-7287, 7291-7296, 7300-7306, 7309-7315, 7318-7324, 7327-7334, 7336-7343 L82 7174, 7183, 7192-7193, 7202, 7211-7212, 7220-7221, 7229-7230, 7238-7239, 7248-7249, 7257-7258, 7266-7267, 7275-7276, 7284-7286, 7293-7295, 7302-7304, 7311-7313, 7320-7323, 7329-7332, 7338-7341, 7347-7350, 7356-7360, 7365-7369, 7374-7378, 7383-7388, 7392-7397, 7401-7406, 7410-7416, 7419-7425, 7428-7434, 7437-7444 L83 7312, 7321, 7330-7331, 7340, 7349, 7358, 7367-7368, 7376-7377, 7385-7386, 7394-7395, 7403-7405, 7412-7414, 7421-7423, 7430-7432, 7439-7442, 7448-7451, 7457-7460, 7466-7470, 7475-7479, 7484-7488, 7493-7498, 7502-7507, 7511-7516, 7520-7526, 7529-7535, 7538-7544 L84 7450, 7459, 7468, 7477, 7486-7487, 7495-7496, 7504-7505, 7513-7514, 7522-7524, 7531-7533, 7540-7542, 7549-7552, 7558-7561, 7567-7570, 7576-7580, 7585-7589, 7594-7598, 7603-7608, 7612-7617, 7621-7626, 7630-7636, 7639-7645 L85 7569, 7578, 7587, 7596, 7605-7606, 7614-7615, 7623-7624, 7632-7634, 7641-7643, 7650-7652, 7659-7662, 7668-7671, 7677-7680, 7686-7690, 7695-7699, 7704-7708, 7713-7718, 7722-7727, 7731-7737, 7740-7746 L86 7688, 7697, 7706, 7715-7716, 7724-7725, 7733-7734, 7742-7744, 7751-7753, 7760-7762, 7769-7772, 7778-7781, 7787-7790, 7796-7800, 7805-7809, 7814-7819, 7823-7828, 7832-7838, 7841 L87 7798, 7807, 7816, 7825-7826, 7834-7835, 7843-7844, 7852-7854, 7861-7863, 7870-7872, 7879-7882, 7888-7891, 7897-7901, 7906-7910, 7915-7920, 7924-7929, 7933 L88 7908, 7917, 7926, 7935-7936, 7944-7945, 7953-7954, 7962-7964, 7971-7973, 7980-7983, 7989-7992, 7998-8002, 8007-8011, 8016-8021, 8025 L89 8018, 8027, 8036, 8045-8046, 8054-8055, 8063-8065, 8072-8074, 8081-8084, 8090-8093, 8099-8103, 8108-8112, 8117 L90 8128, 8137, 8146-8147, 8155-8156, 8164-8166, 8173-8175, 8182-8185, 8191-8194, 8200-8204, 8209 L91 8229, 8238, 8247-8248, 8256-8257, 8265-8267, 8274-8276, 8283-8286, 8292-8295, 8301 L92 8330, 8339, 8348-8349, 8357-8358, 8366-8368, 8375-8377, 8384-8387, 8393 L93 8431, 8440, 8449-8450, 8458-8459, 8467-8469, 8476-8478, 8485 L94 8532, 8541, 8550-8551, 8559-8560, 8568-8570, 8577 L95 8633, 8642, 8651-8652, 8660-8661, 8669 L96 8734, 8743, 8752-8753, 8761 L97 8835, 8844, 8853 L98 8936, 8945 L99 9037 Tifa's MP ========= L 1-55 All L56 460-485 L57 476-495 L58 493-506 L59 507-516 L60 520-527 L61 532-537 L62 541-546 L63 550-555 L64 559-564 L65 570-574 L66 579-583 L67 588-592 L68 597-601 L69 606-610 L70 617-620 L71 626-629 L72 635-638 L73 644-647 L74 653-656 L75 664-666 L76 673-675 L77 682-684 L78 691-693 L79 700-702 L80 710-712 L81 719-721 L82 726-728 L83 733-734 L84 740 L85 748 L86 755 L87 762 L88 769 L89 776 L90 784 L91 791 L92 798 L93 805 L94 812 L95 820 L96 827 L97 834 L98 841 L99 848 Red XIII's HP ============= L 1-60 All L61 5102, 5106-5114, 5117-5126, 5129-5138, 5141-5150, 5153-5162, 5165-5174, 5176-5186, 5188-5198, 5200-5210, 5212-5221, 5224-5233, 5235-5245, 5247-5257, 5259-5269, 5271-5281, 5283-5304, 5306-5316, 5318-5427 L62 5220, 5225-5232, 5236-5244, 5248-5256, 5260-5268, 5272-5280, 5284-5292, 5295-5304, 5307-5316, 5319-5328, 5331-5340, 5343-5351, 5354-5363, 5366-5375, 5378-5387, 5390-5399, 5402-5411, 5413-5423, 5425-5434, 5437-5446, 5448-5458, 5460-5549 L63 5332-5338, 5344-5350, 5355-5362, 5367-5374, 5379-5386, 5391-5398, 5403-5410, 5414-5422, 5426-5434, 5438-5446, 5450-5458, 5462-5470, 5473-5481, 5485-5493, 5497-5505, 5509-5517, 5521-5529, 5532-5541, 5544-5553, 5556-5564, 5567-5576, 5579-5588, 5590-5600, 5602-5668 L64 5444, 5451-5456, 5463-5468, 5474-5480, 5486-5492, 5498-5504, 5510-5516, 5522-5528, 5533-5540, 5545-5552, 5557-5564, 5569-5576, 5581-5588, 5592-5600, 5604-5611, 5616-5623, 5628-5635, 5640-5647, 5651-5659, 5663-5671, 5675-5683, 5686-5694, 5698-5706, 5709-5718, 5721-5730, 5732-5787 L65 5558-5562, 5570-5574, 5582-5586, 5593-5598, 5605-5610, 5617-5622, 5629-5634, 5641-5646, 5652-5658, 5664-5670, 5676-5682, 5688-5694, 5700-5706, 5711-5718, 5723-5730, 5735-5741, 5747-5753, 5759-5765, 5770-5777, 5782-5789, 5794-5801, 5805-5813, 5817-5824, 5828-5836, 5840-5848, 5851-5860, 5862-5906 L66 5678-5680, 5689-5692, 5701-5704, 5712-5716, 5725-5728, 5736-5740, 5748-5752, 5760-5764, 5771-5776, 5783-5788, 5795-5800, 5807-5812, 5819-5824, 5830-5836, 5842-5848, 5854-5860, 5866-5871, 5878-5883, 5889-5895, 5901-5907, 5913-5919, 5924-5931, 5936-5943, 5947-5954, 5959-5966, 5970-5978, 5981-5990, 5992-6025 L67 5785-5786, 5797-5798, 5809-5810, 5820-5822, 5832-5834, 5844-5846, 5856-5858, 5867-5870, 5879-5882, 5890-5894, 5903-5906, 5914-5918, 5926-5930, 5938-5942, 5949-5954, 5961-5966, 5973-5978, 5985-5990, 5997-6001, 6008-6013, 6020-6025, 6032-6037, 6043-6049, 6055-6061, 6066-6073, 6078-6084, 6089-6096, 6100-6108, 6111-6120, 6122-6144 L68 5904, 5916, 5928, 5939-5940, 5951-5952, 5963-5964, 5975-5976, 5987-5988, 5998-6000, 6010-6012, 6022-6024, 6034-6036, 6045-6048, 6057-6060, 6068-6072, 6081-6084, 6092-6096, 6104-6108, 6116-6120, 6127-6131, 6139-6143, 6151-6155, 6162-6167, 6174-6179, 6185-6191, 6197-6203, 6208-6214, 6219-6226, 6230-6238, 6241-6250, 6252-6263 L69 6058, 6082, 6094, 6106, 6117-6118, 6129-6130, 6141-6142, 6153-6154, 6165-6166, 6176-6178, 6188-6190, 6200-6202, 6212-6214, 6223-6226, 6235-6238, 6246-6250, 6258-6261, 6270-6273, 6281-6285, 6293-6297, 6304-6309, 6316-6321, 6327-6333, 6338-6344, 6349-6356, 6360-6368, 6371-6380, 6382 L70 6236, 6260, 6272, 6284, 6295-6296, 6307-6308, 6319-6320, 6331-6332, 6343-6344, 6354-6356, 6366-6368, 6377-6380, 6389-6391, 6400-6403, 6412-6415, 6423-6427, 6435-6439, 6446-6451, 6457-6463, 6468-6474, 6479-6486, 6490-6498, 6501 L71 6414, 6438, 6450, 6462, 6473-6474, 6485-6486, 6497-6498, 6508-6510, 6519-6521, 6531-6533, 6542-6545, 6554-6557, 6565-6569, 6576-6581, 6587-6593, 6598-6604, 6609-6616, 6620 L72 6592, 6604, 6616, 6627-6628, 6639-6640, 6650-6651, 6661-6663, 6673-6675, 6684-6687, 6695-6699, 6706-6711, 6717-6723, 6728-6734, 6739 L73 6746, 6758, 6769-6770, 6781, 6792-6793, 6803-6805, 6814-6817, 6825-6829, 6836-6841, 6847-6853, 6858 L74 6888, 6900, 6911, 6922-6923, 6933-6935, 6944-6947, 6955-6959, 6966-6971, 6977 L75 7030, 7041, 7052-7053, 7063-7065, 7074-7077, 7085-7089, 7096 L76 7160, 7171, 7182-7183, 7193-7195, 7204-7207, 7215 L77 7290, 7301, 7312-7313, 7323-7325, 7334 L78 7420, 7431, 7442-7443, 7453 L79 7550, 7561, 7572 L80 7680, 7691 L81 7810 L82 7907 L83 8004 L84 8101 L85 8198 L86 8295 L87 8392 L88 8489 L89 8586 L90 8683 L91 8780 L92 8877 L93 8974 L94 9071 L95 9168 L96 9265 L97 9362 L98 9459 L99 9556 Red XIII's MP ============= L 1-53 All L54 455, 457-480 L55 474, 476, 478-492 L56 491, 493-503 L57 506-514 L58 519-525 L59 531-536 L60 544-548 L61 556-559 L62 565-568 L63 575-578 L64 584-587 L65 594-597 L66 603-606 L67 612-615 L68 622-625 L69 631-634 L70 641-644 L71 650-653 L72 659-662 L73 669-672 L74 678-681 L75 688-691 L76 697-700 L77 706-709 L78 716-719 L79 725-728 L80 735-738 L81 744-746 L82 751-752 L83 757 L84 764 L85 771 L86 777 L87 784 L88 790 L89 797 L90 804 L91 810 L92 817 L93 823 L94 830 L95 837 L96 843 L97 850 L98 856 L99 863 Yuffie's HP =========== L 1-78 All L79 6527-6529, 6533, 6538-6539, 6542-6543, 6545, 6547-6549, 6551-6559, 6562-6569, 6571-6959 L80 6689, 6698-6699, 6707-6709, 6713, 6718-6719, 6722-6723, 6725, 6727-6729, 6731-6739, 6742-6749, 6751-7079 L81 6869, 6878-6879, 6887-6889, 6898-6899, 6907-6909, 6916-6919, 6926-6929, 6935-6939, 6945-6949, 6955-6959, 6964-6968, 6974-6978, 6983-6988, 6993-6997, 7003-7007, 7012-7017, 7022-7026, 7031-7036, 7041-7046, 7051-7055, 7060-7065, 7070-7074, 7079-7084, 7089-7094, 7098-7103, 7108-7113, 7117-7122, 7127-7132, 7136-7142, 7146-7151, 7155-7161, 7164-7170, 7174-7180, 7183-7190, 7193-7199 L82 7013, 7022-7023, 7031-7033, 7042-7043, 7051-7053, 7060-7063, 7070-7073, 7079-7083, 7089-7092, 7099-7102, 7108-7112, 7118-7121, 7127-7131, 7137-7141, 7147-7150, 7156-7160, 7166-7170, 7175-7179, 7185-7189, 7194-7198, 7204-7208, 7213-7218, 7223-7227, 7232-7237, 7242-7246, 7251-7256, 7261-7266, 7270-7275, 7279-7285, 7289-7295, 7298-7304 L83 7157, 7166-7167, 7175-7177, 7186-7187, 7195-7197, 7204-7207, 7214-7216, 7223-7226, 7233-7236, 7243-7245, 7252-7255, 7262-7265, 7271-7274, 7281-7284, 7290-7294, 7300-7303, 7309-7313, 7319-7322, 7328-7332, 7338-7342, 7347-7351, 7357-7361, 7366-7371, 7376-7380, 7385-7390, 7394-7400, 7403-7409 L84 7301, 7310-7311, 7319-7321, 7330-7331, 7339-7340, 7348-7350, 7358-7360, 7367-7369, 7377-7379, 7386-7389, 7396-7398, 7405-7408, 7415-7418, 7424-7427, 7434-7437, 7443-7447, 7453-7456, 7462-7466, 7472-7476, 7481-7485, 7490-7495, 7499-7505, 7508-7514 L85 7445, 7454-7455, 7463-7464, 7473-7474, 7482-7484, 7492-7493, 7501-7503, 7511-7513, 7520-7523, 7530-7532, 7539-7542, 7549-7552, 7558-7561, 7568-7571, 7577-7581, 7586-7590, 7595-7600, 7604-7610, 7613-7619 L86 7569, 7578-7579, 7588, 7597-7598, 7607-7608, 7616-7618, 7626-7628, 7635-7637, 7645-7647, 7654-7657, 7664-7666, 7673-7676, 7682-7686, 7691-7695, 7700-7705, 7709-7715, 7718-7724 L87 7693, 7703, 7712-7713, 7722-7723, 7731-7733, 7741-7742, 7750-7752, 7760-7762, 7769-7771, 7778-7781, 7787-7791, 7796-7800, 7805-7810, 7814-7820, 7823-7829 L88 7808, 7818, 7827-7828, 7837-7838, 7846-7847, 7856-7857, 7865-7867, 7874-7876, 7883-7886, 7892-7896, 7901-7905, 7910-7915, 7919-7925, 7928-7934 L89 7923, 7933, 7942-7943, 7952, 7961-7962, 7970-7972, 7979-7981, 7988-7991, 7997-8001, 8006-8010, 8015-8020, 8024-8030, 8033 L90 8038, 8048, 8057, 8066-8067, 8075-8077, 8084-8086, 8093-8096, 8102-8106, 8111-8115, 8120-8125, 8129 L91 8153, 8162, 8171-8172, 8180-8182, 8189-8191, 8198-8201, 8207-8211, 8216-8220, 8225 L92 8258, 8267, 8276-8277, 8285-8287, 8294-8296, 8303-8306, 8312-8316, 8321 L93 8363, 8372, 8381-8382, 8390-8392, 8399-8401, 8408-8411, 8417 L94 8468, 8477, 8486-8487, 8495-8497, 8504-8506, 8513 L95 8573, 8582, 8591-8592, 8600-8602, 8609 L96 8678, 8687, 8696-8697, 8705 L97 8783, 8792, 8801 L98 8888, 8897 L99 8993 Yuffie's MP =========== L 1-52 All L53 430-454 L54 447-465 L55 464-476 L56 479-487 L57 492-498 L58 505-509 L59 517-520 L60 527-531 L61 539-542 L62 550-551 L63 558-559 L64 567-568 L65 575-576 L66 584-585 L67 592-593 L68 601-602 L69 609-610 L70 618-619 L71 626-627 L72 635-636 L73 643-644 L74 652-653 L75 660-661 L76 669-670 L77 677-678 L78 686-687 L79 694-695 L80 702-703 L81 709 L82 716 L83 723 L84 730 L85 738 L86 745 L87 752 L88 759 L89 766 L90 774 L91 781 L92 788 L93 795 L94 802 L95 810 L96 817 L97 824 L98 831 L99 838 Cait Sith's HP ============== L 1-69 All L70 6307-6313, 6315-6333, 6335-6722 L71 6404, 6406-6410, 6414, 6416-6421, 6424, 6426-6430, 6434, 6436-6441, 6443-6451, 6453-6461, 6463-6481, 6483-6821 L72 6495, 6498, 6505, 6508, 6515, 6517-6518, 6525, 6528, 6535, 6537-6538, 6542, 6544-6548, 6552, 6554-6558, 6562, 6564-6569, 6572, 6574-6578, 6582, 6584-6589, 6591-6599, 6601-6609, 6611-6629, 6631-6920 L73 6636, 6643, 6646, 6653, 6656, 6663, 6665-6666, 6673, 6676, 6683, 6685-6686, 6690, 6692-6696, 6700, 6702-6706, 6710, 6712-6717, 6720, 6722-6726, 6730, 6732-6737, 6739-6747, 6749-6757, 6759-7019 L74 6784, 6791, 6794, 6801, 6804, 6811, 6813-6814, 6821, 6824, 6831, 6833-6834, 6838, 6840-6844, 6848, 6850-6854, 6858, 6860-6865, 6867-6875, 6877-6885, 6887-7118 L75 6932, 6939, 6942, 6949, 6952, 6959, 6961-6962, 6966, 6968-6972, 6976, 6978-6982, 6986, 6988-6993, 6995-7003, 7005-7217 L76 7060, 7067, 7070, 7077, 7080, 7087, 7089-7090, 7094, 7096-7100, 7104, 7106-7111, 7113-7121, 7123-7316 L77 7188, 7195, 7198, 7205, 7207-7208, 7212, 7214-7218, 7222, 7224-7227, 7229, 7231-7239, 7241, 7243-7248, 7250-7415 L78 7306, 7313, 7316, 7323, 7325-7326, 7330, 7332-7335, 7340, 7342, 7344-7345, 7347, 7349, 7351-7356, 7358-7514 L79 7424, 7431, 7434, 7441, 7443, 7448, 7450, 7452-7453, 7455, 7457, 7459-7460, 7462-7464, 7466-7467, 7469-7474, 7476-7613 L80 7542, 7549, 7551, 7556, 7558, 7561, 7563, 7565, 7568, 7570-7572, 7575, 7577-7582, 7584-7712 L81 7650, 7657, 7664, 7671, 7678-7679, 7685-7686, 7692-7693, 7699-7700, 7706-7708, 7713-7715, 7720-7722, 7727-7730, 7734-7737, 7741-7744, 7748-7752, 7755-7759, 7762-7766, 7769-7774, 7776-7781, 7783-7788, 7790-7811 L82 7743, 7750, 7757, 7764, 7771-7772, 7778-7779, 7785-7786, 7792-7794, 7799-7801, 7806-7808, 7813-7816, 7820-7823, 7827-7830, 7834-7838, 7841-7845, 7848-7852, 7855-7860, 7862-7867, 7869-7874, 7876-7890 L83 7836, 7843, 7850, 7857-7858, 7864-7865, 7871-7872, 7878-7880, 7885-7887, 7892-7894, 7899-7902, 7906-7909, 7913-7916, 7920-7924, 7927-7931, 7934-7938, 7941-7946, 7948-7953, 7955-7969 L84 7922, 7929, 7936, 7943-7944, 7950-7951, 7957-7958, 7964-7966, 7971-7973, 7978-7980, 7985-7988, 7992-7995, 7999-8002, 8006-8010, 8013-8017, 8020-8025, 8027-8032, 8034-8048 L85 8008, 8015, 8022, 8029-8030, 8036-8037, 8043-8044, 8050-8052, 8057-8059, 8064-8066, 8071-8074, 8078-8081, 8085-8089, 8092-8096, 8099-8104, 8106-8111, 8113-8127 L86 8094, 8101, 8108, 8115-8116, 8122-8123, 8129-8130, 8136-8138, 8143-8145, 8150-8153, 8157-8160, 8164-8168, 8171-8175, 8178-8183 8185-8190, 8192-8199 L87 8180, 8187, 8194, 8201-8202, 8208-8209, 8215-8217, 8222-8224, 8229-8232, 8236-8239, 8243-8247, 8250-8254, 8257-8262, 8264-8269, 8271 L88 8266, 8273, 8280-8281, 8287-8288, 8294-8296, 8301-8303, 8308-8311, 8315-8318, 8322-8326, 8329-8333, 8336-8341, 8343 L89 8345, 8352, 8359-8360, 8366-8367, 8373-8375, 8380-8382, 8387-8390, 8394-8397, 8401-8405, 8408-8412, 8415 L90 8424, 8431, 8438-8439, 8445-8446, 8452-8454, 8459-8461, 8466-8469, 8473-8476, 8480-8484, 8487 L91 8503, 8510, 8517-8518, 8524-8525, 8531-8533, 8538-8540, 8545-8548, 8552-8555, 8559 L92 8582, 8589, 8596-8597, 8603-8604, 8610-8612, 8617-8619, 8624-8627, 8631 L93 8661, 8668, 8675-8676, 8682-8683, 8689-8691, 8696-8698, 8703 L94 8740, 8747, 8754-8755, 8761-8762, 8768-8770, 8775 L95 8819, 8826, 8833-8834, 8840-8841, 8847 L96 8898, 8905, 8912-8913, 8919 L97 8977, 8984, 8991 L98 9056, 9063 L99 9135 Cait Sith's MP ============== L 1-51 All L52 434-458 L53 451-469 L54 468-480 L55 483-491 L56 495-501 L57 508-512 L58 520-523 L59 532-534 L60 544-545 L61 555 L62 564 L63 574 L64 583 L65 593 L66 602 L67 611 L68 621 L69 630 L70 640 L71 649 L72 658 L73 668 L74 677 L75 687 L76 696 L77 705 L78 715 L79 724 L80 734 L81 743 L82 750 L83 757 L84 764 L85 771 L86 778 L87 785 L88 792 L89 799 L90 806 L91 813 L92 820 L93 827 L94 834 L95 841 L96 848 L97 855 L98 862 L99 869 Vincent's HP ============ L 1-39 All L40 2147, 2150-2151, 2153-2154, 2156, 2158, 2161-2162, 2164-2165, 2167, 2169, 2172-2173, 2175-2176, 2178, 2180, 2182-2184, 2186-2187, 2189, 2191, 2193-2195, 2197-2198, 2200-2202, 2204-2206, 2208-2209, 2211-2213, 2215-2217, 2219, 2221-2224, 2226-2228, 2230, 2232-2235, 2237, 2239-2241, 2243-2246, 2248, 2250-2252, 2254-2257, 2259, 2261-2263, 2265-2267, 2270, 2272-2274, 2276-2278, 2281-2285, 2287 L41 2228, 2239, 2250, 2261, 2272, 2283, 2294, 2305, 2316, 2327, 2338, 2349, 2360, 2371 L42 2349, 2360, 2371, 2382, 2393, 2404, 2415, 2426, 2437, 2448, 2459, 2470, 2481, 2492 L43 2459, 2470, 2481, 2492, 2503, 2514, 2525, 2536, 2547, 2558, 2569, 2580, 2591, 2602, 2613 L44 2569, 2580, 2591, 2602, 2613, 2624, 2635, 2646, 2657, 2668, 2679, 2690, 2701, 2712, 2723 L45 2668, 2679, 2690, 2701, 2712, 2723, 2734, 2745, 2756, 2767, 2778, 2789, 2800, 2811, 2822, 2833 L46 2789, 2811, 2822, 2833, 2844, 2855, 2866, 2877, 2888, 2899, 2910, 2921, 2932, 2943 L47 2954, 2976, 2987, 2998, 3009, 3020, 3031, 3042, 3053 L48 3119, 3130, 3141, 3152, 3163 L49 3251, 3262, 3273 L50 3372, 3383 L51 3493 L52 3616 L53 3739 L54 3862 L55 3985 L56 4108 L57 4231 L58 4354 L59 4477 L60 4600 L61 4723 L62 4843 L63 4963 L64 5083 L65 5203 L66 5323 L67 5443 L68 5563 L69 5683 L70 5803 L71 5923 L72 6043 L73 6163 L74 6283 L75 6403 L76 6523 L77 6643 L78 6763 L79 6883 L80 7003 L81 7123 L82 7215 L83 7307 L84 7399 L85 7491 L86 7583 L87 7675 L88 7767 L89 7859 L90 7951 L91 8043 L92 8135 L93 8227 L94 8319 L95 8411 L96 8503 L97 8595 L98 8687 L99 8779 Vincent's MP ============ L 1-57 All L58 500-522 L59 516-532 L60 531-543 L61 543-553 L62 559-569 L63 575-585 L64 589-599 L65 605-615 L66 621-631 L67 635-645 L68 651-661 L69 667-677 L70 683-693 L71 697-705 L72 713-718 L73 727-730 L74 737-740 L75 749-752 L76 761-763 L77 770-772 L78 781-783 L79 792-794 L80 803-805 L81 812-814 L82 813-815 L83 814-816 L84 816-818 L85 818-820 L86 822-824 L87 826-828 L88 832-834 L89 837-839 L90 844-845 L91 850-851 L92 856-857 L93 863-864 L94 870 L95 878 L96 885 L97 892 L98 900 L99 907 Cid's HP/MP =========== 1-45 All L46 3193-3202, 3204-3227, 3229-3252, 3254-3277, 3279-3302, 3304-3327, 3329-3352, 3354-3377, 3379-3402 / ALL L47 3311-3314, 3316-3326, 3329-3339 / ALL 3341 / 355-376 3342-3351, 3354-3364 / ALL 3366 / 355-376 3367-3376 / ALL 3377 / 354, 356-376 3379-3389 / ALL 3391 / 355-376 3392-3402, 3404-3414/ ALL 3416 / 355-376 3417-3427, 3429-3439 / ALL 3441 / 355-376 3442-3452, 3454-3464 / ALL 3466 / 355-376 3467-3477, 3479-3489, 3492-3502, 3505-3514, 3517-3527 / ALL L48 3429-3438 / ALL 3441 / 371-386 3442-3450, 3454-3463 / ALL 3466 / 371-386 3467-3475, 3479-3488 / ALL 3491 / 371-386 3492-3501, 3504-3513 / ALL 3516 / 371-386 3517-3526, 3529-3538 / ALL 3541 / 371-386 3542-3551, 3554-3563 / ALL 3564 / 368, 370, 372-386 3567-3576, 3580-3588 / ALL 3589 / 368, 370-386 3592-3601, 3605-3614, 3617-3626, 3630-3639, 3642-3651 / ALL L49 3546-3548 / 373-395 3553 / 385-395 3554 / 374- 395 3555-3558 / ALL 3559-3561 / 373-395 3566 / 385-395 3567-3571 / ALL 3572-3574 / 373-395 3579 / 374-395 3580-3584 / ALL 3585-3587 / 373-395 3591 / 385-395 3592-3596 / ALL 3597-3599 / 373-395 3604 / 374-395 3605-3609 / ALL 3610-3612 / 373-395 3616 / 385-395 3617-3622 / ALL 3623-3625 / 373-395 3629 / 374-395 3630-3634 / ALL 3635-3637 / 373-395 3642-3647 / ALL 3648-3650 / 373-395 3655-3659 / ALL 3660-3662 / 373-395 3667-3672 / ALL 3673-3675 / 373-395 3680-3684 / ALL 3685-3688 / 373-395 3692-3697 / ALL 3698-3700 / 373-395 3705-3709 / ALL 3710-3713 / 373-395 3717-3722 / ALL 3723-3725 / 373-395 3726 / 382, 384-395 3730-3735 / ALL 3736-3738 / 373-395 3743-3748 / ALL 3749-3751 / 373-395 3756-3760 / ALL 3761-3763 / 373-395 3768-3773 / ALL 3774-3776 / 373-394 L50 3666 / 391, 393, 395-405 3667-3671 / 385, 387, 389-405 3678 / 399-405 3679 / 390-405 3680 / 381, 383-405 3681-3684 / 385, 387, 389-405 3691 / 399-405 3692 / 390-405 3693 / 381, 383-405 3694-3697 / 385, 387, 389-405 3704 / 390-405 3705 / 381, 383-405 3706 / ALL 3707-3710 / 385, 387, 389-405 3716 / 399-405 3717-3719 / 381, 383-405 3720-3723 / 385, 387, 389-405 3729 / 390-405 3730 / 381, 383-405 3731-3732 / ALL 3733-3735 / 385, 387, 389-405 3742 / 381, 383-405 3743-3745 / ALL 3746-3748 / 385, 387, 389-405 3755 / 381, 383-405 3756-3758 / ALL 3759-3761 / 385, 387, 389-405 3767 / 381, 383-405 3768-3771 / ALL 3772-3774 / 385, 387, 389-405 3780 / 381, 383-405 3781-3783 / ALL 3784-3786 / 385, 387, 389-405 3792 / 381, 383-405 3793-3796 / ALL 3797-3799 / 385, 387, 389-405 3805 / 381, 383-405 3806-3808 / ALL 3809 / 381, 383-405 3810-3812 / 385, 387, 389-405 3818-3821 / ALL 3822-3824 / 385, 387, 389-405 3831-3833 / ALL 3834 / 381, 383-405 3835-3837 / 385, 387, 389-405 3844-3846 / ALL 3847-3850 / 385, 387, 389-405 3856-3859 / ALL 3860-3862 / 385, 387, 389-405 3863 / 398-405 3869-3872 / ALL 3873-3875 / 385, 387, 389-405 3881-3885 / ALL 3886-3888 / 385, 387, 389-405 3893-3897 / ALL 3898-3900 / 385, 387, 389-404 L51 3791 / 405, 407-414 3792-3793 / 399, 401, 403-414 3803 / 409-414 3804 / 404-414 3805-3806 / 399, 401, 403-414 3816 / 409-414 3817 / 404-414 3818-3819 / 399, 401, 403-414 3829 / 404-414 3830-3832 / 399, 401, 403-414 3842 / 405, 407-414 3843-3845 / 399, 401, 403-414 3855 / 404-414 3856-3858 / 399, 401, 403-414 3867 / 395, 397-414 3868 / 401, 403-414 3869-3871 / 399, 401, 403-414 3880 / 395, 397-414 3881 / 401, 403-414 3882-3884 / 399, 401, 403-414 3893 / 393-414 3894-3897 / 399, 401, 403-414 3906 / 395, 397-414 3907-3910 / 399, 401, 403-414 3919 / 393-414 3920-3922 / 399, 401, 403-414 3931 / ALL 3932 / 393-414 3933-3935 / 399, 401, 403-414 3944 / ALL 3945 / 393-414 3946-3948 / 399, 401, 403-414 3957 / ALL 3958 / 393-414 3959-3961 / 399, 401, 403-414 3969-3970 / ALL 3971 / 395, 397-414 3972-3974 / 399, 401, 403-414 3982-3983 / ALL 3984-3987 / 399, 401, 403-414 3994-3995 / ALL 3996 / 391, 393-414 3997-3999 / 399, 401, 403-414 4000 / 407-414 4006-4009 / ALL 4010-4012 / 399, 401, 403-414 4018-4021 / ALL 4022 / 393-413 4023-4025 / 399, 401, 403-413 L52 3908 / 419-425 3920 / 421-425 3921 / 419-425 3932 / 421-425 3933-3934 / 419-425 3945 / 421-425 3946 / 419-425 3947 / 415, 417-425 3958 / 419-425, 3959-3960 / 415, 417-425 3971 / 419-425 3972-3973 / 415, 417-425 3984 / 419-425 3985-3986 / 415, 417-425 3996 / 421-425 3997 / 418-425 3998-3999 / 415, 417-425 4009 / 421-425 4010 / 418-425 4011-4012 / 415, 417-425 4022 / 418-425 4023-4025 / 415, 417-425 4035 / 419-425 4036-4038 / 415, 417-425 4048 / 418-425 4049-4051 / 415, 417-425 4060 / 411, 413-425 4061-4063 / 415, 417-425 4073 / 411, 413-425 4074-4076 / 415, 417-425 4086 / 409-425 4087-4089 / 415, 417-425 4098 / 401, 403-425, 4099 / 409-425 4100-4102 / 415, 417-425 4111 / 401, 403-425 4112 / 411, 413-425 4113-4115 / 415, 417-425 4123-4124 / 401-425 4125-4128 / 415, 417-425, 4135-4136 / 401-425 4137 / 405, 407, 409-425 4138-4140 / 415, 417-425 4141 / 418-425 4147-4148 / 401-424 4149 / 401, 403-424 4150 / 409-424 4151-4153 / 415, 417-424 4160 / 401-423 L53 4036, 4049, 4062, 4074 / 433-436 4075 / 432-436 4087 / 433-436 4088 / 432-436 4100 / 433-436 4101 / 432-436 4113 / 433-436 4114 / 432-436 4125 / 433-436 4126-4127 / 432-436 4138 / 433-436 4139 / 432-436 4140 / 430-436 4151 / 432-436 4152-4153 / 430-436 4164 / 432-436 4165-4166 / 430-436 4177 / 432-436 4178-4179 / 430-436 4189 / 432-436 4190-4192 / 430-436 4202 / 432-436 4203-4204, 4215-4217 / 430-436 4227 / 426-436 4228-4230 / 430-436 4240 / 426-436 4241-4243 / 430-436 4252 / 416, 418, 420-436 4253 / 426-436 4254-4256 / 430-436 4264-4265 / 414, 416, 418-436 4266 / 429-436 4267-4269 / 430-436 4276-4277 / 414, 416, 418-436 4278 / 422, 424-435 4279-4282 / 430-435 4288 / 435 4289 / 414, 416, 418-435 L54 4203, 4229, 4242, 4255, 4267 / 444-446 4268 / 443-446 4280 / 444-446 4281 / 443-446 4293 / 444-446 4294, 4306 / 443-446 4307 / 442-446 4318 / 443-446 4319-4320 / 442-446 4331 / 443-446 4332-4333, 4344-4345, 4356-4358, 4369-4371 / 442-446 4381 / 438-446 4382-4384 / 442-446 4393 / 432, 434-446 4394 / 438-446 4395-4397 / 442-446, 4405 / 430, 432, 434-446 4406 / 432, 434-446 4407 / 440-445 4408-4410 / 442-445 4417 / 445 4418 / 430, 432, 434-445 L55 4396, 4422 / 456-457 4435, 4448, 4460 / 455-457 4461, 4473-4474, 4485-4486, 4498-4499 / 454-457 4510 / 453-457 4511 / 454-457 4512 / 454-457 4522 / 450-457 4523 / 453-457 4524-4525 / 454-457 4534 / 447, 449-457 4535 / 450-457 4536 / 453-456 4537-4538 / 454-456 4546 / 456 4547 / 447, 449-456 L56 4589 / 466-467 4602, 4614-4615, 4627 / 465-467 4639 / 464-467 4640 / 465-467 4651 / 463-467 4652 / 464-467 4653 / 465-467 4663 / 461-467 4664 / 463-467 4665 / 464-466 4666 / 465-466 4675 / 466 4676 / 461-466 L57 4743, 4756 / 476 4756 / 476 4768 / 475-477 4780 / 474-477 4781 / 475-477 4792 / 473-477 4793 / 474-477 4794 / 475-476 4804 / 476 4805 / 473-476 L58 4897 / 487-488 4909 / 486-488 4921 / 485-488 4922 / 486-488 4933 / 487 4934 / 485-487 L59 5038 / 497 5050 / 496-498 5062 / 497 5063 / 496-497 L60 5179 / 508-509 5191 / 508 L61 5320 / 518 L62 5435 / 527 L63 5550 / 536 L64 5665 / 545 L65 5780 / 554 L66 5895 / 563 L67 6010 / 572 L68 6125 / 581 L69 6240 / 590 L70 6355 / 599 L71 6470 / 607 L72 6585 / 616 L73 6700 / 625 L74 6815 / 634 L75 6930 / 643 L76 7045 / 652 L77 7160 / 661 L78 7275 / 670 L79 7390 / 679 L80 7505 / 688 L81 7620 / 696 L82 7703 / 703 L83 7796 / 710 L84 7889 / 717 L85 7982 / 724 L86 8075 / 731 L87 8168 / 738 L88 8261 / 745 L89 8354 / 752 L90 8447 / 759 L91 8540 / 765 L92 8633 / 772 L93 8726 / 779 L94 8819 / 786 L95 8912 / 793 L96 9005 / 800 L97 9098 / 807 L98 9191 / 814 L99 9284 / 821 I hear you thinking: "Drat! The wrong value.. AGAIN." So true. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || X) Enemy Encyclopedia {ENC} || Oo*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=-*oO || {ENC-1} Explanations || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Welcome to the Enemy Encyclopedia. Yes, Enemy, not Monster Encyclopedia, since not all enemies are monsters, right? This Enemy Encyclopedia is sorted by area. This means the enemies are sorted in the order you will meet them. This has various advantages over alphabetical listing: - You can search by area, obviously. - Enemies that work/go together are nearby in the list. - If you wanted to search/look alphabetically for an enemy, you would have to know it's name. If you know the name, you can just press Ctrl+F and find the enemy you're looking for. Below is a dummy enemy entry, except somewhat smaller so there is room for some explanations. Don't worry, most is self-explanatory. .======. Primary Stats Secondary Stats .------. |Name: | / \ / \ | BOSS | - Only if it's a BOSS |========o==========oo===========o=============o=========| enemy | Level: | Exp: || Attack: | MDefense: |Luck: | |--------|----------||-----------|-------------|---------| | HP: | AP: || MAttack: | Defense%: | | |--------|----------||-----------|-------------| | | MP: | Gil: || Defense: | Dexterity: | | Elemental Info: |========o====================oo===============o=========|/ | Fire [ ] | Earth [ ]| Water [ ] |Restorative [ ]|- Hurt at Restorative | Ice [ ] | Poison [ ]| Wind [ ] | | means it's undead | Lightning [ ] | Gravity [ ]| Holy [ ] | | |------------o--------------------o---------------o------|- An empty box means | Death [ ]| Near-death[ ]|Sleep [ ]|Poison [ ]|a weakness, and Immune | Sadness [ ]| Fury [ ]|Confusion [ ]|Silence [ ]|an Immunity. 'Imm' | Slow [ ]| Stop [ ]|Frog [ ]|Small [ ]|at Manip. and Death | Slow-numb[ ]| Petrify [ ]|Death Sent.[ ]|Manip. [ ]|Sentence means the | Berserk [ ]| Paralysed [ ]|Darkness [ ]| |same as 'Immune' |================o===================o===================| | Drops: Item [8]| Steal: Item [32] | Morph: Item |- Drops/Steal/Morph |================o===================o===================| | Location(s): No. 1 Reactor (Midgar) |- Locations |--------------------------------------------------------| | Attacks: |- An Attack in { } | -------- | means the attack has '========================================================' no in-game name Also, attacks will look like this: [Attack Name, 1 or All Targets, Elemental (if none, no mention), Base Damage (this will be reduced by your defense, so the damage in-game will be lower), Inflicts Status Effects (if none, no mention - hit chance is either 100% or in brackets. When in brackets, think of it as a chance out of 64, yes, even if the number exceeds it - then it's simply 100%. These formulas are not known yet precisely), Notes (is the attack used under certain circumstances, Final Attack, and so on)] Battle Notes explain information about the specific enemy battle and are always self explanatory. NOTE: If you successfully steal an item from an enemy, that enemy will NEVER drop an item. You can't have both a stolen and dropped item. Example of Dropped List: ======================== Win: Tranquilizer [8], Hi-Potion [8], Loco Weed [8] - The odds in brackets should be thought of as fractions out of 64 (plus 1). - So there is a 9/64 chance of winning Tranquilizer. - 55/64 chance something else: - 9/64 chance of Hi-Potion - 55/64 chance something else - 9/64 chance of Loco Weed - 55/64 chance of Nothing This gives you the following chances: Tranquilizer: (9/64) = 14.06% Hi-Potion: (55/64)*(9/64) = 12.08% Loco Weed: (55/64)*(55/64)*(9/64) = 10.39% Nothing: (55/64)*(55/64)*(55/64) = 63.47% Note that this is a complicated and one of the rarer cases. Most of the time, an enemy can only drop one item, and it's a simple 9/64 (or whatever) chance when it says [8] (or [32] or whatever). If it says 100% it should be obvious as well. Example of Stealing List: ========================= Steal: Soft [32], Soft [32], Vagyrisk Claw [8] This is more formula heavy, I'm sorry, but it just is. Factor Lvl Diff = 40 + Attacker's Level - Target's Level Formula's: StealMod = [512 * Lvl Diff / 100] Main Formula: Chance = [Item Chance * StealMod / 256] The number you get out of the Chance formula is to be thought of as a fraction out of 64 (plus 1), so from here it's the same as dropped items. Example: This is from a Bagrisk, a creature that is Level 19. Assuming you are level 77, let's see how the game checks the Stealing List: Lvl Diff = 40 + 77 - 19 = 98 Stealmod = [512 * 98/100] = [501.76] = 501 Chance = [32 * 501/256] = [62.625] = 62 1st Soft: (63/64) = 98.44% 2nd Soft: (1/64)*(63/64) = 1.54% Vagyrisk Claw: (1/64)*(1/64)*(9/64) = 0.000034% Nothing: (1/64)*(1/64)*(55/64) = 0.0021% As you can see, even though Level 77 is the last possible level to steal a Vagyrisk Claw at, it's not quite a good idea to wait that long, seeing how low your chances are. At Level 78+, the chance of stealing a Vagyrisk Claw is 0. At Level 11, the chances for stealing are best, with a 54.86% chance of stealing a Soft, a 4.23% chance of stealing a Vagyrisk Claw, and a 40.91% chance of stealing Nothing. For the mechanics, my thanks go out to Terence. Most of the time, an enemy will have only one item to steal. In that case, it's a lot easier as you only have to calculate the chance for that one item. And now, on to the enemy list. Oo*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=-*oO || {ENC-2} Enemy Encyclopedia || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO 244 Enemy entries in total. If I counted correctly, that is. ;) .=========. |Name: MP | |=============o====================oo===============o===============o==========. | Level: 2 | Exp: 16 || Attack: 6 | MDefense: 0 |Luck: 4 | |-------------|--------------------||---------------|---------------|----------| | HP: 30 | AP: 2 || MAttack: 0 | Defense%: 0 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 10 || Defense: 4 | Dexterity: 50 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]| Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]| Darkness [ ]| | |==========================o==========================o========================| | Drops: Potion [8] | Steal: Grenade [32] | Morph: Potion | |==========================o==========================o========================| | Location(s): No. 1 Reactor (Midgar) | |------------------------------------------------------------------------------| | Attacks: Machine Gun [Physical Attack, 1 Target, 6 Base Damage] | | -------- {Tonfa} [Physical Attack, 1 Target, 9 Base Damage] | '==============================================================================' .==================. |Name: Guard Hound | |=============o====================oo===============o===============o==========. | Level: 3 | Exp: 20 || Attack: 8 | MDefense: 2 |Luck: 6 | |-------------|--------------------||---------------|---------------|----------| | HP: 42 | AP: 2 || MAttack: 2 | Defense%: 6 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 12 || Defense: 4 | Dexterity: 64 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]| Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]| Darkness [ ]| | |==========================o==========================o========================| | Drops: Potion [8] | Steal: Potion [32] | Morph: Potion | |==========================o==========================o========================| | Location(s): No. 1 Reactor (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Bite} [Physical Attack, 1 Target, 8 Base Damage] | | -------- Tentacle [Physical Attack, 1 Target, 12 Base Damage] | '==============================================================================' .=================. |Name: Mono Drive | |=============o====================oo===============o===============o==========. | Level: 2 | Exp: 18 || Attack: 3 | MDefense: 4 |Luck: 2 | |-------------|--------------------||---------------|---------------|----------| | HP: 28 | AP: 3 || MAttack: 3 | Defense%: 6 | | |-------------|--------------------||---------------|---------------| | | MP: 28 | Gil: 8 || Defense: 6 | Dexterity: 49 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [Weak] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]| Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]| Darkness [ ]| | |==========================o==========================o========================| | Drops: Potion [8], | Steal: --- | Morph: Ether | | Ether [2] | | | |==========================o==========================o========================| | Location(s): No. 1 Reactor (Midgar) | | Train Graveyard (right after first mission) | |------------------------------------------------------------------------------| | Attacks: {Drilldrive} [Physical Attack, 1 Target, 3 Base Damage] | | -------- Fire [Magical Attack, 1 Target, 15 Base Damage] | '==============================================================================' .============. |Name: Grunt | |=============o====================oo===============o===============o==========. | Level: 7 | Exp: 22 || Attack: 12 | MDefense: 2 |Luck: 8 | |-------------|--------------------||---------------|---------------|----------| | HP: 40 | AP: 2 || MAttack: 2 | Defense%: 4 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 15 || Defense: 10 | Dexterity: 58 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]| Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]| Darkness [ ]| | |==========================o==========================o========================| | Drops: Potion [8], | Steal: Grenade [8] | Morph: Potion | | Potion [8] | | | |==========================o==========================o========================| | Location(s): No. 1 Reactor (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Handclaw} [Physical Attack, 1 Target, 12 Base Damage] | | -------- Beam Gun [Physical Attack, 1 Target, 13.5 Base Damage] | '==============================================================================' .==============. |Name: 1st Ray | |=============o====================oo===============o===============o==========. | Level: 4 | Exp: 12 || Attack: 10 | MDefense: 0 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 18 | AP: 1 || MAttack: 0 | Defense%: 0 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 5 || Defense: 2 | Dexterity: 40 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Weak] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]| Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]| Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]| Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]| Death Sentence | Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]| [Immune] | Darkness[Immune]| |==========================o==========================o========================| | Drops: --- | Steal: --- | Morph: Potion | |==========================o==========================o========================| | Location(s): No. 1 Reactor (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Laser Cannon} [Physical Attack, 1 Target, 10 Base Damage] | '==============================================================================' .==============. |Name: Sweeper | |=============o====================oo===============o===============o==========. | Level: 8 | Exp: 27 || Attack: 18 | MDefense: 4 |Luck: 1 | |-------------|--------------------||---------------|---------------|----------| | HP: 140 | AP: 3 || MAttack: 0 | Defense%: 0 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 30 || Defense: 20 | Dexterity: 48 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Weak] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]| Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]| Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]| Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]| Death Sentence | Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]| [Immune] | Darkness[Immune]| |==========================o==========================o========================| | Drops: --- | Steal: --- | Morph: Potion | |==========================o==========================o========================| | Location(s): No. 1 Reactor (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Machine Gun} [Physical Attack, 1 Target, 18 Base Damage] | | -------- W Machine Gun [Physical Attack, 1 Target, 31.5 Base Damage] | | Smoke Shot [Physical Attack, 1 Target, 27 Base Damage] | '==============================================================================' .=====================. .======. |Name: Guard Scorpion | | BOSS | |=============o====================oo===============o===============o==========| | Level: 12 | Exp: 100 || Attack: 30 | MDefense: 256*|Luck: 1 | |-------------|--------------------||---------------|---------------|----------| | HP: 800 | AP: 10 || MAttack: 15 | Defense%: 0 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 100 || Defense: 40*| Dexterity: 60 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [Immune] | Wind [ ] | | | Lightning [Weak] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]| Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]| Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]| Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]| Death Sentence | Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]| [Immune] | Darkness[Immune]| |==========================o==========================o========================| | Drops: Assault Gun (100%)| Steal: --- | Morph: --- | |==========================o==========================o========================| | Location(s): No. 1 Reactor (Midgar) | |------------------------------------------------------------------------------| | Attacks: Rifle [Physical Attack, 1 Target, 41 Base Damage] Form 1| | -------- Search Scope [Selects next Target to attack] Form 1| | Scorpion Tail [Physical Attack, 1 Target, 71.75 Base Damage] Form 1| | Tail Laser [Physical Attack, All Targets, 123 Base Damage, | | 100% Counterattack in 2nd form] Form 2| | Battle Notes: | | ------------- | | - Guard Scorpion has two forms. It's initial is when the battle starts, this | | is Form 1. It's second form is when it raises it's tail. | | - It will transform to Form 2 after using two damaging attacks. It will | | transform back to Form 1 after a short amount of time has passed. | | - During Form 1, the stats for Def and MDef above are correct. When it is | | in it's 2nd Form, it will get a boost for these stats, and these stats | | become this: Defense = 255, MDefense = 384. | | - Guard Scorpion has a fixed attack pattern: Search Scope, Attack, Search | Scope, Attack, Transform to Form 2, Wait, Wait, Transform to Form 1, Repeat| '==============================================================================' .==================. |Name: Grashstrike | |=============o====================oo===============o===============o==========. | Level: 8 | Exp: 20 || Attack: 12 | MDefense: 2 |Luck: 6 | |-------------|--------------------||---------------|---------------|----------| | HP: 42 | AP: 2 || MAttack: 15 | Defense%: 3 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 20 || Defense: 18 | Dexterity: 58 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]| Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]| Darkness [ ]| | |==========================o==========================o========================| | Drops: Spider Web [2] | Steal: Spider Web [32] | Morph: Spider Web | |==========================o==========================o========================| | Location(s): Lower Sector 4 Plate (Midgar, before second reactor) | |------------------------------------------------------------------------------| | Attacks: {Sickle} [Physical Attack, 1 Target, 12 Base Damage] | | -------- Silk [Magical Attack, 1 Target, Inflicts Slow 100%] | '==============================================================================' .======================. |Name: Rocket Launcher | |=============o====================oo===============o===============o==========. | Level: 5 | Exp: 13 || Attack: 30 | MDefense: 200 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 50 | AP: 3 || MAttack: 0 | Defense%: 0 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 7 || Defense: 2 | Dexterity: 50 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Weak] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]| Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]| Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]| Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]| Death Sentence | Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]| [Immune] | Darkness[Immune]| |==========================o==========================o========================| | Drops: --- | Steal: --- | Morph: Potion | |==========================o==========================o========================| | Location(s): Lower Sector 4 Plate (Midgar, before second reactor) | |------------------------------------------------------------------------------| | Attacks: Rocket Launcher [Physical Attack, 1 Target, 51 Base Damage] | '==============================================================================' .=================. |Name: Chuse Tank | |=============o====================oo===============o===============o==========. | Level: 6 | Exp: 23 || Attack: 10 | MDefense: 66 |Luck: 5 | |-------------|--------------------||---------------|---------------|----------| | HP: 36 | AP: 2 || MAttack: 0 | Defense%: 3 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 30 || Defense: 6 | Dexterity: 57 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]| Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]| Darkness [ ]| | |==========================o==========================o========================| | Drops: Potion [8] | Steal: Potion [32] | Morph: Potion | |==========================o==========================o========================| | Location(s): Lower Sector 4 Plate (Midgar, before second reactor) | |------------------------------------------------------------------------------| | Attacks: {Claw} [Physical Attack, 1 Target, 10 Base Damage] | | -------- Rolling Claw [Magical Attack, 1 Target, Damage = 1/8 of Target's HP]| '==============================================================================' .============. |Name: Blugu | |=============o====================oo===============o===============o==========. | Level: 4 | Exp: 18 || Attack: 8 | MDefense: 128 |Luck: 2 | |-------------|--------------------||---------------|---------------|----------| | HP: 120 | AP: 2 || MAttack: 24 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 35 || Defense: 180 | Dexterity: 52 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [Weak] | | | Lightning [Weak] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]| Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]| Darkness [ ]| | |==========================o==========================o========================| | Drops: Potion [8] | Steal: Eye drop [32] | Morph: Potion | |==========================o==========================o========================| | Location(s): Lower Sector 4 Plate (Midgar, before second reactor) | |------------------------------------------------------------------------------| | Attacks: {Bodyblow} [Physical Attack, 1 Target, 8 Base Damage] | | -------- Hell Bubbles [Magical Attack, 1 Target, Inflict Sleep (80)] | '==============================================================================' .==============. |Name: Smogger | |=============o====================oo===============o===============o==========. | Level: 8 | Exp: 32 || Attack: 22 | MDefense: 64 |Luck: 1 | |-------------|--------------------||---------------|---------------|----------| | HP: 90 | AP: 3 || MAttack: 8 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 60 || Defense: 24 | Dexterity: 47 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [Absorb] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]| Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]| Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]| Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]| Death Sentence | Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]| [Immune] | Darkness[Immune]| |==========================o==========================o========================| | Drops: Deadly Waste [8] | Steal: Smoke Bomb [32] | Morph: Hi-Potion | |==========================o==========================o========================| | Location(s): No. 5 Reactor (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Punch} [Physical Attack, 1 Target, 22 Base Damage] | | -------- Smog [Physical Attack, 1 Target, 16.5 Base Damage, | | Inflict Poison (88)] | | Smog [Physical Attack, 1 Target, 16.5 Base Damage, | | Inflict Darkness (92)] | '==============================================================================' .========================. |Name: Special Combatant | |=============o====================oo===============o===============o==========. | Level: 9 | Exp: 28 || Attack: 15 | MDefense: 32 |Luck: 12 | |-------------|--------------------||---------------|---------------|----------| | HP: 60 | AP: 3 || MAttack: 2 | Defense%: 5 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 40 || Defense: 24 | Dexterity: 58 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]| Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]| Darkness [ ]| | |==========================o==========================o========================| | Drops: Antidote [8] | Steal: Eye drop [32] | Morph: Hi-Potion | | Grenade [2] | | | |==========================o==========================o========================| | Location(s): No. 5 Reactor (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Handclaw} [Physical Attack, 1 Target, 15 Base Damage] | | -------- Beam Gun [Physical Attack, 1 Target, 16.875 Base Damage] | | Wave [Physical Attack, 1 Target, 80 Base Damage] | '==============================================================================' .==================. |Name: Blood Taste | |=============o====================oo===============o===============o==========. | Level: 8 | Exp: 24 || Attack: 12 | MDefense: 24 |Luck: 6 | |-------------|--------------------||---------------|---------------|----------| | HP: 72 | AP: 2 || MAttack: 14 | Defense%: 8 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 32 || Defense: 22 | Dexterity: 65 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]| Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]| Darkness [ ]| | |==========================o==========================o========================| | Drops: Antidote [8] | Steal: Eye drop [32] | Morph: Potion | |==========================o==========================o========================| | Location(s): No. 5 Reactor (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Bite} [Physical Attack, 1 Target, 12 Base Damage] | | -------- Tentacle Drain [Physical Absorb, 1 Target, 7.5 Base Damage/Absorb] | '==============================================================================' .=======================. |Name: Proto Machinegun | |=============o====================oo===============o===============o==========. | Level: 4 | Exp: 16 || Attack: 12 | MDefense: 128 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 100 | AP: 2 || MAttack: 0 | Defense%: 0 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 15 || Defense: 2 | Dexterity: 45 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [Absorb] | Wind [ ] | | | Lightning [Weak] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]| Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]| Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]| Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]| Death Sentence | Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]| [Immune] | Darkness[Immune]| |==========================o==========================o========================| | Drops: --- | Steal: --- | Morph: Potion | |==========================o==========================o========================| | Location(s): No. 5 Reactor (Midgar) | |------------------------------------------------------------------------------| | Attacks: Machine Gun [Physical Attack, 1 Target, 12 Base Damage] | '==============================================================================' .=================. .======. |Name: Air Buster | | BOSS | |=============o====================oo===============o===============o==========| | Level: 15 | Exp: 180 || Attack: 24 | MDefense: 320 |Luck: 2 | |-------------|--------------------||---------------|---------------|----------| | HP: 1200 | AP: 16 || MAttack: 12 | Defense%: 3 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 150 || Defense: 80 | Dexterity: 75 | | |=============o====================oo===============o===============o==========| | Fire [Halves] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Weak] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]| Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]| Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]| Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]| Death Sentence | Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]| [Immune] | Darkness[Immune]| |===========================o=========================o========================| | Drops: Titan Bangle (100%)| Steal: --- | Morph: --- | |===========================o=========================o========================| | Location(s): No. 5 Reactor (Midgar) | |------------------------------------------------------------------------------| | Attacks: Big Bomber [Physical Attack, 1 Target, 109.375 Base Damage] Ammo = 4| | -------- Energy Ball [Physical Attack, 1 Target, 65.625 Base Damage] | | Rear Gun [Physical Attack, 1 Target, 43.75 Base Damage] | | {Bodyblow} [Physical Counter Attack, One Target, 87.5 Base Damage] | | | | Battle Notes: | | ------------- | | - Battle formation is always the same: Cloud on one side, and Barret & Tifa | | on the other side of Air Buster. | | - Air Buster takes 5x damage from Back Attacks (instead of the regular 2x). | | - When below 20% of it's Max HP, Air Buster can no longer turn. | '==============================================================================' .==================. |Name: Whole Eater | |=============o====================oo===============o===============o==========. | Level: 9 | Exp: 24 || Attack: 30 | MDefense: 80 |Luck: 4 | |-------------|--------------------||---------------|---------------|----------| | HP: 72 | AP: 2 || MAttack: 0 | Defense%: 2 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 70 || Defense: 14 | Dexterity: 58 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]| Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]| Darkness [ ]| | |==========================o==========================o========================| | Drops: --- | Steal: Potion [32] | Morph: Potion | |==========================o==========================o========================| | Location(s): Sector 5 Slum (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Sickle} [Physical Attack, 1 Target, 38 Base Damage, | | -------- Can sometimes use 2x times in a single turn] | '==============================================================================' .===================. |Name: Hedgehog Pie | |=============o====================oo===============o===============o==========. | Level: 6 | Exp: 20 || Attack: 12 | MDefense: 12 |Luck: 8 | |-------------|--------------------||---------------|---------------|----------| | HP: 40 | AP: 3 || MAttack: 4 | Defense%: 4 | | |-------------|--------------------||---------------|---------------| | | MP: 52 | Gil: 25 || Defense: 18 | Dexterity: 42 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [Weak] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]| Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]| Darkness [ ]| | |==========================o==========================o========================| | Drops: --- | Steal: Potion [32] | Morph: Potion | |==========================o==========================o========================| | Location(s): Sector 5 Slum (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Bodyblow} [Physical Attack, 1 Target, 12 Base Damage] | | -------- Fire [Magical Attack, MP=4, 1 Target, Fire Elemental, | | 30 Base Damage | '==============================================================================' .===========. |Name: Vice | |=============o====================oo===============o===============o==========. | Level: 7 | Exp: 24 || Attack: 14 | MDefense: 0 |Luck: 6 | |-------------|--------------------||---------------|---------------|----------| | HP: 68 | AP: 3 || MAttack: 0 | Defense%: 16 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 80 || Defense: 14 | Dexterity: 62 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]| Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]| Darkness [ ]| | |==========================o==========================o========================| | Drops: Potion [8] | Steal: Speed Drink [32] | Morph: Potion | |==========================o==========================o========================| | Location(s): Sector 5 Slum (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Hit} [Physical Attack, 1 Target, 14 Base Damage, | | -------- Note: This attack is never used, unless you manipulate Vice] | | Steal [Steals random item, Kill Vice to get the item back] | | Grind [Steals random item, Kill Vice to get the item back] | | {Escape} [Escapes battle, Only after stealing an item] | '==============================================================================' .=================. |Name: Hell House | |=============o====================oo===============o===============o==========. | Level: 11 | Exp: 44 || Attack: 24*| MDefense: 48*|Luck: 2*| |-------------|--------------------||---------------|---------------|----------| | HP: 450 | AP: 6 || MAttack: 20*| Defense%: 0*| | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 250* || Defense: 2 | Dexterity: 52*| | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Im*]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |==========================o==========================o========================| | Drops: Potion [8] | Steal: --- | Morph: Potion | |==========================o==========================o========================| | Location(s): Sector 6 Slum (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Erupt} [Physical Attack, 1 Target, 32 Base Damage, | | -------- Inflict Darkness (28)] | | Hell Bomber [Physical Attack, 1 Target, 48 Base Damage] | | Suicide Drop [Physical Attack, All Targets, Earth Elemental, | | 255% Hit Rate, 32 Base Damage, 50% chance being used | | as counterattack when under 75% of it's Max HP, | | Transforms into Type B after using this attack] | | Battle Notes: | | ------------- | | - Hell House will transform into a new form when it uses Suicide Drop. | | * This new form has somewhat different stats: Gil = 200, Att = 32, MAtk = 24,| | MDef = 64, Def% = 3, Dex = 59, Luck = 4, not Immune to Death Sentence. | | - The transformed Hell House can use the below attacks: | | | | {Bodyblow} [Physical Attack, 1 Target, 107.5 Base Damage] | | Suicide Drop [Physical Attack, All Targets, Earth Elemental, | | 255% Hit Rate, 43 Base Damage] | | Lunattack [Physical Attack, 1 Target, 75,25 Base Damage, | | 25% chance of being used as a counterattack when under| | 25% of it's Max HP] | | Hell Press [Physical Attack, 1 Target, 64.5 Base Damage] | '==============================================================================' .======================. |Name: Corneo's Lackey | |=============o====================oo===============o===============o==========. | Level: 8 | Exp: 8 || Attack: 14 | MDefense: 6 |Luck: 8 | |-------------|--------------------||---------------|---------------|----------| | HP: 42 | AP: 0 || MAttack: 10 | Defense%: 2 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 10 || Defense: 12 | Dexterity: 48 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]| Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]| Darkness [ ]| | |==========================o==========================o========================| | Drops: --- | Steal: --- | Morph: Potion | |==========================o==========================o========================| | Location(s): Don Corneo's Mansion (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Hit} [Physical Attack, 1 Target, 14 Base Damage] | | -------- {Machine Gun} [Physical Attack, 1 Target, 14 Base Damage] | '==============================================================================' .=============. |Name: Scotch | |=============o====================oo===============o===============o==========. | Level: 11 | Exp: 22 || Attack: 22 | MDefense: 18 |Luck: 10 | |-------------|--------------------||---------------|---------------|----------| | HP: 150 | AP: 0 || MAttack: 33 | Defense%: 5 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 60 || Defense: 32 | Dexterity: 44 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]| Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]| Darkness [ ]| | |==========================o==========================o========================| | Drops: --- | Steal: --- | Morph: Potion | |==========================o==========================o========================| | Location(s): Don Corneo's Mansion (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Hit} [Physical Attack, 1 Target, 29 Base Damage] | | -------- {Machine Gun} [Physical Attack, 1 Target, 29 Base Damage, will use | | 2x in a row when he's attacked or when one of his | | allies gets killed] | '==============================================================================' .==========. .======. |Name: Aps | | BOSS | |=============o====================oo===============o===============o==========| | Level: 18 | Exp: 240 || Attack: 40 | MDefense: 160 |Luck: 5 | |-------------|--------------------||---------------|---------------|----------| | HP: 1800 | AP: 22 || MAttack: 40 | Defense%: 4 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 253 || Defense: 36 | Dexterity: 63 | | |=============o====================oo===============o===============o==========| | Fire [Weak] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |===========================o=========================o========================| | Drops: Phoenix Down (100%)| Steal: --- | Morph: --- | |===========================o=========================o========================| | Location(s): Sewers (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Tail Attack} [Physical Attack, 1 Target, 77.5 Base Damage] | | -------- Lick [Physical Attack, 1 Target, 15.5 Base Damage, | | Inflicts Sadness 100%] | | Sewer Tsunami [Physical Attack, All Targets, Water Elemental, | | Comes forward - Aps takes between (180-192) damage, | | 77.5 Base Damage] | | Sewer Tsunami [Physical Attack, All Targets, Water Elemental, | | Comes backward - Aps takes between (45-48) damage, | | 77.5 Base Damage] | | Battle Notes: | | ------------- | | - Aps has two versions of Sewer Tsunami, as noted above. The forward version | | hits the party up front, and also hits Aps in the back. The backward | | version hits the party from the back, and Aps from the front. | | - Aps takes 4x damage from Back Attacks (instead of the regular 2x damage). | '==============================================================================' .==============. |Name: Sahagin | |=============o====================oo===============o===============o==========. | Level: 10 | Exp: 30 || Attack: 23 | MDefense: 64 |Luck: 12 | |-------------|--------------------||---------------|---------------|----------| | HP: 150 | AP: 3 || MAttack: 8 | Defense%: 2 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 89 || Defense: 32 | Dexterity: 59 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [Absorbs] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]| Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]| Darkness [ ]| | |==========================o==========================o========================| | Drops: Potion [8], | Steal: Hyper [8] | Morph: Potion | | Hyper [2] | | | |==========================o==========================o========================| | Location(s): Sewers (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Harpoon} [Physical Attack, 1 Target, 30 Base Damage] | | -------- Water Gun [Physical Attack, 1 Target, 41.25 Base Damage] | | | | Battle Notes: - When Sahagin gets hit by a Physical Attack, there is a 1/16th| | ------------- chance that it's defense becomes 512. This nullifies any | | Physical Damage. | '==============================================================================' .=============. |Name: Ceasar | |=============o====================oo===============o===============o==========. | Level: 11 | Exp: 23 || Attack: 22 | MDefense: 18 |Luck: 10 | |-------------|--------------------||---------------|---------------|----------| | HP: 120 | AP: 2 || MAttack: 33 | Defense%: 5 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 55 || Defense: 32 | Dexterity: 47 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]| Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]| Darkness [ ]| | |==========================o==========================o========================| | Drops: Potion [8], | Steal: Tranquilizer [8] | Morph: Potion | | Tranquilizer [2] | | | |==========================o==========================o========================| | Location(s): Sewers (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Bodyblow} [Physical Attack, 1 Target, 29 Base Damage] | | -------- Bubble [Physical Attack, 1 Target, Water Elemental, | | 21.75 Base Damage] | '==============================================================================' .=============. |Name: Eligor | |=============o====================oo===============o===============o==========. | Level: 12 | Exp: 36 || Attack: 33 | MDefense: 110 |Luck: 7 | |-------------|--------------------||---------------|---------------|----------| | HP: 300 | AP: 4 || MAttack: 24 | Defense%: 2 | | |-------------|--------------------||---------------|---------------| | | MP: 67 | Gil: 120 || Defense: 46 | Dexterity: 56 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Halves] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]| Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]| Darkness [ ]| | |==========================o==========================o========================| | Drops: Echo Screen [2] | Steal: Striking Staff [8]| Morph: Mute Mask | |==========================o==========================o========================| | Location(s): Train Graveyard (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Sword Attack} [Physical Attack, 1 Target, 29 Base Damage] | | -------- Mono Laser [Physical Attack, 1 Target, 39.375 Base Damage, | | Will be used against all party members when Eligor | | is below 50% of it's Max HP] | | Silence [Magical Attack, MP=24, 1 Target, Inflicts Silence (60)]| | Sleepel [Magical Attack, MP=8, 1 Target, Inflicts Sleepel (72)] | '==============================================================================' .============. |Name: Ghost | |=============o====================oo===============o===============o==========. | Level: 10 | Exp: 30 || Attack: 25 | MDefense: 56 |Luck: 6 | |-------------|--------------------||---------------|---------------|----------| | HP: 130 | AP: 3 || MAttack: 18 | Defense%: 10 | | |-------------|--------------------||---------------|---------------| | | MP: 80 | Gil: 22 || Defense: 8 | Dexterity: 48 | | |=============o====================oo===============o===============o==========| | Fire [Weak] | Earth [Immune] | Water [Immune] |Restorative[Hurt]| | Ice [Halves] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [Death] | | |-------------------o--------------------o-------------------o-----------------| | Death [Full-Cure]| Near-death [ ]| Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [Immune]| | Slow [ ]| Stop [Immune]| Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]| Darkness [ ]| | |==========================o==========================o========================| | Drops: Ghost Hand [2] | Steal: Ghost Hand [32] | Morph: Ether | |==========================o==========================o========================| | Location(s): Train Graveyard (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Scratch} [Physical Attack, 1 Target, 32 Base Damage] | | -------- Fire [Magical Attack, MP=4, 1 Target, Fire Elemental, | | 39.375 Base Damage] | | Drain [Magical Attack, MP=1, 1 Target, Absorbs 63 Base Damage] | '==============================================================================' .===============. |Name: Cripshay | |=============o====================oo===============o===============o==========. | Level: 8 | Exp: 26 || Attack: 11 | MDefense: 26 |Luck: 2 | |-------------|--------------------||---------------|---------------|----------| | HP: 100 | AP: 3 || MAttack: 0 | Defense%: 3 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 53 || Defense: 18 | Dexterity: 46 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]| Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]| Darkness [ ]| | |==========================o==========================o========================| | Drops: Potion [8] | Steal: Potion [32] | Morph: Potion | |==========================o==========================o========================| | Location(s): Train Graveyard (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Scissors} [Physical Attack, 1 Target, 11 Base Damage] | | -------- Dual Spike [Physical Attack, 1 Target, 13.75 Base Damage] | '==============================================================================' .===============. |Name: Deenglow | |=============o====================oo===============o===============o==========. | Level: 10 | Exp: 35 || Attack: 22 | MDefense: 240 |Luck: 10 | |-------------|--------------------||---------------|---------------|----------| | HP: 120 | AP: 4 || MAttack: 22 | Defense%: 6 | | |-------------|--------------------||---------------|---------------| | | MP: 72 | Gil: 70 || Defense: 32 | Dexterity: 58 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [Immune] | Restorative [ ] | | Ice [Absorb] | Poison [ ] | Wind [Weak] | | | Lightning [Immune] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]| Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]| Darkness [ ]| | |==========================o==========================o========================| | Drops: Graviball [8] | Steal: Ether [32] | Morph: Phoenix Down | |==========================o==========================o========================| | Location(s): Train Graveyard (Midgar Sector 7) | |------------------------------------------------------------------------------| | Attacks: {Wing Cutter} [Physical Attack, 1 Target, 28 Base Damage] | | -------- Ice [Magical Attack, 1 Target, 96 Base Damage] | | Demi [Magical Attack, 1 Target, Gravity, Damage = Target's HP/4] | '==============================================================================' .=====================. |Name: Aero Combatant | |=============o====================oo===============o===============o==========. | Level: 11 | Exp: 40 || Attack: 22 | MDefense: 24*|Luck: 22*| |-------------|--------------------||---------------|---------------|----------| | HP: 190 | AP: 4 || MAttack: 6*| Defense%: 40*| | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 110 || Defense: 24 | Dexterity: 72*| | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune]* | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [Weak]* | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [ ]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |==========================o==========================o========================| | Drops: Potion [8] | Steal: Potion [32] | Morph: Potion | |==========================o==========================o========================| | Location(s): Plate Support (Midgar Sector 7) | |------------------------------------------------------------------------------| | Attacks: {Kick} [Physical Attack, 1 Target, 29 Base Damage] | | -------- Propeller [Physical Attack, 1 Target, 43.5 Base Damage] | | | | Battle Notes: - Aero Combatant will be Aerial at first, but has a 50% chance | | ------------- of dropping ('transforming') to the ground when it's hit. | | * It's stats will alter slightly: MAtk = 33, MDef = 48, Def% = 1, Dex = 42, | | Luck = 1, No longer Immune to Earth, No longer Weak to Wind. | | - When on the ground, Aero Combatant can only use the attacks below: | | | | {Propeller Sword} [Physical Attack, 1 Target, 29 Base Damage] | | Sword Rush [Physical Attack, 1 Target, 32.625 Base Damage] | '==============================================================================' .=================. .======. |Name: Turks:Reno | | BOSS | |=============o====================oo===============o===============o==========| | Level: 17 | Exp: 290 || Attack: 32 | MDefense: 62 |Luck: 15 | |-------------|--------------------||---------------|---------------|----------| | HP: 1000 | AP: 22 || MAttack: 20 | Defense%: 6 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 500 || Defense: 52 | Dexterity: 50 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Halves] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |===========================o=========================o========================| | Drops: Ether (100%) | Steal: --- | Morph: --- | |===========================o=========================o========================| | Location(s): Plate Support (Midgar Sector 7) | |------------------------------------------------------------------------------| | Attacks: {Short Staff} [Physical Attack, 1 Target, 61.25 Base Damage] | | -------- Pyramid [Magical Attack, 1 Target, Inflicts Imprisoned 100%]| | Electro-mag Rod [Physical Attack, 1 Target, Lightning Elemental, | | 73.5 Base Damage, Inflicts Paralysed (24)] | '==============================================================================' .========================. |Name: Grenade Combatant | |=============o====================oo===============o===============o==========. | Level: 10 | Exp: 42 || Attack: 18 | MDefense: 30 |Luck: 3 | |-------------|--------------------||---------------|---------------|----------| | HP: 130 | AP: 4 || MAttack: 4 | Defense%: 3 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 72 || Defense: 24 | Dexterity: 54 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]| Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]| Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]| Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]| Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]| Darkness [ ]| | |==========================o==========================o========================| | Drops: Grenade [8] | Steal: Tranquilizer [32] | Morph: Grenade | |==========================o==========================o========================| | Location(s): Shinra Building (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Machine Gun} [Physical Attack, 1 Target, 18 Base Damage] | | -------- Hand Grenade [Physical Attack, 1 Target, 39.375 Base Damage] | '==============================================================================' .===================. |Name: Mighty Grunt | |=============o====================oo===============o===============o==========. | Level: 12 | Exp: 50 || Attack: 20*| MDefense: 64*|Luck: 0*| |-------------|--------------------||---------------|---------------|----------| | HP: 230 | AP: 5 || MAttack: 6 | Defense%: 0*| | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 98 || Defense: 100*| Dexterity: 40*| | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |==========================o==========================o========================| | Drops: Tranquilizer [8] | Steal: Tranquilizer [32] | Morph: --- | | | Grenade [8] | | |==========================o==========================o========================| | Location(s): Shinra Building (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Machine Gun} [Physical Attack, 1 Target, 27 Base Damage] | | -------- Double Shot [Physical Attack, 1 Target, 50.625 Base Damage] | | | | Battle Notes: * Mighty Grunt will lose it's armor when it falls below 50% of | | ------------- it's Max HP. It's stats will change: Atk = 28, Def = 4, | | Mdef = 8, Def% = 33, Dex = 55, Luck = 12, No longer Immune to Slow-numb, | | Petrify, Death Sentence, Manipulate, Berserk. | | - Mighty Grunt will only be able to perform the attacks below without armor: | | | | {Roller Dash} [Physical Attack, 1 Target, 38 Base Damage] | | Rollerspin [Physical Attack, 1 Target, 66.5 Base Damage] | '==============================================================================' .===================. |Name: Moth Slasher | |=============o====================oo===============o===============o==========. | Level: 13 | Exp: 46 || Attack: 31 | MDefense: 58 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 260 | AP: 5 || MAttack: 0 | Defense%: 4 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 75 || Defense: 28 | Dexterity: 59 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Weak] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence[Imm]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |==========================o==========================o========================| | Drops: --- | Steal: Carbon Bangle [32]| Morph: --- | |==========================o==========================o========================| | Location(s): Shinra Building (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Verbal Attack} [Physical Attack, 1 Target, 43 Base Damage] | | -------- Speed Slash [Physical Attack, 1 Target, 77.9375 Base Damage] | '==============================================================================' .==================. |Name: Sword Dance | |=============o====================oo===============o===============o==========. | Level: 11 | Exp: 39 || Attack: 22 | MDefense: 32 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 160 | AP: 6 || MAttack: 0 | Defense%: 5 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 90 || Defense: 24 | Dexterity: 52 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |==========================o==========================o========================| | Drops: Loco Weed [8] | Steal: Hyper [8] | Morph: Light Curtain | |==========================o==========================o========================| | Location(s): Shinra Building (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Bodyblow} [Physical Attack, 1 Target, 29 Base Damage, | | -------- Sometimes used twice in a combo] | | Slap [Physical Attack, 1 Target, 36.25 Base Damage, | | Inflicts Fury (48)] | | Sawback [Physical Attack, All Targets, 29 Base Damage, | | Sometimes used twice in a combo] | | Gash [Physical Attack, 1 Target, 36.25 Base Damage, | | Never used, unless you manipulate it] | '==============================================================================' .=====================. |Name: Hammer Blaster | |=============o====================oo===============o===============o==========. | Level: 12 | Exp: 43 || Attack: 18 | MDefense: 44 |Luck: 4 | |-------------|--------------------||---------------|---------------|----------| | HP: 210 | AP: 5 || MAttack: 0 | Defense%: 3 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 80 || Defense: 12 | Dexterity: 50 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Weak] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |==========================o==========================o========================| | Drops: Loco Weed [8] | Steal: Echo Screen [32] | Morph: Smoke Bomb | |==========================o==========================o========================| | Location(s): Shinra Building (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Hammer Attack} [Physical Attack, 1 Target, 18 Base Damage] | | -------- {Muyddle Mallet} [Physical Attack, 1 Target, 9 Base Damage, | | Inflicts Confusion (48)] | '==============================================================================' .====================. |Name: Warning Board | |=============o====================oo===============o===============o==========. | Level: 12 | Exp: 38 || Attack: 10 | MDefense: 14 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 270 | AP: 4 || MAttack: 0 | Defense%: 0 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 75 || Defense: 10 | Dexterity: 40 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Weak] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [Immune]| | |==========================o==========================o========================| | Drops: --- | Steal: --- | Morph: --- | |==========================o==========================o========================| | Location(s): Shinra Building (Midgar) | |------------------------------------------------------------------------------| | Attacks: Has no attacks! Will print: "Warning! Warning!" and "Leave at once!"| | -------- Functions as the base of the enemies: Machine Gun & Laser Gun. | '==============================================================================' .==================. |Name: Machine Gun | |=============o====================oo===============o===============o==========. | Level: 8 | Exp: 5 || Attack: 18 | MDefense: 4 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 155 | AP: 4 || MAttack: 0 | Defense%: 0 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 0 || Defense: 10 | Dexterity: 62 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Weak] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [ ]| Paralysed [Immune]|Darkness [Immune]| | |==========================o==========================o========================| | Drops: --- | Steal: --- | Morph: Hi-Potion | |==========================o==========================o========================| | Location(s): Shinra Building (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Machine Gun} [Physical Attack, 1 Target, 18 Base Damage] | | -------- | '==============================================================================' .===================. |Name: Laser Cannon | |=============o====================oo===============o===============o==========. | Level: 8 | Exp: 5 || Attack: 20 | MDefense: 4 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 155 | AP: 4 || MAttack: 0 | Defense%: 0 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 0 || Defense: 10 | Dexterity: 58 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Weak] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [ ]| Paralysed [Immune]|Darkness [Immune]| | |==========================o==========================o========================| | Drops: --- | Steal: --- | Morph: Hi-Potion | |==========================o==========================o========================| | Location(s): Shinra Building (Midgar) | |------------------------------------------------------------------------------| | Attacks: Laser Cannon [Physical Attack, 1 Target, 20 Base Damage] | | -------- Paralaser [Physical Attack, 1 Target, 20 Base Damage, | | Inflicts Paralysed (8)] | '==============================================================================' .==================. |Name: SOLDIER:3rd | |=============o====================oo===============o===============o==========. | Level: 13 | Exp: 54 || Attack: 27 | MDefense: 72 |Luck: 8 | |-------------|--------------------||---------------|---------------|----------| | HP: 250 | AP: 6 || MAttack: 8 | Defense%: 12 | | |-------------|--------------------||---------------|---------------| | | MP: 40 | Gil: 116 || Defense: 38 | Dexterity: 60 | | |=============o====================oo===============o===============o==========| | Fire [Weak] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |==========================o==========================o========================| | Drops: Loco Weed [8] | Steal: Hardedge [8] | Morph: Bolt Plume | |==========================o==========================o========================| | Location(s): Shinra Building (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Split} [Physical Attack, 1 Target, 37 Base Damage, | | -------- Will sometimes use twice in a combo] | | Bolt2 [Magical Attack, MP=22, 1 Target, Lightning Elemental, | | 157.5 Base Damage] | | Ice2 [Magical Attack, MP=22, 1 Target, Ice Elemental, | | 157.5 Base Damage] | | Sleepel [Magical Attack, MP=8, 1 Target, Inflicts Sleep (72)] | | Flying Sickle [Magical Attack, MP=8, 1 Target, Wind Elemental, | | Will sometimes use twice in a combo,94.4 Base Damage]| '==============================================================================' .===================. .======. |Name: Sample:H0512 | | BOSS | |=============o====================oo===============o===============o==========| | Level: 19 | Exp: 300 || Attack: 40 | MDefense: 64 |Luck: 1 | |-------------|--------------------||---------------|---------------|----------| | HP: 1000 | AP: 30 || MAttack: 35 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 120 | Gil: 250 || Defense: 60 | Dexterity: 65 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [Absorb] | Wind [ ] | | | Lightning [Halves] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |===========================o=========================o========================| | Drops: Talisman (100%) | Steal: --- | Morph: --- | |===========================o=========================o========================| | Location(s): Shinra Building (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Keyclaw} [Physical Attack, 1 Target, 63 Base Damage] | | -------- Shady Breath [Magical Attack, MP=4, All Targets, | | Inflicts Poison (72)] | | Reanimagic [MP=40, Revives dead H0512-opt samples] | '==============================================================================' .=======================. .======. |Name: Sample:H0512-opt | | BOSS | |=============o====================oo===============o===============o==========| | Level: 7 | Exp: 20 || Attack: 22 | MDefense: 32 |Luck: 2 | |-------------|--------------------||---------------|---------------|----------| | HP: 300 | AP: 2 || MAttack: 18 | Defense%: 4 | | |-------------|--------------------||---------------|---------------| | | MP: 48 | Gil: 0 || Defense: 46 | Dexterity: 45 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |===========================o=========================o========================| | Drops: Tranquilizer (100%)| Steal: --- | Morph: --- | |===========================o=========================o========================| | Location(s): Shinra Building (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Bodyblow} [Physical Attack, 1 Target, 22 Base Damage] | | -------- Fire [Magical Attack, MP=4, 1 Target, Fire Elemental, | | 75 Base Damage] | | Ice [Magical Attack, MP=4, 1 Target, Ice Elemental, | | 75 Base Damage] | | Rolling Attack [Physical Attack, 1 Target, 66 Base Damage] | | | | Battle Notes: - If Sample:H0512 dies, living -opt samples also die, without | | ------------- leaving any Exp, AP, Gil or items. | '==============================================================================' .================. |Name: Brain Pod | |=============o====================oo===============o===============o==========. | Level: 15 | Exp: 52 || Attack: 23 | MDefense: 32 |Luck: 6 | |-------------|--------------------||---------------|---------------|----------| | HP: 240 | AP: 6 || MAttack: 6 | Defense%: 3 | | |-------------|--------------------||---------------|---------------| | | MP: 46 | Gil: 95 || Defense: 26 | Dexterity: 48 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [ ] |Restorative[Hurt]| | Ice [ ] | Poison [Absorb] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [Weak] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |==========================o==========================o========================| | Drops: Deadly Waste [8] | Steal: Antidote [32] | Morph: Deadly Waste | |==========================o==========================o========================| | Location(s): Shinra Building (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Bodyblow} [Physical Attack, 1 Target, 33 Base Damage, | | -------- Refuse [Magical Attack, MP=4, 1 Target, 94.5 Base Damage, | | Inflicts Poison (40)] | | Refuse [Magical Attack, MP=4, 1 Target, 47.25 Base Damage, | | Inflicts Sleep (40)] | '==============================================================================' .====================. |Name: Vargid Police | |=============o====================oo===============o===============o==========. | Level: 9 | Exp: 44 || Attack: 12 | MDefense: 20 |Luck: 2 | |-------------|--------------------||---------------|---------------|----------| | HP: 140 | AP: 7 || MAttack: 24 | Defense%: 5 | | |-------------|--------------------||---------------|---------------| | | MP: 28 | Gil: 40 || Defense: 16 | Dexterity: 48 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ]| | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |===========================o==========================o=======================| | Drops: Phoenix Down (100%)| Steal: Tranquilizer [32]| Morph: Tranquilizer | |===========================o==========================o=======================| | Location(s): Shinra Building (Midgar) | |------------------------------------------------------------------------------| | Attacks: Needle [Physical Attack, MP=1, 1 Target, 0.75 Base Damage, | | -------- Inflicts Paralysed (8)] | | Suicide [Magical Attack, MP=10, 1 Target, Kills Vargid Police, | | Damage = 3/16th of Target's HP] | '==============================================================================' .=============. |Name: Zenene | |=============o====================oo===============o===============o==========. | Level: 14 | Exp: 58 || Attack: 26 | MDefense: 20 |Luck: 5 | |-------------|--------------------||---------------|---------------|----------| | HP: 250 | AP: 6 || MAttack: 16 | Defense%: 8 | | |-------------|--------------------||---------------|---------------| | | MP: 93 | Gil: 60 || Defense: 20 | Dexterity: 60 | | |=============o====================oo===============o===============o==========| | Fire [Halves] | Earth [ ] | Water [ ] |Restorative[Hurt]| | Ice [ ] | Poison [Absorb] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [Weak] | | |-------------------o--------------------o-------------------o-----------------| | Death [Full-Cure]| Near-death [ ]|Sleep [ ]| Poison [Immmune]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |===========================o==========================o=======================| | Drops: Ether [8] | Steal: Deadly Waste [32] | Morph: Remedy | |===========================o==========================o=======================| | Location(s): Shinra Building (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Fang} [Physical Attack, 1 Target, 37 Base Damage] | | -------- Piazzo Shower [Magical Attack, MP=6, 1 Target, Poison Elemental, | | 90 Base Damage, Inflicts Poison (75)] | | Ghengaga [Magical Attack, MP=6, 1 Target, Fire Elemental, | | 112.5 Base Damage] | '==============================================================================' .=====================. .================.======. |Name: Hundred Gunner | |Long Range Enemy| BOSS | |=============o====================oo===============o===============o==========| | Level: 18 | Exp: 330 || Attack: 52 | MDefense: 240 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 1600 | AP: 35 || MAttack: 0 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 300 || Defense: 46 | Dexterity: 63 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Weak] | Gravity [Halves] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [Immune]| | |===========================o=========================o========================| | Drops: --- | Steal: --- | Morph: --- | |===========================o=========================o========================| | Location(s): Shinra Building; Elevator (Midgar) | |------------------------------------------------------------------------------| | Attacks: Aux Artillery [Physical Attack, 1 Target, 100 Base Damage, | | -------- Only used in 1st Form] | | Hidden Artillery [Physical Attack, 1 Target, 137.5 Base Damage, | | Only used in 1st Form] | | Main Artillery [Physical Attack, All Targets, 123.75 Base Damage, | | Only used in 2nd Form] | | {Charging} [Will charge up twice for Wave Artillery, 3rd Form]| | Wave Artillery [Physical Attack, All Targets, 185.625 Base Damage,| | Only used in 3rd Form] | | | | Battle Notes: - Hundred Gunner has three forms. When it gets damaged it will | | ------------- get kind of bashed, and it will use different attacks. | | - Hundred Gunner will change to it's 2nd Form when it falls below 2/3 of it's| | Max HP. It will change to it's 3rd form at 1/3 or less of it's Max HP. | | - When Hundred Gunner is defeated, Heli Gunner will immediately replace it. | '==============================================================================' .==================. .================.======. |Name: Heli Gunner | |Long Range Enemy| BOSS | |=============o====================oo===============o===============o==========| | Level: 19 | Exp: 250 || Attack: 55 | MDefense: 220*|Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 1000 | AP: 25 || MAttack: 0 | Defense%: 15 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 200 || Defense: 40*| Dexterity: 66 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [Weak] | | | Lightning [Weak] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [Immune]| | |=============================o=========================o======================| | Drops: Mythril Armlet (100%)| Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Shinra Building; Elevator (Midgar) | |------------------------------------------------------------------------------| | Attacks: AB Cannon [Physical Attack, 1 Target, 119 Base Damage, | | -------- Inflicts Sleep (28), Only used in 1st Form] | | C Cannon [Physical Attack, 1 Target, 119 Base Damage, | | Inflicts Poison (28), Only used in 1st Form] | | Firing Line [Physical Attack, All Targets, 141.3125 Base Damage, | | Inflicts Poison & Sleep (20), Only used in 1st Form] | | Spinning Bodyblow [Physical Attack, 1 Target, 148.75 Base Damage, | | Only used in 2nd Form] | | Flying Drill [Physical Attack, 1 Target, 178.5 Base Damage, | | Only used in 2nd Form] | | | | Battle Notes: - Heli Gunner will appear immediately after Hundred Gunner is | | ------------- destroyed. | | - When Heli Gunner falls below 25% of it's Max HP, it will change to Form 2. | '==============================================================================' .============. .======. |Name: Rufus | | BOSS | |=============o====================oo===============o===============o==========| | Level: 21 | Exp: 240 || Attack: 35 | MDefense: 160 |Luck: 8 | |-------------|--------------------||---------------|---------------|----------| | HP: 500 | AP: 35 || MAttack: 0 | Defense%: 14 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 400 || Defense: 32 | Dexterity: 72 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Protect Vest (100%) | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Shinra Building (Midgar) | |------------------------------------------------------------------------------| | Attacks: Shotgun [Physical Attack, 1 Target, 57 Base Damage] | | -------- | '==============================================================================' .==================. .======. |Name: Dark Nation | | BOSS | |=============o====================oo===============o===============o==========| | Level: 15 | Exp: 70 || Attack: 43 | MDefense: 94 |Luck: 3 | |-------------|--------------------||---------------|---------------|----------| | HP: 140 | AP: 7 || MAttack: 15 | Defense%: 18 | | |-------------|--------------------||---------------|---------------| | | MP: 80 | Gil: 250 || Defense: 38 | Dexterity: 74 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Guard Source (100%) | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Shinra Building (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Bite} [Physical Attack, 1 Target, 63 Base Damage] | | -------- Barrier [Magical Attack, MP=16, 1 Target, Inflicts Barrier 100%] | | MBarrier [Magical Attack, MP=24, 1 Target, Inflicts MBarrier 100%] | | Bolt [Magical Attack, MP=4, 1 Target, Lightning Elemental, | | 90 Base Damage] | | | | Battle Notes: - Dark Nation will first cast Barrier and MBarrier on Rufus | | ------------- before doing anything else. | '==============================================================================' .=================. .======. |Name: Motor Ball | | BOSS | |=============o====================oo===============o===============o==========| | Level: 19 | Exp: 440 || Attack: 44 | MDefense: 34 |Luck: 1 | |-------------|--------------------||---------------|---------------|----------| | HP: 2600 | AP: 45 || MAttack: 17 | Defense%: 10 | | |-------------|--------------------||---------------|---------------| | | MP: 120 | Gil: 350 || Defense: 32 | Dexterity: 67 | | |=============o====================oo===============o===============o==========| | Fire [Halves] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Weak] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [Immune]| | |=============================o=========================o======================| | Drops: Star Pendant (100%) | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Highway (Midgar) | |------------------------------------------------------------------------------| | Attacks: {Highway} [Physical Attack, All Targets, 70 Base Damage, | | -------- Only used as initial ambush attack] | | Deadly Wheel [Physical Attack, All Targets, 70 Base Damage, | | Only used in 1st Form] | | Arm Attack [Physical Attack, 1 Target, 87.5 Base Damage, | | Only used in 1st Form] | | Rolling Fire [Magical Attack, MP=24, All Targets, Fire Elemental, | | 216 Base Damage, Only used in 1st Form] | | {Deadly Wheel} [Physical Attack, All Targets, 70 Base Damage, | | Only used in 2nd Form] | | Twin Burner [Magical Attack, MP=16, All Targets, Fire Elemental, | | 135 Base Damage, Only used in 2nd Form] | | | | Battle Notes: - Motor Ball can change forms. It's 1st form is the initial | | ------------- form, it's 2nd form is when it bends over with flamethrower. | | - When Motor Ball falls below 1/8th of it's Max HP, only form 1 can be used. | '==============================================================================' .=================. |Name: Devil Ride | |=============o====================oo===============o===============o==========. | Level: 13 | Exp: 60 || Attack: 25 | MDefense: 22 |Luck: 2 | |-------------|--------------------||---------------|---------------|----------| | HP: 240 | AP: 6 || MAttack: 4 | Defense%: 3 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 100 || Defense: 40 | Dexterity: 56 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence[Imm]| Manipulate [ ]| | Berserk [Immune]| Paralysed [Immune]|Darkness [Immune]| | |==========================o==========================o========================| | Drops: Potion [8] | Steal: Hi-Potion [32] | Morph: --- | |==========================o==========================o========================| | Location(s): World Map: Midgar Area | |------------------------------------------------------------------------------| | Attacks: {Wheelie} [Physical Attack, 1 Target, 35 Base Damage] | | -------- Drift Turn [Physical Attack, All Targets, 43.75 Base Damage] | '==============================================================================' .=====================. |Name: Custom Sweeper | |=============o====================oo===============o===============o==========. | Level: 15 | Exp: 63 || Attack: 30 | MDefense: 40 |Luck: 1 | |-------------|--------------------||---------------|---------------|----------| | HP: 300 | AP: 7 || MAttack: 3 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 120 || Defense: 30 | Dexterity: 43 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Weak] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence[Imm]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]|Darkness [Immune]| | |=========================o============================o=======================| | Drops: Potion [8] | Steal: Atomic Scissors [32]| Morph: Hi-Potion | |=========================o============================o=======================| | Location(s): World Map: Midgar Area | |------------------------------------------------------------------------------| | Attacks: W Machine Gun [Physical Attack, 1 Target, 77 Base Damage] | | -------- Smoke Shot [Physical Attack, All Targets, 43.75 Base Damage] | | Matra Magic [Magical Attack, MP=8, All Targets, 74.25 Base Damage,| | Enemy Skill] | '==============================================================================' .================. |Name: Kalm Fang | |=============o====================oo===============o===============o==========. | Level: 10 | Exp: 53 || Attack: 24 | MDefense: 14 |Luck: 6 | |-------------|--------------------||---------------|---------------|----------| | HP: 160 | AP: 5 || MAttack: 16 | Defense%: 14 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 92 || Defense: 30 | Dexterity: 57 | | |=============o====================oo===============o===============o==========| | Fire [Weak] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o===========================o========================| | Drops: Potion [8] | Steal: Ether [8] | Morph: X-Potion | |=========================o===========================o========================| | Location(s): World Map: Midgar Area | |------------------------------------------------------------------------------| | Attacks: {Fang} [Physical Attack, 1 Target, 31 Base Damage] | | -------- Bodyblow [Physical Attack, All Targets, 31 Base Damage] | '==============================================================================' .==============. |Name: Prowler | |=============o====================oo===============o===============o==========. | Level: 12 | Exp: 55 || Attack: 23 | MDefense: 28 |Luck: 8 | |-------------|--------------------||---------------|---------------|----------| | HP: 150 | AP: 5 || MAttack: 0 | Defense%: 12 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 160 || Defense: 28 | Dexterity: 66 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o===========================o========================| | Drops: Potion [8] | Steal: Ether [32] | Morph: Hi-Potion | |=========================o===========================o========================| | Location(s): World Map: Midgar Area | |------------------------------------------------------------------------------| | Attacks: {Hit} [Physical Attack, 1 Target, 31 Base Damage, | | -------- This attack is never used, unless you manipulate Prowler] | | Steal [Steals random item, Kill Prowler to get the item back] | | Grind [Steals random item, Kill Prowler to get the item back] | | Seize [Physical Attack, 1 Target, 31 Base Damage] | | {Escape} [Escapes battle, Only after stealing an item] | '==============================================================================' .===============. |Name: Elfadunk | |=============o====================oo===============o===============o==========. | Level: 14 | Exp: 64 || Attack: 28 | MDefense: 8 |Luck: 2 | |-------------|--------------------||---------------|---------------|----------| | HP: 220 | AP: 7 || MAttack: 6 | Defense%: 2 | | |-------------|--------------------||---------------|---------------| | | MP: 34 | Gil: 140 || Defense: 40 | Dexterity: 55 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o===========================o========================| | Drops: Potion [8] | Steal: Hi-Potion [8] | Morph: --- | |=========================o===========================o========================| | Location(s): World Map: Grasslands Area | |------------------------------------------------------------------------------| | Attacks: {Bodyblow} [Physical Attack, 1 Target, 40 Base Damage, | | -------- Shower [Magical Attack, MP=5, 1 Target, 20 Base Damage, | | Inflicts Sadness (100)] | '==============================================================================' .=========. |Name: Mu | |=============o====================oo===============o===============o==========. | Level: 12 | Exp: 54 || Attack: 23 | MDefense: 32 |Luck: 14 | |-------------|--------------------||---------------|---------------|----------| | HP: 210 | AP: 6 || MAttack: 27 | Defense%: 7 | | |-------------|--------------------||---------------|---------------| | | MP: 52 | Gil: 130 || Defense: 30 | Dexterity: 59 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o===========================o========================| | Drops: Hi-Potion [8] | Steal: --- | Morph: Hi-Potion | |=========================o===========================o========================| | Location(s): World Map: Grasslands Area | |------------------------------------------------------------------------------| | Attacks: {Rock Toss} [Physical Attack, 1 Target, 31 Base Damage, | | -------- Sewer [Magical Attack, 1 Target, Water Elemental, | | 234 Base Damage] | | Sinking [Physical Attack, 1 Target, Earth Elemental, | | 73.625 Base Damage] | | Hot Spring [Magical HP Restore, 1 Target, 388 Base Healing] | | L4 Suicide [Magical Attack, MP=10, All Targets, Inflicts Small 100%,| | Damage = 31/32th of Target's HP, Will miss if Target's | | Lvl is not a multiple of 4, Enemy Skill] | | Battle Pattern: | | --------------- | | [2/7 chance]: Use {Rock Toss} | | [2/7 chance]: Use Sewer | | [2/7 chance]: Use Sinking | | [1/14 chance]: Use Hot Springs | | [1/14 chance]: Use L4 Suicide | '==============================================================================' .=================. |Name: Mandragora | |=============o====================oo===============o===============o==========. | Level: 10 | Exp: 55 || Attack: 22 | MDefense: 450 |Luck: 3 | |-------------|--------------------||---------------|---------------|----------| | HP: 120 | AP: 6 || MAttack: 53 | Defense%: 2 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 135 || Defense: 12 | Dexterity: 49 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o===========================o========================| | Drops: Lasan Nut [8] | Steal: Lasan Nut [8] | Morph: Ether | |=========================o===========================o========================| | Location(s): World Map: Grasslands Area | |------------------------------------------------------------------------------| | Attacks: {Grass Punch} [Physical Attack, 1 Target, 28 Base Damage, | | -------- Slow Dance [Physical Attack, 1 Target, 17.5 Base Damage, | | Inflicts Slow 100%] | | | | Battle Notes: - Mandragora enemies will not attack you until you attack one | | ------------- of them first; Then they'll all attack once. | '==============================================================================' .===============. |Name: Levrikon | |=============o====================oo===============o===============o==========. | Level: 14 | Exp: 65 || Attack: 38 | MDefense: 12 |Luck: 4 | |-------------|--------------------||---------------|---------------|----------| | HP: 200 | AP: 7 || MAttack: 6 | Defense%: 5 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 128 || Defense: 40 | Dexterity: 60 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o===========================o========================| | Drops: Hi-Potion [8] | Steal: Ether [8] | Morph: Hi-Potion | |=========================o===========================o========================| | Location(s): World Map: Grasslands Area | |------------------------------------------------------------------------------| | Attacks: Bird Kick [Physical Attack, 1 Target, 54 Base Damage] | | -------- Flaming Peck [Physical Attack, 1 Target, 108 Base Damage, | | Inflicts Fury (8)] | '==============================================================================' .===================. |Name: Midgar Zolom | |=============o====================oo===============o===============o==========. | Level: 26 | Exp: 250 || Attack: 120 | MDefense: 70 |Luck: 1 | |-------------|--------------------||---------------|---------------|----------| | HP: 4000 | AP: 25 || MAttack: 40 | Defense%: 2 | | |-------------|--------------------||---------------|---------------| | | MP: 348 | Gil: 400 || Defense: 90 | Dexterity: 54 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [ ]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |=========================o===========================o========================| | Drops: --- | Steal: --- | Morph: X-Potion | |=========================o===========================o========================| | Location(s): World Map: Marshes Area | |------------------------------------------------------------------------------| | Attacks: {Bite} [Physical Attack, 1 Target, 508 Base Damage] | | -------- {Blown Away} [Remove Target from battle, Target is not counted dead | | but counted escaped, Can use twice per battle, | | Also used as counterattack when below 50% of Max HP] | | Beta [Magical Attack, MP=35, All Targets, Fire Elemental, | | Only used as counterattack when HP is below 1500, | | Can only use once per battle, Enemy Skill] | | | | Battle Notes: - Midgar Zolom will change form (and will stand tall) when it | | ------------- falls below 75% of it's Max HP (so at 3000 HP or less). | '==============================================================================' .==============. |Name: Chocobo | |=============o====================oo===============o===============o==========. | Level: * | Exp: 10 || Attack: 13 | MDefense: 26 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: Lvl*10 | AP: 1 || MAttack: 52 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: * | Gil: 1 || Defense: 40 | Dexterity:101 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [ ]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [Immune]| | |=========================o===========================o========================| | Drops: --- | Steal: --- | Morph: --- | |=========================o===========================o========================| | Location(s): World Map: Various Chocobo Tracks (with Chocobo Lure Materia) | |------------------------------------------------------------------------------| | Attacks: Chocobuckle [Physical Attack, MP=3, 1 Target, Damage = # of escapes,| | -------- Only used as a 100% counterattack if both: | | - Chocobo has been fed Sylkis or Mimett Greens | | - Chocbo's HP is reduced to ({1/32th of Max HP}+1) | | but is higher than 0 HP! | | Enemy Skill] | | {Goes nuts} [Escapes battle after getting hit] | | | | Battle Notes: * Chocobos can have various levels, depending on where they are| | ------------- fought. The levels can be: 13, 16, 19, 22, 29, 30, 33, 36. | | * Chocobo's HP = Chocobo's Lvl * 10 | | * Chocobo's MP = Chocobo's Lvl (at L13 and L16), OR 30 (L19) OR 100 (L22+) | | - Escaped Chocobo's obviously don't leave anything behind. | | - The Chocobo's Lvl doesn't always determine how good it is, the battle | | formation is what matters. Check the Chocobo Section {M2} for more info. | '==============================================================================' .==============. |Name: Madouge | |=============o====================oo===============o===============o==========. | Level: 16 | Exp: 70 || Attack: 36 | MDefense: 26 |Luck: 3 | |-------------|--------------------||---------------|---------------|----------| | HP: 220 | AP: 8 || MAttack: 4 | Defense%: 6 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 150 || Defense: 22 | Dexterity: 56 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o===========================o========================| | Drops: Potion [8] | Steal: Grand Glove [8] | Morph: Potion | |=========================o===========================o========================| | Location(s): Mythril Mines | |------------------------------------------------------------------------------| | Attacks: {Ironball} [Physical Attack, 1 Target, 67.5 Base Damage] | | -------- Swamp Shoot [Physical Attack, 1 Target, 13.5 Base Damage, | | Inflicts Darkness 100%] | '==============================================================================' .==============. |Name: Crawler | |=============o====================oo===============o===============o==========. | Level: 15 | Exp: 56 || Attack: 28 | MDefense: 32 |Luck: 2 | |-------------|--------------------||---------------|---------------|----------| | HP: 140 | AP: 6 || MAttack: 38 | Defense%: 5 | | |-------------|--------------------||---------------|---------------| | | MP: 48 | Gil: 65 || Defense: 10 | Dexterity: 36 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Weak] | Water [ ] | Restorative [ ] | | Ice [Halves] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o===========================o========================| | Drops: Potion [8] | Steal: --- | Morph: --- | |=========================o===========================o========================| | Location(s): Mythril Mines | |------------------------------------------------------------------------------| | Attacks: Bite [Physical Attack, 1 Target, 41 Base Damage] | | -------- Cold Breath [Magical Attack, MP=2, 1 Target, Ice Elemental, | | 19.875 Base Damage] | '==============================================================================' .=================. |Name: Ark Dragon | |=============o====================oo===============o===============o==========. | Level: 18 | Exp: 84 || Attack: 56 | MDefense: 130 |Luck: 7 | |-------------|--------------------||---------------|---------------|----------| | HP: 280 | AP: 10 || MAttack: 18 | Defense%: 5 | | |-------------|--------------------||---------------|---------------| | | MP: 124 | Gil: 180 || Defense: 50 | Dexterity: 61 | | |=============o====================oo===============o===============o==========| | Fire [Absorb] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [Weak] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |=========================o===========================o========================| | Drops: Phoenix Down [8],| Steal: Ether [32] | Morph: Phoenix Down | | Ether [2] | | | |=========================o===========================o========================| | Location(s): Mythril Mines | |------------------------------------------------------------------------------| | Attacks: {Claw} [Physical Attack, 1 Target, 67.5 Base Damage] | | -------- Flame Thrower [Magical Attack, MP=10, 1 Target, Fire Elemental, | | 189 Base Damage, Enemy Skill] | '==============================================================================' .================. |Name: Castanets | |=============o====================oo===============o===============o==========. | Level: 15 | Exp: 65 || Attack: 26 | MDefense: 4 |Luck: 2 | |-------------|--------------------||---------------|---------------|----------| | HP: 190 | AP: 7 || MAttack: 2 | Defense%: 3 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 113 || Defense: 76 | Dexterity: 49 | | |=============o====================oo===============o===============o==========| | Fire [Weak] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |=========================o===========================o========================| | Drops: Potion [8] | Steal: --- | Morph: --- | |=========================o===========================o========================| | Location(s): Mythril Mines | |------------------------------------------------------------------------------| | Attacks: 2-stage Attack [Physical Attack, 1 Target, 38 Base Damage] | | -------- Scissor Spark [Physical Attack, 1 Target, Lightning Elemental, | | 52.25 Base Damage] | '==============================================================================' .=====================. |Name: Hell Rider VR2 | |=============o====================oo===============o===============o==========. | Level: 18 | Exp: 72 || Attack: 78 | MDefense: 60 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 350 | AP: 8 || MAttack: 5 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 50 | Gil: 130 || Defense: 46 | Dexterity: 60 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Halves] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |=========================o===========================o========================| | Drops: Potion [8] | Steal: Hi-Potion [32] | Morph: Hi-Potion | |=========================o===========================o========================| | Location(s): World Map: Junon Area | |------------------------------------------------------------------------------| | Attacks: {Iron Mallet} [Physical Attack, 1 Target, 207 Base Damage] | | -------- {Ballistic} [Physical Attack, 1 Target, 310.5 Base Damage] | | Electromag [All Targets; Changes front/back row of party members]| '==============================================================================' .================. |Name: Zemzelett | |=============o====================oo===============o===============o==========. | Level: 17 | Exp: 70 || Attack: 30 | MDefense: 50 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 285 | AP: 7 || MAttack: 30 | Defense%: 1*| | |-------------|--------------------||---------------|---------------| | | MP: 36 | Gil: 165 || Defense: 50*| Dexterity: 58 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [Immune] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [Weak] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |=========================o===========================o========================| | Drops: Hi-Potion [8] | Steal: --- | Morph: Hi-Potion | |=========================o===========================o========================| | Location(s): World Map: Junon Area | |------------------------------------------------------------------------------| | Attacks: {Clap} [Physical Attack, All Targets, Wind Elemental, | | -------- 45 Base Damage] | | Thunderbolt [Magical Attack, MP=4, 1 Target, Lightning Elemental, | | 264.375 Base Damage] | | White Wind [Magical Attack, MP=34, All Allies, | | Restore Power = Caster's Current HP, | | 100% Cures: Sleep, Poison, Confusion, Silence, Slow, | | Stop, Frog, Small, Slow-numb, Petrify, Manipulate, | | Berserk, Paralysed, Darkness, Death Force, Resist. | | Only used when manipulated, Enemy Skill] | | | | Battle Notes: - Zemzelett can fly. If it chooses to do so, it's stats will | | ------------- slightly change: Def = 20, Def% = 60. It also becomes a Long | | Range enemy when flying. | '==============================================================================' .===================. |Name: Nerosuferoth | |=============o====================oo===============o===============o==========. | Level: 16 | Exp: 53 || Attack: 23 | MDefense: 24 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 150 | AP: 5 || MAttack: 5 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 20 | Gil: 146 || Defense: 34 | Dexterity: 53 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o===========================o========================| | Drops: Hi-Potion [8] | Steal: --- | Morph: --- | |=========================o===========================o========================| | Location(s): World Map: Junon Area | |------------------------------------------------------------------------------| | Attacks: {Beak} [Physical Attack, 1 Target, 45 Base Damage] | | -------- Heatwing [Magical Attack, MP=4, 1 Target, Fire Elemental, | | 126 Base Damage] | '==============================================================================' .==============. |Name: Formula | |=============o====================oo===============o===============o==========. | Level: 16 | Exp: 65 || Attack: 16 | MDefense: 32 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 240 | AP: 7 || MAttack: 5 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 120 || Defense: 36 | Dexterity: 57 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [Weak] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |=========================o===========================o========================| | Drops: Hi-Potion [8] | Steal: Boomerang [8] | Morph: Speed Drink | |=========================o===========================o========================| | Location(s): World Map: Junon Area | |------------------------------------------------------------------------------| | Attacks: {Air Bomber} [Magical Attack, MP=5, 1 Target, Wind Elemental, | | -------- 126 Base Damage] | | Blue Impulse [Magical Attack, MP=18, 1 Target, Wind Elemental, | | 78.75 Base Damage] | | Cross Impulse [Magical Attack, MP=26, All Targets, Wind Elemental, | | 110.25 Base Damage] | '==============================================================================' .=================. |Name: Capparwire | |=============o====================oo===============o===============o==========. | Level: 15 | Exp: 60 || Attack: 16 | MDefense: 10 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 210 | AP: 6 || MAttack: 0 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 20 | Gil: 103 || Defense: 38 | Dexterity: 42 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o===========================o========================| | Drops: Potion [8] | Steal: Ether [8] | Morph: --- | |=========================o===========================o========================| | Location(s): World Map: Junon Area (Forests) | |------------------------------------------------------------------------------| | Attacks: {Wire Attack} [Magical Attack, 1 Target, 90 Base Damage] | | -------- Grand Spark [Magical Attack, 1 Target, 135 Base Damage] | '==============================================================================' .====================. |Name: Mystery Ninja | |=============o====================oo===============o===============o==========. | Level: x | Exp: 160* || Attack: 50*| MDefense: 30*|Luck: 21*| |-------------|--------------------||---------------|---------------|----------| | HP: 600* | AP: 20* || MAttack: 30*| Defense%: 9*| | |-------------|--------------------||---------------|---------------| | | MP: 117* | Gil: 400* || Defense: 56*| Dexterity: 50*| | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=========================o===========================o========================| | Drops: --- | Steal: --- | Morph: --- | |=========================o===========================o========================| | Location(s): World Map: Forests: | | Junon Area: [32/256 encounter chance] (12.5%) | | Gongaga Area: [64/256 encounter chance] (25%) | | Nibel Area: [64/256 encounter chance] (25%) | | Rocket Town Area: [255/256 encounter chance] (~100%) | | Woodlands Area: [128/256 encounter chance] (50%) | | Mideel Area: [128/256 encounter chance] (50%) | | Goblin/Round Island: [128/256 encounter chance] (50%) | |------------------------------------------------------------------------------| | Attacks: {Fight} [Magical Attack, 1 Target, (102-395) Base Damage] | | -------- {Throw} [Escapes from battle] | | {Spider Web} [Physical Change Status, 1 Target, Inflicts Slow 100%] | | Lv 17-22 {Impaler} [Physical Change Status, 1 Target, Inflicts Frog 100%] | | Lv 17-22 {Fire Fang} [Physical Attack, 1 Target, Fire Elemental, | | (102-135) Base Damage] | | Lv 27-42 {Fire Veil} [Physical Attack, All Targets, Fire Elemental, | | (172-395) Base Damage] | | Lv 27-42 {Leviathan Scales} [Physical Attack, All Targets, Water Elemental, | | (215-493.75) Base Damage] | | Lv 27-42 {Swift Bolt} [Physical Attack, All Targets OR 1 Target, | | Lightning Elemental, (215-493.75) Base Damage] | | | | Battle Notes: - Mystery Ninja's Lvl depends on Cloud's Lvl: | | ------------- ------------------------------------------- | | Cloud's Lvl: |Mystery Ninja's Lvl: | | ---------------------|--------------------- | | 1 - 20 | 17 | | 21 - 25 | 22 | | 26 - 30 | 27 | | 31 - 35 | 32 | | 36 - 40 | 37 | | 41 - 99 | 42 | | ------------------------------------------- | | * Mystery Ninja's stats vary depending on the Lvl: | | Lvl 17: See stats above. | | Lvl 22: HP=800, MP=150, Exp=240, AP=40, Gil=800, Atk=57, MAtk=38, Def=60, | | MDef=34, Def%=10, Dex=62, Luck=21. | | Lvl 27: HP=1120, MP=190, Exp=320, AP=60, Gil=1200, Atk=64, MAtk=43, Def=68,| | MDef=40, Def%=11, Dex=64, Luck=23. | | Lvl 32: HP=1500, MP=234, Exp=480, AP=80, Gil=1600, Atk=69, MAtk=48, Def=72,| | MDef=46, Def%=13, Dex=80, Luck=23. | | Lvl 37: HP=1950, MP=280, Exp=640, AP=100, Gil=2000, Atk=74, MAtk=54, | | Def=78, MDef=54, Def%=14, Dex=90, Luck=24. | | Lvl 42: HP=2400, MP=325, Exp=720, AP=120, Gil=2400, Atk=80, MAtk=58, | | Def=82, MDef=58, Def%=15, Dex=100, Luck=24. | '==============================================================================' .=====================. |Name: CMD.Grand Horn | |=============o====================oo===============o===============o==========. | Level: x | Exp: 200* || Attack: 40*| MDefense: 32*|Luck: 10*| |-------------|--------------------||---------------|---------------|----------| | HP: 2000*| AP: 20* || MAttack: 20*| Defense%: 5*| | |-------------|--------------------||---------------|---------------| | | MP: 100*| Gil: 2400* || Defense: 30*| Dexterity: 57*| | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=================================o=======================o====================| | Drops: Vagyrisk Claw 100% (L19)| Steal: --- | Morph: --- | | --- (L25)| | | | Imperial Guard 100% (L37)| | | |=================================o=======================o====================| | Location(s): Fort Condor (Lose the strategy battle) | |------------------------------------------------------------------------------| | Attacks: {Punch} [Physical Attack, 1 Target, (63-560) Base Damage] | | -------- Poison Breath [Magical Attack, MP=10, 1 Target, Poison Elemental, | | (175.5-594) Base Damage, Inflicts Poison (84)] | | Grand Attack [Physical Attack, All Targets, (63-560) Base Damage] | | Note: L37 version uses this only as a Final Attack, | | the others use it normally.] | | | | Battle Notes: - There are three versions of CMD.Grand Horn: L19, L25 and L37.| | ------------- * The stats differ depending on the Lvl: | | * Lvl 19: See stats in the table above. | | * Lvl 25: HP=4000, MP=200, Exp=400, AP=40, Gil=4800, Atk=60, MAtk=50, Def=50,| | MDef=62, Def%=5, Dex=67, Luck=20. | | * Lvl 37: HP=8000, MP=300, Exp=800, AP=80, Gil=9600, Atk=100, MAtk=95, | | Def=70, MDef=80, Def%=5, Dex=79, Luck=30. | | | | - There are a LOT of variables which choose the one you fight: | | - If there are less than 3 party members in your party: L19 CMD.Grand Horn. | | - For the following notes, please note that Aeris Lvl NEVER counts to the | | party's average Lvl for this minigame, how strange it might be. A party | | with L20 Aeris, L25 Cloud and L25 RedXIII results in an average of | | (25+25)/3 = 17. | | - Average Party Level = 18 or lower: L19 CMD.Grand Horn. | | - Average Party Level 25+: L25 CMD.Grand Horn. | | - The last Fort Condor battle (the only mandatory one), you will always face | | the L37 CMD.Grand Horn. This is also the only time you face the L37 one. | | - For the average party levels (19 - 24) it depends on the battle rank and | | how many enemies you defeat before they reach the shack: | | | | Battles 1-3: Rank 1 |Rank 1: Always L19 CMD.Grand Horn. | | Battles 4-6: Rank 2 |Rank 2: Kill 15+ enemies for L19 CMD.Grand Horn,| | | otherwise L25 CMD.Grand Horn. | | Battles 7-9: Rank 3 |Rank 3: Kill 20+ enemies for L19 CMD.Grand Horn,| | | otherwise L25 CMD.Grand Horn. | | Battles 10-12: Rank 4 |Rank 4 & 5: Kill 25+ enemies for L19 CMD.Grand Horn,| | Battles 13+: Rank 5 | otherwise L25 CMD.Grand Horn. | '==============================================================================' .==================. .======. |Name: Bottomswell | | BOSS | |=============o====================oo===============o===============o==========| | Level: 23 | Exp: 550 || Attack: 42 | MDefense: 96 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 2500 | AP: 52 || MAttack: 30 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 1000 || Defense: 36 | Dexterity: 69 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [Weak] | | | Lightning [ ] | Gravity [Halves] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Power Wrist (100%) | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Junon | |------------------------------------------------------------------------------| | Attacks: {Bodyblow} [Physical Attack, All Targets, 255 Base Damage, | | -------- Only used in 1st Form] | | Tail Attack [Physical Attack, All Targets, 127.5 Base Damage] | | Only used in 1st Form] | | Moonstrike [Physical Attack, All Targets, 127.5 Base Damage, | | Only used in 2nd Form] | | {Waterball} [Creates Waterpolo over 1 Target, Inflicts Imprisoned, | | Dual 100%(Dual = Reverse Regen), Only used in 3rd Form]| | Big Wave [Physical Attack, All Targets, Water Elemental, | | 191.25 Base Damage, Only used in 3rd Form | | or Final Attack] | | | | Battle Notes: - Bottomswell has 3 Forms, but they're hard to recognize other | | ------------- than from the attacks that Bottomswell uses. | '==============================================================================' .==================. |Name: Scrutin Eye | |=============o====================oo===============o===============o==========. | Level: 15 | Exp: 80 || Attack: 20 | MDefense: 96 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 240 | AP: 8 || MAttack: 5 | Defense%: 16 | | |-------------|--------------------||---------------|---------------| | | MP: 60 | Gil: 120 || Defense: 20 | Dexterity: 36 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [Immune] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [Weak] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |=========================o===========================o========================| | Drops: Ether [2] | Steal: Ether [32] | Morph: Turbo Ether | |=========================o===========================o========================| | Location(s): Cargo Ship | |------------------------------------------------------------------------------| | Attacks: {Drilldrive} [Magical Attack, 1 Target, 29 Base Damage] | | -------- Ice2 [Magical Attack, MP=22, 1 Target, 150 Base Damage] | | Fire2 [Magical Attack, MP=22, 1 Target, 150 Base Damage] | '==============================================================================' .=============. |Name: Marine | |=============o====================oo===============o===============o==========. | Level: 16 | Exp: 75 || Attack: 36 | MDefense: 60 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 300 | AP: 8 || MAttack: 5 | Defense%: 10 | | |-------------|--------------------||---------------|---------------| | | MP: 20 | Gil: 150 || Defense: 30 | Dexterity: 59 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |=========================o===========================o========================| | Drops: Eye Drop 100% | Steal: Shinra Beta [8] | Morph: X-Potion | |=========================o===========================o========================| | Location(s): Cargo Ship | |------------------------------------------------------------------------------| | Attacks: {Machine Gun} [Physical Attack, 1 Target, 54 Base Damage] | | -------- Grenade [Physical Attack, All Targets, 67.5 Base Damage] | | Max of 4 Grenades per Marine] | | {Smoke Bullet} [Physical Change Status, Inflicts Sleep, | | Darkness (100)] | '==============================================================================' .===================. .======. |Name: Jenova*BIRTH | | BOSS | |=============o====================oo===============o===============o==========| | Level: 25 | Exp: 680 || Attack: 38 | MDefense: 180 |Luck: 10| |-------------|--------------------||---------------|---------------|----------| | HP: 4000 | AP: 64 || MAttack: 30 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 110 | Gil: 800 || Defense: 56 | Dexterity: 60 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: White Cape (100%) | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Cargo Ship | |------------------------------------------------------------------------------| | Attacks: {Laser} [Physical Attack, 1 Target, 201 Base Damage, | | -------- Sometimes uses 3x versus a non-stopped/non-dead party] | | Gas [Physical Attack, All Targets, 201 Base Damage] | | W-Laser [Physical Attack, 1 Target, 201 Base Damage, | | Sometimes uses 3x versus a non-stopped/non-dead party] | | Tail Laser [Physical Attack, All Targets, 201 Base Damage] | | Stop [Magical Attack, MP=34 1/All Targets, Inflicts Stop (60)]| | 191.25 Base Damage, Only used in 3rd Form | | or Final Attack] | '==============================================================================' .================. |Name: Grangalan | |=============o====================oo===============o===============o==========. | Level: 16 | Exp: 88 || Attack: 40 | MDefense: 120 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 550 | AP: 10 || MAttack: 25 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 60 | Gil: 220 || Defense: 88 | Dexterity: 50 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [Immune] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [ ]| Paralysed [ ]|Darkness [Imm]| | |=========================o===========================o========================| | Drops: Hi-Potion [8] | Steal: --- | Morph: --- | |=========================o===========================o========================| | Location(s): Worldmap: Corel Area | |------------------------------------------------------------------------------| | Attacks: Darkeye [Magical Change Status, MP=4, 1 Target, | | -------- Inflicts Darkness (72), Can only use when | | Grangalan Jr. is killed.] | | Silver Wheel [Physical Attack, 1 Target, 75 Base Damage] | | {Put out} [Releases Grangalan Jr., Only used once per battle as | | a counterattack] | | | | Battle Notes: If Grangalan dies, it's juniors go down with it and leave no | | ------------- Exp, AP, Gil, or items. | '==============================================================================' .====================. |Name: Grangalan Jr. | |=============o====================oo===============o===============o==========. | Level: 15 | Exp: 77 || Attack: 30 | MDefense: 80 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 330 | AP: 8 || MAttack: 15 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 40 | Gil: 110 || Defense: 66 | Dexterity: 55 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [Immune] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [ ]| Paralysed [ ]|Darkness [Imm]| | |=========================o===========================o========================| | Drops: Hi-Potion [8] | Steal: --- | Morph: --- | |=========================o===========================o========================| | Location(s): Worldmap: Corel Area | |------------------------------------------------------------------------------| | Attacks: Triclops [Magical Change Status, MP=4, 1 Target, | | -------- Inflicts Sadness, Slow-numb (72), Can only use when | | all Grangalan Jr.Jr. are killed.] | | Silver Wheel [Physical Attack, 1 Target, 55 Base Damage] | | {Put out} [Releases 3x Grangalan Jr.Jr., Only used once per | | battle as a counterattack] | | | | Battle Notes: If Grangalan dies, it's juniors go down with it and leave no | | ------------- Exp, AP, Gil, or items. | '==============================================================================' .=======================. |Name: Grangalan Jr.Jr. | |=============o====================oo===============o===============o==========. | Level: 14 | Exp: 66 || Attack: 20 | MDefense: 40 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 110 | AP: 6 || MAttack: 5 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 20 | Gil: 55 || Defense: 44 | Dexterity: 60 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [Immune] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [ ]| Paralysed [ ]|Darkness [Imm]| | |=========================o===========================o========================| | Drops: Potion [8] | Steal: --- | Morph: --- | |=========================o===========================o========================| | Location(s): Worldmap: Corel Area | |------------------------------------------------------------------------------| | Attacks: Stop Eye [Magical Change Status, MP=4, 1 Target, | | -------- Inflicts Stop (72), Can only use when under Berserk] | | Silver Wheel [Physical Attack, 1 Target, 35 Base Damage] | | | | Battle Notes: If Grangalan dies, it's juniors go down with it and leave no | | ------------- Exp, AP, Gil, or items. | '==============================================================================' .==================. |Name: Needle Kiss | |=============o====================oo===============o===============o==========. | Level: 17 | Exp: 75 || Attack: 26 | MDefense: 60 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 180 | AP: 8 || MAttack: 25 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 40 | Gil: 130 || Defense: 38 | Dexterity: 47 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [Weak] | | | Lightning [Immune] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |=========================o===========================o========================| | Drops: Bolt Plume [8] | Steal: Soft [32] | Morph: Remedy | |=========================o===========================o========================| | Location(s): Worldmap: Corel Area | |------------------------------------------------------------------------------| | Attacks: {Chute Attack} [Physical Attack, 1 Target, 39 Base Damage, | | -------- Can use twice in a row] | | Thunder Kiss [Magical Attack, MP=4, 1 Target, Lightning Elemental,| | 189 Base Damage] | '==============================================================================' .================. |Name: Beachplug | |=============o====================oo===============o===============o==========. | Level: 16 | Exp: 95 || Attack: 22 | MDefense: 36 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 200 | AP: 10 || MAttack: 8 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 155 || Defense: 36 | Dexterity: 52 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [Halves] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o===========================o========================| | Drops: Hi-Potion [8] | Steal: --- | Morph: Turbo Ether | |=========================o===========================o========================| | Location(s): Worldmap: Corel Area & Gold Saucer Area (Beaches) | |------------------------------------------------------------------------------| | Attacks: {Bite} [Physical Attack, 1 Target, 33 Base Damage] | | -------- Big Guard [Change Status, MP=56, All Targets, Inflicts Barrier, | | MBarrier, Haste 100%. Used only under Manipulate. | | Enemy Skill] | | Ice [Magical Attack, MP=4, 1 Target, 72 Base Damage] | '==============================================================================' .===================. |Name: Search Crown | |=============o====================oo===============o===============o==========. | Level: 16 | Exp: 80 || Attack: 20 | MDefense: 70 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 150 | AP: 8 || MAttack: 30 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 30 | Gil: 111 || Defense: 26 | Dexterity: 40 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o===========================o========================| | Drops: Hi-Potion [8] | Steal: Turbo Ether [8] | Morph: Hi-Potion | |=========================o===========================o========================| | Location(s): Mount Corel | |------------------------------------------------------------------------------| | Attacks: Seed Shot [Physical Attack, 1 Target, 30 Base Damage] | | -------- Four Laser [Magical Attack, MP=8, 1 Target, 120.75 Base Damage] | '==============================================================================' .=================. |Name: Bagnadrana | |=============o====================oo===============o===============o==========. | Level: 16 | Exp: 110 || Attack: 40 | MDefense: 80 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 450 | AP: 11 || MAttack: 23 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 60 | Gil: 120 || Defense: 40 | Dexterity: 43 | | |=============o====================oo===============o===============o==========| | Fire [Immune] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [Weak] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o===========================o========================| | Drops: Hi-Potion [8] | Steal: Diamond Pin [8] | Morph: Guard Source | |=========================o===========================o========================| | Location(s): Mount Corel | |------------------------------------------------------------------------------| | Attacks: Fang [Physical Attack, 1 Target, 60 Base Damage] | | -------- Claw [Physical Attack, 1 Target, 60 Base Damage] | | Horn [Physical Attack, 1 Target, 67.5 Base Damage] | | Poison Breath [Physical Attack, 1 Target, 175.5 Base Damage, | | Inflicts Poison (84)] | '==============================================================================' .=================. |Name: Bloatfloat | |=============o====================oo===============o===============o==========. | Level: 18 | Exp: 90 || Attack: 20 | MDefense: 40 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 240 | AP: 9 || MAttack: 24 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 125 || Defense: 36 | Dexterity: 52 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [Weak] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |=========================o===========================o========================| | Drops: Hi-Potion [8] | Steal: Soft [8] | Morph: Hi-Potion | |=========================o===========================o========================| | Location(s): Mount Corel | |------------------------------------------------------------------------------| | Attacks: {Bodyblow} [Physical Attack, 1 Target, 31 Base Damage] | | -------- Vacuum [Physical Attack, 1 Target, 48.4375 Base Damage] | | Spiky Hell [Magical Attack, 1 Target, 200 Fixed Damage, | | 100% counterattack vs magic attacks, once per battle] | '==============================================================================' .================. |Name: Cokatolis | |=============o====================oo===============o===============o==========. | Level: 17 | Exp: 97 || Attack: 30 | MDefense: 60 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 420 | AP: 10 || MAttack: 24 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 168 || Defense: 36 | Dexterity: 55 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [Weak] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o===========================o========================| | Drops: Soft [8] | Steal: Soft [32] | Morph: Soft | |=========================o===========================o========================| | Location(s): Mount Corel | |------------------------------------------------------------------------------| | Attacks: {Beak} [Physical Attack, 1 Target, 45 Base Damage] | | -------- Bird Kick [Physical Attack, 1 Target, 45 Base Damage] | | Petrify Smog [Change Status, 1 Target, Inflicts Slow-numb (72)] | '==============================================================================' .===========. |Name: Bomb | |=============o====================oo===============o===============o==========. | Level: 18 | Exp: 150 || Attack: 24 | MDefense: 60 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 600 | AP: 20 || MAttack: 22 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 30 | Gil: 192 || Defense: 60 | Dexterity: 65 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [Weak] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |=========================o===========================o========================| | Drops: Shrapnel [8] | Steal: Right Arm [8] | Morph: Shrapnel | |=========================o===========================o========================| | Location(s): Mount Corel (Bridge) | |------------------------------------------------------------------------------| | Attacks: {Bodyblow} [Physical Attack, 1 Target, 37 Base Damage] | | -------- Only used in 1st & 2nd Forms] | | {Bodyblow} [Physical Attack, 1 Target, 92.5 Base Damage, | | Only used in 3rd Form] | | Fireball [Magical Attack, MP=3, 1 Target, Fire Elemental, | | 240 Base Damage, Only used in 2nd & 3rd Form] | | Bomb Blast [Physical Attack, 1 Target, 587.375 Base Damage, | | 100% counterattack if HP falls below 25% without dying, | | Bomb leaves no Exp, AP, Gil, or Items] | '==============================================================================' .==============. |Name: 2-Faced | |=============o====================oo===============o===============o==========. | Level: 18 | Exp: 100 || Attack: 40 | MDefense: 150 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 330 | AP: 10 || MAttack: 25 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 80 | Gil: 156 || Defense: 38 | Dexterity: 48 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |=========================o===========================o========================| | Drops: Hi-Potion [8] | Steal: Phoenix Down [32] | Morph: Hi-Potion | |=========================o===========================o========================| | Location(s): Corel Prison | |------------------------------------------------------------------------------| | Attacks: Cure3 [Magical HP Restore, MP=64, 1 Target, 3118 Base Healing] | | -------- Used only as 12.5% counterattack, Kills 2-Faced] | | Self-destruct [Physical Attack, 1 Target, | | Damage = 3/4th of Target's HP, | | Used only as 12.5% counterattack, Kills 2-Faced] | | | | Battle Notes: - 2-Faced never attacks normally, it only counterattacks. | | ------------- - Although 2-Faced is not immune to Berserk, it does not have a| | designated Berserk Attack. As such, it will try to use a non-existant | | attack, which happens to cost more MP than it will ever have. Because of | | this, it will keep printing the message "2-Faced's skill power is used up." | '==============================================================================' .=============. |Name: Bandit | |=============o====================oo===============o===============o==========. | Level: 17 | Exp: 99 || Attack: 38 | MDefense: 96 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 360 | AP: 10 || MAttack: 5 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 220 || Defense: 40 | Dexterity: 68 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o===========================o========================| | Drops: Tent [8] | Steal: X-Potion [32] | Morph: Hi-Potion | |=========================o===========================o========================| | Location(s): Corel Prison | |------------------------------------------------------------------------------| | Attacks: {Hit} [Physical Attack, 1 Target, 58 Base Damage, | | -------- Only used under Manipulate or Berserk] | | Hold-up [Steals 340 Gil, 1 Target, Kill Bandit to get it back] | | Mug [Physical Attack, 1 Target, 58 Base Damage, Steals random | | item, kill Bandit to get it back] | | {Escape} [Escapes from battle] | '==============================================================================' .=================. |Name: Death Claw | |=============o====================oo===============o===============o==========. | Level: 19 | Exp: 96 || Attack: 41 | MDefense: 100 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 400 | AP: 10 || MAttack: 30 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 120 | Gil: 168 || Defense: 44 | Dexterity: 51 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o============================o=======================| | Drops: Hi-Potion [8] | Steal: Platinum Bangle [32]| Morph: Hi-Potion | |=========================o============================o=======================| | Location(s): Corel Prison Desert Edge | |------------------------------------------------------------------------------| | Attacks: Claw [Physical Attack, 1 Target, 65 Base Damage] | | -------- Death Claw [Physical Attack, 1 Target, 65 Base Damage, | | Inflicts Paralysed (20)] | | Laser [Magical Attack, MP=16, Gravity Elemental, | | Damage = Target's HP/2, Enemy Skill] | | Barrier [Change Status, MP=16, 1 Target, Inflicts Barrier 100%] | | MBarrier [Change Status, MP=24, 1 Target, Inflicts MBarrier 100%] | '==============================================================================' .================. |Name: Bullmotor | |=============o====================oo===============o===============o==========. | Level: 19 | Exp: 92 || Attack: 36 | MDefense: 120 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 420 | AP: 9 || MAttack: 8 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 96 | Gil: 140 || Defense: 40 | Dexterity: 61 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o============================o=======================| | Drops: Ether [8] | Steal: X-Potion [32] | Morph: Turbo Ether | |=========================o============================o=======================| | Location(s): Corel Prison Desert Edge | |------------------------------------------------------------------------------| | Attacks: {Bodyblow} [Physical Attack, 1 Target, 57 Base Damage] | | -------- Matra Magic [Magical Attack, MP=8, All Targets, 111.375 Base Damage,| | Enemy Skill] | '==============================================================================' .================. |Name: Land Worm | |=============o====================oo===============o===============o==========. | Level: 22 | Exp: 400 || Attack: 60 | MDefense: 230 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 1500 | AP: 40 || MAttack: 42 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 80 | Gil: 256 || Defense: 80 | Dexterity: 68 | | |=============o====================oo===============o===============o==========| | Fire [Halves] | Earth [Absorb] | Water [ ] | Restorative [ ] | | Ice [Weak] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Halves] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o============================o=======================| | Drops: Ether [8] | Steal: Turbo Ether [8] | Morph: Fire Fang | |=========================o============================o=======================| | Location(s): Corel Desert | |------------------------------------------------------------------------------| | Attacks: Earthquake [Magical Attack, MP=10, All Targets, Earth Elemental, | | -------- 144 Base Damage] | | Sandstorm [Physical Attack, All Targets, Earth Elemental, | | 284 Base Damage, Inflicts Darkness (48)] | '==============================================================================' .==============. |Name: Cactuar | |=============o====================oo===============o===============o==========. | Level: 20 | Exp: 1 || Attack: 30 | MDefense: 0 |Luck: 40 | |-------------|--------------------||---------------|---------------|----------| | HP: 200 | AP: 1 || MAttack: 20 | Defense%: 20 | | |-------------|--------------------||---------------|---------------| | | MP: 20 | Gil: 10000 || Defense: 40 | Dexterity: 40 | | |=============o====================oo===============o===============o==========| | Fire [Immune] | Earth [Immune] | Water [Immune] | Restorative [ ] | | Ice [Immune] | Poison [ ] | Wind [Immune] | | | Lightning [Immune] | Gravity [Immune] | Holy [Immune] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [Immune]| | Slow [Immune]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [Immune]| | |=========================o============================o=======================| | Drops: --- | Steal: --- | Morph: Hi-Potion | |=========================o============================o=======================| | Location(s): Corel Desert | |------------------------------------------------------------------------------| | Attacks: {Mystery Kick} [Magical Attack, 1 Target, 144 Base Damage] | | -------- {Escape} [Escapes from battle] | | | | Battle Notes: - For physical hits, there is a 7/8th (= 87.5%) chance that | | ------------- Cactuar's Def% = 255, resulting in a miss for the attack. | '==============================================================================' .===========. .======. |Name: Dyne | | BOSS | |=============o====================oo===============o===============o==========| | Level: 23 | Exp: 600 || Attack: 32 | MDefense: 250 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 1200 | AP: 55 || MAttack: 25 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 20 | Gil: 750 || Defense: 64 | Dexterity: 55 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Silver Armlet (100%) | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Corel Prison | |------------------------------------------------------------------------------| | Attacks: Needle Gun [Physical Attack, 1 Target, 165 Base Damage] | | -------- S-Mine [Physical Attack, 1 Target, 171.875 Base Damage] | | Molotov Cocktail [Physical Attack, All Targets, 178.75 Base Damage] | | | | Battle Notes: - Dyne will use Molotov Cocktail after Needle Gun in the same | | ------------- turn if his HP is below 25% of his Max HP. | | - Dyne will use S-Mine after Needle Gun in the same turn if his HP is between| | 50% and 25% of his Max HP. | '==============================================================================' .==============. |Name: Spencer | |=============o====================oo===============o===============o==========. | Level: 17 | Exp: 110 || Attack: 42 | MDefense: 120 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 250 | AP: 11 || MAttack: 30 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 175 || Defense: 22 | Dexterity: 48 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o============================o=======================| | Drops: Saraha Nut [8] | Steal: Saraha Nut [8] | Morph: --- | |=========================o============================o=======================| | Location(s): World Map: Gold Saucer Area | |------------------------------------------------------------------------------| | Attacks: {Swordblade} [Physical Attack, 1 Target, 64 Base Damage] | | -------- Upper Cutter [Physical Attack, 1 Target, 80 Base Damage] | '==============================================================================' .===============. |Name: Flapbeat | |=============o====================oo===============o===============o==========. | Level: 18 | Exp: 140 || Attack: 40 | MDefense: 156 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 330 | AP: 15 || MAttack: 32 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 60 | Gil: 186 || Defense: 36 | Dexterity: 50 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [Weak] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |=========================o============================o=======================| | Drops: T/S Bomb [8] | Steal: T/S Bomb [32] | Morph: T/S Bomb | |=========================o============================o=======================| | Location(s): World Map: Gold Saucer Area | |------------------------------------------------------------------------------| | Attacks: {Tailbeat} [Physical Attack, 1 Target, 62 Base Damage] | | -------- Flying Sickle [Magical Attack, MP=8, 1 Target, Wind Elemental, | | 225 Base Damage] | '==============================================================================' .============. |Name: Joker | |=============o====================oo===============o===============o==========. | Level: 18 | Exp: 150 || Attack: 45 | MDefense: 162 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 370 | AP: 30 || MAttack: 31 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 260 || Defense: 32 | Dexterity: 60 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [Weak] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |=========================o============================o=======================| | Drops: Hi-Potion [8] | Steal: --- | Morph: --- | |=========================o============================o=======================| | Location(s): World Map: Gold Saucer Area | |------------------------------------------------------------------------------| | Attacks: {Spinning Card} [Physical Attack, 1 Target, 70 Base Damage] | | -------- Spade [Physical Attack, 1 Target, 105 Base Damage] | | Heart [Magical HP Restore, 1 Target, 514 Base Healing] | | Club [Magical Attack, 1 Target, Earth Elemental, | | 220.5 Base Damage] | | Diamond [Magical Attack, 1 Target, 18.375 Base Damage] | | Joker [Change Status, 1 Target, Inflicts Death (48)] | '==============================================================================' .============. |Name: Harpy | |=============o====================oo===============o===============o==========. | Level: 18 | Exp: 148 || Attack: 50 | MDefense: 100 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 800 | AP: 14 || MAttack: 13 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 200 | Gil: 210 || Defense: 32 | Dexterity: 58 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Halves] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |=========================o============================o=======================| | Drops: Hi-Potion [8] | Steal: Striking Staff [8] | Morph: Elixir | |=========================o============================o=======================| | Location(s): World Map: Gold Saucer Area Desert (or Grassfield with Chocobo) | |------------------------------------------------------------------------------| | Attacks: {Claw} [Physical Attack, 1 Target, 106 Base Damage] | | -------- Poison Storm [Change Status, MP=20, 1 Target, Inflicts Poison (100)]| | Aqualung [Magical Attack, MP=34, All Targets, Water Elemental, | | 604.5 Base Damage] | '==============================================================================' .=================. |Name: Grand Horn | |=============o====================oo===============o===============o==========. | Level: 19 | Exp: 180 || Attack: 46 | MDefense: 90 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 460 | AP: 15 || MAttack: 15 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 43 | Gil: 240 || Defense: 42 | Dexterity: 60 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o============================o=======================| | Drops: War Gong [8], | Steal: --- | Morph: Hi-Potion | | Hi-Potion [8] | | | |=========================o============================o=======================| | Location(s): World Map: Gongaga Area | |------------------------------------------------------------------------------| | Attacks: {Punch} [Physical Attack, 1 Target, 100 Base Damage] | | -------- Grand Punch [Magical Attack, 1 Target, Earth Elemental, | | 306 Base Damage] | '==============================================================================' .=================. |Name: Gagighandi | |=============o====================oo===============o===============o==========. | Level: 19 | Exp: 173 || Attack: 40 | MDefense: 72 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 480 | AP: 18 || MAttack: 25 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 55 | Gil: 220 || Defense: 38 | Dexterity: 45 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o============================o=======================| | Drops: Soft [8] | Steal: Soft [32] | Morph: Remedy | |=========================o============================o=======================| | Location(s): World Map: Gongaga Area | |------------------------------------------------------------------------------| | Attacks: {Claw} [Physical Attack, 1 Target, 63 Base Damage] | | -------- Stone Stare [Change Status, MP=5, 1 Target, Inflicts Slow-numb 100%]| '==============================================================================' .===============. |Name: Touch Me | |=============o====================oo===============o===============o==========. | Level: 18 | Exp: 170 || Attack: 30 | MDefense: 100 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 300 | AP: 23 || MAttack: 28 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 74 | Gil: 180 || Defense: 20 | Dexterity: 68 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o============================o=======================| | Drops: Maiden's Kiss [8]| Steal: Impaler [32] | Morph: Remedy | |=========================o============================o=======================| | Location(s): World Map: Gongaga Area | |------------------------------------------------------------------------------| | Attacks: Frog Jab [Physical Attack, 1 Target, 5.75 Base Damage, | | -------- Toggles Frog 100%] | | Frog Song [Change Status, MP=5, 1 Target, Toggles Frog, Sleep 100%] | '==============================================================================' .=================. .======. |Name: Turks:Reno | | BOSS | |=============o====================oo===============o===============o==========| | Level: 22 | Exp: 660 || Attack: 35 | MDefense: 164 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 2000 | AP: 60 || MAttack: 35 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 80 | Gil: 1500 || Defense: 66 | Dexterity: 69 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Fairy Tale (100%) | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Gongaga Village Jungle | |------------------------------------------------------------------------------| | Attacks: {Short Staff} [Physical Attack, 1 Target, 73.75 Base Damage] | | -------- Turk Light [Physical Attack, 1 Target, 256.5 Base Damage] | | Electropod [Physical Attack, 1 Target, Lightning Elemental, | | 177 Base Damage] | | {Escape} [Escapes from battle] | | | | Battle Notes: - If Rude is defeated before Reno, then the next turn Reno will| | ------------- escape, leaving no Exp, AP, Gil or Items. | '==============================================================================' .=================. .======. |Name: Turks:Rude | | BOSS | |=============o====================oo===============o===============o==========| | Level: 23 | Exp: 720 || Attack: 40 | MDefense: 200 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 2000 | AP: 70 || MAttack: 35 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 135 | Gil: 2000 || Defense: 100 | Dexterity: 65 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: X-Potion (100%) | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Gongaga Village Jungle | |------------------------------------------------------------------------------| | Attacks: {Shoulder Attack} [Physical Attack, 1 Target, 204 Base Damage] | | -------- Fire [Magical Attack, MP=4, 1 Target, Fire Elemental, | | 174 Base Damage, Never used on Tifa] | | Cure [Magical Attack, MP=5, 1 Target, 458 Base Healing]| | {Cover} [Covers Physical Hit for Reno] | | {Escape} [Escapes from battle] | | Battle Notes: - If Reno is defeated before Rude, then the next turn Reno will| | ------------- escape, leaving no Exp, AP, Gil or Items. | | - Since Rude has a crush on Tifa, he will never attack her unless Tifa is the| | only one left standing. Even then, there's a 1/3rd chance he'll hesitate. | '==============================================================================' .=================. |Name: Kimara Bug | |=============o====================oo===============o===============o==========. | Level: 19 | Exp: 190 || Attack: 37 | MDefense: 180 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 700 | AP: 19 || MAttack: 5 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 25 | Gil: 278 || Defense: 40 | Dexterity: 61 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o============================o=======================| | Drops: Hi-Potion [8] | Steal: Spider Web [32] | Morph: Hourglass | |=========================o============================o=======================| | Location(s): Gongaga Village Jungle | |------------------------------------------------------------------------------| | Attacks: Butterfly Attack [Physical Attack, 1 Target, 58 Base Damage] | | -------- Stop Web [Change Status, MP=5, Inflicts Stop 100%] | | Spider Attack [Physical Attack, 1 Target, 123.25 Base Damage] | '==============================================================================' .===================. |Name: Flower Prong | |=============o====================oo===============o===============o==========. | Level: 19 | Exp: 240* || Attack: 40*| MDefense: 200*|Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 550 | AP: 24* || MAttack: 30*| Defense%: 0 | | |-------------|--------------------||---------------|---------------| | | MP: 68 | Gil: 400* || Defense: 58 | Dexterity: 68 | | |=============o====================oo===============o===============o==========| | Fire [Weak] | Earth [Weak] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [Absorb] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=========================o============================o=======================| | Drops: Earth Drum [8] | Steal: --- | Morph: | |=========================o============================o=======================| | Location(s): Gongaga Village Jungle | |------------------------------------------------------------------------------| | Attacks: Bio2 [Magical Attack, MP=36, 1 Target, 385.875 Base Damage,| | -------- Inflicts Poison (48), Used in 1st Form] | | Seed Bullet [Physical Attack, 1 Target, 66 Base Damage, | | Used in 2nd Form] | | W Laser [Magical Attack, 1 Target, | | Damage = 15/16th of Target's HP, Used in 3rd Form] | | Pollen [Physical Attack, All Targets, 52.5 Base Damage, | | Inflicts Sleep (80), Used in 3rd Form] | | Bio2 [Magical Attack, MP=36, 1 Target, 511.875 Base Damage,| | Inflicts Poison (48), Used in 3rd Form] | | | | Battle Notes: - Flower Prong has three forms. Everytime a form falls below | | ------------- 70% of it's Max HP it will change to the next form, with full| | HP, MP, and new stats. The first form's stats are in the table above. | | * 2nd Form Stats: Exp=220, AP=22, Gil=350, Atk=42, MAtk=38, MDef=250. | | * 3rd Form Stats: Exp=200, AP=20, Gil=300, Atk=44, MAtk=46, MDef=300. | '==============================================================================' .=================. |Name: Heavy Tank | |=============o====================oo===============o===============o==========. | Level: 21 | Exp: 340 || Attack: 49 | MDefense: 90 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 1600 | AP: 45 || MAttack: 37 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 25 | Gil: 1300 || Defense: 34 | Dexterity: 68 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o============================o=======================| | Drops: Hi-Potion [8] | Steal: Phoenix Down [32] | Morph: Power Source | |=========================o============================o=======================| | Location(s): Gongaga Village Meltdown Reactor | |------------------------------------------------------------------------------| | Attacks: {Charge} [Physical Attack, 1 Target, 169.5 Base Damage] | | -------- Wheelie Attack [Physical Attack, 1 Target, 169.5 Base Damage] | | Big Spiral [Physical Attack, 1 Target, 169.5 Base Damage] | '==============================================================================' .==================. |Name: Crown Lance | |=============o====================oo===============o===============o==========. | Level: 20 | Exp: 225 || Attack: 34 | MDefense: 140 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 440 | AP: 23 || MAttack: 31 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 70 | Gil: 400 || Defense: 30 | Dexterity: 60 | | |=============o====================oo===============o===============o==========| | Fire [Weak] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Absorb] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |=========================o============================o=======================| | Drops: Hi-Potion [8] | Steal: --- | Morph: Dream Powder | |=========================o============================o=======================| | Location(s): World Map: Cosmo Area Beaches | |------------------------------------------------------------------------------| | Attacks: {Claw} [Physical Attack, 1 Target, 55 Base Damage] | | -------- Used in front row] | | Sleepel [Change Status, MP=8, 1 Target, Inflicts Sleep (72)] | | Used in backrows] | | Bolt [Magical Attack, 1 Target, Lightning Elemental, | | 153 Base Damage, Used in front row] | | Deadly Needles [Magical Attack, 1 Target, 19.125 Base Damage, | | Inflicts Petrify 100%, Used as 100% counterattack if| | Crown Lance is in front row and HP below 50% of Max]| | | | Battle Notes: - Crown Lance can Advance or Retreat to the front/back row. | | ------------- Depending where it is, it can use different attacks. | '==============================================================================' .===============. |Name: Skeeskee | |=============o====================oo===============o===============o==========. | Level: 20 | Exp: 222 || Attack: 45 | MDefense: 120 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 540 | AP: 22 || MAttack: 33 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 222 || Defense: 40 | Dexterity: 55 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o============================o=======================| | Drops: Hyper [8] | Steal: Tranquilizer [32] | Morph: Hyper | |=========================o============================o=======================| | Location(s): World Map: Cosmo Area | |------------------------------------------------------------------------------| | Attacks: {Beak} [Physical Attack, 1 Target, 101 Base Damage] | | -------- Rage Bomber [Physical Attack, 1 Target, 252.5 Base Damage, | | Inflicts Fury (72), Only used as counterattack when | | below 50% of Max HP or when Poisoned] | '==============================================================================' .==============. |Name: Bagrisk | |=============o====================oo===============o===============o==========. | Level: 19 | Exp: 240 || Attack: 50 | MDefense: 100 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 400 | AP: 30 || MAttack: 39 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 50 | Gil: 275 || Defense: 44 | Dexterity: 45 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o============================o=======================| | Drops: Soft [8] | Steal: Soft [32], | Morph: Remedy | | | Soft [32], | | | | Vagyrisk Claw [8] | | |=========================o============================o=======================| | Location(s): World Map: Cosmo Area (Dirt Area near grass and no red glow) | |------------------------------------------------------------------------------| | Attacks: {Tail} [Physical Attack, 1 Target, 108 Base Damage, | | -------- Sometimes uses twice in a row] | | Stone strike [Change Status, MP=10, 1 Target, Inflicts Petrify 100%,| | Max use of 1 per battle] | | Quake2 [Magical Attack, MP=28, 1 Target, Earth Elemental, | | 522 Base Damage] | | | | Battle Notes: - The lower the Lvl of your stealing character, the better the | | ------------- odds are for stealing a Vagyrisk Claw. The best chance for | | stealing one is at Lvl 11 with only a chance of 4.23%. The highest Lvl you | | are allowed to be at in order to steal a Vagyrisk Claw is Lvl 77. And NEVER | | attempt to steal a Vagyrsik Claw with the Sneak Glove equipped, as it will | | reduce to odds to (nearly) 0% at all times. | '==============================================================================' .=====================. |Name: Desert Sahagin | |=============o====================oo===============o===============o==========. | Level: 20 | Exp: 230 || Attack: 46 | MDefense: 120 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 580 | AP: 21 || MAttack: 38 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 300 || Defense: 32 | Dexterity: 56 | | |=============o====================oo===============o===============o==========| | Fire [Halves] | Earth [ ] | Water [Absorb] | Restorative [ ] | | Ice [Weak] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o============================o=======================| | Drops: Potion [8] | Steal: Potion [32] | Morph: Fire Veil | |=========================o============================o=======================| | Location(s): World Map: Cosmo Area | |------------------------------------------------------------------------------| | Attacks: {Harpoon} [Physical Attack, 1 Target, 102 Base Damage] | | -------- Sandgun [Change Status, 1 Target, Inflicts Darkness (48)] | | | | Battle Notes: - When Sahagin gets hit by a Physical Attack, there is a 1/16th| | ------------- chance that it's defense becomes 512. This nullifies any | | Physical Damage. | '==============================================================================' .==============. |Name: Griffin | |=============o====================oo===============o===============o==========. | Level: 21 | Exp: 260 || Attack: 45 | MDefense: 160 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 760 | AP: 25 || MAttack: 35 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 40 | Gil: 350 || Defense: 42 | Dexterity: 58 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [Immune]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |=========================o============================o=======================| | Drops: Phoenix Down 100%| Steal: Phoenix Down [32] | Morph: Phoenix Down | |=========================o============================o=======================| | Location(s): World Map: Cosmo Area | |------------------------------------------------------------------------------| | Attacks: {Claw} [Physical Attack, 1 Target, 103 Base Damage] | | -------- Peacock [Magical MP Attack, MP=8, 1 Target, | | 84 Base MP Damage] | | | | Battle Notes: - Griffon can fly; If it does, it becomes a Long Range target. | | ------------- - Flying Form stats: +30 Def% | '==============================================================================' .============. |Name: Golem | |=============o====================oo===============o===============o==========. | Level: 24 | Exp: 300 || Attack: 60*| MDefense: 100*|Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 1000 | AP: 22 || MAttack: 5*| Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 500 || Defense: 56*| Dexterity: 80 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=========================o============================o=======================| | Drops: Hi-Potion [8] | Steal: Turbo Ether [8] | Morph: --- | |=========================o============================o=======================| | Location(s): World Map: Cosmo Area | |------------------------------------------------------------------------------| | Attacks: {Golem Punch} [Physical Attack, 1 Target, 150 Base Damage, | | -------- Only used if Golem hasn't Advanced at all] | | Finger Shot [Physical Attack, 1 Target, 187.5 Base Damage, | | Only used if Golem hasn't Advanced at all] | | Megaton Punch [Physical Attack, 1 Target, 281.25 Base Damage, | | Only used if Golem has Advanced twice] | | {Advance} [Moves forward] | | {Retreat} [Moves backward, Only used as counterattack if 200 | | damage has been dealt since last Retreat] | | | | Battle Notes: - Golem can Advance or Retreat. The stats in the table above | | ------------- are it's initial stats. Below are stats for when it's moved: | | * No Advance (after 1 turn): Att=48, Def=80, MAtk=243, MDef=130. | | * 1st Advance: Att=52, Def=72, MAtk=249, MDef=120. | | * 2nd Advance: Att=56, Def=64, MAtk=255, MDef=110. | '==============================================================================' .==================. |Name: Sneaky Step | |=============o====================oo===============o===============o==========. | Level: 21 | Exp: 270 || Attack: 52 | MDefense: 130 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 600 | AP: 24 || MAttack: 25 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 65 | Gil: 330 || Defense: 30 | Dexterity: 62 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o============================o=======================| | Drops: M-Tentacles [8] | Steal: --- | Morph: Ghost Hand | |=========================o============================o=======================| | Location(s): Cave of the Gi | |------------------------------------------------------------------------------| | Attacks: Triple Attack [Physical Attack, 1 Target, 120 Base Damage] | | -------- Death Sentence [Change Status, MP=10, 1 Target, | | Inflicts Death Sentence 100%, Enemy Skill] | '==============================================================================' .==========. |Name: Heg | |=============o====================oo===============o===============o==========. | Level: 22 | Exp: 250 || Attack: 46 | MDefense: 64 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 400 | AP: 20 || MAttack: 5 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 240 || Defense: 30 | Dexterity: 40 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [Weak] | Poison [Absorb] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o============================o=======================| | Drops: Hi-Potion [8] | Steal: --- | Morph: --- | |=========================o============================o=======================| | Location(s): Cave of the Gi | |------------------------------------------------------------------------------| | Attacks: {Poison Fang} [Physical Attack, 1 Target, 108 Base Damage, | | -------- Inflicts Poison 100%] | | Halt Whip [Physical Attack, 1 Target, 94.5 Base Damage, | | Inflicts Paralysed (28)] | '==============================================================================' .=================. |Name: Gi Spector | |=============o====================oo===============o===============o==========. | Level: 23 | Exp: 260 || Attack: 45 | MDefense: 120 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 450 | AP: 20 || MAttack: 35 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 88 | Gil: 150 || Defense: 30 | Dexterity: 59 | | |=============o====================oo===============o===============o==========| | Fire [Weak] | Earth [ ] | Water [ ] |Restorative[Hurt]| | Ice [ ] | Poison [Absorb] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [Weak] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o============================o=======================| | Drops: Smoke Bomb [8] | Steal: --- | Morph: Ghost Hand | |=========================o============================o=======================| | Location(s): Cave of the Gi | |------------------------------------------------------------------------------| | Attacks: Skewer [Physical Attack, 1 Target, 109 Base Damage] | | -------- Hell Spear [Physical Attack, 1 Target, 136.25 Base Damage, | | Inflict Paralysed (28] | | Death Sentence [Change Status, MP=10, 1 Target, | | Inflicts Death Sentence 100%, Enemy Skill, | | Only used as 50% counterattack if Target has 75% or | | less than their Max HP] | '==============================================================================' .==============. |Name: Stinger | |=============o====================oo===============o===============o==========. | Level: 25 | Exp: 290 || Attack: 60 | MDefense: 100 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 2200 | AP: 25 || MAttack: 40 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 60 | Gil: 358 || Defense: 56 | Dexterity: 68 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o============================o=======================| | Drops: Hi-Potion [8] | Steal: Ether [8] | Morph: --- | |=========================o============================o=======================| | Location(s): Cave of the Gi (Spiderwebs) | |------------------------------------------------------------------------------| | Attacks: Sting [Physical Attack, 1 Target, 152 Base Damage, | | -------- Sometimes used twice in a row] | | Sting Bomb [Magical Attack, MP=20, 1 Target, | | Damage = 3/4th of Target's HP, Also used as a | | counterattack (2x max per battle)] | | Rabbit Gouge [Physical Attack, 1 Target, 304 Base Damage] | '==============================================================================' .================. .======. |Name: Gi Nattak | | BOSS | |=============o====================oo===============o===============o==========| | Level: 29 | Exp: 1400 || Attack: 70 | MDefense: 140 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 5500 | AP: 150 || MAttack: 25 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 200 | Gil: 3000 || Defense: 70 | Dexterity: 75 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [Immune] |Restorative[Hurt]| | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [Weak] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Wizer Staff (100%) | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Cave of the Gi | |------------------------------------------------------------------------------| | Attacks: {Spear Attack} [Physical Attack, 1 Target, 566.5625 Base Damage] | | -------- Drain [Magical Absorb, MP=1, 1 Target, 121.5 Base Absorb] | | Aspil [Magical MP Absorb, MP=1, 1 Target, | | 40.5 Base MP Absorb] | | DeBarrier [Change Status, MP=12, Removes Barrier, MBarrier, | | Reflect, Shield 100%] | | Take Over [Orders a Soul Fire to posess a Target] | '==============================================================================' .================. .======. |Name: Soul Fire | | BOSS | |=============o====================oo===============o===============o==========| | Level: 21 | Exp: 200 || Attack: 16 | MDefense: 10 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 1300 | AP: 10 || MAttack: 16 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 220 | Gil: 100 || Defense: 130 | Dexterity: 60 | | |=============o====================oo===============o===============o==========| | Fire [Absorb] | Earth [Immune] | Water [Immune] | Restorative [ ] | | Ice [ ] | Poison [Immune] | Wind [Weak] | | | Lightning [ ] | Gravity [Immune] | Holy [Weak] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Phoenix Down [8] | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Cave of the Gi | |------------------------------------------------------------------------------| | Attacks: Fire2 [Magical Attack, MP=22, 1 Target, 277.5 Base Damage, | | -------- Used when inside a character] | | | | Battle Notes: - If Soul Fire gets in a character, it will stay there for 4 | | ------------- turns or until the character dies. | '==============================================================================' .=================. |Name: Nibel Wolf | |=============o====================oo===============o===============o==========. | Level: 23 | Exp: 265 || Attack: 50 | MDefense: 100 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 700 | AP: 24 || MAttack: 5 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 260 || Defense: 36 | Dexterity: 57 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=========================o============================o=======================| | Drops: Luchille Nut [8] | Steal: Luchille Nut [8] | Morph: Hi-Potion | |=========================o============================o=======================| | Location(s): World Map: Nibel Area | |------------------------------------------------------------------------------| | Attacks: {Bodyblow} [Physical Attack, 1 Target, 120 Base Damage] | | -------- Fang [Physical Attack, 1 Target, 120 Base Damage] | | Howling [Recovers a fallen Nibel Wolf; Adds 265 Exp and 260 Gil | | to the Nibel Wolf, Max of 3x per battle] | '==============================================================================' .=============. |Name: Valron | |=============o====================oo===============o===============o==========. | Level: 24 | Exp: 300 || Attack: 50 | MDefense: 180 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 950 | AP: 30 || MAttack: 45 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 80 | Gil: 300 || Defense: 50 | Dexterity: 49 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=========================o============================o=======================| | Drops: Hi-Potion [8] | Steal: --- | Morph: Hi-Potion | |=========================o============================o=======================| | Location(s): World Map: Nibel Area | |------------------------------------------------------------------------------| | Attacks: {Speed Punch} [Physical Attack, 1 Target, 124 Base Damage] | | -------- Jump Kick [Physical Attack, 1 Target, 155 Base Damage] | | {Dive Kick} [Magical Attack, 1 Target, | | Damage = 1/4th of Target's HP] | | DeSpell [Change Status, MP=20, 1 Target, Removes Haste, Slow, | | Stop, Regen, Barrier, MBarrier, Reflect, Shield, | | Death Force, Resist 100%] | | MBarrier [Change Status, 1 Target, Inflicts MBarrier 100%] | | Demi3 [Magical Attack, MP=48, 1 Target, Gravity Elemental, | | Damage = 3/4th of Target's Max HP] | '==============================================================================' .=============. |Name: Mirage | |=============o====================oo===============o===============o==========. | Level: 24 | Exp: 290 || Attack: 50 | MDefense: 100 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 570 | AP: 22 || MAttack: 45 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 180 || Defense: 36 | Dexterity: 50 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=========================o============================o=======================| | Drops: Mirror [8] | Steal: --- | Morph: --- | |=========================o============================o=======================| | Location(s): Shinra Mansion | |------------------------------------------------------------------------------| | Attacks: {Swing Attack} [Physical Attack, 1 Target, 124 Base Damage] | | -------- | | | | Battle Notes: - Mirage is always under the Permanent Reflect status. | | ------------- | '==============================================================================' .=================. |Name: Dorky Face | |=============o====================oo===============o===============o==========. | Level: 23 | Exp: 300 || Attack: 50 | MDefense: 120 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 520 | AP: 35 || MAttack: 40 | Defense%: 30 | | |-------------|--------------------||---------------|---------------| | | MP: 80 | Gil: 202 || Defense: 36 | Dexterity: 35 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=========================o============================o=======================| | Drops: Phoenix Down [8] | Steal: Echo Screen [32] | Morph: Mute Mask | |=========================o============================o=======================| | Location(s): Shinra Mansion | |------------------------------------------------------------------------------| | Attacks: {Cutter} [Physical Attack, 1 Target, 120 Base Damage] | | -------- Curses [Change Status, MP=10, 1 Target, Inflicts Silence 100%]| | Funny Breath [Change Status, MP=10, All Target, | | Inflicts Confusion (24)] | '==============================================================================' .=============. |Name: Jersey | |=============o====================oo===============o===============o==========. | Level: 25 | Exp: 320 || Attack: 55 | MDefense: 144 |Luck: 10 | |-------------|--------------------||---------------|---------------|----------| | HP: 500 | AP: 30 || MAttack: 15 | Defense%: 5 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 384 || Defense: 40 | Dexterity: 60 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |=========================o============================o=======================| | Drops: Turbo Ether [8] | Steal: Turbo Ether [32] | Morph: --- | |=========================o============================o=======================| | Location(s): Shinra Mansion | |------------------------------------------------------------------------------| | Attacks: Spin Attack [Physical Attack, 1 Target, 139 Base Damage] | | -------- ???? [Physical Attack, MP=3, 1 Target, | | Damage = Caster's Max HP - Caster's Current HP, | | Only used in 1st Form, Enemy Skill] | | Fire2 [Magical Attack, MP=22, 1 Target, Fire Elemental, | | 300 Base Damage, Only used in 2nd Form] | | | | Battle Notes: - Jersey has two forms, one with scales leaning to the left and| | ------------- one with the scales leaning to the right. | | - The initial(1st) form is with scales to the right:Immune to Magical Attacks| | - The 2nd form is with scales to the left: Immune to Physical Attack. | | - Jersey will switch to the 2nd form after being attacked with a physical | | attack, but due to a bug it will not ever change back to the 1st form. If | | you want to learn ????, be sure to never attack Jersey. Even then, it's | | only a 1/6th chance they use it. | '==============================================================================' .=================. |Name: Ghirofelgo | |=============o====================oo===============o===============o==========. | Level: 26 | Exp: 380 || Attack: 50 | MDefense: 400 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 1600 | AP: 44 || MAttack: 35 | Defense%: 33 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 300 || Defense: 100 | Dexterity:120 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [Immune]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Phoenix Down [8] | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Shinra Mansion | |------------------------------------------------------------------------------| | Attacks: {Guillotine} [Physical Attack, 1 Target, 325 Base Damage, | | -------- Only used when on it's chain] | | {Catch Chain} [Gets back in it's chain] | | {Fail to Catch} [Doesn't get back in it's chain] | '==============================================================================' .==================. .======. |Name: Lost Number | | BOSS | |=============o====================oo===============o===============o==========| | Level: 35 | Exp: 2000 || Attack: 80*| MDefense: 280*|Luck: 1 | |-------------|--------------------||---------------|---------------|----------| | HP: 7000 | AP: 80 || MAttack: 35*| Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 300 | Gil: 2000 || Defense: 120*| Dexterity: 82 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Cosmo Memory 100% | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Shinra Mansion | |------------------------------------------------------------------------------| | Attacks: {Punch} [Magical Attack, 1 Target, 341 Base Damage] | | -------- Bolt2 [Magical Attack, MP=22, 1 Target, Lightning Elemental, | | 525 Base Damage] | | Magic | | Form: {Tentacle} [Physical Attack, 1 Target, 852.5 Base Damage, | | Aspil [Magical MP Absorb, MP=1, 1 Target, 40.5 Base MP Damage] | | Bolt2 [Magical Attack, MP=22, 1 Target, Lightning Elemental, | | 675 Base Damage] | | Quake2 [Magical Attack, MP=28, 1 Target, Earth Elemental, | | 810 Base Damage] | | Bio2 [Magical Attack, MP=36, 1 Target, Poison Elemental, | | 708.75 Base Damage, Inflicts Poison (48)] | | Physical | | Form: {Punch} [Physical Attack, 1 Target, 905 Base Damage, | | Sometimes used twice in a row] | | Lost Blow [Physical Attack, 1 Target, 2828.125 Base Damage] | | | | Battle Notes: - Lost Number transforms when it falls below 50% of it's Max | | ------------- HP. If the last hit you hit it with was a magical attack, it | | will change into the Red magical form. If the last hit you hit it with was | | a physical attack, it will change into the Purple physical form. | | * Red Magic Form Stats: MAtk=55, Def=40, MDef=440. | | * Purple Physical Form Stats: Atk=140, MAtk=5, Def=400, MDef=200. | '==============================================================================' .================. |Name: Black Bat | |=============o====================oo===============o===============o==========. | Level: 25 | Exp: 270 || Attack: 30 | MDefense: 180 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 550 | AP: 24 || MAttack: 44 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 80 || Defense: 36 | Dexterity: 52 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [ ] |Restorative[Hurt]| | Ice [ ] | Poison [ ] | Wind [Weak] | | | Lightning [ ] | Gravity [ ] | Holy [Weak] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Vampire Fang [8] | Steal: --- | Morph: Vampire Fang | |=============================o=========================o======================| | Location(s): Shinra Mansion Secret Basement | |------------------------------------------------------------------------------| | Attacks: Blood Suck [Physical Absorb, 1 Target, 53 Base Damage] | | -------- | | | | Battle Notes: - There is a 1/8th chance per Physical hit that Black Bat's | | ------------- Def% will be 255 instead; This results in a guaranteed miss. | '==============================================================================' .===========. |Name: Ying | |=============o====================oo===============o===============o==========. | Level: 24 | Exp: 400 || Attack: 75 | MDefense: 50 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 1200 | AP: 30 || MAttack: 5 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 400 || Defense: 420 | Dexterity: 75 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [Immune]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: --- | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Shinra Mansion Secret Basement | |------------------------------------------------------------------------------| | Attacks: {Ying Punch} [Physical Attack, 1 Target, 243 Base Damage] | | -------- Sadistic Attack [Physical Attack, 1 Target, 303.75 Base Damage, | | Always attacks whoever has the lowest HP] | '==============================================================================' .===========. |Name: Yang | |=============o====================oo===============o===============o==========. | Level: 24 | Exp: 300 || Attack: 5 | MDefense: 420 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 1200 | AP: 40 || MAttack: 32 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 220 | Gil: 400 || Defense: 50 | Dexterity: 75 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [Immune]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: --- | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Shinra Mansion Secret Basement | |------------------------------------------------------------------------------| | Attacks: Bolt2 [Magical Attack, MP=22, 1 Target, Lightning Elemental, | | -------- 420 Base Damage] | | Ice2 [Magical Attack, MP=22, 1 Target, Ice Elemental, | | 420 Base Damage] | | Suicide Yang [Magical Attack, 1 Target, Kills Yang when used, | | Damage = 31/32th of Target's Max HP, Only used if Yang| | has less than 22 MP or is below 1/8th of it's Max HP] | | {Happy Yang} [+10 Atk, counterattack to Physical Attacks] | | {Enchanted Yang} [+10 MAtk, counterattack to Magical Attacks] | '==============================================================================' .=============. |Name: Dragon | |=============o====================oo===============o===============o==========. | Level: 32 | Exp: 900 || Attack: 90 | MDefense: 300 |Luck: 40 | |-------------|--------------------||---------------|---------------|----------| | HP: 3500 | AP: 110 || MAttack: 65 | Defense%: 20 | | |-------------|--------------------||---------------|---------------| | | MP: 250 | Gil: 1400 || Defense: 120 | Dexterity: 90 | | |=============o====================oo===============o===============o==========| | Fire [Absorbs] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Fire Fang 100% | Steal: Gold Armlet [32] | Morph: --- | |=============================o=========================o======================| | Location(s): Mount Nibel | |------------------------------------------------------------------------------| | Attacks: {Dragon Fang} [Physical Attack, 1 Target, 900 Base Damage] | | -------- Flame Thrower [Magical Attack, 1 Target, Fire Elemental, | | 509.25 Base Damage, Enemy Skill] | '==============================================================================' .==================. |Name: Sonic Speed | |=============o====================oo===============o===============o==========. | Level: 26 | Exp: 370 || Attack: 52 | MDefense: 96 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 750 | AP: 28 || MAttack: 44 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 50 | Gil: 330 || Defense: 52 | Dexterity: 60 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [Weak] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Hi-Potion [8] | Steal: Ether [8] | Morph: Speed Drink | |=============================o=========================o======================| | Location(s): Mount Nibel | |------------------------------------------------------------------------------| | Attacks: {Sonic Attack} [Physical Attack, 1 Target, 136 Base Damage, | | -------- 1/3rd chance it will be used twice in a row] | '==============================================================================' .=================. |Name: Twin Brain | |=============o====================oo===============o===============o==========. | Level: 25 | Exp: 340 || Attack: 45 | MDefense: 96 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 400 | AP: 32 || MAttack: 25 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 20 | Gil: 320 || Defense: 44 | Dexterity: 48 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Ether [8] | Steal: Ether [32] | Morph: Turbo Ether | |=============================o=========================o======================| | Location(s): Mount Nibel | |------------------------------------------------------------------------------| | Attacks: Absorb [Physical Absorb, 1 Target, 115 Base Absorb] | | -------- Stare Down [Change Status, MP=5, 1 Target, Inflicts Paralysed 100%] | '==============================================================================' .==========. |Name: Zuu | |=============o====================oo===============o===============o==========. | Level: 27 | Exp: 450 || Attack: 55 | MDefense: 150 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 1200 | AP: 38 || MAttack: 40 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 40 | Gil: 430 || Defense: 50 | Dexterity: 64 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Bird Wing [8] | Steal: Bird Wing [32] | Morph: Bird Wing | |=============================o=========================o======================| | Location(s): Mount Nibel | |------------------------------------------------------------------------------| | Attacks: {Claw} [Physical Attack, 1 Target, 294 Base Attack] | | -------- Great Gale [Physical Attack, All Targets, Wind Elemental, | | 275.625 Base Damage, Inflicts Darkness (40 ] | | | | Battle Notes: - Zuus fought on the wooden bridge in Mt Nibel are Long Range | | ------------- Targets. All other Zuus may be hit with close range attacks. | '==============================================================================' .=================. |Name: Kyuvilduns | |=============o====================oo===============o===============o==========. | Level: 24 | Exp: 340 || Attack: 48 | MDefense: 64 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 800 | AP: 34 || MAttack: 40 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 368 || Defense: 42 | Dexterity: 56 | | |=============o====================oo===============o===============o==========| | Fire [Weak] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Hi-Potion [8] | Steal: --- | Morph: Hi-Potion | |=============================o=========================o======================| | Location(s): Mount Nibel | |------------------------------------------------------------------------------| | Attacks: Lay Flat [Physical Attack, 1 Target, 300 Base Attack] | | -------- | '==============================================================================' .===============. |Name: Screamer | |=============o====================oo===============o===============o==========. | Level: 26 | Exp: 400 || Attack: 67 | MDefense: 120 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 800 | AP: 33 || MAttack: 40 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 40 | Gil: 400 || Defense: 44 | Dexterity: 68 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Earth Drum [8] | Steal: --- | Morph: Power Source | |=============================o=========================o======================| | Location(s): Mount Nibel | |------------------------------------------------------------------------------| | Attacks: {Ironball} [Physical Attack, 1 Target, 218.75 Base Attack] | | -------- Iron Attack [Physical Attack, 1 Target, Earth Elemental, | | 437.5 Base Damage] | | War Cry [Change Attack, MP=4, 1 Target, Inflicts Sadness 100%] | '==============================================================================' .=====================. .======. |Name: Materia Keeper | | BOSS | |=============o====================oo===============o===============o==========| | Level: 38 | Exp: 3000 || Attack: 90 | MDefense: 280 |Luck: 10 | |-------------|--------------------||---------------|---------------|----------| | HP: 8400 | AP: 200 || MAttack: 12 | Defense%: 10 | | |-------------|--------------------||---------------|---------------| | | MP: 300 | Gil: 2400 || Defense: 100 | Dexterity: 90 | | |=============o====================oo===============o===============o==========| | Fire [Absorb] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Jem Ring 100% | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Mount Nibel | |------------------------------------------------------------------------------| | Attacks: {Keyclaw} [Physical Attack, 1 Target, 541 Base Damage] | | -------- Big Horn [Physical Attack, 1 Target, 541 Base Damage] | | Hell Combo [Physical Attack, 1 Target, 899.5 Base Damage] | | Trine [Magical Attack, MP=20, 1 Target, Lightning Elemental, | | 637.5 Base Damage, Enemy Skill] | | Cure2 [Magical Attack, MP=24, 1 Target, 1070 Base Healing] | '==============================================================================' .====================. |Name: Bahba Velamyu | |=============o====================oo===============o===============o==========. | Level: 23 | Exp: 285 || Attack: 40 | MDefense: 176 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 640 | AP: 20 || MAttack: 44 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 40 | Gil: 280 || Defense: 38 | Dexterity: 55 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Mute Mask [8] | Steal: --- | Morph: Mute Mask | |=============================o=========================o======================| | Location(s): World Map: Nibel Area Forests | |------------------------------------------------------------------------------| | Attacks: Bonecutter [Physical Attack, 1 Target, 68 Base Attack, | | -------- 1/5th chance it will be used twice in a row] | | Jumping Cutter [Physical Attack, 1 Target, 68 Base Damage, | | 1/5th chance it will be used twice in a row] | | Magic Cutter [Magical MP Absorb, MP=4, 1 Target, | | 50.25 Base MP Absorb] | | Silence [Change Status, MP=24, 1 Target, | | Inflicts Silence (60)] | | Slow [Change Status, MP=20, 1 Target, Inflicts Slow 100%] | '==============================================================================' .==================. |Name: Battery Cap | |=============o====================oo===============o===============o==========. | Level: 24 | Exp: 270 || Attack: 41 | MDefense: 150 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 640 | AP: 32 || MAttack: 42 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 58 | Gil: 386 || Defense: 38 | Dexterity: 40 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Eye drop [8] | Steal: Dazers [32] | Morph: --- | |=============================o=========================o======================| | Location(s): World Map: Nibel Area Forests | |------------------------------------------------------------------------------| | Attacks: Seed Shot [Change Status, 1 Target, Inflicts Darkness 100%] | | -------- Four Laser [Magical Attack, MP=16, 1 Target, 396 Base Damage] | '==============================================================================' .===================. |Name: Velcher Task | |=============o====================oo===============o===============o==========. | Level: 26 | Exp: 320 || Attack: 50 | MDefense: 130 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 900 | AP: 31 || MAttack: 45 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 28 | Gil: 350 || Defense: 50 | Dexterity: 58 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [Absorb] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Hi-Potion [8] | Steal: Remedy [32] | Morph: Remedy | |=============================o=========================o======================| | Location(s): World Map: Rocket Launch Pad Area | |------------------------------------------------------------------------------| | Attacks: {Claw} [Physical Attack, 1 Target, 130 Base Damage] | | -------- Poison Blow [Change Status, MP=4, 1 Target, Inflicts Poison (72)] | '==============================================================================' .=============. .======. |Name: Palmer | | BOSS | |=============o====================oo===============o===============o==========| | Level: 38 | Exp: 1800 || Attack: 100 | MDefense: 200 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 6000 | AP: 98 || MAttack: 25 | Defense%: 50 | | |-------------|--------------------||---------------|---------------| | | MP: 240 | Gil: 5000 || Defense: 100 | Dexterity: 60 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Edincoat 100% | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Rocket Town | |------------------------------------------------------------------------------| | Attacks: Mako Gun [Magical Attack, 1 Target, Fire Elemental, | | -------- 472.5 Base Damage] | | Mako Gun [Magical Attack, 1 Target, Ice Elemental, | | 472.5 Base Damage] | | Mako Gun [Magical Attack, 1 Target, Bolt2 Elemental, | '==============================================================================' .==================. |Name: Thunderbird | |=============o====================oo===============o===============o==========. | Level: 28 | Exp: 385 || Attack: 70 | MDefense: 100 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 800 | AP: 36 || MAttack: 32 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 80 | Gil: 420 || Defense: 40 | Dexterity: 45 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Absorb] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Bolt Plume [8], | Steal: Bolt Plume [32] | Morph: Swift Bolt | | Hi-Potion [8], | | | | Echo Screen [8] | | | |=============================o=========================o======================| | Location(s): World Map: Wutai Area | |------------------------------------------------------------------------------| | Attacks: {Stab} [Physical Attack, 1 Target, 253 Base Damage] | | -------- Lightning [Magical Attack, MP=16, All Targets, Lightning Elemental, | | 450 Base Damage] | '==============================================================================' .=================. |Name: Razor Weed | |=============o====================oo===============o===============o==========. | Level: 27 | Exp: 375 || Attack: 58 | MDefense: 100 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 1000 | AP: 30 || MAttack: 25 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 145 | Gil: 350 || Defense: 50 | Dexterity: 60 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Tranquilizer [8], | Steal: --- | Morph: --- | | Hi-Potion [8], | | | | Loco Weed [8] | | | |=============================o=========================o======================| | Location(s): World Map: Wutai Area | |------------------------------------------------------------------------------| | Attacks: {Glasscutter} [Physical Attack, 1 Target, 154 Base Damage] | | -------- Spaz Voice [Change Status, MP=15, 1 Target, Inflicts Fury (48), | | 100% counterattack vs physical attacks] | | Magic Hammer [Magical MP Absorb, MP=3, 1 Target, | | 100 Fixed MP Absorb, Only used under Manipulate, | | Enemy Skill] | '==============================================================================' .===============. |Name: Edgehead | |=============o====================oo===============o===============o==========. | Level: 27 | Exp: 370 || Attack: 60 | MDefense: 140 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 900 | AP: 36 || MAttack: 31 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 80 | Gil: 385 || Defense: 48 | Dexterity: 62 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Absorb] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: X-Potion [8], | Steal: --- | Morph: --- | | Smoke Bomb [8], | | | | Hourglass [8] | | | |=============================o=========================o======================| | Location(s): World Map: Wutai Area | |------------------------------------------------------------------------------| | Attacks: {Scissors} [Physical Attack, 1 Target, 160 Base Damage] | | -------- Electric Burst [Magical Attack, MP=8, 1 Target, Lightning Elemental,| | 348 Base Damage] | '==============================================================================' .==================. |Name: Bizarre Bug | |=============o====================oo===============o===============o==========. | Level: 28 | Exp: 420 || Attack: 75 | MDefense: 160 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 975 | AP: 40 || MAttack: 24 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 340 || Defense: 50 | Dexterity: 59 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Absorb] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: X-Potion 100% | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): World Map: Wutai Area | |------------------------------------------------------------------------------| | Attacks: {Bodyblow} [Physical Attack, 1 Target, 270 Base Damage, | | -------- Only used in 1st Form] | | {Scorpion Attack} [Physical Attack, 1 Target, 270 Base Damage, | | Only used in 2nd Form] | | Toxic Powder [Physical Attack, All Targets, Poison Elemental, | | 421.875 Base Damage, Inflicts Poison 100%, | | Only used in 2nd Form and only once per battle] | | | | Battle Notes: - 1st Form is on the ground, stats see above. | | ------------- - 2nd Form is flying, stats: Def=0, Def%=51. | '==============================================================================' .=================. |Name: Tail Vault | |=============o====================oo===============o===============o==========. | Level: 28 | Exp: 440 || Attack: 69 | MDefense: 120 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 960 | AP: 36 || MAttack: 25 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 380 || Defense: 46 | Dexterity: 60 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Phoenix Down 100% | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): World Map: Wutai Area | |------------------------------------------------------------------------------| | Attacks: {Bite} [Physical Attack, 1 Target, 249 Base Damage] | | -------- Somersault [Physical Attack, 1 Target, 249 Base Damage, | | Used as counterattack vs all party members] | '==============================================================================' .===================. |Name: Adamantaimai | |=============o====================oo===============o===============o==========. | Level: 30 | Exp: 720 || Attack: 71 | MDefense: 280 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 1600 | AP: 100 || MAttack: 75 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 240 | Gil: 2000 || Defense: 60 | Dexterity: 62 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o==========================o=====================| | Drops: Dragon Scales [8], | Steal: Adaman Bangle [32]| Morph: --- | | Phoenix Down [8] | | | |=============================o==========================o=====================| | Location(s): World Map: Wutai Area Beaches | |------------------------------------------------------------------------------| | Attacks: {Light Shell} [Physical Attack, 1 Target, 269 Base Damage, | | -------- Only used as 100% counterattack] | | Death Force [Change Status, MP=3, 1 Target, | | Inflicts Death Force 100%, | | Only used under Manipulate, Enemy Skill] | | Barrier [Change Status, MP=16, 1 Target, | | Inflicts Barrier 100%] | | MBarrier [Change Status, MP=24, 1 Target, | | Inflicts MBarrier 100%] | | | | Battle Notes: - If you want to see your game crash, cast Barrier and MBarrier| | ------------- on Adamantaimai before it's first turn. It will try to cast | | Cure, but it doesn't have that, so the game freezes. | '==============================================================================' .================. |Name: Foulander | |=============o====================oo===============o===============o==========. | Level: 27 | Exp: 440 || Attack: 50 | MDefense: 100 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 800 | AP: 34 || MAttack: 25 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 460 || Defense: 46 | Dexterity: 54 | | |=============o====================oo===============o===============o==========| | Fire [Absorb] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Lunar Curtain [8], | Steal: --- | Morph: --- | | Fire Veil [8] | | | |=============================o=========================o======================| | Location(s): Wutai Da Chao Statue | |------------------------------------------------------------------------------| | Attacks: {Claw} [Physical Attack, 1 Target, 134 Base Damage, | | -------- 1/3rd chance this will be used twice in a row] | | Flame Dance [Magical Attack, MP=16, 1 Target, Fire Elemental, | | 390 Base Damage] | '==============================================================================' .=============. |Name: Garuda | |=============o====================oo===============o===============o==========. | Level: 29 | Exp: 520 || Attack: 56 | MDefense: 150 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 1400 | AP: 30 || MAttack: 35 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 200 | Gil: 520 || Defense: 52 | Dexterity: 59 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [Absorb] | Poison [ ] | Wind [Weak] | | | Lightning [Absorb] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Ice Crystal [8], | Steal: --- | Morph: --- | | Bolt Plume [8], | | | | Light Curtain [8], | | | | Mute Mask [8] | | | |=============================o=========================o======================| | Location(s): Wutai Da Chao Statue | |------------------------------------------------------------------------------| | Attacks: {Rod} [Physical Attack, 1 Target, 156 Base Damage] | | -------- Ice2 [Magical Attack, MP=22, 1 Target, Ice Elemental, | | 480 Base Damage] | | Bolt2 [Magical Attack, MP=22, 1 Target, Lightning Elemental, | | 480 Base Damage] | | Dance [Magical MP Absorb, MP=8, 1 Target, 192 Base MP Absorb] | '==============================================================================' .=================. |Name: Jayjujayme | |=============o====================oo===============o===============o==========. | Level: 28 | Exp: 410 || Attack: 52 | MDefense: 160 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 640 | AP: 35 || MAttack: 35 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 20 | Gil: 350 || Defense: 46 | Dexterity: 45 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Remedy [8], | Steal: --- | Morph: --- | | Remedy [8], | | | | Deadly Waste [8], | | | | X-Potion [8] | | | |=============================o=========================o======================| | Location(s): Wutai Da Chao Statue | |------------------------------------------------------------------------------| | Attacks: {Bite} [Physical Attack, 1 Target, 142 Base Damage] | | -------- Confu-scale [Magical Attack, MP=5, 1 Target, 283.5 Base Damage, | | Inflicts Confusion 100%, Only used under Manipulate] | | Silk [Change Status, 1 Target, Inflicts Slow 100%] | | Thread [Change Status, 1 Target, Inflicts Stop (100), | | Only used on targets that are slowed] | '==============================================================================' .===================. |Name: Attack Squad | |=============o====================oo===============o===============o==========. | Level: 34 | Exp: 300 || Attack: 60 | MDefense: 60 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 1300 | AP: 10 || MAttack: 20 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 420 || Defense: 66 | Dexterity: 55 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Remedy [8], | Steal: --- | Morph: --- | | Remedy [8], | | | | Deadly Waste [8], | | | | X-Potion [8] | | | |=============================o=========================o======================| | Location(s): Wutai (when Materia is stolen) | |------------------------------------------------------------------------------| | Attacks: {Machine Gun} [Physical Attack, 1 Target, 186 Base Damage] | | -------- Grenade [Physical Attack, MP=5, 1 Target, 232.5 Base Damage, | | {Smoke Bullet} [Change Status, 1 Target, | | Inflicts Sleep, Darkness (100)] | '==============================================================================' .============. .======. |Name: Rapps | | BOSS | |=============o====================oo===============o===============o==========| | Level: 39 | Exp: 3200 || Attack: 90 | MDefense: 400 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 6000 | AP: 33 || MAttack: 55 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 300 | Gil: 20000 || Defense: 58 | Dexterity:120 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Peace Ring 100% | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Wutai Da Chao Statue | |------------------------------------------------------------------------------| | Attacks: {Wing Cut} [Physical Attack, 1 Target, 526 Base Damage] | | -------- Scorpion's Tail [Physical Attack, 1 Target, 526 Base Damage, | | Inflicts Poison (48), | | 1/9th chance used twice in a row] | | Aero3 [Magical Attack, MP=50, 1 Target, Wind Elemental, | | 1762.5 Base Damage] | '==============================================================================' .=============. .======. |Name: Gorkii | | BOSS | |=============o====================oo===============o===============o==========| | Level: 30 | Exp: 1500 || Attack: 71 | MDefense: 280 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 3000 | AP: 50 || MAttack: 75 | Defense%: 25 | | |-------------|--------------------||---------------|---------------| | | MP: 150 | Gil: 1500 || Defense: 60 | Dexterity: 70 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [Weak] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: X-Potion 100% | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Wutai Pagoda | |------------------------------------------------------------------------------| | Attacks: {Dive Kick} [Magical Attack, 1 Target, | | -------- Damage = 1/4th of Target's Max HP] | | Barrier [Change Status, MP=16, 1 Target, Inflicts 100% Barrier] | | Inflicts Poison (48), | | 1/9th chance used twice in a row] | | Demi2 [Magical Attack, MP=33, 1 Target, Gravity Elemental, | | Damage = 1/2 of Target's Max HP] | | Reflect [Change Status, MP=30, 1 Target, Inflicts 100% Reflect] | | Regen [Change Status, MP=30, 1 Target, Inflicts 100% Regen] | '==============================================================================' .============. .======. |Name: Shake | | BOSS | |=============o====================oo===============o===============o==========| | Level: 32 | Exp: 2200 || Attack: 71 | MDefense: 280 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 4000 | AP: 50 || MAttack: 75 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 180 | Gil: 0 || Defense: 60 | Dexterity: 68 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Turbo Ether 100% | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Wutai Pagoda | |------------------------------------------------------------------------------| | Attacks: {Beak} [Physical Attack, 1 Target, 284 Base Damage] | | -------- Rage Bomber [Physical Attack, 1 Target, 710 Base Damage, | | Inflicts Fury (72), Only used as counterattack, or | | when Shake is poisoned] | '==============================================================================' .=============. .======. |Name: Chekov | | BOSS | |=============o====================oo===============o===============o==========| | Level: 34 | Exp: 2900 || Attack: 71 | MDefense: 280 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 5000 | AP: 50 || MAttack: 75 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 210 | Gil: 0 || Defense: 60 | Dexterity: 70 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Ice Ring 100% | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Wutai Pagoda | |------------------------------------------------------------------------------| | Attacks: Absorb [Physical Absorb, 1 Target, 296 Base Absorb] | | -------- Stare Down [Change Status, MP=5, 1 Target, Inflicts Paralysed 100%] | '==============================================================================' .=============. .======. |Name: Staniv | | BOSS | |=============o====================oo===============o===============o==========| | Level: 36 | Exp: 3600 || Attack: 71 | MDefense: 280 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 6000 | AP: 50 || MAttack: 75 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 240 | Gil: 0 || Defense: 60 | Dexterity: 72 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Elixir 100% | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Wutai Pagoda | |------------------------------------------------------------------------------| | Attacks: {Ironball} [Physical Attack, 1 Target, 385 Base Damage] | | -------- Iron Attack [Physical Attack, 1 Target, Earth Elemental, | | 770 Base Damage, Only used as counterattack] | | War Cry [Change Status, MP=4, 1 Target, Inflicts Sadness 100%] | '==============================================================================' .===========. .======. |Name: Godo | | BOSS | |=============o====================oo===============o===============o==========| | Level: 41 | Exp: 5000 || Attack: 70 | MDefense: 100 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 10000 | AP: 60 || MAttack: 45 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 1000 | Gil: 40000 || Defense: 60 | Dexterity: 68 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: All Creation 100% | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Wutai Pagoda | |------------------------------------------------------------------------------| | Attacks: {Cure2} [Magical HP Restore, MP=24, 1 Target, 1286 Base Healing]| | -------- {Sleepel} [Change Status, MP=8, 1 Target, Inflicts Sleep (72)] | | {Mini} [Change Status, MP=8, 1 Target, Inflicts Small (72)] | | Drain [Magical Absorb, MP=1, 1 Target, 193.5 Base Absorb] | | Bio2 [Magical Attack, MP=36, 1 Target, Poison Elemental, | | 677.25 Base Damage, Inflicts Poison (48)] | | Trine [Magical Attack, MP=20, 1 Target, Lightning Elemental, | | 1096.5 Base Damage, Enemy Skill] | | Demi3 [Magical Attack, MP=48, 1 Target, Gravity Elemental, | | Damage = 3/4th of Target's HP] | | Beast Sword [Physical Attack, 1 Target, 337 Base Damage] | | | | Battle Notes: - Godo can transform between 3 forms, and he uses different | | ------------- attacks depending on his Form. He can use any attack at any | | given moment however, and his stats do not change. | | - Form 1 Attacks: {Cure2}, {Sleepel}, {Mini}. | | - Form 2 Attacks: Trine, Beast Sword. | | - Form 3 Attacks: Drain, Bio2, Demi3. | '==============================================================================' .============. |Name: Slaps | |=============o====================oo===============o===============o==========. | Level: 29 | Exp: 370 || Attack: 46 | MDefense: 66 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 900 | AP: 30 || MAttack: 34 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 50 | Gil: 450 || Defense: 42 | Dexterity: 56 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [Weak] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Hi-Potion [8] | Steal: --- | Morph: Hyper | |=============================o=========================o======================| | Location(s): Worldmap: Woodlands Area (around Temple of the Ancients) | |------------------------------------------------------------------------------| | Attacks: Bug Needle [Magical Attack, 1 Target, 23.625 Base Damage, | | -------- Inflicts Poison, Sadness (88)] | | Berserk Needle [Magical Attack, 1 Target, 23.625 Base Damage, | | Inflicts Berserk 100%] | | Paralyser Needle [Magical Attack, 1 Target, 23.625 Base Damage, | | Inflicts Paralysed (20), | | Used vs target with lowest HP, Used 1x per battle]| '==============================================================================' .===================. |Name: Under Lizard | |=============o====================oo===============o===============o==========. | Level: 29 | Exp: 440 || Attack: 70 | MDefense: 130 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 1400 | AP: 45 || MAttack: 50 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 140 | Gil: 420 || Defense: 50 | Dexterity: 66 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [Weak] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Remedy [8] | Steal: Remedy [32] | Morph: Remedy | |=============================o=========================o======================| | Location(s): Worldmap: Woodlands Area (around Temple of the Ancients) | |------------------------------------------------------------------------------| | Attacks: {Bodyblow} [Magical Attack, 1 Target, 259 Base Damage] | | -------- Petrified Frog [Change Status, MP=45, 1 Target, | | Inflicts Frog, Slow-numb (84)] | '==============================================================================' .=================. |Name: Kelzmelzer | |=============o====================oo===============o===============o==========. | Level: 30 | Exp: 410 || Attack: 50 | MDefense: 90 |Luck: 1 | |-------------|--------------------||---------------|---------------|----------| | HP: 800 | AP: 35 || MAttack: 35 | Defense%: 14 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 400 || Defense: 56 | Dexterity: 53 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Potion [8] | Steal: Antidote [32] | Morph: Antidote | |=============================o=========================o======================| | Location(s): Worldmap: Woodlands Area (around Temple of the Ancients) | |------------------------------------------------------------------------------| | Attacks: {Claw} [Physical Attack, 1 Target, 142 Base Damage] | | -------- Liquid poison [Change Status, 1 Target, Inflicts Poison 100%] | '==============================================================================' .================. |Name: Dual Horn | |=============o====================oo===============o===============o==========. | Level: 30 | Exp: 550 || Attack: 68 | MDefense: 166 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 2500 | AP: 45 || MAttack: 25 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 500 || Defense: 70 | Dexterity: 62 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Pepio Nut [8] | Steal: Pepio Nut [8] | Morph: --- | |=============================o=========================o======================| | Location(s): Worldmap: Woodlands Area (around Temple of the Ancients) | |------------------------------------------------------------------------------| | Attacks: {Angle Punch} [Physical Attack, 1 Target, 257 Base Damage] | | -------- Horn Lift [Physical Attack, 1 Target, 257 Base Damage] | '==============================================================================' .=============. |Name: Tonadu | |=============o====================oo===============o===============o==========. | Level: 30 | Exp: 600 || Attack: 54 | MDefense: 150 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 1600 | AP: 45 || MAttack: 55 | Defense%: 5 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 600 || Defense: 52 | Dexterity: 66 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [Immune] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [Weak] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Bird Wing 100% | Steal: Bird Wing [63] | Morph: --- | |=============================o=========================o======================| | Location(s): Worldmap: Woodlands Area Beaches (around Temple of the Ancients)| |------------------------------------------------------------------------------| | Attacks: {Claw} [Physical Attack, 1 Target, 308 Base Damage, | | -------- Sometimes used twice in a row] | | Great Gale [Physical Attack, 1 Target, Wind Elemental, | | 257 Base Damage] | | Big Sound [Physical Attack, 1 Target, Wind Elemental, | | 192.5 Base Damage, Only used under Manipulate] | '==============================================================================' .=================. |Name: Toxic Frog | |=============o====================oo===============o===============o==========. | Level: 26 | Exp: 420 || Attack: 56 | MDefense: 120 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 500 | AP: 30 || MAttack: 35 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 260 || Defense: 30 | Dexterity: 74 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [Weak] | Poison [Absorb] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Impaler [8] | Steal: Impaler [63] | Morph: Remedy | |=============================o=========================o======================| | Location(s): Temple of the Ancients | |------------------------------------------------------------------------------| | Attacks: Frog Jab [Physical Attack, 1 Target, 18.25 Base Damage, | | -------- Toggles Frog 100%] | | Frog Song [Change Status, MP=5, 1 Target, Toggles Frog, Sleep 100%, | | Enemy Skill] | | Poisona [Change Status, MP=3, 1 Target, Cures Poison 100%, | | Only used under Manipulate] | '==============================================================================' .===============. |Name: Doorbull | |=============o====================oo===============o===============o==========. | Level: 35 | Exp: 760 || Attack: 70 | MDefense: 160 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 2800 | AP: 50 || MAttack: 50 | Defense%: 5 | | |-------------|--------------------||---------------|---------------| | | MP: 160 | Gil: 680 || Defense: 66 | Dexterity: 80 | | |=============o====================oo===============o===============o==========| | Fire [Absorb] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Hi-Potion [8] | Steal: Hi-Potion [32] | Morph: --- | |=============================o=========================o======================| | Location(s): Temple of the Ancients | |------------------------------------------------------------------------------| | Attacks: {Claw} [Physical Attack, 1 Target, 298 Base Damage] | | -------- Fang [Physical Attack, 1 Target, 298 Base Damage] | | Fire Shell [Physical Attack, 1 Target, Fire Elemental, | | 298 Base Damage] | | Light Shell [Physical Attack, 1 Target, 298 Base Damage] | | | | Battle Notes: Although Doorbull is not immune to Berserk, it does not have a | | ------------- Berserk Attack. As such, it will try to use a non-existant | | attack, which happens to cost more MP than it will ever have. Because of | | this, it will keep printing the message "Doorbull's skill power is used up." | '==============================================================================' .=====================. |Name: Ancient Dragon | |=============o====================oo===============o===============o==========. | Level: 34 | Exp: 800 || Attack: 70 | MDefense: 280 |Luck: 10 | |-------------|--------------------||---------------|---------------|----------| | HP: 2400 | AP: 80 || MAttack: 55 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 450 | Gil: 800 || Defense: 90 | Dexterity: 70 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [Immune] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [Weak] | | | Lightning [ ] | Gravity [Weak] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Turbo Ether [8] | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Temple of the Ancients | |------------------------------------------------------------------------------| | Attacks: {Horn} [Physical Attack, 1 Target, 328.5 Base Damage] | | -------- Southern Cross [Physical Attack, 1 Target, Ice Elemental, | | 584 Base Damage] | '==============================================================================' .============. |Name: 8 eye | |=============o====================oo===============o===============o==========. | Level: 30 | Exp: 1000 || Attack: 40 | MDefense: 400 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 500 | AP: 100 || MAttack: 60 | Defense%: 0 | | |-------------|--------------------||---------------|---------------| | | MP: 220 | Gil: 720 || Defense: 200 | Dexterity: 25 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [Death] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: --- | Steal: --- | Morph: Magic Source | |=============================o=========================o======================| | Location(s): Temple of the Ancients | |------------------------------------------------------------------------------| | Attacks: {Eyesight} [Magical MP Attack, 1 Target, | | -------- Damage = 3/4th of Target's MP, | | Only used as counterattack vs magical attacks] | | {Eyesight} [Magical Attack, 1 Target, | | Damage = 3/4th of Target's HP] | | {Eyesight} [Magical Attack, 1 Target, 1620 Base Damage] | | {Eyesight} [Change Status, 1 Target, Inflicts Slow, Darkness 100%, | | Only used as coumterattack vs physical attacks] | '==============================================================================' .===============. |Name: Jemnezmy | |=============o====================oo===============o===============o==========. | Level: 24 | Exp: 510 || Attack: 55 | MDefense: 80 |Luck: 25 | |-------------|--------------------||---------------|---------------|----------| | HP: 800 | AP: 50 || MAttack: 34 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 80 | Gil: 400 || Defense: 58 | Dexterity: 60 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [Immune] | Poison [Death] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [Immune]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: --- | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Temple of the Ancients | |------------------------------------------------------------------------------| | Attacks: Toad [Change Status, MP=14, 1 Target, Toggle Frog (72)] | | -------- Poisona [Change Status, MP=3, 1 Target, Cures Poison 100%] | | Only used as counterattack if they have Poison status] | | Fascination [Change Status, MP=5, 1 Target, Inflicts Confusion 100%,| | Never used on Tifa, Aeris or Yuffie] | | Cold Breath [Magical Attack, MP=12, 1 Target, Ice Elemental, | | 130.5 Base Damage, Only used on Frog targets or female | | party members] | '==============================================================================' .=================. .======. |Name: Red Dragon | | BOSS | |=============o====================oo===============o===============o==========| | Level: 39 | Exp: 3500 || Attack: 95 | MDefense: 260 |Luck: 5 | |-------------|--------------------||---------------|---------------|----------| | HP: 6800 | AP: 200 || MAttack: 85 | Defense%: 5 | | |-------------|--------------------||---------------|---------------| | | MP: 300 | Gil: 1000 || Defense: 80 | Dexterity: 90 | | |=============o====================oo===============o===============o==========| | Fire [Absorb] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Dragon Armlet 100% | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Temple of the Ancients | |------------------------------------------------------------------------------| | Attacks: {Dragon Fang} [Physical Attack, 1 Target, 1387.5 Base Damage] | | -------- {Tail Attack} [Physical Attack, 1 Target, 693.75 Base Damage] | | Red Dragon Breath [Magical Attack, 1 Target, Fire Elemental, | | 930 Base Danage] | '==============================================================================' .==================. .======. |Name: Demons Gate | | BOSS | |=============o====================oo===============o===============o==========| | Level: 45 | Exp: 3800 || Attack: 150 | MDefense: 450 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 10000 | AP: 400 || MAttack: 96 | Defense%: 0 | | |-------------|--------------------||---------------|---------------| | | MP: 400 | Gil: 4000 || Defense: 100 | Dexterity:120 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Halves] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [Immune] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Gigas Armlet 100% | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Temple of the Ancients | |------------------------------------------------------------------------------| | Attacks: {Falling Rocks} [Physical Attack, 1 Target, 1762.5 Base Damage] | | -------- Cave-in [Physical Attack, 1 Target, Ice Elemental, | | 1410 Base Damage] | | Petrif-Eye [Change Status, MP=12, 1 Target, | | Inflicts Slow-numb 100%] | | Demon Rush [Physical Attack, All Targets, 2115 Base Damage, | | Only used after {Advance}] | | {Advance} [Moves forward; Sometimes used at the start, and | | used after falling below 7500, 5000 and 2500 HP] | | {Retreat} [Moves backward; Used after Demon Rush] | '==============================================================================' .=================. |Name: Vlakorados | |=============o====================oo===============o===============o==========. | Level: 33 | Exp: 510 || Attack: 60 | MDefense: 48 |Luck: 15 | |-------------|--------------------||---------------|---------------|----------| | HP: 33333 | AP: 40 || MAttack: 57 | Defense%: 10 | | |-------------|--------------------||---------------|---------------| | | MP: 333 | Gil: 460 || Defense: 60 | Dexterity: 73 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Halves] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Carob Nut [32] | Steal: Carob Nut [32] | Morph: Elixir | |=============================o=========================o======================| | Location(s): Worldmap: Icicle Area (Grass Area) | |------------------------------------------------------------------------------| | Attacks: {Tail Attack} [Physical Attack, 1 Target, 227.5 Base Damage] | | -------- Violent Advance [Physical Attack, 1 Target, 182 Base Damage] | | Bolt Ball [Magical Attack, MP=22, 1 Target, | | Lightning Elemental, 540 Base Damage] | '==============================================================================' .================. |Name: Trickplay | |=============o====================oo===============o===============o==========. | Level: 24 | Exp: 480 || Attack: 100 | MDefense: 96 |Luck: 20 | |-------------|--------------------||---------------|---------------|----------| | HP: 1500 | AP: 35 || MAttack: 45 | Defense%: 0 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 800 || Defense: 40 | Dexterity: 53 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Absorb] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Hi-Potion [8] | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Worldmap: Icicle Area (Grass Area) | |------------------------------------------------------------------------------| | Attacks: {Rock Toss} [Physical Attack, 1 Target, 325 Base Damage] | | -------- Magma [Physical Attack, 1 Target, Fire Elemental, | | 325 Base Damage] | | Sewer [Magical Attack, 1 Target, Water Elemental, | | 414 Base Damage] | | Sinking [Physical Attack, 1 Target, Earth Elemental, | | 325 Base Damage | | Hot Springs [Magical HP Restore, 1 Target, 568 Base Healing] | | Gold Mountain [Physical Attack, 1 Target, 325 Base Damage, | | Adds 800 to Trickplay's Gil Value] | | L4 Suicide [Magical Attack, MP=10, All Targets, Inflicts Small 100%,| | Damage = 31/32th of Target's HP, Will miss if Target's | | Lvl is not a multiple of 4, Enemy Skill] | | | | Battle Pattern: | | --------------- | | [4/23 chance (~17.4%)]: Use {Rock Toss} | | [4/23 chance (~17.4%)]: Use Sewer | | [4/23 chance (~17.4%)]: Use Sinking | | [4/23 chance (~17.4%)]: Use Gold Mountain | | [4/23 chance (~17.4%)]: Use Magma | | [2/23 chance (~8.7%)]: Use L4 Suicide | | [1/23 chance (~4.35%)]: Use Hot Springs | '==============================================================================' .===============. |Name: Boundfat | |=============o====================oo===============o===============o==========. | Level: 27 | Exp: 420 || Attack: 55 | MDefense: 100 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 500 | AP: 40 || MAttack: 50 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 80 | Gil: 350 || Defense: 60 | Dexterity: 60 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [Absorb] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Dazers [8] | Steal: Dazers [32] | Morph: Dazers | |=============================o=========================o======================| | Location(s): Corel Valley | |------------------------------------------------------------------------------| | Attacks: {Bodyblow} [Physical Attack, 1 Target, 147 Base Damage, | | -------- Always attacks whoever has the lowest HP] | | Ice2 [Magical Attack, 1 Target, Ice Elemental, | | 577.5 Base Damage, Always attacks lowest MDef target]| | Dark Needle [Physical Attack, 1 Target, 147 Base Damage, | | Inflicts Darkness 100%, | | Always attacks lowest Def target] | | Death Sentence [Change Status, MP=10, 1 Target, | | Inflicts 100% Death Sentence, Only used as Final | | Attack vs a Magic or Summon command] | '==============================================================================' .=================. |Name: Malldancer | |=============o====================oo===============o===============o==========. | Level: 32 | Exp: 500 || Attack: 61 | MDefense: 96 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 600 | AP: 56 || MAttack: 50 | Defense%: 10 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 700 || Defense: 58 | Dexterity: 60 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [Immune] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Hi-Potion [8] | Steal: Phoenix Down [8] | Morph: X-Potion | |=============================o=========================o======================| | Location(s): Corel Valley | |------------------------------------------------------------------------------| | Attacks: {Claw} [Physical Attack, 1 Target, 183 Base Damage] | | -------- Dance [Physical Attack, 1 Target, 183 Base Damage, | | Inflicts Slow, Darkness 100%] | '==============================================================================' .=============. |Name: Hungry | |=============o====================oo===============o===============o==========. | Level: 33 | Exp: 700 || Attack: 60 | MDefense: 130 |Luck: 30 | |-------------|--------------------||---------------|---------------|----------| | HP: 2000 | AP: 60 || MAttack: 45 | Defense%: 5 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 600 || Defense: 64 | Dexterity: 62 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Ether [8] | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Corel Valley | |------------------------------------------------------------------------------| | Attacks: {Bodyblow} [Physical Attack, 1 Target, 182 Base Damage] | | -------- Mini [Change Status, MP=10, 1 Target, Toggles Small 100%] | | Eat [Eats Target; Removes Target from battle; Counts as dead,| | Can only be used on targets with Small status] | '==============================================================================' .==================. .======. |Name: Jenova*LIFE | | BOSS | |=============o====================oo===============o===============o==========| | Level: 50 | Exp: 4000 || Attack: 128 | MDefense: 290 |Luck: 40 | |-------------|--------------------||---------------|---------------|----------| | HP: 10000 | AP: 350 || MAttack: 40 | Defense%: 10 | | |-------------|--------------------||---------------|---------------| | | MP: 300 | Gil: 1500 || Defense: 110 | Dexterity:140 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Halves] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [Immune] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Wizard Bracelet 100% | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): City of the Ancients (Water Altar) | |------------------------------------------------------------------------------| | Attacks: Blue Light [Magical Attack, MP=8, 1 Target, Water Elemental, | | -------- 472.5 Base Damage] | | Blue Flame [Magical Attack, MP=12, 1 Target, Water Elemental, | | 540 Base Damage] | | Aqualung [Magical Attack, MP=34, All Targets, Water Elemental, | | 1755 Base Damage, Enemy Skill] | | Reflect [Change Status, MP=30, 1 Target, Inflicts Reflect 100%, | | Only used as 100% counterattack vs magical attacks if | | Jenova*LIFE isn't already in Reflect status] | '==============================================================================' .================. |Name: Acrophies | |=============o====================oo===============o===============o==========. | Level: 35 | Exp: 800 || Attack: 60 | MDefense: 160 |Luck: 1 | |-------------|--------------------||---------------|---------------|----------| | HP: 2400 | AP: 90 || MAttack: 55 | Defense%: 8 | | |-------------|--------------------||---------------|---------------| | | MP: 220 | Gil: 1200 || Defense: 70 | Dexterity: 54 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [Absorb] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: --- | Steal: Water Ring [8] | Morph: --- | |=============================o=========================o======================| | Location(s): Corel Valley Cave | |------------------------------------------------------------------------------| | Attacks: {Big Red Clipper} [Physical Attack, 1 Target, 190 Base Damage] | | -------- Isogin Smog [Magical Attack, MP=10, 1 Target, 540 Base Damage,| | Inflicts Darkness, Due to a bug this is only used| | when all targets already have Darkness status] | | Huge Tidal Wave [Physical Attack, MP=20, All Targets, | | Water Elemental, 237.5 Base Damage, Acrophies | | heals itself for between 1025-1093] | | | | Battle Notes: - Acrophies takes 8x damage from back attacks instead of the | | ------------- usual 2x damage. | '==============================================================================' .================. |Name: Grimguard | |=============o====================oo===============o===============o==========. | Level: 31 | Exp: 600 || Attack: 60 | MDefense: 180 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 880 | AP: 45 || MAttack: 25 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 120 | Gil: 560 || Defense: 52 | Dexterity: 58 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Shrivel [8] | Steal: Shrivel [32 ] | Morph: --- | |=============================o=========================o======================| | Location(s): Corel Valley Cave | |------------------------------------------------------------------------------| | Attacks: Ice2 [Magical Attack, MP=22, 1 Target, Ice Elemental, | | -------- 420 Base Damage, Only used in 1st Form] | | Bolt2 [Magical Attack, MP=22, 1 Target, Lightning Elemental,| | 420 Base Damage, Used only in 1st Form] | | Grim Rod [Physical Attack, 1 Target, 176 Base Damage, | | Used only in 2nd Form] | | {Spin Shield} [Transforms from 1st to 2nd and 2nd to 1st Form] | | | | Battle Notes: - Grimguard randomly starts in the 1st or 2nd Form. | | ------------- - 1st Form is strong vs magic: MDef=510. | | - 2nd Form is strong vs physical attacks: Def=254. | '==============================================================================' .==============. |Name: Jumping | |=============o====================oo===============o===============o==========. | Level: 24 | Exp: 400 || Attack: 30 | MDefense: 50 |Luck: 10 | |-------------|--------------------||---------------|---------------|----------| | HP: 999 | AP: 30 || MAttack: 15 | Defense%: 15 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 50 || Defense: 40 | Dexterity: 74 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Hi-Potion [8] | Steal: --- | Morph: Antarctic Wind| |=============================o=========================o======================| | Location(s): World Map: Icicle Area (Ice) | |------------------------------------------------------------------------------| | Attacks: Dive Kick [Physical Attack, 1 Target, 65 Base Damage] | | -------- Club Sword [Physical Attack, 1 Target, 650 Base Damage] | '==============================================================================' .===================. |Name: Bandersnatch | |=============o====================oo===============o===============o==========. | Level: 30 | Exp: 510 || Attack: 68 | MDefense: 76 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 860 | AP: 40 || MAttack: 25 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 600 || Defense: 46 | Dexterity: 55 | | |=============o====================oo===============o===============o==========| | Fire [Weak] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [Halves] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Hi-Potion [8] | Steal: --- | Morph: Ice Crystal | |=============================o=========================o======================| | Location(s): World Map: Icicle Area (Ice) | |------------------------------------------------------------------------------| | Attacks: {Bodyblow} [Physical Attack, 1 Target, 257 Base Damage] | | -------- Bite [Physical Attack, 1 Target, 257 Base Damage, | | Inflicts Confusion (48)] | | Howling [Revives a fallen Bandersnatch] | '==============================================================================' .================. |Name: Ice Golem | |=============o====================oo===============o===============o==========. | Level: 40 | Exp: 1000 || Attack: 100 | MDefense: 100 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 4000 | AP: 70 || MAttack: 70 | Defense%: 10 | | |-------------|--------------------||---------------|---------------| | | MP: 300 | Gil: 1500 || Defense: 80 | Dexterity: 75 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [Absorb] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Hi-Potion [8] | Steal: Hi-Potion [32] | Morph: --- | |=============================o=========================o======================| | Location(s): Great Glacier | |------------------------------------------------------------------------------| | Attacks: Golem Punch [Physical Attack, 1 Target, 600 Base Damage] | | -------- Cold Snap [Physical Attack, 1 Target, Ice Elemental, | | 600 Base Damage] | | Wide Grazer [Magical Attack, MP=15, All Targets, | | Lightning Elemental, 618.75 Base Damage] | '==============================================================================' .============. |Name: Shred | |=============o====================oo===============o===============o==========. | Level: 32 | Exp: 500 || Attack: 70 | MDefense: 120 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 900 | AP: 40 || MAttack: 55 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 950 || Defense: 66 | Dexterity: 55 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [Absorb] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Ether [2] | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Great Glacier | |------------------------------------------------------------------------------| | Attacks: {Tail} [Physical Attack, 1 Target, 280 Base Damage] | | -------- Crazy Saw [Physical Attack, 1 Target, 17.5 Base Damage, | | Inflicts Berserk 100%] | | Cure3 [Magical HP Restore, MP=64, 1/All Targets, | | 3382 Base Healing, Only used as a counterattack, | | once per battle, Will use on All Allies if an ally has | | dropped below 25% of their Max HP] | '==============================================================================' .===================. |Name: Lessaloploth | |=============o====================oo===============o===============o==========. | Level: 34 | Exp: 920 || Attack: 65 | MDefense: 190 |Luck: 20 | |-------------|--------------------||---------------|---------------|----------| | HP: 2000 | AP: 65 || MAttack: 67 | Defense%: 12 | | |-------------|--------------------||---------------|---------------| | | MP: 400 | Gil: 1000 || Defense: 74 | Dexterity: 77 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [Immune] | Restorative [ ] | | Ice [Immune] | Poison [ ] | Wind [Weak] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Phoenix Down [8] | Steal: Phoenix Down [32]| Morph: --- | |=============================o=========================o======================| | Location(s): Great Glacier | |------------------------------------------------------------------------------| | Attacks: {Wing Cut} [Physical Attack, 1 Target, 272 Base Damage] | | -------- Scorpion's Tail [Physical Attack, 1 Target, 272 Base Damage, | | Inflicts Poison (48)] | | Avalanche [Physical Attack, All Targets, Ice Elemental, | | 1020 Base Damage] | '==============================================================================' .==================. |Name: Frozen Nail | |=============o====================oo===============o===============o==========. | Level: 28 | Exp: 520 || Attack: 67 | MDefense: 128 |Luck: 5 | |-------------|--------------------||---------------|---------------|----------| | HP: 1300 | AP: 50 || MAttack: 65 | Defense%: 5 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 800 || Defense: 52 | Dexterity: 60 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: --- | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Great Glacier | |------------------------------------------------------------------------------| | Attacks: Continu-claw [Physical Attack, 1 Target, 183 Base Damage] | | -------- Flying Sickle [Magical Attack, MP=8, 1 Target, Wind Elemental, | | 418.5 Base Damage] | '==============================================================================' .===========. |Name: Snow | |=============o====================oo===============o===============o==========. | Level: 32 | Exp: 500 || Attack: 50 | MDefense: 138 |Luck: 10 | |-------------|--------------------||---------------|---------------|----------| | HP: 4000 | AP: 42 || MAttack: 80 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 160 | Gil: 700 || Defense: 66 | Dexterity: 70 | | |=============o====================oo===============o===============o==========| | Fire [Weak] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [Absorb] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Ice Crystal [8] | Steal: Circlet [8] | Morph: --- | |=============================o=========================o======================| | Location(s): Great Glacier | |------------------------------------------------------------------------------| | Attacks: Ice2 [Magical Attack, MP=22, 1 Target, Ice Elemental, | | 840 Base Damage, Only used as counterattack] | | -------- Fascination [Change Status, MP=5, Inflicts Confusion 100%] | | Cold Breath [Magical Attack, MP=12, 1 Target, Ice Elemental, | | 252 Base Damage] | '==============================================================================' .==============. |Name: Magnade | |=============o====================oo===============o===============o==========. | Level: 35 | Exp: 980 || Attack: 134 | MDefense: 48 |Luck: 10 | |-------------|--------------------||---------------|---------------|----------| | HP: 1000 | AP: 50 || MAttack: 60 | Defense%: 5*| | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 1200 || Defense: 70 | Dexterity: 50 | | |=============o====================oo===============o===============o==========| | Fire [Weak] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Weak] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [Immune]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: X-Potion [8] | Steal: Phoenix Down [32]| Morph: --- | |=============================o=========================o======================| | Location(s): Great Glacier | |------------------------------------------------------------------------------| | Attacks: {Shield Throw} [Physical Attack, 1 Target, 324 Base Damage, | | Only used if Magnade has it's shields] | | -------- W Shield Throw [Physical Attack, 1 Target, 648 Base Damage, | | Only used if Magnade has it's shields] | | Strong Kick [Physical Attack, 1 Target, 540 Base Damage, | | Only used if Magnade has lost both shields] | | | | Battle Notes: * Magnade will have a Def% of 255 until it's shields break. | | ------------- - It's shields will break after 20 to 24 abilities have been | | used in the battle (by everyone in total). | '==============================================================================' .=================. |Name: Zolokalter | |=============o====================oo===============o===============o==========. | Level: 30 | Exp: 700 || Attack: 70 | MDefense: 80 |Luck: 9 | |-------------|--------------------||---------------|---------------|----------| | HP: 950 | AP: 60 || MAttack: 50 | Defense%: 3 | | |-------------|--------------------||---------------|---------------| | | MP: 90 | Gil: 700 || Defense: 58 | Dexterity: 58 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [Absorb] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: X-Potion [8] | Steal: --- | Morph: Antidote | |=============================o=========================o======================| | Location(s): Gaea's Cliff | |------------------------------------------------------------------------------| | Attacks: {Bite} [Physical Attack, 1 Target, 265 Base Damage, | | -------- Only used on *any* target with Poison Status, even it's | | allies or itself] | | Toxic Barf [Change Status, 1 Target, Inflicts Poison, Slow 100%, | | Also used as counterattack vs physical attacks, When | | used as coumterattack, it will randomly target | | something, even allies, though not itself] | '==============================================================================' .=================. |Name: Headbomber | |=============o====================oo===============o===============o==========. | Level: 35 | Exp: 640 || Attack: 70 | MDefense: 46 |Luck: 10 | |-------------|--------------------||---------------|---------------|----------| | HP: 1600 | AP: 64 || MAttack: 40 | Defense%: 10 | | |-------------|--------------------||---------------|---------------| | | MP: 200 | Gil: 460 || Defense: 60 | Dexterity: 60 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [Absorb] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Hyper [2] | Steal: Tranquilizer [63]| Morph: Tranquilizer | |=============================o=========================o======================| | Location(s): Gaea's Cliff | |------------------------------------------------------------------------------| | Attacks: {Dorsal Punch} [Physical Attack, 1 Target, 298 Base Damage] | | -------- Extreme Bomber [Physical Attack, 1 Target, 1303.75 Base Damage, | | Inflicts Fury (72), Only used when powered up] | | allies or itself] | | | | Battle Notes: * When alone or when all allies are killed, Headbomber will | | ------------- power up and have 120 Dex instead of 60. It will use Extreme | | Bomber repeatedly until the battle ends. | '==============================================================================' .==============. |Name: Malboro | |=============o====================oo===============o===============o==========. | Level: 44 | Exp: 1000 || Attack: 70 | MDefense: 120 |Luck: 5 | |-------------|--------------------||---------------|---------------|----------| | HP: 4400 | AP: 100 || MAttack: 50 | Defense%: 15 | | |-------------|--------------------||---------------|---------------| | | MP: 900 | Gil: 100 || Defense: 110 | Dexterity: 80 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [Water] | Restorative [ ] | | Ice [ ] | Poison [Absorb] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: M-Tentacles 100% | Steal: M-Tentacles [32],| Morph: --- | | | Echo Screen [32] | | |=============================o=========================o======================| | Location(s): Gaea's Cliff | |------------------------------------------------------------------------------| | Attacks: Frozen Beam [Magical Attack, MP=20, 1 Target, Ice Elemental, | | -------- 1057.5 Base Damage] | | Bio2 [Magical Attack, MP=36, 1 Target, Poison Elemental, | | 740.25 Base Damage] | | Bad Breath [Change Status, MP=58, All Targets, Inflicts Poison, | | Confusion, Sleep, Silence, Frog & Small 100%, | | Max use of 3x per battle] | '==============================================================================' .==================. |Name: Blue Dragon | |=============o====================oo===============o===============o==========. | Level: 41 | Exp: 1200 || Attack: 121 | MDefense: 240 |Luck: 10 | |-------------|--------------------||---------------|---------------|----------| | HP: 8800 | AP: 200 || MAttack: 90 | Defense%: 2 | | |-------------|--------------------||---------------|---------------| | | MP: 500 | Gil: 1000 || Defense: 86 | Dexterity: 80 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [Absorb] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Dragon Armlet 100% | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Gaea's Cliff | |------------------------------------------------------------------------------| | Attacks: {Dragon Fang} [Physical Attack, 1 Target, 2240 Base Damage, | | -------- Sometimes used twice in a row] | | Tail Attack [Physical Attack, 1 Target, 1120 Base Damage, | | Sometimes used twice in a row] | | Blue Dragon Breath [Magical Attack, MP=20, All Targets, | | Ice Elemental, 687.75 Base Damage] | | Great Gale [Physical Attack, All Targets, Wind Elemental, | | 1680 Base Damage, Inflicts Darkness (40)] | | Dragon Force [Increases Base Defenses, MP=19, +50% Def & MDef,| | Up to max of +100%, Enemy Skill] | '==============================================================================' .=============. |Name: Stilva | |=============o====================oo===============o===============o==========. | Level: 40 | Exp: 1000 || Attack: 75 | MDefense: 120 |Luck: 5 | |-------------|--------------------||---------------|---------------|----------| | HP: 2000 | AP: 110 || MAttack: 55 | Defense%: 0 | | |-------------|--------------------||---------------|---------------| | | MP: 300 | Gil: 1100 || Defense: 60 | Dexterity: 80 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Tent [8] | Steal: --- | Morph: Holy Torch | |=============================o=========================o======================| | Location(s): Gaea's Cliff | |------------------------------------------------------------------------------| | Attacks: {Big Red Clipper} [Physical Attack, 1 Target, 354 Base Damage] | | -------- Big Horn [Physical Attack, 1 Target, 354 Base Damage] | | Jump Attack [Physical Attack, 1 Target, 442 Base Damage, | | Always targets whoever has the highest HP] | | Trine [Magical Attack, MP=20, All Targets, | | Lightning Elemental, 1211.25 Base Damage, | | Only used under Manipulate, Enemy Skill] | | Magic Breath [Magical Attack, MP=75, All Targets, | | Fire/Ice/Lightning Elemental, | | 2743.125 Base Damage, Enemy Skill] | '==============================================================================' .=============. |Name: Icicle | |=============o====================oo===============o===============o==========. | Level: 30 | Exp: 500* || Attack: 73 | MDefense: 96 |Luck: 2 | |-------------|--------------------||---------------|---------------|----------| | HP: 3000 | AP: 0 || MAttack: 63 | Defense%: 0 | | |-------------|--------------------||---------------|---------------| | | MP: 300 | Gil: 0 || Defense: 64 | Dexterity: 60 | | |=============o====================oo===============o===============o==========| | Fire [Weak] | Earth [Weak] | Water [ ] | Restorative [ ] | | Ice [Absorb] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Weak] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: --- | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Gaea's Cliff | |------------------------------------------------------------------------------| | Attacks: Icicle Drop [Physical Attack, 1 Target, 831 Base Damage, | | -------- Used as 50% chance counterattack] | | | | Battle Notes: * When killed, all unkilled Evilheads (flying bats) will be | | ------------- removed, leaving no rewards. Icicle also leaves no Exp. | '==============================================================================' .===============. |Name: Evilhead | |=============o====================oo===============o===============o==========. | Level: 28 | Exp: 650 || Attack: 80 | MDefense: 60 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 740 | AP: 50 || MAttack: 65 | Defense%: 1*| | |-------------|--------------------||---------------|---------------| | | MP: 45 | Gil: 400 || Defense: 50 | Dexterity: 65 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Vampire Fang [8] | Steal: --- | Morph: Holy Torch | |=============================o=========================o======================| | Location(s): Gaea's Cliff | |------------------------------------------------------------------------------| | Attacks: Blood Suck [Physical Absorb, 1 Target, 290 Base Damage] | | -------- Ultrasound [Magical Attack, 1 Target, 279 Base Damage, | | Inflicts Silence (x)] | | | | Battle Notes: * There's 25% chance per hit that Evilhead's Def% is 255 | | ------------- instead of 1, resulting in a guaranteed miss. | '==============================================================================' .============. |Name: Cuahl | |=============o====================oo===============o===============o==========. | Level: 33 | Exp: 720 || Attack: 65 | MDefense: 70 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 1300 | AP: 70 || MAttack: 45 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 60 | Gil: 800 || Defense: 42 | Dexterity: 60 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Hi-Potion [8] | Steal: Tranquilizer [32]| Morph: Tranquilizer | |=============================o=========================o======================| | Location(s): Gaea's Cliff | |------------------------------------------------------------------------------| | Attacks: {Light Shell} [Physical Attack, 1 Target, 266 Base Damage, | | -------- Only used after being hit by a magic attack] | | Blaster [Magical Attack, MP=20, 1 Target, 819 Base Damage, | | Only used after being hit by a physical attack] | '==============================================================================' .====================. .------. |Name: Schizo(Right) | | BOSS | |=============o====================oo===============o===============o==========| | Level: 43 | Exp: 2200 || Attack: 57 | MDefense: 94 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 18000 | AP: 120 || MAttack: 40 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 350 | Gil: 1500 || Defense: 52 | Dexterity: 72 | | |=============o====================oo===============o===============o==========| | Fire [Absorb] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [Immune]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: --- | Steal: Protect Ring [8] | Morph: --- | |=============================o=========================o======================| | Location(s): Gaea's Cliff | |------------------------------------------------------------------------------| | Attacks: {Right Breath} [Magical Attack, MP=10, 1 Target, Fire Elemental, | | -------- 1089.375 Base Damage, Used against all party members| | instead of Double Breath if Schizo(Left) is dead] | | Double Breath [Magical Attack, MP=10, 1 Target, Fire/Ice Elemental,| | 1711.875 Base Damage, | | Only used if Schizo(Left) is alive] | | {Tremor} [Magical Attack, MP=8, All Targets, Earth Elemental, | | 747 Base Damage, Used as a counterattack against | | every 5th hit] | | {Right Breath 2} [Magical Attack, All Targets, Lightning Elemental, | | 1400.625 Base Damage, Only used as Final Attack] | '==============================================================================' .===================. .------. |Name: Schizo(Left) | | BOSS | |=============o====================oo===============o===============o==========| | Level: 43 | Exp: 2200 || Attack: 57 | MDefense: 94 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 18000 | AP: 120 || MAttack: 40 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 350 | Gil: 1500 || Defense: 52 | Dexterity: 72 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [Absorb] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [Immune]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Dragon Fang 100% | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Gaea's Cliff | |------------------------------------------------------------------------------| | Attacks: {Left Breath} [Magical Attack, MP=10, 1 Target, Ice Elemental, | | -------- 1089.375 Base Damage, Used against all party members| | instead of Double Breath if Schizo(Right) is dead] | | Double Breath [Magical Attack, MP=10, 1 Target, Fire/Ice Elemental,| | 1711.875 Base Damage, | | Only used if Schizo(Left) is alive] | | {Tremor} [Magical Attack, MP=8, All Targets, Earth Elemental, | | 778.125 Base Damage, Used as a counterattack against| | every 6th hit] | | {Left Breath 2} [Magical Attack, All Targets, Lightning Elemental, | | 1400.625 Base Damage, Only used as Final Attack] | '==============================================================================' .============. |Name: Gigas | |=============o====================oo===============o===============o==========. | Level: 40 | Exp: 840 || Attack: 100 | MDefense: 98 |Luck: 22 | |-------------|--------------------||---------------|---------------|----------| | HP: 3500 | AP: 84 || MAttack: 59 | Defense%: 8 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 560 || Defense: 80 | Dexterity: 79 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Earth Mallet [8] | Steal: Gigas Armlet [32]| Morph: --- | |=============================o=========================o======================| | Location(s): Whirlwind Maze | |------------------------------------------------------------------------------| | Attacks: {Squash} [Physical Attack, 1 Target, Earth Elemental, | | -------- 450 Base Damage, Also used as a combo of 1 to 3 hits when| | used as a counterattack against magical attacks] | | instead of Double Breath if Schizo(Right) is dead] | | Moon Wars [Physical Attack, 1 Target, 600 Base Damage, | | Sometimes used 1 to 3 times in a combo when Gigas' MP is | | below 68 (too low to cast Quake3)] | | Quake3 [Magical Attack, MP=68, All Targets, Earth Elemental, | | 2598.75 Base Damage] | '==============================================================================' .==============. |Name: Grenade | |=============o====================oo===============o===============o==========. | Level: 32 | Exp: 900 || Attack: 70 | MDefense: 64 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 2000 | AP: 100 || MAttack: 30 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 400 || Defense: 60 | Dexterity: 68 | | |=============o====================oo===============o===============o==========| | Fire [Halves] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Right Arm [8] | Steal: Right Arm [8] | Morph: Right Arm | |=============================o=========================o======================| | Location(s): Whirlwind Maze | |------------------------------------------------------------------------------| | Attacks: {Bodyblow} [Physical Attack, 1 Target, 280 Base Damage, | | -------- Only used in 1st & 2nd Form] | | Gush [Physical Attack, 1 Target, Fire Elemental, | | 525 Base Damage] | | {Bodyblow} [Physical Attack, 1 Target, 700 Base Damage, | | Only used in 3rd Form] | | Bomb Blast [Physical Attack, 1 Target, 4445 Base Damage, Used random| | in 3rd Form, 100% counterattack if HP falls below 25% of| | Max HP, Kills Grenade when used, Leaves no rewards] | '==============================================================================' .==============. |Name: Gremlin | |=============o====================oo===============o===============o==========. | Level: 36 | Exp: 750 || Attack: 70 | MDefense: 80 |Luck: 14 | |-------------|--------------------||---------------|---------------|----------| | HP: 1500 | AP: 60 || MAttack: 55 | Defense%: 5 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 750 || Defense: 60 | Dexterity: 62 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Shrivel [8] | Steal: Tent [32] | Morph: X-Potion | |=============================o=========================o======================| | Location(s): Whirlwind Maze | |------------------------------------------------------------------------------| | Attacks: {Claw} [Physical Attack, 1 Target, 304 Base Damage] | | -------- Bad mouth [Physical Attack, 1 Target, 912 Base Damage, | | Inflicts Sadness 100%] | | {Fury} [Animation only - Gremlin throws a tantrum] | | {Fury 2} [Animation only - Gremlin throws a tantrum] | '==============================================================================' .==============. |Name: Ironite | |=============o====================oo===============o===============o==========. | Level: 30 | Exp: 900 || Attack: 65 | MDefense: 40 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 2400 | AP: 48 || MAttack: 50 | Defense%: 2 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 680 || Defense: 58 | Dexterity: 70 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Hi-Potion [2] | Steal: Phoenix Down [8] | Morph: --- | |=============================o=========================o======================| | Location(s): Whirlwind Maze | |------------------------------------------------------------------------------| | Attacks: {Bodyblow} [Physical Attack, 1 Target, 185 Base Damage] | | -------- Flying Upper [Physical Attack, 1 Target, 555 Base Damage, | | Sleepel [Change Status, MP=8, 1 Target, Inflicts Sleep (72)] | '==============================================================================' .================. |Name: Sculpture | |=============o====================oo===============o===============o==========. | Level: 32 | Exp: 860 || Attack: 56 | MDefense: 68 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 1700 | AP: 60 || MAttack: 48 | Defense%: 2 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 640 || Defense: 40 | Dexterity: 53 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [Death] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Tranquilizer [2] | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Whirlwind Maze | |------------------------------------------------------------------------------| | Attacks: {Bodyblow} [Physical Attack, 1 Target, 168 Base Damage] | | -------- Fire Shell [Physical Attack, 1 Target, Fire Elemental, | | 504 Base Damage, Sometimes used 2 to 3 times in a row] | '==============================================================================' .================. |Name: Wind Wing | |=============o====================oo===============o===============o==========. | Level: 36 | Exp: 800 || Attack: 75 | MDefense: 64 |Luck: 20 | |-------------|--------------------||---------------|---------------|----------| | HP: 1900 | AP: 60 || MAttack: 45 | Defense%: 3 | | |-------------|--------------------||---------------|---------------| | | MP: 350 | Gil: 500 || Defense: 60 | Dexterity: 65 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [Death] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Phoenix Down [8] | Steal: Hi-Potion [32] | Morph: Phoenix Down | |=============================o=========================o======================| | Location(s): Whirlwind Maze | |------------------------------------------------------------------------------| | Attacks: {Tailbeat} [Physical Attack, 1 Target, 327 Base Damage] | | -------- Sham Seal [Physical Attack, 1 Target, 715.3125 Base Damage] | | Aero3 [Magical Attack, MP=50, 1 Target, Wind Elemental, | | White Wind [Magical Attack, MP=34, All Allies, | | Restore Power = Caster's Current HP, | | 100% Cures: Sleep, Poison, Confusion, Silence, Slow, | | Stop, Frog, Small, Slow-numb, Petrify, Manipulate, | | Berserk, Paralysed, Darkness, Death Force, Resist. | | Enemy Skill] | '==============================================================================' .===================. |Name: Dragon Rider | |=============o====================oo===============o===============o==========. | Level: 35 | Exp: 1000 || Attack: 84 | MDefense: 120 |Luck: 30 | |-------------|--------------------||---------------|---------------|----------| | HP: 3500 | AP: 80 || MAttack: 76 | Defense%: 15 | | |-------------|--------------------||---------------|---------------| | | MP: 180 | Gil: 690 || Defense: 80 | Dexterity: 77 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [Immune] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [Weak] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Hi-Potion [8] | Steal: Hi-Potion [32] | Morph: Mind Source | |=============================o=========================o======================| | Location(s): Whirlwind Maze | |------------------------------------------------------------------------------| | Attacks: {Fang} [Physical Attack, 1 Target, 357 Base Damage] | | -------- Duel Attack [Physical Attack, 1 Target, 446.25 Base Damage] | | Head Hunting [Physical Attack, 1 Target, 892.5 Base Damage] | | Head Hunting 2 [Physical Attack, 1 Target, 1785 Base Damage] | | Rider Breath [Magical Attack, MP=20, 1 Target, | | 1248.75 Base Damage, | | Also used as random counterattack vs magic attacks] | '==============================================================================' .==============. |Name: Killbin | |=============o====================oo===============o===============o==========. | Level: 30 | Exp: 700 || Attack: 90 | MDefense: 126 |Luck: 25 | |-------------|--------------------||---------------|---------------|----------| | HP: 3200 | AP: 150 || MAttack: 85 | Defense%: 12 | | |-------------|--------------------||---------------|---------------| | | MP: 380 | Gil: 1000 || Defense: 64 | Dexterity: 68 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Ether [8] | Steal: Turbo Ether [32] | Morph: Mind Source | |=============================o=========================o======================| | Location(s): Whirlwind Maze | |------------------------------------------------------------------------------| | Attacks: {x} [Physical Attack, 1 Target, 342 Base Damage, | | -------- Killbin will have 'Orange Swords' shown, | | Sometimes used twice in a row] | | {Cure2} [Magical HP Restore, MP=24, 1 Target, 1460 Base Damage, | | Killbin will have 'Pink Heart' shown, | | Only used when below 1/3rd of Max HP] | | {Fire2} [Magical Attack, MP=22, 1 Target, Fire Elemental, | | 862.5 Base Damage, Killbin will have 'Red Fire' shown, | | {Ice2} [Magical Attack, MP=22, 1 Target, Ice Elemental, | | 862.5 Base Damage, Killbin will have 'Blue Ice' shown, | | {Aspil} [Magical MP Absorb, MP=1, 86.25 MP Absorb, | | Killbin will have 'Blue Electronics' shown | | {Slow} [Change Status, MP=20, 1 Target, Inflicts Slow (100), | | Killbin will have 'Yellow Clock' shown] | '==============================================================================' .===============. |Name: Tonberry | |=============o====================oo===============o===============o==========. | Level: 25 | Exp: 999 || Attack: 100 | MDefense: 60 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 15000 | AP: 99 || MAttack: 65 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 250 | Gil: 999 || Defense: 50 | Dexterity: 80 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Hi-Potion [8] | Steal: Hi-Potion [32] | Morph: Mind Source | |=============================o=========================o======================| | Location(s): 1. Gold Saucer Battle Square | | (2. Tonberry was left out of the Whirlwind Maze) | |------------------------------------------------------------------------------| | Attacks: Time Damage [Physical Attack, 1 Target, | | -------- Damage = (Hours played * 100) + Minutes played, | | Only used as counterattack against 3rd attack since | | Tonberry's last turn] | | Knife [Change Status, 1 Target, Inflicts Death 100%] | | {Move} [Moves forward towards the party] | | {Move Left} [Moves to the left] | | {Move Right} [Moves to the right] | '==============================================================================' .===================. .------. |Name: Jenova*DEATH | | BOSS | |=============o====================oo===============o===============o==========| | Level: 55 | Exp: 6000 || Attack: 140 | MDefense: 320 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 25000 | AP: 400 || MAttack: 70 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 800 | Gil: 5000 || Defense: 90 | Dexterity:150 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Reflect Ring 100% | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Whirlwind Maze | |------------------------------------------------------------------------------| | Attacks: Red Light [Magical Attack, MP=8, 1 Target, Fire Elemental, | | -------- 843.75 Base Damage, Will use 1 to 3 times against | | random targets, or use against all targets] | | Tropic Wind [Magical Attack, MP=12, 1 Target, Fire/Wind Elemental, | | 1711.875 Base Damage] | | Silence [Change Status, MP=24, 1 Target, Inflicts Silence (60)] | '==============================================================================' .======================. |Name: Roulette Cannon | |=============o====================oo===============o===============o==========. | Level: 38 | Exp: 1200 || Attack: 80 | MDefense: 50 |Luck: 20 | |-------------|--------------------||---------------|---------------|----------| | HP: 3000 | AP: 100 || MAttack: 60 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 200 | Gil: 1600 || Defense: 60 | Dexterity: 55 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [Immune] | Wind [ ] | | | Lightning [Weak] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [Immune]| | |=============================o=========================o======================| | Drops: X-Potion 100% | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Junon (Disc 2) | |------------------------------------------------------------------------------| | Attacks: {Fire Roulette} [Physical Attack, MP=8, 1 Target, | | -------- 684.375 Base Damage, | | Only used as 100% counterattack, | | Will not be used if two party members are dead] | '==============================================================================' .==================. |Name: SOLDIER:2nd | |=============o====================oo===============o===============o==========. | Level: 35 | Exp: 1000 || Attack: 80 | MDefense: 60 |Luck: 8 | |-------------|--------------------||---------------|---------------|----------| | HP: 4000 | AP: 85 || MAttack: 60 | Defense%: 4 | | |-------------|--------------------||---------------|---------------| | | MP: 340 | Gil: 750 || Defense: 58 | Dexterity: 70 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: X-Potion [8] | Steal: Remedy [8] | Morph: --- | |=============================o=========================o======================| | Location(s): Junon (Disc 2) | |------------------------------------------------------------------------------| | Attacks: {Fight} [Physical Attack, 1 Target, 341 Base Damage, | | -------- Sometimes used twice in a row] | | Sword of Doom [Physical Attack, 1 Target, 1023, Used as a 100% | | counterattack vs magical attacks] | '==============================================================================' .=================. |Name: Hippogriff | |=============o====================oo===============o===============o==========. | Level: 37 | Exp: 800 || Attack: 90 | MDefense: 120 |Luck: 20 | |-------------|--------------------||---------------|---------------|----------| | HP: 3000 | AP: 80 || MAttack: 98 | Defense%: 1*| | |-------------|--------------------||---------------|---------------| | | MP: 280 | Gil: 1500 || Defense: 80 | Dexterity: 80 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [Immune]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Echo Screen [2] | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Worldmap: Mideel Area | |------------------------------------------------------------------------------| | Attacks: {Beak} [Physical Attack, 1 Target, 402 Base Damage, | | -------- Sometimes used twice in a row] | | ??? [Physical Attack, 1 Target, 1206 Base Damage, Only used in | | the 1st Form after Hippogriff has been in the air once | | L2 Confu [Change Status, MP=18, 1 Target, Inflicts Confusion 100%, | | Misses if Target's Lvl is not multiple of 2, | | Only used in 1st Form] | | | | Battle Notes: - 1st Form is on the ground, 2nd Form is in the Air. | | ------------- * 2nd Form: Def=31%, Long Range enemy. | '==============================================================================' .==================. |Name: Head Hunter | |=============o====================oo===============o===============o==========. | Level: 30 | Exp: 650 || Attack: 100 | MDefense: 60 |Luck: 10 | |-------------|--------------------||---------------|---------------|----------| | HP: 2000 | AP: 80 || MAttack: 58 | Defense%: 3 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 1000 || Defense: 60 | Dexterity: 67 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Ether [8] | Steal: Tranquilizer [32]| Morph: --- | |=============================o=========================o======================| | Location(s): Worldmap: Mideel Area | |------------------------------------------------------------------------------| | Attacks: {Sickle} [Physical Attack, 1 Target, 472 Base Damage] | | -------- Rising Dagger [Physical Attack, 1 Target, 472 Base Damage] | '==============================================================================' .=============. |Name: Spiral | |=============o====================oo===============o===============o==========. | Level: 39 | Exp: 700 || Attack: 80 | MDefense: 80*|Luck: 8 | |-------------|--------------------||---------------|---------------|----------| | HP: 2800 | AP: 80 || MAttack: 80 | Defense%: 2 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 1300 || Defense: 80*| Dexterity: 65 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Hi-Potion [8] | Steal: X-Potion [32] | Morph: Guard Source | |=============================o=========================o======================| | Location(s): Worldmap: Mideel Area | |------------------------------------------------------------------------------| | Attacks: {Angle Punch} [Physical Attack, 1 Target, 371 Base Damage, | | -------- Only used in 1st Form] | | Spin [Physical Attack, 1 Target, 463.75 Base Damage, | | Only used in 2nd Form] | | | | Battle Notes: - 1st Form is the default form, 2nd Form is spinning and occurs| | ------------- as random counterattack. It will return to the 1st Form after| | between 1 and 4 turns have passed for Spiral. | | * 2nd Form has different stats: Def=320, MDef=320 (Normal defenses x4) | '==============================================================================' .===============. |Name: Crysales | |=============o====================oo===============o===============o==========. | Level: 37 | Exp: 800 || Attack: 98 | MDefense: 84 |Luck: 8 | |-------------|--------------------||---------------|---------------|----------| | HP: 1500 | AP: 80 || MAttack: 45 | Defense%: 5 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 600 || Defense: 46 | Dexterity: 59 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o=========================o======================| | Drops: Ether [8] | Steal: --- | Morph: Dream Powder | |=============================o=========================o======================| | Location(s): Worldmap: Mideel Area | |------------------------------------------------------------------------------| | Attacks: {Bite} [Physical Attack, 1 Target, 550 Base Damage] | | -------- Sleep Scales [Change Status, MP=10, Inflicts Sleep 100%] | '==============================================================================' .===============. |Name: Sea Worm | |=============o====================oo===============o===============o==========. | Level: 22 | Exp: 1300 || Attack: 60 | MDefense: 230 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 9000 | AP: 200 || MAttack: 42 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 200 | Gil: 5000 || Defense: 80 | Dexterity: 68 | | |=============o====================oo===============o===============o==========| | Fire [Halves] | Earth [Absorb] | Water [ ] | Restorative [ ] | | Ice [Weak] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [ ]| Paralysed [ ]|Darkness [Immune]| | |=============================o==========================o=====================| | Drops: Turbo Ether [8] | Steal: Dragon Scales [32]| Morph: Dragon Scales| |=============================o==========================o=====================| | Location(s): Worldmap: Mideel Area (Beaches) | |------------------------------------------------------------------------------| | Attacks: Earthquake [Magical Attack, MP=10, 1 Target, Earth Elemental, | | -------- 144 Base Damage] | | Sandstorm [Physical Attack, All Targets, Earth Elemental, | | 284 Base Damage, Inflicts Darkness (48)] | | Crush [Physical Attack, 1 Target, 426 Base Damage] | '==============================================================================' .=============. |Name: Goblin | |=============o====================oo===============o===============o==========. | Level: 40 | Exp: 20 || Attack: 58 | MDefense: 74 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 2000 | AP: 20 || MAttack: 55 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 80 | Gil: 20 || Defense: 74 | Dexterity: 68 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o==========================o=====================| | Drops: Zeio Nut [8] | Steal: Zeio Nut [8] | Morph: --- | |=============================o==========================o=====================| | Location(s): Worldmap: Goblin Island/Round Island (Forests) | |------------------------------------------------------------------------------| | Attacks: {Fight} [Physical Attack, 1 Target, 274 Base Damage] | | -------- Goblin Punch [Physical Attack, 1 Target, 205.5 Base Damage, | | If Caster's Lvl = Target's Lvl then Damage x8, | | Enemy Skill] | | Sleepel [Change Status, MP=8, 1 Target, Inflicts Sleep (72)] | '==============================================================================' .==============. |Name: Cactuer | |=============o====================oo===============o===============o==========. | Level: 40 | Exp: 1000 || Attack: 63 | MDefense: 100 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 6000 | AP: 100 || MAttack: 85 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 120 | Gil: 1000 || Defense: 90 | Dexterity: 75 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o==========================o=====================| | Drops: Zeio Nut [8] | Steal: Zeio Nut [8] | Morph: --- | |=============================o==========================o=====================| | Location(s): Worldmap: Cactus Island | |------------------------------------------------------------------------------| | Attacks: 1000 Needles [Magical Attack, 1 Target, 1000 Fixed Damage] | | -------- {Mystery Kick} [Physical Attack, 1 Target, 891 Base Damage, | | 1/3rd chance used twice in a row] | | | | Battle Notes: * There's a 7/8th chance per hit that Cactuer's Def% will be | | ------------- 255 instead of 1, resulting in a guardanteed miss. | '==============================================================================' .=================. |Name: Gas Ducter | |=============o====================oo===============o===============o==========. | Level: 42 | Exp: 900 || Attack: 88 | MDefense: 68 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 3000 | AP: 75 || MAttack: 80 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 200 | Gil: 1100 || Defense: 76 | Dexterity: 85 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [Absorb] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence[Imm]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]|Darkness [Immune]| | |=============================o==========================o=====================| | Drops: --- | Steal: --- | Morph: --- | |=============================o==========================o=====================| | Location(s): Corel Reactor (Huge Materia Quest) | |------------------------------------------------------------------------------| | Attacks: {Punch} [Physical Attack, 1 Target, 548 Base Damage, | | -------- Sometimes used twice in a row] | | Smog Alert [Physical Attack, 1 Target, 685 Base Damage, Inflicts | | Poison, Sadness, Silence, Darkness 100%, | | Sometimes used twice in a row] | '==============================================================================' .==================. .------. |Name: Wolfmeister | | BOSS | |=============o====================oo===============o===============o==========| | Level: 42 | Exp: 10000 || Attack: 140 | MDefense: 240 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 10000 | AP: 100 || MAttack: 100 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 200 | Gil: 600 || Defense: 100 | Dexterity:124 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [Weak] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |=============================o=========================o======================| | Drops: --- | Steal: --- | Morph: --- | |=============================o=========================o======================| | Location(s): Corel Reactor (Huge Materia Quest) | |------------------------------------------------------------------------------| | Attacks: {Big Punch} [Physical Attack, 1 Target, 1080 Base Damage] | | -------- Heavy Sword [Physical Attack, 1 Target, 1350 Base Damage] | | Atomic Ray [Magical Attack, MP=20, 1 Target, 965.25 Base Damage] | | Big Guard [Change Status, MP=56, All Targets, Inflicts Barrier, | | MBarrier, Haste 100%, Enemy Skill] | '==============================================================================' .================. .------. |Name: Eagle Gun | | BOSS | |=============o====================oo===============o===============o==========| | Level: 46 | Exp: 2000 || Attack: 90 | MDefense: 100 |Luck: 1 | |-------------|--------------------||---------------|---------------|----------| | HP: 17000 | AP: 90 || MAttack: 50 | Defense%: 2 | | |-------------|--------------------||---------------|---------------| | | MP: 50 | Gil: 1600 || Defense: 86 | Dexterity: 90 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [Immune] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Weak] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [Immune]| | |===========================o===========================o======================| | Drops: X-Potion 100% | Steal: Warrior Bangle [32]| Morph: --- | |===========================o===========================o======================| | Location(s): Corel Reactor (Huge Materia Quest) | |------------------------------------------------------------------------------| | Attacks: {Claw} [Physical Attack, 1 Target, 606 Base Damage] | | -------- Single Wing Fire [Physical Attack, 1 Target, 606 Base Damage] | | Sometimes used twice in a row] | | Dual Wing Fire [Physical Attack, All Targets, 606 Base Damage, | | Sometimes used twice in a row] | '==============================================================================' .======================. .------. |Name: Ultimate Weapon | | BOSS | |=============o====================oo===============o===============o==========| | Level: 61 | Exp: 35000 || Attack: 100 | MDefense: 100 |Luck: 50 | |-------------|--------------------||---------------|---------------|----------| | HP: 100000 | AP: 3500 || MAttack: 170 | Defense%: 3 | | |-------------|--------------------||---------------|---------------| | | MP: 400 | Gil: 25000 || Defense: 120 | Dexterity:120 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune]* | Water [Immune]* | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |===========================o============================o=====================| | Drops: Ultima Weapon 100% | Steal: Curse Ring [32] OR| Morph: --- | | (Last Battle ONLY) | Reflect Ring [32] OR| | | | Circlet [32] | | |===========================o============================o=====================| | Location(s): 1. Mideel (Mandatory) | Ground | Curse Ring | | 2. Junon Area (At lake) | Aerial | Circlet | | 3. Mideel | Aerial | Circlet | | 4. Mt. Nibel | Aerial | Circlet | | 5. North Corel | Aerial | Circlet | | 6. Gongaga Village | Ground | Reflect Ring | | 7. Fort Condor | Ground | Reflect Ring | | 8. Midgar City | Ground | Reflect Ring | | 9. Northern Crater | Ground | Reflect Ring | | 10.Cosmo Area (Final) | Aerial | Reflect Ring | |------------------------------------------------------------------------------| | Attacks: Quake2 [Magical Attack, MP=28, 1 Target, Earth Elemental, | | -------- 2079 Base Damage, Only used in battle battles] | | {Thunderball} [Magical Attack, MP=20, Lightning Elemental, | | 2945.25 Base Damage, Only used in aerial battle] | | {Claw} [Physical Attack, 1 Target, 2100 Base Damage] | | Ultima Beam [Magical Attack, MP=40, All Targets, Hidden Elemental,| | 2079 Base Damage] | | Shadow Flare [Magical Attack, MP=100, 1 Target, | | 10828.125 Base Damage, Used as Final Attack, | | Enemy Skill] | | {Escape} [Escapes from battle] | | | | Battle Notes: - Ultimate Weapon has one mandatory battle in Mideel. From this| | ------------- moment onward, any damage you deal to it will be deducted | | from his initial 100000 HP. The random battles later allow you to reduce | | his HP even more. When it falls below 20000 HP, Ultimate Weapon will head | | over to Cosmo Canyon, where the final battle with it is initiated. If you | | reduced it's HP to 0, it will be restored to 20000 in this final battle. | | - In the first battle, you can steal a Curse Ring, in any other ground | | battles you can steal a Reflect Ring, and in any other aerial battles you | | can steal a Circlet. | '==============================================================================' .====================. |Name: Death Machine | |=============o====================oo===============o===============o==========. | Level: 35 | Exp: 900 || Attack: 72 | MDefense: 60 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 2500 | AP: 80 || MAttack: 25 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 150 | Gil: 1200 || Defense: 58 | Dexterity: 66 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o==========================o=====================| | Drops: --- | Steal: W Machine Gun [8] | Morph: --- | |=============================o==========================o=====================| | Location(s): Junon Path | |------------------------------------------------------------------------------| | Attacks: W Machine Gun [Physical Attack, 1 Target, 535.5 Base Damage, | | -------- Sometimes used twice in a row] | | 100 Needles [Physical Attack, 1 Target, 382.5 Base Damage] | | Matra Magic [Magical Attack, MP=8, All Targets, 247.5 Base Damage,| | Enemy Skill] | '==============================================================================' .=============. |Name: Slalom | |=============o====================oo===============o===============o==========. | Level: 37 | Exp: 700 || Attack: 70 | MDefense: 80 |Luck: 12 | |-------------|--------------------||---------------|---------------|----------| | HP: 1600 | AP: 70 || MAttack: 45 | Defense%: 10 | | |-------------|--------------------||---------------|---------------| | | MP: 30 | Gil: 1500 || Defense: 74 | Dexterity: 60 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [Halves] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence[Imm]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]|Darkness [Immune]| | |=============================o==========================o=====================| | Drops: Deadly Waste [8] | Steal: Smoke Bomb [8] | Morph: Hi-Potion | |=============================o==========================o=====================| | Location(s): Junon Path | |------------------------------------------------------------------------------| | Attacks: {Punch} [Physical Attack, 1 Target, 310 Base Damage, | | -------- Sometimes used twice in a row] | | Smog [Physical Attack, 1 Target, 232.5 Base Damage, | | Inflicts Poison (88), Sometimes uses Smog (Darkness) | | version immediately after this in the same turn] | | Smog [Physical Attack, 1 Target, 232.5 Base Damage, | | Inflicts Darkness (92), Sometimes uses Smog (Poison) | | version immediately after this in the same turn] | '==============================================================================' .===================. |Name: Guard System | |=============o====================oo===============o===============o==========. | Level: 35 | Exp: 1100 || Attack: 55 | MDefense: 50 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 2200 | AP: 80 || MAttack: 56 | Defense%: 0 | | |-------------|--------------------||---------------|---------------| | | MP: 200 | Gil: 1200 || Defense: 70 | Dexterity: 67 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [Immune]| | |=============================o==========================o=====================| | Drops: Molotov [2] | Steal: --- | Morph: --- | |=============================o==========================o=====================| | Location(s): Junon (Huge Materia Quest) | |------------------------------------------------------------------------------| | Attacks: Has no attacks. Will print 'Warning! Warning!' and 'Leave at once!!'| | -------- Comes with Quick Machine Gun or Rocket Launcher. | '==============================================================================' .========================. |Name: Quick Machine Gun | |=============o====================oo===============o===============o==========. | Level: 20 | Exp: 600 || Attack: 130 | MDefense: 30 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 1000 | AP: 60 || MAttack: 15 | Defense%: 0 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 300 || Defense: 50 | Dexterity: 69 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Weak] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [Immune]| | |=============================o==========================o=====================| | Drops: --- | Steal: --- | Morph: Hi-Potion | |=============================o==========================o=====================| | Location(s): Junon (Huge Materia Quest) | |------------------------------------------------------------------------------| | Attacks: Machine Gun [Physical Attack, 1 Target, 454 Base Damage, | | -------- Note: Both the Single and Double shot version deal the | | exact same damage due to the second shot being ignored]| '==============================================================================' .======================. |Name: Rocket Launcher | |=============o====================oo===============o===============o==========. | Level: 20 | Exp: 600 || Attack: 130 | MDefense: 30 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 1000 | AP: 60 || MAttack: 15 | Defense%: 0 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 300 || Defense: 50 | Dexterity: 69 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Weak] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [Immune]| | |=============================o==========================o=====================| | Drops: --- | Steal: --- | Morph: Hi-Potion | |=============================o==========================o=====================| | Location(s): Junon (Huge Materia Quest) | |------------------------------------------------------------------------------| | Attacks: Rocket Launcher [Physical Attack, 1 Target, 681 Base Damage, | | -------- Confu Missile [Physical Attack, 1 Target, 567.5 Base Damage, | | Inflicts Confusion 100%] | '==============================================================================' .=====================. |Name: Submarine Crew | |=============o====================oo===============o===============o==========. | Level: 32 | Exp: 850 || Attack: 75 | MDefense: 74 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 1500 | AP: 80 || MAttack: 25 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 85 | Gil: 500 || Defense: 56 | Dexterity: 55 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o==========================o=====================| | Drops: S-mine [8], | Steal: 8-inch Cannon | Morph: --- | | Shinra Beta [8] | | | |=============================o==========================o=====================| | Location(s): Junon (Huge Materia Quest) | |------------------------------------------------------------------------------| | Attacks: {Machine Gun} [Physical Attack, 1 Target, 300 Base Damage] | | -------- Hand Grenade [Physical Attack, 1 Target, 656.25 Base Damage, | | Only used under Manipulate] | '==============================================================================' .=================. |Name: Ghost Ship | |=============o====================oo===============o===============o==========. | Level: 44 | Exp: 1600 || Attack: 80 | MDefense: 80 |Luck: 1 | |-------------|--------------------||---------------|---------------|----------| | HP: 6600 | AP: 60 || MAttack: 68 | Defense%: 5 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 2000 || Defense: 70 | Dexterity: 80 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [Halves] |Restorative[Hurt]| | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [Weak] | | |-------------------o--------------------o-------------------o-----------------| | Death [Full-Cure]| Near-death [ ]|Sleep [Immune]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |=============================o==========================o=====================| | Drops: Phoenix Down [8] | Steal: Phoenix Down [32] | Morph: Guide Book | |=============================o==========================o=====================| | Location(s): Junon Underwater Tunnel (Huge Materia Quest) | |------------------------------------------------------------------------------| | Attacks: {Fight} [Physical Attack, 1 Target, 410 Base Damage, | | -------- Sometimes used twice in a row] | | St.Elmos Fire [Physical Attack, 1 Target, 410 Base Damage] | | Goannai [Removes target from battle, Target is counter dead, | | Can be used a max of 2x per battle, Targets whoever | | hass the highest HP] | '==============================================================================' .===============. |Name: Corvette | |=============o====================oo===============o===============o==========. | Level: 36 | Exp: 1050 || Attack: 78 | MDefense: 74 |Luck: 15 | |-------------|--------------------||---------------|---------------|----------| | HP: 3200 | AP: 60 || MAttack: 68 | Defense%: 5 | | |-------------|--------------------||---------------|---------------| | | MP: 260 | Gil: 2200 || Defense: 68 | Dexterity: 69 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [Halves] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |=============================o==========================o=====================| | Drops: Loco Weed [8] | Steal: Hyper [8] | Morph: Light Curtain| |=============================o==========================o=====================| | Location(s): Junon Underwater Tunnel (Huge Materia Quest) | |------------------------------------------------------------------------------| | Attacks: {Bodyblow} [Physical Attack, 1 Target, 339 Base Damage, | | -------- Only used under Manipulate] | | Gash [Physical Attack, 1 Target, 423.75 Base Damage, | | Sometimes used twice in a row] | | Spinning Cut [Physical Attack, 1 Target, 635.625 Base Damage, | | Sometimes used twice in a row] | | Slap [Physical Attack, 1 Target, 423.75 Base Damage, | | Inflicts Fury (48)] | '==============================================================================' .=================. |Name: Diver Nest | |=============o====================oo===============o===============o==========. | Level: 38 | Exp: 1340 || Attack: 60 | MDefense: 110 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 2800 | AP: 60 || MAttack: 65 | Defense%: 6 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 1250 || Defense: 90 | Dexterity: 64 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [Halves] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o==========================o=====================| | Drops: X-Potion [2] | Steal: --- | Morph: --- | |=============================o==========================o=====================| | Location(s): Junon Underwater Tunnel (Huge Materia Quest) | |------------------------------------------------------------------------------| | Attacks: {Bodyblow} [Physical Attack, 1 Target, 682.5 Base Damage, | | -------- Sometimes used twice in a row] | | Big Wave [Physical Attack, All Targets, 341.25 Base Damage, | | Tornade Wave [Magical Attack, 1 Target, Wind Elemental, | | 772.5 Base Damage, Sometimes used twice in a row] | '==============================================================================' .====================. |Name: Underwater MP | |=============o====================oo===============o===============o==========. | Level: 34 | Exp: 820 || Attack: 70 | MDefense: 124 |Luck: 2 | |-------------|--------------------||---------------|---------------|----------| | HP: 1000 | AP: 80 || MAttack: 65 | Defense%: 4 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 600 || Defense: 80 | Dexterity: 62 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [Halves] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o==========================o=====================| | Drops: Grenade 100% | Steal: Shinra Alpha [8] | Morph: --- | |=============================o==========================o=====================| | Location(s): Junon Underwater Reacyor (Huge Materia Quest) | |------------------------------------------------------------------------------| | Attacks: {Machine Gun} [Physical Attack, 1 Target, 292 Base Damage, | | -------- Is used 3x in a row] | | Hand Grenade [Physical Attack, 1 Target, 638.75 Base Damage] | '==============================================================================' .===================. |Name: Senior Grunt | |=============o====================oo===============o===============o==========. | Level: 35 | Exp: 930 || Attack: 75 | MDefense: 90 |Luck: 5 | |-------------|--------------------||---------------|---------------|----------| | HP: 2600 | AP: 90 || MAttack: 80 | Defense%: 12 | | |-------------|--------------------||---------------|---------------| | | MP: 245 | Gil: 800 || Defense: 70 | Dexterity: 69 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [Halves] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o==========================o=====================| | Drops: --- | Steal: --- | Morph: --- | |=============================o==========================o=====================| | Location(s): Junon Underwater Reacyor (Huge Materia Quest) | |------------------------------------------------------------------------------| | Attacks: {Handclaw} [Physical Attack, 1 Target, 321 Base Damage] | | -------- Harrier Beam [Physical Attack, 1 Target, 401.25 Base Damage] | | Water Wave [Physical Attack, 1 Target, 401.25 Base Damage] | '==============================================================================' .====================. |Name: Hard Attacker | |=============o====================oo===============o===============o==========. | Level: 32 | Exp: 750 || Attack: 80 | MDefense: 74 |Luck: 6 | |-------------|--------------------||---------------|---------------|----------| | HP: 2500 | AP: 58 || MAttack: 55 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 150 | Gil: 600 || Defense: 90 | Dexterity: 77 | | |=============o====================oo===============o===============o==========| | Fire [Halves] | Earth [ ] | Water [Halves] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o==========================o=====================| | Drops: Molotov [8] | Steal: --- | Morph: --- | |=============================o==========================o=====================| | Location(s): Junon Underwater Reacyor (Huge Materia Quest) | |------------------------------------------------------------------------------| | Attacks: {Bodyblow} [Physical Attack, 1 Target, 320 Base Damage] | | -------- Oil [Physical Attack, 1 Target, Fire Elemental, | | 320 Base Damage] | '==============================================================================' .===============. |Name: Guardian | |=============o====================oo===============o===============o==========. | Level: 40 | Exp: 940 || Attack: 80 | MDefense: 80 |Luck: 10 | |-------------|--------------------||---------------|---------------|----------| | HP: 4000 | AP: 60 || MAttack: 66 | Defense%: 8 | | |-------------|--------------------||---------------|---------------| | | MP: 340 | Gil: 500 || Defense: 76 | Dexterity: 67 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [ ]| Paralysed [Immune]|Darkness [Immune]| | |=============================o==========================o=====================| | Drops: --- | Steal: --- | Morph: --- | |=============================o==========================o=====================| | Location(s): Junon Underwater Reacyor (Huge Materia Quest) | |------------------------------------------------------------------------------| | Attacks: {Rocket Punch} [Physical Attack, 1 Target, 475 Base Damage, | | -------- Will sometimes use twice in a row] | | W Rocket Punch [Physical Attack, 1 Target, 475 Base Damage, | | Will sometimes use twice in a row] | | Jumping Blow [Physical Attack, 1 Target, 475 Base Damage, | | Will sometimes use twice in a row] | | | | Battle Notes: - Because it has no berserk attack, when it is berserked it | | ------------- will keep printing the message: | | "Guardian's skill power is used up." | '==============================================================================' .==================. |Name: Gun Carrier | |=============o====================oo===============o===============o==========. | Level: 39 | Exp: 860 || Attack: 60 | MDefense: 84 |Luck: 2 | |-------------|--------------------||---------------|---------------|----------| | HP: 3400 | AP: 75 || MAttack: 45 | Defense%: 5 | | |-------------|--------------------||---------------|---------------| | | MP: 240 | Gil: 1600 || Defense: 76 | Dexterity: 59 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Weak] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence[Imm]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]|Darkness [Immune]| | |=============================o==========================o=====================| | Drops: S-mine [8] | Steal: --- | Morph: --- | |=============================o==========================o=====================| | Location(s): Junon Underwater Reacyor (Huge Materia Quest) | |------------------------------------------------------------------------------| | Attacks: Normal Shell [Physical Attack, 1 Target, 279 Base Damage, | | -------- Will sometimes be used against all party members] | | Abnormal Shell [Physical Attack, 1 Target, 69.75 Base Damage, | | Inflicts Slow, Darkness 100%] | | Bodyblow [Physical Attack, 1 Target, 697.5 Base Damage] | '==============================================================================' .==============. |Name: Captain | |=============o====================oo===============o===============o==========. | Level: 34 | Exp: 850 || Attack: 84 | MDefense: 80 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 2000 | AP: 84 || MAttack: 34 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 90 | Gil: 1050 || Defense: 66 | Dexterity: 63 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |=============================o==========================o=====================| | Drops: S-mine [8] | Steal: Shinra Alpha [8] | Morph: --- | |=============================o==========================o=====================| | Location(s): Junon Underwater Reacyor (Huge Materia Quest) | |------------------------------------------------------------------------------| | Attacks: {Machine Gun} [Physical Attack, 1 Target, 351 Base Damage, | | -------- Will sometimes be used against all party members, or | | twice in a row] | | Hand Grenade [Physical Attack, 1 Target, 767.8125 Base Damage, | | Only used under Manipulate] | '==============================================================================' .==================. .------. |Name: Carry Armor | | BOSS | |=============o====================oo===============o===============o==========| | Level: 45 | Exp: 2800 || Attack: 90 | MDefense: 300 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 24000 | AP: 240 || MAttack: 55 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 200 | Gil: 4000 || Defense: 200 | Dexterity: 80 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [Immune] | Wind [ ] | | | Lightning [Weak] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [Immune]| | Slow [Immune]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [Immune]| | |===========================o============================o=====================| | Drops: God's Hand 100% | Steal: --- | Morph: --- | |===========================o============================o=====================| | Location(s): Junon Underwater Reacyor (Huge Materia Quest) | |------------------------------------------------------------------------------| | Attacks: Lapis Laser [Magical Attack, MP=10, 1 Target, 1875 Base Damage, | | -------- Sometimes used as 1st attack before battle starts] | | {Damage Attack} [Magical Attack, 1 Target, 562.5 Base Damage, | | 100% counterattack, hits each Imprisoned character]| | | | Battle Notes: - Carry Armor comes accompanied by a Right and Left arm. These | | ------------- are covered in their own Enemy entry below. | '==============================================================================' .================. .------. |Name: Right Arm | | BOSS | |=============o====================oo===============o===============o==========| | Level: 45 | Exp: 1400 || Attack: 80 | MDefense: 300 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 10000 | AP: 95 || MAttack: 55 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 0 || Defense: 200 | Dexterity: 80 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [Immune] | Wind [ ] | | | Lightning [Weak] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [Immune]| | Slow [Immune]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [Immune]| | |===========================o============================o=====================| | Drops: --- | Steal: --- | Morph: --- | |===========================o============================o=====================| | Location(s): Junon Underwater Reacyor (Huge Materia Quest) | |------------------------------------------------------------------------------| | Attacks: {Arm Punch} [Physical Attack, 1 Target, 624 Base Damage] | | -------- Arm Grab [Change Status, 1 Target, Inflicts Imprisoned 100%] | | {Damage Attack} [Magical Attack, 1 Target, 562.5 Base Damage, | | 100% counterattack, hits each Imprisoned character]| '==============================================================================' .===============. .------. |Name: Left Arm | | BOSS | |=============o====================oo===============o===============o==========| | Level: 45 | Exp: 1500 || Attack: 80 | MDefense: 300 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 10000 | AP: 90 || MAttack: 55 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 0 || Defense: 200 | Dexterity: 80 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [Immune] | Wind [ ] | | | Lightning [Weak] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [Immune]| | Slow [Immune]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [Immune]| | |===========================o============================o=====================| | Drops: --- | Steal: --- | Morph: --- | |===========================o============================o=====================| | Location(s): Junon Underwater Reacyor (Huge Materia Quest) | |------------------------------------------------------------------------------| | Attacks: {Arm Punch} [Physical Attack, 1 Target, 624 Base Damage] | | -------- Arm Grab [Change Status, 1 Target, Inflicts Imprisoned 100%] | | {Damage Attack} [Magical Attack, 1 Target, 562.5 Base Damage, | | 100% counterattack, hits each Imprisoned character]| '==============================================================================' .=================. .------. |Name: Turks:Rude | | BOSS | |=============o====================oo===============o===============o==========| | Level: 42 | Exp: 3400 || Attack: 60 | MDefense: 160 |Luck: 9 | |-------------|--------------------||---------------|---------------|----------| | HP: 9000 | AP: 80 || MAttack: 30 | Defense%: 5 | | |-------------|--------------------||---------------|---------------| | | MP: 240 | Gil: 3000 || Defense: 60 | Dexterity: 78 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |===========================o============================o=====================| | Drops: Hi-Potion [8] | Steal: Ziedrich [8] | Morph: --- | |===========================o============================o=====================| | Location(s): Rocket Town (Huge Materia Quest) | |------------------------------------------------------------------------------| | Attacks: Bolt2 [Magical Attack, MP=22, 1 Target, Lightning Elemental, | | -------- 540 Base Damage] | | Cure2 [Magical HP Restore, MP=24, 1 Target, 1202 Base Healing] | | MBarrier [Change Status, MP=24, 1 Target, Inflicts MBarrier 100%] | | Grand Spark [Physical Attack, 1 Target, 648 Base Damage, | | Will use 3x in a row, but not on Tifa] | | {Shoulder Attack} [Physical Attack, 1 Target, 882 Base Damage] | | | | Battle Notes: - If Rude uses a spell, he may use any of the spells under | | ------------- certain conditions, all in the same turn. | | - Since Rude has a crush on Tifa, he will never attack her unless Tifa is the| | only one left standing. Even then, there's a 1/3rd chance he'll hesitate. | | He will still hit her with his Bolt2 desperation move, however. | '==============================================================================' .==============. |Name: Rilfsak | |=============o====================oo===============o===============o==========. | Level: 40 | Exp: 1000 || Attack: 60 | MDefense: 170 |Luck: 5 | |-------------|--------------------||---------------|---------------|----------| | HP: 2000 | AP: 70 || MAttack: 100 | Defense%: 2 | | |-------------|--------------------||---------------|---------------| | | MP: 500 | Gil: 900 || Defense: 90 | Dexterity: 58 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |===========================o==========================o=======================| | Drops: X-Potion [8] | Steal: --- | Morph: --- | |===========================o==========================o=======================| | Location(s): Ancient Forest | |------------------------------------------------------------------------------| | Attacks: {Blood Suck} [Physical Absorb, 1 Target, 285 Base Damage] | | -------- Autumn Leaves [Physical Attack, 1 Target, 356.25 Base Damage, | | Inflicts Darkness (40), Sometimes used on 1st turn, | | Used as counterattack vs magic attacks when HP is | | below 1/3rd of Max HP] | '==============================================================================' .=============. |Name: Diablo | |=============o====================oo===============o===============o==========. | Level: 41 | Exp: 1100 || Attack: 100 | MDefense: 110 |Luck: 10 | |-------------|--------------------||---------------|---------------|----------| | HP: 4000 | AP: 70 || MAttack: 86 | Defense%: 5 | | |-------------|--------------------||---------------|---------------| | | MP: 200 | Gil: 1100 || Defense: 80 | Dexterity: 75 | | |=============o====================oo===============o===============o==========| | Fire [Immune] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [Immune] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |===========================o==========================o=======================| | Drops: --- | Steal: --- | Morph: --- | |===========================o==========================o=======================| | Location(s): Ancient Forest | |------------------------------------------------------------------------------| | Attacks: {Horn Bomber} [Physical Attack, 1 Target, 1147.5 Base Damage] | | -------- Flame [Magical Attack, 1 Target, Fire Elemental, | | 762 Base Damage, MP=16, Only after receiving an | | Ice-Elemental magic attack] | | Cold [Magical Attack, 1 Target, Ice Elemental, | | 762 Base Damage, MP=16, Only after receiving an | | Fire-Elemental magic attack] | | | | Battle Notes: - Diablo does not counterattack any summons or enemy skills, | | ------------- he will react to Mute Mask, War Gong, Loco Weed, Impaler and | | Ink with Cold, and he will react to Fire Fang, Fire Veil, Antarctic Wind and | | T/S Bomb with Flame. He will not react to Pahsana Greens or Holy Torch. | '==============================================================================' .===============. |Name: Epiolnis | |=============o====================oo===============o===============o==========. | Level: 36 | Exp: 950 || Attack: 90 | MDefense: 100 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 1800 | AP: 70 || MAttack: 50 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 90 | Gil: 1500 || Defense: 58 | Dexterity: 86 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [Absorb] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |===========================o===========================o======================| | Drops: --- | Steal: Wizard Bracelet [8]| Morph: --- | |===========================o===========================o======================| | Location(s): Ancient Forest | |------------------------------------------------------------------------------| | Attacks: Bird Kick [Physical Attack, 1 Target, 393 Base Damage] | | -------- Catapult [Physical Attack, 1 Target, 393 Base Damage] | | Acid Rain [Magical Attack, MP=15, 1 Target, Poison Elemental, | | 645 Base Damage, Targets whoever has the highest HP] | '==============================================================================' .=============. |Name: Ho-chu | |=============o====================oo===============o===============o==========. | Level: 39 | Exp: 750 || Attack: 96 | MDefense: 94 |Luck: 20 | |-------------|--------------------||---------------|---------------|----------| | HP: 4300 | AP: 70 || MAttack: 86 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 290 | Gil: 2500 || Defense: 68 | Dexterity: 95 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [Weak] | Restorative [ ] | | Ice [ ] | Poison [Absorb] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |===========================o===========================o======================| | Drops: --- | Steal: Circlet [8] | Morph: Ribbon | |===========================o===========================o======================| | Location(s): 1. Gold Saucer Battle Square (Special Battle, Round #2) | | 2. (Ho-chu was left out of the Ancient Forest) | |------------------------------------------------------------------------------| | Attacks: Whip Sting [Physical Attack, 1 Target, 564 Base Damage, | | -------- Inflicts Paralysed (100)] | | Big Pollen [Magical Attack, All Targets, 750 Base Damage, | | Inflicts Sleep (48)] | '==============================================================================' .=================. .------. |Name: Turks:Reno | | BOSS | |=============o====================oo===============o===============o==========| | Level: 42 | Exp: 5000 || Attack: 100 | MDefense: 96 |Luck: 20 | |-------------|--------------------||---------------|---------------|----------| | HP: 15000 | AP: 300 || MAttack: 85 | Defense%: 12 | | |-------------|--------------------||---------------|---------------| | | MP: 230 | Gil: 4000 || Defense: 100 | Dexterity: 85 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |===========================o============================o=====================| | Drops: --- | Steal: Tough Ring [32] | Morph: --- | |===========================o============================o=====================| | Location(s): Sunken Gelnika | |------------------------------------------------------------------------------| | Attacks: {Short Staff} [Physical Attack, 1 Target, 780 Base Damage] | | -------- Neo Turk Light [Change Status, 1 Target, Inflicts Confusion 100%] | | Electropod 2 [Physical Attack, 1 Target, Lightning Elemental, | | 2652 Base Damage] | | | | Battle Notes: - Reno reacts to Ice Crystal, Bolt Plume and Swift Bolt as if | | ------------- they were 'Bolt' spells. | '==============================================================================' .=================. .------. |Name: Turks:Rude | | BOSS | |=============o====================oo===============o===============o==========| | Level: 49 | Exp: 5500 || Attack: 110 | MDefense: 160 |Luck: 5 | |-------------|--------------------||---------------|---------------|----------| | HP: 20000 | AP: 360 || MAttack: 75 | Defense%: 0 | | |-------------|--------------------||---------------|---------------| | | MP: 280 | Gil: 5000 || Defense: 120 | Dexterity: 79 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |===========================o============================o=====================| | Drops: Elixir 100% | Steal: Ziedrich [32] | Morph: --- | |===========================o============================o=====================| | Location(s): Sunken Gelnika | |------------------------------------------------------------------------------| | Attacks: Bolt2 [Magical Attack, MP=22, 1 Target, Lightning Elemental, | | -------- 930 Base Damage] | | Cure2 [Magical HP Restore, MP=24, 1 Target, 1514 Base Healing] | | Ice2 [Magical Attack, MP=22, 1 Target, Ice Elemental, | | 930 Base Damage] | | Fire2 [Magical Attack, MP=22, 1 Target, Fire Elemental, | | 930 Base Damage] | | {Shoulder Attack} [Physical Attack, 1 Target, 2346 Base Damage] | | | | Battle Notes: - If Rude has used an attack other than {Shoulder Attack}, he | | ------------- cannot do anything for the rest of the battle. This is a bug.| | - Since Rude has a crush on Tifa, he will never attack her with Bolt2, Ice2, | | Fire2, and only with a 1/3rd chance with {Shoulder Attack}. | '==============================================================================' .==============. |Name: Poodler | |=============o====================oo===============o===============o==========. | Level: 42 | Exp: 900 || Attack: 98 | MDefense: 200 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 6000 | AP: 70 || MAttack: 85 | Defense%: 2 | | |-------------|--------------------||---------------|---------------| | | MP: 220 | Gil: 2500 || Defense: 110 | Dexterity: 86 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |===========================o============================o=====================| | Drops: X-Potion [8] | Steal: Turbo Ether [32] | Morph: Speed Source | |===========================o============================o=====================| | Location(s): Sunken Gelnika | |------------------------------------------------------------------------------| | Attacks: {Bodyblow} [Physical Attack, 1 Target, 610 Base Damage] | | -------- Fire [Magical Attack, MP=4, 1 Target, Fire Elemental, | | 381 Base Damage, Only used as random counterattack when | | it's HP is below 25% of it's Max HP] | '==============================================================================' .==============. |Name: Bad Rap | |=============o====================oo===============o===============o==========. | Level: 38 | Exp: 1100 || Attack: 70 | MDefense: 90 |Luck: 3 | |-------------|--------------------||---------------|---------------|----------| | HP: 9000 | AP: 70 || MAttack: 100 | Defense%: 2 | | |-------------|--------------------||---------------|---------------| | | MP: 120 | Gil: 2500 || Defense: 90 | Dexterity: 60 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [Absorb] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |===========================o============================o=====================| | Drops: Dazers [8] | Steal: Ink [8] | Morph: Luck Source | |===========================o============================o=====================| | Location(s): Sunken Gelnika | |------------------------------------------------------------------------------| | Attacks: {Whip} [Physical Attack, 1 Target, 319 Base Damage, | | -------- Sometimes used twice in a row] | | Big Fang [Physical Attack, 1 Target, 837.375 Base Damage, | | Always targets whoever has the highest HP] | | Evil Poison [Physical Attack, MP=4, 1 Target, Poison Elemental, | | Inflicts Darkness 100%] | '==============================================================================' .==============. |Name: Unknown | |=============o====================oo===============o===============o==========. | Level: 50 | Exp: 1500 || Attack: 110 | MDefense: 110 |Luck: 10 | |-------------|--------------------||---------------|---------------|----------| | HP: 11000 | AP: 150 || MAttack: 110 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 110 | Gil: 5000 || Defense: 110 | Dexterity:110 | | |=============o====================oo===============o===============o==========| | Fire [Absorb] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |===========================o============================o=====================| | Drops: Light Curtain [2] | Steal: Fire Armlet [8] | Morph: Power Source | |===========================o============================o=====================| | Location(s): Sunken Gelnika | |------------------------------------------------------------------------------| | Attacks: Bite [Physical Attack, 1 Target, 965 Base Damage] | | -------- Tongue [Physical Attack, 1 Target, 2895 Base Damage, | | Has 2 different animations, though they're the same attack]| | Blaster [Magical Attack, MP=20, 1 Target, 1680 Base Damage] | '==============================================================================' .================. |Name: Unknown 2 | |=============o====================oo===============o===============o==========. | Level: 51 | Exp: 900 || Attack: 130 | MDefense: 130 |Luck: 13 | |-------------|--------------------||---------------|---------------|----------| | HP: 13000 | AP: 300 || MAttack: 130 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 130 | Gil: 10000 || Defense: 130 | Dexterity:150 | | |=============o====================oo===============o===============o==========| | Fire [Absorb] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |===========================o============================o=====================| | Drops: Holy Torch [2] | Steal: Bolt Armlet [8] | Morph: Magic Source | |===========================o============================o=====================| | Location(s): Sunken Gelnika | |------------------------------------------------------------------------------| | Attacks: Tentacle [Physical Attack, 1 Target, 3495 Base Damage] | | -------- ? Needle [Change Status, 1 Target, Inflicts Paralysed 100%, | | 100% counterattack vs physical attacks when below | | 25% of it's Max HP] | | Abnormal Breath [Change Status, MP=11, 1 Target, | | Inflicts Confusion 100%, Used as 1st attack and as | | 100% counterattack vs physical attacks when it's | | HP is between 25% - 50% of it's Max HP] | '==============================================================================' .================. |Name: Unknown 3 | |=============o====================oo===============o===============o==========. | Level: 52 | Exp: 900 || Attack: 150 | MDefense: 150 |Luck: 12 | |-------------|--------------------||---------------|---------------|----------| | HP: 15000 | AP: 200 || MAttack: 150 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 150 | Gil: 7500 || Defense: 150 | Dexterity:130 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Absorb] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |===========================o============================o=====================| | Drops: Holy Torch [2] | Steal: Bolt Armlet [8] | Morph: Magic Source | |===========================o============================o=====================| | Location(s): Sunken Gelnika | |------------------------------------------------------------------------------| | Attacks: Poison Fang [Physical Attack, 1 Target, 4374 Base Damage, | | -------- Inflicts Poison (100), Only used on party members | | without Poison status] | | Bolt2 [Magical Attack, MP=22*, 1 Target, Lightning Elemental,| | 1515 Base Damage, Only used on party members without | | Poison Status, *Actually costs 4 MP due to a bug] | | 25% of it's Max HP] | | Slap [Physical Attack, MP=11, 1 Target, 4374 Base Damage, | | Inflicts Fury 100%, Only used on party members | | without Poison status] | | Creepy Touch [Change Status, MP=13, 1 Target, Inflicts Sadness 100%,| | Only used as counterattack] | '==============================================================================' .==============. |Name: Serpent | |=============o====================oo===============o===============o==========. | Level: 40 | Exp: 1400 || Attack: 140 | MDefense: 324 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 14000 | AP: 70 || MAttack: 80 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 290 | Gil: 2500 || Defense: 120 | Dexterity:110 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [Absorb] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [Weak] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |===========================o============================o=====================| | Drops: Dragon Scales [8], | Steal: Water Ring [32] | Morph: Mind Source | | Stardust [2] | | | |===========================o============================o=====================| | Location(s): Sunken Gelnika | |------------------------------------------------------------------------------| | Attacks: Viper Breath [Magical Attack, MP=20, 1 Target, Ice/Water Elemental, | | -------- 900 Base Damage, Only used if it's HP is greater than | | ~80% of the party's average HP] | | without Poison status] | | Aqualung [Magical Attack, MP=34, All Targets, Water Elemental, | | 2340 Base Damage, Only used if it's HP is between ~80%| | and ~40% of the party's average HP] | | Huge Tidal Wave [Physical Attack, MP=20, 1 Target, Water Elemental, | | 1268.75 Base Damage, Only used if it's HP is | | between ~40% and ~20% of the party's average HP] | | Dragon Dance [Physical Attack, 1 Target, 1268.75 Base Damage, | | Only used if it's HP is below ~20% of the party's | | average HP] | | | | Battle Notes: - Example: If one party member is dead, and the other two their| | ------------- current HP combined is 5500, then the average party HP is | | 2750. If Serpent's HP is higher than ~80% of that, so at 2200+ HP, it will | | only be able to use Viper Breath. If between 1100 and 2200 HP, it will be | | only able to use Aqualung. Between 550 and 1100 HP it will only be able to | | use Huge Tidal Wave, and below 550 HP it can only use Dragon Dance in this | | example. As you can see, the most used attack is Viper Breath due to Serpent | | often having higher HP than your party's average HP. | '==============================================================================' .=====================. .------. |Name: Diamond Weapon | | BOSS | |=============o====================oo===============o===============o==========| | Level: 49 | Exp: 35000 || Attack: 50 | MDefense: 250 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 30000 | AP: 3500 || MAttack: 50 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 30000 | Gil: 25000 || Defense: 250 | Dexterity:180 | | |=============o====================oo===============o===============o==========| | Fire [Halves] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Weak] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |===========================o============================o=====================| | Drops: --- | Steal: Rising Sun [32] | Morph: --- | |===========================o============================o=====================| | Location(s): Worldmap Near Midgar (End of Disc 2) | |------------------------------------------------------------------------------| | Attacks: {Diamond Fire} [Magical Attack, 1 Target, Fire Elemental, | | -------- 891 Base Damage] | | {Foot Stamp} [Magical Attack, 1 Target, 1188 Base Damage] | | Diamond Flash [Magical Attack, All Targets, | | Damage = 7/8th of Target's HP, | | Inflicts Silence 100%] | | | | Battle Notes: - Diamond Weapon is immune to physical attacks, with the | | ------------- exception of the period in which it counts down to Diamond | | Flash. | | - It will start the countdown after a certain amount of Limit Breaks or | | Summons have been used, depending on it's current HP. | '==============================================================================' .===============. |Name: Behemoth | |=============o====================oo===============o===============o==========. | Level: 45 | Exp: 1500 || Attack: 140 | MDefense: 200 |Luck: 20 | |-------------|--------------------||---------------|---------------|----------| | HP: 7000 | AP: 100 || MAttack: 110 | Defense%: 6 | | |-------------|--------------------||---------------|---------------| | | MP: 400 | Gil: 2200 || Defense: 120 | Dexterity:120 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |===========================o============================o=====================| | Drops: Stardust [8] | Steal: Phoenix Down [32], | Morph: --- | | | War Gong [32] | | |===========================o============================o=====================| | Location(s): Midgar Sector 8 Underground | |------------------------------------------------------------------------------| | Attacks: {Behemoth Horn} [Physical Attack, 1 Target, 1260 Base Damage, | | -------- Sometimes used twice in a row] | | Claw [Physical Attack, 1 Target, 1120 Base Damage, | | Sometimes used twice in a row, Sometimes followed | | by {Behemoth Horn}] | | ???? [Physical Attack, MP=3, 1 Target, | | Damage = Caster's Max HP - Caster's Current HP, | | Enemy Skill] | | Flare [Magical Attack, MP=100, 1 Target, Fire Elemental, | | 6684.375 Base Damage, Only used as a 100% | | counterattack vs magical damage] | '==============================================================================' .===============. |Name: Cromwell | |=============o====================oo===============o===============o==========. | Level: 42 | Exp: 800 || Attack: 100 | MDefense: 104 |Luck: 6 | |-------------|--------------------||---------------|---------------|----------| | HP: 3500 | AP: 80 || MAttack: 75 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 120 | Gil: 1500 || Defense: 110 | Dexterity: 70 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Weak] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence[Imm]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]|Darkness [Immune]| | |===========================o============================o=====================| | Drops: 8-inch Cannon [2] | Steal: --- | Morph: --- | |===========================o============================o=====================| | Location(s): Midgar Sector 8 Underground | |------------------------------------------------------------------------------| | Attacks: Normal Shell [Physical Attack, 1 Target, 624 Base Damage, | | -------- Sometimes used twice in a row] | '==============================================================================' .==============. |Name: Manhole | |=============o====================oo===============o===============o==========. | Level: 35 | Exp: 900 || Attack: 100 | MDefense: 110 |Luck: 8 | |-------------|--------------------||---------------|---------------|----------| | HP: 2500 | AP: 80 || MAttack: 70 | Defense%: 20 | | |-------------|--------------------||---------------|---------------| | | MP: 110 | Gil: 3000 || Defense: 120 | Dexterity: 90 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [Immune]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [ ]| Paralysed [Immune]|Darkness [Immune]| | |===========================o============================o=====================| | Drops: X-Potion [8] | Steal: --- | Morph: --- | |===========================o============================o=====================| | Location(s): Midgar Sector 8 Underground | |------------------------------------------------------------------------------| | Attacks: {Rockbreaker} [Physical Attack, 1 Target, 536 Base Damage] | | -------- Ice2 [Magical Attack, MP=22, 1 target, Ice Elemental, | | 787.5 Base Damage, Only used under certain conditions]| | Fire2 [Magical Attack, MP=22, 1 target, Fire Elemental, | | 787.5 Base Damage, Only used under certain conditions]| | | | Battle Notes: - Manhole always appears in groups of three. There's only one | | ------------- *real* Manhole with the lid open. | | - Manhole is not immune to Berserk, but it does not have a Berserk attack. | | This will cause it to continually print the following message: | | "Manhole's skill power is used up." | '==============================================================================' .================. |Name: Crazy Saw | |=============o====================oo===============o===============o==========. | Level: 44 | Exp: 800 || Attack: 116 | MDefense: 120 |Luck: 2 | |-------------|--------------------||---------------|---------------|----------| | HP: 3900 | AP: 80 || MAttack: 96 | Defense%: 10 | | |-------------|--------------------||---------------|---------------| | | MP: 340 | Gil: 1300 || Defense: 100 | Dexterity: 80 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Weak] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence[Imm]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]|Darkness [Immune]| | |===========================o============================o=====================| | Drops: Phoenix Down [8], | Steal: Mute Mask [32] | Morph: Turbo Ether | | Ether [8] | | | |===========================o============================o=====================| | Location(s): Midgar Sector 8 Underground | |------------------------------------------------------------------------------| | Attacks: {Uppercut} [Physical Attack, 1 Target, 911 Base Damage, | | -------- Inflicts Confusion 100%] | | Rifle [Physical Attack, 1 Target, 911 Base Damage] | '==============================================================================' .===================. |Name: Shadow Maker | |=============o====================oo===============o===============o==========. | Level: 42 | Exp: 500 || Attack: 90 | MDefense: 68 |Luck: 30 | |-------------|--------------------||---------------|---------------|----------| | HP: 2000 | AP: 25 || MAttack: 75 | Defense%: 20 | | |-------------|--------------------||---------------|---------------| | | MP: 120 | Gil: 500 || Defense: 90 | Dexterity: 40 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Weak] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [ ]| Paralysed [Immune]|Darkness [Immune]| | |===========================o============================o=====================| | Drops: Turbo Ether 100%, | Steal: Graviball [63] | Morph: --- | |===========================o============================o=====================| | Location(s): Midgar Sector 8 Underground | |------------------------------------------------------------------------------| | Attacks: {Support Beam} [Change Status, MP=8, 1 Target, Inflicts Slow (100) | | -------- | '==============================================================================' .==================. .------. |Name: Turks:Elena | | BOSS | |=============o====================oo===============o===============o==========| | Level: 53 | Exp: 6400 || Attack: 75 | MDefense: 190 |Luck: 20 | |-------------|--------------------||---------------|---------------|----------| | HP: 30000 | AP: 800 || MAttack: 100 | Defense%: 5 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 7000 || Defense: 90 | Dexterity: 85 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [Absorb] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |===========================o============================o=====================| | Drops: --- | Steal: Minerva Band [32] | Morph: --- | |===========================o============================o=====================| | Location(s): Midgar Sector 8 Underground | |------------------------------------------------------------------------------| | Attacks: {Kick} [Physical Attack, 1 Target, 1427.5 Base Damage] | | -------- 891 Base Damage] | | {Bewildered} [Change Status, 1 Target, Inflicts Confusion (80), | | Only used as 1st attack, or when Elena retreats to | | the backrow] | | {Throw} [Physical Attack, All Targets, Fire Elemental, | | 1142 Base Damage, Only used as 1st attack, or when | | Elena moved to the front row] | | {Throw} [Physical Attack, 1 Target, 856.5 Base Damage] | | {Escape} [Escapes from battle] | | | | Battle Notes: - As soon as any of the three Turks have been defeated, they | | ------------- all flee the battle. The ones that haven't been defeated yet,| | in other words the ones that have more than 0 HP, will not drop any rewards. | | To get the rewards, wipe them out with All Targets attacks. | '==============================================================================' .=================. .------. |Name: Turks:Reno | | BOSS | |=============o====================oo===============o===============o==========| | Level: 50 | Exp: 4500 || Attack: 100 | MDefense: 106 |Luck: 20 | |-------------|--------------------||---------------|---------------|----------| | HP: 25000 | AP: 550 || MAttack: 105 | Defense%: 5 | | |-------------|--------------------||---------------|---------------| | | MP: 200 | Gil: 3000 || Defense: 120 | Dexterity: 80 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Absorb] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |===========================o============================o=====================| | Drops: Elixir 100% | Steal: Tough Ring [32] | Morph: --- | |===========================o============================o=====================| | Location(s): Midgar Sector 8 Underground | |------------------------------------------------------------------------------| | Attacks: {Short Staff} [Physical Attack, 1 Target, 905 Base Damage] | | -------- Turk Light [Magical Attack, 1 Target, 697.5 Base Damage] | | Electropod [Physical Attack, 1 Target, Lightning Elemental, | | 2172 Base Damage] | | {Escape} [Escapes from battle] | | | | Battle Notes: - As soon as any of the three Turks have been defeated, they | | ------------- all flee the battle. The ones that haven't been defeated yet,| | in other words the ones that have more than 0 HP, will not drop any rewards. | | To get the rewards, wipe them out with All Targets attacks. | '==============================================================================' .=================. .------. |Name: Turks:Rude | | BOSS | |=============o====================oo===============o===============o==========| | Level: 51 | Exp: 5500 || Attack: 110 | MDefense: 190 |Luck: 20 | |-------------|--------------------||---------------|---------------|----------| | HP: 28000 | AP: 600 || MAttack: 83 | Defense%: 0 | | |-------------|--------------------||---------------|---------------| | | MP: 250 | Gil: 5000 || Defense: 130 | Dexterity: 70 | | |=============o====================oo===============o===============o==========| | Fire [Absorb] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [Immune]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |===========================o============================o=====================| | Drops: Elixir 100% | Steal: Ziedrich [32] | Morph: --- | |===========================o============================o=====================| | Location(s): Midgar Sector 8 Underground | |------------------------------------------------------------------------------| | Attacks: {Shoulder Attack} [Physical Attack, 1 Target, 2955 Base Damage] | | -------- Grand Spark [Magical Attack, 1 Target, 1206 Base Damage] | | {Cover} [Sometimes covers physical attacks for Turks:Reno]| | {Escape} [Escapes from battle] | | | | Battle Notes: - As soon as any of the three Turks have been defeated, they | | ------------- all flee the battle. The ones that haven't been defeated yet,| | in other words the ones that have more than 0 HP, will not drop any rewards. | | To get the rewards, wipe them out with All Targets attacks. | | - There is only a 1/3rd chance that Rude will attack Tifa. | '==============================================================================' .=================. .------. |Name: Proud Clod | | BOSS | |=============o====================oo===============o===============o==========| | Level: 53 | Exp: 7000 || Attack: 102 | MDefense: 300 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 60000 | AP: 1000 || MAttack: 120 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 320 | Gil: 10000 || Defense: 170 | Dexterity: 88 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [Immune]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |===========================o============================o=====================| | Drops: Ragnarok 100% | Steal: --- | Morph: --- | |===========================o============================o=====================| | Location(s): Midgar Mako Cannon | |------------------------------------------------------------------------------| | Attacks: {Big Hand Clash} [Physical Attack, 1 Target, 774 Base Damage, | | -------- Sometimes used twice in a row] | | Wrist Laser [Physical Attack, 1 Target, 774 Base Damage, | | Sometimes used twice in a row] | | Knee Fire [Physical Attack, 1 Target, 774 Base Damage, | | Sometimes used twice in a row] | | Knee Blend [Physical Attack, 1 Target, 774 Base Damage, | | Sometimes used twice in a row] | | {W Machine Gun} [Physical Attack, 1 Target, 1354.5 Base Damage, | | Sometimes used twice in a row] | | Materia Jammer [Change Status, MP=16, All Targets, | | Inflicts Reflect 100%, Only used with Jamar Armor]| | Beam Cannon [Magical Attack, MP=32, All Targets, | | 1297.5 Base Damage] | '==============================================================================' .==================. .------. |Name: Jamar Armor | | BOSS | |=============o====================oo===============o===============o==========| | Level: 62 | Exp: 8000 || Attack: 130 | MDefense: 330 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 20000 | AP: 1500 || MAttack: 109 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 300 | Gil: 10000 || Defense: 200 | Dexterity:110 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [Immune]| | Slow [Immune]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [Immune]| | |===========================o============================o=====================| | Drops: --- | Steal: --- | Morph: --- | |===========================o============================o=====================| | Location(s): Midgar Mako Cannon | |------------------------------------------------------------------------------| | Attacks: Does not attack. It's function is so Proud Clod can use Materia | | -------- Jammer. | '==============================================================================' .======================. |Name: Grosspanzer*Big | |=============o====================oo===============o===============o==========. | Level: 46 | Exp: 800 || Attack: 140 | MDefense: 160 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 4600 | AP: 80 || MAttack: 124 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 200 | Gil: 2100 || Defense: 120 | Dexterity:110 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Weak] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [ ]| | Slow [Immune]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [Immune]| | |===========================o============================o=====================| | Drops: 8-inch Cannon 100% | Steal: --- | Morph: --- | |===========================o============================o=====================| | Location(s): Midgar Mako Cannon | |------------------------------------------------------------------------------| | Attacks: Does not attack. It's function is so Grosspanzer*Mobile can use | | -------- {Napalm Bomb} | '==============================================================================' .========================. |Name: Grosspanzer*Small | |=============o====================oo===============o===============o==========. | Level: 42 | Exp: 600 || Attack: 120 | MDefense: 130 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 2900 | AP: 80 || MAttack: 90 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 160 | Gil: 700 || Defense: 100 | Dexterity:136 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Weak] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [ ]| | Slow [Immune]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [Immune]| | |===========================o============================o=====================| | Drops: --- | Steal: --- | Morph: --- | |===========================o============================o=====================| | Location(s): Midgar Mako Cannon | |------------------------------------------------------------------------------| | Attacks: Does not attack. It's function is so Grosspanzer*Mobile can use | | -------- {Normal Shell} | '==============================================================================' .=========================. |Name: Grosspanzer*Mobile | |=============o====================oo===============o===============o==========. | Level: 50 | Exp: 400 || Attack: 160 | MDefense: 160 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 10000 | AP: 80 || MAttack: 111 | Defense%: 10 | | |-------------|--------------------||---------------|---------------| | | MP: 300 | Gil: 1400 || Defense: 136 | Dexterity: 75 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Weak] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [ ]| | Slow [Immune]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [Immune]| | |===========================o============================o=====================| | Drops: --- | Steal: --- | Morph: --- | |===========================o============================o=====================| | Location(s): Midgar Mako Cannon | |------------------------------------------------------------------------------| | Attacks: {Napalm Bomb} [Physical Attack, 1 Target, Fire Elemental, | | -------- 2490 Base Damage, Only used if Grosspanzer*Big is | | alive] | | {Normal Shell} [Physical Attack, 1 Target, 1660 Base Damage, | | Only used if one Grosspanzer*Small is alive] | | {Normal Shell} [Physical Attack, 1 Target, 3112.5 Base Damage, | | Only used if both Grosspanzer*Small are alive] | | {Bodyblow} [Physical Attack, 1 Target, 4150 Base Damage, | | Only used if either only Grosspanzer*Mobile is alive| | or when all Grosspanzer parts are alive] | | {Deadly Wheel} [Physical Attack, All Targets, 1660 Base Damage, | | Sometimes used twice in a row, Only used if all | | parts are alive, or if either Grosspanzer*Big or | | both Grosspanzer*Small have been destroyed] | '==============================================================================' .==================. |Name: SOLDIER:1st | |=============o====================oo===============o===============o==========. | Level: 44 | Exp: 960 || Attack: 100 | MDefense: 120 |Luck: 20 | |-------------|--------------------||---------------|---------------|----------| | HP: 5000 | AP: 90 || MAttack: 85 | Defense%: 4 | | |-------------|--------------------||---------------|---------------| | | MP: 400 | Gil: 2400 || Defense: 94 | Dexterity: 90 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |===========================o============================o=====================| | Drops: --- | Steal: Shinra Alpha [8] | Morph: --- | |===========================o============================o=====================| | Location(s): Midgar Mako Cannon | |------------------------------------------------------------------------------| | Attacks: {Fight} [Physical Attack, 1 Target, 648 Base Damage] | | -------- Sometimes used twice in a row] | | Silence [Change Status, MP=24, 1 Target, Inflicts Silence(60),| | Used as 100% counterattack vs magical attacks | | Sword of Doom [Physical Attack, 1 Target, 1944 Base Damage, | | Only used below 25% of his Max HP after certain hits]| | {Quadra Cut} [Physical Attack, 1 Target, 1944 Base Damage, | | Only used below 75% of his Max HP after certain hits]| '==============================================================================' .==============. |Name: XCannon | |=============o====================oo===============o===============o==========. | Level: 46 | Exp: 2000 || Attack: 80 | MDefense: 400 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 20000 | AP: 90 || MAttack: 60 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 3000 || Defense: 120 | Dexterity: 80 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Weak] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [ ]| | Slow [Immune]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [ ]| Paralysed [Immune]|Darkness [Immune]| | |===========================o============================o=====================| | Drops: Turbo Ether [8] | Steal: --- | Morph: --- | |===========================o============================o=====================| | Location(s): Midgar Mako Cannon | |------------------------------------------------------------------------------| | Attacks: {Countdown} [Used before Dragon Cannon] | | -------- Dragon Cannon [Physical Attack, 1 Target, 425 Base Damage, | | Used every 5th turn out of 6 turns] | | | | Battle Notes: - Yes, you noticed correctly. XCannon is indeed pathetic at | | ------------- this point of the game. | '==============================================================================' .======================. |Name: Maximum Kimaira | |=============o====================oo===============o===============o==========. | Level: 49 | Exp: 1200 || Attack: 120 | MDefense: 126 |Luck: 6 | |-------------|--------------------||---------------|---------------|----------| | HP: 4000 | AP: 90 || MAttack: 100 | Defense%: 5 | | |-------------|--------------------||---------------|---------------| | | MP: 350 | Gil: 3800 || Defense: 140 | Dexterity: 90 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Weak] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |===========================o============================o=====================| | Drops: --- | Steal: --- | Morph: Guard Source | |===========================o============================o=====================| | Location(s): Midgar Mako Cannon | |------------------------------------------------------------------------------| | Attacks: {Claw} [Physical Attack, 1 Target, 1035 Base Damage, | | Sometimes used twice in a row] | | -------- Freeze [Magical Attack, MP=82, 1 Target,Ice Elemental, | | 5308.125 Base Damage, Inflicts Stop (68)] | | Northern Cross [Change Status, MP=30, 1 Target, | | Inflicts Poison (100)] | | | | Battle Notes: - Due to a bug, Maximum Kimaira will respond to magical attacks| | ------------- against the last physical attack, not the magical attacker. | '==============================================================================' .===========. .------. |Name: Hojo | | BOSS | |=============o====================oo===============o===============o==========| | Level: 50 | Exp: 0 || Attack: 60 | MDefense: 150 |Luck: 6 | |-------------|--------------------||---------------|---------------|----------| | HP: 13000 | AP: 0 || MAttack: 60 | Defense%: 5 | | |-------------|--------------------||---------------|---------------| | | MP: 250 | Gil: 0 || Defense: 130 | Dexterity: 78 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [Immune]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |===========================o============================o=====================| | Drops: --- | Steal: --- | Morph: --- | |===========================o============================o=====================| | Location(s): Midgar Mako Cannon | |------------------------------------------------------------------------------| | Attacks: Capsule [Revives a Bad Rap Sample & Poodler Sample] | | -------- | '==============================================================================' .=====================. .------. |Name: Poodler Sample | | BOSS | |=============o====================oo===============o===============o==========| | Level: 42 | Exp: 2000* || Attack: 93 | MDefense: 130 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 10000 | AP: 150* || MAttack: 55 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 200 | Gil: 2000* || Defense: 100 | Dexterity: 80 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |===========================o============================o=====================| | Drops: --- | Steal: --- | Morph: --- | |===========================o============================o=====================| | Location(s): Midgar Mako Cannon | |------------------------------------------------------------------------------| | Attacks: {Bodyblow} [Physical Attack, 1 Target, 581 Base Damage] | | -------- Fire2 [Magical Attack, MP=22, 1 Target, Fire Elemental, | | 727.5 Base Damage] | | | | Battle Notes: * These rewards are not gained. You only gain rewards from | | ------------- Lifeform-Hojo N. | '==============================================================================' .=====================. .------. |Name: Bad Rap Sample | | BOSS | |=============o====================oo===============o===============o==========| | Level: 34 | Exp: 2000* || Attack: 96 | MDefense: 160 |Luck: 3 | |-------------|--------------------||---------------|---------------|----------| | HP: 11000 | AP: 150* || MAttack: 100 | Defense%: 2 | | |-------------|--------------------||---------------|---------------| | | MP: 120 | Gil: 2200* || Defense: 120 | Dexterity: 89 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |===========================o============================o=====================| | Drops: --- | Steal: --- | Morph: --- | |===========================o============================o=====================| | Location(s): Midgar Mako Cannon | |------------------------------------------------------------------------------| | Attacks: {Bodyblow} [Physical Attack, 1 Target, 581 Base Damage] | | -------- Fire2 [Magical Attack, MP=22, 1 Target, Fire Elemental, | | 727.5 Base Damage] | | | | Battle Notes: * These rewards are not gained. You only gain rewards from | | ------------- Lifeform-Hojo N. | '==============================================================================' .====================. .------. |Name: Helletic Hojo | | BOSS | |=============o====================oo===============o===============o==========| | Level: 55 | Exp: 0 || Attack: 80 | MDefense: 200 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 26000 | AP: 0 || MAttack: 60 | Defense%: 6 | | |-------------|--------------------||---------------|---------------| | | MP: 200 | Gil: 0 || Defense: 140 | Dexterity: 68 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [Immune]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |===========================o============================o=====================| | Drops: --- | Steal: --- | Morph: --- | |===========================o============================o=====================| | Location(s): Midgar Mako Cannon | |------------------------------------------------------------------------------| | Attacks: {Pile Banger} [Physical Attack, 1 Target, 1962.5 Base Damage, | | -------- Only used when Right Arm is alive, | | Sometimes used twice in a row] | | {Revive} [Revives Right arm] | | Bio Gas [Magical Attack, MP=15, 1 Target, 690 Base Damage, | | Inflicts Poison 100%, Only used with both Arms alive] | | Confu [Change Status, MP=18, 1 Target, Inflicts Confusion (60),| | Only used with both Arms alive] | | Sleepel [Change Status, MP=8, 1 Target, Inflicts Sleep (72), | | Only used when Right Arm is dead] | | Silence [Change Status, MP=24, 1 Target, Inflicts Silence (60), | | Only used when Left Arm is dead] | '==============================================================================' .================. .------. |Name: Right Arm | | BOSS | |=============o====================oo===============o===============o==========| | Level: 55 | Exp: 0 || Attack: 150 | MDefense: 130 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 5000 | AP: 0 || MAttack: 80 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 300 | Gil: 0 || Defense: 120 | Dexterity: 95 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [Immune]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |===========================o============================o=====================| | Drops: --- | Steal: --- | Morph: --- | |===========================o============================o=====================| | Location(s): Midgar Mako Cannon | |------------------------------------------------------------------------------| | Attacks: Does not attack, only functions so Helletic Hojo can use attacks. | | -------- | '==============================================================================' .===============. .------. |Name: Left Arm | | BOSS | |=============o====================oo===============o===============o==========| | Level: 55 | Exp: 0 || Attack: 46 | MDefense: 150 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 23000 | AP: 0 || MAttack: 100 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 400 | Gil: 0 || Defense: 150 | Dexterity: 90 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [Immune]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |===========================o============================o=====================| | Drops: --- | Steal: --- | Morph: --- | |===========================o============================o=====================| | Location(s): Midgar Mako Cannon | |------------------------------------------------------------------------------| | Attacks: Does not attack, only functions so Helletic Hojo can use attacks. | | -------- | '==============================================================================' .======================. .------. |Name: Lifeform-Hojo N | | BOSS | |=============o====================oo===============o===============o==========| | Level: 58 | Exp: 25000 || Attack: 100 | MDefense: 180 |Luck: 6 | |-------------|--------------------||---------------|---------------|----------| | HP: Midgar | AP: 2500 || MAttack: 90 | Defense%: 5 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 6000 || Defense: 120 | Dexterity:100 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |===========================o============================o=====================| | Drops: Power Source 100% | Steal: --- | Morph: --- | |===========================o============================o=====================| | Location(s): Midgar Mako Cannon | |------------------------------------------------------------------------------| | Attacks: {Absorb} [Magical Attack, MP=2, 555 Base Damage (not absorb..)] | | -------- Combo [Physical Attack, 1 Target, 257.5 Base Damage] | | Combo [Physical Attack, 1 Target, 618 Base Damage, | | Inflicts Poison (80)] | | Combo [Physical Attack, 1 Target, 360.5 Base Damage, | | Inflicts Darkness (80)] | | Combo [Physical Attack, 1 Target, 824 Base Damage, | | Inflicts Sleep (80)] | | Slow [Change Status, 1 Target, Inflicts Slow (100)] | | Silence [Change Status, MP=24, 1 Target, Inflicts Silence (60), | | Only used as 100% counterattack vs magical attacks] | | | | Battle Notes: - Lifeform-Hojo N is called Lifeform Hojo NA because there are | | ------------- invisble B & C targets left from the previous battle. This is| | only a small bug. | | - Combo will be consecutive, and all 4 hits will follow up on each other. | | - Sorry, I couldn't resist... Lifeform-Hojo N's HP value is 30000. | '==============================================================================' .==================. .------. |Name: Ruby Weapon | | BOSS | |=============o====================oo===============o===============o==========| | Level: 59 | Exp: 45000 || Attack: 100 | MDefense: 500 |Luck: 10 | |-------------|--------------------||---------------|---------------|----------| | HP: 800000 | AP: 50000 || MAttack: 200 | Defense%: 100 | | |-------------|--------------------||---------------|---------------| | | MP: 2560 | Gil: 30000 || Defense: 480 | Dexterity:253 | | |=============o====================oo===============o===============o==========| | Fire [Absorb] | Earth [Absorb] | Water [Immune] | Restorative [ ] | | Ice [Absorb] | Poison [ ] | Wind [ ] | | | Lightning [Absorb] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |===========================o============================o=====================| | Drops: Desert Rose 100% | Steal: --- | Morph: --- | |===========================o============================o=====================| | Location(s): Worldmap: Gold Saucer Desert (Only after killing Ultimate Weapon| | and fighting one random encounter afterwards) | |------------------------------------------------------------------------------| | Attacks: {Big Claw} [Magical Attack, 1 Target, Damage = 5/8th of Target's HP,| | -------- Only used with the Tentacles out of the ground] | | Big Swing [Physical Attack, All Targets, 5225 Base Damage, | | Inflicts Paralysed (40), Only used with the Tentacles | | out of the ground] | | Comet2 [Magical Attack, MP=110, 4x Target, 2913.75 Base Damage, | | Only used with the Tentacles out of the ground] | | Whirlsand [Removes Target from battle, Target is counted as dead] | | Only used with the Tentacles out of the ground] | | Ruby Flame [Magical Attack, 1 Target, Fire Elemental, | | 5439 Base Damage] | | Ultima [Magical attack, MP=130, All Targets, | | 10198.125 Base Damage] | | Ruby Ray [Magical Attack, 1 Target, 4662 Base Damage, | | Inflicts Confusion (100)] | | Shadow Flare [Magical Attack, MP=100, 1 Target, | | 12140.625 Base Damage] | | {Right Revenge} [Magical Attack, 1 Target, | | Damage = 15/33th of Target's Max HP, | | Inflicts Frog, Small (84)] | | {Right Thrust} [Magical Attack, 1 Target, | | Damage = 15/16th of Target's HP, | | Inflicts Frog, Small (84)] | | {Left Revenge} [Magical MP Attack, 1 Target, | | MP Damage = 15/32th of Target's MP, | | Inflicts Poison, Slow-numb (84)] | | {Left Thrust} [Magiical MP Attack, 1 Target, | | MP Damage = 25/32th of Target's MP, | | Inflicts Poison, Slow-numb (84)] | | | | Battle Notes: - The battle begins as an invisble ambush, and Ruby will always| | ------------- get the first attack. | | - Ruby Weapon is immune to all damage until it's Tentacles have been in the | | ground at least once. | | - It will stick it's Tentacles in the ground when two party members are dead.| '==============================================================================' .======================. .------. |Name: Ruby's Tentacle | | BOSS | |=============o====================oo===============o===============o==========| | Level: 40 | Exp: 0 || Attack: 100 | MDefense: 100 |Luck: 10 | |-------------|--------------------||---------------|---------------|----------| | HP: 40000 | AP: 0 || MAttack: 150 | Defense%: 100 | | |-------------|--------------------||---------------|---------------| | | MP: 1000 | Gil: 0 || Defense: 100 | Dexterity:253 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [Immune] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |===========================o============================o=====================| | Drops: --- | Steal: --- | Morph: --- | |===========================o============================o=====================| | Location(s): Worldmap: Gold Saucer Desert (Only after killing Ultimate Weapon| | and fighting one random encounter afterwards) | |------------------------------------------------------------------------------| | Attacks: Does not attack on it's own; Ruby Weapon performs the attack itself.| | -------- | '==============================================================================' .=====================. .------. |Name: Emerald Weapon | | BOSS | |=============o====================oo===============o===============o==========| | Level: 99 | Exp: 50000 || Attack: 180 | MDefense: 180 |Luck: 1 | |-------------|--------------------||---------------|---------------|----------| | HP: 1000000 | AP: 50000 || MAttack: 180 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 50000 || Defense: 180 | Dexterity:230 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [Absorb] | Restorative [ ] | | Ice [Absorb] | Poison [ ] | Wind [ ] | | | Lightning [Weak] | Gravity [Halves] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |===========================o============================o=====================| | Drops: Earth Harp 100% | Steal: --- | Morph: --- | |===========================o============================o=====================| | Location(s): Worldmap: Underwater | |------------------------------------------------------------------------------| | Attacks: {Foot Stamp} [Physical Attack, All Targets, 8677.5 Base Damage] | | -------- Emerald Shoot [Magical Attack, 1 Target, 9520.875 Base Damage, | | Removes Barrier, MBarrier, Shield, Death Force, | | Shield 100%] | | Emerald Beam [Magical Attack, All Targets, | | Damage = 21/32th of Target's HP, Removes Regen 100%,| | Only used if at least one Eye is alive] | | Revenge Stamp [Physical Attack, All Targets, 5495.75 Base Damage, | | Removes Haste 100%, Only used as counterattack when | | at least one Eye is alive] | | Aire Tam Storm [Physical Attack, All Targets, | | Damage = 1111 * Amount of Materia Equipped, | | Removes Haste, Slow, Stop, Regen, Barrier, MBarrier,| | Reflect, Shield, Death Force, Resist, | | Only used when at least one Eye is alive, or as a | | counterattack under certain conditions] | | | | Battle Notes: - The battle will have a 20 minute timer, which can only be | | ------------- removed by having a character equip the Underwater Materia. | '==============================================================================' .==========. .------. |Name: Eye | | BOSS | |=============o====================oo===============o===============o==========| | Level: 50 | Exp: 0 || Attack: 50 | MDefense: 2 |Luck: 1 | |-------------|--------------------||---------------|---------------|----------| | HP: 25000 | AP: 0 || MAttack: 50 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 0 || Defense: 2 | Dexterity: * | | |=============o====================oo===============o===============o==========| | Fire [Weak] | Earth [Immune] | Water [Absorb] | Restorative [ ] | | Ice [Absorb] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |===========================o============================o=====================| | Drops: --- | Steal: --- | Morph: --- | |===========================o============================o=====================| | Location(s): Worldmap: Underwater | |------------------------------------------------------------------------------| | Attacks: Emerald Laser [Magical Attack, 1 Target, 4162.5 Base Damage] | | -------- Emerald Laser [Magical MP Attack, 1 Target, 712.5 Base MP Damage] | | | | Battle Notes: * Type A can use HP attacks and has 150 Dex. | | ------------- * Type B can use HP attacks and has 250 Dex. | | - At the start of the battle, all 4 Eyes begin off as dead, and they can be | | revived by Emerald Weapon. | '==============================================================================' .===============. |Name: Gargoyle | |=============o====================oo===============o===============o==========. | Level: 43 | Exp: 800 || Attack: 120 | MDefense: 120 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 2000 | AP: 80 || MAttack: 64 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 200 | Gil: 2500 || Defense: 140 | Dexterity: 90 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [Weak] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |===========================o============================o=====================| | Drops: X-Potion [8] | Steal: X-Potion [32] | Morph: --- | |===========================o============================o=====================| | Location(s): Northern Crater | |------------------------------------------------------------------------------| | Attacks: {Kick} [Physical Attack, 1 Target, 925 Base Damage, | | -------- Sometimes used twice in a row] | | L4 Death [Change Status, MP=20, All Targets, Inflicts Death 100%, | | Will miss if Target's Lvl is not a multiple of 4, | | Final Attack] | | | | Battle Notes: - Gargoyle will enter the battle petrified, being completely | | ------------- immune to any damage. After it's first turn it will soften. | '==============================================================================' .==================. |Name: Dark Dragon | |=============o====================oo===============o===============o==========. | Level: 57 | Exp: 5000 || Attack: 150 | MDefense: 240 |Luck: 3 | |-------------|--------------------||---------------|---------------|----------| | HP: 14000 | AP: 350 || MAttack: 90 | Defense%: 5 | | |-------------|--------------------||---------------|---------------| | | MP: 600 | Gil: 2500 || Defense: 120 | Dexterity:100 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Weak] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence [ ]| Manipulate [ ]| | Berserk [Immune]| Paralysed [ ]|Darkness [Immune]| | |===========================o============================o=====================| | Drops: Elixir [8] | Steal: Dragon Armlet [8] | Morph: Vaccine | |===========================o============================o=====================| | Location(s): Northern Crater | |------------------------------------------------------------------------------| | Attacks: {Claw} [Physical Attack, 1 Target, 1752 Base Damage, | | -------- Sometimes used twice in a row] | | {Tail Attack} [Physical Attack, 1 Target, 2190 Base Damage, | | Sometimes used twice in a row] | | Dark Dragon Breath [Magical Attack, MP=20, All Targets, | | Inflicts Darkness (80)] | | Ultima [Magical Attack, MP=130, 1 Target, | | 5788.125 Base Damage, Only used as counterattack| | vs magical attacks once per battle] | | Dragon Force [Increases Base Defenses, MP=19, +50% Def & MDef,| | Up to max of +100%, Enemy Skill] | | Laser [Magical Attack, MP=16, 1 Target, | | Gravity Elemental, Damage = 50% of Target's HP, | | Only used under Manipulate, Enemy Skill] | '==============================================================================' .===============. |Name: Scissors | |=============o====================oo===============o===============o==========. | Level: 33 | Exp: 1000 || Attack: 72 | MDefense: 80 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 2900 | AP: 90 || MAttack: 65 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 88 | Gil: 1400 || Defense: 58 | Dexterity: 70 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Weak] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [Immune]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [Immune]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |===========================o============================o=====================| | Drops: X-Potion [8] | Steal: Ether [32] | Morph: --- | |===========================o============================o=====================| | Location(s): Northern Crater | |------------------------------------------------------------------------------| | Attacks: Cross Scissor [Physical Attack, 1 Target, 294 Base Damage, | | -------- Scissor Kick [Physical Attack, 1 Target, 294 Base Damage] | | Scissor Attack [Physical Attack, 1 Target, 18.375 Base Damage, | | Inflicts Death 100%, Will split into Scissors(Upper)| | and Scissors(Lower) after this attack] | '==============================================================================' .======================. |Name: Scissors(Upper) | |=============o====================oo===============o===============o==========. | Level: 33 | Exp: 1200 || Attack: 72 | MDefense: 80 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 2900 | AP: 90 || MAttack: 65 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 88 | Gil: 1400 || Defense: 58 | Dexterity: 60 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Weak] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [Immune]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [Immune]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |===========================o============================o=====================| | Drops: X-Potion [8] | Steal: Ether [32] | Morph: --- | |===========================o============================o=====================| | Location(s): Northern Crater | |------------------------------------------------------------------------------| | Attacks: Cross Scissor [Physical Attack, 1 Target, 294 Base Damage, | | -------- Bloody Nail [Physical Absorb, 1 Target, 294 Base Damage] | | Scissor Tornado [Removes Target from battle, counts as an escape] | '==============================================================================' .======================. |Name: Scissors(Lower) | |=============o====================oo===============o===============o==========. | Level: 33 | Exp: 1200 || Attack: 72 | MDefense: 80 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 2900 | AP: 90 || MAttack: 65 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 88 | Gil: 1400 || Defense: 58 | Dexterity: 60 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Weak] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [Immune]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [Immune]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |===========================o============================o=====================| | Drops: X-Potion [8] | Steal: Ether [32] | Morph: --- | |===========================o============================o=====================| | Location(s): Northern Crater | |------------------------------------------------------------------------------| | Attacks: Scissor Kick [Physical Attack, 1 Target, 294 Base Damage, | | -------- Confu [Change Status, MP=18, 1 Target, Inflicts Confusion (60)]| | Cure3 [Magical HP Restore, MP=64, 1 Target, 3448 Base Healing] | '==============================================================================' .===============. |Name: Parasite | |=============o====================oo===============o===============o==========. | Level: 51 | Exp: 1100 || Attack: 120 | MDefense: 140 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 6000 | AP: 100 || MAttack: 100 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 300 | Gil: 1000 || Defense: 150 | Dexterity: 90 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [Weak] | | | Lightning [ ] | Gravity [ ] | Holy [Weak] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |===========================o============================o=====================| | Drops: Remedy [8] | Steal: Remedy [32] | Morph: Remedy | |===========================o============================o=====================| | Location(s): Northern Crater | |------------------------------------------------------------------------------| | Attacks: {Head Attack} [Physical Attack, 1 Target, 1075 Base Damage] | | -------- L5 Death [Change Status, MP=22, All Targets, | | Inflicts Death 100%, Will miss if Target's Lvl is not| | a multiple of 5, Only used under Manipulate] | | Magic Breath [Magical Attack, MP=75, All Targets, | | Fire/Ice/Lightning Elemental, 2743.125 Base Damage, | | Enemy Skill] | | Para Tail [Physical Attack, 1 Target, 1075 Base Damage, | | Inflicts Sadness 100%] | | Magic Extinguish [Change Status, 1 Target, Inflicts Silence 100%, | | Only used as 100% counterattack vs magic attacks] | '==============================================================================' .==================. |Name: Pollensalta | |=============o====================oo===============o===============o==========. | Level: 41 | Exp: 1000 || Attack: 110 | MDefense: 136 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 4000 | AP: 100 || MAttack: 90 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 220 | Gil: 1000 || Defense: 60 | Dexterity: 85 | | |=============o====================oo===============o===============o==========| | Fire [Absorb] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |===========================o============================o=====================| | Drops: X-Potion [8] | Steal: Hyper [32] | Morph: --- | |===========================o============================o=====================| | Location(s): Northern Crater | |------------------------------------------------------------------------------| | Attacks: Fire3 [Magical Attack, MP=52, 1 Target, 3144 Base Damage] | | -------- Fascination [Change Status, MP=5, 1 Target, Inflicts Confusion 100%]| | Cold Breath [Magical Attack, MP=12, 1 Target, Ice Elemental, | | 294.75 Base Damage] | | Angel Whisper [Magical HP Restore, MP=50, 1 Target, Revives and | | Restores Target's HP fully, Removes Sleep, Poison, | | Confusion, Silence, Slow, Frog, Small, Slow-numb, | | Petrify, Berserk, Paralysed, Darkness] | | Fire/Ice/Lightning Elemental, 2743.125 Base Damage, | | Enemy Skill] | '==============================================================================' .======================. |Name: Master Tonberry | |=============o====================oo===============o===============o==========. | Level: 77 | Exp: 6000 || Attack: 150 | MDefense: 150 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 44444 | AP: 200 || MAttack: 130 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 6800 || Defense: 136 | Dexterity: 70 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |===========================o============================o=====================| | Drops: Megalixir [8] | Steal: Elixir [32] | Morph: Ribbon | |===========================o============================o=====================| | Location(s): Northern Crater | |------------------------------------------------------------------------------| | Attacks: Everyone's Grudge [Physical Attack, 1 Target, | | -------- Damage = (# Enemies killed by Target) * 10, | | Only used as counterattack against the 2nd attack| | since Master Tonberry's last turn] | | Knife [Change Status, 1 Target, Inflicts Death 100%] | | {Move} [Moves forward towards party] | | {Move Right} [Moves right] | | {Move Left} [Moves left] | '==============================================================================' .====================. |Name: King Behemoth | |=============o====================oo===============o===============o==========. | Level: 60 | Exp: 2000 || Attack: 150 | MDefense: 256 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 18000 | AP: 250 || MAttack: 65 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 560 | Gil: 950 || Defense: 140 | Dexterity: 90 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Halves] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [ ]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |===========================o============================o=====================| | Drops: X-Potion [32] | Steal: Phoenix Down [32] | Morph: --- | |===========================o============================o=====================| | Location(s): Northern Crater | |------------------------------------------------------------------------------| | Attacks: {Behemoth Horn} [Physical Attack, 1 Target, 2065.5 Base Damage] | | -------- Flare [Magical Attack, MP=100, 5390.625 Base Damage, | | Only used under Manipulate] | | King Teel [Physical Attack, 1 Target, 1836 Base Damage] | | Bite [Physical Attack, 1 Target, 1836 Base Damage] | | Comet2 [Magical Attack, MP=110, 4 Targets, | | 1406.25 Base Damage, Only used as 100% | | counterattack against magical attacks] | '==============================================================================' .================. |Name: Allemagne | |=============o====================oo===============o===============o==========. | Level: 48 | Exp: 1300 || Attack: 120 | MDefense: 96 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 8000 | AP: 100 || MAttack: 88 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 200 | Gil: 1360 || Defense: 90 | Dexterity: 85 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [Weak] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [ ]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |===========================o============================o=====================| | Drops: Eye drop 100% | Steal: Eye drop [32] | Morph: --- | |===========================o============================o=====================| | Location(s): Northern Crater | |------------------------------------------------------------------------------| | Attacks: {Claw} [Physical Attack, 1 Target, 1020 Base Damage] | | -------- Sometimes used twice in a row] | | L4 Death [Change Status, MP=20, All Targets, Inflicts Death 100%, | | Will miss when Target's Lvl is not a multiple of 4] | | L3 Flare [Magical Attack, MP=20, All Targets, Fire Elemental, | | Will miss when Target's Lvl is not a multiple of 3] | | Teardrop [Physical Attack, 1 Target, 1020 Base Damage, | | Inflicts Sadness 100%, Only used as random counterattack | | against physical attacks] | | Big Breath [Magical Attack, MP=20, 1 Target, 816 Base Damage] | '==============================================================================' .====================. |Name: Armored Golem | |=============o====================oo===============o===============o==========. | Level: 41 | Exp: 2500 || Attack: 110 | MDefense: 120 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 10000 | AP: 100 || MAttack: 98 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 200 | Gil: 2680 || Defense: 100 | Dexterity:110 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [Immune]| Fury [Immune]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [Immune]| | |===========================o============================o=====================| | Drops: Echo Screen [8] | Steal: Turbo Ether [32] | Morph: Guard Source | |===========================o============================o=====================| | Location(s): Northern Crater | |------------------------------------------------------------------------------| | Attacks: Snap [Physical Attack, 1 Target, 670 Base Damage] | | -------- Megaton Punch [Physical Attack,1 Target, 1256.25 Base Damage, | | Only used after advancing 3 times] | | Golem Laser [Magical Attack, MP=20, 1 Target, 834 Base Damage] | | {Advance} [Moves Armored Golem forward] | | {Retreat} [Mover Armored Golem backward] | | | | Battle Notes: - Armored Golem can Advance or Retreat. The stats in the table | | ------------- are it's initial stats. Below are stats for when it's moved: | | * No Advance (after 1 turn): Att=94, Def=132, MAtk=74, MDef=160. | | * 1st Advance: Att=98, Def=124, MAtk=80, MDef=150. | | * 2nd Advance: Att=102, Def=116, MAtk=86, MDef=140. | | * 3rd Advance: Att=106, Def=108, MAtk=92, MDef=130. | '==============================================================================' .===================. |Name: Death Dealer | |=============o====================oo===============o===============o==========. | Level: 48 | Exp: 1800 || Attack: 120 | MDefense: 140 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 7000 | AP: 200 || MAttack: 120 | Defense%: 5 | | |-------------|--------------------||---------------|---------------| | | MP: 400 | Gil: 1200 || Defense: 140 | Dexterity: 90 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative[Imm]| | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence[Imm]| Manipulate [ ]| | Berserk [ ]| Paralysed [Immune]|Darkness [ ]| | |===========================o============================o=====================| | Drops: Kiss of Death [8], | Steal: Turbo Ether [32] | Morph: --- | | X-Potion [8] | | | |===========================o============================o=====================| | Location(s): Northern Crater | |------------------------------------------------------------------------------| | Attacks: {Spin Turn} [Physical Attack, 1 Target, 1020 Base Damage] | | -------- Sometimes used twice in a row] | | Emperor [Magical HP Restore, 1 Target, 1360 Base Healing, | | Restores 0 HP due to the Immunity to Restorative] | | Hidden One [Change Status, 1 Target, Inflicts Death 100%] | | Star [Physical Attack, 1 Target, 1020 Base Damage, | | Sometimes used twice in a row] | | Sun [Change Status, 1 Target, | | Inflicts Silence, Darkness 100%] | | World [Change Status, 1 Target, Inflicts Stop 100%] | | Roulette [Change Status, MP=6, Random Target out All on Screen, | | Inflicts Death 100%, only used as a counterattack when | | below 25% of it's Max HP] | '==============================================================================' .====================. |Name: Dragon Zombie | |=============o====================oo===============o===============o==========. | Level: 54 | Exp: 4000 || Attack: 160 | MDefense: 200 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 13000 | AP: 300 || MAttack: 65 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 400 | Gil: 2800 || Defense: 150 | Dexterity:110 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] |Restorative[Hurt]| | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [Weak] | | |-------------------o--------------------o-------------------o-----------------| | Death [Full-Cure]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [ ]| Paralysed [ ]|Darkness [ ]| | |===========================o============================o=====================| | Drops: Cauldron [8], | Steal: Cauldron [32] | Morph: Vaccine | | X-Potion [2] | | | |===========================o============================o=====================| | Location(s): Northern Crater | |------------------------------------------------------------------------------| | Attacks: {Poison Fang} [Physical Attack, 1 Target, 5340 Base Damage, | | -------- Inflicts Poison (100), Sometimes used twice in a row]| | Body Tail [Physical Attack, 1 Target, 1780 Base Damage] | | Abnormal Breath [Magical Attack, MP=20, 1 Attack, 714 Base Damage, | | Inflicts Poison 100%] | | Bone [Physical Attack, 1 Target, 1780 Base Damage, | | Inflicts Paralysed 100%] | | Shadow Flare [Magical Attack, MP=100, 1 Target, | | 5578.125 Base Damage, Enemy Skill] | | Pandora's Box [Magical Piercing Attack, 110 MP, All Targets, | | 2677.5 Base Damage, Only used as a Final Attack, | | and ONLY USED ONCE *PER GAME*] | '==============================================================================' .============. |Name: Mover | |=============o====================oo===============o===============o==========. | Level: 59 | Exp: 0 || Attack: 100 | MDefense: 250 |Luck: 50 | |-------------|--------------------||---------------|---------------|----------| | HP: 3000 | AP: 8300 || MAttack: 98 | Defense%: 10 | | |-------------|--------------------||---------------|---------------| | | MP: 120 | Gil: 30000 || Defense: 150 | Dexterity:200 | | |=============o====================oo===============o===============o==========| | Fire [Halves] | Earth [Halves] | Water [ ] | Restorative [ ] | | Ice [Halves] | Poison [ ] | Wind [ ] | | | Lightning [Halves] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [ ]| Silence [Immune]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |===========================o============================o=====================| | Drops: Turbo Ether 100% | Steal: Turbo Ether [32] | Morph: Protect Ring | |===========================o============================o=====================| | Location(s): Northern Crater | |------------------------------------------------------------------------------| | Attacks: {Bodyblow} [Physical Attack, 1 Target, 836 Base Damage] | | -------- {Triangle Attack} [Physical Attack, 1 Target, 836 Base Damage] | '==============================================================================' .================. |Name: Magic Pot | |=============o====================oo===============o===============o==========. | Level: 41 | Exp: 8000 || Attack: 64 | MDefense: 64 |Luck: 16 | |-------------|--------------------||---------------|---------------|----------| | HP: 4096 | AP: 1000 || MAttack: 64 | Defense%: 8 | | |-------------|--------------------||---------------|---------------| | | MP: 128 | Gil: 8500 || Defense: 64 | Dexterity: 64 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |===========================o============================o=====================| | Drops: Turbo Ether 100% | Steal: --- | Morph: --- | |===========================o============================o=====================| | Location(s): Northern Crater | |------------------------------------------------------------------------------| | Attacks: {Gimme} [Steals a random item, Kill Magic Pot to get it back] | | -------- {Escape} [Escapes from battle] | | "Gimme Elixir" | | | | Battle Notes: - Magic Pot is immune to all damage until an Elixir has been | | ------------- used on it. | '==============================================================================' .==================. |Name: Christopher | |=============o====================oo===============o===============o==========. | Level: 34 | Exp: 1300 || Attack: 70 | MDefense: 150 |Luck: 5 | |-------------|--------------------||---------------|---------------|----------| | HP: 6000 | AP: 80 || MAttack: 64 | Defense%: 5 | | |-------------|--------------------||---------------|---------------| | | MP: 200 | Gil: 800 || Defense: 66 | Dexterity: 90 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [ ]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [ ]| Petrify [ ]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |===========================o============================o=====================| | Drops: Phoenix Down [8] | Steal: Earth Drum [8] | Morph: --- | |===========================o============================o=====================| | Location(s): Northern Crater | |------------------------------------------------------------------------------| | Attacks: {Flutilizer} [Physical Attack, 1 Target, 365 Base Damage, | | -------- Sometimes used twice in a row] | | Cure2 [Magical MP Restore, MP=24, 1 Target, | | 1358 Base Healing, Can be used on all allies if | | Gighee's HP is below 2/3rd of it's Max HP] | | Bolt3 [Magical Attack, MP=52, 1 Target, Lightning Elemental, | | 2352 Base Damage] | | Aspil [Magical MP Absorb, MP=1, 1 Target, 73.5 MP Absorb, | | Used if it has too little MP to cast spells] | | High/Low Suit [Change Status, MP=10, 1 Target, | | Inflicts Sadness 100%, Used twice in a row, Can only | | use if Gighee is alive] | | Suffocation Song [Change Status, 1 Target, Inflicts Death 100%, | | Only used if on opponents with Sadness status, | | Can only use if Gighee is alive] | | Stardust March [Physical Attack, 1 Target, 292 Base Damage, | | Can only use if Gighee is alive] | '==============================================================================' .===============. |Name: Iron Man | |=============o====================oo===============o===============o==========. | Level: 46 | Exp: 10000 || Attack: 180 | MDefense: 400 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 20000 | AP: 150 || MAttack: 160 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 100 | Gil: 600 || Defense: 240 | Dexterity:200 | | |=============o====================oo===============o===============o==========| | Fire [Halves] | Earth [Halves] | Water [Weak] | Restorative [ ] | | Ice [Halves] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [ ] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [ ]| Poison [ ]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [ ]| | Slow [ ]| Stop [ ]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence [ ]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [ ]|Darkness [ ]| | |===========================o============================o=====================| | Drops: Phoenix Down [8] | Steal: Elixir [8] | Morph: Escort Guard | |===========================o============================o=====================| | Location(s): Northern Crater (Past the point of no return) | |------------------------------------------------------------------------------| | Attacks: {Heavy Sword} [Physical Attack, 1 Target, 2482.5 Base Damage, | | -------- Sometimes used twice in a row] | | Grand Sword [Physical Attack, All Targets, 1986 Base Damage, | | Sometimes used twice in a row, or followed by | | {Heavy Sword}] | | Adrenaline [Change Status, Self, Inflicts Haste, Barrier 100%] | | Only used as counterattack below 75% of it's Max HP, | | Max use of 4x per battle] | '==============================================================================' .=======================. .------. |Name: Jenova*SYNTHESIS | | BOSS | |=============o====================oo===============o===============o==========| | Level: 61 | Exp: 60000 || Attack: 150 | MDefense: 180 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 60000 | AP: 500 || MAttack: 120 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 600 | Gil: 0 || Defense: 100 | Dexterity:120 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [Absorb] | Wind [ ] | | | Lightning [ ] | Gravity [Halves] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [Immune]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |===========================o============================o=====================| | Drops: --- | Steal: --- | Morph: --- | |===========================o============================o=====================| | Location(s): Northern Crater | |------------------------------------------------------------------------------| | Attacks: Absorb [Magical Attack, 1 Target, 1357.5 Base Damage (not absorb) | | -------- Inflicts Sadness (48), Only used if C is alive] | | {Repeating Slap} [Physical Attack, 1 Target, 2325 Base Damage, | | Inflicts Fury (48), Only used if B is alive] | | Bio2 [Magical Attack, MP=36, 1425.375 Base Damage, | | Inflicts Poison (48), Only used with both Arms] | | Cure3 [Magical HP Restore, MP=64, 1 Target, | | 3946 Base Healing, Only used when B is dead, but | | C is alive] | | Stop [Change Status, MP=34, 1 Target, Inflicts Stop(60),| | Only used if B is alive, but C is dead] | | Ultima [Magical Attack, MP=130, All Targets, | | 7126.875 Base Damage, Used after the countdown] | | {Right Hand Revived} [Revives Right Hand] | | {Left Hand Revived} [Revives Left Hand] | | | | Battle Notes: - In the above attack explanations, B and C stand for Jenova's | | ------------- Arms, JENOVA*SYNTHESISB & C. | | - Jenova's countdown lasts 5 turns, after which Ultima is used. | | - In this battle, many checks are made concerning the two Final Bosses. This | | is explained further in their own enemy entries. | | - Jenova's B Arm has the same stats but 10000 HP. | | - Jenova's C Arm has the same stats but 8000 HP. The arms don't give Exp. | | - When the arms are revived, they'll only be restored to 25% of their Max HP.| '==============================================================================' .========================. .------------. |Name: Bizarro*Sephiroth | | FINAL BOSS | |=============o====================oo===============o===============o==========| | Level: 61 | Exp: 0 || Attack: 210 | MDefense: 200 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 60000 | AP: 0 || MAttack: 144 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 400 | Gil: 0 || Defense: 200 | Dexterity:100 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [ ] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [Immune]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |===========================o============================o=====================| | Drops: --- | Steal: --- | Morph: --- | |===========================o============================o=====================| | Location(s): Northern Crater | |------------------------------------------------------------------------------| | Attacks: {Sephiroth Shock} [Physical Attack, 1 Target, 2131.25 Base Damage, | | -------- Also used if other attacks fail for some reason] | | Aurora Fence [Magical HP Restore, All Targets, | | 1252 Base Healing, Removes all status effects, | | Only used when Head is dead] | | Bolt3 [Magical Attack, MP=52, Lightning Elemental, | | 4920 Base Damage, Only used if Right Magic lives] | | Quake3 [Magical Attack, MP=68, Earth Elemental, | | 5381.25 Base Damage, Only used if Left Magic lives]| | Stigma [Magical Attack, All Targets, 2152.5 Base Damage, | | Inflicts Poison, Slow 100%, Only used with Head | | and Core alive] | | Heartless Angel [Physical Attack, 1 Target, Damage = Targets HP - 1,| | Only used when Head is alive and Core is dead] | | Ice3 [Magical Attack, MP=52, 1 Target, Ice Elemental, | | 4920 Base Damage, Only used if Right Magic lives] | | Fire3 [Magical Attack, MP=52, 1 Target, Fire Elemental, | | 4920 Base Damage, Only used if Left Magic lives] | | Bizarro Enegy [Magical HP Restore, 1 Target, 6840 Base Healing, | | If Core is alive, it will use this to heal the Main| | Body every turn. Also used when Left & Right Magic | | are revived] | | | | Battle Notes: - Main Body's Max HP = 40000 + 5000 * No. of Characters at L99| | ------------- + 60000 if Knights of Round was used on Jenova*SYNTHESIS | | Head's Max HP = 2000 + 250 * No. of Characters at L99| | Core's Max HP = 10000 + 1250 * No. of Characters at L99| | Right Mgc's Max HP = 4000 + 500 * No. of Characters at L99| | Left Mgc's Max HP = 4000 + 500 * No. of Characters at L99| | - All parts have the same basic stats as Bizarro*Sephiroth. | | - Right Magic Absorbs Ice and Lightning, Left Magic Absorbs Fire and Ice. | | - Core is immune to ALL damage, unless both Right and Left Magic are dead. | | - Wether you face Bizarro Sephiroth with one, two, or three parties, depends | | on the following checks: | | - If ANY one statement of the following is true, then: | | | | - One Party: 1. Jenova Synthesis achieved 13+ turns before the countdown for | | Ultima started. | | 2. The average party level is 53 or less, Aeris not counting. | | 3. At least one character is level 34 or less. | | | | - Two Parties: 1. At least one party member is level 44 or less. | | 2. You are missing Yuffie, Vincent, or both. | | 3. The average party level is 67 or less. | | | | - Three Parties: Basically, fail the above checks, and you get 3 parties. In | | other words, it means ALL the following is true: | | 1. Jenova*SYNTHESIS got a max of 12 turns before countdown. | | 2. The average party level is 68+. | | 3. The lowest level a character has is 45+. | | 4. Both Yuffie and Vincent are recruited. | | | | - The Def, MDef and Dex stats of all the different Bizarro Sephiroth's that | | you can battle vary slightly, give or take 20 points. For the *exact* | | mechanics, I refer you to the Enemy Mechanics guide by TFergusson. I would | | be going out of my way if I went into too many details here, as the whole | | section is 50KB or more. | '==============================================================================' .======================. .------------. |Name: Safer*Sephiroth | | FINAL BOSS | |=============o====================oo===============o===============o==========| | Level: 87 | Exp: 0 || Attack: 230 | MDefense: 180 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 80000*| AP: 0 || MAttack: 100 | Defense%: 1 | | |-------------|--------------------||---------------|---------------| | | MP: 680 | Gil: 0 || Defense: 100 | Dexterity:160 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |===========================o============================o=====================| | Drops: --- | Steal: --- | Morph: --- | |===========================o============================o=====================| | Location(s): Northern Crater | |------------------------------------------------------------------------------| | Attacks: {Wing} [Physical Attack, 1 Target, (8782.5 - 10389) Base Damage, | | -------- Inflicts Paralysed, Darkness 100%] | | Deen [Magical Attack, All Targets, | | (1753.125 - 2128.125) Base Damage] | | Wall [Change Status, MP=58, 1 Target, | | Inflicts Barrier, MBarrier 100%, Always the first attack] | | Pale Horse [Magical Attack, 1 Target, (2454.375 - 2979.375) Base | | Damage, Inflicts Sadness, Frog, Small 100%] | | Shadow Flare [Magical Attack, MP=100, (8765.625 - 10640.625) Base | | Damage, Enemy Skill] | | Super Nova [Magical Attack, All Targets, | | Damage = 15/16th of Target's Max HP, | | Inflicts Confusion, Silence, Slow (32)] | | DeSpell [Change Status, MP=20, Removes Haste, Slow, Regen, | | Barrier, MBarrier, Reflect, Shield, Death Force, | | Resist 100%] | | Break [Magical Attack, MP=86, 1 Target, Earth Elemental, | | (7012.5 - 8512.5) Base Damage,Inflicts Petrify (32)] | | Heartless Angel [Physical Attack, 1 Target, Damage = Targets HP - 1]| | | | Battle Notes: - Safer*Sephiroth's stats change depending on various factors: | | ------------- +30000 Max HP, 2 Atk, 20 Def, 5 MAtk, 16 MDef per char at L99 | | +80000 Max HP if you cast Knights of Round on Jenova*SYNTHESIS| | - Also, for each time you killed Bizarro*Sephiroth's Head, Safer*Sephiroth's | | HP will be 100 lower than his Max HP, up to a maximum of 24,900 HP lower. | | - At maximum power, Safer*Sephiroth will have: | | 400000 Max HP, 246 Atk, 260 Def, 140 MAtk, 308 MDef. | | - Safer*Sephiroth's MP is restored at the start to max every turn. | '==============================================================================' .================. .------------. |Name: Sephiroth | | FINAL BOSS | |=============o====================oo===============o===============o==========| | Level: 50 | Exp: 0 || Attack: 0 | MDefense: 0 |Luck: 0 | |-------------|--------------------||---------------|---------------|----------| | HP: 1 | AP: 0 || MAttack: 0 | Defense%: 0 | | |-------------|--------------------||---------------|---------------| | | MP: 0 | Gil: 0 || Defense: 0 | Dexterity:100 | | |=============o====================oo===============o===============o==========| | Fire [ ] | Earth [Immune] | Water [ ] | Restorative [ ] | | Ice [ ] | Poison [ ] | Wind [ ] | | | Lightning [ ] | Gravity [Immune] | Holy [ ] | | |-------------------o--------------------o-------------------o-----------------| | Death [Immune]| Near-death [ ]|Sleep [Immune]| Poison [Immune]| | Sadness [ ]| Fury [ ]|Confusion [Immune]| Silence [Immune]| | Slow [ ]| Stop [Immune]|Frog [Immune]| Small [Immune]| | Slow-numb [Immune]| Petrify [Immune]|Death Sentence[Imm]| Manipulate [Imm]| | Berserk [Immune]| Paralysed [Immune]|Darkness [ ]| | |===========================o============================o=====================| | Drops: --- | Steal: --- | Morph: --- | |===========================o============================o=====================| | Location(s): Northern Crater | |------------------------------------------------------------------------------| | Attacks: {Cut} [Magical Attack, 1 Target, Damage = 31/32th of Targets Max HP,| | -------- If Sephiroth uses this, Cloud will instantly counter and | | finish off Sephiroth. | '==============================================================================' Oo*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=-*oO || {ENC-3} World Map Encounters || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO The following encounter lists can come in handy if you want to know the encounter rates and chances for encountering certain enemies. Encounter Rates show how 'dangerous' a specific area is. The LOWER the rate, the more often you will find yourself running into encounters. Midgar Area =========== Midgar Area - Grass Encounter Value: 32 Normal Battle #1: 16/64 Chance Back Attack #1: 4/64 Chance Row 1: 1x Kalm Fang RUN DIFFICULTY: 2 Row 2: 1x Kalm Fang Row 1: 1x Kalm Fang, 1x Prowler Row 3: 1x Kalm Fang Row 2: 1x Prowler Normal Battle #2: 16/64 Chance Ambush: 4/64 Chance Row 1: 2x Kalm Fang, 1x Prowler Grp 1: 1x Prowler Normal Battle #3: 16/64 Chance Grp 2: 2x Kalm Fang Row 1: 2x Devil Ride Normal Battle #4: 16/64 Chance Row 1: 1x Kalm Fang Row 2: 2x Kalm Fang Midgar Area - Dirt Encounter Value: 20 Normal Battle #1: 16/64 Chance Back Attack #1: 8/64 Chance Row 1: 1x Devil Ride RUN DIFFICULTY: 2 Normal Battle #2: 16/64 Chance Row 1: 2x Devil Ride Row 1: 1x Custom Sweeper Side Attack: 10/64 Chance Row 2: 1x Custom Sweeper Row 1: 2x Custom Sweeper Normal Battle #3: 16/64 Chance Row 1: 2x Kalm Fang Row 2: 1x Devil Ride Normal Battle #4: 16/64 Chance Row 1: 1x Kalm Fang, 1x Prowler Row 2: 1x Prowler Midgar Area - Beach Encounter Value: 64 Normal Battle #1: 22/64 Chance Ambush: 8/64 Chance Row 1: 2x Kalm Fang Grp 1: 2x Prowler Row 2: 1x Kalm Fang Grp 2: 1x Kalm Fang Normal Battle #2: 21/64 Chance Row 1: 2x Kalm Fang Normal Battle #3: 21/64 Chance Row 1: 1x Kalm Fang Row 2: 1x Prowler, 1x Kalm Fang Kalm Area ========= Kalm Area - Grass Encounter Value: 32 Normal Battle #1: 13/64 Chance BAtt (Normal) #1: 2/64 Chance Row 1: 1x Levrikon Row 1: 1x Elfadunk Row 2: 2x Mu Row 2: 1x Elfadunk Normal Battle #2: 13/64 Chance BAtt (Normal) #2: 2/64 Chance Row 1: 1x Levrikon Row 1: 1x Elfadunk Row 2: 1x Levrikon Row 2: 2x Elfadunk Row 3: 1x Levrikon Amb. (Normal): 4/64 Chance Normal (BAtt) #3: 13/64 Chance Row 1: 1x Levrikon, 2x Mandragora RUN DIFFICULTY: 2 Row 2: 1x Elfadunk Row 1: 2x Levrikon Normal (BAtt) #4: 13/64 Chance RUN DIFFICULTY: 2 Row 1: 3x Levrikon Normal Battle #5: 12/64 Chance Row 1: 4x Mandragora Kalm Area - Beach Encounter Value: 64 Normal Battle #1: 16/64 Chance Row 1: 1x Levrikon Normal Battle #2: 16/64 Chance Row 1: 1x Levrikon Row 2: 1x Levrikon Normal Battle #3: 16/64 Chance Row 1: 1x Elfadunk Normal Battle #4: 16/64 Chance Row 1: 2x Elfadunk Junon Area ========== Junon Area - Grass Encounter Value: 32 Normal Battle #1: 16/64 Chance Back Attack #1: 4/64 Chance Row 1: 2x Nerosuferoth RUN DIFFICULTY: 2 Normal Battle #2: 16/64 Chance Row 2: 2x Nerosuferoth Row 1: 2x Nerosuferoth Back Attack #2: 4/64 Chance Row 2: 1x Formula RUN DIFFICULTY: 2 Normal Battle #3: 16/64 Chance Row 1: 1x Nerosuferoth Row 1: 1x Zemzelett Row 2: 2x Nerosuferoth Normal Battle #4: 16/64 Chance Row 1: 1x Zemzelett, 2x Nerosuferoth Junon Area - Dirt Encounter Value: 20 Normal Battle #1: 22/64 Chance Back Attack #1: 8/64 Chance Row 1: 1x Hell Rider VR2 RUN DIFFICULTY: 2 Normal Battle #2: 21/64 Chance Row 1: 1x Zemzelett Row 1: 1x Formula Row 2: 1x Formula Normal Battle #3: 21/64 Chance Row 1: 1x Zemzelett Junon Area - Forest Encounter Value: 12 Normal Battle #1: 32/64 Chance Back Attack #1: 8/64 Chance Row 1: 2x Formula RUN DIFFICULTY: 2 Row 2: 1x Formula Row 1: 2x Capparwire Normal Battle #2: 32/64 Chance Row 1: 2x Capparwire Row 2: 3x Capparwire Junon Area - Beach Encounter Value: 64 Normal Battle #1: 22/64 Chance Row 1: 1x Capparwire Row 2: 1x Capparwire Normal Battle #2: 21/64 Chance Row 1: 2x Nerosuferoth Normal Battle #3: 21/64 Chance Row 1: 1x Nerosuferoth Row 2: 2x Capparwire Corel Area ========== Corel Area - Grass Encounter Value: 32 Normal Battle #1: 64/64 Chance Row 3: 1x Grangalan Corel Area - Mountain Path Encounter Value: 32 Normal Battle #1: 22/64 Chance Back Attack #1: 8/64 Chance Row 3: 1x Grangalan RUN DIFFICULTY: 2 Normal Battle #2: 21/64 Chance Row 1: 2x Needle Kiss Row 1: 2x Needle Kiss Side Attack: 16/64 Chance Normal Battle #3: 21/64 Chance Row 1: 2x Needle Kiss Row 1: 1x Cokatolis, 1x Needle Kiss Row 2: 1x Needle Kiss Corel Area - Beach Encounter Value: 64 Normal Battle #1: 16/64 Chance Row 3: 1x Grangalan Normal Battle #2: 16/64 Chance Row 1: 1x Beachplug Row 2: 2x Beachplug Normal Battle #3: 16/64 Chance Row 1: 3x Beachplug Row 2: 1x Beachplug Normal (Side) #4: 16/64 Chance Row 1: 3x Beachplug Gold Saucer Area ================ Gold Saucer Area - Grass Encounter Value: 32 Normal Battle #1: 22/64 Chance Back Attack #1: 8/64 Chance Row 1: 3x Spencer RUN DIFFICULTY: 2 Row 2: 1x Flapbeat Row 1: 1x Joker, 2x Flapbeat Normal Battle #2: 21/64 Chance Row 1: 1x Flapbeat Row 2: 2x Flapbeat Normal Battle #3: 21/64 Chance Row 1: 1x Joker Row 2: 1x Joker Gold Saucer Area - Desert Encounter Value: 32 Normal Battle #1: 32/64 Chance Row 1: 1x Harpy Normal Battle #2: 32/64 Chance Row 1: 2x Flapbeat Row 2: 2x Flapbeat Gold Saucer Area - Beach Encounter Value: 64 Normal Battle #1: 16/64 Chance Row 3: 1x Grangalan Normal Battle #2: 16/64 Chance Row 1: 1x Beachplug Row 2: 2x Beachplug Normal Battle #3: 16/64 Chance Row 1: 3x Beachplug Row 2: 1x Beachplug Normal Battle #4: 16/64 Chance Row 1: 3x Beachplug Gongaga Area ============ Gongaga Area - Grass Encounter Value: 32 Normal Battle #1: 22/64 Chance Back Attack #1: 4/64 Chance Row 1: 1x Grand Horn RUN DIFFICULTY: 2 Normal Battle #2: 21/64 Chance Row 1: 1x Grand Horn Row 1: 2x Gagighandi Ambush: 4/64 Chance Normal Battle #3: 21/64 Chance Grp 1: 1x Gagighandi Row 1: 2x Grand Horn Grp 2: 2x Gagighandi Gongaga Area - Jungle Encounter Value: 20 Normal Battle #1: 22/64 Chance Ambush: 8/64 Chance Row 1: 2x Gagighandi Grp 1: 3x Touch Me Row 2: 1x Gagighandi Grp 2: 3x Touch Me Normal Battle #2: 21/64 Chance Row 1: 2x Gagighandi Normal Battle #3: 21/64 Chance Row 1: 1x Gagighandi, 2x Touch Me Gongaga Area - Beach Encounter Value: 64 Normal Battle #1: 16/64 Chance Row 3: 1x Grangalan Normal Battle #2: 16/64 Chance Row 1: 1x Beachplug Row 2: 2x Beachplug Normal Battle #3: 16/64 Chance Row 1: 3x Beachplug Row 2: 1x Beachplug Normal Battle #4: 16/64 Chance Row 1: 3x Beachplug Cosmo Area ========== Cosmo Area - Grass Encounter Value: 32 Normal Battle #1: 22/64 Chance Back Attack #1: 4/64 Chance Row 1: 1x Grand Horn RUN DIFFICULTY: 2 Normal Battle #2: 21/64 Chance Row 1: 1x Grand Horn Row 1: 2x Gagighandi Ambush: 4/64 Chance Normal Battle #3: 21/64 Chance Grp 1: 1x Gagighandi Row 1: 2x Grand Horn Grp 2: 2x Gagighandi Cosmo Area - Dirt Encounter Value: 20 Normal Battle #1: 22/64 Chance Back Attack #1: 8/64 Chance Row 1: 2x Bagrisk RUN DIFFICULTY: 2 Row 2: 1x Bagrisk Row 1: 3x Bagrisk Normal Battle #2: 21/64 Chance Row 1: 1x Griffin Normal Battle #3: 21/64 Chance Row 1: 1x Desert Sahagin Row 2: 1x Desert Sahagin Cosmo Area - Canyon Encounter Value: 32 Normal Battle #1: 11/64 Chance Back Attack #1: 2/64 Chance Row 1: 2x Skeeskee RUN DIFFICULTY: 2 Row 2: 1x Skeeskee Row 1: 2x Desert Sahagin Normal Battle #2: 11/64 Chance Back Attack #2: 2/64 Chance Row 1: 1x Griffin RUN DIFFICULTY: 2 Normal Battle #3: 11/64 Chance Row 1: 3x Skeeskee Row 1: 1x Golem Side Attack: 10/64 Chance Normal Battle #4: 11/64 Chance Row 1: 3x Skeeskee Row 1: 2x Skeeskee Ambush: 4/64 Chance Row 2: 1x Griffin Grp 1: 1x Desert Sahagin Normal Battle #5: 10/64 Chance Grp 2: 1x Desert Sahagin Row 1: 1x Desert Sahagin Row 2: 2x Desert Sahagin Normal Battle #6: 10/64 Chance Row 1: 2x Desert Sahagin Cosmo Area - Beach Encounter Value: 64 Normal Battle #1: 22/64 Chance Ambush: 8/64 Chance Row 1: 1x Crown Lance Grp 1: 1x Crown Lance Row 2: 1x Crown Lance Grp 2: 1x Crown Lance Normal Battle #2: 21/64 Chance Row 1: 1x Crown Lance Row 2: 2x Crown Lance Normal Battle #3: 21/64 Chance Row 1: 1x Crown Lance Nibel Area ========== Nibel Area - Grass Encounter Value: 32 Normal Battle #1: 22/64 Chance Back Attack #1: 8/64 Chance Row 1: 1x Nibel Wolf RUN DIFFICULTY: 2 Row 2: 1x Nibel Wolf Row 1: 2x Nibel Wolf Normal Battle #2: 21/64 Chance Row 1: 1x Valron, 2x Nibel Wolf Normal Battle #3: 21/64 Chance Row 1: 1x Valron Nibel Area - Forest Encounter Value: 12 Normal Battle #1: 22/64 Chance Ambush: 8/64 Chance Row 1: 1x Bahba Velamyu Grp 1: 1x Bahba Velamyu Row 2: 1x Bahba Velamyu Grp 2: 1x Bahba Velamyu Normal Battle #2: 21/64 Chance Row 1: 4x Battery Cap Row 2: 1x Valron Normal Battle #3: 21/64 Chance Row 1: 1x Battery Cap Row 2: 2x Battery Cap Row 3: 3x Battery Cap Nibel Area - Beach Encounter Value: 64 Normal Battle #1: 22/64 Chance Ambush: 8/64 Chance Row 1: 1x Crown Lance Grp 1: 1x Crown Lance Row 2: 1x Crown Lance Grp 2: 1x Crown Lance Normal Battle #2: 21/64 Chance Row 1: 1x Crown Lance Row 2: 2x Crown Lance Normal Battle #3: 21/64 Chance Row 1: 1x Crown Lance Rocket Launch Pad Area ====================== Rocket Launch Pad Area - Grass Encounter Value: 32 Normal Battle #1: 22/64 Chance Ambush: 8/64 Chance Row 1: 1x Nibel Wolf Grp 1: 2x Nibel Wolf Row 2: 2x Nibel Wolf Grp 2: 1x Velcher Task Normal Battle #2: 21/64 Chance Row 1: 1x Velcher Task Row 2: 1x Velcher Task Normal Battle #3: 21/64 Chance Row 1: 2x Nibel Wolf Row 2: 1x Velcher Task Rocket Launch Pad Area - Forest Encounter Value: 12 Normal Battle #1: 22/64 Chance Back Attack #1: 8/64 Chance Row 1: 1x Kyuvilduns RUN DIFFICULTY: 2 Row 2: 2x Kyuvilduns Row 1: 2x Velcher Task Row 3: 1x Kyuvilduns Normal Battle #2: 21/64 Chance Row 1: 1x Valron Row 2: 2x Valron Normal Battle #3: 21/64 Chance Row 1: 1x Velcher Task Row 2: 1x Velcher Task Rocket Launch Pad Area - Beach Encounter Value: 64 Normal Battle #1: 22/64 Chance Ambush: 8/64 Chance Row 1: 1x Crown Lance Grp 1: 1x Crown Lance Row 2: 1x Crown Lance Grp 2: 1x Crown Lance Normal Battle #2: 21/64 Chance Row 1: 1x Crown Lance Row 2: 2x Crown Lance Normal Battle #3: 21/64 Chance Row 1: 1x Crown Lance Wutai Area ========== Wutai Area - Grass Encounter Value: 64 Normal Battle #1: 16/64 Chance Row 1: 1x Tail Vault, 2x Razor Weed Normal Battle #2: 16/64 Chance Row 1: 1x Razor Weed Row 2: 3x Razor Weed Normal Battle #3: 16/64 Chance Row 1: 1x Edgehead Row 2: 2x Tail Vault Normal Battle #4: 16/64 Chance Row 1: 2x Tail Vault Wutai Area - Dirt Encounter Value: 64 Normal Battle #1: 16/64 Chance Back Attack #1: 2/64 Chance Row 1: 2x Thunderbird RUN DIFFICULTY: 2 Row 2: 2x Thunderbird Row 1: 3x Thunderbird Normal Battle #2: 16/64 Chance Back Attack #1: 2/64 Chance Row 1: 2x Bizarre Bug RUN DIFFICULTY: 2 Row 2: 3x Thunderbird Row 1: 2x Tail Vault Normal Battle #3: 16/64 Chance Side Attack: 10/64 Chance Row 1: 2x Tail Vault Row 1: 3x Bizarre Bug Row 2: 1x Tail Vault Ambush: 4/64 Chance Normal Battle #4: 16/64 Chance Grp 1: 1x Tail Vault, Row 1: 1x Tail Vault, 1x Thunderbird 2x Bizarre Bug Grp 2: 2x Bizarre Bug Wutai Area - Beach Encounter Value: 96 Normal Battle #1: 64/64 Chance Row 1: 1x Adamantaimai Woodlands Area ============== Woodlands Area - Grass Encounter Value: 32 Normal Battle #1: 22/64 Chance Back Attack #1: 8/64 Chance Row 1: 1x Under Lizard RUN DIFFICULTY: 2 Normal Battle #2: 21/64 Chance Row 1: 1x Dual Horn Row 1: 1x Dual Horn Normal Battle #3: 21/64 Chance Row 1: 2x Dual Horn Woodlands Area - Dirt Encounter Value: 32 Normal Battle #1: 22/64 Chance Row 1: 1x Under Lizard Normal Battle #2: 21/64 Chance Row 1: 2x Under Lizard Normal Battle #3: 21/64 Chance Row 1: 1x Tonadu Woodlands Area - Jungle Encounter Value: 12 Normal Battle #1: 22/64 Chance Ambush: 8/64 Chance Row 1: 2x Slaps Grp 1: 2x Slaps Row 2: 1x Slaps Grp 2: 2x Slaps Normal Battle #2: 21/64 Chance Row 1: 2x Slaps Row 2: 2x Slaps Row 3: 1x Slaps Normal Battle #3: 21/64 Chance Row 1: 2x Kelzmelzer Woodlands Area - Beach Encounter Value: 96 Normal Battle #1: 64/64 Chance Row 1: 1x Tonadu Icicle Area =========== Icicle Area - Grass Encounter Value: 32 Normal Battle #1: 22/64 Chance Back Attack #1: 4/64 Chance Row 1: 1x Vlakorados RUN DIFFICULTY: 2 Normal Battle #2: 21/64 Chance Row 1: 2x Trickplay Row 1: 1x Trickplay Back Attack #2: 4/64 Chance Normal Battle #3: 21/64 Chance RUN DIFFICULTY: 2 Row 1: 2x Trickplay Row 1: 1x Vlakorados Icicle Area - Snow Encounter Value: 32 Normal Battle #1: 13/64 Chance Back Attack #1: 4/64 Chance Row 1: 1x Bandersnatch RUN DIFFICULTY: 2 Normal Battle #2: 13/64 Chance Row 1: 2x Bandersnatch Row 1: 1x Bandersnatch Ambush: 4/64 Chance Row 2: 1x Bandersnatch Grp 1: 1x Bandersnatch Normal Battle #3: 13/64 Chance Grp 2: 1x Bandersnatch Row 1: 1x Bandersnatch Row 2: 2x Bandersnatch Normal Battle #4: 13/64 Chance Row 1: 1x Jumping Normal Battle #5: 12/64 Chance Row 1: 2x Jumping Icicle Area - Beach Encounter Value: 96 Normal Battle #1: 64/64 Chance Row 1: 1x Tonadu Mideel Area =========== Mideel Area - Grass Encounter Value: 32 Normal Battle #1: 16/64 Chance Row 1: 1x Hippogriff Normal Battle #2: 16/64 Chance Row 1: 1x Spiral Row 2: 1x Spiral Normal Battle #3: 16/64 Chance Row 1: 2x Head Hunter Row 2: 1x Head Hunter Normal Battle #4: 16/64 Chance Row 1: 2x Head Hunter Row 2: 1x Head Hunter Mideel Area - Dirt Encounter Value: 20 Normal Battle #1: 22/64 Chance Back Attack #1: 8/64 Chance Row 1: 1x Spiral RUN DIFFICULTY: 2 Row 2: 1x Spiral Row 1: 2x Spiral Row 3: 1x Spiral Normal Battle #2: 21/64 Chance Row 1: 2x Spiral Normal Battle #3: 21/64 Chance Row 1: 1x Hippogriff Mideel Area - Jungle Encounter Value: 12 Normal Battle #1: 22/64 Chance Row 1: 1x Crysales Row 2: 2x Crysales Normal Battle #2: 21/64 Chance Row 1: 2x Head Hunter Row 2: 2x Head Hunter Normal Battle #3: 21/64 Chance Row 1: 3x Head Hunter Mideel Area - Beach Encounter Value: 96 Normal Battle #1: 64/64 Chance RUN DIFFICULTY: 2 Row 1: 1x Sea Worm North Corel Area ================ North Corel Area - Desert Encounter Value: 96 Normal Battle #1: 20/64 Chance RUN DIFFICULTY: 3 Row 1: 1x Sea Worm Normal Battle #2: 20/64 Chance RUN DIFFICULTY: 3 Row 1: 1x Tonadu Normal Battle #3: 16/64 Chance Row 1: 1x Cactuer Cactus Island ============= Cactus Island - Grass Encounter Value: 64 Normal Battle #1: 22/64 Chance Row 1: 1x Dual Horn Normal Battle #2: 21/64 Chance Row 1: 2x Dual Horn Normal Battle #3: 21/64 Chance Row 1: 1x Under Lizard Cactus Island - Desert Encounter Value: 96 Normal Battle #1: 64/64 Chance Row 1: 1x Cactuer Goblin Island ============= Goblin Island - Grass and Beach Encounter Value: 64 Normal Battle #1: 22/64 Chance Row 1: 1x Dual Horn Normal Battle #2: 21/64 Chance Row 1: 2x Dual Horn Normal Battle #3: 21/64 Chance Row 1: 1x Under Lizard Goblin Island and Round Island - Forest Encounter Value: 64 Normal Battle #1: 22/64 Chance Back Attack #1: 4/64 Chance Row 1: 2x Goblin RUN DIFFICULTY: 2 Normal Battle #2: 21/64 Chance Row 1: 1x Goblin Row 1: 1x Goblin Side Attack: 10/64 Chance Row 2: 2x Goblin Row 1: 2x Goblin Normal Battle #3: 21/64 Chance Ambush: 4/64 Chance Row 1: 1x Goblin Grp 1: 2x Goblin Grp 2: 1x Goblin Oo*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=-*oO || {ENC-4} Chocobo Encounters || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO How often you will get into a Chocobo Battle depends on the level of your Chocobo Lure Materia. You can only catch Chocobo's on the World Map at Chocobo Tracks, and you MUST have a Chocobo Lure Materia equipped. A Level 1 Chocobo Lure Materia gives a 'Lure Rating' of 8. L2 gives a rating of 12, and a L3&L4 give a rating of 16. The maximum rating you can get by stacking Chocobo Lure materia is 32. You can get this with two L3 or higher Chocobo Lure Materia. With a rating of 32, you will get 100% Chocobo encounters on Chocobo Tracks. To compare, a rating of 16 would give you 100% around the Chocobo Ranch & Junon, and only 50% everywhere else. A rating of only 8 would give you 75% around the Ranch, 50% around Junon, and only 25% everywhere else. A table can help illustrate this further: .-------------.-------.---------------.---------------.-----------------------. |Chocobo Lure |Rating:|Chance Chocobo |Chance Chocobo |Chance Chocobo | |Materia Lvl: | |battle Ranch: |battle Junon: |battle everywhere else:| |-------------|-------|---------------|---------------|-----------------------| |Level 1 | 8 | 75% | 50% | 25% | |Level 3&4 | 16 | 100% | 100% | 50% | |2x Lvl 3 or 4| 32 | 100% | 100% | 100% | '-------------'-------'---------------'---------------'-----------------------' When you get into a Chocobo Battle, which encounter you get depends on odds. Also note, Chocobo Level doesn't have anything to do with how good the Chocobo is. The battle formation is what matters when looking at how good they are. Kalm Area Chocobos ================== Chocobo Battle #1: 25% Chance Row 1: 1x Chocobo (L13) Row 2: 2x Mandragora Chocobo Battle #2: 25% Chance Row 1: 1x Mandragora, 1x Chocobo (L13) Row 2: 1x Levrikon Chocobo Battle #3: 25% Chance Row 1: 1x Chocobo (L16) Row 2: 1x Levrikon Row 3: 1x Levrikon Chocobo Battle #4: 25% Chance Row 1: 1x Elfadunk Row 2: 1x Chocobo (L16) Row 3: 1x Elfadunk Junon Area Chocobos =================== Chocobo Battle #1: 25% Chance Row 1: 3x Capparwire Row 2: 1x Chocobo (L19) Chocobo Battle #2: 25% Chance Row 1: 1x Chocobo (L19) Row 2: 2x Capparwire Chocobo Battle #3: 25% Chance Row 1: 2x Nerosuferoth Row 2: 1x Chocobo (L19) Chocobo Battle #4: 25% Chance Row 1: 2x Capparwire, 1x Chocobo (L19) Gold Saucer Area Chocobos ========================= Chocobo Battle #1: ~15.75% Chance Row 1: 1x Chocobo (L29) Row 2: 2x Flapbeat Chocobo Battle #2: ~15.75% Chance Row 1: 2x Spencer Row 2: 1x Chocobo (L29) Chocobo Battle #3: ~34.25% Chance Row 1: 2x Flapbeat Row 2: 1x Chocobo (L22) Chocobo Battle #4: ~34.25% Chance Row 1: 1x Chocobo (L22), 1x Harpy Rocket Launch Pad Area Chocobos =============================== Chocobo Battle #1: ~15.75% Chance Row 1: 1x Chocobo (L22) Row 2: 2x Valron Chocobo Battle #2: ~15.75% Chance Row 1: 2x Kyuvilduns Row 2: 1x Chocobo (L22) Chocobo Battle #3: ~34.25% Chance Row 1: 1x Chocobo (L22), 1x Velcher Task, 1x Kyuvilduns Chocobo Battle #4: ~34.25% Chance Row 1: 2x Velcher Task Row 2: 1x Chocobo (L22) Wutai Area Chocobos =================== Chocobo Battle #1: 25% Chance Row 1: 1x Chocobo (L30) Row 2: 2x Tail Vault Chocobo Battle #2: 25% Chance Row 1: 3x Razor Weed, 1x Chocobo (L30) Chocobo Battle #3: 25% Chance Row 1: 1x Chocobo (L30) Row 2: 3x Tail Vault Chocobo Battle #4: 25% Chance Row 1: 1x Chocobo (L30) Row 2: 2x Tail Vault Icicle Area Chocobos ==================== Chocobo Battle #1: ~9.75% Chance Row 1: 1x Chocobo (L33), 1x Jumping Chocobo Battle #2: ~9.75% Chance Row 1: 1x Chocobo (L33) Row 2: 2x Jumping Chocobo Battle #3: ~40.25% Chance Row 1: 1x Chocobo (L33) Row 2: 1x Bandersnatch, 1x Jumping Chocobo Battle #4: ~40.25% Chance Row 1: 2x Bandersnatch, 1x Chocobo (L33) Mideel Area Chocobos ==================== Chocobo Battle #1: 22% Chance Row 1: 1x Spiral, 1x Chocobo (L36) Chocobo Battle #2: 22% Chance Row 1: 2x Spiral Row 2: 1x Chocobo (L36) Chocobo Battle #3: 28% Chance Row 1: 1x Chocobo (L36) Row 2: 3x Head Hunter Chocobo Battle #4: 28% Chance Row 1: 1x Chocobo (L36), 2x Head Hunter Oo*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=-*oO || {ENC-5} Field Map Encounters || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO No. 1 Reactor ============= Midgar - Sector 1 (Outside Reactor) Encounter Value: 128 Normal Battle #1: 24/64 Chance Back Attack #1: 8/64 Chance Row 1: 2x MP RUN DIFFICULTY: 2 Normal Battle #2: 22/64 Chance Row 1: 1x Guard Hound Row 1: 1x Guard Hound Normal Battle #3: 18/64 Chance Row 1: 1x MP, 1x Guard Hound Reactor #1 - Connecting Walkway Encounter Value: 48 Normal Battle #1: 18/64 Chance Row 1: 2x Mono Drive Normal Battle #2: 17/64 Chance Row 1: 2x MP Row 2: 1x Mono Drive Normal Battle #3: 29/64 Chance Row 1: 2x MP Reactor #1 - Entrance Encounter Value: 48 Normal Battle #1: 18/64 Chance Row 1: 2x Grunt Normal Battle #2: 17/64 Chance Row 1: 1x 1st Ray, 1x Grunt Row 2: 1x 1st Ray Normal Battle #3: 15/64 Chance Row 1: 3x 1st Ray Normal Battle #4: 14/64 Chance Row 1: 1x Grunt Row 2: 2x Grunt Reactor #1 - Main Staircase Encounter Value: 128 Normal Battle #1: 14/64 Chance Back Attack #1: 4/64 Chance Row 1: 2x Mono Drive RUN DIFFICULTY: 2 Row 2: 1x 1st Ray Row 1: 2x Mono Drive Normal Battle #2: 12/64 Chance Back Attack #2: 4/64 Chance Row 1: 2x 1st Ray RUN DIFFICULTY: 2 Normal Battle #3: 11/64 Chance Row 1: 1x Grunt Row 1: 2x Grunt Row 2: 2x Grunt Normal Battle #4: 10/64 Chance Row 1: 1x 1st Ray, 1x Grunt Row 2: 1x 1st Ray Normal Battle #5: 9/64 Chance Row 1: 3x 1st Ray Normal Battle #6: 8/64 Chance Row 1: 1x Grunt Row 2: 2x Grunt Reactor #1 - Upper Piping Encounter Value: 72 Normal Battle #1: 24/64 Chance Back Attack #1: 8/64 Chance Row 1: 2x Grunt RUN DIFFICULTY: 2 Row 2: 2x Mono Drive Row 1: 2x Grunt Normal Battle #2: 22/64 Chance Row 2: 1x Mono Drive Row 1: 2x Grunt Row 2: 3x Mono Drive Normal Battle #3: 18/64 Chance Row 1: 2x Grunt Row 2: 1x Grunt Reactor #1 - Lower Piping Encounter Value: 72 Normal Battle #1: 24/64 Chance Back Attack #1: 8/64 Chance Row 1: 1x Sweeper RUN DIFFICULTY: 2 Normal Battle #2: 22/64 Chance Row 1: 2x Grunt Row 1: 1x Sweeper Row 2: 2x Grunt Normal Battle #3: 18/64 Chance Row 1: 2x Grunt Row 2: 1x Sweeper Sector 7 Train Station ====================== Midgar - Train Graveyard South (Before Aps) Encounter Value: 192 Midgar - Train Graveyard North (Before Aps) Encounter Value: 128 Normal Battle #1: 18/64 Chance Row 1: 3x Mono Drive Normal Battle #2: 17/64 Chance Row 1: 2x Guard Hound Normal Battle #3: 15/64 Chance Row 1: 2x Mono Drive Row 2: 1x Mono Drive Normal Battle #4: 14/64 Chance Row 1: 1x Sweeper Lower Sector 4 Plate ==================== Midgar - Sector 4 Train Tunnel Encounter Value: 72 Normal Battle #1: 24/64 Chance Back Attack #1: 8/64 Chance RUN DIFFICULTY: 2 RUN DIFFICULTY: 3 Row 1: 2x Rocket Launcher Row 1: 4x Grashtrike Row 2: 2x Rocket Launcher Normal Battle #2: 22/64 Chance RUN DIFFICULTY: 2 Row 1: 2x Grashtrike Row 2: 1x Grashtrike Normal Battle #3: 18/64 Chance RUN DIFFICULTY: 2 Row 1: 2x Grashtrike Row 2: 2x Grashtrike Lower Sector 4 Plate - Corridors Encounter Value: 72 Normal Battle #1: 24/64 Chance Ambush: 8/64 Chance Row 1: 2x Grashtrike Grp 1: 2x Grashtrike Row 2: 2x Chuse Tank Grp 2: 2x Grashtrike Normal Battle #2: 22/64 Chance Row 1: 1x Chuse Tank Row 2: 2x Chuse Tank Normal Battle #3: 18/64 Chance Row 1: 3x Chuse Tank Row 2: 2x Grashtrike Lower Sector 4 Plate - Lattice Walkways Encounter Value: 72 Normal Battle #1: 24/64 Chance Back Attack #1: 8/64 Chance Row 1: 1x Rocket Launcher RUN DIFFICULTY: 2 Row 2: 2x Rocket Launcher Row 1: 1x Chuse Tank Normal Battle #2: 22/64 Chance Row 2: 3x Blugu Row 1: 2x Rocket Launcher Row 2: 2x Blugu Normal Battle #3: 18/64 Chance Row 1: 1x Rocket Launcher Row 2: 2x Blugu No. 5 Reactor ============= Reactor #5 - Main Staircase Encounter Value: 128 Reactor #5 - Upper Piping Encounter Value: 72 Normal Battle #1: 18/64 Chance Row 1: 1x Special Combatant Row 2: 2x Smogger Normal Battle #2: 17/64 Chance Row 1: 2x Smogger Row 2: 1x Proto Machinegun Normal Battle #3: 15/64 Chance Row 1: 2x Special Combatant Row 2: 2x Special Combatant Normal Battle #4: 14/64 Chance Row 1: 2x Smogger Reactor #5 - Lower Piping Encounter Value: 72 Reactor #5 - Reactor Valve Encounter Value: 72 Normal Battle #1: 24/64 Chance Back Attack #1: 8/64 Chance Row 1: 2x Proto Machinegun RUN DIFFICULTY: 2 Row 2: 3x Proto Machinegun Row 1: 2x Blood Taste Normal Battle #2: 22/64 Chance Row 2: 1x Blood Taste Row 1: 2x Smogger Row 2: 1x Blood Taste Normal Battle #3: 18/64 Chance Row 1: 1x Smogger, 2x Blood Taste Reactor #5 - Entrance Encounter Value: 72 Normal Battle #1: 15/64 Chance Back Attack #1: 2/64 Chance Row 1: 2x Special Combatant RUN DIFFICULTY: 2 Row 2: 1x Special Combatant Row 1: 2x Special Combatant Normal Battle #2: 14/64 Chance Row 2: 1x Proto Machinegun Row 1: 2x Proto Machinegun Back Attack #2: 2/64 Chance Row 2: 1x Proto Machinegun RUN DIFFICULTY: 2 Normal Battle #3: 13/64 Chance Row 1: 3x Blood Taste Row 1: 2x Proto Machinegun Ambush: 4/64 Chance Row 3: 2x Special Combatant Grp 1: 1x Blood Taste Normal Battle #4: 12/64 Chance Grp 2: 2x Blood Taste Row 1: 2x Blood Taste Row 2: 2x Special Combatant Normal Battle #5: 10/64 Chance Row 1: 2x Blood Taste Row 2: 2x Blood Taste Sector 5 Slum ============= Church Rafters Encounter Value: 128 Normal Battle #1: 46/64 Chance Back Attack #1: 6/64 Chance Row 1: 1x Hedgehog Pie RUN DIFFICULTY: 2 Row 2: 2x Hedgehog Pie Row 1: 2x Hedgehog Pie Normal Battle #2: 18/64 Chance Ambush: 6/64 Chance Row 1: 2x Hedgehog Pie Grp 1: 2x Hedgehog Pie Grp 2: 1x Hedgehog Pie Midgar - Sector 5 Slums Encounter Value: 128 Normal Battle #1: 24/64 Chance Back Attack #1: 8/64 Chance Row 1: 1x Whole Eater RUN DIFFICULTY: 2 Row 2: 1x Whole Eater Row 1: 1x Vice Normal Battle #2: 22/64 Chance Row 1: 1x Whole Eater, 1x Hedgehog Pie Row 2: 1x Hedgehog Pie Normal Battle #3: 18/64 Chance Row 1: 2x Vice Sector 6 ======== Midgar - Sector 6 Ruins Encounter Value: 72 Normal Battle #1: 42/64 Chance Side Attack: 8/64 Chance Row 1: 1x Hell House Row 1: 1x Hell House Normal Battle #2: 22/64 Chance Ambush: 8/64 Chance Row 1: 2x Whole Eater Grp 1: 1x Whole Eater Row 2: 2x Whole Eater Grp 2: 2x Whole Eater Sewer ===== Sewers Encounter Value: 72 Normal Battle #1: 18/64 Chance Row 1: 1x Ceasar Row 2: 2x Ceasar Normal Battle #2: 17/64 Chance Row 1: 2x Sahagin Row 2: 1x Ceasar Normal Battle #3: 15/64 Chance Row 1: 1x Sahagin Row 2: 1x Sahagin Normal Battle #4: 14/64 Chance Row 1: 2x Sahagin Row 2: 1x Sahagin Train Graveyard =============== Midgar - Train Graveyard South (After Aps) Encounter Value: 192 Normal Battle #1: 15/64 Chance Row 1: 2x Cripshay, 1x Deenglow Normal Battle #2: 27/64 Chance Row 1: 2x Deenglow Normal Battle #3: 12/64 Chance Row 1: 1x Ghost Row 2: 2x Ghost Normal Battle #4: 10/64 Chance Row 1: 1x Ghost, 1x Deenglow Row 2: 1x Ghost Midgar - Train Graveyard North (After Aps) Encounter Value: 128 Normal Battle #1: 15/64 Chance Row 1: 1x Eligor Normal Battle #2: 14/64 Chance Row 1: 2x Deenglow Row 2: 1x Deenglow Normal Battle #3: 13/64 Chance Row 1: 2x Deenglow Normal Battle #4: 12/64 Chance Row 1: 1x Ghost Row 2: 2x Ghost Normal Battle #5: 10/64 Chance Row 1: 1x Ghost, 1x Deenglow Row 2: 1x Ghost Plate Support ============= Midgar - Sector 7 Support Pillar (Lower) Encounter Value: 72 Normal Battle #1: 24/64 Chance Back Attack #1: 8/64 Chance Row 1: 1x Aero Combatant RUN DIFFICULTY: 2 Row 2: 1x Aero Combatant Row 1: 2x Aero Combatant Normal Battle #2: 22/64 Chance Row 1: 1x Aero Combatant Row 2: 1x Aero Combatant Normal Battle #3: 18/64 Chance Row 1: 1x Aero Combatant Midgar - Sector 7 Support Pillar (Upper) Encounter Value: 72 Normal Battle #1: 24/64 Chance Back Attack #1: 3/64 Chance Row 1: 1x Aero Combatant RUN DIFFICULTY: 2 Row 2: 1x Aero Combatant Row 1: 2x Aero Combatant Normal Battle #2: 22/64 Chance Back Attack #2: 3/64 Chance Row 1: 1x Aero Combatant [Same as Back Attack #1] Row 2: 1x Aero Combatant Ambush: 6/64 Chance Normal Battle #3: 18/64 Chance Grp 1: 1x Aero Combatant Row 1: 1x Aero Combatant Grp 2: 1x Aero Combatant Shinra HQ ========= Shinra HQ - Outside Main Doors Encounter Value: 192 Normal Battle #1: 42/64 Chance Row 1: 2x Grenade Combatant Normal Battle #2: 22/64 Chance Row 1: 2x Grenade Combatant Row 2: 1x Grenade Combatant Shinra HQ - Floor 1 Encounter Value: 192 Normal Battle #1: 42/64 Chance Ambush: 8/64 Chance Row 1: 2x Grenade Combatant Grp 1: 1x Grenade Combatant Normal Battle #2: 22/64 Chance Grp 2: 1x Grenade Combatant Row 1: 2x Grenade Combatant Row 2: 1x Grenade Combatant Shinra HQ - Floor 2 Encounter Value: 192 Normal Battle #1: 24/64 Chance Row 1: 2x Grenade Combatant Normal Battle #2: 22/64 Chance Row 1: 2x Grenade Combatant Row 2: 1x Grenade Combatant Normal Battle #3: 18/64 Chance Row 1: 1x Mighty Grunt Shinra HQ - Floor 3 Encounter Value: 192 Normal Battle #1: 24/64 Chance Ambush: 8/64 Chance Row 1: 1x Mighty Grunt Grp 1: 1x Grenade Combatant Normal Battle #2: 22/64 Chance Grp 2: 1x Grenade Combatant Row 1: 2x Grenade Combatant Row 2: 1x Grenade Combatant Normal Battle #3: 18/64 Chance Row 1: 2x Grenade Combatant Shinra HQ - Floor 59 Encounter Value: 192 Normal Battle #1: 24/64 Chance Row 1: 1x Mighty Grunt Normal Battle #2: 22/64 Chance Row 1: 2x Mighty Grunt Normal Battle #3: 18/64 Chance Row 1: 1x Mighty Grunt Row 2: 2x Mighty Grunt Shinra HQ - Floor 63 Encounter Value: 192 Normal Battle #1: 18/64 Chance Row 2: 1x Hammer Blaster Normal Battle #2: 17/64 Chance Row 1: 1x Sword Dance Normal Battle #3: 15/64 Chance Row 1: 1x Hammer Blaster Row 2: 1x Hammer Blaster Normal Battle #3: 14/64 Chance Row 1: 2x Sword Dance Shinra HQ - Floor 65 Encounter Value: 240 Normal Battle #1: 15/64 Chance BAtt (Ambush) #1: 8/64 Chance Row 2: 1x Hammer Blaster Grp 1: 1x Hammer Blaster Normal Battle #2: 14/64 Chance Grp 2: 1x Hammer Blaster Row 1: 1x Sword Dance Normal Battle #3: 13/64 Chance Row 1: 1x Hammer Blaster Row 2: 1x Hammer Blaster Normal Battle #3: 12/64 Chance Row 1: 2x Sword Dance Normal Battle #3: 10/64 Chance Row 1: 3x Sword Dance Shinra HQ - Floor 67 (Before Escape) Encounter Value: 192 Normal Battle #1: 18/64 Chance Back Attack #1: 8/64 Chance Row 1: 1x Warning Board RUN DIFFICULTY: 2 Normal Battle #2: 17/64 Chance Row 1: 1x Moth Slasher Row 1: 1x Moth Slasher Normal Battle #3: 15/64 Chance Row 1: 1x SOLDIER:3rd Row 2: 1x SOLDIER:3rd Normal Battle #3: 14/64 Chance Row 1: 1x Moth Slasher Row 2: 1x Moth Slasher Shinra HQ - Floor 68 (Before Escape) Encounter Value: 192 Normal Battle #1: 18/64 Chance Back Attack #1: 8/64 Chance Row 1: 1x Warning Board RUN DIFFICULTY: 2 Row 2: 1x Warning Board Row 1: 2x SOLDIER:3rd Normal Battle #2: 17/64 Chance Row 1: 2x SOLDIER:3rd Row 2: 1x SOLDIER:3rd Normal Battle #3: 15/64 Chance Row 1: 1x Moth Slasher Row 2: 1x Moth Slasher Row 3: 1x Moth Slasher Normal Battle #3: 14/64 Chance Row 1: 1x Moth Slasher Row 2: 2x SOLDIER:3rd Escape ====== Shinra HQ - Floor 67 (After Escape) Encounter Value: 192 Normal Battle #1: 24/64 Chance Back Attack #1: 8/64 Chance Row 1: 1x Brain Pod RUN DIFFICULTY: 2 Row 2: 1x Brain Pod Row 1: 1x Brain Pod, Normal Battle #2: 22/64 Chance 2x Vargid Police Row 1: 1x Brain Pod Normal Battle #3: 18/64 Chance Row 1: 3x Vargid Police Shinra HQ - Floor 68 (After Escape) Encounter Value: 128 Normal Battle #1: 24/64 Chance Row 1: 1x Zenene Row 2: 1x Zenene Normal Battle #2: 22/64 Chance Row 1: 1x Vargid Police Row 2: 1x Zenene Normal Battle #3: 18/64 Chance Row 1: 2x Brain Pod Row 2: 1x Zenene Shinra HQ - Floor 69 Encounter Value: 192 Normal Battle #1: 18/64 Chance Back Attack #1: 4/64 Chance Row 1: 1x Zenene RUN DIFFICULTY: 2 Normal Battle #2: 17/64 Chance Row 1: 2x Zenene Row 1: 2x Vargid Police Ambush: 4/64 Chance Normal Battle #3: 15/64 Chance Grp 1: 2x Vargid Police Row 1: 1x Vargid Police Grp 2: 1x Vargid Police Row 2: 1x Zenene Normal Battle #4: 14/64 Chance Row 1: 2x Brain Pod Row 2: 1x Zenene Mythril Mines ============= Mythril Mines - Zolom Swamp Side Encounter Value: 48 Mythril Mines - Fort Condor Side Encounter Value: 48 Normal Battle #1: 24/64 Chance Back Attack #1: 8/64 Chance Row 1: 2x Madouge RUN DIFFICULTY: 2 Normal Battle #2: 22/64 Chance Row 1: 2x Crawler Row 1: 1x Madouge, 2x Crawler Row 2: 2x Crawler Row 2: 1x Madouge, 1x Crawler Normal Battle #3: 18/64 Chance Row 1: 2x Castanets Row 2: 1x Castanets Mythril Mines - Eastern Peninsula Encounter Value: 40 Normal Battle #1: 24/64 Chance Ambush: 8/64 Chance RUN DIFFICULTY: 2 RUN DIFFICULTY: 3 Row 1: 3x Crawler Grp 1: 1x Ark Dragon Row 2: 1x Ark Dragon Grp 2: 1x Ark Dragon Normal Battle #2: 22/64 Chance RUN DIFFICULTY: 2 Row 1: 2x Castanets Row 2: 2x Castanets Normal Battle #3: 18/64 Chance RUN DIFFICULTY: 2 Row 1: 2x Castanets Row 2: 1x Ark Dragon, 1x Crawler Mythril Mines - Northern Peninsula Encounter Value: 40 Normal Battle #1: 18/64 Chance RUN DIFFICULTY: 2 Row 1: 3x Crawler Row 2: 1x Ark Dragon Normal Battle #2: 17/64 Chance RUN DIFFICULTY: 2 Row 1: 2x Castanets Row 2: 2x Castanets Normal Battle #3: 15/64 Chance RUN DIFFICULTY: 2 Row 1: 2x Castanets Row 2: 1x Ark Dragon, 1x Crawler Normal Battle #4: 14/64 Chance RUN DIFFICULTY: 2 Row 1: 5x Crawler Cargo Ship ========== Cargo Ship Encounter Value: 40 Normal Battle #1: 24/64 Chance Back Attack #1: 8/64 Chance Row 1: 2x Scrutin Eye RUN DIFFICULTY: 2 Row 2: 2x Scrutin Eye Row 1: 2x Scrutin Eye Normal Battle #2: 22/64 Chance Row 2: 2x Scrutin Eye Row 1: 2x Marine Normal Battle #3: 18/64 Chance Row 1: 1x Marine Row 2: 2x Marine Mt. Corel ========= Mt Corel - 1st and 2nd Screen Encounter Value: 48 Normal Battle #1: 24/64 Chance Back Attack #1: 8/64 Chance Row 1: 2x Needle Kiss RUN DIFFICULTY: 2 Row 2: 1x Needle Kiss Row 1: 2x Needle Kiss Normal Battle #2: 22/64 Chance Row 2: 1x Needle Kiss Row 1: 3x Search Crown Row 2: 1x Needle Kiss Normal Battle #3: 18/64 Chance Row 1: 1x Needle Kiss, 1x Search Crown Row 2: 1x Bagnadrana Mt Corel - Corel Reactor Encounter Value: 72 Normal Battle #1: 18/64 Chance Row 1: 1x Bloatfloat Row 2: 2x Bloatfloat Normal Battle #2: 17/64 Chance Row 1: 1x Bagnadrana Row 2: 1x Bagnadrana Normal Battle #3: 15/64 Chance Row 1: 4x Bloatfloat Normal Battle #4: 14/64 Chance Row 1: 1x Bloatfloat Row 2: 1x Bagnadrana Row 3: 1x Bloatfloat Mt Corel - Bridge Start Encounter Value: 72 Normal Battle #1: 18/64 Chance Row 1: 1x Bomb Normal Battle #2: 17/64 Chance Row 1: 2x Bomb Normal Battle #3: 15/64 Chance Row 1: 1x Cokatolis Row 2: 2x Bloatfloat Normal Battle #4: 14/64 Chance Row 1: 1x Cokatolis Row 2: 1x Cokatolis Mt Corel - Rollercoaster Tracks Encounter Value: 72 Normal Battle #1: 34/64 Chance Back Attack #1: 4/64 Chance Row 1: 3x Needle Kiss RUN DIFFICULTY: 2 Row 2: 1x Cokatolis Row 1: 1x Cokatolis Normal Battle #2: 30/64 Chance Ambush: 4/64 Chance Row 1: 1x Cokatolis Grp 1: 3x Needle Kiss Row 2: 1x Cokatolis Grp 2: 2x Needle Kiss Mt Corel - Waterside Tracks Encounter Value: 72 Normal Battle #1: 24/64 Chance Side Attack: 8/64 Chance Row 1: 2x Search Crown Row 1: 5x Search Crown Row 2: 3x Search Crown Normal Battle #2: 22/64 Chance Row 1: 2x Needle Kiss Row 2: 1x Bagnadrana Normal Battle #3: 18/64 Chance Row 1: 3x Search Crown, 2x Needle Kiss Mt Corel - Final Bridge Encounter Value: 72 Normal Battle #1: 34/64 Chance Ambush: 12/64 Chance Row 1: 1x Bomb Grp 1: 1x Cokatolis Normal Battle #2: 30/64 Chance Grp 2: 2x Cokatolis Row 1: 1x Bagnadrana Corel Prison ============ Corel Prison - 1st Screen Encounter Value: 72 Corel Prison - 2nd Screen Encounter Value: 128 Normal Battle #1: 24/64 Chance Ambush: 8/64 Chance Row 1: 1x 2-Faced Grp 1: 1x Bandit Row 2: 2x Bandit Grp 2: 1x Bandit Normal Battle #2: 22/64 Chance Row 1: 2x 2-Faced Row 2: 1x Bandit Normal Battle #3: 18/64 Chance Row 1: 3x 2-Faced Corel Prison - Well Encounter Value: 72 Normal Battle #1: 64/64 Chance Row 1: 2x 2-Faced Row 2: 2x 2-Faced Corel Desert ============ Corel Prison - Desert Outskirts Encounter Value: 128 Normal Battle #1: 18/64 Chance Row 1: 2x Death Claw Normal Battle #2: 17/64 Chance Row 1: 1x Bullmotor Row 2: 2x Bullmotor Row 3: 1x Bullmotor Normal Battle #3: 15/64 Chance Row 1: 2x Death Claw Row 2: 1x Bullmotor Normal Battle #4: 14/64 Chance Row 1: 1x 2-Faced Row 2: 2x Bandit Corel Prison - Junkyard Encounter Value: 128 Normal Battle #1: 18/64 Chance Row 1: 2x Death Claw Normal Battle #2: 17/64 Chance Row 1: 1x Bullmotor Row 2: 2x Bullmotor Row 3: 1x Bullmotor Normal Battle #3: 15/64 Chance Row 1: 2x Death Claw Row 2: 1x Bullmotor Normal Battle #4: 14/64 Chance Row 1: 2x 2-Faced Row 2: 1x Bandit Corel Desert Encounter Value: 240 Normal Battle #1: 60/64 Chance Row 1: 1x Land Worm Normal Battle #2: 4/64 Chance Row 1: 1x Cactuar Jungle ====== Gongaga - Jungle (1st Screen) Encounter Value: 48 Normal Battle #1: 18/64 Chance Ambush: 8/64 Chance Row 1: 1x Kimara Bug Grp 1: 1x Touch Me Normal Battle #2: 17/64 Chance Grp 2: 1x Touch Me Row 1: 1x Touch Me Normal Battle #3: 15/64 Chance Row 1: 2x Kimara Bug Gongaga - Jungle (2nd Screen) Encounter Value: 48 Normal Battle #1: 18/64 Chance Side Attack: 8/64 Chance Row 1: 1x Flower Prong Row 1: 1x Flower Prong Normal Battle #2: 17/64 Chance Row 1: 1x Touch Me Normal Battle #3: 15/64 Chance Row 1: 2x Kimara Bug Normal Battle #4: 14/64 Chance Row 1: 1x Kimara Bug Meltdown Reactor ================ Gongaga - Wasteland and Mako Reactor Encounter Value: 48 Normal Battle #1: 64/64 Chance Back Attack #1: 8/64 Chance RUN DIFFICULTY: 2 RUN DIFFICULTY: 3 Row 1: 1x Heavy Tank Row 1: 1x Heavy Tank Caves of the Gi =============== Caverns of the Gi - 1st Screen Encounter Value: 48 Normal Battle #1: 24/64 Chance Row 1: 2x Heg Row 2: 2x Heg Normal Battle #2: 22/64 Chance Row 1: 1x Sneaky Step Normal Battle #3: 18/64 Chance Row 1: 2x Heg Row 2: 1x Sneaky Step Caverns of the Gi - 2nd Screen Encounter Value: 48 Normal Battle #1: 24/64 Chance Back Attack #1: 8/64 Chance Row 1: 1x Sneaky Step RUN DIFFICULTY: 2 Row 2: 2x Sneaky Step Row 1: 2x Sneaky Step Normal Battle #2: 22/64 Chance Row 1: 2x Sneaky Step Normal Battle #3: 18/64 Chance Row 1: 2x Heg Row 2: 3x Heg Caverns of the Gi - 3rd Screen Encounter Value: 72 Normal Battle #1: 18/64 Chance Back Attack #1: 4/64 Chance Row 1: 1x Sneaky Step RUN DIFFICULTY: 2 Row 2: 3x Heg Row 1: 2x Sneaky Step Normal Battle #2: 17/64 Chance Side Attack: 8/64 Chance Row 1: 1x Gi Spector Row 1: 2x Sneaky Step Normal Battle #3: 15/64 Chance Ambush: 4/64 Chance Row 1: 2x Heg Grp 1: 1x Gi Spector Row 2: 1x Sneaky Step Grp 2: 1x Gi Spector Normal Battle #4: 14/64 Chance Row 1: 2x Heg Row 2: 3x Heg Shinra Mansion ============== Nibelheim Mansion - 1st Floor Encounter Value: 48 Normal Battle #1: 24/64 Chance Row 1: 1x Dorky Face Row 2: 2x Dorky Face Normal Battle #1: 22/64 Chance Row 1: 2x Dorky Face Row 2: 2x Dorky Face Normal Battle #1: 18/64 Chance RUN DIFFICULTY: 2 Row 1: 1x Ghirofelgo Nibelheim Mansion - 2nd Floor Encounter Value: 48 Normal Battle #1: 18/64 Chance Back Attack #1: 4/64 Chance RUN DIFFICULTY: 2 RUN DIFFICULTY: 3 Row 1: 1x Ghirofelgo Row 1: 1x Ghirofelgo Normal Battle #2: 17/64 Chance Ambush: 4/64 Chance Row 1: 1x Dorky Face Grp 1: 1x Jersey Row 2: 2x Dorky Face Grp 2: 2x Mirage Row 3: 1x Dorky Face Normal Battle #3: 15/64 Chance Row 1: 2x Mirage Row 2: 1x Dorky Face Normal Battle #4: 14/64 Chance Row 1: 3x Jersey Nibelheim Mansion - Spiral Staircase Encounter Value: 40 Normal Battle #1: 24/64 Chance Back Attack #1: 4/64 Chance RUN DIFFICULTY: 2 RUN DIFFICULTY: 2 Row 1: 1x Ghirofelgo Row 1: 1x Black Bat Normal Battle #2: 22/64 Chance Row 2: 2x Black Bat Row 1: 2x Dorky Face Ambush: 4/64 Chance Row 2: 1x Black Bat Grp 1: 1x Jersey Normal Battle #3: 18/64 Chance Grp 2: 2x Mirage Row 1: 1x Dorky Face, 1x Mirage Row 2: 1x Dorky Face Nibelheim Mansion - Caves Encounter Value: 40 Normal Battle #1: 15/64 Chance Back Attack #1: 2/64 Chance Row 1: 1x Black Bat RUN DIFFICULTY: 2 Row 2: 1x Black Bat Row 1: 2x Black Bat Normal Battle #2: 14/64 Chance Row 2: 1x Black Bat Row 1: 2x Black Bat Back Attack #2: 2/64 Chance Row 2: 1x Black Bat RUN DIFFICULTY: 2 Normal Battle #3: 13/64 Chance Row 1: 1x Ying, 1x Yang Row 1: 1x Black Bat Ambush: 4/64 Chance Row 2: 2x Black Bat Grp 1: 2x Black Bat Row 3: 1x Black Bat Grp 2: 1x Black Bat Normal Battle #4: 12/64 Chance Row 1: 1x Ying, 1x Yang Normal Battle #5: 10/64 Chance Row 1: 1x Ying, 1x Yang Mt. Nibel ========= Mt Nibel - Approach (Flashback) Encounter Value: 192 Mt Nibel - Approach (Normal) Encounter Value: 128 Mt Nibel - Western Base (Fall) (Flashback) Encounter Value: 72 Mt Nibel - Western Base (Normal) Encounter Value: 72 Normal Battle #1: 18/64 Chance Row 1: 2x Kyuvilduns Normal Battle #2: 17/64 Chance Row 1: 2x Kyuvilduns Row 2: 1x Kyuvilduns Normal Battle #3: 15/64 Chance Row 1: 1x Sonic Speed, 2x Kyuvilduns Normal Battle #4: 14/64 Chance Row 1: 1x Sonic Speed Row 2: 1x Sonic Speed Mt Nibel - Wooden Bridge (Flashback) Encounter Value: 128 Normal Battle #1: 34/64 Chance Row 1: 1x Sonic Speed Row 2: 1x Sonic Speed Row 3: 1x Sonic Speed Normal Battle #2: 30/64 Chance Row 1: 1x Sonic Speed Row 2: 1x Sonic Speed Mt Nibel - Wooden Bridge (Normal) Encounter Value: 72 Normal Battle #1: 24/64 Chance Ambush: 8/64 Chance Row 1: 1x Sonic Speed Grp 1: 1x Sonic Speed Row 2: 1x Sonic Speed Grp 2: 1x Sonic Speed Row 3: 1x Sonic Speed Normal Battle #2: 22/64 Chance Row 1: 1x Sonic Speed Row 2: 1x Sonic Speed Normal Battle #3: 18/64 Chance RowFl: 1x Zuu Mt Nibel - Reactor Approach (Flashback) Encounter Value: 192 Mt Nibel - Reactor Area (Flashback) Encounter Value: 72 Mt Nibel - In Front of Reactor (Flashback) Encounter Value: 72 Normal Battle #1: 24/64 Chance Row 1: 2x Twin Brain Row 2: 1x Sonic Speed Normal Battle #2: 22/64 Chance Row 1: 1x Twin Brain Row 2: 2x Twin Brain Normal Battle #3: 18/64 Chance Row 1: 1x Sonic Speed Row 2: 2x Sonic Speed Mt Nibel - Reactor Approach (Normal) Encounter Value: 128 Normal Battle #1: 15/64 Chance Row 1: 2x Twin Brain Row 2: 1x Sonic Speed Normal Battle #2: 14/64 Chance Row 1: 1x Twin Brain Row 2: 2x Twin Brain Normal Battle #3: 13/64 Chance Row 1: 1x Sonic Speed Row 2: 2x Sonic Speed Normal Battle #4: 12/64 Chance Row 1: 1x Zuu Normal Battle #5: 10/64 Chance Row 1: 1x Screamer, 1x Twin Brain Row 2: 1x Screamer Mt Nibel - Reactor Area (Normal) Encounter Value: 128 Normal Battle #1: 15/64 Chance Back Attack #1: 8/64 Chance Row 1: 2x Twin Brain RUN DIFFICULTY: 2 Row 2: 1x Sonic Speed Row 1: 2x Screamer Normal Battle #2: 14/64 Chance Row 1: 1x Twin Brain Row 2: 2x Twin Brain Normal Battle #3: 13/64 Chance Row 1: 1x Sonic Speed Row 2: 2x Sonic Speed Normal Battle #4: 12/64 Chance Row 1: 1x Zuu Normal Battle #5: 10/64 Chance Row 1: 1x Screamer, 1x Twin Brain Row 2: 1x Screamer Mt Nibel - In Front of Reactor (Normal) Encounter Value: 128 Normal Battle #1: 15/64 Chance Back Attack #1: 4/64 Chance Row 1: 2x Twin Brain RUN DIFFICULTY: 2 Row 2: 1x Sonic Speed Row 1: 2x Screamer Normal Battle #2: 14/64 Chance Ambush: 4/64 Chance Row 1: 1x Twin Brain Grp 1: 1x Screamer Row 2: 2x Twin Brain Grp 2: 1x Screamer Normal Battle #3: 13/64 Chance Row 1: 1x Sonic Speed Row 2: 2x Sonic Speed Normal Battle #4: 12/64 Chance Row 1: 1x Zuu Normal Battle #5: 10/64 Chance Row 1: 1x Screamer, 1x Twin Brain Row 2: 1x Screamer Nibel Caves - Western Base (Flashback) Encounter Value: 72 Nibel Caves - Past Mako Fountain (Flashback) Encounter Value: 128 Normal Battle #1: 24/64 Chance Row 1: 3x Kyuvilduns Row 2: 2x Kyuvilduns Normal Battle #2: 22/64 Chance Row 1: 2x Twin Brain Row 2: 1x Twin Brain Normal Battle #3: 18/64 Chance Row 1: 2x Twin Brain Row 2: 3x Kyuvilduns Nibel Caves - Western Base (Normal) Encounter Value: 72 Nibel Caves - Past Mako Fountain (Normal) Encounter Value: 72 Nibel Caves - Pipe Room Encounter Value: 72 Normal Battle #1: 18/64 Chance Row 1: 3x Kyuvilduns Row 2: 2x Kyuvilduns Normal Battle #2: 17/64 Chance Row 1: 2x Twin Brain Row 2: 1x Twin Brain Normal Battle #3: 15/64 Chance Row 1: 2x Twin Brain Row 2: 3x Kyuvilduns Normal Battle #4: 14/64 Chance RUN DIFFICULTY: 3 Row 1: 1x Dragon Wutai, Da-chao Statue ===================== Da Chao - Base Encounter Value: 48 Normal Battle #1: 24/64 Chance Back Attack #1: 8/64 Chance Row 1: 3x Razor Weed RUN DIFFICULTY: 2 Normal Battle #2: 22/64 Chance Row 1: 3x Razor Weed Row 1: 1x Bizarre Bug Row 2: 1x Bizarre Bug Normal Battle #3: 18/64 Chance Row 1: 2x Jayjujayme Row 2: 1x Bizarre Bug Da Chao - Far Left Hand Encounter Value: 48 Normal Battle #1: 24/64 Chance Back Attack #1: 12/64 Chance Row 1: 1x Foulander RUN DIFFICULTY: 2 Row 2: 3x Bizarre Bug Row 1: 1x Foulander Normal Battle #2: 22/64 Chance Row 2: 1x Foulander Row 1: 2x Foulander Normal Battle #3: 18/64 Chance Row 1: 3x Foulander Da Chao - Lower Junction Encounter Value: 48 Normal Battle #1: 18/64 Chance Back Attack #1: 8/64 Chance Row 1: 1x Foulander RUN DIFFICULTY: 2 Row 2: 3x Bizarre Bug Row 1: 1x Foulander Normal Battle #2: 17/64 Chance Row 2: 1x Foulander Row 1: 2x Foulander Normal Battle #3: 15/64 Chance Row 1: 3x Foulander Normal Battle #4: 14/64 Chance Row 1: 2x Jayjujayme Row 2: 1x Bizarre Bug Da Chao - Far Right Hand Encounter Value: 48 Normal Battle #1: 24/64 Chance Ambush: 8/64 Chance Row 1: 3x Jayjujayme Grp 1: 1x Garuda Row 2: 1x Garuda Grp 2: 1x Garuda Normal Battle #2: 22/64 Chance Row 1: 1x Garuda Row 2: 1x Garuda Normal Battle #3: 18/64 Chance Row 1: 2x Jayjujayme Row 2: 1x Garuda Da Chao - Upper Junction Encounter Value: 48 Normal Battle #1: 18/64 Chance Ambush: 8/64 Chance Row 1: 3x Jayjujayme Grp 1: 1x Garuda Row 2: 1x Garuda Grp 2: 1x Garuda Normal Battle #2: 17/64 Chance Row 1: 1x Garuda Row 2: 1x Garuda Normal Battle #3: 15/64 Chance Row 1: 2x Jayjujayme Row 2: 1x Garuda Normal Battle #4: 14/64 Chance Row 1: 1x Bizarre Bug Row 2: 1x Bizarre Bug Da Chao - Topmost Hand Encounter Value: 48 Normal Battle #1: 18/64 Chance Back Attack #1: 4/64 Chance Row 1: 2x Garuda RUN DIFFICULTY: 2 Row 2: 1x Foulander Row 1: 3x Razor Weed Normal Battle #2: 17/64 Chance Ambush: 4/64 Chance Row 1: 1x Garuda Grp 1: 2x Foulander Row 2: 2x Garuda Grp 2: 1x Garuda Normal Battle #3: 15/64 Chance Row 1: 2x Foulander Normal Battle #4: 14/64 Chance Row 1: 2x Jayjujayme Row 2: 1x Garuda Temple of the Ancients ====================== Temple of the Ancients - Main Area Encounter Value: 128 Normal Battle #1: 15/64 Chance Back Attack #1: 4/64 Chance Row 1: 2x Kelzmelzer RUN DIFFICULTY: 2 Normal Battle #2: 14/64 Chance Row 1: 1x Kelzmelzer Row 1: 1x Under Lizard Row 2: 1x Kelzmelzer Normal Battle #3: 13/64 Chance Back Attack #2: 4/64 Chance Row 1: 2x Kelzmelzer RUN DIFFICULTY: 2 Row 2: 2x Toxic Frog Row 1: 1x Kelzmelzer Normal Battle #4: 12/64 Chance Row 2: 2x Toxic Frog Row 1: 1x Under Lizard Side Attack: 8/64 Chance Row 2: 2x Toxic Frog Row 1: 2x Kelzmelzer Normal Battle #5: 10/64 Chance Row 1: 1x Doorbull Temple of the Ancients - Mural Room Encounter Value: 40 Normal Battle #1: 24/64 Chance Ambush: 8/64 Chance Row 1: 1x Ancient Dragon Grp 1: 1x Doorbull Row 2: 1x Ancient Dragon Grp 2: 1x Doorbull Normal Battle #2: 22/64 Chance Row 1: 1x Doorbull Normal Battle #3: 18/64 Chance Row 1: 1x Ancient Dragon Row 2: 2x Ancient Dragon Corel Valley ============ Corel Valley - Entrance Encounter Value: 72 Normal Battle #1: 24/64 Chance Row 1: 1x Boundfat Row 2: 3x Malldancer Normal Battle #2: 22/64 Chance Row 1: 2x Malldancer Row 2: 2x Malldancer Normal Battle #3: 18/64 Chance Row 1: 2x Malldancer Row 2: 3x Boundfat Corel Valley - Approaching Forgotten City Encounter Value: 72 Normal Battle #1: 64/64 Chance Row 1: 1x Hungry Corel Valley - Giant Conch Shell Encounter Value: 72 Normal Battle #1: 24/64 Chance Back Attack #1: 8/64 Chance Row 1: 2x Boundfat RUN DIFFICULTY: 2 Row 2: 1x Boundfat Row 1: 3x Boundfat Normal Battle #2: 22/64 Chance Row 1: 1x Trickplay Row 2: 2x Boundfat Normal Battle #3: 18/64 Chance Row 1: 2x Trickplay Corel Valley Cave ================= Corel Valley Cave Encounter Value: 72 Normal Battle #1: 15/64 Chance Back Attack #1: 4/64 Chance Row 1: 3x Grimguard RUN DIFFICULTY: 2 Normal Battle #2: 14/64 Chance Row 1: 2x Boundfat, 1x Hungry Row 1: 1x Acrophies Ambush: 4/64 Chance Normal Battle #3: 13/64 Chance Grp 1: 1x Hungry Row 1: 2x Hungry Grp 2: 1x Hungry Normal Battle #4: 12/64 Chance Row 1: 3x Boundfat Row 2: 1x Hungry Normal Battle #5: 10/64 Chance Row 1: 1x Boundfat Row 2: 2x Boundfat Row 3: 1x Boundfat Great Glacier ============= Great Glaicer - Start Encounter Value: 128 Glacier Pass - L/R Snow and L/R Ice Encounter Value: 128 Normal Battle #1: 15/64 Chance Row 1: 2x Shred Row 2: 1x Shred Normal Battle #2: 14/64 Chance Row 1: 1x Frozen Nail Row 2: 1x Frozen Nail Normal Battle #3: 13/64 Chance Row 1: 2x Shred Row 2: 1x Frozen Nail Normal Battle #4: 12/64 Chance Row 1: 2x Bandersnatch Normal Battle #5: 10/64 Chance Row 1: 1x Frozen Nail Row 2: 2x Frozen Nail Glacier Pass - L/R Narrow, Diagonal, Forest Encounter Value: 128 Normal Battle #1: 17/64 Chance Back Attack #1: 4/64 Chance Row 1: 2x Shred RUN DIFFICULTY: 2 Row 2: 1x Shred Row 1: 2x Bandersnatch Normal Battle #2: 16/64 Chance Ambush: 4/64 Chance Row 1: 1x Frozen Nail Grp 1: 2x Bandersnatch Row 2: 1x Frozen Nail Grp 2: 1x Bandersnatch Normal Battle #3: 15/64 Chance Row 1: 2x Shred Row 2: 1x Frozen Nail Normal Battle #4: 12/64 Chance Row 1: 2x Bandersnatch Normal Battle #5: 4/64 Chance Row 1: 1x Frozen Nail Row 2: 2x Frozen Nail Great Glacier - Southern Ice Cave Encounter Value: 128 Normal Battle #1: 24/64 Chance Ambush: 8/64 Chance RUN DIFFICULTY: 2 Grp 1: 2x Hungry Row 1: 1x Lessaloploth Grp 2: 1x Hungry Normal Battle #2: 22/64 Chance Row 1: 3x Hungry Normal Battle #3: 18/64 Chance Row 1: 2x Bandersnatch Row 2: 2x Bandersnatch Great Glacier - Center Areas and Caves Encounter Value: 128 Normal Battle #1: 15/64 Chance Back Attack #1: 4/64 Chance Row 1: 2x Bandersnatch RUN DIFFICULTY: 2 Row 2: 1x Bandersnatch Row 1: 2x Bandersnatch Normal Battle #2: 14/64 Chance Side Attack: 8/64 Chance Row 1: 1x Ice Golem Row 1: 2x Bandersnatch, 1x Snow Normal Battle #3: 13/64 Chance Ambush: 4/64 Chance Row 1: 2x Bandersnatch Grp 1: 1x Bandersnatch Normal Battle #4: 12/64 Chance Grp 2: 2x Bandersnatch Row 1: 1x Snow Normal Battle #5: 10/64 Chance Row 1: 2x Ice Golem Great Glacier - Northwest Areas and Caves Encounter Value: 72 Normal Battle #1: 14/64 Chance Back Attack #1: 4/64 Chance RUN DIFFICULTY: 2 RUN DIFFICULTY: 3 Row 1: 1x Magnade Row 1: 1x Magnade Normal Battle #2: 12/64 Chance Ambush: 4/64 Chance Row 1: 1x Lessaloploth Grp 1: 1x Bandersnatch Row 2: 1x Lessaloploth Grp 2: 2x Bandersnatch Normal Battle #3: 11/64 Chance Row 1: 2x Bandersnatch Row 2: 2x Bandersnatch Normal Battle #4: 10/64 Chance RUN DIFFICULTY: 2 Row 1: 1x Snow Row 2: 1x Lessaloploth Normal Battle #5: 9/64 Chance RUN DIFFICULTY: 2 Row 1: 1x Snow Normal Battle #6: 8/64 Chance RUN DIFFICULTY: 2 Row 1: 2x Magnade NOTE: Icicle Area - Snowstorm follows all rules for the *World Map*. It is not a Field Map area. It is listed here to reduce confusion with regards to when and where you can access these encounters, but it is important to remember that it is a World Map area. Icicle Area - Snowstorm Encounter Value: 96 Normal Battle #1: 22/64 Chance Side Attack: 10/64 Chance Row 1: 1x Lessaloploth Row 1: 3x Jumping Normal Battle #2: 21/64 Chance Row 1: 2x Ice Golem Normal Battle #3: 21/64 Chance Row 1: 1x Jumping Row 2: 2x Jumping Gaea's Cliff ============ Gaea's Cliff - Outdoors Encounter Value: 48 Normal Battle #1: 18/64 Chance Back Attack #1: 8/64 Chance Row 1: 2x Headbomber RUN DIFFICULTY: 2 Row 2: 1x Headbomber Row 1: 2x Headbomber Normal Battle #2: 17/64 Chance RUN DIFFICULTY: 2 Row 1: 1x Malboro Normal Battle #3: 15/64 Chance Row 1: 2x Zolokalter Normal Battle #4: 14/64 Chance Row 1: 2x Headbomber Row 2: 1x Zolokalter Gaea's Cliff - Indoors Encounter Value: 48 Normal Battle #1: 18/64 Chance Back Attack #1: 4/64 Chance Row 1: 1x Stilva RUN DIFFICULTY: 2 Normal Battle #2: 17/64 Chance Row 1: 1x Stilva Row 1: 2x Headbomber, Ambush: 4/64 Chance 1x Zolokalter Grp 1: 1x Evilhead Normal Battle #3: 15/64 Chance Grp 2: 1x Evilhead Row 1: 2x Zolokalter Row 2: 2x Zolokalter Normal Battle #4: 14/64 Chance Row 1: 1x Evilhead Row 2: 1x Evilhead Gaea's Cliff - Schizo's Lair Encounter Value: 48 Normal Battle #1: 18/64 Chance Back Attack #1: 8/64 Chance Row 1: 3x Evilhead RUN DIFFICULTY: 2 Normal Battle #2: 17/64 Chance Row 1: 2x Cuahl Row 1: 2x Cuahl Normal Battle #3: 15/64 Chance Row 1: 1x Cuahl, 2x Headbomber Normal Battle #4: 14/64 Chance Row 1: 1x Blue Dragon Whirlwind Maze ============== Whirlwind Maze - Crater Encounter Value: 32 Normal Battle #1: 24/64 Chance Side Attack: 8/64 Chance Row 1: 1x Grenade Row 1: 1x Grenade Normal Battle #2: 22/64 Chance Row 1: 1x Gigas Normal Battle #3: 18/64 Chance Row 1: 1x Grenade Row 2: 1x Grenade Whirlwind Maze - Long Straight L/R Road Encounter Value: 48 Normal Battle #1: 18/64 Chance Back Attack #1: 8/64 Chance Row 1: 3x Gremlin RUN DIFFICULTY: 2 Normal Battle #2: 17/64 Chance Row 1: 2x Gremlin Row 1: 2x Sculpture Normal Battle #3: 15/64 Chance Row 1: 1x Ironite Normal Battle #4: 14/64 Chance Row 1: 2x Gremlin Row 2: 1x Sculpture Whirlwind Maze - Winding Path Encounter Value: 48 Normal Battle #1: 15/64 Chance Back Attack #1: 4/64 Chance Row 1: 1x Wind Wing RUN DIFFICULTY: 2 Row 2: 1x Wind Wing Row 1: 2x Wind Wing Normal Battle #2: 14/64 Chance Ambush: 4/64 Chance Row 1: 1x Dragon Rider Grp 1: 1x Wind Wing Normal Battle #3: 13/64 Chance Grp 2: 2x Wind Wing Row 1: 1x Ironite Row 2: 2x Wind Wing Normal Battle #4: 12/64 Chance Row 1: 2x Ironite Normal Battle #5: 10/64 Chance Row 1: 2x Killbin Junon (Disc Two): Aljunon ========================= Aljunon - Outside Execution Room (During Esc.) Encounter Value: 48 Normal Battle #1: 34/64 Chance Row 1: 1x SOLDIER:2nd Normal Battle #2: 30/64 Chance Row 1: 2x SOLDIER:2nd Junon - Barret's Escape on Main Concourse Encounter Value: 48 Junon - Airship Dock (During Escape) Encounter Value: 48 Normal Battle #1: 24/64 Chance Row 1: 1x SOLDIER:2nd Normal Battle #2: 22/64 Chance RUN DIFFICULTY: 2 Row 1: 1x Roulette Cannon Normal Battle #3: 18/64 Chance Row 1: 2x SOLDIER:2nd Junon Path ========== Junon - Airship Dock (After Escape) Encounter Value: 48 Normal Battle #1: 24/64 Chance Ambush: 4/64 Chance RUN DIFFICULTY: 2 Grp 1: 1x SOLDIER:2nd Row 1: 1x Roulette Cannon Grp 2: 1x SOLDIER:2nd Normal Battle #2: 22/64 Chance Row 1: 2x SOLDIER:2nd Normal Battle #3: 18/64 Chance Row 1: 2x SOLDIER:2nd, 1x Roulette Cannon Aljunon - Outside Execution Room (After Esc.) Encounter Value: 48 Junon Path - Outside Elevator Encounter Value: 48 Junon Path - 1st Corridor Encounter Value: 48 Normal Battle #1: 24/64 Chance Back Attack #1: 8/64 Chance Row 1: 2x Slalom RUN DIFFICULTY: 2 Normal Battle #2: 22/64 Chance Row 1: 2x Slalom Row 1: 1x Slalom Side Attack: 8/64 Chance Row 2: 2x Slalom Row 1: 1x Death Machine Normal Battle #3: 18/64 Chance Row 1: 1x Death Machine Junon Path - Submarine Dock Encounter Value: 48 Normal Battle #1: 34/64 Chance Row 1: 3x SOLDIER:2nd Normal Battle #2: 30/64 Chance Row 2: 2x SOLDIER:2nd Junon Path - 2nd and 3rd Corridor Encounter Value: 48 Normal Battle #1: 18/64 Chance Back Attack #1: 2/64 Chance Row 1: 1x Death Machine RUN DIFFICULTY: 2 Row 2: 1x Death Machine Row 1: 2x SOLDIER:2nd Normal Battle #2: 17/64 Chance Back Attack #2: 2/64 Chance Row 1: 1x Guard System RUN DIFFICULTY: 2 Normal Battle #3: 15/64 Chance Row 1: 2x Slalom Row 1: 2x Slalom Ambush: 4/64 Chance Row 2: 1x SOLDIER:2nd Grp 1: 2x SOLDIER:2nd Normal Battle #4: 14/64 Chance Grp 2: 1x SOLDIER:2nd Row 1: 2x Guard System Underwater Tunnel ================= Underwater Pipe Encounter Value: 48 Normal Battle #1: 24/64 Chance Ambush: 8/64 Chance Row 1: 1x Diver Nest Grp 1: 1x Corvette Normal Battle #2: 22/64 Chance Grp 2: 1x Corvette Row 1: 1x Ghost Ship Normal Battle #2: 18/64 Chance Row 1: 2x Corvette Underwater Reactor ================== Underwater Reactor - Walkway Over Subs Encounter Value: 48 Underwater Reactor - Save Point Corridor Encounter Value: 48 Normal Battle #1: 18/64 Chance Back Attack #1: 8/64 Chance Row 1: 1x Senior Grunt, RUN DIFFICULTY: 2 1x Gun Carrier Row 1: 1x Gun Carrier Normal Battle #2: 17/64 Chance Row 2: 1x Senior Grunt Row 1: 1x Hard Attacker Row 2: 1x Hard Attacker Normal Battle #3: 15/64 Chance Row 1: 1x Hard Attacker Row 2: 2x Senior Grunt Normal Battle #4: 14/64 Chance Row 1: 1x Guardian Underwater Reactor - Reactor Chamber Encounter Value: 48 Normal Battle #1: 18/64 Chance Back Attack #1: 4/64 Chance Row 1: 1x Guardian RUN DIFFICULTY: 2 Normal Battle #2: 17/64 Chance Row 1: 1x Guardian Row 1: 1x Guardian Back Attack #2: 4/64 Chance Row 2: 1x Guardian RUN DIFFICULTY: 2 Normal Battle #3: 15/64 Chance Row 1: 1x Gun Carrier Row 1: 1x Senior Grunt, Row 2: 1x Senior Grunt 1x Gun Carrier Normal Battle #4: 14/64 Chance Row 1: 1x Hard Attacker Row 2: 1x Hard Attacker The Ancient Forest ================== Ancient Forest - 1st Screen and Treetops Encounter Value: 128 Normal Battle #1: 18/64 Chance Row 1: Rilfsak Row 2: 2x Rilfsak Normal Battle #2: 17/64 Chance Row 1: 2x Epiolnis Normal Battle #3: 15/64 Chance Row 1: 2x Diablo Normal Battle #4: 14/64 Chance Row 1: 1x Diablo, 2x Rilfsak Ancient Forest - 2nd and 3rd Screen Encounter Value: 128 Normal Battle #1: 18/64 Chance Back Attack #1: 4/64 Chance Row 1: Rilfsak RUN DIFFICULTY: 2 Row 2: 2x Rilfsak Row 1: 2x Rilfsak Normal Battle #2: 17/64 Chance Side Attack: 8/64 Chance Row 1: 2x Epiolnis Row 1: 3x Rilfsak Normal Battle #3: 15/64 Chance Ambush: 4/64 Chance Row 1: 2x Diablo Grp 1: 2x Rilfsak Normal Battle #4: 14/64 Chance Grp 2: 1x Rilfsak Row 1: 1x Diablo, 2x Rilfsak Ancient Forest - Cave Encounter Value: 48 Normal Battle #1: 24/64 Chance Back Attack #1: 8/64 Chance Row 1: 1x Diablo RUN DIFFICULTY: 2 Row 2: 1x Diablo Row 1: 2x Diablo Normal Battle #2: 22/64 Chance Row 1: 2x Rilfsak Row 2: 1x Epiolnis Normal Battle #3: 18/64 Chance Row 1: 1x Diablo The Gelnika =========== Gelnika - Northern Room Encounter Value: 40 Normal Battle #1: 24/64 Chance Back Attack #1: 8/64 Chance RUN DIFFICULTY: 3 RUN DIFFICULTY: 4 Row 1: 1x Unknown Row 1: 1x Unknown Normal Battle #2: 22/64 Chance RUN DIFFICULTY: 3 Row 1: 1x Unknown 3 Normal Battle #3: 18/64 Chance RUN DIFFICULTY: 3 Row 1: 2x Unknown 2 Gelnika - Connecting Corridor Encounter Value: 48 Normal Battle #1: 24/64 Chance Ambush: 8/64 Chance Row 1: 1x Poodler Grp 1: 2x Bad Rap Row 2: 1x Poodler Grp 2: 1x Poodler Normal Battle #2: 22/64 Chance Row 1: 1x Poodler Row 2: 2x Bad Rap Normal Battle #3: 18/64 Chance Row 1: 2x Bad Rap Row 2: 2x Bad Rap Gelnika - Flooded Cargo Bay Encounter Value: 48 Normal Battle #1: 18/64 Chance RUN DIFFICULTY: 3 Row 1: 1x Serpent Normal Battle #2: 17/64 Chance RUN DIFFICULTY: 3 Row 1: 1x Unknown Normal Battle #3: 15/64 Chance RUN DIFFICULTY: 3 Row 1: 1x Unknown 3 Normal Battle #4: 14/64 Chance RUN DIFFICULTY: 3 Row 1: 2x Unknown 2 Sector 8 Underground ==================== Midgar - Sector 8 Underground (Upper) Encounter Value: 48 Normal Battle #1: 14/64 Chance Back Attack #1: 2/64 Chance Row 1: 2x Cromwell RUN DIFFICULTY: 2 Normal Battle #2: 12/64 Chance Row 1: 1x Cromwell Row 1: 1x Manhole Back Attack #2: 2/64 Chance Row 2: 2x Manhole RUN DIFFICULTY: 2 Normal Battle #3: 11/64 Chance Row 1: 2x Cromwell Row 1: 1x Manhole Ambush: 4/64 Chance Row 2: 2x Manhole Grp 1: 1x Cromwell Normal Battle #4: 10/64 Chance Grp 2: 1x Cromwell Row 1: 1x Behemoth Normal Battle #5: 9/64 Chance Row 1: 1x Crazy Saw Row 2: 1x Crazy Saw Normal Battle #6: 8/64 Chance Row 1: 1x Crazy Saw, 1x Cromwell Midgar - Sector 8 Underground (Lower) Encounter Value: 48 Normal Battle #1: 14/64 Chance Back Attack #1: 2/64 Chance Row 1: 1x Cromwell RUN DIFFICULTY: 2 Row 2: 2x Cromwell Row 1: 1x Cromwell Normal Battle #2: 12/64 Chance Back Attack #2: 2/64 Chance Row 1: 1x Manhole RUN DIFFICULTY: 2 Row 2: 2x Manhole Row 1: 2x Cromwell Normal Battle #3: 11/64 Chance Ambush: 4/64 Chance Row 1: 1x Manhole Grp 1: 1x Cromwell Row 2: 2x Manhole Grp 2: 1x Cromwell Normal Battle #4: 10/64 Chance Row 1: 1x Behemoth Normal Battle #5: 9/64 Chance Row 1: 1x Crazy Saw Row 2: 1x Crazy Saw Normal Battle #6: 8/64 Chance Row 1: 1x Crazy Saw, 1x Cromwell Midgar Raid - Train Tunnel Segments Encounter Value: 72 Midgar Raid - Train Tunnel Junctions Encounter Value: 128 Normal Battle #1: 18/64 Chance Back Attack #1: 4/64 Chance Row 1: 1x Crazy Saw RUN DIFFICULTY: 2 Normal Battle #2: 17/64 Chance Row 1: 2x Shadow Maker Row 1: 2x Shadow Maker Back Attack #2: 4/64 Chance Normal Battle #3: 15/64 Chance RUN DIFFICULTY: 2 Row 1: 1x Shadow Maker Row 1: 1x Crazy Saw Row 2: 2x Shadow Maker Normal Battle #4: 14/64 Chance Row 1: 2x Shadow Maker Row 2: 1x Crazy Saw The Mako Cannon =============== Midgar - Sister Ray Base Encounter Value: 48 Normal Battle #1: 18/64 Chance Row 1: 1x Grosspanzer Normal Battle #2: 17/64 Chance Row 1: 1x Grosspanzer Normal Battle #3: 15/64 Chance Row 1: 1x Grosspanzer Normal Battle #4: 14/64 Chance Row 1: 1x Grosspanzer Sister Ray - Upper Gantries Encounter Value: 48 Normal Battle #1: 15/64 Chance Back Attack #1: 4/64 Chance Row 1: 2x SOLDIER:1st RUN DIFFICULTY: 2 Normal Battle #2: 14/64 Chance Row 1: 2x SOLDIER:1st Row 1: 1x XCannon Ambush: 4/64 Chance Normal Battle #3: 13/64 Chance Grp 1: 1x SOLDIER:1st Row 1: 2x SOLDIER:1st Grp 2: 1x SOLDIER:1st Row 2: 1x SOLDIER:1st Normal Battle #4: 12/64 Chance Row 1: 1x Maximum Kimaira Normal Battle #5: 10/64 Chance Row 1: 1x SOLDIER:1st The Northern Crater =================== Northern Crater - Descent (1st Screen) Encounter Value: 32 Normal Battle #1: 18/64 Chance Row 1: 1x Gargoyle Normal Battle #2: 17/64 Chance Row 1: 1x Dark Dragon Normal Battle #3: 15/64 Chance Row 1: 2x Parasite Normal Battle #4: 14/64 Chance Row 1: 2x Gargoyle Northern Crater - Descent (2nd Screen) Encounter Value: 24 Normal Battle #1: 18/64 Chance Back Attack #1: 4/64 Chance Row 1: 1x Scissors RUN DIFFICULTY: 2 Normal Battle #2: 17/64 Chance Row 1: 2x Parasite Row 1: 1x Dark Dragon Back Attack #2: 4/64 Chance Normal Battle #3: 15/64 Chance RUN DIFFICULTY: 2 Row 1: 2x Parasite Row 1: 1x Scissors Normal Battle #4: 14/64 Chance Row 1: 2x Gargoyle Northern Crater - Descent (3rd Screen - Outer) Encounter Value: 24 Normal Battle #1: 15/64 Chance Back Attack #1: 4/64 Chance Row 1: 1x Scissors RUN DIFFICULTY: 2 Normal Battle #2: 14/64 Chance Row 1: 2x Parasite Row 1: 1x Dark Dragon Back Attack #2: 4/64 Chance Normal Battle #3: 13/64 Chance RUN DIFFICULTY: 2 Row 1: 2x Parasite Row 1: 1x Scissors Normal Battle #4: 12/64 Chance Row 1: 1x Parasite Row 2: 2x Parasite Normal Battle #5: 10/64 Chance Row 1: 2x Scissors Northern Crater - Descent (3rd Screen - Cave) Encounter Value: 32 Northern Crater - Dividing Point Encounter Value: 40 Normal Battle #1: 14/64 Chance Back Attack #1: 4/64 Chance Row 1: 2x Scissors RUN DIFFICULTY: 2 Normal Battle #2: 12/64 Chance Row 1: 2x Parasite Row 1: 1x Dark Dragon Back Attack #2: 4/64 Chance Normal Battle #3: 11/64 Chance RUN DIFFICULTY: 2 Row 1: 2x Parasite Row 1: 1x Scissors Normal Battle #4: 10/64 Chance Row 1: 1x Scissors Normal Battle #5: 9/64 Chance Row 1: 1x Parasite Row 2: 2x Parasite Normal Battle #6: 8/64 Chance RUN DIFFICULTY: 3 Row 1: 1x Master Tonberry Northern Crater - Graveyard (Upp/Lwr Pillar) Encounter Value: 32 Northern Crater - Graveyard (Hatchery+Spine) Encounter Value: 24 Normal Battle #1: 14/64 Chance Back Attack #1: 4/64 Chance Row 1: 1x Pollensalta RUN DIFFICULTY: 2 Normal Battle #2: 12/64 Chance Row 1: 1x Death Dealer Row 1: 2x Death Dealer Ambush: 4/64 Chance Normal Battle #3: 11/64 Chance Grp 1: 1x Death Dealer Row 1: 1x Pollensalta, 2x Parasite Grp 2: 1x Death Dealer Normal Battle #4: 10/64 Chance Row 1: 3x Parasite Normal Battle #5: 9/64 Chance RUN DIFFICULTY: 2 Row 1: 1x Malboro Normal Battle #6: 8/64 Chance RUN DIFFICULTY: 2 Row 1: 1x Dragon Zombie Northern Crater - Left Junction Encounter Value: 32 Northern Crater - Floating Platforms Encounter Value: 32 Northern Crater - Grassy Area Encounter Value: 32 Normal Battle #1: 18/64 Chance Back Attack #1: 8/64 Chance RUN DIFFICULTY: 2 RUN DIFFICULTY: 3 Row 1: 1x King Behemoth Row 1: 1x Allemagne Normal Battle #2: 17/64 Chance RUN DIFFICULTY: 2 Row 1: 1x Allemagne Normal Battle #3: 15/64 Chance RUN DIFFICULTY: 2 Row 1: 1x Armored Golem Normal Battle #4: 14/64 Chance RUN DIFFICULTY: 3 Row 1: 1x Master Tonberry Northern Crater - Water Area (1st Screen) Encounter Value: 24 Northern Crater - Water Area (2nd Screen) Encounter Value: 32 Normal Battle #1: 15/64 Chance Side Attack: 8/64 Chance Row 1: 1x Christopher, 1x Gighee Row 1: 2x Magic Pot Normal Battle #2: 13/64 Chance Ambush: 8/64 Chance Row 1: 1x Magic Pot Grp 1: 1x Allemagne Normal Battle #3: 12/64 Chance Grp 2: 1x Allemagne Row 1: 2x Magic Pot Normal Battle #4: 11/64 Chance Row 1: 1x Allemagne Normal Battle #5: 9/64 Chance RUN DIFFICULTY: 3 Row 1: 1x Master Tonberry Normal Battle #6: 4/64 Chance Row 1: 3x Mover Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || XI) Appendix: || Oo*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*oO || {AP-1} Music Guide: FFVII's Official Soundtrack || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO This is the tracklist of the Official Soundtrack of Final Fantasy VII. The songs are composed by Nobuo Uematsu. Read the disclaimer of the site below, and listen to the tracks there: -------------------------------------------------------------------------------- http://www.sound-test.org/soundtracks/final-fantasy/final-fantasy-7/ -------------------------------------------------------------------------------- Disc One: Examples of when/where: --------- ----------------------- 01. Prelude Final Fantasy Main Series theme 02. Opening - Bombing Mission Intro Mission 03. Mako Reactor Inside Reactors 04. Anxious Heart Train Graveyard 05. Tifa's Theme Tifa's theme 06. Barrett's Theme Barret's theme 07. Hurry! Caught in Train/Underwater Reactor Raid 08. Lurking in the Darkness Sewers 09. Shinra Company Shinra's theme 10. Those Who Fight Battle theme 11. Fanfare Battle Victory 12. Flowers Blooming in the Church Together with Aeris 13. Turk's Theme Turk's theme 14. Underneath the Rotting Pizza Slums 15. Oppressed People Wall Market 16. Honeybee Manor Honeybee Inn 17. Who are You Several Cloud Flashbacks 18. Don of the Slums Don Corneo theme 19. Infiltrating the Shinra Building Shinra Building 20. Those Who Fight Further Boss Battle 21. Red XIII's Theme RedXIII's theme 22. Crazy Motorcycle Motorcycle Minigame 23. Holding My Thoughts in My Heart North Corel Train Tracks Disc Two: Examples of when/where: --------- ----------------------- 01. Final Fantasy VII Main Theme Initial World Map theme 02. Ahead on our Way Kalm Town 03. Rest Until Tomorrow Rest theme 04. That Day, 5 Years Ago Flashbacks 05. Ranch Boy Chocobo Farm 06. Waltz de Chocobo Chocobo Dance 07. Electric de Chocobo Battle with a Chocobo 08. Cinco de Chocobo Riding a Chocobo 09. Chasing the Black-Caped Man Mythril Mines/Sleeping Forest 10. Fortress of the Condor Fort Condor Minigame theme 11. Rufus' Welcoming Ceremony Junon 12. It's Difficult to Stand on Cargo Ship Both Feet, Isn't It? 13. Trail of Blood Ghost Hotel/Cave of Gi 14. J-E-N-O-V-A Jenova battles 15. Continue? Game Over 16. Coast of the Sun Costa Del Sol 17. Mark of the Traitor North Corel/Barret's flashbacks 18. Coal Mine Town Corel Ropeway 19. Gold Saucer Gold Saucer 20. Cait Sith's Theme Cait Sith's theme 21. Sandy Badlands Desert Prison Disc Three: Examples of when/where: ----------- ----------------------- 01. Valley of the Fallen Star Cosmo Canyon 02. Flow of Life Bugenhagens Observatory 03. Great Warrior Nanaki meets Seto, his warrior father 04. Descendant of Shinobi Yuffie is up to something.. 05. Those Chosen by the Planet Sephiroth's theme/Shinra Mansion 06. The Nightmare's Beginning Vincent's theme/Shinra Mansion Basement 07. Cid's Theme Cid's theme 08. Steal the Tiny Bronco! Stealing the Tiny Bronco.. 09. Wutai Wutai 10. Stolen Materia Yuffie fooled you.. 11. Racing Chocobos - Place your Bets Betting on Chocobos 12. Fiddle de Chocobo Racing Chocobos 13. A Great Success Winning Chocobo Racing 14. Tango of Tears Losing Chocobo Racing 15. Debut Event Square's Dating Scene 16. Interrupted by Fireworks Gondola Dating Scene.. is it love? 17. Forested Temple Temple of the Ancients 18. Hearing the Cry of the Planet Forgotten Capital 19. Aerith's Theme Aeris' theme 20. Buried in the Snow Great Glacier 21. The Great Northern Cave Second/Final Worldmap theme 22. Reunion Scenes deep in Northern Cave Disc 2 23. Who am I? Cloud's scenes with identity confusion Disc Four: Examples of when/where: ---------- ----------------------- 01. Shinra's Full-Scale Attack Shinra preparing to fight WEAPON 02. Weapon Raid WEAPON attacks Junon 03. Highwind Takes to the Skies Flying with the Highwind 04. A Secret, Sleeping in the Deep Sea Submarine theme 05. Parochial Village Mideel/Bone Village/Sleeping Man Cave 06. Off the Edge of Despair Cloud in Mideel 07. On the Other side of the Mountain Cloud and Tifa.. silly youths 08. Hurry Faster! Battle Square Battle theme 09. Sending a Dream into the Universe Shera & Cid 10. The Countdown Begins 5..4..3..2..1..Rocket is launching! 11. If you Open your Heart Fort Condor 12. The Mako Cannon is Fired, Diamond Weapon cutscene Shinra Explodes 13. Judgement Day Northern Cave 14. Jenova Absolute Jenova Synthesis Battle 15. The Birth of God Bizarro Sephiroth Battle 16. One-Winged Angel Safer Sephiroth Battle 17. World Crisis Ending Scene 18. Staff Roll Staff Roll In my humble opinion, the best soundtrack a game has ever seen..err heard. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {AP-2} One-Winged Angel Lyrics & Translation || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO In-game (Latin): Translation (English): ---------------- ---------------------- Estuans interius Burning inside, ira vehementi with violent anger Estuans interius Burning inside, ira vehementi with violent anger Sephiroth Sephiroth Sephiroth Sephiroth Estuans interius Burning inside, ira vehementi with violent anger Estuans interius Burning inside, ira vehementi with violent anger Sephiroth Sephiroth Sephiroth Sephiroth Sors immanis Fate - monstrous Et inanis and empty, Sors immanis Fate - monstrous Et inanis and empty, Estuans interius Burning inside, ira vehementi with violent anger Estuans interius Burning inside, ira vehementi with violent anger Sephiroth Sephiroth Sephiroth Sephiroth Veni, veni, venias, Come, come, O come Ne me mori facias Do not let me die Veni, veni, venias, Come, come, O come Ne me mori facias Do not let me die Veni, veni, venias, Come, come, O come Ne me mori facias Do not let me die Veni, veni, venias, Come, come, O come Ne me mori facias Do not let me die Veni, veni, venias (Gloriosa) Come, come, O come (Glorious) Ne me mori facias (Generosa) Do not let me die (Noble) Veni, veni, venias (Gloriosa) Come, come, O come (Glorious) Ne me mori facias (Generosa) Do not let me die (Noble) Veni, veni, venias (Gloriosa) Come, come, O come (Glorious) Ne me mori facias (Generosa) Do not let me die (Noble) Veni, veni, venias (Gloriosa) Come, come, O come (Glorious) Ne me mori facias (Generosa) Do not let me die (Noble) Sephiroth Sephiroth Sephiroth Sephiroth (Repeat from start) (Repeat from start) Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {AP-3} Memory Card Slot Pictures || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Depending on what memory card slot you save your file on in the Playstation version, the so called Save Block Picture will differ. Below is a list of which picture belongs to which slot. Please Note, several sources on the web have listed Priscilla instead of Elena. This is wrong. Some also report 'Boxer' as a picture, this is false. Below is the one and only correct list: Slot 1 = Cloud Slot 6 = Cid Slot 11 = Tseng Slot 2 = Barret Slot 7 = Tifa Slot 12 = Elena Slot 3 = Aeris Slot 8 = Vincent Slot 13 = Rude Slot 4 = Cait Sith Slot 9 = Yuffie Slot 14 = Reno Slot 5 = RedXIII Slot 10 = Rufus Slot 15 = Sephiroth Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {AP-4} Tricks || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO All Lucky 7s: ------------- Whenever a character gets 7777 HP, he/she will go on a rampage of 62 hits, that all do 7777 damage a hit. That adds up to 482174 total damage. Plus, the character will do 7777 damage for all other hits he makes (after the rampage, should the enemy still live). If more then one character enters the battle with All Lucky 7s, only one *extra* hit will be added per character, so if two characters would have All Lucky 7s, then the total amount of hits would be 63. With all three characters, the total amount of hits would be 64. There are many ways for getting All Lucky 7s on your characters. You can fool around by keeping your enemies quiet (manipulate them), and have one of your characters in mini attack your characters until the last digits are 77. Exit the battle and heal until you're at 7777 HP. You can also try and train Chocobuckle up to 2222 (or 1111) damage to get an instant All Lucky 7s.. but it will require you 2222 escapes from battles.. It should be noted that after the battle, the character's HP is reduced to 1, so you can't bring the Lucky 7s over to another battle. Furthermore, it must be said that even when 2 (or all) characters get into Lucky 7s, the amount of total hits stays the same (64 hits in total). All characters will get reduced to 1 HP after the battle this way. Perhaps more interestingly, enemies can ALSO go into All Lucky 7s. Of course, this means bad news for you, since they'll hit for 7777 everytime they hit. The good news is that they don't go in a frenzy; It's just that their attacks cause 7777 damage all the time. Other good news is that if you poison them, the poison effect will also cause 7777 damage, meaning instant death. Obviously, the enemy must have above 7777 HP to even get into All Lucky 7s. There aren't that many enemies that have that high HP, although there's plenty of bosses that qualify. You may wonder.. why exactly 64 hits? I wondered the same thing. The only thing I can come up with is that Square didn't want the frenzy to last forever (so you can't kill Emerald and Ruby with it in one go, probably), and capped the damage at 500k damage, a nice round number. Since you can't get exactly 500000 damage with All Lucky 7s, it comes down to 64 hits, with 497728 damage in total. Another possibility is that the combo couldn't be coded longer than 64 consecutive hits. 64 is a common hexidecimal number, so it's a possibility. W-Item Trick: -------------- With the W-Item Materia, you can duplicate any item that can be USED IN BATTLE. This excludes alot of things, like equipment. It works like this: Say you want to duplicate a Megalixir, of which you only have 1 left. Select the W-Item Command, then select the Megalixir and use it. Then move your cursor to any other item the you can use, and press O. After this, press X. You'll now have 2 Megalixirs. Press O,X,O,X..etc to get more duplicates. And yes, you only need to have 1 of an item and you can duplicate it. Quadra Magic Materia with the Highwind: ---------------------------------------- The first materia cave you can visit is the one that's located on an island northeast of Mideel. It's an island with a green part and a rocky gray part. The parts are separated by a small cliff. Normally this cave can be reached by the Green, Black, and Gold Chocobo's. I say normally, because there is a trick that you can perform with the Highwind, so that you land on the rocky part of the island, thus gaining access to the materia cave. The trick can be, well, tricky to do, but once you get it you'll see that it's not impossible to pull off. This is how you do the trick: Fly with the Highwind to the east of the Chocobo Ranch and spot the Cave. Follow the dirt path from the cave until you see a cliff that leads to a grass area. This is the spot you need to be at. The trick is to fly/land the highwind near the cliff so that when you land, you'll actually be on the dirt area leading to the Cave that's normally still unreachable. To do this, face the Highwind south, and use Square + Directional buttons to move it around. When nearby the ledge, press X to land, and also hold the Up/Left buttons along with L1. If done correctly, you'll be next to the ledge on the dirt area. It's kinda tricky, but give it a few tries and I'm sure you'll be able to pull it off. Here's a video that shows how it's done (on Youtube). Note, this video is not mine, nor do I take credit for it. All credits go out to the original poster of the video. Go here: http://youtube.com/watch?v=vhDDj_b1hek Regain Chocobo Stamina: ------------------------ A simple trick, during Chocobo Racing, hold R1+R2 down to regain Stamina. The Slots Trick: ----------------- A good way to choose what handicap you'll get is to manipulate the spinning slot machine by tapping square quickly, which basically slows the slots down. There are always three handicaps on a slot (sometimes it's 3 the same though). If the slots are, for example, a Frog, 5 Lvl Down, and Green Materia, and you want the 5 Lvl Down handicap, tap square like I described previously, and press circle the moment the Frog picture passes the middle of the slot. It will spin to the next icon and halt there, because it takes a bit to press the button and for the game to confirm. Don't forget, practice makes perfect. Note that this trick also works for Tifa's Slots, and Cait Sith's Slots. With Cait it's still extremely difficult to get 3 Cait Sith's on a row, though. Escape Battle Square and get BP: --------------------------------- If things get really rough, you CAN use a Smoke Bomb item to escape, and STILL receive all the BP, including the handicap for that battle! Same thing works for the the 'Escape' spell on the Exit Materia. Please note that if you escape normally, YOU *WILL* LOSE ALL BP. Crater Duplication Trick: ------------------------- When the party splits up, send your party members down these paths: -The first question that's asked is about Cloud. Send him, and everyone else to the left, EXCEPT TIFA. Send TIFA to the RIGHT. -Head down(left) with Cloud. Here, you'll get to another intersection. Again, the first question is about Cloud. Send Cloud down, send Barret up, send Red XIII up, send Yuffie up, send Cait Sith down, send Vincent down, and send Cid up. Now take Cloud down through the Left-down path. Grab all items, and when you get to the final room of the crater, don't go talk to any of your party members, but backtrack the way you came, back to the screen where your party split up. Take the right path, and grab all items. When you get to the final room of the crater, DON'T do anything again except exit back through the path you fist went through, which is also the exit closest by to you. Backtrack all the way until the screen where the 'Left Path' splits into an upper and lower path, and take the upper path now. Grab all items, and finally, head to the final room of the crater. Now you can go and talk to your party members. If you did the trick exactly as explained, you should get the following items: Tifa: 'Mythril' (this is a typo = Mystile) Cid: Imperial Guard Barret: Vaccine Red XIII: Shield Materia Yuffie: (Command) Counter Should you be interested in what each character grabs when they walk down a path, a list is presented below. The above is the ultimate combination, though. Also note that whichever path Cloud walks down first, any items will not be picked up from that path by party members. It is also for this reason, that it is impossible to duplicate the Mega-All Materia. Vincent can never grab the Mega-All Materia if you wish to perform the duplication trick. The list: The Right Path: --------------- Barret: Guard Source Tifa: Mythril (Mystile) Red XIII: Mind Source Yuffie: Last Elixir (Megalixir) Cait Sith: Elixir Vincent: Last Elixir (Megalixir) Cid: Speed Source The Left-Upper Path: -------------------- Barret: Vaccine Tifa: Hero Drink Red XIII: Shield materia Yuffie: (Command) Counter materia Cait Sith: Remedy Vincent: Magic Source Cid: Imperial Guard The Left-Down Path: ------------------- Barret: Remedy Tifa: Turbo Ether Red XIII: Speed Source Yuffie: Vaccine Cait Sith: X-Potion Vincent: Mega-All materia Cid: Elixir Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {AP-5} 'Best of' || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO This section will discuss which Character Team, which Armor and Accessory, and which Materia setups are the absolute best. (Materia setups in future update) -----------------------. {AP-5.1} The Best Team | -----------------------' A very difficult matter to discuss. The easiest character to put in here is.. Cloud. Simply because you don't have a choice for the majority of the game, he will be in your party. Fortunately, he is also one of the best characters in the game. This leaves us with the remaining two characters. The choice will be made by technical power and theoretically being able to perform as much possible damage in as little time. This leaves out RedXIII. While he's absolutely the best character to use from when you get him up to the middle of Disc2 (basically a large part of the game) he doesn't qualify for the 'Best Team'. He lacks good multiple hit Limit Breaks and aside from Stardust Ray (10 hits), there's only Earth Rave with 5 hits. Stardust Ray is only 10 hits, and is quite weak (5/8 of base power). There are characters with better Limit Breaks. Red's Cosmo Memory only hits once. Aeris has obviously some great, unique limit breaks that can make the whole party invincible for a short time (the great status effect Peerless). But unfortunately, for even more obvious reasons, Aeris is not suited for the 'Best Team'. Tifa also has a few problems that interfere with her fitting in the 'Best Team' because her limits only hit once. Sure, there's 7 of them total, but that is still only 7 hits. And the damage cap stays 9999. Besides, Tifa has a horrible Ultimate Weapon, which is worthless when her Limit Bar is not, or barely filled. Vincent then? His limits transform him into beasts, and these transformations give him huge boosts to his stats. However, you lose control of Vincent for the remainder of the battle. Should you choose to use Vincent, it would be best to have him transform into Hellmasker. You'll have 70% chance that everytime he uses an attack, it will be Splattercombo, which hits 5 times. Besides, this transformation gives +50% evasion, a boost that cannot be replicated by the use of skills or items. Still, losing control over Vincent is a very painful issue when you are fighting Emerald, Ruby, or perhaps Safer Sephiroth at max power. I would almost write Vincent off the list, if it weren't for his quite 'odd' Ultimate Weapon. The Death Penalty increases in damage by killing enemies but this allows for 'Overflow damage'. This can kill any enemy, even Emerald Weapon, in one hit. Only Ruby Weapon can withstand the overflow damage, due to it's insane defense. Obviously, Overflow Damage is nice, but it is also considered a glitch. All in all, this will take a very long time to power up anyway, and therefore I'm throwing Vincent out of the race. How about Cait Sith? His Ultimate Weapon uses the same powers as Cloud's, but his limit break makes him unique. He can kill anything in one hit with the right slots combo, but if you were to rely on pure luck, you can count on never seeing that happen. Manipulating the slots sometimes works, but often it doesn't, because of the game playing 'tricks' on the slots. It will let it spin too far. This just isn't relyable enough, so Cait's out of the race too. Leaves us with Barret, Cid, and Yuffie. An extremely difficult choice. Barret has the Ungarmax limit break (18 hits, at 1/2 of base power). Cid has the Highwind limit break (18 hits, at 11/16 of base power), which is technically speaking the greatest in damage potential. Yuffie has the Doom of the Living limit break (15 hits, at 5/8 of base power). Judging by limits, this puts Cid on front, Barret a close second, and Yuffie a slightly distant 3rd. However, we're not done on judging the limits yet. Terence has uncovered how fast limit breaks charge. Here's how fast the limits charge that we are discussing right now: Doom of the Living: 132.8% Highwind: 159.3% Ungarmax: 124.2% The percentage represent how much of the Max HP a character needs to take damage, in order for the Limit Bar to completely fill up. Say a character has 9999 max HP, then Ungarmax's Limit Bar will be filled up after Barret has taken 12420 damage. This changes the whole issue. It looks like Barret now takes the first place, seeing how his limit charges up absolutely the fastest. Yuffie closes in on Cid, because her bar also charges up faster than Cid's. And on another note, Barret's limit also has by far the fastest animation, which gives him another advantage in my opinion. So far the limit breaks. Let's continue! Barret's Ultimate Weapon is good. In fact, in can also cause overflow damage, just like Vincent, if you fill it up with Mastered KotR Materia. However, because that's an abnormal setup, I will not look at this factor. Aside of that the weapon can easily max out damage. Yuffie's Ultimate Weapon is the best of the game, however. Her Conformer will adjust in power to the enemy level. Is the enemy level 99? The power will be max. In other words, when you need the power, you will have it. When you don't need the power, you have less. Not only that, but the Conformer can morph at full power. This is an excellent ability. Last but not least, should Yuffie get confused and attack one of your party members, the Conformer will deal no damage at all, to your character. Another great ability. Cid's Ultimate Weapon, the Venus Gospel, is also good. Easily maxes damage, but when Cid's really low on MP, you will see a drop in damage, which isn't so nice. All in all, a decent weapon. Noteworthy at the very least, both Barret and Yuffie's Ultimate Weapons are Long Range. This means you can always have them in the back while doing full damage, and only receiving half the (physical) damage the enemy dishes out. Lastly, Barret can max out his 'Natural HP' (also see section {PER-7} ). This means he can have 9999 HP without wasting a materia slot on a HP Plus Materia. This, of course, requires a precise setup so there's no materia that will lower his HP, but it can save you a materia slot. Another + for Barret. MY CONCLUSION: Barret belongs into 'The Best Team', no discussion. However, -------------- it's a difficult call between Yuffie and Cid. I would go with Yuffie, simple because her Ultimate Weapon is so much better, and her limit break also fills up faster. BUT.....! --------- Remember, this is all theory. Feel free to use whoever you like. It will never really matter who you use, when you're already very powerful. This is just an analysis of a discussion that has been held numerous times. --------------------------------------. {AP-5.1} The Best Armor and Accessory | --------------------------------------' A smaller discussion, that's for sure. The nominated armors are: Ziedrich, Mystile, and Wizard Bracelet. Wow, many other armors fall off the list already! Yeah. You must remember, there's a bug that causes Armor Mdef to be zero, basically. It doesn't add up to your MDef. Fortunately, Mdef% (Magic Evasion) DOES work, and so does everything else. Aegis Armlet would be decent, but it has only 4 slots. The 50% Mdef% is nice, but 4 slots just doesn't work. Escort Guard and Minerva Band have nice elemental properties, and both 6 slots, however, they have nearly no evasion stats (Def% & Mdef%). Same holds true for the Imperial Guard. The Ziedrich then. It had NO Materia slots, and that is it's biggest flaw. However, it has 100 (max) defense, and very decent evasion stats. Plus, who needs Materia slots versus Emerald Weapon (Aire Tam Storm does more damage when you have more Materia equipped). Besides, Ziedrich adds +20 to Str and Mag. Oh, and it halves ALL elements, even the invisible ones like Cut, Shout.. The Wizard Bracelet would be very good if it weren't for the Mdef bug. Still, it's the only armor with 8 slots-linked. This alone makes it very good. It's defense stats are worthless, but then again do you need defense when you can be very offensive? And finally the Mystile. The winner in my opinion. 6 slots, linked. Solid defensive stats, and .. incredible evasion stats (50% physical, 60% magical). The evasion stats will cause many, many attacks to miss you, something that's very nice. The 6 slots and evasion own the Ziedrich, and the defense stats and the evasion own the Wizard Bracelet too. Mystile all the way! MY CONCLUSION: Mystile ---------------------- Then Accessories. Highly a matter of preference, there are a few that are clearly better than the rest. The nominated ones: Ribbon, Sprint Shoes, Protect Ring, and Sneak Glove. It's clear that Ribbon protects against nearly all bad status effects. It doesn't protect against Slow, and Death. Sprint Shoes will give you Auto-Haste at the start of the battle. This could make it a very quick battle for you. Protect Ring gives an Auto-Wall at the start of the battle. All damage cut in half.. that's nice. However, this wears off quickly.. The Sneak Glove allows you to steal items a lot faster than normal. A unique ability, hard to weigh against the others. Plus, there's only one of this. MY CONCLUSION: Ribbon --------------------- While it's possible to defend from many status effects with Hades-Added Effect in your Armor, the easiest way is to just use a Ribbon. You can always equip a different accessory for battles in which you don't need the Ribbon. Against Emerald, it is useless to equip a Ribbon, for example. If you don't have your stats maxed out, the Tough Ring, Champion Belt, or Circlet are also very good accessories. Even the Curse Ring can be good. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {AP-6} Interesting facts: Did you know that..? || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO PHS: ---- Did you know that PHS stands for Party Hensei (Editing) System? Many people have probably been pondering about what the 'H' would stand for. There you have it. The funny thing about the PHS is, that in Japan, people have the Personal Handiphone System (PHS), basically what we call cellphones. And that's exactly what the PHS also is in FF7: A cellphone! Since the acronyms are the same, this is a joke only the Japanese probably understood. Test 0: ------- There used to be an enemy called Test 0. This enemy was supposedly in the japanese version, and could be encountered in pairs of 4 in the well in the Corel Prison (with the opened box there). They looked the same like the Guard Hounds you encounter in some reactors at the beginning. They had 25000 HP each, and gave 1000 Exp, 100 AP, and 10000 gil each. Times 4, that's a big reward for a battle. They didn't fight back at all, making it a fairly easy battle. This is what one of the strategy guides has to say about it: http://www.ff7citadel.com/rumors/test0.jpg It's unknown to me if they actually were in the japanese version. They are definitely not in any other version though. An other test creature looked like a Pyramid. It may have also been called Test 0 (or simply Test). It was fought in groups of 5, and you got 500000 Exp, 500000 gil, and 10000 AP a piece. They are still fightable in the debug room, which is a test 'area' you can only get to with the help of Gameshark codes. Getting the Red Submarine: -------------------------- All you need to do is fail the submarine mini-game. Basically, this means you miss out the Huge Materia (which is pretty bad). If you return to the under- water reactor you can pass through the door that is normally blocked by the dog. You will need the Red Submarine to proceed with the game. There's nothing special about it except that it's, well, red. Cait Sith's Manipulate Materia: ------------------------------- Of course you know he comes with this materia. But did you ever think about the possibility that it may not be a coincidence that specifically Cait Sith comes with this particular materia? After all.. Cait Sith surely does manipulate you a number of times in the story.. does he not? Cetra: ------ The name 'Cetra' comes from the latin word 'cetera', which means others. Indeed were the Cetra the others on the planet besides the normal humans.. The Loveless Play: ------------------ This was a side-quest that was left out of the game. The idea was that you got the 'Loveless Ticket' from Test 0 (see earlier), or perhaps the open chest in that same well. The ticket allowed access to watch the Loveless Play at the Event Square, but the whole side quest was left out. There are still references to the Loveless Play in FF7: There's a large poster in Midgar, right before meeting the 'flower girl' at the beginning. Cid also mentions the Loveless Play while on the Highwind: Cid: "You ever see the play 'LOVELESS'?" {No} "Yeah, I figured someone like you wouldn't be much on plays." {Yes} "Yeah? Really? Well, that's fine." "They've been doin' that play every summer since I was a kid." "An' I remember seein' it just once." "That was when I was in Midgar interviewing to be a pilot." "I had some free time and thought I'd catch the play." "Now, I'm no big fan of the theater or anything." "But this thing put me to sleep, just like I thought it would." "Finally during the last scene, the guy next to me woke me up tellin' me my snorin' was too loud." "So about all I really remember of that play is the end" "The sister of the lead asks her lover," "Do you really have to leave?" "And the guy says," "I promised. The people I love, are waiting." "I don't understand. Not at all. But please take care of yourself." "Of course I'll come back to you. Even if you don't promise to wait. I'll return knowing that you'll be here." "I remember thinking when I heard those lines, *&%! What the hell's he talkin' about? But, you know now I'm not so sure" "I think I understand." It's possible that Cid intends to say something implicitly about Shera this way. Origin of the crashed rocket in Aeris' church: ----------------------------------------------------------- Cid will hint you the following: "That reminds me, there was a test rocket that landed in the Slums of Midgar long ago." He's talking about a rocket that Shinra launched from Rocket Town a long time ago. It appears it crashed in the slums of Midgar .. in the church where you met Aeris! The text on Jenova's Helmet: ----------------------------- In-game, you'll only get to see the text on Jenova's helmet for a second, so it's difficult to interpret what it says. Here's what it actually says: .--------------------------. | JENOVA | | MADE IN HONG KONG | | ALL RIGHTS RESERVED 1996 | | SQUER COMPANY LIMITED | '--------------------------' Unused music track: -------------------- Listen to the track here: http://www.ff7citadel.com/secrets/COMICAL.mid It appears this track (which can still be found on the discs though hacking) was just left out of the game. It's guessed to be used during one of the scenes with Yuffie. Name of FF7's world: -------------------- Often topic of discussion, there is no 'real official name' for the world. It is either referred to by 'The Planet', 'Earth', or 'Gaia'. That last name comes from 'Gaia's Cliffs', which was mistranslated into Gaea's Cliffs. Amount of slots in Princess Guard & Masamune: ---------------------------------------------- All Ultimate Weapons have 8 Slots, except these two. Princess Guard has 7 Slots which makes it unique.. Perhaps this has something to do with this being the seventh FF.. whereas Aeris is perhaps THE key character of the game. It is also remarkable that the Princess Guard is the ONLY Ultimate Weapon that has materia slots with growth. Another coincidence? The Masamune has 6 Slots. The number 6 is often associated with evil or the devil (think of 666). Of course this could be complete coincidence, but Square is always full of surprises... The 'Red Man' in the Corel Prison Well: ---------------------------------------- Take a look at the following site: http://www.ff7citadel.com/secrets/sp_redman.shtml Rare Official Artwork: ----------------------- The Ultimania Omega book holds some very neat, official artwork that many fans have never seen before. If you're a real fan, you're going to enjoy the fact I put some artwork on my site: http://www.shillatime.org/finalfantasy7/artwork/ Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {AP-7} Bradygames Guide Error: List & Appendix || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO I first designed a list like this in my FF7: Crisis Core Guide. Because I'd really like to see these lists slowly become a trend of some sorts, I figured there would be no better way than to implement them in my existing guides. Yes. We all know that the Bradygames Guide for FF7 is a goof. Moronically. Supreme idioticy. Historically Fepic Ailed. So this list will probably be on the long side. Feel free to help me with it. Also, I don't own, nor do I plan to own the other published strategy guide out there. I would however appreciate it if someone could supply me a list of errors in there. Note: This List is a work in progress. 1. Errors and Typos. ==================== 1.1. Let's start with a famous one. How in the hell is the Bestairy ordened? At least in my version of the Guide, it starts with "Castanets", and it vaguely looks like it goes by area from area that you progress from the Mythril Mines onward, with sometimes a previous area mixed in. In short, it makes no sense at all. 1.20. Page 220. X Summon, X Magic and X Item don't exist. How about X = W. 1.21. Page 216. Accessories List: Poison Ring is *not* gotten by defeating Motorball. It's found in a chest in the Whirlwind Maze on Disc 2. 2. Missing Information. ======================= 2.1. The Guide completely lacks to mention anything about the power of Limit Breaks, or the mechanics of the Limit Breaks. At all. It just describes what the player can see on their screen. 2.2. The Guide does not provide Boss Statistics during the Walkthrough. 2.3. The Guide does not provide anything related to the Golden Saucer date scene. No mechanics, nothing. 2.40. Page 212: The Weapons List misses the fact that many weapons also boost the Magic Stat. There is no mention of this during the whole list. 2.41. Page 212: No specific information is given on any weapon's power. This includes, but is not limited to, Ultimate Weapons, Yoshiyuki, etc.. 2.42. Page 212: Two of Tifa's weapons, Powersoul & Master Fist, are missing completely from the list. 2.43. Page 213: Pile Banger is missing from Barret's Weapon List. Two weapons are missing from Yuffie's list: Spiral Shuriken & Rising Sun. From Red's List, the elusive Behemoth Horn is missing. 2.44. Page 214: Three(!) weapons are missing from Cid's List: Grow Lance, Flayer, and Spirit Lance. 2.50. Page 215: The Armor List is missing three armors: Adaman Bangle, Fourth Bracelet, and Precious Watch. Furthermore, many locations are missing. Imperial Guard, for example, can be gotten in the crater as well as from CMD. Grand Horn in the final Fort Condor battle. None of this is listed. 2.60. Page 216: The Accessories List is missing 4 entries: Circlet, Curse Ring, Protect Ring, and Sprint Shoes. Furthermore, many additional locations are simply not listed. For example, Ribbon can also be gotten in the Gaea's Cliff's, by morphing Ho-Chu's or Master Tonberries, and even as a prize for winning the Special Battle in the Gold Saucer 10 times. 2.40. Page 217: Item List is missing following items: Earth Mallet, Hourglass, Kiss of Death, Vagyrisk Claw, [Light Barrier = Light Curtain], Lunar Curtain, Mirror, [Holy Touch = Holy Torch], Cauldron, Tantal Greens, Gysahl Greens, Battery, Omnislash, Catastrophe, Final Heaven, Great Gospel, Cosmo Memory, All Creation, Chaos, Highwind, Masamune Blade, Combat Dairy, Autograph, Gambler, Earth Harp, Desert Rose, Guide Book. 2.41. Page 217: The Item List also misses the availability of the items, as in their locations. It also misses any detail on how items work, what their power is when items have a certain power, etc. 2.42. Page 217: The "Rare Items" List, which is actually better named Key Item List, is also missing out on a few items: A Coupon, B Coupon, C Coupon, Bikini Briefs, Lingerie, [Grass Tiara = Glass Tiara], Gold Ticket, Key to Sector 5, Lunar Harp, [Pharmacy Coupons = Pharmacy Coupon]. Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || XII) I need help: Wanted List || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO To finish this guide I need help with the following subjects: o Information regarding the Gold Saucer Speed Square: * How many points can the Zeppelin Propellor give in the PC version of the game, and what is the max points that can be scored by hitting it? * I need confirmation of how many specific targets there really are. This includes, but is not limited to the large Icicle Shards in the Ice Cave. o Information regarding the Gold Saucer Wonder Square: * Information regarding the 3D-battler. Insight in the 'AI'. I know the 4th red opponent will either hit you with 2/3rd chance, or you hit him with 1/3rd chance. The 5th opponent will either hit you, or result in a draw. I'm not sure which is 1/3 and which is 2/3 here. How is this laid out for the other opponents? Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || XIII) Version History || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO July 7, 2006 --------------- Started the whole project because I knew it would work out. November 14, 2006 ------------------ Many updates have been made, and the whole Guide is almost complete. Things left to do are the Materia section, small typoes, perhaps a FAQ section, maybe a Music Section, and maybe the amount of damage attacks can do from enemies. I am probably not including an enemy section. People can check Terence's list for a great list on that. The whole document has stayed surprisingly compact, too! Seems like my goals are going to be accomplished. And why not.. I'm just going to send this in. Check back frequently for updates ;) February 1, 2007 ----------------- Large spellcheck done, and minor additions to several sections. February 10, 2007 ------------------ Added additional, detailed information on all Attacks for all Bosses. 07/07/07 (and beyond) --------------------- Many additions, including the 'Did You Know' section, many Appendices, and more details on various things as Mechanics. This date is the perfect date to also release the FAQ in it's best state. Here it is, including more info about a Perfect Game, Music Section, Picture links for all Armor, Weapons, Accessories Materia, and much more. Just read it already ;) Updates Version Perfect + ------------------------- Sometimes, I actually make an unnoticed update. I will keep doing so, because if I, or someone else, finds something noteworthy, I will put it in the Guide. Below can be found what the latest (un)announced updates are. Figured you may want to check them out. o Additional section about un-mastered Materia added. o Item list re-organized. o Added Date Mechanics section {M1.6}. Figured it wouldn't hurt. o Added an Elixir treasure in the Gaea's Cliff. This one slipped through. o Updated section {INF-2} with Front and Backrow information. o Added in-depth character section. o Corrections in the Speed Square target table. o Added a brand new logo sketch and renewed the layout. Ultimate ======== This is the final stage of the FAQ, and any further updates will only consist of minor corrections. All sections are now complete. For the updates, see below: o Made the definitive logo (Again, Yes). o Added the Enemy Encyclopedia for completion purposes. Holy shit, that took alot of time. Yes, that's where that 700KB came from. o Added enemy encounter list. o Added Overflow info. o Added BradyGames Guide Error List. o Added Max Natural HP/MP charts. o Minor typo fixes [30/10/'08]. o Polished: Lost Forevers List and Optional Things in the Buggy. o Spllchechk doen. Yes, spellcheck done. o Corrections to Max Natural HP/MP charts. More errors may still exist. o Major correction (twice) on Cait Sith's Max Natural HP chart. o Added NTSC Snowboarding times. o Added Don Corneo's Choice mechanics. o Added Shinra Elevator mechanics. o Corrected Max Natural HP/MP Charts (100% accurate now). o Started a complete re-write. Ultimate Printed Guide Project Started! --------------------------------------- o The document is going through a re-write. o This entire guide will be printed with a professional design, and with a very limited stock of 1000. Visit www.shillatime.org to pre-order your copy today! o It will include artwork, information not found in this guide and more! Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || XIV) Credits || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO If I missed anyone, please let me know by email. o shadow666: Great source of knowledge and GameFAQs board legend o GarlandG: Info on CPR and Parade o Shademp: Incredible help with Snowboarding and Speed Square o Xenomic: Spelling/Grammar issues o BrutalAl: Info about G-bike trick and Domino Password Method 2 o SternDesSuedens: Course C Snowboarding info, Time Attack, and Battle Square o Terence: Many mechanics, enemy related mainly. Many, many thanks. o Apathetic Aardvark: Battle Square and Fort Condor reference o Quietus: Tip about setting the battle speed to the max for Perfect Game o Staffan Bengstsson: Several corrections o The Great Yuffilator: In-depth mechanics of Crater item duplication trick o lolo26: Mechanics calculations expert; Big help with overflow o WingedMasamune: Continuous support and big help on several corrections o CJayC/SBAllen: Maintaining GameFAQs o This document is copyright S. Huijboom (Absolute Steve). All rights reserved. o I'd like to thank all my readers for their patience to read through this behemoth of text that is probably litterred with spelling errors. :p Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || XV) Copyright || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO This may *not* be reproduced under any circumstances except for personal, private use. It may *not* be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Do *not* copy or alter information slightly from this guide, and do not present it as your own. The creation of this Guide took a lot of time, please respect that. Below is a list of sites that are allowed to host this document. The latest update of this file can always be found at GameFAQs.com. Allowed sites: • GameFAQs.com • ChapterCheats.com • IGN.com ________________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ . . . . .-. . / \ | | _|_ ( )_|_ /___\ |.-. .--. .-. | . . | .-. `-. | .-.. ._.-. / \ | )`--.( )| | | | (.-' ( ) | (.-' \ / (.-' ' `'`-' `--' `-' `-`--`-`-'`--' `-' `-'`--' `' `--' İ S. Huijboom [Absolute Steve] 2009. Contact: faq@shillatime.org ________________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Writing a thank-you takes a minute, the pleasure of reading it lasts all day. Final Fantasy VII: FAQ/Walkthrough by Absolute Steve Version ULTI- MATE, Last Updated 2007-07-07 View/Download Original File Hosted by GameFAQs Return to Final Fantasy VII (PS) FAQs & Guides